Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Abnormal Freak on February 15, 2013, 10:54:59 AM

Title: DKC Returns 3DS
Post by: Abnormal Freak on February 15, 2013, 10:54:59 AM
So it looks like I may get to play this lovely game without the stupidly annoying and fun-breaking "shake to roll" mechanic.

Only thing is it's at the loss of better graphics and a big TV and simultaneous co-op for a handheld 3D experience.

I might get it just to play the game properly with a BUTTON that takes care of rolling. I wish there were some way to play the Wii game this way.
Title: Re: DKC Returns 3DS
Post by: Jorge D. Fuentes on February 15, 2013, 01:19:26 PM
Just use that funky controller I showed ya.
Title: Re: DKC Returns 3DS
Post by: Abnormal Freak on February 15, 2013, 05:49:35 PM
I read reviews and it apparently doesn't do what we'd hoped. There is no button to simulate shaking, and two-button games are defaulted to Y+X with no option to change it. So it's a pretty big flop.
Title: Re: DKC Returns 3DS
Post by: Lelygax on February 18, 2013, 03:56:10 PM
You can use cheats/trainers to roll pressing a button, Ive read about that in GBAtemp.
Title: Re: DKC Returns 3DS
Post by: Jorge D. Fuentes on February 18, 2013, 05:18:21 PM
You can also run DKC Returns via GeckoOS and add cheat codes that map the buttons to classic controller. ;)

**CLICKY FTW** (http://www.pixlbit.com/news?action=showNewsArticle&newsArticleId=1037)

Easy Peasy, Lemon Squeezy.

EDIT:
You can also add the codes to USBLoaderGX.