Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Omegasigma on October 26, 2012, 09:09:37 AM
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Well after doing some music synth for a while im now determined to make a 2D game, all I will say the idea is a cross over genre, but will feature Castlevania 1, in terms of difficulty and characters stages etc.
however I want to know what would be a good 2D game engine to accomplish this, there will be elements from at least 2 other games in this project, so name a few that are preferably easy to work with
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Try Scirra.
What happened to the mod you were working on? Or was that someone else?
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the Mod for jedi academy is in hiatus, since the mapper moved to japan and is now a teacher, i was the director of the project, but ive wanted to make a 2D game forever now
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yeah try Construct 2. It even has exe support now even tho its basically just a wrapper. If you want to make a game that can be played in a browser tho Construct 2 is pretty much your only choice which is good cause its the best as well
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im looking to make a 3 way mashup, the concept idea is interesting enough anyways, we've got Castlevania, Ghosts N Goblins, and some Battletoads, the idea is still a linar beat-em up kinda game, the idea also came to me after playing Mushroom Kingdom Fusion, which I think uses the fusion game engine, but it was a fairly solid platformer,
the game reguardless if your Simon, Trevor, Arthur, Firebrand, or one of the Toads, would progress in a fashion like
eg: Stage 1: Is say Battletoads NES stage 1, then Castlevania 1's stage 1, followed by GnG stage 1, it would give a bit of a break in terms of difficulty, but build it up each time in a 3 part act so to speak.