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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Belmont legacy on April 02, 2013, 03:47:27 AM

Title: "Metroidmania....."
Post by: Belmont legacy on April 02, 2013, 03:47:27 AM
I am honestly probably the only person that feels this way but I really miss the classic Castlevania style we had back in the day. Now, I'm not trying to start trouble or anything of the sort but rather seeking honest opinion and advice honestly on these newer (and confusing) Castlevania games. When I was a kid, I was raised on the usual linear games. Not just Castlevania 4 and one but the usual. Mario, and donkey kong and such. It wasn't until I got older did I discover Zelda and ever since then it has remained my favorite game series. Now getting to my point. Eventually I stumbled on the original Metroid and to be completely honest...was not very impressed nor entertained. I found it very frustrating getting lost with no map or anything of the sort. So when I heard that newer Castlevania games were following the same trend of gameplay, I was shocked and even saddened. Well, a few years back I picked up Harmony of dissonance and aria of sorrow. I must say they are both GREAT games. Graphics are awesome, the music good and I love the level up system they even put in. It was so cool until I got lost. ALL. THE. TIME. Even with the map I was running in circles always ending up back in the same place. When I consulted the map, I was greeted with boxes and lines. Now, I get that the gba can only do so much graphics wise but....damn. So my question is, how do you guys thoroughly enjoy these games? How do you remember where to back track to when receiving a specific item or transporting to a different world? Can someone please help?  :-\
Title: Re: "Metroidmania....."
Post by: CID on April 02, 2013, 03:55:38 AM
It's all habit and experience bro. You develop a feeling for that style of game and often had an idea or hunch as to where to go. Typically a new ability acquisition is what progresses the game to new territory. Revisit that which you previously had not been able to get through before. Also, some are just more spatially oriented than others.
Title: Re: "Metroidmania....."
Post by: Belmont legacy on April 02, 2013, 04:04:13 AM
That's my problem though. I go to some door that's been inaccessible before and it's still inaccessible or theres some ability I don't have yet. I just like i'm COMPLETLEY stuck.
Title: Re: "Metroidmania....."
Post by: Nagumo on April 02, 2013, 04:41:07 AM
When you look at the map, and you don't see a white border in a specific room (left, right, up, or down), it means there is a part of that room you haven't explored yet, and you have to head in the direction where the white border is missing. Usually this helps to acces completely new parts of the castle. This way you can also tell where most likely there is something blocking your path, and for which you need a special item or ability, though it's also possible you might have just missed an exit or something. By means of elimination you can progress further and further.     

Title: Re: "Metroidmania....."
Post by: Flame on April 02, 2013, 06:13:40 AM
I like metroidvanias and Classicvanias alike, but after so many metroidvanias, I'm ready for some more traditonally linear CV games. Something like The Adventure Rebirth I suppose.
Title: Re: "Metroidmania....."
Post by: Shiroi Koumori on April 02, 2013, 07:55:30 AM
Nagumo's technique is what I am using.
Plus I have a notebook on the side where I write stuff in like those doors in DoS where I need an exact amount of money to enter. And I don't mind back tracking.

But as you get more and more used to metroidvanias, it is easier to move around the castle and use the map as a handy guide for shortcuts and other stuff.
Title: Re: "Metroidmania....."
Post by: son_the_vampire on April 02, 2013, 10:28:21 AM
i can feel your pain Dark Yoshi. I enjoy classicvanias more but metriodvania just gives it more of the "guy heads into castle alone" feel. Take LoI for instance, aside from the numerous hallways you have to find your way around. The entire time you make your trek, there are monsters and items to collect, making said hero "Leon" swing his whip even harder. That whole exploration element keeps you interested and you really do a lot better by having a course of action. The white borders in rooms idea is brilliant and in games like CotM it really helps to find your way. Long story short, if you want to build familiarity with map use, look at it in every room you enter... It seems a lot of "important" rooms are usually a smaller square compared to the mass amount of rectangles in my experience. NEVER GIVE UP!
Title: Re: "Metroidmania....."
Post by: Lelygax on April 02, 2013, 12:55:33 PM
To me its super easy, you only need to practice until your mind understands how the map works. Thats what I did in my first time playing SOTN.
Title: Re: "Metroidmania....."
Post by: PFG9000 on April 02, 2013, 02:22:52 PM
I actually prefer the feeling of being lost in this vast castle, just like in Metroid I prefer the feeling of being buried under miles of rock without knowing the way out.  But I always know that if I explore enough, I'm going to figure it out eventually.  Also, I think it makes the world more believable.  Why can't Mario turn around and go back to the last stage he was in?  It's right there behind him, but the screen won't scroll back.  When the entire game is one big level, it makes it seem a little more realistic to me, even though I'm using magical abilities to fight imaginary monsters and all that.

When you play through a Metroidvania and you come to an area you can't reach, just make a mental note of it and go find some other area you haven't thoroughly explored yet.  You should have already made mental notes of those areas you passed without having fully explored.  And if mental notes don't work for you, write 'em down.
Title: Re: "Metroidmania....."
Post by: X on April 02, 2013, 03:04:45 PM
I'm kinda like you DarkYoshiMonster as I too have poor dungeon sense; The ability to navagate a dungeon without rilying on a map. But those are with games such as the original 'Phantasy Star' and 'Dungeon Master'. Those games don't have a map screen so I get turned around very easily. But playing through a Metroid game or a Metroidvania for that matter, is actually a lot easier for me. I still check the map every now and then but for the most part I don't need it. If you play thr Metroid or a Metroidvania long enough your mind will start to construct a memory-based map in your head. But like you and Flame, I too want to see a Classic Castlevania make a comeback.
Title: Re: "Metroidmania....."
Post by: shelverton. on April 02, 2013, 04:24:41 PM
I've never heard of this problem before. To me, the maps are pretty much crystal clear and I've only ever been lost in Harmony of Dissonance, but even that lasted for only a shot while... Now, give me something like God of War or Halo and I'll be Game Over in literally minutes. I guess it all boils down to what kind of gamer you are? Btw, I love both Metroidvanias and classicvanias. I grew up on the classic Castlevanias so my love for the exploration in these games came much later.
Title: Re: "Metroidmania....."
Post by: Neobelmont on April 02, 2013, 05:17:17 PM
You are not the only one that misses the classic formula. Yet I feel that the "majority" of people still want nothing more that MV's. Aside from here it's nothing more than what I hear so it makes me wonder if the original formula is even relevant anymore. That difficulty and well thought out platforming. Is it even needed?
Title: Re: "Metroidmania....."
Post by: Lelygax on April 02, 2013, 05:25:15 PM
We need pits of death or more spikes, then maybe MV and platforming can coexist more naturally.
Title: Re: "Metroidmania....."
Post by: Mystic Myotis on April 02, 2013, 07:25:36 PM
Imo, they could easily solve this by giving players the ability to mark the maps with color-coded markers in every game that would remind you about a thing that is in a given place.  LoI and CoD did that; I can't recall if others did but it was really nice to have in those two games.
Title: Re: "Metroidmania....."
Post by: Lelygax on April 02, 2013, 07:54:14 PM
You can do that in OoE too.
Title: Re: "Metroidmania....."
Post by: Maedhros on April 03, 2013, 01:39:03 AM
I want to see another non linear Castlevania someday.  I just have a preference on non linear Castlevanias. Hoping to see that well implemented in 3D, just like Dark Souls was.
Title: Re: "Metroidmania....."
Post by: Belmont legacy on April 04, 2013, 04:37:54 AM
I never knew that about the walls being white and stuff and it was a great idea about writing down notes and I was very happy to see that no one on here got  furious because I was preferring old school castlevania over new. This was a HUGE help. Thank you guys, so much!  ;D
Title: Re: "Metroidmania....."
Post by: Mystic Myotis on April 04, 2013, 07:34:52 AM
I never knew that about the walls being white and stuff and it was a great idea about writing down notes and I was very happy to see that no one on here got  furious because I was preferring old school castlevania over new. This was a HUGE help. Thank you guys, so much!  ;D

Way back when I was a kid, my parents used to map out video game levels with graph paper for reference.  I think we might still have some of the maps in a folder somewhere, mostly of dungeons from The Legend of Zelda.
Title: Re: "Metroidmania....."
Post by: Belmont legacy on April 04, 2013, 08:20:24 PM
Way back when I was a kid, my parents used to map out video game levels with graph paper for reference.  I think we might still have some of the maps in a folder somewhere, mostly of dungeons from The Legend of Zelda.

Dude...That's GENIUS!!!  :o
Title: Re: "Metroidmania....."
Post by: X on April 04, 2013, 10:23:29 PM
I can remember trying to attempt maps for Dungeon Master. I never really had much success even though I was using graph paper.
Title: Re: "Metroidmania....."
Post by: Mystic Myotis on April 05, 2013, 12:44:57 AM
I can remember trying to attempt maps for Dungeon Master. I never really had much success even though I was using graph paper.

AH! My father mapped that game out!  I liked the screaming broccoli monsters! :D
Title: Re: "Metroidmania....."
Post by: TheouAegis on April 05, 2013, 02:18:07 AM
A Metroidvania with no save spots!

Or more realistically, a Metroidvania with 7 or 8 save spots that can only be activated ONCE. And death pits. And spikes. Yeah, learn to platform now, bitches!
Title: Re: "Metroidmania....."
Post by: crisis on April 05, 2013, 03:23:13 AM
Quote
AH! My father mapped that game out!  I liked the screaming broccoli monsters!
your parents are awesome.



Quote
A Metroidvania with no save spots!

Or more realistically, a Metroidvania with 7 or 8 save spots that can only be activated ONCE. And death pits. And spikes. Yeah, learn to platform now, bitches!
thats a good idea! would've been excellent in OoE
Title: Re: "Metroidmania....."
Post by: Mystic Myotis on April 05, 2013, 04:25:25 AM
your parents are awesome.

Yes, yes they are. XD
Title: Re: "Metroidmania....."
Post by: Lelygax on April 05, 2013, 12:32:44 PM
A Metroidvania with no save spots!

Or more realistically, a Metroidvania with 7 or 8 save spots that can only be activated ONCE. And death pits. And spikes. Yeah, learn to platform now, bitches!

Bad idea to it work only one time, the bad thing about save spots is that it heal you. If you remove that trait the majority of exploits is already fixed.
Title: Re: "Metroidmania....."
Post by: Mystic Myotis on April 05, 2013, 02:08:32 PM
Bad idea to it work only one time, the bad thing about save spots is that it heal you. If you remove that trait the majority of exploits is already fixed.

Could be one of the changes made to gameplay in a Hard Mode.  I wouldn't be for getting rid of save point healing altogether though; I don't think everyone would appreciate that.
Title: Re: "Metroidmania....."
Post by: Lelygax on April 05, 2013, 02:36:55 PM
Well, they will heal you, but only in the first use. I thought that I've written that but checking now, I dont. Yes, that can be a thing for Hard Mode.
Title: Re: "Metroidmania....."
Post by: X on April 05, 2013, 02:52:49 PM
Quote
A Metroidvania with no save spots!

Or more realistically, a Metroidvania with 7 or 8 save spots that can only be activated ONCE. And death pits. And spikes. Yeah, learn to platform now, bitches!

A Meroidvania without save spots is too unrealistic and will never be done. Unless said game designers plan on going back to the password feature like in the original Metroid. As for having fewer save points? I can see this and it will help with the challenge factor. As for the save points to be activated only once? Unrealistic as well for a Metroidvania-styled game. Maybe for a more liner-styled game, but not for a Metoidvania-styled game. Save points that don't recharge health? I can see this as well and it would force the player to rely on health potions and the like.
Title: Re: "Metroidmania....."
Post by: VladCT on April 05, 2013, 03:02:02 PM
There's also partial healing, e.g. only healing your health up to a certain percentage a la Dust.
Title: Re: "Metroidmania....."
Post by: Lelygax on April 05, 2013, 03:23:24 PM
Yes, partial healing, how I dont thought about that. Great idea.

Also you dont need to rely only on potions, you can return to some safe area (shop? your house? camp?) and heal yourself. With only 1 or 2 spots that heal you to full health, you will need to master the game if you dont want to backtrack or buy potions. Also after defeating bosses a orb heal you anyway.
Title: Re: "Metroidmania....."
Post by: Shiroi Koumori on April 06, 2013, 10:35:07 AM
Partial healing or minimal or no save points can be used for hard mode.

However, i think that feature might alienate newbies.
Title: Re: "Metroidmania....."
Post by: Lelygax on April 06, 2013, 12:15:28 PM
Thats the problem, games are becoming easier and easier because they care too much about "newbies". They should find a way to balance it properly.
Title: Re: "Metroidmania....."
Post by: TheouAegis on April 06, 2013, 02:34:55 PM
Why the fuck are you guys even hung up at all on healing? The healing feature of save points is what broke Metroidvanias. Just grind away, grind grind grind until you're a high enough level or your souls are powered up enough or you have enough potions or you get that epic armor you were killing the same damned enemy hundreds of times for. A one-time save is just fine. "You beat the boss! Congrats! Now heal up, record your progress and continue on!" You don't need to save the game every 5 fucking minutes. You wouldn't even need passwords because it would be the exact same as with passwords. And even with backtracking, you shouldn't need to save. You've beaten that area once already, so why would you need to save the game before going through it again? You already know where everything is, so if you have any ounce of skill at all you should be able to traverse that area backwards with little difficulty especially now that you received an upgrade from the boss. And yes, I have played Metroidvanias. I have four (well, 3.5, because I don't really think of LOI as a full Metroidvania). They're my least favorite games of the series (well, not counting the N64 ones but that probably had to do with trying to play on an emulator with a keyboard instead of a gamepad).

Seriously, people need to learn how to fucking play a platformer again. Dawn of Sorrow/Aria of Sorrow were not platformers. Order Of Ecclesia wasn't a platformer. Those were all cakewalks. You jump from one slice of cake to another slice of cake, and if you mess up you plop down into a glob of frosting. Metroidvanias are just side-scrolling RPGs with formulaic construct and gameplay riddled with design flaws. Playing through them is a chore; there's no sense of accomplishment, you just want to go play something else when you finally beat Dracula so you can feel like you actually played a game before the day's over.

Castlevania needs to make your palms sweat. It needs to make rooms full of spikes and swinging blades make you think, "How the fuck am I supposed to get through that?!" I'm not saying Konami needs to ramp up the difficulty to Ghouls'n'Ghosts level, but who really cares about alienating newbies? Why the fuck do newbies even matter? How the hell would a newbie even know the game is too hard? So what if it's hard? Did the newbie buy it? Then you got your money! If it's beatable, IGN will give your game an honest review and people -- newbies and skilled gamers alike -- will buy your game. And since professional game reviewers seem to never even discuss game difficulty anymore, I doubt a hard game would really be an aversion.

Then there's the issue of easy/babysitter/cakewalk games being a horrible business strategy. I beat Lego Lord of the Rings and sold it back to GameStop. I beat Order Of Ecclesia but still have it. What's the difference (other than one cost me $15 and the other cost me $40)? LEGO just dragged me around on a leash, whereas OOE at least gave me some steady challenge throughout and thus has some replayability. As a game developer, you want people to be ABLE to beat your game, but you don't want them to beat it easily. If people can beat your game easily because you pad it with safety harnesses throughout, your game will be stuck in a warehouse because the same 3000 copies of it will be resold over and over at GameStop.
Title: Re: "Metroidmania....."
Post by: crisis on April 06, 2013, 02:51:11 PM
Quote
It needs to make rooms full of spikes and swinging blades make you think, "How the fuck am I supposed to get through that?!"

I think the next developers should take notes from Belmont's Revenge for stuff like this. There were many moments in that game where I was thinking the same thing lol. I wonder why they never made ReBirth 2?  >:(

And someone really needs to figure out how to emulate WiiWare games, I'm dying to replay Adventure ReBirth but don't feel like hooking up my Wii to do so.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 06, 2013, 02:55:59 PM
I completely agree with you DarkYoshiMonster.

Although I was a Metriod fan before SOTN and before Castlevania took a turn in that direction, I did not like to see my beloved Castlevania series turn into that kind of game. If I wanted to follow a blue map around and get lost in a catacomb, that's what Metriod was for. If I wanted hardcore platforming that relied on quick reflexes and level memorization, that's what CV was for! I liked the simplicity of having one goal and not worrying about managing a plethora of items just to advance in the game.

You will find that the original Castlevania fans like you, me and Neobelmont are a scarce breed around here. I was so fed up with the way the series had become that I decided to start developing a reboot of the Castlevania series that would return it to it's original play style, and incorporate all new graphics and style at the same time. I've been working on this game for years and trying to recruit people to get on board on this forum. It's proven difficult! They all want Metriodvania with recycled Dracula X and SOTN artwork.

Here's a little peek at the protagonist, Enthu.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 06, 2013, 03:02:43 PM
And be careful about talking negatively about those Metriodvania games around here! You'll end up with negative respect points like I have. LOL
Title: Re: "Metroidmania....."
Post by: crisis on April 06, 2013, 03:05:29 PM
Quote
You will find that the original Castlevania fans like you, me and Neobelmont are a scarce breed around here.

lol what?


I've been playing Castlevania since Castlevania started, and I likelove both "classicvanias" and "metroidvanias" equally. Does that make me a rare breed?
Title: Re: "Metroidmania....."
Post by: DarkPrinceAlucard on April 06, 2013, 03:11:29 PM
lol what?


I've been playing Castlevania since Castlevania started, and I likelove both "classicvanias" and "metroidvanias" equally. Does that make me a rare breed?

Yea, there are a lot of people (including myself) around here who grew up liking the classics and the metroidvanias.

I'm a big fan of both and my top 2 CV games of all time happen to have one from the classicvanias (SCIV) and one from the metroidvanias (CVSOTN).


If anything you will find more who dislike metroidvanias around here, especially after the release of LOS which created another group of fans who appear to hate all things IGA.

Granted that not all of them are like that.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 06, 2013, 03:15:10 PM
It seems that way around here Crisis!

If you love both classicvania's and metriodvania's than I think you will agree that we've had enough metriodvania's and it's time to get a new classicvania style game out there.

They did it for the Contra series (Hardcore: Uprising). Why can't CV get a game like that?

The people on this forum generally favor the Metriodvania games. Are you disagreeing with that?
Title: Re: "Metroidmania....."
Post by: crisis on April 06, 2013, 03:57:26 PM
I can't speak for anyone else, but if they were to announce a new metroidvania game tomorrow then I'd love it just the same if they were gonna announce a new classicvania. I liked MoF and am looking forward to LoS2. I'm still critical of "igavania" and "coxlevania" but I still enjoy the games regardless, I know that sounds hard to believe for some people for whatever reason.

Some people react like "another metroidvania? not again!" but that's not me.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 06, 2013, 04:14:20 PM
It just doesn't make sense because the last classicvania game to come out was Dracula X way back in 1995. We've had nothing but metriodvania's since then if you don't include re-releases such as chronicles and rebirth. If you like them equally wouldn't you want to see a new classicvania first, since it's been well over a decade since we've had one?

I love the LOS games. I stopped playing Mirror of Fate pretty quickly though, it just felt way too much like the same old metriodvania stuff again. Being stuck in a stuffy castle trying to follow a map around. I had much higher hopes for that game. But I'm pretty confident that LOS2 will deliver something great.

I've said it dozens of times on here now, but I really think Castlevania shined at it's best with CV4. I can't understand how another game like that has not even been attempted.
Title: Re: "Metroidmania....."
Post by: PFG9000 on April 06, 2013, 05:09:16 PM
You will find that the original Castlevania fans like you, me and Neobelmont are a scarce breed around here.

Easy there.  I think most of the fans here like most of the CV installments.  We might have preferences between this style or that, but that doesn't mean we'd be upset with a new entry in a different style.  I grew up with the classicvanias and I'll always love them.  But I love the Metroidvanias too.  I even like Lords of Shadow quite a bit, although I don't think it's a good Castlevania.

The point is that you don't have to automatically hate everything else just to like the classicvanias.
Title: Re: "Metroidmania....."
Post by: Neobelmont on April 06, 2013, 06:54:21 PM
I completely agree with you DarkYoshiMonster.



You will find that the original Castlevania fans like you, me and Neobelmont are a scarce breed around here.

The people on this forum generally favor the Metriodvania games. Are you disagreeing with that?

I honestly think that when it comes to cv this place has kept me sane. This is the only place where I have seen conversations about the classic games, mv, and 3d games to a somewhat equal extent. Everywhere else seems to be a MV only club. Now I think when it comes to the n64 games that's abit different. I have talked to a bunch of people about them and  one of the first things to come up is the n64 games yeah.... NO! LoD is awesome.. Lod imo is one of the best cv games  :D



Some people react like "another metroidvania? not again!" but that's not me.

That's me to an extent  :P The Mv games have really burned me out that's not to say I do not enjoy them I enjoyed mof for the most part... But a ground up classicvania for the new generation would be something  :)
Title: Re: "Metroidmania....."
Post by: darkmanx_429 on April 06, 2013, 10:19:40 PM
Well, I am old school at the core and prefer the classicvania's. Go to from point A to point B, kill the mini bosses, boss, rinse and repeat without all the needing jump boots in section A, backtrack, no I can get to section B..don't get me wrong SOTN was a beast, but it's just my personal taste. What I do want is the action of the more classicvania's with the openess of the metrovania maps. I thought that Harmony of Despair would quench that thirst, but ended up being extremely watered down and more kin to SOTN than anything else. On the record, I am designing most the levels for my game to be huge like SOTN, but with the action of the classicvania's. You are given the option of taken multiple paths but not like in SOTN when you can't progress any further if you don't have the right skill sets or abilities...
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 07, 2013, 02:00:16 AM
PFG, I never said I hate everything else. I thoroughly enjoy some of the metriodvania games. I own and have played every Castlevania ever made. I even own Konami world on the famicom because you could play as Simon Belmont in it. LOL

I'm looking at Castlevania from a very broad view point. I think it's a shame that the series became more known for something that Metriod was already doing rather than playing to it's own strengths which were hardcore gaming platforming. It was a well paced action game that required the player to have serious discipline in timing and coordination, and memory. Honestly, the Metriod games offer more moments like that than Metriodvania games do. I've watched the series over the years as it has become watered down and tailored more to the RPG crowd.   

Darkman, it sounds more to me that you are describing a game similar to Simon's Quest. Which is the type of open world format Castlevania should have stuck to because it was more proprietary and not simply lifted from another game, as SOTN did with Super Metriod. Sounds super cool to me!
Title: Re: "Metroidmania....."
Post by: TheouAegis on April 07, 2013, 02:54:46 AM
I have enough rep points that I can badmouth MV's all I want (I keep reading that as "music videos" though). Like I said, I have MV's. I play them. I don't sell them back to GameStop. It doesn't change the fact that most people that play video games these days are retards that need someone to hold their hand so they don't fall off the monkey bars and split their heads open on a flake of sawdust. MV's brought us Persephone and Skeleton Butler, but why the fuck is Cthulhu roaming the halls of Castlevania? How the fuck does a werewolf get to be a boss but an Old One is relegated to the role of small fry? I'm not saying IGA butchered and ruined the MV formula, although he did. The MV formula is a failure in its current form. Fuck it, just abandon save points all together! If you can't include them in a game without breaking the gameplay, then don't include them at all. Metroid's passwords were a bitch, but so fucking what? At least you couldn't farm/grind your way up to breaking the mechanics. And since when did save points even necessitate healing? That wasn't always the case. In many games when I was growing up, a save point simply saved the position in the game. You didn't get healed until you died and lost all your points. Hell, in some games dying didn't even heal you! "NES games were too hard." Bull-fucking-shit. If NES games are too hard, why is it I can't beat SMB nowadays but when I was 10 I was getting some from Princess Toadstool every week or blowing Hitler's face up in Bionic Commando? Don't get me wrong, though. Save points are a load of crap, but they're not what ruined MV's for me. As I mentioned earlier, it's the blatant recycling of enemies and pointless placement of them. In classicvanias, if you encountered something like a Flame Demon or Arc Demon, it would be a stage boss. Now an Axe Armor dies in 2 hits and a demon dies in 5 or 6 but a werewolf or wizard takes 30. Seriously, what the fuck Konami? At least Death got better over time. See, I don't hate on everything about the newer Castlevanias.
Title: Re: "Metroidmania....."
Post by: Neobelmont on April 07, 2013, 06:38:41 AM
I think it's a shame that the series became more known for something that Metriod was already doing rather than playing to it's own strengths which were hardcore gaming platforming.


 :'(   

This hurts me. It's just.... so true.

Like I said is the classic formula even needed anymore?

Stick to your guns and one should not falter right? Right?
Title: Re: "Metroidmania....."
Post by: Shiroi Koumori on April 07, 2013, 10:27:07 AM
Are hard core games still acceptable in the industry right now?

How many of the gaming population of this planet is into hardcore games? I believe there are only a few right now since the newer generation is raised on easy. Easy to get what you want, when you want it, which is not a property of hardcore games. Hardcore games lets the player sweat it out and think.

I can't help but think that developers are catering to the casual gaming crowd in order to sell more games.
Title: Re: "Metroidmania....."
Post by: Lelygax on April 07, 2013, 02:51:20 PM
I can't help but think that developers are catering to the casual gaming crowd in order to sell more games.

Thats the case, but they are dumb. Casual gamers only want to play total casual games, turning a hardcore game in a little more casual game doesnt help in anything. Want to do easy games? Be smart and add a easy option in your game damn it.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 07, 2013, 05:20:50 PM
Download Hardcore Uprising, the newest Contra game, off of the PS store. Konami hasn't forgotten hardcore gaming. The problem is that they seem to think Castlevania fans want an RPG game in hardcore gaming clothes.

There is still a huge market for this formula, and it's mostly comprised of people in their mid to late 20's, early 30's who group up with these kind of games and have the patience and skill to play through them. There are some young guns who get it as well, but the fact is that the market is totally there. Maybe not for a full budget release, but at least for something downloadable from the PS store, or Xbox arcade. This is the perfect place for an old school style Castlevania.

This is why I've been working my ass off trying to make this game, because, for whatever reason, Konami simply will not. If any of you know anyone interested in working on project like this, send them my way. I think I'll start a new thread soon.
Title: Re: "Metroidmania....."
Post by: Maedhros on April 08, 2013, 08:20:03 PM
After so many Classicvanias were made
(3 NES
3GB/GBC
2 SNES
1 GENESIS
MSX, TURBOGRAPHX)
I wanted to see something different. It's time for them to change the formula.
-----
After so many Metroidvanias were made
(1 PSX/Saturn
3 GBA
3 DS)
I wanted to see something different. It's time for them to change the formula.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 08, 2013, 09:09:27 PM
You left out Harmony of Despair. LOI and COD could also be considered Metriodvania's in 3D.
Title: Re: "Metroidmania....."
Post by: Maedhros on April 08, 2013, 09:49:23 PM
After so many 2D games I wanted to see something different. It's time for them to change the formula.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 08, 2013, 11:22:23 PM
There's a very fine line to what you're talking about. Staying true to parts of the formula is what makes the game Castlevania. Deviating too far off of that path may as well just be another game. I think that after the last decade of Metriodvania games a classic style game would feel fresh. All they would have to do is make it look updated.

I keep telling everybody about a perfect example Harcore Uprising. But nobody seems to have anything to say about this perfect Contra sequel. It's making me wonder if I'm the only one who's played this game around here!

It's classic Contra run and gun with new features and a new look. It's fresh, it's fun, it's perfect. Konami could easily do this with Castlevania.
Title: Re: "Metroidmania....."
Post by: X on April 09, 2013, 02:42:44 AM
Quote
I keep telling everybody about a perfect example Harcore Uprising. But nobody seems to have anything to say about this perfect Contra sequel. It's making me wonder if I'm the only one who's played this game around here!

I've played it and found it satisfying. The only thing that bothers me about it is it's story. Hardcore Uprising's story conflicts with the established timeline presented in its entirety in Contra: Shattered Soldier. Other then that it is a good and fun, run 'n gun, shooter.

Quote
There's a very fine line to what you're talking about. Staying true to parts of the formula is what makes the game Castlevania. Deviating too far off of that path may as well just be another game. I think that after the last decade of Metriodvania games a classic style game would feel fresh. All they would have to do is make it look updated.

And this is also true. This is why I feel that LoS has failed to live up to CV standards. Because in my opinion I feel that the core of CV was sacrificed in order for Mercurysteam to make their own vision. By doing so they delivered unto us a game that really has no identity of it's own. Many (not all) see 'god of war' and 'shadow of the colossus' rather then a game that should have made these foreign elements smoothly transitioned into it's own unique identity. The LoS story is something that I'm not b***hing about because it's quite original in take dispite the lifting of names and such, but the gameplay is where it let me down. A classicvania would be a breath of fresh air and having it on a console rather then a handheld would make it even better.
Title: Re: "Metroidmania....."
Post by: Maedhros on April 09, 2013, 03:39:31 PM
There's a very fine line to what you're talking about. Staying true to parts of the formula is what makes the game Castlevania. Deviating too far off of that path may as well just be another game. I think that after the last decade of Metriodvania games a classic style game would feel fresh. All they would have to do is make it look updated.

I keep telling everybody about a perfect example Harcore Uprising. But nobody seems to have anything to say about this perfect Contra sequel. It's making me wonder if I'm the only one who's played this game around here!

It's classic Contra run and gun with new features and a new look. It's fresh, it's fun, it's perfect. Konami could easily do this with Castlevania.
Did you even played Rebirth? Or Dracula X Chronicles?

There, two games on the same "decade of metroidvanias" you keep talking about.

And you know that the original Castlevania fanbase is pretty much niche, right? Konami will only do things that they think it'll be profitable for them. Hence LoS.
Title: Re: "Metroidmania....."
Post by: son_the_vampire on April 09, 2013, 04:02:25 PM
Did you even played Rebirth? Or Dracula X Chronicles?

There, two games on the same "decade of metroidvanias" you keep talking about.

And you know that the original Castlevania fanbase is pretty much niche, right? Konami will only do things that they think it'll be profitable for them. Hence LoS.
Too funny :D His point is officially moot!(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fthumbs.newschoolers.com%2Findex.php%3Fsrc%3Dhttp%3A%2F%2Fapi.ning.com%2Ffiles%2FPaAZIB51Ew02ygiCgRDQ2fj6LkJuIj%2A1UYjnW-XlMO%2AEiFbi0BuEctVxHtowM-U7hcDCYuQ3mDddDrEGU3rvPpGcRH2C9hCK%2Fuh_wtf_gif.gif%26amp%3Bsize%3D200x300&hash=e2658511ce4760ee1f54ca925347fa67b1d39ab9)
 Explore the CV world a bit more, then your opinion should sway.
I say go back to the fighting game genre. it will end debates of metroidvania/classicvania as players could pit both styles of character in an arena and settle dicussion accordingly  ;D
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 10, 2013, 12:15:03 AM
Did you even played Rebirth? Or Dracula X Chronicles?

There, two games on the same "decade of metroidvanias" you keep talking about.

And you know that the original Castlevania fanbase is pretty much niche, right? Konami will only do things that they think it'll be profitable for them. Hence LoS.

Of course I played Rebirth and Dracula X Chronicles. First I played the originals because THEY ARE REMAKES. I played them when they originally came out in the 90's and of course I own the remakes. But that's not what we're talking about here is it? I was one of the few Americans who actually owned a Turbo Duo and imported Dracula X: Rondo of Blood. And Obviously I owned a Gameboy with all of the Castlevania's if I went to the trouble of having a Duo back in the 90's. We are talking about a new Classicvania, not an updated version of a classic. There is a huge difference.

Title: Re: "Metroidmania....."
Post by: Belmontoya on April 10, 2013, 12:27:48 AM
And you know that the original Castlevania fanbase is pretty much niche, right? Konami will only do things that they think it'll be profitable for them. Hence LoS.

Sorry, but I have to respond to this too. So, we're talking about classic style Castlevania game just to be clear. This would be a 2D 6 to 8 level action game, typically. I think it's very reasonable to say that this game could be made on a shoestring budget compared to a title like LOS. They make the game on a small budget, release it for download on PSN and Xbox arcade (even ios) and avoid duplication costs as well. Konami could easily turn a profit on a game like that. Easily. Especially with the extra attention LOS brings to the Castlevania name right now.
Title: Re: "Metroidmania....."
Post by: crisis on April 10, 2013, 12:43:38 AM
Quote from: TheouAegis
I have enough rep points that I can badmouth MV's all I want (I keep reading that as "music videos" though). Like I said, I have MV's. I play them. I don't sell them back to GameStop. It doesn't change the fact that most people that play video games these days are retards that need someone to hold their hand so they don't fall off the monkey bars and split their heads open on a flake of sawdust. MV's brought us Persephone and Skeleton Butler, but why the fuck is Cthulhu roaming the halls of Castlevania? How the fuck does a werewolf get to be a boss but an Old One is relegated to the role of small fry? I'm not saying IGA butchered and ruined the MV formula, although he did. The MV formula is a failure in its current form. Fuck it, just abandon save points all together! If you can't include them in a game without breaking the gameplay, then don't include them at all. Metroid's passwords were a bitch, but so fucking what? At least you couldn't farm/grind your way up to breaking the mechanics. And since when did save points even necessitate healing? That wasn't always the case. In many games when I was growing up, a save point simply saved the position in the game. You didn't get healed until you died and lost all your points. Hell, in some games dying didn't even heal you! "NES games were too hard." Bull-fucking-shit. If NES games are too hard, why is it I can't beat SMB nowadays but when I was 10 I was getting some from Princess Toadstool every week or blowing Hitler's face up in Bionic Commando? Don't get me wrong, though. Save points are a load of crap, but they're not what ruined MV's for me. As I mentioned earlier, it's the blatant recycling of enemies and pointless placement of them. In classicvanias, if you encountered something like a Flame Demon or Arc Demon, it would be a stage boss. Now an Axe Armor dies in 2 hits and a demon dies in 5 or 6 but a werewolf or wizard takes 30. Seriously, what the fuck Konami? At least Death got better over time. See, I don't hate on everything about the newer Castlevanias.

why do you curse so much
Title: Re: "Metroidmania....."
Post by: Lelygax on April 10, 2013, 01:32:13 AM
Because he said "I have enough rep points that I can badmouth" xD
Title: Re: "Metroidmania....."
Post by: Maedhros on April 10, 2013, 01:43:42 AM
Sorry, but I have to respond to this too. So, we're talking about classic style Castlevania game just to be clear. This would be a 2D 6 to 8 level action game, typically. I think it's very reasonable to say that this game could be made on a shoestring budget compared to a title like LOS. They make the game on a small budget, release it for download on PSN and Xbox arcade (even ios) and avoid duplication costs as well. Konami could easily turn a profit on a game like that. Easily. Especially with the extra attention LOS brings to the Castlevania name right now.
You can't really say that. The budget only depends on the style they'll be using. Will it be using sprites? 3D models on a 2D plane? Handpainting style? Cellshading?

Will they be reusing material from past games or creating everything from 0?

Will this investment be worth it (AKA, will this shit give us money?).
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 10, 2013, 01:54:20 AM
All of the above could easily be done on less than a half and probably a quarter of the budget they put into LOS. Again, we're talking about a classic castlevania style game here. It would relatively short and the replay hours would come in because the game would difficult to beat.

And yes, there is a huge market for games like this still. Just look at mobile gaming. It's becoming a huge gaming industry because people still love to play short and challenging games and they can be sold for way cheaper. The classic Castlevania style could lend itself to this type of market perfectly. It would be perfect to pick up, play through a level and put away until next time. And like I said PSN and Xbox arcade are great outlets for this type of game too.

Instead Konami put a ridiculous Castlevania puzzle game on the itunes store... Now that was a waste of money.
Title: Re: "Metroidmania....."
Post by: Skycaptain Steampunk on April 10, 2013, 03:19:33 AM
why waste the time of the konami in find new team if cox can make the best games forever? and why waste the time on playing the old portatils if they can play mirror of fate, and its have a map too, no body can be lose with the map.
Title: Re: "Metroidmania....."
Post by: TheouAegis on April 10, 2013, 03:37:36 AM
But Cox doesn't make the best games. Pre-IGA Konami did.  And listening to all of Cox's interviews, it's obvious he is ill-suited for directing any game production of a pre-existing franchise. I'm not saying he's a bad director -- LoS and even MoF are far cries from Cheetahman 3D -- but he should be making new games, not trying to rewrite old games. He obviously doesn't know the meaning of the word "fan". Give the guy a better team of storywriters and some programmers with innovation and I think Cox could spin a great game once he stops trying to be the Sam Raimi of game programming directors.
Title: Re: "Metroidmania....."
Post by: Dark Nemesis on April 10, 2013, 07:51:08 AM
why waste the time of the konami in find new team if cox can make the best games forever? and why waste the time on playing the old portatils if they can play mirror of fate, and its have a map too, no body can be lose with the map.

Lol!!!!! OK, we are going to toss you on Amazon, but don't be afraid, you have a map so you want get lose and since you want get lose, you want even die.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 10, 2013, 03:05:16 PM
Right on Theo! Glad I'm not the only one who feels that way.
Title: Re: "Metroidmania....."
Post by: Maedhros on April 11, 2013, 10:10:09 AM
Some people here really have an agenda against the users who they don't agree. From 43 to 36 in hours.
Title: Re: "Metroidmania....."
Post by: uzo on April 11, 2013, 10:46:08 AM
Of course I played Rebirth and Dracula X Chronicles. First I played the originals because THEY ARE REMAKES.

If you actually played Adventure Rebirth, you'd know that the game can hardly be called a remake.

I was one of the few Americans who actually owned a Turbo Duo and imported Dracula X: Rondo of Blood.

If I were to believe you here, then you would have been one of a severely small minority, like a 0.01%. I can't blame Konami at all for re-releasing a game that no one but a handful of people in the west had played. Especially when plans to do so had been floating around for years prior.

Like it or not, in a strange way, these were both new games. Adventure Rebirth in it's entirety, and DXC to 99.98% of western gamers.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 11, 2013, 03:15:54 PM
You're a good guy Uzo but I don't agree. I consider them both remakes because that's what they are, and that's what Konami considers them. I suppose that I am in the minority in that case because I imported Rondo. I remember the chores I had to do to get my dad to order it for me, and the nights I stayed up glued to the screen playing it, confined by the 4ft cord the turbo duo controller had. I ended up selling the duo 4 years ago on eBay. I got $400 for it and used the money to get a PS3. But I kept rondo because it has sentimental value.

I'm not kidding and certainly not lying about my Castlevania collection. It includes games even rarer than the original rondo of blood. Perhaps I should post a picture if my credibility is on the line.

Anyways, a re-release is a re-release. I'm talking about a new game here with new everything. I'll agree that Adventure Rebirth is quite different from the gameboy original. But to me, someone who grew up playing these old games, it doesn't suffice to call them complete new classicvanias.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 11, 2013, 03:24:11 PM
Some people here really have an agenda against the users who they don't agree. From 43 to 36 in hours.

Oh no! You've uncovered the conspiracy! Oh wait though, that can't be true because I'm on the other side of the fence and just about every post I make pining for a new classicvania over a Metriodvania gets negative respect points. If there's someone out there with an agenda against the IGA fans that shouldn't make sense. Unless... Someone is out to get both of us!
Title: Re: "Metroidmania....."
Post by: Nagumo on April 11, 2013, 04:42:54 PM
You're a good guy Uzo but I don't agree. I consider them both remakes because that's what they are, and that's what Konami considers them.

Quote from: IGA
Because Castlevania: the Adventure Rebirth is more a completely new game than a remake, (...)

Tough luck.
Title: Re: "Metroidmania....."
Post by: crisis on April 11, 2013, 04:59:14 PM
Quote
I'm not kidding and certainly not lying about my Castlevania collection. It includes games even rarer than the original rondo of blood. Perhaps I should post a picture if my credibility is on the line.

http://castlevaniadungeon.net/forums/index.php/topic,3325.0.html (http://castlevaniadungeon.net/forums/index.php/topic,3325.0.html)

show us
Title: Re: "Metroidmania....."
Post by: Lelygax on April 11, 2013, 05:41:17 PM
I agree with crisis, but not because I doubt you, its because by doing that you can remove the doubt of everyone that is doubting you.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 11, 2013, 07:59:11 PM
Here it is.
Title: Re: "Metroidmania....."
Post by: crisis on April 11, 2013, 08:15:46 PM
Cute collection!  ;) +1
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 11, 2013, 08:24:15 PM
Thanks. For obvious reasons Rebirth and Harmony of Despair and the ios puzzle game cannot be pictured.
Title: Re: "Metroidmania....."
Post by: Lelygax on April 11, 2013, 09:10:56 PM
Hey, nice collection, atleast some people will stop doubting you now. ;D
Title: Re: "Metroidmania....."
Post by: Neobelmont on April 11, 2013, 09:22:44 PM
Oh no! You've uncovered the conspiracy! Oh wait though, that can't be true because I'm on the other side of the fence and just about every post I make pining for a new classicvania over a Metriodvania gets negative respect points. If there's someone out there with an agenda against the IGA fans that shouldn't make sense. Unless... Someone is out to get both of us!

Sadly it happens to all of us yet why? I don't know. But it's the anonymous....ness that kind of bugs me If I do not agree I minus and  at least state why  most of the time(sometimes) . I recall I was not even in a conversation once just asking whats happening and bam -1 why did that person do it who knows but I'll say this what a buttnoid  :P Only once or twice did I ever think I should have been legitimately negatived.
Title: Re: "Metroidmania....."
Post by: VladCT on April 11, 2013, 09:45:45 PM
Serio's forum actually shows who upvoted or downvoted our posts, maybe we can implement that here?
Title: Re: "Metroidmania....."
Post by: Lelygax on April 11, 2013, 10:02:48 PM
Magically Montoya respect changed from -13 to +13, good (that or I seemed it wrong before) :P
Title: Re: "Metroidmania....."
Post by: X on April 11, 2013, 10:44:21 PM
A question MontoyaGraphics. Do you also have a physical copy of Castlevania for the Japanese X68000 computer? Now that is a rare copy to own. Probably more-so then Rondo of Blood. If you have it can you send us an image?
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 11, 2013, 11:00:25 PM
Unfortunately no, X. I've never been lucky enough to have the opportunity to get an original copy of that one. Believe me, I've tried. Lucky thing that the chronicles port is verbatim. Makes the sting of missing out on that one a little less painful.

I would definitely agree that an original X68000 copy of Castlevania is more rare than Rondo of Blood.
Title: Re: "Metroidmania....."
Post by: son_the_vampire on April 12, 2013, 10:16:36 AM
Hey nice collection Montoya original boxes/cases are a definite +1. I wish for my collection i had all of them as well ??? maybe someone is selling booklets and cases. Maybe
Title: Re: "Metroidmania....."
Post by: crisis on April 12, 2013, 10:44:59 AM
b-but i thought he said he had games rarer than Rondo of Blood  ???
Title: Re: "Metroidmania....."
Post by: Skycaptain Steampunk on April 12, 2013, 06:05:21 PM
a good fan he looks, he not boicoteand the cox games he have the original of the two games, he will enjoy the two of games the best, good work!
Title: Re: "Metroidmania....."
Post by: Pfil on April 17, 2013, 06:27:00 AM
Great collection!
+1 for you! :)
Title: Re: "Metroidmania....."
Post by: JeffreyMontoya on April 20, 2013, 04:14:45 PM
Thanks. Unfortunately I had to make a new profile. I tried to change my e-mail for my profile and got locked out of the site because the confirmation e-mail never sent. Kind of lame, but oh well.
Title: Re: "Metroidmania....."
Post by: Lelygax on April 20, 2013, 05:38:02 PM
Talk with Jorge, maybe he can fix it for you.
Title: Re: "Metroidmania....."
Post by: Belmontoya on April 23, 2013, 02:18:25 AM
Talked to Jorge. Got it fixed!  8)