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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: James Belmont on January 07, 2008, 10:49:32 PM

Title: How about a Castle that's always changing?
Post by: James Belmont on January 07, 2008, 10:49:32 PM
I mean, yeah the idea has been done before (ironically in a film made by Anderson, once) but in all seriousness, the Castlevania series in particular is the one place where that sort of thing would kind of make sense.
Title: Re: How about a Castle that's always changing?
Post by: Kale on January 08, 2008, 07:27:10 AM
indeed, it would be a nice idea... depending on how its done.
Title: Re: How about a Castle that's always changing?
Post by: The Last Belmont on January 08, 2008, 09:16:15 AM
uh, not sure how they're gonna be able to do that properly though.
Title: Re: How about a Castle that's always changing?
Post by: Cypress on January 08, 2008, 10:53:46 AM
Since all of Dracula's castles are different they should have a game where you have to go through all of them or at least a different castle composed of the best sections of previous castles.
Title: Re: How about a Castle that's always changing?
Post by: Steve on January 08, 2008, 01:05:28 PM
In Reply To #4

A castle made entirely of clock towers?  :o
Title: Re: How about a Castle that's always changing?
Post by: AdrianBelmont on January 08, 2008, 01:30:28 PM
I've been wanting to see certain Sotn levels rendered in 3d for a while...
anyhow, a plot-worthy inlet for the ever-changing castle could possibly concern the pursuit of shamanism or some other spiritual mentality whereby the castle is altered to correspond to the evolving consciousness of the vamp-killer...Konami seems to have been moving in the direction of tying in alchemy with CV so this could at least work with the storyline somewhat...magic could play a big role...this has really got me brainstorming some cool stuff

Title: Re: How about a Castle that's always changing?
Post by: CVfan13 on January 08, 2008, 06:32:21 PM
In Reply To #5

Wahooo!!!!! Or, just a Ginormously-humongo clock tower with a castle keep.
Title: Re: How about a Castle that's always changing?
Post by: James Belmont on January 11, 2008, 10:27:06 PM
I've been wanting to see certain Sotn levels rendered in 3d for a while...
anyhow, a plot-worthy inlet for the ever-changing castle could possibly concern the pursuit of shamanism or some other spiritual mentality whereby the castle is altered to correspond to the evolving consciousness of the vamp-killer...Konami seems to have been moving in the direction of tying in alchemy with CV so this could at least work with the storyline somewhat...magic could play a big role...this has really got me brainstorming some cool stuff


Indeed. That sounds like a pretty neat idea, now that you mention it. It would be nice to see this aspect explained, because the Castle never really stays the same.
Title: Re: How about a Castle that's always changing?
Post by: Shory on January 11, 2008, 11:03:39 PM
Alucard, in the original Symphony of the Night translation, stated that the castle was a creature of chaos and can take many forms.
Title: Re: How about a Castle that's always changing?
Post by: Rath on January 11, 2008, 11:07:23 PM
A castle where the walls are made of Fleamen..and the floors are made of...Fleamen.
Title: Re: How about a Castle that's always changing?
Post by: CVfan13 on January 12, 2008, 02:28:58 AM
In Reply To #10

Aaaaaiiigghhh!! It's my nightmare come aliiiiive!!!