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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Ratty on February 04, 2013, 08:41:07 PM

Title: Zelda General Discussion
Post by: Ratty on February 04, 2013, 08:41:07 PM
Was musing on Zelda when I noticed there wasn't a general discussion thread for the series, and thought that might need remedying. So here's a thread to post anything and everything related to the series if you want.
----
So I got the book "Hyrule Historia" in the mail today, even though I'm not a huge Zelda fan I'm a sucker for artbooks and guides and got this one at a good discount on pre-order a while back. (Which gave me needed free shipping on a Christmas gift.) Anyway I was flipping through it and noticed that the official timeline had the longest "Subject to Change" message I can recall seeing.
Like 2 paragraphs just to say "The next game will change the timeline, deal with it please." Eiji Aonuma basically says in his afterward (which is written to be a forward, while Shigeru Miyamoto's forward feels more like an afterward) that the stories in each game are an afterthought. Even so one timeline related question interests me.

SPOILER if you've not beaten Twilight Princess.
(click to show/hide)

More generally do you as a Zelda fan even care about the timeline? What do you like about the series, what do you dislike?
Title: Re: Zelda General Discussion
Post by: Lashen on February 04, 2013, 09:08:24 PM
The only Zelda game I've played more times than I can count is Adventure of Link.
Title: Re: Zelda General Discussion
Post by: crisis on February 04, 2013, 09:14:09 PM
I don't care about a Zelda timeline, since each game barely references each other, other than subtle references here n there that only hardcore fans will recognize.

Just started replaying Link to the Past on my PSP GO! the other night (i been wanting to mod my PSP GO! for a while, despite having a psphat modded for years. the GO! is just so small & lightweight and convenient for emulation. and yes i am one of the few that bought a PSP GO!) Despite all the awesome Zelda games over the years, LttP will always be the best in my eyes (and prolly in my "top 5 video games of all time")


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fpurenintendo.com%2Fwp-content%2Fuploads%2F2008%2F02%2Fzeldacereal.JPG&hash=ea88a2ac69680afe3920771e4e4b6666165f6d38)
Title: Re: Zelda General Discussion
Post by: KaZudra on February 05, 2013, 03:01:35 AM
Honestly, I think Zelda is a Game People think too hard to justify the Constant Recycling of characters.
I remember a thoery of all the People being a Parallel universe of Hyrule in MM, I interject with the fact that the game was made in 6 months and the time to draw new characters on a N64 at that time would have been a nightmare crunch.
As for the Timeline, the official one makes the most sense.

The Corrupted Fanbase is by far worst than everything except Sonic (that's the worst), get in an arguement with one of those assholes you'll wish nintendo goes under so you can laugh at them.
Title: Re: Zelda General Discussion
Post by: Munchy on February 05, 2013, 04:54:43 AM
Zelda is pretty cool. I even like the first two despite all their shortcomings. The newest one I've played is either Wind Waker or Majora's Mask.

Kinda wish Nintendo would make another one like Adventure of Link, but with more dungeon and world complexity, puzzles, tools, etc.
Title: Re: Zelda General Discussion
Post by: KaZudra on February 05, 2013, 06:38:57 AM
Kinda wish Nintendo would make another one like Adventure of Link, but with more dungeon and world complexity, puzzles, tools, etc.

not exactly what you asked for, but here ya go
http://www.indiegames.com/2009/01/freeware_game_pick_the_legend.html (http://www.indiegames.com/2009/01/freeware_game_pick_the_legend.html)
Title: Re: Zelda General Discussion
Post by: X on February 05, 2013, 04:22:34 PM
That indiegame is clearly Zelda inspired and it looks cool! Can't wait for them to finish it. The greatest Zelda games are of the NES and SNES eras. The original Zelda, Adventures of Link, A link to the past ('Triforce of the Gods' in Japan), and Link's awakening. For me these four games ARE the official timeline and it was these games that helped define what the series and story was all about. The whole timeline mess didn't start until Ocarina of Time came out and then the stories just went all over the place from there. I honestly don't know what the creator of the series is thinking by skewing the stories up like this but hopefully he gets his head screwed on properly and starts to give us Zelda sequels rather then continuing to make prequels. I want to see what happens after The Adventures of Link.
Title: Re: Zelda General Discussion
Post by: Kale on February 05, 2013, 05:40:41 PM
There aren't any real time lines. It's just BS on BS, that the makers made up after the fact.
Title: Re: Zelda General Discussion
Post by: PFG9000 on February 05, 2013, 09:33:01 PM
The greatest Zelda games are of the NES and SNES eras. The original Zelda, Adventures of Link, A link to the past ('Triforce of the Gods' in Japan), and Link's awakening. For me these four games ARE the official timeline and it was these games that helped define what the series and story was all about. The whole timeline mess didn't start until Ocarina of Time came out and then the stories just went all over the place from there. I honestly don't know what the creator of the series is thinking by skewing the stories up like this but hopefully he gets his head screwed on properly and starts to give us Zelda sequels rather then continuing to make prequels. I want to see what happens after The Adventures of Link.
Wow, this is almost exactly how I feel.  I've never really enjoyed a Zelda after Link's Awakening.  Those first four are fantastic, and somehow the magic was just completely lost after that.  I've spent several hours each on Oracle of Seasons, Minish Cap, and Wind Waker, but I really didn't care for any of them.  I've finally beaten Ocarina of Time, which I only thought was okay.  (I respect the depth and length of the game, but it really doesn't have the fun factor of the first four for me.)

However, I attended a performance of The Legend of Zelda: Symphony of the Goddesses last week, which was great.  They showed a lot of footage of the later Zeldas, which made me want to play Twilight Princess and Majora's Mask and give another chance to Wind Waker.  But I was disappointed at the lack of love for the original four games.  They barely even played the Legend of Zelda overworld theme throughout the whole show.  The only time they played it was in the last "movement," which was a Link to the Past medley.  And they played the Temple theme from Adventure of Link, which I appreciated, since I seem to like that game tons more than the average Zelda fan today.  But there wasn't a single selection from Link's Awakening, and nothing from the original Zelda unless you include the remix from the Link to the Past medley.  Absolutely unforgiveable.
Title: Re: Zelda General Discussion
Post by: Aridale on February 05, 2013, 11:52:22 PM
Majoras Mask is hands down my fav Zelda game. That games a true masterpiece and I doubt itll ever see an equal. That fangame looks like Link got pulled into Monster World
Title: Re: Zelda General Discussion
Post by: RichterB on February 06, 2013, 02:06:31 AM
I got the book, too. It's worth getting to take in the scope of the Zelda world, but it's a mixed experience for me.

Honestly, it's a lot different than what I expected. It largely focuses on the solely Nintendo-made games of Wind Waker and onward (up to Skyward Sword, which it really promotes in a big way). As an art book, it makes strange decisions of what it does and doesn't include, and what it highlights in bigger images. Some of the pinup work from Zelda 1 through Link's Awakening really deserves to be bigger than a couple of thumbnails big in size. A lot of great artwork from the games, particularly Minish Cap, are very much absent. As a history book, it's also surprisingly sparse and incomplete. It doesn't go into the development of each game in any level of detail similar to what was done in the Mega Man art books, and when it starts talking about character races/groups, they mention Subrosians but leave out the Tokays and Piratians. On the other hand, the tiny bits we get of unused locales and such, particularly for Majora's Mask, are very cool. The overall organization of the book feels a little scatter-brained to me. Really, besides promoting Skyward Sword, it feels the main thrust of this book is the timeline. It is a fascinating read, and some of it makes a lot of sense, but many times things feel like uncertain conjecture and not much different than a fan piecing together the series. All and all, it's an interesting read with a good overview of design work and production art, but it feels like a sampler compared to a definitive look at Zelda. I like that it gives you a sense of the series' scope, but I'm sad it doesn't highlight each entry in a more balanced manner. I get the impression it will impact newer fans of Zelda more so than older fans. One thought the book gave me was how much Wind Waker has affected the direction of the series' visuals. More games use that style than any other, it feels like. It must be said, though, that the production value of the book itself is as good as it gets.

As far as Zelda the series goes, it needs to start looking at Zelda 1 through Link's Awakening, becoming more open and balanced. The Medieval/Greco-Roman atmosphere of Zelda II would be really useful to look at, I think. I want the pure adventurer Link back, not the one who starts off as a farmer or a student or a train conductor. The series needs to cut to the chase of the adventuring more seamlessly, while introducing more unique items to find and implement across the lands. The Oracle games and The Minish Cap have been the best in this latter area with how fresh their mix of items has been.

I think that the Capcom games have been the best Zelda games post Majora's Mask, and have accounted for at least 85-90% of the series' positive innovations. Ironically, the recent DS entries, on the whole, have probably been more balanced than their console counterparts as of late. Even so, The Minish Cap is the last Zelda game I was completely satisfied with. It had some fitting twists and innovations on top of a good base.

It's hard to rank Zelda games, so I'll put them in tiers-->(I can't speak totally for the Four Swords games, as I haven't played them yet)

Tier 1: (The definitive titles)
The Adventure of Link
A Link to the Past
Link's Awakening
Ocarina of Time
Majora's Mask
Zelda 1


Tier 2: (Carry a strong legacy from the previous tier, balancing innovation with a classic adventure feel. Often underrated, and could conceivably challenge some of the above titles).
Oracle of Ages
Oracle of Seasons
The Minish Cap


Tier 3: (Solid games in their own right that come up short of the ideal).
Spirit Tracks
Phantom Hourglass
The Wind Waker
Twilight Princess
Skyward Sword
Title: Re: Zelda General Discussion
Post by: Inccubus on February 06, 2013, 03:46:15 AM
I still don't get the 3 way split off of OoT. I can see there being a split happening if Kid Link ends up going to an alternate dimension and isn't around to take out Ganon. But using the game over as an excuse to split the timeline is just odd. Although it would make it possible to create splits from every game it would be pretty lame.
Title: Re: Zelda General Discussion
Post by: KaZudra on February 06, 2013, 05:28:15 AM
I still don't get the 3 way split off of OoT. I can see there being a split happening if Kid Link ends up going to an alternate dimension and isn't around to take out Ganon. But using the game over as an excuse to split the timeline is just odd. Although it would make it possible to create splits from every game it would be pretty lame.

Its wierd but it goes such like
1. Link Dies in OoT -> LttP
2. End of OoT -> MM (child link present)
3. End of OoT -> WW (Since Link Sealed Ganon in the Future and Paradox'd himself from that timeline by tattle-telling to Zelda as a child at the end of OoT)

I actually See the story not as a timeline, but the same story told by Different people with their own twists much like how Legends really are, One man says the world flooded, one man says the Hero returns
Title: Re: Zelda General Discussion
Post by: Inccubus on February 06, 2013, 01:08:18 PM
I get the technical reasons why, I just don't think it was well presented in the game. And after watching this:

Zelda Part 3 - Did You Know Gaming? Feat. PeanutButterGamer (http://www.youtube.com/watch?v=q4CtYzyb2xM#ws)

...it makes a hell of a lot more sense if there were originally 3 time periods planned.
Title: Re: Zelda General Discussion
Post by: Nagumo on February 07, 2013, 06:48:15 PM
I remember getting really excited when they announced the Hyrule Historia and that's just because I really timeline/continuity stuff. I guessed most of the timeline correctly. The only placements that I got wrong were Four Swords Adventures and the Oracle games, and of course the existence of a third timeline which was never mentioned before.  :-X

Was anybody else disappointed in Skyward Sword? I really hated how there are only three areas in the game that you have to revisit three times. I like Twilight Princess way better.         
Title: Re: Zelda General Discussion
Post by: crisis on February 07, 2013, 08:20:42 PM
all you experts are WRONG
there is actually another timeline, a FOURTH timeline

that consists of the cd-i zelda stories & the zelda television series BOOM *high-five*
Title: Re: Zelda General Discussion
Post by: RichterB on February 07, 2013, 08:23:15 PM
I guessed most of the timeline correctly. The only placements that I got wrong were Four Swords Adventures and the Oracle games...

The current placement of the Oracle games really only makes sense for one reason. At the end of a "linked" game that's been cleared, it shows Link leaving on a boat not unlike the one that gets struck by lightning in the opening of Link's Awakening. Outside of that, I'm not so sure. If not for that scene, which I admired Capcom including to allude to some continuity, one would more logically place the Oracle games after Majora's Mask given the game's cast, Link's visual age, and the fact that he still has a horse and visits a version of Hyrule Castle in the opening very similiar to that seen in OoT/MM. Then again, the version of Impa in these games wouldn't make sense. Ugh.

Was anybody else disappointed in Skyward Sword? I really hated how there are only three areas in the game that you have to revisit three times. I like Twilight Princess way better.
     

As I wrote above in this thread, I haven't been fully satisfied with a Zelda game since The Minish Cap (which was a surprise in of itself). The Wind Waker, Twilight Princess, and Skyward Sword are all around the same level in the way they make some improvements while taking many steps each in the wrong direction. I am very thankful that both Twilight Princess and Skyward Sword tried to present us the older teen Link again, but neither did the idea justice compared to, say, Adventure of Link or A Link to the Past.

*The Wind Waker was too empty, tedious, and cutesy; but it did a nice job mixing up the formula a little bit.

*Twilight Princess was too empty and pulled far too much from Ocarina of Time. It's central mechanic of the Wolf Link, it's emphasis on Midna over Link, and insistence of cramming in an uninspired Light World/Dark World mechanic really hurt it. To a similar degree to Wind Waker, or maybe worse, it takes too long to get on the adventure and too much time fooling around with Link as Mr. John Q. Public. Plus, the art style, as close as it was to where I want the series to go, tended to feel a bit too drab and lifeless. On the other hand, it did give us some nice new items (used infrequently), and again, tried to age up the series and its world a bit.

*Skyward Sword was too much on-rails and repetitive, and its surface world felt rather plain, more inspired by real-life motifs than Hyrule. Once more, it took too long for the real adventure to begin and open up. One the whole, there was no great sense of tension/threat, and the relationships were overplayed for limited payoff in the end, particularly in a timeline sense. Again, goofs like Groose took away from the importance of Link. The art direction still needs work and balancing, as it went too far the other way from Twilight Princess. On the other hand, Skyward Sword did a good job making Link a little more versatile with environmental running and swinging and such, and it had some of the better side-quests and sense of community in a home console release since Majora's Mask. The upgrade system was a little sloppy, but fixed the Rupee usefulness problem of Twilight Princess. Also, it tried to be unique in its items, but many of them, aside from the Beetle, were less interesting or useful iterations of items newly introduced in The Minish Cap or Spirit Tracks. I liked that it tried self-contained, contextual transportation systems, which was a positive throwback to how the raft item was in earlier games. Skyward Sword didn't try to focus too much on one single item/mechanic gimmick, which was step in the right direction. The real standout concept from Skyward Sword was the motion controls and how they were used in combat. They could be iffy at times, and the enemies and world could have been far more integrated into those controls, but it resulted in a fresher experience with some of the better combat since Adventure of Link.

I still say that in terms of design, mechanics, and the introduction of new items/features, the Oracle games and The Minish Cap have done the most positive work for Zelda. Moreover, Ocarina of Time and Majora's Mask remain head and shoulders above any of the home console 3D releases made since. This isn't nostalgia talking, either. It's a matter of start-to-finish compelling design and atmosphere.

Now, about those other games...

Phantom Hourglass was a streamlined and perhaps improved take on The Wind Waker, and a pretty solid game, though not as memorable as previous portable entries.

The Spirit Tracks has perhaps the longest setup time in getting to the adventure, and is very limited in overworld exploration with its rail system; and yet, on the whole, it ends up a very entertaining and a solid entry with some nice innovations mixed in and a memorable world of characters.

I think that Phantom Hourglass and The Spirit Tracks, despite their limitations, were more complete and thought-through-solid than any of the home console releases post-N64. That said, they don't even rival any of the GB/GBA entries.

Hopefully Zelda will come through on Wii U. The Wind Waker HD has only mild curiosity interest for me. Zelda Wii U is said to be open like Zelda 1 and feature co-op (perhaps like Nintendo Land, or Four Swords, or Spirit Tracks?) That latter part has me nervous, but I like the idea of opening it back up, so long as it's done in a balanced way.
Title: Re: Zelda General Discussion
Post by: Ratty on February 07, 2013, 08:39:17 PM
Twilight Princess is possibly my favorite game in the series personally. Great art style and mood in that game. And Midna rocks. (Not sure why you don't like Midna being the story focus RichterB, she is the titular character after all. Link is the silent hero avatar, not much you can do with him story-wise that hadn't already been done a dozen times. With Midna the series finally had a companion with an actual personality to play off of.) Never have managed to get through OoT, everything in it was improved in TP and the strongly implied anti-Arab racism (or antisemitism since Arabs are semites) always puts me off.
Title: Re: Zelda General Discussion
Post by: RichterB on February 07, 2013, 11:19:46 PM
Twilight Princess is possibly my favorite game in the series personally. Great art style and mood in that game. And Midna rocks. (Not sure why you don't like Midna being the story focus RichterB, she is the titular character after all. Link is the silent hero avatar, not much you can do with him story-wise that hadn't already been done a dozen times. With Midna the series finally had a companion with an actual personality to play off of.) Never have managed to get through OoT, everything in it was improved in TP...

I think you read too much into the anti-"anything" in OoT, personally.

As far as an interactive partner, did you skip Ezlo's story and "actual personality" before TP? That was actually fun to play off of. Midna totally belittled the hero and just drove him onward rudely for way too long. Not to mention her design seemed off in such a dark/serious worldview, and the story just seemed crammed in with Ganon and all that. I don't want to get into this any further on my end, because TP ended up a particularly painful letdown (because of how much promise it had), but here were some of my archived thoughts I could find on this site. Unfortunately, my full review on this site is no longer here. So...

POST 1: "Now, Twilight Princess tried TOO HARD to be the mother of all Zeldas. It took something from every Zelda game and tried to tie it together with what I felt was a disjointed/half-hearted story where Link was basically second fiddle to Midna. TP had good production values, and moments of inventiveness, but if OoT was inspired by AlttP, TP was trying to be OoT 2.0. It had its fun, but it failed to evoke a cohesive Zelda-like spirit. It felt [unintentionally] hodgepodge in design. The Wolf idea was fairly disastrous as far as I'm concerned. It was too distracting, cutting up the quest...at times doing so in a Metroid Fusion sort of way. And, as said earlier, the world was made bigger, but there wasn't an equivalent increase of things to do in it, really. Most times all you could find were rupee prizes that you couldn't even carry because your wallet was maxed out.

POST 2:...Twilight Princess was a tad drab and its art design a tad too goofy/sci-fi (IE: Midna and the Shadow Beasts[IE: Predator braids, digital warp-holes]). Moreover, it's game design with the Wolf and Twili realm were derivative* and distracting, hurting from the stronger points of the game, which also suffered from emptiness. However, I liked that it was trying to go with a more serious/darker tone--which I think older Zeldas (particularly #2 and #3, but also the more recent OOT and MM) had. It wasn't really a question of 'realism' as Miyamoto and others say, but rather a question of 'how much stylization.'


*overly derivative, as in Shadow of the Colossus, Okami, and ALttP Dark/Light world ad-nauseum.

Honestly, I'm looking for a 3D Zelda with the atmosphere of Adventure of Link. Medieval/Greco-Roman with lots of towns and a land threatened by a real and visible danger.

As far as game-changers, it's time for Link to learn to jump on command in 3D.
Title: Re: Zelda General Discussion
Post by: Ratty on February 08, 2013, 03:57:48 AM
I think you read too much into the anti-"anything" in OoT, personally.

It's not something I want to debate on right now, but I don't think it's that much of a stretch.

Midna totally belittled the hero and just drove him onward rudely for way too long.


I thought she was a fun tsundere ( http://tvtropes.org/pmwiki/pmwiki.php/Main/Tsundere (http://tvtropes.org/pmwiki/pmwiki.php/Main/Tsundere) ) myself. And being rude and bossy (kind of like, you know a Princess who was going through a lot of shit) her more memorable than a random Navi clone would have been. Even if it had been one with the same character design.

Not to mention her design seemed off in such a dark/serious worldview, and the story just seemed crammed in with Ganon and all that.


Hey I found the art direction and story all great and satisfying, but like the old latin proverb says there's no accounting for taste.


This though

Twilight Princess was a tad drab and its art design a tad too goofy/sci-fi (IE: Midna and the Shadow Beasts[IE: Predator braids, digital warp-holes]).


So you think it was too dark/serious and too goofy? Again though that's just a matter of taste.


*overly derivative, as in Shadow of the Colossus, Okami, and ALttP Dark/Light world ad-nauseum.
The light/dark mechanic is an interesting gameplay and story device that adds further possibilities in both areas. It was being played around with a lot by many series at the time no doubt, but it's a mechanic that I personally feel belongs with Zelda because of LttP.

all you experts are WRONG
there is actually another timeline, a FOURTH timeline

that consists of the cd-i zelda stories & the zelda television series BOOM *high-five*

Does this mean the terrible representation of the Castlevania universe and Simon Belmont from Captain N are canon to that continuity of Zelda to? Now there's an unholy yet perfect match.
Title: Re: Zelda General Discussion
Post by: Pfil on March 05, 2013, 01:36:46 AM
About the topic...

The Legend of Zelda: Twilight Princess is one of my favourite games, and I think it will remain that forever.
The world was so beautiful, the gameplay so intuitive and fun, and the music from the intro, oh my God! That must be the best Zelda theme ever!
Characters were loveable, many of them made me care about them, and the story was wonderful.
Title: Re: Zelda General Discussion
Post by: Lelygax on March 05, 2013, 06:21:49 AM
To me almost all of these games mentioned above can't even be called Zelda games. Shigeru Miyamoto seem to have a screw loose lately. The best thing that came from this series are from the CD-i, its a shame that they dont do games with such good plots like Hotel Mario or good mechanics like in Zelda's Adventure, truly a shame that Miyamoto forgot to add them in compilations and timelines, I think its because he is afraid that it obfuscates the more humble titles.

(click to show/hide)
Title: Re: Zelda General Discussion
Post by: X on March 05, 2013, 03:58:37 PM
Quote
Never have managed to get through OoT, everything in it was improved in TP and the strongly implied anti-Arab racism (or antisemitism since Arabs are semites) always puts me off.

To be honest I don't believe for a second that OoT was being anti-Arab in any sort of way. My brother owns the gold edition of OoT and I actually enjoy going through that death mountain fire temple with the chanting in the background playing. The only reason why they changed it in the regular OoT release is because they didn't want to offend the Arabs because the chanting and symbolism was very similar if not identical. Personally they should have stuck with it no-matter what the backlash would be. If the Arab religion can't get over their egos then that's their problem, not Nintendo's.
Title: Re: Zelda General Discussion
Post by: Ratty on March 05, 2013, 06:33:09 PM
To be honest I don't believe for a second that OoT was being anti-Arab in any sort of way. My brother owns the gold edition of OoT and I actually enjoy going through that death mountain fire temple with the chanting in the background playing. The only reason why they changed it in the regular OoT release is because they didn't want to offend the Arabs because the chanting and symbolism was very similar if not identical. Personally they should have stuck with it no-matter what the backlash would be. If the Arab religion can't get over their egos then that's their problem, not Nintendo's.

Arab religion? I assume you mean Islam but Arabs, being a very large and diverse ethnic group, do not have a set religion. Many are Christian for example. I suppose some of the confusion is born from the origin of Islam and the fact that another prominent group of Semites, Jews, are identified with one religion. But it doesn't always follow that an Arab is a Muslim, or that a Muslim is an Arab. The most populous country for Muslims is Indonesia for example.
Title: Re: Zelda General Discussion
Post by: X on March 06, 2013, 04:46:46 PM
True enough so I'll just say the Muslim faith then.

Quote
Honestly, I'm looking for a 3D Zelda with the atmosphere of Adventure of Link. Medieval/Greco-Roman with lots of towns and a land threatened by a real and visible danger.

This, this aaaaaaaaaaand this. I want the Zelda series to move forwards rather then continuing to move backwards. I wish to see what happens after the events of Zelda II: The Adventures of Link.
Title: Re: Zelda General Discussion
Post by: KaZudra on March 06, 2013, 06:08:50 PM
I just wanna see experimentation and Innovation in the series, Skyward Sword shows a bit, but I wanna see something Daring and doesn't force the Motion controls but makes it an option in case you just wanna play with a real controller.

Why not a western cowboy Zelda game?
Title: Re: Zelda General Discussion
Post by: Lelygax on March 06, 2013, 06:24:27 PM
Since Spirit Tracks had trains, we can be more near from that becoming reality than you think xD