Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Omegasigma on January 03, 2013, 11:30:46 PM
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well since the 3D model topic was brought up, I figured Id share the screens from one of my maps, im sure most of you would know this structure by now :p Its not part of the Vampire Blood Chronicle mod, but ive been building A demon castle of a well known vampire over and over :p
Just think Castlevania Bloodlines stage 1, in 3D basicly, it oddly screams Castlevania 64 HD as well (im actually using Dreamcast as a basis for the design overall)
"Gaze up at the darkness" well exterior shot :p
(http://i29.photobucket.com/albums/c283/omegasigma/shot0012-4.jpg)
Clocktower internals are fully animated and will kill you (CV64) if you stay on inter connecting gears too long.
(http://i29.photobucket.com/albums/c283/omegasigma/shot0018.jpg)
(http://i29.photobucket.com/albums/c283/omegasigma/shot0000-2.jpg)
the main or "Grand" hall
(http://i29.photobucket.com/albums/c283/omegasigma/shot0015-2.jpg)
Courtyard view from the hall (SOTN inspired)
(http://i29.photobucket.com/albums/c283/omegasigma/shot0016-2.jpg)
Ball Room (no dancing ghosts yet)
(http://i29.photobucket.com/albums/c283/omegasigma/shot0014-2.jpg)
Note the CoD reference in the floor:
(http://i29.photobucket.com/albums/c283/omegasigma/shot0013-2.jpg)
The famous staircase
(http://i29.photobucket.com/albums/c283/omegasigma/shot0010-4.jpg)
The Throne room or Keep (based off DXC)
(http://i29.photobucket.com/albums/c283/omegasigma/shot0011-3.jpg)
A random room in the clocktower before the keep:
(http://i29.photobucket.com/albums/c283/omegasigma/shot0008-5.jpg)
A different map's Castlevania (actually based of the SNES Dracula X exterior) This Castle was to be the Castle for VBC
(http://i29.photobucket.com/albums/c283/omegasigma/shot0002-8.jpg)
no rain
(http://i29.photobucket.com/albums/c283/omegasigma/shot0009-4.jpg)
Same keep as seen in my 2.5D demonstration video, cept dressed for POR
(http://i29.photobucket.com/albums/c283/omegasigma/dracula__s_keep_by_omegasigma-d1ef97u.jpg)
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Not bad at all, but like you said, it reminds me a lot of an improved version of Castlevania 64.
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Sweet.. :o
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If Castlevania 64/LoD had a sequel planned for it then this castle must be it. Very good designs, I've become interested. Although I'm curious as to why Major Motoko Kusanagi is in there. Can you 'up' the details anymore or is this as far as you can go with the current program?
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Quake 3 engine, in Star Wars: Jedi Academy, ive also recreated several Nintendo 64 maps using the game and its engine. Mostly Goldeneye, also when taking screenshots i was lazy and didnt disable the HUD
Rainbow Road Mario Kart 64:
(http://i29.photobucket.com/albums/c283/omegasigma/shot0000-9.jpg)
Goldeneye 64, Water Caverns:
(http://i29.photobucket.com/albums/c283/omegasigma/shot0002-7.jpg)
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You should totally make a version of Dracula's Castle for Movie Battles II (Jedi Academy mod if you haven't heard of it), Omega. The textures are a bit repetitive but it looks cool. I've always enjoyed seeing you post your work on here.