Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Dark Nemesis on December 30, 2007, 05:18:49 AM
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I just wanted to share this thoughts with you guys.
From what i have seen and read in this forum, we have forgot about the new castlevania on DS. Even in his recent interview IGA, didn't say anythink about the new castlevania. Also we have heard a rumor about famitsu's revealing article at December's magazine, but nothing at all.
What i want to say is, that all this think it makes me anxious about to see the first available information about this game and also i love all this secrecy.
It reminds when i saw the first screens for aria of sorrow accidentally and i told to my self WTF? A new castlevania for GBA the same style as Symphony of The Night? This is awesome and in fact it was one of the best castlevanias that i have played after Symphony.
So, now i feel the same way about this new castlevania.
How about the rest of you guys? Do you feel the same or not? I just want to hear your opinions!
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There won't be another game. W.S. Anderson's movie will come out and destroy the series once and for all.
Afterwards, Konami will release an animated DVD game using graphics based off LoI, in the vein of Lara Croft: Tomb Raider: The Action Adventure.
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The movies won't destroy Castlevania. They didn't destroy Resident Evil....actually there hasn't been a true Resident Evil since Code Veronica....Oh no!
The next game will have Soma rescuing the president's daughter and Dracula won't be Dracula. We can only hope nobody sees the movie.
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Anderson is gone. If something, the animated cartoon by ellis will be what kills the series, since it's getting stupider and less castlevaniaosh each time he reveals something about it. :o
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From what i read from you guys, i think that you misunderstand the meaning of this topic. ???
I don't want to hear about the movie >:(, but what you think is going to be the new castlevania on ds and how do you feel about it.
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There's nothing revealed at all about the ds title. If it's as bad as por I'm just gonna yarr it. Hopefully though it won't. Third time's the charm some people say, and in many game series the second one's the weakest one.
Let's hope por stays as the weakest ds title, I don't want the new game to do what por did only even worse. I'm sick of seeing the room layout i just saw a second ago for the 100th time, with stupidly placed enemies that are so easy even a retro belmont would have no problems with, let alone the super-powered ultra nimble hero of today. And also the palettes. Ugh, they're so bright and neony sometimes, even though this is not gba with no backlight anymore.
And I want more emphasis on extra modes too. Dammit iga/konami, if you're gonna steal ideas from cv64/lod, steal the extra mode setup instead of the cornell+ada plot. :o
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In Reply To #2, #3, and #4
The movies won't destroy the series, I'm sure they won't be that bad. But about the new DS title....well I'm just not excited about it. Face it, Serio. If it's on the DS it will be bad, like PoR. IMO, Castlevania just doesn't belong on the DS. Touch screen just ruins it. What we need is more PSP Castlevania's.
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A good game is a good game, it doesn't matter what the platform is. Look at Contra 4. It's a awesome game, fun, hard as hell, it doesn't use the touch screen, and it has great unlockables.
It's all about the creators, and the people behind Contra 4 knew what they were doing. Iga has had some great ideas and fun games, but he hasn't hit a home run since SotN. Maybe it's just time for some new ideas in the producer's chair.
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In Reply To #2, #3, and #4
If it's on the DS it willbe bad, like PoR. IMO, Castlevania just doesn't belong on the DS. Touch screen just ruins it. What we need is more PSP Castlevania's.
First of all I can't see how PoR was terrible like so many people claim. It's story wasn't terrible. The anime art sucked and the characters were way too anime but the game played exactly the same as every game since SotN.
Secondly, how can you say CV doesn't belong on a certain system? There was no use of the touch screen in PoR except the crappy sisters mode, which you don't even need to play. and the tocuh stuff in DoS wasn;t terrible. You make it sound like it's such a project to do. it was easy.
But, back to the topic. I think the next DS title is going to be something completly new that doesn't relate to any of the other games, so you can't really get an idea of what to expect. I doubt it's going to be a sequal like the last few new games were (excluding DXC since it's a remake). Curse of Darkness, Dawn of Sorrow, and Portrait of Ruin are all sequals of previous games and I think the next will just be a completly new story revolving around new characters.
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I don't care what system it's on really. (I would prefer DS because the psp has that annoying ghosting) Everytime they talk about the new game they say the same stuff and it all amounts to nothing. I don't care about the artwork because I didn't really like either styles.(I liked the anime yoko better though because she didn't look like an insane person drew her.) It doesn't matter to me about it having the same team as PoR since there aren't any major differences between it and the other castlevania games. Anyone who doesn't realize this is lost. Im not going to make a big deal about repeated maps/portraits (...kinda odd people hate the second portraits but it is ok to have two identical castles in HoD...) or extra modes. All I care about is having fun with a simple game which is what castlevania style playing is all about. Hopefully they put some info out but until then im not going to be stalking Igarashi.
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Dawn of Sorrow was pretty good and it was on the DS. Serio, didn't thou like DoS? I remember you ripping sprites from it, like Yoko and stuff :)
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Yeah but I said por sucked, not dos didn't I? :o
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I think DS is capable of having a good looking CV game, but I don't think the team has taken advantage of how far they could push the system. I think they could do more. There are some BRILLIANT looking 2D games for DS. Some that can rival SotN in terms of detailing and colors. It seems like right after SotN, Konami's been playing catch up with themselves. It was like one big HIT and the meter went down and they have to work their way up again, which is pretty strange, if you ask me.
Also, I've never understood IGA being crazy over every new "gimick system" per title. He seems to have his team focus on the gimicks over the story and everything else. That's why I always have to ponder why IGA believes a story's date in the timeline has to revolve around a gimick rather than vice versa. I mean, could the Innocent Devil system NOT be used any other time besides right after CV3? Any good writer can come up with anything to fit the story perfectly. It always seemed to me that IGA comes up with the system, then blindfolds himself and randomly places his finger on the timeline. "Ah, the FUTURE!". I don't think there's that much of a need to be dramatic in choicing when a CV game takes place. That's probably why some of the past CV games lack a deep story, or at least a semi-deep story. And I find it consideringly strange seeing that IGA started off as a scenario writer for Tokimeki Memorial, his background being IN stories. He should've focused on that more than the gimicks!
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IGA started off as a scenario writer for Tokimeki Memorial, his background being IN stories. He should've focused on that more than the gimicks!
he did in LoI and it was pretty good up until the end where it's like he was in a rush and just decided to make Mathias Dracula instead of giving us a cooler explanation.
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I like the way that some of you think and IMO, i think this time is going to be a totally new game. The only thing left, is to see what IGA has in his plans.
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The only thing left, is to see what IGA has in his plans.
Which probably won't be good plans, something that uses the touch screen in a completely ridiculous way. And I never said that nothing belongs on DS, just not Castlevania. To tell you the truth, I don't think any action/adventure/ games with a storyline belong on DS. It seems to me like DS is better for those ridiculous childish games, like something where you just use the touch screen to draw all day. I can't see a better way to use it.
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Which probably won't be good plans, something that uses the touch screen in a completely ridiculous way.
I wouldn't say that, because i was thinking the same way back when the two first Castlevanias for GBA came out.
I was thinking that the GBA wasn't a good console for Castlevania games, until Aria of Sorrow came out as the last Castlevania on GBA and i changed my mind about GBA and it's capabilities and remember that we didn't know anything about this game for a long time.
So i think and i want to believe that the same thing is going to happen this time.
P.S.: IGA if you read this, please make my dream come true!
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Which probably won't be good plans, something that uses the touch screen in a completely ridiculous way. And I never said that nothing belongs on DS, just not Castlevania. To tell you the truth, I don't think any action/adventure/ games with a storyline belong on DS. It seems to me like DS is better for those ridiculous childish games, like something where you just use the touch screen to draw all day. I can't see a better way to use it.
you lose, Good day sir.
that is one of the biggest cop outs excuses in the video game industry.
Both Castlevanias on DS owned, they got overly positive reviews from top video game critics that don't nitpick them apart, and the touch screen as been used effectively in many coherent games, such as Star Fox Command. isn't it more comfortable flying a ship with the stylus instead of using the D Pad?
and the only reason sisters mode sucked is because it was so bare bones. I think with a few tweaks, that kind of game play could work (don't automatically regenerate MP while on the ground, the characters don't fly [in which case, up or the left shoulder button would be jump], and have interaction with a partner to do combo attacks)
I have high hopes for the next DS game, let them take their time and see if they can top their previous efforts.
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I'm sure IGA will try something different with the new DS game, but it will probably have similar graphics as DoS and PoR.
I think DS is an excellent platform for just about any typ of game, and ESPECIALLY castleroids. It's great to have the map availible at all times for example.
I just wish the games were a little longer. Drac's castle needs to be bigger.
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In Reply To #18
I never said the DS CV's sucked, they were pretty cool. Actually, it was PoR that got me back into Castlevania. I just would have prefered them on something that only has one screen, like, you know, the rest of the world? Two screens make me dizzy.
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I like the two screens. being able to look at stats WHILE playing is pretty good for me :D
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Castlevania was always about the skill, not numbers though. It's not final fantasy (yet, but it's getting there).
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It's not getting close to FF. You're being dramatic. The 2 screens is great for stats and the map. It's very convenient
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I'll agree with shelverton that the new Castlevania games need to get bigger and i'll agree also with serio about that Castlevania games are about skill and not numbers and that's because at old castlevania's you were relying only at your skills to survive and i hope that we will see some refresh graphics at the new one!!!!!!
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Before Dracula X Chronicles came out on the PSP, I thought DS was the best console for Castlevania. DS has short loading times, responsive and very good controls, another screen to view map/stats.
PSP on the other hand can offer much better visual and audio quality which is both very important for a Castlevania game.
To me, the most valuable things in Castlevania are music, gothic visuals, Ayami`s art - it all creates a fantastic mood!
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In Reply To #23
It also gets hundreds of useless weapons and items that do nothing but boost your stats. No cool effects like in sotn, just +5 to def or +9 to str. :\
Not to mention the recent heroes are even more of whiny emos than before, with jonafag getting up to ff standards, including his ridiculous cloud'esque, only much lamer hair.
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In Reply To #25
its handheld, it can go to hell.
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Overreacting much serio? For one thing, Jonathan
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From all this opinions that i have read, i'll like to say that the series need to get refreshed with new game play elements, scenario, music, graphics and the design of characters or the number of equipment isn't a bad think for the series that needs to change.
Just remember the last old school Castlevania and when Symphony came out! I was left speechless when i saw the first screens from the game at a games magazine, that i went and made them posters for my room.
That was something new and awesome. So if IGA can do the same thing with this game or at least if he can't with this one with the new ones for the next gen consoles.
If he don't do that, then the series will die and it will be a same. Also Castlevania isn't like FF and that's because unlike castlevania that is dying having the same formula, it's FF is different from each other at game play, scenario and characters!
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LOL, there's nothing more hilarious than Serio at a PoR-bashing thread! It gets to the point where he just throws out whatever he thinks of. Jonathan and Cloud have the same hair? I think not!
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Not the same. I said cloudesque as in similar, not exact alike. Learn to read. ;)
At least cloud was kinda cool. Can't say that about that generic pathetic excuse of a hero jonafag is.
Also in sotn most of the weapons had something cool about them. A nice effect going off, an unique special attack and such.
Starting from aos all of the weapons started just being the same thing as previous weapon of the same class, only with a minor sprite difference and stat change.
Then dos added more of those and pork carbon copied most of dos's weapons and added few more. Their special moves are almost all generic and similar (character dashes forward while attacking), they have next to no cool effects on them etc.
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In Reply To #31
Actually, SOTN had a bunch of re-used weapon sprites. The Cross Sword had the same blue flash the Alucard and Alucart swords had, the Luminus and the Sword of Hador had the same white flash, etc. etc. etc.
That said, I do agree with you in that recent CVs just haven't had the same inspired variety of equipment SoTN had. I spent hours GRINDAN to get every last item and weapon drop in SoTN because they had so many nifty effects, like the Shield Rod/Mablung Sword's special shield combos or nifty effects like the Pentagram/Bat Pentagram/Power of Sire. They REALLY need to bring those kinds of little things back...;_;
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In Reply To #28 AND #30
that's the norm, those who think PoR raped their baby find every possible stupid thing to complain about, or focus on a flaw that was Much Worse in other games. (i.e, anime being much worse in DoS yet PoR's gets all the acid)
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Funny. When people bash other games (the n64 games, adventure, hod, cotm or legends) there aren't so many whiners as here who try to prove the others are idiots because they don't like their favorite without even giving any proof or counter-argument other than 'you suck'.
Could it be because this game is just new and the whining comes from the demographics that game was made for, as in kids who think the world revolves around them? :o
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In Reply To #34
>:(
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I wouldn't mind if the next DS game is in 1897.
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In Reply To #36
I'm not sure if Iga is planning, or even allowed to officially alter the original Dracula story and call it Castlevania and something of his creation.
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In Reply To #37
Didn't they alter the original Dracula story anyways? Bloodlines had something about how John Morris "watched in the shadows when his father Quincy killed Dracula" or something, which I'm fairly certain didn't appear in Stoker's original novel...did it? ?_?
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In Reply To #37
How do you know what IGA is thinking? It's a firm possibility that he'll use Quincy Morris sometime.
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In Reply To #38 and #39
Eh, just wishful thinking, I suppose, I just don't want a game based off that story, it's fine how it is.
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That's like saying we don't need a game based in the 300 year period between 1094 & 1476 since we already know the Belmonts kill all the monsters anyway. Also, 1897 is the year when Dracula would be at full power until '99.
Your logic is questionable.
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I would like to see a new character with a new story and even with new battle system and game play mechanism.
If this character going to be a Belmont that we don't know or Quincy Morris it doesn't matters. Not even the time that this game will be as long is going to be something really knew and not the continue of a previous one or have conection with a previous game.
The series need to get away from previous games if they want to survive!!
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In Reply To #37
Didn't they alter the original Dracula story anyways? Bloodlines had something about how John Morris "watched in the shadows when his father Quincy killed Dracula" or something, which I'm fairly certain didn't appear in Stoker's original novel...did it? ?_?
There is no John Morris in Stoker's novel. Quincy didn't have any kids. After Quincy and Jonathan Harker simultaniously killed dracula (Knife to the heart and decapitation) Quincy died from a knife wound. The last page happend years later when Van Hellsing had Quincy Harker on his lap and was talking to him.
Basically Castlevania is NOTHING like Stoker's novel. There are some similar names but I think it is insulting to Stoker to say that they are alike. If you keep them seperate then it doesn't seem like they perverted his vision for the story.
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I just think that they need to return to the classic art from SOTN and before, let's face it anime is ok but it doesn't fit Castlevania. Also the reason most of the later games aren't as good is basicly because everything needs to be bigger and more spectacular, why not a simple belmont with a whip and some sub weapons instead of an entire arsenal of spells? what happend to old school vampire whipping?
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In Reply To #44
It became obsolete. I still love it, but it's way too simple for today's world. I like all the special, new attacks and abilities as long as they make sense, and are not childish or funny in anyway. I don't like comedy in a gothic video game.
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In Reply To #44
I don't like comedy in a gothic video game.
I don't know I don't really mind it much as long as it's done right, the evil dead games really got it the best. Ash is funny as hell and it doesn't hurt the games at all. I would like a castlevania game where the hero is super powerful and is basically an unstoppable killing machine with a fighting engine like GOW but can't take a whole lot of hits, and once you master the fighting mechanics you would hardly ever get hit. I also would love it if there was a descending 360 degree pan around effect in the final battle right at the start, and you get to see close ups of dracs and the hero's faces. I think that would kickass. :)
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Would much rather have a proper 3D one than a console 2D one.
Really.
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Would much rather have a proper 3D one than a console 2D one.
Really.
Like castlevania 64 with high grpahics and usable controls?
If so, I completly agree 8) if not, then I would rather have a proper 2D one.
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In Reply To #48
That would be PERFECT as long as it's more like LoD than the basic 64 one. :P
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I like comedy in everything, but for cv games or other gothic moody things,just brief comedic reliefs is enough, anything full blown would just screw it over.
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Well, I love comedy, just not in anything gothic. Like certain anime, for example, One Piece wouldn't be the same without that completely random comedy. As for gothic games, idk, comedy is ok, just as long as it isn't fullblown, as Kale said. Brief little "haha's" are fine.
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Like castlevania 64 with high grpahics and usable controls?
If so, I completly agree 8) if not, then I would rather have a proper 2D one.
That's what i also believe!! But does anyone listen? No!
They just bring us garbage. Oh well, what can we do after all, but to eat this garbage. :-X