Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Dark_Ansem on February 21, 2013, 02:22:34 PM

Title: Skyrim Castlevania Mod?
Post by: Dark_Ansem on February 21, 2013, 02:22:34 PM
I am absolutely loving the idea of a Castlevania mod for skyrim. would you like it?
Title: Re: Skyrim Castlevania Mod?
Post by: Aridale on February 21, 2013, 02:31:17 PM
Ive thought about it. The only problem (which is still true afaik) is no animated weapons = no whips = no castlevania imho
Title: Re: Skyrim Castlevania Mod?
Post by: Lelygax on February 21, 2013, 03:02:46 PM
I thought they already have done this since they love to mod this game.
Title: Re: Skyrim Castlevania Mod?
Post by: X on February 21, 2013, 03:36:17 PM
There's a guy in England who's currently working on a CV-ish mod. But yes = no whips = no Castlevania. But i wouldn't mind seeing more CV armor mods. Those I'd definitely download.
Title: Re: Skyrim Castlevania Mod?
Post by: Lelygax on February 21, 2013, 03:57:28 PM
Richter: Die monster, you dont belong in this world!
Dracula: FUS-RO-DAH!
Title: Re: Skyrim Castlevania Mod?
Post by: KaZudra on February 21, 2013, 04:42:57 PM
the Cv Oblivion mod was pretty fun.
a Skyrim mod would be great, Just add all the iconic non-whip weapons...
Spectral Sword could easliy be modded to Shanoa's glyphs
Title: Re: Skyrim Castlevania Mod?
Post by: X on February 21, 2013, 11:32:15 PM
The only CV weapon that I currently have is the Claimh Solais sword from AoS. Beautiful weapon and a real monster killer at that. It has the same effects as the Dawnbreaker sword except you don't need to recharge it after a certain amount of uses. It's also far more powerful to boot. It's a two-handed sword but it swings much faster then the standard two-handed blades. It also has a nice glowing blue, water surface effect on the blade and the jewels too. I recommend this sword if your going to fight Vampires, Drauger, Skeletons, Werewolves and any other form of monstrosity that is susceptible to it's magic.
Title: Re: Skyrim Castlevania Mod?
Post by: darkwzrd4 on March 01, 2013, 02:33:59 AM
You could always create a CV spell mod in which you convert some of the spells used in the CV series. For example, conjuring spells that summon the familiars of SotN, a master level restoration spell version of the Grand Cross crush attack that annihilates any undead that is within range.
Title: Re: Skyrim Castlevania Mod?
Post by: Lumi Kløvstad on March 01, 2013, 03:02:51 PM
There's a guy remaking Curse of Darkness from the ground up, VA and all, in Skyrim, and also someone went ahead and made Brotherhood of Light armor (specifically Gabriel's).

Also I made Zobek that one time in character creation. And (LoS) Carmilla.
Title: Re: Skyrim Castlevania Mod?
Post by: Flame on April 04, 2013, 05:16:50 AM
Bumping this.

I downloaded that one mod that gives you Alucard's outfit. (http://skyrim.nexusmods.com/mods/23633) (with a choice of capeless, and a few different colored ones, though the cape drives me CRAZY because it doesn't interact properly with things, and clips with weapons and shit)

There's also a mod that gives you Alucard as a follower. (http://skyrim.nexusmods.com/mods/27112) He doesn't look QUITE like Kojima's design, (he's basically made with modifications to the available assets in Skyrim) But it's neat nonetheless. Haven't installed it yet though.
Title: Re: Skyrim Castlevania Mod?
Post by: Lelygax on April 04, 2013, 08:03:06 AM
I can see that in the next posts someone will see these photos and comment "This Alucard with a feline head is Gunlord or one of his parents" or something like that. That or quote me. xD