NL: Where does Castlevania go from here? I know you've previously stated that MercurySteam will move onto other projects, but if Mirror of Fate and Lords of Shadow 2 perform as well as the original Lords of Shadow did, surely Konami will want to continue the relationship? MercurySteam could make the Castlevania series its own...
DC: Actually, this conversation has come up many times. Right now, we are committed to bringing this story to a close and then we want to try something new. Would we come back if their was the demand? It's hard to answer right now; on the one hand we don't want to be known as "the Castlevania studio", we have big ambitions but we also know that there are a large number of people who love the Lords of Shadow series. My head says "No, time to move on" but my heart says otherwise. Perhaps it's time for a new perspective from a new creative team?
Makes me wonder if Konami is still dangling the Contra carrot in front of MS/Cox, assuming they ever explicitly were.
I'd personally want one of these options:IMO I would rather IGA not return. He's done his part, and a pretty big part at that. And it's obviously he was tired with Castlevania. I would rather see someone new. (that means no MS either)
1 - The return of IGA.
2 - A game like Bloodrayne: Betrayal by WayForward.
3 - A game like Bayonetta by Platinum.
4 - A new game by another studio, provided they don't follow the LoS line.
5 - A remake.
IMO I would rather IGA not return. He's done his part, and a pretty big part at that. And it's obviously he was tired with Castlevania. I would rather see someone new. (that means no MS either)I agree. If he's still tired there's no point on bringing him back.
Bloodrayne betrayal was neat, but severely lacking. Once I beat it I have not touched it. It also falls into the pitfall of locking you in a room to beat up enemies before progressing. Except there are limited combos so it gets severely repetitive. That said, I would not mind seeing Wayforward make a CV game.
I doubt a new studio would follow the LoS timeline. It is open and close, and was done by MS/CoX. If a new studio was given the reigns, they are more likely to make an installment in the classic canon or make a new one altogether.
Yknow what CV needs? An infinite Crisis deal.
Based on what I've seen so far, western teams don't really seem to understand what makes Castlevania unique and "cool".Japanese schoolboys do make Castlecvania cool in their opinion. ;D
It's an opinion. How can that be invalid?It's just Sumac being Sumac.
What I need the most is the music.
Word. The music seriously needs to get back on track. Castlevania should have music that sounds like this, in my opinion. Complete with 80s sounding drums and synths :pYup, that really sounds like Castlevania.
https://www.youtube.com/watch?v=eYVEHVbAWEo (https://www.youtube.com/watch?v=eYVEHVbAWEo)
Not the empty orchestral sounds going on. Something with real melody that gets you in the mood to fight monsters in gothic environments in high action scenarios :p
It's an opinion. How can that be invalid?So, everything that Japanese developers did was perfect? ;)
It's just Sumac being Sumac.I am who am, that's all who I am. ;)
I am who am, that's all who I am. ;)+1
Word. The music seriously needs to get back on track. Castlevania should have music that sounds like this, in my opinion. Complete with 80s sounding drums and synths :pThanks for the support! I agree with what you say, it just can't be Castlevania for me without the music.
https://www.youtube.com/watch?v=eYVEHVbAWEo (https://www.youtube.com/watch?v=eYVEHVbAWEo)
Not the empty orchestral sounds going on. Something with real melody that gets you in the mood to fight monsters in gothic environments in high action scenarios :p
Yup, that really sounds like Castlevania.Totally!!!
Not to sound like a weaboo, but I got to agree that a Japanese team would handle the series the best. Based on what I've seen so far, western teams don't really seem to understand what makes Castlevania unique and "cool". When looking at the LoS series in general it all seems so toned down and generic.Totally agree, so far, only japanese seem to get it.
Personally I think that regardless of weather or not Cox stays we're going to be stuck with reboots and new timelines. I hate to say it but I think that we're in the small majority that doesn't like Lord of Shadows as much as other sites. I'm skeptical that Konami will return to the "Real" timeline after Lord of Shadows 2. I don't think that Konami wants to be bogged down by continuity.That's what I am really afraid of. I wish that if it won't be developed by a japanese team and it will be a reboot, at least it is a reboot by a team who understand Castlevania. WayForward are confessed fans of the saga.
To say the truth I have that kind of preference too, I like their ideas. Like all these enemies that come from various cultures and places, even Yeti is there. What I mean is that they know how to put some jokes and stay serious at the same time. Even Pachislot III catchs more my attention than these new console games.Yes, that pretty much sums up what I think. I was more interested in seeing the videos of the Pachislot games, and especially listening the their soundtracks, since they are awesome, than in playing the 20+ hours that LoS took me to finish it; and of course, I never listened to the soundtrack when not playing the game, because I personally find it totally boring and uninspired; just my personal taste, of course, but I can't find anything likeable or emotional in there. Music from varied CV games, like Bloodlines, OoE or CV3 contains emotional and powerful tracks (in fact, all CV games contain several tracks like that, which capture what to me is the spirit of the saga). Even orchestral tracks by Michiru Yamane for Lament of Innocence contained that feeling. But that isn't the case so far in the MS games.
To say the truth I have that kind of preference too, I like their ideas. Like all these enemies that come from various cultures and places, even Yeti is there. What I mean is that they know how to put some jokes and stay serious at the same time. Even Pachislot III catchs more my attention than these new console games.Who are you? did you get a name change or was my mind violated by a Dark priest?
So, everything that Japanese developers did was perfect? ;)
Totally agree, so far, only japanese seem to get it.Somebody need to do a reality check.
I'm not talking about IGA, I'm talking about every single Castlevania game from 1986 to 2010
Somebody need to do a reality check.Let's see...
Judgement was "getting it right"? DOS, POR, HD? Please... :-X
Who are you? did you get a name change or was my mind violated by a Dark priest?
If the games were doing so bad sales-wise then they would've stopped making them after AoS.I am not talking about sales here, otherwise all Castlevania fans should consider LOS as the best Castlevania ever and that's that.
Portrait of Ruin is my favourite videogame, so I don't think I need to explain a lot why I like it.Well, usually, if you like something there should be a reason for it, so explanation kind of neccessary.
Maybe some people shouldn't forget that amongst Castlevania fans there are a lot of girls, a lot of anime fans, a lot of people who likes baroque music and 80's music, and all that, in the japanese games is present. Always.I don't have anything particular against anime and I watched few series. ROB was OK in style department, since it was more serious. But starting with DOS Castlevania entered the union not with just anime, but with the kiddish anime, badly executed plots with cliche and stupid dialogues and recycling of gameplay elements and multiple sprites.
Dawn of Sorrow? I didn't like the story too much, but, though I'm relatively young, there's not a single Castlevania game I didn't play, and if I recall it right, story was never the strong point of the saga, and fans never cared. To me, just tell me that I'm this hero who needs to beat this vampire, throw me in the castle with the looks and music that I want, and that's perfect for me, I don't ask for more.I played all Castlevania games, save for 5, I think.
And, whether people like the game or not, it looks like Castlevania, it sounds like Castlevania, and there's no denying it.If that looks like it belongs to Castlevania game (http://images1.wikia.nocookie.net/__cb20090221052057/castlevania/images/f/fc/Carmilla_1280_1024.jpg) or that thing (http://images3.wikia.nocookie.net/__cb20090221052057/castlevania/images/c/c7/Death_1280_1024.jpg) or THIS (http://images3.wikia.nocookie.net/__cb20090221052117/castlevania/images/6/68/Maria_1280_1024.jpg), then you must have even more liberal tastes, then I am, and that's quite an accomplishment.
Harmony of Despair... though a cheap rehash of recent graphics, it was a nice ideaThose two statements shouldn't be in the same sentence, IMO.
So, yes, so far, japanese seem the be the only ones to get it right.This statement is invalid. For one simple reason. Aside from LOS, MOF and cancelled Ressurection, Westerners have never worked with Castlevania series before.
I am talking about quality of those games as Castlevanias or specifically "good and atmospheric Castlevanias", which neither of those games were, IMO.
Judgment? Yeah, not what I want in a Castlevania game, but I still play it from time to time, and since it came out I have a new soundtrack that I always listen.Uhh,
And, whether people like the game or not, it looks like Castlevania, it sounds like Castlevania, and there's no denying it.
I am not talking about sales here, otherwise all Castlevania fans should consider LOS as the best Castlevania ever and that's that.I liked LoS quite a bit. I felt it was far more Castlevania than PoR or DoS. (or Judgement for that matter, but it's not too hard to be a better CV than Judgement) I liked the story, while it had it's fair share of cliches and such, I thought it was original and interesting. It was well presented too. I liked the gameplay and atmosphere too. Real neat. The intro stage of the village under siege by Werewolves was the greatest thing ever. If I had to cite a weakness, it's that it tries to incorporate too much derivative stuff, which ends up feeling very blatant. But on that note- derivative does not mean bad, and I feel that despite it feeling too obvious, it was still done well. I really had no problem with the Titan fights. They do a great job of conveying the massive scale of them and the fight. The second titan fight is by far the best of the three atmospherically and presentationwise, despite the Last one being the actual better of the three gameplaywise.
I am talking about quality of those games as Castlevanias or specifically "good and atmospheric Castlevanias", which neither of those games were, IMO.
I don't have anything particular against anime and I watched few series. ROB was OK in style department, since it was more serious. But starting with DOS Castlevania entered the union not with just anime, but with the kiddish anime, badly executed plots with cliche and stupid dialogues and recycling of gameplay elements and multiple sprites.I hate PoR more than DoS even. I'm a story buff, so I really love story in my games. And as a sequel to Bloodlines, PoR DEFINITELY fails hard to me. It's probably the worst and most blatant offender in the "IGA develops gimmicks first and story later" category, and I'll gladly take more LoS over something like that again. As far as the sorrow games go, they are definitely very removed from Castlevania, though they follow the Alucard style gameplay from SoTN, so they fit a bit better there. I can vouch for AoS, since it's story, despite a few blunders and things that get silly when you think about them too much- was actually pretty good, and as an "end point" to the timeline, I felt worked pretty well. The gameplay and atmosphere was brilliant too. I mean, every game after SoTN tried to be "the next SoTN" but IMO, AoS is the only TRUE successor to SoTN. Then came DoS, which was pretty unnecessary, and started the Anime deal. With a silly saturday morning anime story, and I dunno, despite being on a better system, i feel like it visually and soundwise, really pales in comparison to AoS.
As for me POR is embodiement of many things, that killed IGAvanias and maybe sprite based 'Vanias for good. Kiddish and out of place art style. Horribly executed plot, with stupid dialogues and cliche personalities. Not to say that Castlevanias before it were very original in that department, but at least there were some attempts to make things a bit more different. POR completely abandons it and presents everything as "generic teenagers goes to kill Dracula and some lolis; oh, and there is some drama (that will go in 2 minutes), but no mind it - have fun killing flying bulldogs and throwing pies in the skeletons". While admittely POR have more to do with the Castlevania, rather than both Sorrow games, which were mostly Castlevanias in name only, this is clearly shows how misguided attempt to cater to the little kids and anime lovers turned once great series into farce of the lowest quality. It's even more parody of the Castlevania game, then Kid Dracula and this game was intend as parody!! I've never played it, but I have some sort of suspicion, that Kid Dracula was more competently crafted than POR. Also, gameplay was mediocre. Dual system was barely used and while playing as Charlotte was fun and, probably, the only unquestionable good thing about this game, everything else about gameplay was not good. Soundtrack was mediocre as well. Not only melodies were not anything special, also arrangement sucked and killed whatever enjoyinment I could have from soundtrack. In short, POR for me is as much sacrilige to Castlevania series, like LOS for some other people.
Those two statements shouldn't be in the same sentence, IMO.Well, as far as the IDEA of a "multiplayer Castlevania" goes. the idea was a nice idea. The execution was what was dreadful. At least the art was nice. :P
This statement is invalid. For one simple reason. Aside from LOS, MOF and cancelled Ressurection, Westerners have never worked with Castlevania series before.Gonna have to agree. Can't really judge "Westerners don't get Castlevania" when the West has barely made that many, and the ones we have are from the same studio.
Three attempts out of 35. One never saw the light of day, one become the best selling Castlevania ever, another...will see.
So, statistically there is not enough data, to say, that Japanese make best Castlevanias. If anything it could atributed only to the pre-SOTN era, where there was only one truly atrocious game - Castlevania: The Adventure.
After SOTN games had enough flaws. SOTN was mess in many respects, CV64 / LOD weren't polished enough, HOD was outright horrible, AOS wasn't Castlevania, LOI was boring, COD was even worse, though I can't say it for myself, since I haven't played it. So, no. Japanese developers don't get Castlevania right 100% of time.
That's entirely subjective, and either way those games are still highly regarded for their "atmosphere & aesthetic" even outside this CV community, which places people like you in the minority.Everything is subjecting when it comes to CV.
Lords of Shadow was aesthetically pleasing & atmospheric, yes, but (and this is just my opinion, so, ya know...sue me) it felt NOTHING like CV to me. I'm not saying it was a bad game at all, I had adequate amounts of happygoodsuperfuntime (especially considering I got my copy for $10 last spring when my local K-Mart went under); it just certainly did not feel like CV to me. Judgment felt more so that than LoS did actually (polish those pitchforks & light up them torches, it's "Angry Villager Mob" time). Does that mean I think Judgment was a good game? No, not at all. But when I played it, I never forgot I was playing a CV game. With LoS, it was like, "Haha, yeah! Killing enemies with kick ass whip strike combos! It's fun & easy on the eyes! But...something's missing...". Again, just my own personal CV experience/perspective.I think the same. I don't consider Judgment a good game, as I said, it's not what I expect in a Castlevania game.
I am not talking about sales here, otherwise all Castlevania fans should consider LOS as the best Castlevania ever and that's that.That's a matter of personal opinion, I consider Judgment a bad game with some bad character designs, that looks like Castlevania (just look at the environments and compare them to MS games and you will see what I'm talking about) and has a wonderful soundtrack. I consider Dawn of Sorrow a good Castlevania, although the weakest MetroidVania, with a very good soundtrack too. And Portrait of Ruin, I already explained what I personally think.
I am talking about quality of those games as Castlevanias or specifically "good and atmospheric Castlevanias", which neither of those games were, IMO.
Well, usually, if you like something there should be a reason for it, so explanation kind of neccessary.Which I did.
I played all Castlevania games, save for 5, I think.It's easy for me to understand that, if you consider the Chupacabras or Baba Yaga from LoS as things that belong in Castlevania, that you don't consider this...
As for the story, if fans didn't have big care for it (that is actually not true exactly, since quite a lot of people cared about story), it doesn't mean, that developers, should turn it into shit.
From Castlevania game I ask it to be a Castlevania. DOS was a very good and competent game, with very solid gameplay, but as Castlevania - it's failed on its face. And story was horrible.
Those two statements shouldn't be in the same sentence, IMO.It was a very good idea that was poorly executed, but it's understandable because the budget was very low and they didn't were given much time to polish details.
If that looks like it belongs to Castlevania game or that thing or THIS, then you must have even more liberal tastes, then I am, and that's quite an accomplishment.Character design was awful but still looked like Castlevania to me, with some exceptions... though it looked more like Death Note, and I don't have a problem with that.
Castlevania should not sound like J-Rock fest to me, and should not be plagued with WTF / weird / insane designs. CVJ is atrocious experiment, that went wrong on every frontier possible and not very much Castlevania. As with DOS I give it a credit for maybe being a good game (though I haven't played it), but as Castlevania...no, just no.
turned once great series into farce of the lowest qualityWhat you said about DoS and PoR is what I consider LoS to be, only instead of trying to cater to the little kids or anime lovers it was to cater the generic modern VG industry and the generic modern gamer, abandoning EVERYTHING Castlevania was, leaving 25 years of tradition behind.
and some lolisI guess you are talking about Stella and Loretta... They had a lot to do with the game being so great. Their mode is very fun, and the story (on their game and on the alternate mode) is good. Also, Dance of Sadness (when you go into battle with that "lolis") is one of the best Castlevania tracks ever made.
Soundtrack was mediocre as well. Not only melodies were not anything special, also arrangement sucked and killed whatever enjoyinment I could have from soundtrackI can't even begin to answer that...
This statement is invalid. For one simple reason. Aside from LOS, MOF and cancelled Ressurection, Westerners have never worked with Castlevania series before.It's not invalid. I believe japanese always got the look and music right, even in the Pachislot, which still look and sound like Castlevania, while with LoS it's still debated until today, and I don't consider it at all to look, sound or anything like CV.
Three attempts out of 35. One never saw the light of day, one become the best selling Castlevania ever, another...will see.
So, statistically there is not enough data, to say, that Japanese make best Castlevanias. If anything it could atributed only to the pre-SOTN era, where there was only one truly atrocious game - Castlevania: The Adventure.
After SOTN games had enough flaws. SOTN was mess in many respects, CV64 / LOD weren't polished enough, HOD was outright horrible, AOS wasn't Castlevania, LOI was boring, COD was even worse, though I can't say it for myself, since I haven't played it. So, no. Japanese developers don't get Castlevania right 100% of time.
Best Regards.
I've been thinking about Cox's statement regarding his involvement with Castlevania ending after LOS2.Then may God protect us all...
What if it is a lie?
It's not invalid.Except it is. The LoS series has thus far been the ONLY Western Castlevania Konami has published. You can't possibly make that statement that the japanese make better castlevanias when they have had many different games made by different people, and the west only has one game series made by one outside company's dev teams, and the same director.
Well I didn't want to create a new thread for this but Cox confirmed that LoS won't be "the 1999 game" because "it's mr igarashi story and only he has the right to tell it"
Well I didn't want to create a new thread for this but Cox confirmed that LoS won't be "the 1999 game" because "it's mr igarashi story and only he has the right to tell it"Well he's not touching the original timeline, he's making his own version of the "final battle"
Except it is. The LoS series has thus far been the ONLY Western Castlevania Konami has published. You can't possibly make that statement that the japanese make better castlevanias when they have had many different games made by different people, and the west only has one game series made by one outside company's dev teams, and the same director.OK, when the west make more CV games we'll see. I personally expect they return to Japan for good.
Once the West has made a few more CV games, by different developers, THEN we can talk about west vs JP CV.
It's like saying Johnny is better at drawing than James, when he is an established artist with tons of works under his belt, and James has only made one set of works so far.
Well I didn't want to create a new thread for this but Cox confirmed that LoS won't be "the 1999 game" because "it's mr igarashi story and only he has the right to tell it"Full Article
Except it is. The LoS series has thus far been the ONLY Western Castlevania Konami has published. You can't possibly make that statement that the japanese make better castlevanias when they have had many different games made by different people, and the west only has one game series made by one outside company's dev teams, and the same director.
Once the West has made a few more CV games, by different developers, THEN we can talk about west vs JP CV.
It's like saying Johnny is better at drawing than James, when he is an established artist with tons of works under his belt, and James has only made one set of works so far.
Cox says returning to the old timeline is possible. Good to hear that.
OK, when the west make more CV games we'll see. I personally expect they return to Japan for good.Just FYI, Adventure Rebirth was IGA. Music was by the guy who composed for Deathsmiles and that Shmup IGA directed. (the one with Kokoro Belmont)
But the point that only japanese get it right, if only japanese and MS did CV games so far, remains true.
Japanese get what a CV game needs, MS (in my opinion) don't.
But I still prefer that they return to Japan, even if IGA, Michiru Yamane and Ayami Kojima are not involved anymore.
Give me another game like The Adventure: Rebirth and I'm happy :)
I understood perfectly what she said, the only thing that is omitted is the phrase "until now". Also I think that the part about IGA and Adventure Rebirth are meant to be 2 separate sentences. I can maybe be wrong Pfil?Yes, what I said was that I am happy if they return to Japan developed games, even if IGA, MY and AK don't return.
Just FYI, Adventure Rebirth was IGA. Music was by the guy who composed for Deathsmiles and that Shmup IGA directed. (the one with Kokoro Belmont)Yeah... with all respect, I know everything IGA did and EVERYTHING he didn't, and the same for Michiru Yamane.
Also in that case then you should change your wording. Because outright proclaiming that Japan makes better Castlevania games than the West and the West just "doesn't get it" is still totally a totally unfounded argument on the grounds that there are only 2 Western CV games, within the same universe, by the same people.
It would be more accurate to say "that in your opinion, so far the West has not made a Castlevania game to suit your tastes better than Japan has made.
(You might say semantics, but we're all wasting time arguing over video games on an online forum for Christ's sake, it comes with the territory)
That's entirely subjective, and either way those games are still highly regarded for their "atmosphere & aesthetic" even outside this CV community, which places people like you in the minority.That is why I wrote "In My Opinion". It's in plain sight.
Well, as far as the IDEA of a "multiplayer Castlevania" goes. the idea was a nice idea. The execution was what was dreadful. At least the art was nice.Yeah, I have nothing against online-multiplayer Castlevania game itself, but not like it was done with HD.
But I don't want orchestral music in Castlevania. In games like Knights of the Temple it's OK, but Castlevania is another thing. As I said, Lament of Innocence orchestral tracks were brilliant, and they got the point of CV music right (of course they did... it was Michiru Yamane).So, you don't want orchestral music in Castlevania at all or just orchestral music done wrong?
That's a matter of personal opinion, I consider Judgment a bad game with some bad character designs, that looks like Castlevania (just look at the environments and compare them to MS games and you will see what I'm talking about) and has a wonderful soundtrack.I don't have problem with LOS environments. And CVJ soundtrack, while being rather good, is quite dull - it's all rock and even more rock. It's like they hired those fan musicians from YouTube who made rock remixes for everything. Castlevania music deserved to have remixes from different genres. This is the same problem I have with HD soundtrack. Except, it was much worse in quality.
It's easy for me to understand that, if you consider the Chupacabras or Baba Yaga from LoS as things that belong in Castlevania, that you don't consider this...Superficial similarity is nice, but the core of what made it a "good Castlevania game", not just "any good game" is missing in DOS.
It was a very good idea that was poorly executed, but it's understandable because the budget was very low and they didn't were given much time to polish details.Result is what matters. If the game have mediocre quality in some aspects, it doesn't matter why it come out that way.
But the game is all the time Castlevania. Looks like it, sounds like it, plays like it, and I'd rather prefer 5 games like this in a row to be released than another "oh so serious" game with "oh so epic" music, that to me and many people, have CV only in name.Then Castlevania will die.
Character design was awful but still looked like Castlevania to me, with some exceptions... though it looked more like Death Note, and I don't have a problem with that.I am sorry, but I (and a lot of other people) have problem, when Castlevania characters start to look like characters from entirely unrelated thing. Not everyone fan of this anime or this style and not everyone should be. Hence, not everyone should be OK, with that.
And the music is not J-Rock fest, they are remixes from wonderful Castlevania tunes, and some new additions that fit in perfectly.It sounds like J-Rock fest, even if those are remixes of the good melodies. And while it's not that bad on its own, when the whole soundtrack is like that, then I have a problem.
What you said about DoS and PoR is what I consider LoS to be, only instead of trying to cater to the little kids or anime lovers it was to cater the generic modern VG industry and the generic modern gamer, abandoning EVERYTHING Castlevania was, leaving 25 years of tradition behind.DOS, POR already abandoned pretty much everything of the glorious legacy, turning it into generic anime rip-off, that resulted in nearly death and subsequent transformation into Pachislot videos only. LOS is trying to return the series in the eyes of the general gamers to help it to survive and bring decent money for the next games, instead scraps, that would not be even sufficient to the projects like HD.
You also forget that Castlevania was pretty much always anime, they just chose a different style for DoS and PoR, but Ayami Kojima works were ALWAYS anime-inspired.There is difference between "anime-inpsired" and kiddish anime designs. First, can be pretty much anything, from Kojima artworks to Dracula X designs, second - will be mostly the same. In worse meaning of that word.
They had a lot to do with the game being so great.Gameplay aspects are nice and dandy, but what it have to do with characters themselves? Their designs, stories?
It's not invalid. I believe japanese always got the look and music right, even in the Pachislot, which still look and sound like Castlevania, while with LoS it's still debated until today, and I don't consider it at all to look, sound or anything like CV.No wonder, that Pachislot looks like Castlevania of the past, considering they simply reused a lot of character designs...
Castlevania: The Adventure is not an atrocious game, it's a wonderful game that is very hard to beat, the controls are not good, but it's still a very good game, one of the best titles on the Game Boy, and the beggining of the beautiful GB trilogy. And who can forget the soundtrack from that 3 games?CVA is a shitty game with the good soundtrack. Bad controls + slowdowns + idiotic hitboxes = shitty game. No matter what kind of music it has. If it's one of the best titles on the Game Boy, than I don't even can phathom what is the worst game ...something, that won't even start, I suppose. And Legends's soundtrack was mostly forgetable.
And if, up until today, MS is the only example of westerners making CV, the statement is not invalid. Only japanese get it right.The only way this statement will be valid, if several teams from the West will make several (5-6) games in different genres for the series and all of them flop, critically, commercially and in fan circles.
But there are some things that are obvious. From an objective point of view, I see what Castlevania has always been, from 1986 to the present, including even rare games like the Pachislot games, the Ipad game and everything, and it always had an overall coherence of music, art direction, aesthetic look...I also, have seen Castlevania from the very first game up to the LOS, and see, that Castlevania was different in atmosphere, music, gameplay, multiple nuances, up until "metroidvanias" set in. Then, all of this things took quite a noticeable hit, that rendered, once great series to something average without - kiddish anime'vania, puzzle'vania, fighting'vania, pachi'vania, medal'vania. It's like its lost itself in all of this attempts to cash on success of experiment gone horribly right (SOTN). I get used to Castlevania changing its style once in a while, but not like that. So, LOS for me is much more preferable option, than another low-quality "metroidvania" with shoe-string budget and copypasted enemies from 1993.
Just FYI, Adventure Rebirth was IGA.
to pfil in two posts upThanks! :)
Beatufil expression of feeling´s i almost cry.(this is not a joke)
have talent in writing and scripting ?
That can't be invalid because there are no invalid opinions.What..?
IGA hopes to appeal to a younger audiece since he believes that DS users are younger.I've heard, that such style was chosen, also because Konami wanted to make Castlevania more popular in Japan, where, as far as I know, this series wasn't really popular as in the West.
Japanese always knew how to be serious but not so much in the perfect dosis. MS tried all the time to be "oh so serious, and then they insert the chupacabras or the hunchback".MS did pretty much the same, what Japanese developers did - injected some humor in the grim setting.
CVA is a wonderful game, give it a try and you'll see.CVA is a pile of shit. I completed this game and made review and video walkthrough for it. It was one of the worst games I ever played.
I consider Judgment and Harmony of Despair to have excellent soundtracks.They weren't that bad, just very repetetive and uninspired.
The Pachislot may look like Castlevania from the past, and I (and a lot of people) hope they look like CV from the future also, when this nightmare ends and we can finally awake into our favourite saga again, after years of waiting.I consider Pachislots to be the last hoorah for IGA's tenure over the series. And I hope it will stay, that way - series must move on and evolve, instead of prancing on the same spot.
That can't be invalid because there are no invalid opinions.Earth is flat. This is example of invalid opinion.
MS did pretty much the same, what Japanese developers did - injected some humor in the grim setting.Japanese never tried to be "oh so serious and oh so epic", and humour attempts worked, at least with me.
The problem is that, in late "metroidvanias" such elements became too common and too ridicolous (like those clowns, I mentioned in the previous post) or chair collecting in HOD. WTF it has to do with anything and why it should be in Castlevania? Such things affected the atmosphere and felt like bad attempts at humor.
They weren't that bad, just very repetetive and uninspired.Repetitive, uninspired and boring is what I think of Araujo's compositions, not only in LoS games.
I consider Pachislots to be the last hoorah for IGA's tenure over the series. And I hope it will stay, that way - series must move on and evolve, instead of prancing on the same spot.What I expect is to never again see another game like the LoS series and to see again more MetroidVanias and ClassicVanias as it always should have been.
Earth is flat. This is example of invalid opinion.Don't play fool, you know what I meant.
What..?I already repeated my final opinion on the matter several times.
It IS invalid, because there is no way to accurately judge the West and East, since there is only ONE western studio so far that has made a CV game/series. (If you want to get into more semantics, they are european-west. Let's see a US team do a take on CV, like, say Wayforward, or something.)
It won't become valid if you keep repeating it. you can make yourself think it is all you like, but until we get more western studios to make CV games, that cannot be accurately judged at all.
On Judgement's music: I thought some of the tracks were ok. I definitely like the OSt better than HD's. HD's just sounds so generic rock.
Japanese never tried to be "oh so serious and oh so epic", and humour attempts worked, at least with me. MS attempts at humour, like Chupacabras and Hunchbacks, lack the elegance and beauty of Castlevania. And please spare me your next pics of examples, we will never agree, I always liked everything from Castlevania, or at least never disliked something, until MS arrived.I don't see nothing elegant and beautiful about chair collecting, clowns and cream pies as subweapons. If anything, those and some other things are examples of lack of moderation and attempts to inject some odd, of the wall humor in the series, that never was overtly funny to begin with. Also, such strong separation "Everything Japanese CV = good, everything MS CV = bad" is rather wrong in my opinion.
What I expect is to never again see another game like the LoS series and to see again more MetroidVanias and ClassicVanias as it always should have been.You already have it - LOS is classicvania in 3D, and MOF is a hybrid of classicvania, metroidvania and LOS style.
LOS is classicvania in 3D,Not really.
and MOF is a hybrid of classicvania, metroidvania and LOS style.You forgot "God of War" style (which i don't necessarily consider a bad thing really, since I like GoW, but button-sequence-mashing to do certain tasks, the succubus encounter was ENTIRELY GoW-inspired, all it was missing was the sex part, among other subtle things here n there). But you'd have to be in serious denial to not see it's derivative nature.
LOS is classicvania in 3DCastlevania Quest Horror -Play Movie- (http://www.youtube.com/watch?v=v708uxRXjzw#)
Hideo Kojima is responsible for convincing Konami to turn MS project in a new Castlevania, he is not responsible for what happens after that. Its okay to share opinions here, thats why the forum exists after all. How you express your opinion is that makes the difference.
Pfil didn't do anything wrong, she said what she thinks, but some users misinterpreted or simply doesnt thinks the same, she explained that its her own opinion and why AGAIN and AGAIN they tried to continue saying that her opinion is invalid or wrong. Atleast that is what Im seeing here.
You should express more your opinions too, thats what maintain the forum alive when we dont receive any news, but you are right that its better if we all calm down.
#2 - i´m with you. why people insist in be so foolishly blind and don´t accept the truth ?If I said something like that, calling people who don't agree with me "blind fools", I would have a moderator on my neck almost instantly. Just saying. ;D
Lament of innocence is the only Classicvania 3D experience that i felt. LordofMayofwaroflighthoodVania Don´t count as one.I felt different. ;)
Not really.Well, modern interpretation of the classicvania style. :)
You forgot "God of War" styleI don't count unrelated games as part of the Castlevania style. Yes, it maybe borrowed something from GOW, but style is Castlevaniash enough for me.
Well, modern interpretation of the classicvania style.Still no. While it retains certain elements of a select few "classicvania" parts, it's still derives a large chunk of it's gameplay/stage layout/music/aesthetic from other games that aren't Castlevania. Cox admitted all that was done for the purpose to appeal to a more general, Westernized audience, since those games LoS
I don't count unrelated games as part of the Castlevania style. Yes, it maybe borrowed something from GOW, but style is Castlevaniash enough for me.It borrowed a lot more than just "something" from GoW, as well as other series. Extensive combos were never part of classicvania, neither was wall-shimmying & glowing objects. Lookng back, at this point there's no arguing that Lords of Shadow as a whole was nothing more than a mash-up of God of War, Shadow of the Collosus, Prince of Persia, and a bit of Super Castlevania IV (I believe Cox even cited Street Fighter as an inspiration for the combat). Whether an individual sees this approach as a good or bad thing for the series is up to them. Of course they switched things around a bit so it's not as obvious at first glance, but as the months & years went by, people began to see the heavy influences. I enjoyed LoS for what it was, and because I love action games, but I think it definately tried too hard to "upstage the competition" with the "we can do what you guys did, but better!" mentality, as opposed to creating unique gameplay ideas all their own while still maintaining the Castlevania feel (although I did enjoy the Light/Shadow magic system). That image posted in the MoF thread is a prime example on how LoS is, as opposed to how it should've been, thus disproving the "LoS is classicvania in 3D" remark:
By that margin everytime, when somebody say, that Symphony of the Night is a true Castlevania, there always should be an addition: "you forgot about Metroid style".
Castlevania Quest Horror -Play Movie- (http://www.youtube.com/watch?v=v708uxRXjzw#)
...Great point. Serio's game looks and sound like Castlevania, and the fights are more entertaining than the 10.000 hits 2D battles of Mirror of Fate that last for several minutes.
You know what? Screw all you guys, I'm sticking with Serio's Castlevania Fighter. :P
#1 - so by the logic of the universe.he is directly responsible by all thing´s that happen to ''Castlevania'' from this point.
#2 - i´m with you. why people insist in be so foolishly blind and don´t accept the truth ?
#3 - if i express 1/3 of my opinion about LoS and Dave ''Emotional Instability'' Cox... well better not think on this.
LOS is classicvania 3D ?
Lament of innocence is the only Classicvania 3D experience that i felt. LordofMayofwaroflighthoodVania Don´t count as one.
Castlevania Quest Horror -Play Movie- (http://www.youtube.com/watch?v=v708uxRXjzw#)The Michmede games are masterpieces, and even this 3D experiment is more fun than LoS, and, unlike the MS games, it looks like CV has always looked, and especially the music is exactly what Castlevania sounds like.
LoS is God of War with Castlevania elements. This will hold true 'till the end of times.
Just like Tomb Raider is Uncharted with Tomb Raider elements.
Both new games were somewhat inspired by the old games and got the template "copied" instead. With their own differences, of course.
I don't really think LoS resembles ANY Castlevania game, at all.
Pfil, I can't send PMs to you, why?
I don't see nothing elegant and beautiful about chair collecting, clowns and cream pies as subweapons. If anything, those and some other things are examples of lack of moderation and attempts to inject some odd, of the wall humor in the series, that never was overtly funny to begin with. Also, such strong separation "Everything Japanese CV = good, everything MS CV = bad" is rather wrong in my opinion.
You already have it - LOS is classicvania in 3D, and MOF is a hybrid of classicvania, metroidvania and LOS style.
Instead, how about instead of discussing what's ripped, what's not, which musician each of us likes better, and what country we think is cooler, how about we talk about what's in the game and the merits and demerits of it regardless of who made it and where it came from? Wouldn't that be something?ok stop yelling at me ???
ok stop yelling at me ???
"Lords of Shadow is dumb because it doesn't have this list of things that I demand be in Castlevania"
"No, no, no, it has all of these things in it that are Castlevania, just not the things you like!"
"That's not Castlevania"
"Yes it is!"
"No it's not!"
"UH HUH!"
"NUH UH!"
Instead, how about instead of discussing what's ripped, what's not, which musician each of us likes better, and what country we think is cooler, how about we talk about what's in the game and the merits and demerits of it regardless of who made it and where it came from? Wouldn't that be something?But that's part of what I did.
I'm happy that you enjoy Serio's game as well, but please don't drag me into this.Yeah, we shouldn't include Serio's and Michmede games in this argument.
But that's part of what I did.
I didn't find anything redeeming in any of 2 MS games so far.
It's not my fault I didn't like them at all, because I really wanted to.
At this point, it's been 5 years since I'm dying for another Castlevania. And not necessarily an "IGAVania". Give me a ClassicVania with traditional soundtrack, little to no story, and 6 linear levels, where a Belmont must go and fight Dracula, no need to explain anything, and I'm happy.
The other part of what I did is to defend what I like and what I think.
But it's pointless, because what he likes and consider CV, I don't like at all, and what is my favourite game ever, he doesn't like and doesn't consider CV at all. So I believe we will never agree, and as I said, if it's got to the point when we are annoying another users, perhaps we must let it go.
Laina you are so nice :)
Edit: Lelygax you are so cool, too!
Laina you are so nice :)
Edit: Lelygax you are so cool, too!
Eh. I've said it before. All people seem to want is the same game with a different skin each time.(They just want SotN over and over again with a gimmick each time, and further analysis shows it's a derivative of Castlevania 2 with heavy Metroid influence) It's up to Konami for what they want Castlevania to be. Dunno bout you but the original timeline is a mess IMO.
If you hate the LoS series, fine, that doesn't mean you have to whine about it constantly(quite sad). You can just hibernate until a game you want surfaces. A company isn't gonna care about your verbal complaints, they care about the money received for their product. Fact of the matter is that the LoS series is the best selling Castlevania to date(or rather it's first installment). It's a fact, regardless if you like it or not.
LoS series was originally going to be an individual IP(until someone from Konami stepped in).
When I was seven my bro put dracula's curse into the nes and it was a starting point to where am I now. Skip to 1998/9 to cv64 and I stopped being a fan that dang chainsaw man scared me for a while and still does to this day. Now skip to high school and around the time portrait of ruin IIRC and I fell in love with cv again it was a nice birthday present and afterwards I wanted to hunt down all cv games. For the most part I found all the gba titles in the span of four years but something happened afterwards. I started to slowly but surely play the classics, now I have most of the games. The ones that I am missing are belmonts revenge, legends, that haunted castle (but it's an arcade cabinet would rather have a snk on to be honest), kid dracula, and vampire killer. Now fast foward to right now and in the end despite being brought back into the series by MV's I would really a classicvania game from our generation no remakes or rebirth but a full blown classic. The reason will be revealed later since I'm to tried but, I want to state it none the less. But I will say that I am a classics fans.
And I've just realized: all of them they are excellent Castlevania games made by westerners!
Here's to Konami letting the next CV to fans (as I always say: we can dream, can't we?).
If reboots are well made, why the hell would be anyone complain?
Developers (and film makers) are so caught up with unnecessary reboots that they ignore series that are actually in need of one, like God of War or Kingdom Hearts.
Ah... maybe it is not yet their time. Sometime in the future, those series would also face the forge of reboot.I actually agree with the rebooting of GoW, as well as that one person who said they should explore other cultural mythology and their "Gods of War"(don't know if it was months ago on these forums, on GameFAQs or another forum altogether). Someone once brought up who they should do a Norse themed "God of War" with Vikings, Odin, traveling between the Yggsdrasil and the various realms, kiling giants and trolls, battling Fenrir and Jormungandr and such. THAT would be awesome. I also heard someone mention an Egyptian themed GoW. I'd welcome all that stuff over yet another milking of "The Kratos Story".
Multiplayer: Will we see these characters again, in other games or even comics or some other media?
Cox: Yeah, yeah, it depends. You have this responsibility as a producer to carry the torch of “Castlevania” and you always hope what you do is successful enough to let you do more. You can’t take that for granted, you can only get one opportunity. At the same time, we want to do other things. But as long as people keep enjoying the games and buying them, we’ll continue to do it. Whether that’s in the Castlevania universe or somewhere else.
Sounds like Mercury Steam is already in talks about possibly continuing Castlevania even after LoS.
http://multiplayerblog.mtv.com/2013/03/08/dracula-bites-back-mercurysteam-boss-dave-cox-on-castlevania-lords-of-shadow-mirror-of-fate-and-lords-of-shadow-2/ (http://multiplayerblog.mtv.com/2013/03/08/dracula-bites-back-mercurysteam-boss-dave-cox-on-castlevania-lords-of-shadow-mirror-of-fate-and-lords-of-shadow-2/)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi48.tinypic.com%2F25ewqiv.png&hash=bfe6998a22b89d8c87f58eb9872596c97c423654)
I want IGA, Ayami Kojima and Michiru YamaneTotally.
Hideo Kojima was the one who stepped in and told MS that their game looks like a Castlevania title.Which proves Kojima doesn't understand anything about Castlevania.
Sounds like Mercury Steam is already in talks about possibly continuing Castlevania even after LoS.
http://multiplayerblog.mtv.com/2013/03/08/dracula-bites-back-mercurysteam-boss-dave-cox-on-castlevania-lords-of-shadow-mirror-of-fate-and-lords-of-shadow-2/ (http://multiplayerblog.mtv.com/2013/03/08/dracula-bites-back-mercurysteam-boss-dave-cox-on-castlevania-lords-of-shadow-mirror-of-fate-and-lords-of-shadow-2/)
No burn that I'm aware of if MS is leaving the franchise after LoS2. Though it would be a double burn if they decide to stick around after giving false hope to people who don't like the current direction.It sounds like they might be sticking around, ultimately Konami has the final say.
Sounds like Mercury Steam is already in talks about possibly continuing Castlevania even after LoS.
http://multiplayerblog.mtv.com/2013/03/08/dracula-bites-back-mercurysteam-boss-dave-cox-on-castlevania-lords-of-shadow-mirror-of-fate-and-lords-of-shadow-2/ (http://multiplayerblog.mtv.com/2013/03/08/dracula-bites-back-mercurysteam-boss-dave-cox-on-castlevania-lords-of-shadow-mirror-of-fate-and-lords-of-shadow-2/)
Sounds like Mercury Steam is already in talks about possibly continuing Castlevania even after LoS.
Of course, I can always count with the -1 every time I don't say something nice about MS or the LoS series.Don't worry about it. A few -1's don't mean jackshit, and those who usually have too much time on their hands to "rate troll" are almost always nulled by someone to come by and +1 you, so their rating of your comment means nothing at all.
Or was the Kojima bit?
Or perhaps a fan of GTA?
Users would use less the -1 option if you could see who liked and disliked every post.
It's dumb to -1 a post when it's written with respect.
Anyway, I prefer to express what I feel and have -1 and not to shut up my opinion.
God no.
LoS was just a God of War knock-off, and Mirror of Fate just plain sucks outright. You all wanted something new to the series, but you still didn't get anything new. All you got was ripoffs of other games and generic hollywood action shit music, which replaced the beloved original Castlevania soundtracks. Congratulations. David Cox sucks and should not be anywhere near the Castlevania games any longer. Unfortunately, his stains of failure will remain.
Give Castlevania to Platinum games, or if that doesn't happen, let Castlevania die because it has already died in the eyes of a lot of fans.
Did I mention Mirror of Fate fucking sucks? Alucard using a whip? LOL
Oh and now Cox wants to shit all over Contra as well? No.. just.. No.
Still no. While it retains certain elements of a select few "classicvania" parts, it's still derives a large chunk of it's gameplay/stage layout/music/aesthetic from other games that aren't CastlevaniaPossibly, yes, however, it doesn't change the fact, that in its core LOS is rather close to the classic games of the series. Level by level progression and the like.
Extensive combos were never part of classicvania, neither was wall-shimmying & glowing objects.So, neither was one giant level-map with progression by finding new items and RPG elements.
You know what? Screw all you guys, I'm sticking with Serio's Castlevania Fighter.After addition of Ronald McDonald and Duke Nukem into it, I lost interest in this project for obvious reasons. Not that this interest was very big, to begin with. :-\
And my shop to buy items and potions?None of those things were ever mandatory part of the series. Castlevanias prefectly existed and, I believe, will exist without all of them. Except for good platforming.
And my anime-inspired characters?
What about my blue map percentage completion?
And where is the inventory, where I can equip spells, weapons, armors?
Where are the beautiful enemies like Succubus or Venus Weed?
And why is everything so dark and monotonous?
Where is the ClassicVania platforming?
Their works are good in their own merits, but have various changes that distort the core product.The core of the series was already largely distorted by the likes of DOS and POR. :o
It's like if all of us who don't like LoS go through the forum giving -1 to everyone who says something possitive about it.And I received my minuses by protecting LOS.
1. God of War was a DMC knockoff. So it's subjective.
7. As for the series dying for lots of fans that remains to be seen saleswise and it is too early to judge in MoF's case but we'll know soon enough when I see the sales charts.
Wish people could just judge on what each separate game provides and what it does well in and what it doesn't do well in and how it can improve instead of mindlessly bashing it without a coherent argument other then "they changed it, now it sucks"(because that's all I get out of it, say what you will). As I recall SotN received the same kind of backlash back then but it has a great following now.
After addition of Ronald McDonald and Duke Nukem into it, I lost interest in this project for obvious reasons. Not that this interest was very big, to begin with. :-\They are optional, you dont need to use them. Also you can simply delete a file now and they disappear from the entire game as if they never existed, Serio did it so people that dislike this kind of humor doesnt even see the face of them.
The core of the series was already largely distorted by the likes of DOS and POR. :o
After addition of Ronald McDonald and Duke Nukem into it, I lost interest in this project for obvious reasons. Not that this interest was very big, to begin with. :-\If the April Fools characters are what's bothering you, you can always nuke the extras.wut file, though then the more sensible guest characters like Montano and the Touhouvania duo will have to go bye-bye as well.
Possibly, yes, however, it doesn't change the fact, that in its core LOS is rather close to the classic games of the series. Level by level progression and the like.It's no more closer to the classic games than the 'vanias released prior to LoS. Are you arguing that LoS is more in tune with the classics than the gba/DS games, just because it has level-by-level progression and the like, and that automatically makes it closer to the originals than the metroidvanias? Nevermind the fact that the metroidvanias retained a lot more classic elements & charm (no, i'm not gonna list everything since it's all painfully obvious), as opposed to LoS openly omitting said elements to "do it's own thing?"
So, neither was one giant level-map with progression by finding new items and RPG elements.So why have you or anyone else criticized the metroidvanias for being unlike the classics with one giant level-map with progression by finding new items and RPG elements, and praise LoS for it's extensive combo system and such, when both had the intentions to "keep up with the times?"
And glowing items? Really? CV64 had glowing sparks, that pointed with which items you could interact, so...yeah. ;D
None of those things were ever mandatory part of the series. Castlevanias prefectly existed and, I believe, will exist without all of them. Except for good platforming.Castlevania can also exist without QTE prompts, wall-shimmying every 20 feet and wide-range combos that don't do as much damage as they should. The platforming in LoS was decent at best (better in MoF), still way better than LoI & CoD, but CV64 & LoD were a step in the right direction. It's sad that they (MercurySteam) haven't learned from those aspects, considering how talented the team is. Perhaps LoS2 will be leagues better.
Fixed it for you, atleast posts from the last 3 days with -1. (This last post included). Its a common thing to me, +1ing posts with -1 that I think is unfair.Thanks! :)
Sorry, I'm not being an ass. I'm voicing my opinion here. I'd appreciate it if you would stop replying to my posts and leave me alone. Thanks.I can reply to whomever I want, it's an open forum. And as long as you keep trolling this forum with your hate-filled "LoS sucks blahblah i hate it hate it hate it," I'll likewise continue to troll you (or, more likely, someone that's tired of your childish profanity-filled rants reports you to the moderation & you're inevitably banned. You won't be missed, either). I earned my Trollmeister award for a reason! ;)
Is CV dead to me? At this point yes it is.That's too bad for you, then.
None of those things were ever mandatory part of the series. Castlevanias prefectly existed and, I believe, will exist without all of them. Except for good platforming.ClassicVania platforming was replaced by exploration and all the RPG elements, but the rest (music, look, enemies) stayed the same.
Shops were present in CV2 and metroidvanias only, the same goes for map and inventory and "beautiful enemies".
ClassicVania platforming died in Symphony and its heirs. After concept of instant death pits and lives was eliminated in metroidvanias, platforming mostly became shallow experience without any kind of danger. :D
And I received my minuses by protecting LOS.Not from me, I assure you. I like to discuss politely and with respect, and from what I think, there's no point on giving -1 just because I don't agree. I prefer to reply and express my feelings on the matter.
LoS series was originally going to be an individual IP(until someone from Konami stepped in). You can't judge much on a developer that hasn't made much to begin with.
Hideo Kojima was the one who stepped in and told MS that their game looks like a Castlevania title.
Which proves Kojima doesn't understand anything about Castlevania.The game started out as a Castlevania game, not an original IP. The original Pitch was a Castlevania 1 remake. Let's not forget the old "Simon Belmont prototype". It was pitched as a CV1 remake, and Konami gave them the go ahead. Konami of japan however, was at work making Judgement, and decided for the game to be an Original IP instead, so as to not upstage Judgement at the games show. It took Kojima's involvement to give it back the status as Castlevania. people keep spouting that 'it was originally an original IP" as if that somehow makes their feelings of dislike towards it more factually correct or something.
He should stick with his Metal Gear franchise and don't f*** with CV.
Stuff
Seriously? Can you just like back off for a second?
I have just as much a right as you do to post my opinions as well. If you don't like that, it's pretty much too bad. Interesting that you mentioned rule #1 don't be an ass when this there is a reward in the form of a title for being a troll such as yourself. Trolling usually involves being an ass. Kind of contradictory there. Why do you have such a huge problem with my profanity? You liked DmC, right? That game is littered with middle school dialogue, but I digress. Also dude, read my entire posts before you think about replying. Twice now have you failed to comprehend certain things. Also, let's not bring education into this for your own sake. You'd be making a fool of yourself there.
At this point, I feel uncomfortable with you replying to my posts so I'll ask you again. Please stop replying to my posts. You make me feel extremely uncomfortable. I wish this forum had an ignore button instead of a stupid "respect" button.
At this point, I feel uncomfortable with you replying to my posts so I'll ask you again. Please stop replying to my posts. You make me feel extremely uncomfortable. I wish this forum had an ignore button instead of a stupid "respect" button.not a button, but we do have an ignore function.
Seriously? Can you just like back off for a second?No, because as I've said before in another thread, all you do is bitch. Not once have I seen you make a positive post; you can dislike a game without coming off like a dick, a problem you seem to be having. Many people here dislike LoS and they vent their feelings, but, y'know, without acting like a dick in the process. When I "troll," it's in good fun and everyone here knows that. I don't insult anybody's tastes with profanity-laden jargon, and I always respect everyone's opinions even though I may disagree with them (sometimes with harsh criticisms, but never on your ignorant level and nothing's ever personal). But sometimes, there's people like you that come along & say stupid things with clear intentions to rile up the crowd, just like you did in the LoS2-reveal thread. I like to pick them out so they can actually see how dumb they sound, then Jorge steps in if it gets out of hand. So, if you don't want to get called out for saying stupid things, then don't say stupid things.
At this point, I feel uncomfortable with you replying to my posts so I'll ask you again. Please stop replying to my posts. You make me feel extremely uncomfortable. I wish this forum had an ignore button instead of a stupid "respect" button.Well your credibility on this forum is already shot, so it's amusing to see you attempt to get your supreme never-ending hatred of LoS across oh so many times.
Adios!aaaand another one bites the dust. Ironic how Dave Cox ignored Nagumo on Twitter for exposing him, too (despite the fact she was joking!). Farewell.
well, hope that LoS2 come with something even better and save the Name of LoS saga to a thing that mark the history of Cv, and not mark as a ''epic fail time'' of the series.I think it's gonna be spectacular, they keep saying LoS2 will be on par with next-gen systems graphics-wise. MS knows what and what not to do at this point (so I hope), but unfortunately for the most of us the music probably won't change much (typical Hollywood "epic" score. also find it kinda funny that Cox justifies how good the score in the LoS series is just because it won a few awards. Araujo should be aiming to please the fans, not the academy. but I digress..) And there WILL be an epic Slogra battle this time, if you remember LoS' epilogue ;)
I'm sure a merging of the three core Castlevania styles (Action-LoS-, Exploration-MertoidVania, Platfforming-Classics-) can be combined into a perfect formula. But I just don't think the answer lies on MercurySteam, to be honest, they seem to be too self absorbed.I think we got a winner. I still say, considering how the original CV series was, we have yet to see a true 3D evolution. We won't ever see with Cox heading the project. I REALLY do want to see this sometime in my life, though. Action-wise, it could mix classic with LoS, where not all enemies need to die with multiple hits, but there's a careful balance between meager enemies and tanks. Also give the choice to avoid enemies if you want to(which was always a part of the CV series, from classic through Metroidvanias. If you are in low health, you shouldn't be FORCED into an arena battle unless it's against a boss. You should be able to try to avoid enemies until your find a power-up or save room. Great example is the first CV. You don't HAVE to kill every damn Medusa Head that flies at you. If anything, an essential part of the classicvanias was to know when to run, know when to fight.
The next team can keep mercury's artists though, the best on the franchise.
And I received my minuses by protecting LOS.I wouldn't say you recieved you minuses JUST because you protect LoS. I think it's more along the lines of how you come off as condescending, to the point that you've been banned multiple times.
Basically, you can make up your own combos (FREEDOM, you don't have to be tied to what combos you learn). I've always been a rallying supporter of freedom in games. With QTE, it seems like freedom is slowly being taken away. My idea is, if they have to have a cutscene that features QTE, let the player decide what moves they want to do. If it's a finisher, don't just say "Press X", but let the player have free range of their buttons and if they want to do what they want, let them have fun with it. Example, If a QTE says I have to push O to deliver an uppercut, why do I HAVE to do an uppercut? Why can't I just pummel his face into a pulp, or knee him in the jaw? I SHOULD have that option! That way, everybody could play differently, and their experience will be crafted around what they choose to do. 8)
Ah yes. Freedom. Such an elusive thing....
I hate those QTEs, one wrong button press and you start all over again. It's annoying.
They remind me of- dare I say it?- magic seals. Only worse.
I'm actually excited for LoS2 music.. they are using electronic beats.. electronic beats!
I am not that against those seals since i never got any of them wrong.Try doing them on an emulator. Come back when you've chucked your mouse at the monitor.
Try doing them on an emulator. Come back when you've chucked your mouse at the monitor.
I suppose Nintendo told Konami to make use of the touchscreen...
They are not impossible, I've beaten the game in a emulator before, this makes me a ninja or what?
Dude, you got mad mouse skillz! (゚Д ゚ )
Is it just me or does Kamen Rider Wizard's magic sequences remind me of something really familiar...
http://images3.wikia.nocookie.net/__cb20121024230425/kamenrider/images/4/4f/Icon-wizard.png (http://images3.wikia.nocookie.net/__cb20121024230425/kamenrider/images/4/4f/Icon-wizard.png)
I guess it depends on the mouse, but yes, I guess you are skilled with it :)
Also you like Kamen Rider too? I watched Kamen Rider Black RX dubbed in my childhood, my dad said that I watched Kamen Rider Black too, but I dont remember. I rewatched then with my dad (sad that they only dubbed these AND they simply didn't dubbed Black last episode never) and we watched Kamen Rider Decade too.
Decade is very good, I beg you to dont watch the movie before the series, one of the movies is the end of the series and the another one is a bit more secure but... erm, welll... watch the series, its equal or even better to Black. If after watching it you find that Im wrong, punish me later. :P
They are optional, you dont need to use them.I still don't see, why those should have been added at all and why author of this game wanted to spread his time / power on those two. Anyway, I wasn't big fan of this project, so it's not big loss to me.
Character portraits are so important like that? It still in the same continuity, with same kind of enemies. The enemies still retain their abilities as well as the Belmont descendants.It's not only about portraits. Its about personalities and atmosphere and those were largely demolished in those two entries.
just because it has level-by-level progression and the like, and that automatically makes it closer to the originals than the metroidvanias?Yes, because exactly that. One of the major differences between classic and metroidvanias was overall gameplay system. LOS returned to the original level by level progression which was absent from metroidvanias. So, yes, naturally it makes it's core closer to the classic games.
The elements are there, there's no denying that, you just have to squint your eyes & dig deep to find them, unfortunately.I didn't need to dig deep to find them, I must say.
and praise LoS for it's extensive combo system and such, when both had the intentions to "keep up with the times?" Castlevania can also exist without QTE prompts, wall-shimmying every 20 feet and wide-range combos that don't do as much damage as they should.I don't think, that turning Castlevania in RPG / Metroid hybrid was done "to keep it with the time". It was done to make game different, so the sake of being different - an experimental entry, if you want. And it had nothing to do with times, since Castlevania was existing for as much as Metroid did and survived perfectly without it's elements. CV64 should have been the true heir of the Castlevania, but SOTN left to big impression and N64 entries were a bit unpolished and it's all ended in clone festival, that led series to where it is now. As for LOS, yes, it added somethings to cater to the modern gamers, and maybe some of those things weren't very neccessary, but it didn't changed the game just for the sake of changing it. I'll argue, that some of those changes were neccesary to make the game more interesting for the modern day gamers and not just to make an experiment. Note: I am talking only about gameplay here. As for atmosphere - it's in the eyes of the beholder.
ClassicVania platforming was replaced by exploration and all the RPG elements, but the rest (music, look, enemies) stayed the same.Exploration wasn't very interesting to me, since more often then not, there wasn't sense of danger or challenge. It was just: "go around the castle with character who have godlike powers, fight pathetic opposition and see some lame story". Besides, I hate grinding and this idea: "kill the same enemy trillion times to receive rare drop to complete the game for 100%" is awful, IMO.
So we had, back then, 2 wonderful types of Castlevania to choose from, and everything was perfect.
I didn't need to dig deep to find them, I must say.there's always exceptions, but the majority of the community here begs to differ it seems.
About CV Fighting game:I still don't see, why those should have been added at all and why author of this game wanted to spread his time / power on those two. Anyway, I wasn't big fan of this project, so it's not big loss to me.I suppose you simply lack the sense of humor then. Or have you forgotten for what occasion they were added?
I suppose you simply lack the sense of humor then. Or have you forgotten for what occasion they were added?I do have sense of humor, but I do not appreciate completely random characters in what supposed to be Castlevania game. And I don't now when and why they were added. I just went to the site of the game and saw them in the movelist, after which I decided not to download the new version.
Im good in using my hands I think xD
Also you like Kamen Rider too? I watched Kamen Rider Black RX dubbed in my childhood, my dad said that I watched Kamen Rider Black too, but I dont remember. I rewatched then with my dad (sad that they only dubbed these AND they simply didn't dubbed Black last episode never) and we watched Kamen Rider Decade too.
I like all the type of sentais and tokusatsus, like Jiraiya, Jaspion and many others.
I've born in '91, but I like the Tokus from the same age from RX. But Kamen Rider Decade is very cool too. Lets create a Tokusatsu thread? lol
I wish cox continue to make castlevanias new games forever, this the only way castlevania will be the best saga again.
Good to see someone don't be a igarashi fanboy and like lords of shadows, mercurysteam is the only way of the future for the castlevania games.Now you're just making assumptions... AND being insulting.
There's liking LoS games and then there's putting them on a pedestal where they are considered flawless pieces of work. Dude reminds me of some fanboys on GameFAQs regarding Motomu Toriyama's direction in the Final Fantasy series. "All hail God-King Toriyama, and his perfect vision of the future of the Final Fantasy series. Let ALL Final Fantasies from here on end star Lightning as their main character!!!!".