Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Dark Nemesis on April 09, 2013, 09:51:35 AM

Title: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Dark Nemesis on April 09, 2013, 09:51:35 AM
Behold and despair............. :P

Dave Cox wants a link to the future:http://www.nintendolife.com/news/2013/02/castlevania_producer_would_love_to_work_with_nintendo_on_zelda (http://www.nintendolife.com/news/2013/02/castlevania_producer_would_love_to_work_with_nintendo_on_zelda)

   I'm a massive fan of Zelda, so would I like to work on a Zelda-game...I'd love to work on a Zelda-game, that'd be amazing. How would I change it? I don't really know. I mean, I think I would make it more like Ocarina of Time, because that's the kind of Zelda-game I really, really like. You know, the wonder of exploring that whole world that felt like a cohesive whole...it all felt like it belonged together. So I think that would be something I'd love to do.

    That's quite a difficult question to answer, but if Iwata-san is listening: I'd love to work on Zelda.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: shelverton. on April 09, 2013, 10:19:42 AM

If only Cox's love for "cohesive worlds" would've rubbed off on Mirror of Fate. The castle areas felt anything but connected to each other.

Making "something like Ocarina of Time" is pretty much exactly what Nintendo probably WON'T be doing with Zelda in the future. I think it's safe to say that Dave Cox will never work on a Zelda game. But it's still cute that he has dreams, or something.

Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: X on April 09, 2013, 10:30:09 AM
For cox thinking about touching another beloved franchise this is all i have to say;

Cop Out - NO NO NO NOOO (http://www.youtube.com/watch?v=p89WL6pzA9s#ws)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Maedhros on April 09, 2013, 10:44:27 AM
Lol... Contra, Metroid, Zelda.

Nope. For all of them.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Dark Nemesis on April 09, 2013, 11:27:48 AM
Lol... Contra, Metroid, Zelda.

Nope. For all of them.

But why? Cox has such great imagination........it would be like Disney and star wars.....Samus is not Samus, Link is an alien from another space time.......and Contra.......i just can't describe what he could made with it...........i'll say yes, give him the green light!! 8)
(click to show/hide)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: JR on April 09, 2013, 11:34:43 AM
I'd pass. He'd probably dismiss the series as having a boyish depiction of high fantasy, and try to give it a darker edge this time around. :p
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: DragonSlayr81 on April 09, 2013, 12:48:02 PM
I'd pass. He'd probably dismiss the series as having a boyish depiction of high fantasy, and try to give it a darker edge this time around. :p
LOL, glad I wasn't the only one to think this. He'd probably say something about Nolaning up the LoZ franchise. You thought LoS looked like LotR, wait until you play as a Legolas-esque Link facing off against a Sauron-esque Ganon.

Everything that used to be about coloful/whimsical art styles all have to convert to the dark, gritty look, or be purged from pop culture! Old Mega Man had to die so we could have this:

https://www.youtube.com/watch?v=fKlYyLZKllY (http://www.youtube.com/watch?v=fKlYyLZKllY#ws)

 :rollseyes:
(click to show/hide)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Flame on April 09, 2013, 01:09:09 PM
Why do people keep calling that FPS Megaman "Gritty"! That is NOT gritty. That is actually pretty vibrant still. Besides, with only 6 months of development before it got canned, we only have those videos to look upon what could have been, and from them, and the plot synopsis for the intended trilogy, It's not gritty. It's Mega Man Zero.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: crisis on April 09, 2013, 01:35:03 PM
(http://s1.hubimg.com/u/1664556_f520.jpg)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 09, 2013, 02:01:58 PM
Its not even close to Megaman Zero, the only thing thats almost like in Megaman Zero is the shape of the gun. I will put Mario's clothes in Shadows of the Colossus main character and call it a Mario game. It seems to work lately.

The only thing that resembles Megaman in this video IMO is the armor, even so they changed it drastically to worse. Its like that Bomberman reimagining fiasco.

Now about Cox, he simply says how he will "change something in the game", "I will change it", "I will change that". When he will try to stay true to the core game? He can use his talents to create new enemies and new plots without changing what have been presented in the past, someone really need to put it in his head since it seems that he doesnt understand that.


Also, spoilers:

(click to show/hide)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Kingshango on April 09, 2013, 02:06:51 PM
Zelda is already grimdark enough (seriously that world is all types of messed up if you think about it) we don't need it to become another origins story about Like becoming Ganon after absorbing the demon king Demise and that he's the father of Zelda and her twin brother Sheik.


But tbh, I still hope for one day we get a steampunk Zelda game.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: beingthehero on April 09, 2013, 02:32:07 PM
Yeah that wouldn't be a mess at all. You'd be able to see the dumb plot twist a mile away, for one.

(click to show/hide)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: DragonSlayr81 on April 09, 2013, 02:54:37 PM
Why do people keep calling that FPS Megaman "Gritty"! That is NOT gritty. That is actually pretty vibrant still. Besides, with only 6 months of development before it got canned, we only have those videos to look upon what could have been, and from them, and the plot synopsis for the intended trilogy, It's not gritty. It's Mega Man Zero.
It's poo poo caca pee pee to me. I'm only pissed because they considered this over my P.A.C-Men idea..... :-[

Yeah that wouldn't be a mess at all. You'd be able to see the dumb plot twist a mile away, for one.

(click to show/hide)
Cox's Legend of Zelda: You play as Ganondorf.... and you discover that current Link is your descendant.... and Gandondorf is the FIRST Link!
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Belmontoya on April 09, 2013, 03:04:23 PM
I don't think they were trying to hide the plot twist. It was pretty obvious from the beginning. That doesn't mean that it's not a good story. It's not the route I would have taken, but it's a lot more depth into the story of CV than was there before.

LOS was a great game, it brought in new fans to the series. MOF was a disappointment, but I think that was because they tried to make it too much like SOTN to cater to disgruntled fans of LOS.

All of this Cox bashing should wait until LOS2 is released. If it's as good as LOS was, there's no reason to complain about Mercury Steam. I think the trailer looks incredible.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: crisis on April 09, 2013, 03:15:30 PM
Link is an orphaned youth living in a modernized city similar to New York. The game actually looks like it takes place in our world, Earth. There are many legends of an alternate dimension that ancient humans once inhabited, before the politically-corrupt powers-that-be took control of Earth. He is a typical bad kid, but one day receives a mysterious letter from an unknown source, signed "Z." It tells him to go find the old priest Sahashrala in Europe. Sahashrala tells him that he is of royal lineage, gives him the royal sword that has been used in his family for centuries, and he must collect 4 crystals located in several "mystical" spots of our world (Stone Henge, Easter Island, etc.). But before he can find them, he must first enter the portals to the "Dark World" that are at these spots, so he can truly locate them since they don't exist in our dimension. This "Dark World" resembles Hyrule but a lot more dark & gritty. Link traverses this world finding the crystals, all the while going back & forth to Earth for side missions and transportation. Lots of "reimagined" enemies & characters. During one of these many journeys he finally meets Zelda on Earth, the daughter of a Diplomat bent on controlling the world by opening the portal to both worlds. Once Link collects the crystals, Sahashrala appears & steals them, kidnaps Zelda and flees to Earth. Distraught over his betrayal, Link goes after him & finds him in Trump Tower, where Zelda's father is also located. Sahashrala reveals himself to be a pawn of Zelda's dad, who reveals himself to be a sorceror that's bent on resurrecting the devil Ganon using the crystals to take revenge after Link's ancestor sealed him. He reveals that he raised Zelda to be a sacrifice to Ganon, as the ultimate sign of his loyalty to him. But he also needed the power of the combined crystals to merge the dimensions. The merging of the 2 dimensions will release enough energy to break Ganon's seal. Link is defeated, but in a mystical state, his ancestors revive him using Holy power. A reinvigorated Link takes his sword, now transformed to the Master Sword, and defeats Zelda's dad, much to her sadness. Sahashrala then has a change of heart, since he was unknowingly corrupted by the evil magic, and attempts to stop the crystals from merging the worlds of Earth & Hyrule. The various monsters of Hyrule begin to manifest themselves on Earth. Sahashrala is too late, and discovers that the merger will be complete in 7 days, causing utter chaos. However, Link gets caught in the rift, and is transported to Hyrule at the top of an ancient temple. Now for the plot twist
(click to show/hide)
Link, determined to get back to Earth & set things right, gets on his newly-befriended horse & embarks on a new journey. Roll Credits.

After-Credits Scene:
(click to show/hide)


any & all plotholes will either be ignored or explained in Legend of Zelda 2: Ganon's Awakening
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Flame on April 09, 2013, 03:22:06 PM
Its not even close to Megaman Zero,
The plot? sounds very similar. The idea that you play as X, and then you have to play as Zero to defeat an infinitely powerful X gone mad? That's the original concept plot for Mega man Zero. Zero vs. Mega Man X as the tyrannical ruler of N.A.

 
Quote
The only thing that resembles Megaman in this video IMO is the armor, even so they changed it drastically to worse.
It's not like Mega Men are strangers to different looks. X looks different to Classic Mega Man, (although granted they share a similar theme) Command Mission X looks QUITE different than X series X, and Rock Vollnut/Mega Man Trigger looks VERY different from either of them. They do however, share a theme of being blue.

Oh and let's not forget the Zero series X. Both Cyber X and Copy X look nothing like X series X. And X himself often changes appearance midgame with his Armor upgrades. So the sci fi look is not an issue for me, In fact, they kept a very basic recognizable X helmet. with the red gem, the "mohawk", the "ears", and the pointed helmet brow. The only thing they added to it, is an X shaped visor that forms over his face when he's in combat.

The Gun is also a strange hybrid of Arm cannon and Buster Shot, considering it is a gun, like the Zero series, BUT, it actually does form out of his own arm. He also carries the same default moves. He can dash, shoot normal shots, and shoot charge shots. (although they changed it to a machine gun for the regular shots, and missiles for the charged shot) According to the report, he can do all the things regular X could do.

Quote
Its like that Bomberman reimagining fiasco.
Not really. X series has already always tried to be darker and more mature than the Classic series. It's about a genocidal robot apocalypse army for God's sake. X4 even tried to be edgy by showing reploid blood. Then the Zero series took the darker setting of X, and cranked up to 11, with a full blown apocalyptic war, the killing of nearly half the world's population in both Humans and Reploids, the environment shot to shit, leaving only ONE sole surviving Civilized country, with the rest of the world being a wasteland, a genocidal copy of X who indiscriminately kills his own kind to solve an energy crisis, blood in-gameplay, (japanese version only) and the graphic representation of robot enemies being sliced in half.

Oh and more mass murder by Kraft when he shoots Neo Arcadia with a giant laser beam in an attempt to kill 1 person.

The franchise is no stranger to "dark and gritty". And we know little about what this game would have been like, other than the fact that it seems to keep most of the X series elements intact, (including movesets and basic story ideas) and interjects a little bit of Zero series into it by making a Zero vs. X climax.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Dremn on April 09, 2013, 05:35:08 PM
Cox seems to want to do everything lately.

I guess he's being weened off of Castlevania after LoS2 or he's exploring his options if MS doesn't continue after it.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 09, 2013, 05:51:08 PM
@Flame

Dont try to compare the another games with this, simply because they did them right and this one wrong, add this design to your sigbar and you will see that its the only one that seems off. The only way to this look good is if you put it together with bad boxart Megaman, in fact it resembles a lot Megaman from Megaman 10 cover. This armor reminds me of Conduit to say the truth.

I dont see any real platforming, dash (apart from that dash to grab enemies that I dont consider a real dash like in old games), wall climbing and charged shot in these videos. To me its like one of those jokes that we do here talking about "what if Cox touch this game or what if they make a movie about this game. things.

If they do a good story but the gameplay doesnt stay true to the series it simply fails at being a game and turns into a interactive movie.

Sorry, but its one if not my favorite series of games and I've disliked what this videos showed to me. Even when I played Legends first time I felt it as a Megaman game, but this one is another story.

Im not trying to shove my opinion in anyone, but that is my opinion and Im sharing it here.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Shiroi Koumori on April 09, 2013, 05:57:03 PM
So Cox wants a shot at the Zelda franchise now?
Oh, boy, please stop. IMO, make your own game instead and stop messing around with established franchises.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Maedhros on April 09, 2013, 05:59:44 PM
MOF was a disappointment, but I think that was because they tried to make it too much like SOTN to cater to disgruntled fans of LOS.
Getting real tired of your bullshit son.

Are you guys really discussing about an ALREADY cancelled shitty megaman reboot? Wow guys...
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 09, 2013, 06:05:38 PM
So Cox wants a shot at the Zelda franchise now?
Oh, boy, please stop. IMO, make your own game instead and stop messing around with established franchises.

+1
Thats what I say all the time, this guy is creative, very creative and also wants to be original in his works. So why he doesnt simply does his own games and then almost everyone can be happy? lol


Are you guys really discussing about an ALREADY cancelled shitty megaman reboot? Wow guys...

Yes, since they cancelled almost every new Megaman games. xD
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: TheouAegis on April 09, 2013, 06:52:59 PM
The fact that said cancelled Mega Man game even made it past the drawing board is reason enough to not let a series get re-imagined. And I'm with Lelygax here, all this recent flat-lining the platform genre is getting sickening. Personally, I think a franchise isn't about the stories in the games, it's about the games themselves. The Castlevania and Mega Man franchises are platforming series. Contra as an FPS, sure maybe why the hell not? Did they ever make a Sonic FPS yet? I guess that's Shadow. Huh, there's an idea!
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Mystic Myotis on April 09, 2013, 06:58:17 PM
no no NO, HELL NO!!! (http://www.youtube.com/watch?v=HhTv2kSBMhc#ws)

Edit: Lol, X and I had the same reaction. XD
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Belmontoya on April 09, 2013, 07:07:27 PM
Getting real tired of your bullshit son.

Just speaking my mind. Get used to it kid. I think it's pretty clear that MOF attempted to put some SOTN into the LOS mix. It's fairly unanimous that MOF was off beat. I think it's fair to say that Mercury Steam was trying to play to another developer's strength in that game and not their own. I think that's why the game fell flat.

No need to be rude Maedhros. Sorry, I wasn't aware that I had to agree with you in order to make posts on this forum.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 09, 2013, 07:14:21 PM
Did they ever make a Sonic FPS yet?

Yes, fans did a FPS Sonic, I played it a long time ago, they really did it right.

Sonic Robo Blast 2 - part 1 (http://www.youtube.com/watch?v=y7Y2ojielQs#ws)

They even have a battle mode with multiplayer. FPS camera is optional, but its based on Doom engine so I think you get the picture of how it plays. It reminds me of an very old CV fangame that they did a remake in 3D.

Also thats how you make a Megaman FPS right:

Mega Man 8-bit Deathmatch - Free FPS Game (http://www.youtube.com/watch?v=K_ZYyhrf9y8#)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Neobelmont on April 09, 2013, 09:55:36 PM
I'd pass. He'd probably dismiss the series as having a boyish depiction of high fantasy, and try to give it a darker edge this time around. :p

Was that not suppose to be what twilight princess was trying to do?
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Munchy on April 09, 2013, 10:04:44 PM
I'd support this maybe more than Cox working on Contra or Metroid. Way waaaay more than Contra.

A MercurySteam game under a very strict Nintendo watch could end up pretty interesting.

The plot? sounds very similar. The idea that you play as X, and then you have to play as Zero to defeat an infinitely powerful X gone mad? That's the original concept plot for Mega man Zero. Zero vs. Mega Man X as the tyrannical ruler of N.A.

N.A.... North America?

OH SHIT SON

...Seriously, I'm kinda bummed they didn't work on that one more. I wanted to see the awful, awful things they were thinking of doing to the plot. And the mechanics sounded interesting too.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: e105beta on April 09, 2013, 10:08:41 PM
(http://s1.hubimg.com/u/1664556_f520.jpg)

I got excited when I first heard about this...

I'd support this maybe more than Cox working on Contra or Metroid. Way waaaay more than Contra.

A MercurySteam game under a very strict Nintendo watch could end up pretty interesting.

Yeah, I can't imagine Nintendo giving MercurySteam too much freedom
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Mystic Myotis on April 09, 2013, 10:43:28 PM
Was that not suppose to be what twilight princess was trying to do?

... Why do so many people act like just because it has a more realistic art style (and the art style itself is not very realistic anyway but whatever) that it was some sort of snub to the rest of the series?  Tons of wonky Zelda-esque characters and things were in TP, and the story was just as cheesy and melodramatic as WW.  Or are you going to try and argue that the yetis were even remotely in place in a 'dark fantasy'? Pft.

OoT was dark.  MM was dark. Heck, WW is darker than TP when you take ten seconds to actually think about it. So it comes down to art style, and imo?  OoT/MM (mostly MM) are STILL "darker" than TP in that respect.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: TheouAegis on April 09, 2013, 11:21:32 PM
(http://www.vgcats.com/comics/images/031109.jpg)

I didn't make it much farther after meeting those things for the first time.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Flame on April 09, 2013, 11:24:21 PM


N.A.... North America?

OH SHIT SON

...Seriously, I'm kinda bummed they didn't work on that one more. I wanted to see the awful, awful things they were thinking of doing to the plot. And the mechanics sounded interesting too.
I KNEW someone would go there! XD

Honestly, i don't think the plot would have been far too drastically different from the Original X series. they seemed to be content with carrying things over more or less intact and only building upon what existed, slightly adapting it to their new world.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Mystic Myotis on April 09, 2013, 11:42:31 PM
(click to show/hide)

I didn't make it much farther after meeting those things for the first time.

Lol, those things scared me so much when I was little.  I have terrible eyesight and I didn't have glasses when OoT came out, so they looked pretty much real to me. Once I got glasses and figured out all the ways you can kill them, I was good, but still... gave me nightmares.  :'(
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Neobelmont on April 10, 2013, 12:24:14 AM
... Why do so many people act like just because it has a more realistic art style (and the art style itself is not very realistic anyway but whatever) that it was some sort of snub to the rest of the series?  Tons of wonky Zelda-esque characters and things were in TP, and the story was just as cheesy and melodramatic as WW.  Or are you going to try and argue that the yetis were even remotely in place in a 'dark fantasy'? Pft.

OoT was dark.  MM was dark. Heck, WW is darker than TP when you take ten seconds to actually think about it. So it comes down to art style, and imo?  OoT/MM (mostly MM) are STILL "darker" than TP in that respect.

The only dark Zelda story wise is mm but even then certain things... major is a moonwalker(majora was odd in general), that theif guy,  :P . OOT is not dark at all in my opinion except for the shadow temple.  And it's odd I really cannot remember TP story all that much(it's vague) but wind waker did have some lasting impression on me maybe because it was the first 3d Zelda I beat. But yeah giant flood,, stabing Ganon in the head that did happen right I'm not crazy right? As for wonky characters I cannot deny that, you had those two guys in the lake right with the chickens, and the baby who knows how to do business, but every Zelda has had some type of crazy/loony character like you said besides the first and second.


Quote
  Or are you going to try and argue that the yetis were even remotely in place in a 'dark fantasy'? Pft. 

Did I rub you off in a bad way or something? You did snowboard with them but if you do it right you can fit anything in a  certain setting  :P   
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Abnormal Freak on April 10, 2013, 01:37:26 AM
I know there are some people who'd like a "hardcore" take on the Zelda franchise



but I'd like to see such people die in a fire.





As for the "legitimacy" of Twilight Princess' darkness or whatever...it had more atmosphere than all the previous games and any since except for maybe Majora's Mask, but it had a very unique ambience that just hasn't been replicated, and I think that's what people mean about TP being dark. Just walking through the outerworld at night, I always had this kind of weird, dreamlike feeling, and I wish another game would go back to that.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Mystic Myotis on April 10, 2013, 02:14:06 AM
Did I rub you off in a bad way or something? You did snowboard with them but if you do it right you can fit anything in a  certain setting  :P   

No, I just find it increasingly ridiculous when people say TP is dark or trying to be dark or whatever.  I don't see it as trying to be dark any more than any of the other 3d Zeldas.

As for the "legitimacy" of Twilight Princess' darkness or whatever...it had more atmosphere than all the previous games and any since except for maybe Majora's Mask, but it had a very unique ambience that just hasn't been replicated, and I think that's what people mean about TP being dark. Just walking through the outerworld at night, I always had this kind of weird, dreamlike feeling, and I wish another game would go back to that.

I've talked about this elsewhere, but to me TP's themes revolved greatly around darkness and light, and the art style reflects that.  Everything in Hyrule seems ethereal, glowy; people complain about the bloom in that game but I'd argue that it makes sense in the context of the themes of the game, and to compensate for the glowy-ness which washed out the color, they had to incorporate detail work (so they couldn't make it cel-shaded like WW).  There's a very sharp contrast between the world of light and the world of Twilight visually; in concept art and some early screenshots it's even more obvious what they were going for.  I don't know that they executed it as well as they could have, but the first time I was riding around at night in TP I noticed that Epona's mane was glowing and it made sense to me because she is a being of the world of light. Whether someone likes that style and presentation or not is another matter entirely.
TP is far from my favorite Zelda game but I don't think its presentation/atmosphere was a weakness.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Abnormal Freak on April 10, 2013, 04:19:33 AM
Guess I'd never heard of people complaining about the bloom. I freaging luuuurrrrrve it. Little graphical touches like that really helped to bring me into the world of that game, as did the more ambient music.

Give me bloom and give me colors, heh. Shadows of the Damned was one of the nicest looking games to have come out recently, IMMMMMMMOOOOOOOOOOOOOOOOOOOOOOOOOOO.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Mystic Myotis on April 10, 2013, 04:42:12 AM
Guess I'd never heard of people complaining about the bloom.

You know how WW is being given an HD face-lift?  I've seen people practically throwing tantrums over the fact that there is bloom in them; you'd think that the people working on the remake had raided a hospital and eaten all the babies or something.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Maedhros on April 10, 2013, 04:43:11 AM
Just speaking my mind. Get used to it kid. I think it's pretty clear that MOF attempted to put some SOTN into the LOS mix. It's fairly unanimous that MOF was off beat. I think it's fair to say that Mercury Steam was trying to play to another developer's strength in that game and not their own. I think that's why the game fell flat.

No need to be rude Maedhros. Sorry, I wasn't aware that I had to agree with you in order to make posts on this forum.
The way you talk about SOTN and metroidvanias makes me think you have an agenda against these titles and it's fans.

MoF has the same problem from LoS series, it don't have anything from SOTN, besides a map. It's not even a metroidvania game, exploration is linear and gives 0 real rewards.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Abnormal Freak on April 10, 2013, 04:59:26 AM
You know how WW is being given an HD face-lift?  I've seen people practically throwing tantrums over the fact that there is bloom in them; you'd think that the people working on the remake had raided a hospital and eaten all the babies or something.

Bloom is A-OK by me where that is concerned. I just hope Nintendo sticks with the toony cel-shaded look of the original. The screens I've seen lack that really cool shadowing... Massa Jorge thinks it's due to a weather effect and that the game won't always look that way, and I hope so. Please give me HD cel-shadedness, Nintorndough...
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Belmontoya on April 10, 2013, 07:53:11 AM
The way you talk about SOTN and metroidvanias makes me think you have an agenda against these titles and it's fans.

MoF has the same problem from LoS series, it don't have anything from SOTN, besides a map. It's not even a metroidvania game, exploration is linear and gives 0 real rewards.

I've been sayin all along that I love SOTN and DOS. Hell I even enjoyed LOI. I just feel that too many of these games were made and that the formula got very stale. I think IGA had way too much control over the series for way too long. Never said that I hated all of his games.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: NocturnalMango on April 10, 2013, 08:05:52 AM
I doubt that Nintendo would let a western company that they don't own work on a Zelda game.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: VladCT on April 10, 2013, 07:14:24 PM
I hope I'm not too late here...
(click to show/hide)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 10, 2013, 08:11:40 PM
This art is beautiful, I really like it. How did you found it? +1

Also here you can see how he did this masterpiece:

The Legend of Zelda, Dark. by Darren Geers (http://www.youtube.com/watch?v=0o9-SuOxvwE#ws)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: VladCT on April 10, 2013, 08:15:22 PM
One word: Danbooru.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Abnormal Freak on April 10, 2013, 08:26:13 PM
It's too colorful. Needs more browns and grays.

Link also needs more armor, not that sissy tunic stuff.

Also, Zelda needs massive tits.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: X on April 11, 2013, 10:13:28 AM
I agree that the dark aspect of the image should be more darker but maybe it was done this way on purpose so as to make a much smoother transition. As for Link's tunic, it does get kinda old seeing him wear the exact same thing every game with very little to absolutely no variation in style. But he does have chain mail underneath that tunic so it is classified as armor. In terms of Zelda have a huge set on knockers, the nature of the image itself can't show them due to her arms blocking the view. Veran on the other hand from Oracle of Ages had a lovely pair all to herself.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: DragonSlayr81 on April 11, 2013, 10:58:23 AM
I doubt that Nintendo would let a western company that they don't own work on a Zelda game.
I doubt Nintendo would let KONAMI work on a Zelda game. Remember, Cox is an employee of Konami, not Mercury Steam(even though Mercury Steam is his preferred "muse"). That would basically be three companies coming together to make one game(Nintendo, Konami and Mercury Steam). Just don't see that happening.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Abnormal Freak on April 11, 2013, 10:59:20 AM
I agree that the dark aspect of the image should be more darker but maybe it was done this way on purpose so as to make a much smoother transition. As for Link's tunic, it does get kinda old seeing him wear the exact same thing every game with very little to absolutely no variation in style. But he does have chain mail underneath that tunic so it is classified as armor. In terms of Zelda have a huge set on knockers, the nature of the image itself can't show them due to her arms blocking the view. Veran on the other hand from Oracle of Ages had a lovely pair all to herself.

Can't tell if serious or playing along.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: X on April 11, 2013, 11:05:01 AM
A bit of both  ;)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Flame on April 11, 2013, 12:32:02 PM
Relevant:

(http://img94.imageshack.us/img94/3530/olderlink.jpg)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 11, 2013, 12:53:24 PM
It would be Link from a "Legend of Zelda 2" sequel xD
I've seen some old Link artworks before made by fans, but I dont remembered it until now.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Munchy on April 11, 2013, 05:46:06 PM
It's too colorful. Needs more browns and grays.

Link also needs more armor, not that sissy tunic stuff.

Also, Zelda needs massive tits.

Just throw in the name "Christopher Nolan" somewhere in there and I'm sure any company jump all over that shit!
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: X on April 11, 2013, 05:57:16 PM
Quote
It would be Link from a "Legend of Zelda 2" sequel xD

While that image of old Link does look cool on many levels I have serious doubts that it would work well for a sequel to Zelda 2: Adventures of Link. Mainly the issues lay with the stylization of his outfit, weapon and shield. They are not of the Zelda 2 era or design motif. Both Zelda's 1 & 2 has a very distinct look to them and that's real world medieval coupled with Greco-Roman architecture that has almost no resemblance to the newer Zelda games' Fantasy-fairytale look. Even the Zelda 2 grave stones scream 'Christianity' as does his shield in Zelda 1.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 11, 2013, 06:22:59 PM
I said it because he is old, also its suposed to be a joke lol
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Neobelmont on April 11, 2013, 08:22:34 PM
I doubt Nintendo would let KONAMI work on a Zelda game. Remember, Cox is an employee of Konami, not Mercury Steam(even though Mercury Steam is his preferred "muse"). That would basically be three companies coming together to make one game(Nintendo, Konami and Mercury Steam). Just don't see that happening.

They let Capcom work on four handhelds OOA/OOS , the port of ALTTP, and MC IIRC so why not konami my guess is because their lackluster.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Highwind Dragoon on April 11, 2013, 10:26:20 PM
1. Flagship: http://en.wikipedia.org/wiki/Flagship_(company) (http://en.wikipedia.org/wiki/Flagship_(company)) developed those games, they were funded by capcom and Nintendo, and Miyamoto had a hand in developing those titles as well.

6. There was going to be 6 GBC zelda games (4 oracle games, and remakes of the NES zeldas).  However, they were either scrapped because of time constraints (NES remakes) glitches (the 4th game) or simplifying how the game(s) would connect with each other (3rd game-possibly seeds of courage?)

3. Capcom messed up bad by dissolving flagship, Phantom hourglass and spirit tracks suffered as a result.  >:(
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Neobelmont on April 11, 2013, 10:39:10 PM
1. Flagship: http://en.wikipedia.org/wiki/Flagship_(company) (http://en.wikipedia.org/wiki/Flagship_(company)) developed those games, they were funded by capcom and Nintendo, and Miyamoto had a hand in developing those titles as well.

6. There was going to be 6 GBC zelda games (4 oracle games, and remakes of the NES zeldas).  However, they were either scrapped because of time constraints (NES remakes) glitches (the 4th game) or simplifying how the game(s) would connect with each other (3rd game-possibly seeds of courage?)

3. Capcom messed up bad by dissolving flagship, Phantom hourglass and spirit tracks suffered as a result.  >:(

oracle of secrects was the one I heard of Farore was supposed to be the main but this was cut yet, it makes some sense she is in both deku trees.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Highwind Dragoon on April 11, 2013, 10:48:00 PM
Yeah, but the tentative title for it in NA was mystical seed of courage.  8) :P
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Neobelmont on April 11, 2013, 11:00:26 PM
Yeah, but the tentative title for it in NA was mystical seed of courage.  8) :P


bah whatever  :P

 you are right I swear OOS was the title I heard of or perhaps I got them mixed up it happens  :P

http://nintendo.wikia.com/wiki/Oracle_of_Secrets (http://nintendo.wikia.com/wiki/Oracle_of_Secrets)
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Dengo vlad tepes on April 15, 2013, 03:21:45 PM
this guy just really want to remake this world ...
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Mystic Myotis on April 15, 2013, 06:17:56 PM
this guy just really want to remake this world ...

*Gasp*  It... it can't be...

David Cox is DRACULA?!  :o
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: VladCT on April 15, 2013, 06:25:33 PM
Makes sense, after all he did try to paint LoS's Dracula in a more sympathetic light compared to the Classic/IGA canon.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 15, 2013, 06:29:23 PM
So he drinks a LOT of blood if we consider his weight.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Shiroi Koumori on April 16, 2013, 02:53:41 AM
So he drinks a LOT of blood if we consider his weight.

Ahahaha!
Oh wait... He can also suck spiritual energy aside from blood... All who played the LoS series games would have donated some spiritual energy to Cox. Then he can manipulate people to spread the word that LoS is awesome so he can get spiritual energy from even more people...
OH SHIT!
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Lelygax on April 17, 2013, 09:26:05 AM
This happened here days ago  :rollseyes:
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: Shiroi Koumori on April 17, 2013, 06:58:33 PM
This happened here days ago  :rollseyes:

Yeah and i missed the heat of the action....
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: GuyStarwind on April 18, 2013, 08:58:50 AM
So, rather than start a new topic I'll just say this here. I was talking about CV last night and I said I think 3D CV should copy the 3D Zelda format. I'm pretty much imagining a giant Zelda dungeon with CV themes. Honestly I think it could work. I was just curious what you guys thought?
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: X on April 18, 2013, 10:38:38 AM
Quote
So, rather than start a new topic I'll just say this here. I was talking about CV last night and I said I think 3D CV should copy the 3D Zelda format. I'm pretty much imagining a giant Zelda dungeon with CV themes. Honestly I think it could work. I was just curious what you guys thought?

To my knowledge this has already been done with CV 64/LoD. Both games functions are very similar in the 3D format in terms of play-styles.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: GuyStarwind on April 18, 2013, 10:43:57 AM
i thought that too but word around town is CV64 didn't do very well. I mean I enjoyed but I'm not everyone. I think they should try the format again and since Zelda was/is successful they should copy them.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: X on April 18, 2013, 05:43:08 PM
Quote
i thought that too but word around town is CV64 didn't do very well.

The main enemy of CV 64/LoD was the camera itself. It wasn't properly refined before CV 64 launched. They had an opportunity to fix it in LoD but never really did so. The camera is somewhat better in LoD but it's still a bit wonky.
Title: Re: Castlevania Producer Would Love To Work With Nintendo On Zelda
Post by: GuyStarwind on April 18, 2013, 06:47:30 PM
Well, then lets fix that. I think they were headed in the right direction with the 64 games and I think they could be done very well.