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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Pfil on April 18, 2013, 09:15:35 PM
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MS: "People is not dumb and won't stick just to the little number"
José Luis Márquez, Castlevania's director, speaks his mind about Metacritic and the variety of reviews his game has received.
The 5th edition of iDEAME gave place for fans to meet MercurySteam, where his director, José Luis Márquez, commented some of the most polemic points of the title, facing numerous questions from the users.
One of them was the music, which some users labeled as "generic" when comparing it to some classic Castlevania's music. "I don't care about the music that was present before", said the director, "the music from before didn't fit at all with the game we wanted to make now".
In another plain of things, there was time to talk about the game's reviews, Metacritic and some criticism about Mirror of Fate. José Luis stated that, since the game hit the market, he's been reading many forums, comments and criticism of the specialized press, noting that many players have praised the game and that some reviews have analyzed the game for what it's not, instead of doing it for what it is.
In concrete, he said that Metacritic "is a very unfair system because it's attached to many weaknesses and interests". About Mirror of Fate in concrete, he said that "It's one of the games in Metacritic with the most 7's. In the end, people isn't dumb and won't stick just to the little number. I believe it's one of the games with the most different scores. We didn't think it was going to be so polarized."
There was a chance too to comment the american IGN review. "Reviews like this do special damage because from that point, many will follow the same way". Márquez said that this particular review seemed to say "I don't like this game because it's not what I expected".
"There's people that will skin Mirror of Fate alive just because you didn't make the game they wanted", however, Mirror of Fate's director affirmed that he is very proud of the game he made and of the team that created it.
3DJuegos reviewed in its time CV: LoS: MoF with a score of 9, a valoration of "supreme", highlighting that "Mercury Steam again puts first his own vision and believe in itself with a Castlevania" and that "is all a reference for future adventures on this console".
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Original piece (in spanish): http://www.3djuegos.com/noticia/132903/34/castlevania-lords-of-shadow/mirro-of-fate-3ds/ideame/ (http://www.3djuegos.com/noticia/132903/34/castlevania-lords-of-shadow/mirro-of-fate-3ds/ideame/)
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MS: "People is not dumb and won't stick just to the little number"
José Luis Márquez, Castlevania's director, speaks his mind about Metacritic and the variety of reviews his game has received.
The 5th edition of iDEAME gave place for fans to meet MercurySteam, where his director, José Luis Márquez, commented some of the most polemic points of the title, facing numerous questions from the users.
One of them was the music, which some users labeled as "generic" when comparing it to some classic Castlevania's music. "I don't care about the music that was present before", said the director, "the music from before didn't fit at all with the game we wanted to make now".
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Original piece (in spanish): http://www.3djuegos.com/noticia/132903/34/castlevania-lords-of-shadow/mirro-of-fate-3ds/ideame/ (http://www.3djuegos.com/noticia/132903/34/castlevania-lords-of-shadow/mirro-of-fate-3ds/ideame/)
This does not bode well with me. Excuse my language but I find this statement to be absolute bullsh&t.
If dragon Warrior can be symphonic and stuff like this then what? :
Dragon Quest I - Overture March (Symphonic Version) (http://www.youtube.com/watch?v=o1nZo4srXKU#)
You find a way to make it fit and they know they have the right minds to do it, so why not do this? It baffles me and why not use more classic music that you were "inspired" from there is nothing wrong with it. This is irritating me more than it should.
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Regarding the music, MS is just completely missing the point.
The problem with their soundtrack is not the fact that it does not use the old ones from the previous games, its that it just flat out not as interesting nor unique to a level as the music used to be in a Castlevania game.
You used to be able to play a level and immediately get caught in a catchy tune that sets the stage for your battle and adventure, that tune would stick in your head and you may even hum it at school or to yourself, but with LOS I didn't get that feeling once.
The Soundtrack for the stages not only was reused for some later stages, but it was also pretty forgettable in my honest opinion.
Nothing against the people who like that whole "ambient/LOR music" that goes into LOS, but it just isn't my cup of tea.
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It's pathetic when someone gets criticism and goes "lalala I can't hear you" and accuses it for missing the point instead of properly responding to its points.
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MercurySteam, while talented in their own right, obviously just doesn't "get it." I'm so glad they're done with Castlevania after LoS2. It's time they create their own original IPs and stop re-imagining pre-existing canon/legacies.
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MS and David Cox... their PR skills are non-existent.
One of them was the music, which some users labeled as "generic" when comparing it to some classic Castlevania's music. "I don't care about the music that was present before", said the director, "the music from before didn't fit at all with the game we wanted to make now".
Mr. Márquez, meet ThunderThouin:
Deforestation - Super Castlevania IV 'Forest of Monsters' remix by Thunder Thouin (http://www.youtube.com/watch?v=hVoBQn0oYYo#)
It's not the general style of the music that is the problem. It is the composition. It's uninspired, unmemorable, repetitive, generic, BORING, and that's not even taking into account the music of other Castlevania games. Castlevania has a reputation for the complete opposite when it comes to OSTs, with unique, catchy, varied tracks that inspire a wide range of emotional responses in the listeners.
In another plain of things, there was time to talk about the game's reviews, Metacritic and some criticism about Mirror of Fate. José Luis stated that, since the game hit the market, he's been reading many forums, comments and criticism of the specialized press, noting that many players have praised the game and that some reviews have analyzed the game for what it's not, instead of doing it for what it is.
Ah, using the people who are whining that MoF isn't SotN 2 to avoid valid criticisms others have made. Cute.
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This shows how much arrogance some of their employees have.
One of them was the music, which some users labeled as "generic" when comparing it to some classic Castlevania's music. "I don't care about the music that was present before", said the director, "the music from before didn't fit at all with the game we wanted to make now".
A plenty of other games changes their music style without no one arguing about it.
In another plain of things, there was time to talk about the game's reviews, Metacritic and some criticism about Mirror of Fate. José Luis stated that, since the game hit the market, he's been reading many forums, comments and criticism of the specialized press, noting that many players have praised the game and that some reviews have analyzed the game for what it's not, instead of doing it for what it is.
Thats what happens when its so different and carries the same name.
In concrete, he said that Metacritic "is a very unfair system because it's attached to many weaknesses and interests". About Mirror of Fate in concrete, he said that "It's one of the games in Metacritic with the most 7's. In the end, people isn't dumb and won't stick just to the little number. I believe it's one of the games with the most different scores. We didn't think it was going to be so polarized."
Weakness that people said earlier and your team insists to repeat.
There was a chance too to comment the american IGN review. "Reviews like this do special damage because from that point, many will follow the same way". Márquez said that this particular review seemed to say "I don't like this game because it's not what I expected".
What about trying to not do mistakes, then they dont even will talk bad about your game? If so many people are talking about it I think that this problem really exist.
"There's people that will skin Mirror of Fate alive just because you didn't make the game they wanted", however, Mirror of Fate's director affirmed that he is very proud of the game he made and of the team that created it.
Surely, its about us lol
We are consumers, if you want to sell a game, you musto do a game that we want to buy, we wont will buy everything that you throw at us.
They have a great game and simply refuse to polish it; I cant understand why they are so arrogant about this.
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...their PR skills are non-existent.
Check and mate. Seriously, the line between pride and arrogance is often blurred, but with good PR they could've avoided crossing it.
...You know what, there seem to be quite a few game companies with bad PR nowadays, I wonder why?
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I didn't comment because I wanted to see what others thought about this.
Of course, many of you already know what I think.
This is just another example of MS's arrogance, lack of PR skills, and, yes, as someone said: they go "lalala, I can't hear you...".
My major complain is the music, of course. I would say basically everything Gaawa-Chan said.
But... everything. I liked MoF better than LoS, but still, they just DON'T GET IT.
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One of them was the music, which some users labeled as "generic" when comparing it to some classic Castlevania's music. "I don't care about the music that was present before", said the director, "the music from before didn't fit at all with the game we wanted to make now".
Well if what you wanted to make now was a generic, boring slew of "songs" that lull me to sleep out of sheer lack of creativity in their composition....then congrats! NAILED IT!
And I implore people not to confuse "ambient" for "unexciting". If you want ambiance, you can look no further than Super Castlevania 4. That game did everything right in terms of having a wide variety gothic, deep, melodic pieces that really brought you INTO the role you were playing and the atmosphere you were in. (while also having some more fast-paces baroque pieces to contrast)
Here's a thought that this gentleman simply decided to ignore: Maybe the reason people are getting on his case about his game's music not being like previous Castlevanias, could be because a wide majority of fans ACTUALLY LIKED THE MUSIC OF PREVIOUS GAMES. Maybe instead of stomping your foot down and refusing to budge from what YOU think should be in the game, maybe you should actually think about the fact you're MARKETING THIS TO OTHER PEOPLE THAT ARE NOT YOURSELF and that they might want something different. It's called knowing your customer....and this guy dropped the ball.
Also, in before Steampunk goes all national pride and worship's this guy for his "courage".
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There's pride and then there's arrogance.
And this is arrogance on Mercurysteams part.
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It's pathetic when someone gets criticism and goes "lalala I can't hear you" and accuses it for missing the point instead of properly responding to its points.
Maybe they'll hear it now knowing that Mirror of Fate is one of the worst selling games in franchise history, only selling 30k in its launch month according to some sources. ):
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But then won't they blame us instead? :P
Or maybe Konami will pull the plug on Castlevania completely instead, seeing as it's not selling like MGS. I dunno.
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They might even pull the plug on 2D Castlevania's altogether and focus solely on 3D Castlevania's and possibly extend the Lords of Shadow series with or without Mercurysteam.
But Konami wouldn't do something THAT foolish right? They gotta know that shit wont fly with long time fans right?
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But Konami wouldn't do something THAT foolish right? They gotta know that shit wont fly with long time fans right?
They did hand the series off to them in the first place, remember?
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MS knows by now that MoF is the worst selling game and worst reviewed game of the entire series (not counting Judgment).
But it seems they don't care and continue with their speech of "I don't care if fans wanted something else, I'm proud of my game".
I want to make clear that I don't hate this game, I liked some few things. I consider it better than LoS and some steps in the right direction. But that arrogance and lack of care about the fanbase is irritating.
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Makes me wondering how DmC is doing in the sales department.
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From what I've gathered so far, it's receiveng pretty good reviews and fans seem to be happy with it.
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Arrogant fools.
I just want for this to end, really, sadly I'm more burned by their attitude than by their games, but I can't stand these cocky remarks anymore.
You are not Miyamoto, Cox, you know what Miyamoto has that wou never will? Humility.
And you are not Naughty Dog, MercurySteam, you were lucky that CV has a nice base gameplay that someone with a forhead 3 inches long (except IGA, it seems) will know how to make it work in 3D in the 21th century, but once you can stand on your own feet, and you get to know that YOU ARE NOT MAKING GAMES FOR YOURSELVES, you'll start going up.
And having an audicence that like you is the first step, the one that you are failing so hard.
Makes me wondering how DmC is doing in the sales department.
Terribad. 1.1M copies as of right now.
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How is that all of us are not pleased with how things are turning out even the ones that like LoS
I want to make clear that I don't hate this game, I liked some few things. I consider it better than LoS and some steps in the right direction. But that arrogance and lack of care about the fanbase is irritating.
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That makes one of us. I recall that you made a thread one time about MoF I think we both had good points but to me MoF lacks just too much.
To present themselves in this ways is.... Wake up for petes sake Come on. I do not want something bad to happen to MS but kind of like Ahasverus said their attitude, their presentation of themselves... Two years ago I would given a benefit of a doubt but.... This is ... No if your head is that thick, your eyes so blind to the truth then there is nothing left to be said.
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"I don't care about the music that was present before", said the director, "the music from before didn't fit at all with the game we wanted to make now".
Statement like these always make me think MS have little to no interest at all in the Castlevania series, but just want to mold it into something of their own liking.
I was thinking about it the other day, and how the Lords of Shadow series came about is similar to when you play a game from a franchise that you like, and you create your own idea for a new entry in that series. When you're thinking of what elements to put in the game I noticed from my own experience that you tend to put things in that appeal to you without considering if those elements would actually be appropriate for that specific series.
So, the Lords of Shadow games are like a fan idea run out of control. No wonder the developers get so upset when you criticize their game since you're basically telling them they have bad taste.
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"I don't care about the music that was present before", said the director.
What a rascal. Exiting the room with his middle finger raised.
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Mercury Steam needs 16-bit boobies too!
Rings of Power - Easter Egg (http://www.youtube.com/watch?v=7P8M264e5Vc#)
That was the first time I ever heard of Naughty Dog. One of my first experiences with GameFAQs too. :-[
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Great, it seems that no matter what, MS wont get the point of the fans.
"I don't care about the music that was present before", said the director.
This is blasphemy. I am not against music changes, but only when they are fit for the game and not out of place. Many games have their music change from when the have started, but the new music, is always fitting with the game that comes out, good examples are Mario, Sonic and Metroid.
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Perfect MS, you guys just dug yourselves an even bigger hole in the ground.
And that arrogance, wow just wow.
Whenever I play a CV game at least a tune (most of the time almost the entire soundtrack) would get stuck in my head since they are that catchy. Now, what do I remember from MoF... stupid QTEs.
Great, it seems that no matter what, MS wont get the point of the fans.
Precisely.
MS get done with LoS2, then devote yourselves in making your own game.
IF Konami pulls the plug on 2d vanias, I know who is to blame.
Oh and MS, it is always a numbers game in this world. It is easier to let people know what to expect when things get quantified. Yes, sometimes the numbers are biased, but, if most of the reviews say your game is not that good, I don't think there is a bias bandwagon going on, right? Why not shut up and learn from your mistakes instead of trying to defend them?
Listen to us, the consumers.
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Terribad. 1.1M copies as of right now.
Haha, ouch. I wonder if they've started regretting changing Dante into some sloppy dope, and insulting the fans (including the GDC brokeback mountain image).
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Finally, David Coxcable gets exactly what he deserves! I hope it serves this soulless asshole right. (Yes I read the entire thread)
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Off topic, for those who feel nostalgia.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimageshack.us%2Fa%2Fimg40%2F685%2Fcastlevaniaballadofsoul.jpg&hash=b12a2b0634b61e0a92f3d59a3be65904c6fd75f5)
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Also:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg24.imageshack.us%2Fimg24%2F3570%2Fmercuryk.png&hash=60dfa50f0a3950ab4cc0dfdbf56ecd42b37a909d)
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You find a way to make it fit and they know they have the right minds to do it, so why not do this? It baffles me and why not use more classic music that you were "inspired" from there is nothing wrong with it. This is irritating me more than it should.
It's the arrogant upstart mentality you see a lot nowadays. People who are "To HELL with everything before, we are claiming THIS for ourselves, changing it according to OUR views, and if you don't like it, SCREW YOU! You're age is DEAD, FORGET everything you knew about it, it's OUR time now!!".
I do agree, though, you can have the best of both worlds. From what I've seen a LOT with the industry, the practicing of stark contrasts seems to be the norm. It's probably more easiler and less risky. But yeah, wasn't SCV4 a PERFECT example of both ambient, mood-filling songs as well as ultra catchy melody drivin' songs? It CAN work. I just think people are so filled with BS, it comes shooting out of their mouth every time they open it.
It's pathetic when someone gets criticism and goes "lalala I can't hear you" and accuses it for missing the point instead of properly responding to its points.
Another facet to the "arrogant upstart mentality".
Statement like these always make me think MS have little to no interest at all in the Castlevania series, but just want to mold it into something of their own liking.
I was thinking about it the other day, and how the Lords of Shadow series came about is similar to when you play a game from a franchise that you like, and you create your own idea for a new entry in that series. When you're thinking of what elements to put in the game I noticed from my own experience that you tend to put things in that appeal to you without considering if those elements would actually be appropriate for that specific series.
So, the Lords of Shadow games are like a fan idea run out of control. No wonder the developers get so upset when you criticize their game since you're basically telling them they have bad taste.
That's sadly a lot of what you see with many reboots in general. The bit about the dude not liking the music reminds me of Sam Bayer knocking the original Nightmare on Elm Street series, praising that his more realistic reboot was going to be a definitive part of the franchise, and actually aim for stuff like a serious mood and character development.
Haha, ouch. I wonder if they've started regretting changing Dante into some sloppy dope, and insulting the fans (including the GDC brokeback mountain image).
Didnt' Capcom recently announce that they are pulling back and are stopping the whole "outsourcingi to other stuios" thing(and some projects that were being worked on by other studios were being canceled)? LOL! Guess we won't be seeing a nother NT+Capcom DMC...
Great, it seems that no matter what, MS wont get the point of the fans.
This is blasphemy. I am not against music changes, but only when they are fit for the game and not out of place. Many games have their music change from when the have started, but the new music, is always fitting with the game that comes out, good examples are Mario, Sonic and Metroid.
Sonic I'm torn over. Though, that's more because I always seen the series evolving more towards an electronic/synth/house-fusion with jazz(thought with overall general diversity seen in the original games, banking on multi-cultural and multi-genre styles) than I did, well, rock. IMO, it's not even good rock. Though I did like, overall, the melodies of the songs in both Sonic 4 games, even though the synthing was terribad.
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It's the arrogant upstart mentality you see a lot nowadays.
Add the Corporate Culture you see now to this and you already have the perfect recipe for the death of an industry...or at least some companies. I wonder how Nintendo's doing?
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Even if big companies went out of business, gaming industry won't really ever collapse. It would just change.
Back in my neck of the woods, I'm actually hoping for the opposite. As in, I wish at least one company would keep itself after its big break. But usually a bigger company buys them and/or their IP. And I don't mean companies that make minigames or social media games. They make money and that's cool, but it's not what I'm talking about.
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Even if big companies went out of business, gaming industry won't really ever collapse. It would just change.
Back in my neck of the woods, I'm actually hoping for the opposite. As in, I wish at least one company would keep itself after its big break. But usually a bigger company buys them and/or their IP. And I don't mean companies that make minigames or social media games. They make money and that's cool, but it's not what I'm talking about.
I wouldn't want ANY of these companies to collapse. I'd rather have them come to a sudden epiphany regarding their situations and the means to change it. A lot of these companies gave use such great franchises in the past, so they ARE capable, when their heart is in the right place, of doing GREAT things. They just got to reconnect to that adventurous spirit. It might be wishful thinking, and these companies might be too far gone with a case of the serious stubborns, but I still hope for the best. I think it really is a case of the whole "blinded by their own hubris". They hit big with "something", and makes them think they can do no wrong. And even after failure, they still continue to think they are doing more right than they are wrong, and every chance at turning the situation around(a crossroads where they can either choose the RIGHT path or WRONG path), they continue to dig their holes deeper. It's kinda like I mentioned in another thread, the whole drug addict mentality. They are chasing the dragon.
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I wouldn't want ANY of these companies to collapse. I'd rather have them come to a sudden epiphany regarding their situations and the means to change it. A lot of these companies gave use such great franchises in the past, so they ARE capable, when their heart is in the right place, of doing GREAT things. They just got to reconnect to that adventurous spirit. It might be wishful thinking, and these companies might be too far gone with a case of the serious stubborns, but I still hope for the best. I think it really is a case of the whole "blinded by their own hubris". They hit big with "something", and makes them think they can do no wrong. And even after failure, they still continue to think they are doing more right than they are wrong, and every chance at turning the situation around(a crossroads where they can either choose the RIGHT path or WRONG path), they continue to dig their holes deeper. It's kinda like I mentioned in another thread, the whole drug addict mentality. They are chasing the dragon.
If they want to chase a dragon so be it, but like many knights in the stories they will fall till that one knight comes and defeats it. But even then will some "knights" change their ways afterwards?
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I think we all saw this coming when Cox made his comments about Castlevania during the production phase of the first LoS game. All I can say is that 'the writing was on the wall.'
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I think it all depends on the knight's armor. Take Arthur from Ghosts n Goblins for instance; one hit from the weakest of enemies & the armor immediately collapses. Armor made of durable metal should be able to withstand at least a couple of attacks, so this is very odd. If you use that same armor against the dragon then you're pretty much committing suicide. I think you first have to re-evaluate the situation by perhaps carrying a shield with you, and paying the extra gold to afford a better blacksmith to create a stronger armor. But you also must take into account any magical abilities the dragon might possess. The armor will have to no doubt be enchanted to deflect the altering magic and maybe turn it into mana. Dragons have minimal intelligence so it all depends on the knight, however he must not underestimate the dragon because the dragon could be centuries old which equates to a long battle history. Dragons don't need to be einsteins to kill a knight. It's mostly brute force. But if the knight comes prepared with enchanted armor, shield and mighty sword, perhaps even a trinket of good luck from his beloved or fallen comrade, then the knight indeed has a chance in slaying the dragon and freeing the countryside of the dragon's oppressing evil. That's just my 2 cents on the matter.
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I think it all depends on the knight's armor. Take Arthur from Ghosts n Goblins for instance; one hit from the weakest of enemies & the armor immediately collapses. Armor made of durable metal should be able to withstand at least a couple of attacks, so this is very odd. If you use that same armor against the dragon then you're pretty much committing suicide. I think you first have to re-evaluate the situation by perhaps carrying a shield with you, and paying the extra gold to afford a better blacksmith to create a stronger armor. But you also must take into account any magical abilities the dragon might possess. The armor will have to no doubt be enchanted to deflect the altering magic and maybe turn it into mana. Dragons have minimal intelligence so it all depends on the knight, however he must not underestimate the dragon because the dragon could be centuries old which equates to a long battle history. Dragons don't need to be einsteins to kill a knight. It's mostly brute force. But if the knight comes prepared with enchanted armor, shield and mighty sword, perhaps even a trinket of good luck from his beloved or fallen comrade, then the knight indeed has a chance in slaying the dragon and freeing the countryside of the dragon's oppressing evil. That's just my 2 cents on the matter.
Yet what are the chances of most of these knights doing this? Their pride and ego blind them thus killing themselves in the end.
But I will say Sir Atlus, Sir Nintendo, and even Sir monolith (soft) are shining examples of knights that are dragon slayers.
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Terribad. 1.1M copies as of right now.
It's really sad that a game can sell this much and still be considered a failure. Companies really need to think about aligning expectations with reality and start budgeting properly.
But I digress.
Well, like anyone else, Jose is entitled to his opinions. But all of these statements smack of arrogance and lack of a critical eye. And sure, you're going to be upset when people crap on your creative baby... but 7s really aren't a bad score. I'm reminded of Cliffy B's "Hate out of 10" remarks. I'm sure he'll come back to it being away for a few months and see that some things could have been done better. I find evidence for that in some parts of MoF.
As for the music, again, it's his game and he's entitled to his opinion but... well, it's kind of sad and kind of telling that he feels that way. I personally thought some of the music was a better fit for a Castlevania this time around. But there's still not enough of it and Araujo needs learn to stop worrying and love the melody.
Granted, I really enjoyed MoF for what it was. But if you want to improve, you've got to be willing to look at your mistakes.
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Araujo needs learn to stop worrying and love the melody.
From what I've heard from his previous works, he just love to do always this. Listen to some movies' soundtracks by him and you'll see the same basic structure and composition characteristics. Anyway, it's one more game and then we'll have to see (struggle with again?) another composer.
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Though I did like, overall, the melodies of the songs in both Sonic 4 games, even though the synthing was terribad.
I liked the music from both Sonic 4 games, especially Sylvania Acts from Episode II.
PS: Sorry for the double post, I don't know how to quote from 2 different pages.
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... W-wait, is that the same Pfil as in Bondage Fairies?!
Man, I'm slipping...
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... W-wait, is that the same Pfil as in Bondage Fairies?!
Man, I'm slipping...
The one and only! :-*
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Sonic series has good music, overall. Pretty consistent through all the eras.
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Sonic series has good music, overall. Pretty consistent through all the eras.
I really dislike the buttrock stuff they've been incorporating into the series since Adventure. Some songs are good(non-rock ones, of course), but others I just find blah. Anything pre-Crush 40's involvement was fine.
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I liked the 4 Genesis games' soundtracks, a part of Generations soundtrack and both Episodes of Sonic 4. So, 7 soundtracks of Sonic that I really liked (though one of them (Generations) consists only of remixes).
There's been some Sonic games with music I don't care about because it inspires me nothing.
And there's been some others that I didn't really like (some 3D games especially).
But it's all about personal tastes.
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... W-wait, is that the same Pfil as in Bondage Fairies?!
Man, I'm slipping...
And i thought, that i was the only one looking/reading things like that............... :P
PS: Sorry for the double post, I don't know how to quote from 2 different pages.
While you writing your respond/message next to the spoiler tag button on the left is a insert quote button. press it and then copy the text you want to quote and insert it there, like i did right now with you.
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Thanks! :)
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I read things like that too, I will check that one now.
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So, if people aren't "dumb" and are actually capable of looking beyond mediocre scores on Metacritic, then why isn't MoF selling? I think MS should think about that for a while.
It's interesting to see how far behind the video game industry is when it comes to PR and marketing. They just don't have a clue. They're stuck in a time when companies were talking above its audience heads rather than listening carefully to what it has to say.
I wonder what will happen to the Castlevania series after this. The series is kind of... cursed! I imagine a lot of game studios wouldn't go near this franchise now, because they're gonna look at Mercury Steam and realize that things can go horribly wrong if you don't do your homework. At least when you're dealing with a franchise that has so much history. And Mercury Steam thought it was a good idea to ignore all of it, which worked for one game and then the second one bombed. I predict LoS2 to be a MASSIVE flop, possibly putting Mercury Steam out of business.
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Well, Hideo Kojima could trot out, put his face on the thing and plaster KOJIMA PRODUCTIONS all over it like what they did with LoS1 to make people think he was the one behind it again. Guaranteed sales right there.
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So, if people aren't "dumb" and are actually capable of looking beyond mediocre scores on Metacritic, then why isn't MoF selling? I think MS should think about that for a while.
It's interesting to see how far behind the video game industry is when it comes to PR and marketing. They just don't have a clue. They're stuck in a time when companies were talking above its audience heads rather than listening carefully to what it has to say.
I wonder what will happen to the Castlevania series after this. The series is kind of... cursed! I imagine a lot of game studios wouldn't go near this franchise now, because they're gonna look at Mercury Steam and realize that things can go horribly wrong if you don't do your homework. At least when you're dealing with a franchise that has so much history. And Mercury Steam thought it was a good idea to ignore all of it, which worked for one game and then the second one bombed. I predict LoS2 to be a MASSIVE flop, possibly putting Mercury Steam out of business.
Either that, or a WORSER case scenario, Konami pulls funding, LoS2 is scrapped and MS still go under(this actually has happened quite a lot with various studios this generation). Cox would still be fine, though. Maybe not as influential, unless that whole side of Konami(Europe) goes under(though that's doubtful).
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Well, Hideo Kojima could trot out, put his face on the thing and plaster KOJIMA PRODUCTIONS all over it like what they did with LoS1 to make people think he was the one behind it again. Guaranteed sales right there.
If that works my faith in humans' inteligence will greatly drop. This happened one time because they thought that it would be like a classicvania in almost all aspects (atleast me and almost everyone that I know expected that) and then who buyed enjoyed it as a game, some other people enjoyed it as CV and the rest hated it. Now we KNOW what to expect, so only people that liked this style will buy it. Even if they put a Kojima Productions logo in it or Santa Claus Corp. :P
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Yes, you can't fool people twice with the same trick.
And if no other company wants to come near Castlevania, then that's the perfect scenario for Konami to step in and bring it back home.
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Yes. Unless they decide to pull the plug on the entire franchise (worst case scenario).
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Yes. Unless they decide to pull the plug on the entire franchise (worst case scenario).
Unlikely (if by pulling the plug you mean never doing anything with the IP ever again). The series might go into deep sleep, but I don't think a definite stop to the series is realistic. I mean, it's not like they have to; when the series is on hold, does it cause any expenses? I suppose an indefinite hold would be even worse than dying. But if it's a choice between limbo, ending or selling, I hope it's the third option.
Then again, how often does that happen? I mean a Japanese company selling its game franchise? Not very often, I'd guess. Sure, they've been outsourcing to the west, but selling the rights..?
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I am glad I never bought these arrogant asshole's games and never will. Time for Konami to hand the series off to a new dev.
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It'll be interesting to see how well LOS2 does sales wise now without the Kojima name behind it. And while MoF never stood a chance (coming off of a trilogy of critically acclaimed games on the DS so the bar was set significantly high), LOS2 has nothing to fall back on but it's gameplay, rather than who's co producing it.
And if Mercurysteam manages to screw up a game that lets you play as Dracula in (two) open world environments then may god have mercy upon them.
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And people very often stick to the little numbers.
If Roger Ebert gave a movie a 2 out of 10, would you go see it?
If Gene Siskel gave it a thumbs down and Ebert gave it a thumbs down too, would you go see it?
If your Baptist pastor said a movie was the work of the devil and should be boycotted, would you boycott it?
If the Pope said a game was a bane on mankind and should be boycotted, would you boycott it?
If the Catholic Youth Organization refused to attend any baseball games because a team's manager was having an affair, would you penalize that manager?
No, people aren't dumb, they're just mindless most of the time.
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Even without Kojima's name officially on the box, the first has that association and it will be enough to carry the second a decent distance. The first game sold very well, and if the established fanbase is still that large, it'll do well for a second round.
MoF had a lot of other factors working against it, so it's not really reflective of how LoS2 will do.
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I'm looking forward to LoS2 and I hope it turns out awesome. I wonder when they're gonna announce a release date?
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I feel what the guy said about the music is MS's entire viewpoint on the series. I can tell by seeing how much they butcher it, disrespect it, and disrespect the people who loved Castlevania before they came on board. I don't care what they say about using Castlevania IV as their bible. That was a lie. A mere marketing ploy to get people who were jaded by same-ish metroidvanias instantly interested and on their side. They are either ignorant about Castlevania, or just don't care about it... or both.
I've been saying for years that what they're doing is a complete travesty, and I think they prove that the longer they're around and the more they open their mouths.
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-1 again? Oooookaaayy...
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-1 again? Oooookaaayy...
Yeah it happens +1 to ya cheers because
I'm looking forward to LoS2 and I hope it turns out awesome. I wonder when they're gonna announce a release date?
Yeah but this little article has bugged me, way to treat fans huh? I'm in way to deep to get out now also has anyone noticed how skycaptain steampunk is absent from all of this I thought he would be all over this even with making peace. :P ;)
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Thanks, I just dont get why they do that, so I stopped asking...
Well, he made peace and then posted in a fangame thread saying... some "incorrect" words and said that its just a joke. Then Bloodreign said that would give a warning to him, but in the same post he said "whatever, its a ban for you" or something like that lol
So I assume that he doesnt appeared anymore because his ban didnt expired yet.
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Well, he made peace and then posted in a fangame thread saying... some "incorrect" words and said that its just a joke. Then Bloodreign said that would give a warning to him, but in the same post he said "whatever, its a ban for you" or something like that lol
So I assume that he doesnt appeared anymore because his ban didnt expired yet.
oh...
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Quite frankly, I sort of wished Kojima wasn't part of it. I don't really like him. I don't hate him by any means. I loved the first MGS. And Revengenace looks cool. But eh, I think his stuff is a bit saturated with nonsensical plots.
As for LoD. It was alright. Some of it was pretty good. Lots of it didn't fit my image of CV. But There were also a lot of stuff I just plainly didn't like.
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Kojima's involvement was the marketing ploy. The extent of his involvement was giving it BACK the CV name it had lost so as to not upstage Judgement, and advising MS on Gabriel's character design. That's... really about it.
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I wonder if they'll make Castlevania: Hammer Time with Kojima at the reins. It'd be a Castlevania x Metal Gear cross-over! Everyone always wondered how Hammer got around in the castle; now they can find out by being him!
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"But eh, I think his stuff is a bit saturated with nonsensical plots."
I wanna facepalm you so hard... He's one of those few Japanese Developers who are actually well aware of Western Culture and has done great work using History and made up his own Sci-Fi story from there and was the Pioneer of the Stealth Genre.
But yes, Kojima only suggested to create an original Belmont since it was a seperate IP, that's all. That is unless you wanted Assassin's Creed's Proto-Gabriel Simon Belmont become "EU SUNT DRACUL", be my guest. The fact they flawed on their first game, MercurySteam at least made Simon more inspired from the OT as "Fresh but familiar" for MoF. Thank Kojima for changing their mind for that. MercurySteam only made a little improvement since the first game. I do like LoS and MoF despite their flaws, but this comment from the producer is utter garbage.
"LoS is a love letter to Castlevania" - Dave Cox
MY ASS! I liked Oscar's Music but since the first time LoS became CV LoS, Cox repeatedly said new tracks and old. Well, LoS actually had a few and of course, some were just borrowed to make newer tracks and MoF lacked that, but at least the music was an improvement. I never paid much attention to Classic Tracks since Yamane-San herself didn't remix old tracks in her games, but at least she "RESPECTED" the series she worked for. If you compare RoB and LoI, they have different atmosphere and they didn't play the same style of music either, but they signified the series for it's music even there.
LoS had a good potential for what they had, but even though they wanted to try their own thing, their own perspective of the series but didn't do well enough to please me as a fan, you know what? I can accept that, mistakes happen and I can be rational. But after reading this letter... Mercurysteam, go f*** yourself.
I'll still by LoS2 though, it looks sick or at least it seems for now...
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I really don't care about Kojima games.
It's my personal taste. Both MSX Metal Gear games are entertaining, MGS bored me and that's all I played, but it's not the kind of thing I like.
But I wouldn't blame Kojima for anything that went wrong with MS games.
I believe his name was just a marketing strategy.
@Lelygax: +2 for you, fixed! :)
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I wonder if they'll make Castlevania: Hammer Time with Kojima at the reins. It'd be a Castlevania x Metal Gear cross-over! Everyone always wondered how Hammer got around in the castle; now they can find out by being him!
Oh sure sure I'm interested in that too.
The Ricordanza novel I'm currently translating has some parts focusing on Hammer on how he defeats monsters to get items. They can get ideas from there and improve it in game. I would just give a warning that Hammer is not stealthy in the novel.
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If you compare RoB and LoI, they have different atmosphere and they didn't play the same style of music either, but they signified the series for it's music even there.
Well, Yamane has said on a interview, that she chose that style of music for LoI, because the time it was taking place, didn't have electric guitars or some other music organs, that's why we've got what we've got. I like most of her work, because most of the tracks she mades, they fit with the place they are playing, putting you on the mood and place, that you are playing.
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I like most of her work, because most of the tracks she mades, they fit with the place they are playing, putting you on the mood and place, that you are playing.
Yamane always adjusts her tracks depending on the visuals and enemies/characters found in the area of the game. She even plays the in-progress game just to get the mood of the bgm right.
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Among other things, I hope LoS2 won't soil the concept of playing as Dracula. Or use it all up.
Really is a pity Konami themselves didn't use the concept years ago. There was Soma, but he wasn't quite what I want. That was teasing with the idea, not really the Dark Lord game. What I want is for Dracula to have a final duel with someone like Galamoth. And not in a "I wanna be free of immortality" - kind of way. I mean acting like the magnificent bastard he is. Personality-wise, I enjoyed the Dracula gameplay of Judgment. He just didn't give a crap about anything and was arrogant. And that is the Dracula I know and love. The one I want to play as.
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Quite frankly, I sort of wished Kojima wasn't part of it. I don't really like him. I don't hate him by any means. I loved the first MGS. And Revengenace looks cool. But eh, I think his stuff is a bit saturated with nonsensical plots.
Ditto. I used to be a fan, but not really anymore. I still respect his accomplishments, his ability to create hype and his ability to create original characters. I can also understand why he is such a golden boy for Sony and Konami. His games (well, mainly MGS) boost whatever device they're peddling and he brings in the money. But as far as his writing and overall game design goes..I think he has gone to Prince Land.
I wish he or any other big name will stay away from CV. Not just because they might throw in more references to their own games, but also because I feel it cheapens Castlevania. I don't think this series needs a piggyback ride from anyone. Any capable producer and team will suffice.
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"But eh, I think his stuff is a bit saturated with nonsensical plots."
I wanna facepalm you so hard... He's one of those few Japanese Developers who are actually well aware of Western Culture and has done great work using History and made up his own Sci-Fi story from there and was the Pioneer of the Stealth Genre.
Why does that matter, if the story ends up being nonsensical. Don't tell me you thought an arm controlling a person makes perfect sense. If you do, face palm yourself. HARD.
And great, pioneered the stealth genre. CV isn't a stealth game, so who gives a shit? I'm not saying he can't branch out, because Revengence looks great. But points you are pulling out are not even related.
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Why does that matter, if the story ends up being nonsensical. Don't tell me you thought an arm controlling a person makes perfect sense. If you do, face palm yourself. HARD.
And great, pioneered the stealth genre. CV isn't a stealth game, so who gives a shit? I'm not saying he can't branch out, because Revengence looks great. But points you are pulling out are not even related.
It does if its shown before that paranormal things can happen in this world. They did it since Psycho Mantis appearance. Now if they didnt showed that before, then I would admit it doesnt make sense.
@Pfil: Thanks :)
What I want is for Dracula to have a final duel with someone like Galamoth.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20090206164919%2Fcastlevania%2Fimages%2Fc%2Fc0%2FKidracula-11.png&hash=5a344623efca975943883227616c984147b663d6)
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Well, Yamane has said on a interview, that she chose that style of music for LoI, because the time it was taking place, didn't have electric guitars or some other music organs, that's why we've got what we've got. I like most of her work, because most of the tracks she mades, they fit with the place they are playing, putting you on the mood and place, that you are playing.
However, LoI has a lot of beats - even techno. So while I get what she's saying, it's a pretty strange explanation. I sometimes feel that the IGA team (Iga, Ayami, Michiru) was overthinking things. And yet they contradict themselves over and over. Good thing I loved their games most of the times :D
Edit: As for Rondo, it's the classic Castlevania soundtrack that, IMO, is the most different one. It has a few tracks that are pretty far away from what I would call "classic Castlevania music". It seems a bit more FUNKY and jazzy, I guess. But maybe it's just me.
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However, LoI has a lot of beats - even techno. So while I get what she's saying, it's a pretty strange explanation. I sometimes feel that the IGA team (Iga, Ayami, Michiru) was overthinking things. And yet they contradict themselves over and over. Good thing I loved their games most of the times :D
Which is the one of the best music on the OST.
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(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages1.wikia.nocookie.net%2F__cb20090206164919%2Fcastlevania%2Fimages%2Fc%2Fc0%2FKidracula-11.png&hash=5a344623efca975943883227616c984147b663d6)
Yup, time for a rematch.
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Which is the one of the best music on the OST.
I agree, but if Yamane didn't want electric guitars because it would be "historically inaccurate", I find techno a bit difficult to swallow. Great music though.
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Rondo music is a little different to the rest of the CV games that were available at the time when Rondo was released. But the atmosphere it creates is unique, and works perfectly with the game.
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Castlevania Resurrection in LoI was remix of Black Banquet and Dracula's Castle from SotN and it used guitars. Like I said, most Japanese developers don't try pull of history accurate representation of the European setting. So they don't hesitate adding modern aspiring music. LoS in the other hand... Try playing LoI and CoD tracks and find yourself turning of the music or the game in the next 30 seconds.
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So, the "little numbers" that people will stick to....including Konami?
The sales numbers:
http://www.vgchartz.com/gamedb/?name=castlevania (http://www.vgchartz.com/gamedb/?name=castlevania)
http://www.vgchartz.com/game/71414/castlevania-lords-of-shadow-mirror-of-fate/Global/ (http://www.vgchartz.com/game/71414/castlevania-lords-of-shadow-mirror-of-fate/Global/)
When in only Week #6 of your game being out, you only sell not even 2,500 copies GLOBALLY......and the grand total of your game selling in your own region, thus far has only been a little over 15,000.
But hey, I'm sure that's a number Mr. Márquez and Dave Cox can be proud of, right?
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This list really surprises me, I never knew the numbers, and from what I could extract from MS and LoS fans staff talking, I always thought that LoS was the best selling Castlevania ever.
But it appears it's one of the worst selling home console games, positioning a little better than Curse of Darkness only, and in the whole, it fared better than some portable ones, but that's pretty common from what I know.
So we have one of the worst selling home console games, and the worst selling portable game, and (in my oppinion) the worst console and worst portable game. And so, so much that makes Castlevania was forgotten and ignored, supposedly (according to Konami, MS, and so on...) to make better sales and "better games that suit the modern industry", but these are the results?
I just don't understand.
Until now, I thought everything was for the money, and though I was sad as a fan, I could see Konami's greedy executives PoV, but now it just doesn't make sense.
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This list really surprises me, I never knew the numbers, and from what I could extract from MS and LoS fans staff talking, I always thought that LoS was the best selling Castlevania ever.
But it appears it's one of the worst selling home console games, positioning a little better than Curse of Darkness only, and in the whole, it fared better than some portable ones, but that's pretty common from what I know.
So we have one of the worst selling home console games, and the worst selling portable game, and (in my oppinion) the worst console and worst portable game. And so, so much that makes Castlevania was forgotten and ignored, supposedly (according to Konami, MS, and so on...) to make better sales and "better games that suit the modern industry", but these are the results?
I just don't understand.
Until now, I thought everything was for the money, and though I was sad as a fan, I could see Konami's greedy executives PoV, but now it just doesn't make sense.
Last time I checked Los combined ps3/360 makes it the best selling castlevania game IIRC. It did sell over 1 mill
Also why there is no place else for this kind of stuff? I remember VGCz was odd when it came to sales other here have told me as well. I remember Circle of the moon selling over a million yet it's what 0.83 on the site? Well anyways I can assume that some nunbers are off but it seems the classics sold well I think a bump might help :D
But looking at it now the series till the point of lords of shadow sold 20 million
September 26, 1986 20 million[85]
Castlevania is a video game series created and developed by Konami originally released as Akumajō Dracula (悪魔城ドラキュラ Akumajō Dorakyura?, lit. "Devil's Castle Dracula"). The franchise spawned a number of action figures and a future movie.
I did Wikipedia it. http://en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises (http://en.wikipedia.org/wiki/List_of_best-selling_video_game_franchises)
At least 20 titles in the series sold at least a million or near a million(there is some 7/8 million copies in data missing). But to see MoF so low is shocking or maybe not.
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They should release MetroidVanias for portable consoles, ClassicVanias for digital downloads for home consoles and make 3D installments for home consoles retail games, and from time to time release a 2.5D remake of a classic game, for a portable console or as a downloadable title. That would always sell and give them the $$$ they so desperately want, and we'd be all happy.
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They should release MetroidVanias for portable consoles, ClassicVanias for digital downloads for home consoles and make 3D installments for home consoles retail games, and from time to time release a 2.5D remake of a classic game, for a portable console or as a downloadable title. That would always sell and give them the $$$ they so desperately want, and we'd be all happy.
Can't we just have em on consoles again I almost forgot how awesome a 2d cv game is on there not kidding I popped in Sotn and cv chronicles and man we need cv back on there again and not something cv:hd or a short yet sweet title like rebirth but a full blown title. I love handhelds but man 2d, 2.5d on a tv I feel that you cannot beat.
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I don't think that many copies were sold, I think that many copies were distributed. Mercury Steam/Konami hasn't bought them back yet and the numbers don't show how many were returned to GameStop for $5 out of disgust. I know I've seen LoS with a USED sticker at GameStop. I bet if I go there tomorrow after work, I'd see MoF with a USED sticker as well.
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I don't think it necessarily has to sell the most to be the most succesful (which LoS supposedly is according to Cox). For example, CoD and LoI might have sold more, but it's possible they made less of a profit.
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I don't think it necessarily has to sell the most to be the most succesful (which LoS supposedly is according to Cox). For example, CoD and LoI might have sold more, but it's possible they made less of a profit.
And other things might also make a game successful like great reviews.
But Cox only relies on the sales figures.
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The official NPD numbers for LoS are 30k.
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Can't we just have em on consoles again I almost forgot how awesome a 2d cv game is on there not kidding I popped in Sotn and cv chronicles and man we need cv back on there again and not something cv:hd or a short yet sweet title like rebirth but a full blown title. I love handhelds but man 2d, 2.5d on a tv I feel that you cannot beat.
Yes, I agree with you, but it seems unlikely Konami will do that, so, I'll be happy if they just give me my Castlevania, even if it's portable or downloadable.
But of course, a full-new, 2D sprite-based, massive, 30 hours long, retail MetroidVania for PS4 with the old team back would be my dreamed scenario.
Just a dream...
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The official NPD numbers for LoS are 30k.
What does it mean? Are they low?
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If true, all three DS titles vastly outsold it, as they all averaged 300,000 instead of 30,000.
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Here are the NPD and known numbers for the Castlevania LoS games
Lords of Shadow - Shipped 1 million. Now, for sales numbers, NPD - >140k and < 225k. PAL - UK launch around 20k, don't know the other territories. Basically, lot's of stock out there, totally overshipped.
Lords of Shadow MoF - We don't know ship numbers. PAL - Debuted at 39. NPD - ~30k
DS games
DoS: NPD ~ 300k
PoR: NPD ~ 150k
OoE: NPD: in line with other DS games, no numbers found.
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What does it mean? Are they low?
Very low. Complete failure low. A very likely loss of money, zero profit, in debt, low.
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If that is true, the million copies is just a myth, an urban legend amongst players...
I'm glad the NDS titles sold well.
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I don't think Cox and konami would lie about Los being the best selling castlevania right?
If so why is there going to be a los2 and stuff?
This is tricky.
But yeah if so why lie about it then?
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Ego-stroking, most likely.
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I don't think Cox and konami would lie about Los being the best selling castlevania right?
If so why is there going to be a los2 and stuff?
This is tricky.
But yeah if so why lie about it then?
He lied about Alucard not being Trevor and even blocked Nagumo when he joke about that in Twitter. Also he promised 3 different playable characters, not 3 characters that plays almost the same way.
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i make joke of igarashi and the leader ban me 1 week, and here the peoples insuld to mercurysteam and the nothing happen, its not fair this happen, i make a joke, here they laugh to them in the serious but is ok.
mercury steam is not lie, they have the numbers, they sayed, is the true, lords of shadows is the more selled of the history, mirror of fate is not good sell because fanboys hate mercurysteam and bad publicity, they win them objetive, to make excelent game of mercurysteam to sell bad and laugh to it.
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I don't think Cox and konami would lie about Los being the best selling castlevania right?
If so why is there going to be a los2 and stuff?
I reckon they were well into developing the sequel(s) right after LOS1 went gold given that Araujo outted the sequels existence days after the game came out. LOS2 and Mirror of Fate were gonna happen no matter how the game sold, which is why I wouldn't be shocked if Konami continued the LOS saga after LOS2's supposed conclusion without Mercurysteam.
As for why they would lie about well.... it's Konami and their punch bowl is seriously spiked.
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lords of shadows is the more selled of the history, mirror of fate is not good sell because fanboys hate mercurysteam
... There is something wrong with this statement. I'll let you try and figure it out for yourself.
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It shipped 1 million, Konami is happy because shipped for them = sales.
The game didn't really SOLD 1m to consumers, that's the difference.
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... There is something wrong with this statement. I'll let you try and figure it out for yourself.
please dont laugh to my english because i am the bad in it, but is the true that lords of shadows is number 1 of sell in history of castlevania.
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please dont laugh to my english because i am the bad in it, but is the true that lords of shadows is number 1 of sell in history of castlevania.
I wasn't talking about your English. I was talking about your logic.
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Are you talking about how if LoS was really good then the MercurySteam fanboys in addition to the Kojima fanboys in addition to the newly-swayed-by-the-awesomeness-of-LOS MercurySteam fanboy wannabes would have bought so many MoF copies that it'd be the number one selling game in the world?
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i make joke of igarashi and the leader ban me 1 week, and here the peoples insuld to mercurysteam and the nothing happen, its not fair this happen, i make a joke, here they laugh to them in the serious but is ok.
mercury steam is not lie, they have the numbers, they sayed, is the true, lords of shadows is the more selled of the history, mirror of fate is not good sell because fanboys hate mercurysteam and bad publicity, they win them objetive, to make excelent game of mercurysteam to sell bad and laugh to it.
I love LoS but MoF has big faults that almost make me HATE IT. I have never HATED a CV NEVER... maybe disliking judgment a lot but not hate even the adventure is not on my high list but I do not hate it. MoF almost makes me angry. MS made some odd choices and the sells show it. You cannot hold back even in the handheld industry.
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I understand how in many ways MoF was worse than LoS, from the PoV of many people, but from what I experienced, I fund MoF to be superior. To me, it was just the other way. I don't like any of those games, but while LoS really got on my nerves with (what I personally consider) the lack of what it makes Castlevania, I found some redeeming elements in MoF. They are still my least favourite home console and portable games, but at least there was some things right for me in MoF. Always from a personal taste PoV, of course.
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mirror of fate is not good sell because fanboys hate mercurysteam and bad publicity
There is not enough fanboys in the world to accomplish that. Maybe Mirror of Fate didn't sell well because, well, it just wasn't good. Sometimes games that don't sell well just AREN'T GOOD.
And yes, oddly enough(though maybe not oddly at all), a lot of people disliked MoF, not just fanboy haters. A lot of LoS fans dislike it as well. It's not JUST the "fanboys" or those you've grouped as "fanboys". And it's not some make-believe/fantasy issue. This is happening. This is reality. No amount of dellusional fanboyism will sway this otherwise.
Also, I'm pretty sure you weren't banned because you made one IGA joke. Just like when Sumac was banned all those times ago, it's not just one little thing that gets you banned. There's more to it than that.
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Yeah, look at me. I've ducked away from the hammer once or twice. You're more likely to get locked out due to technical difficulties than get banned. I've been banned from my share of forums in the past, so I can say for certain it's not that easy to get banned from here.
Kinda like that awkward moment when you're on an MMORPG cussing and ranting up a storm, then a mod suddenly spawns next to you.
*fwip*
Me: "... Hello!"
Mod: "Hi there."
Me: "..."
Mod: "..."
Me: "Um. So. What's up?"
Mod: "Everything okay?"
Me: "Yeah! Just out here grinding. Trying to find rare drops. You know, the usual."
Mod: "Ok. Have fun then. Also stop swearing so much and making a scene. You've been warned."
Me: "... Can I kill you? What level is your avatar?"
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>fanboys hate MS
>fanboys made MoF sell bad
>LoS still sold very well
seems legit.
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Yeah, look at me. I've ducked away from the hammer once or twice. You're more likely to get locked out due to technical difficulties than get banned. I've been banned from my share of forums in the past, so I can say for certain it's not that easy to get banned from here.
Kinda like that awkward moment when you're on an MMORPG cussing and ranting up a storm, then a mod suddenly spawns next to you.
*fwip*
Me: "... Hello!"
Mod: "Hi there."
Me: "..."
Mod: "..."
Me: "Um. So. What's up?"
Mod: "Everything okay?"
Me: "Yeah! Just out here grinding. Trying to find rare drops. You know, the usual."
Mod: "Ok. Have fun then. Also stop swearing so much and making a scene. You've been warned."
Me: "... Can I kill you? What level is your avatar?"
Playing Tibia I learned almost all of my english and exactly what not to do in internet (its obvious to know, since they did it with me and I didnt liked >.>). If atleast Tibia was like before it can teach so many things to those kids. xD
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>fanboys hate MS
>fanboys made MoF sell bad
>LoS still sold very well
seems legit.
See, this fellow gets it. ;D
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How about stoping to feed the Spanish Steampunk troll?
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I have been suspicious of this "Greatest Selling Castlevania" thing for a long while. I'm just not seeing anything indicative of that in the circles I frequent. I understand that is my own very limited sphere, but when a game is a hit... I can pretty much easily tell. We all know Halo was a hit. We all know Metal Gear Solid was a hit. Devil May Cry 3. God of War.
Lords of Shadow? Uh... from what I'm able to tell, it is neither oft talked about nor highly acclaimed... so... something's got to give. It's true I don't like the game, but I would give it the credit if it seemed applicable, but it just doesn't seem to be so.
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I have been suspicious of this "Greatest Selling Castlevania" thing for a long while. I'm just not seeing anything indicative of that in the circles I frequent. I understand that is my own very limited sphere, but when a game is a hit... I can pretty much easily tell. We all know Halo was a hit. We all know Metal Gear Solid was a hit. Devil May Cry 3. God of War.
Lords of Shadow? Uh... from what I'm able to tell, it is neither oft talked about nor highly acclaimed... so... something's got to give. It's true I don't like the game, but I would give it the credit if it seemed applicable, but it just doesn't seem to be so.
Harmony of Dissonance, the game you have as signature was printed by 500k units worldwide. And it was good selling. All of IGA0s games except the 3D ones were under printed, which makes them rare for collectors. It's not a case of LoS selling the best by "being the best", but LoS selling the best by "being the one that actually was printed more than 10 times".
The LoS sales info came from Konami's fiscal year report. Those numbers are legit as they are made for their investors (and the stock market). I can't believe you seriously compared Halo to Castlevania, hope it was a slip. And for the love of god, I hopeone of your circles is not Vgchartz. It's banned from neogaf for a reason.
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I think MoF bombing can only send the right message, perhaps, only perhaps, that got the game delayed to 2014, to make it less mercury-ish and more Castlevania-ish as they saw their "genius" ideas were nor understood by us peasant gamers and runchy critics. I hope so.
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Harmony of Dissonance, the game you have as signature was printed by 500k units worldwide. And it was good selling. All of IGA0s games except the 3D ones were under printed, which makes them rare for collectors. It's not a case of LoS selling the best by "being the best", but LoS selling the best by "being the one that actually was printed more than 10 times".
The LoS sales info came from Konami's fiscal year report. Those numbers are legit as they are made for their investors (and the stock market). I can't believe you seriously compared Halo to Castlevania, hope it was a slip. And for the love of god, I hopeone of your circles is not Vgchartz. It's banned from neogaf for a reason.
_______________________________________ _______________________________________ __________________________
I think MoF bombing can only send the right message, perhaps, only perhaps, that got the game delayed to 2014, to make it less mercury-ish and more Castlevania-ish as they saw their "genius" ideas were nor understood by us peasant gamers and runchy critics. I hope so.
Exactly what I said: the game was shipped in giant numbers. And for Konami, that's the same as sales.
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I think I hurt Steampunk's feelings. My respect points took a sudden dip. o_O
How could games shipped be the same as games sold? Or is it the whole "distributed to game sellers = selling copies" thing? (honest question...I've never thought of it that way)
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I can't believe you seriously compared Halo to Castlevania, hope it was a slip. And for the love of god, I hopeone of your circles is not Vgchartz. It's banned from neogaf for a reason.
Not a slip at all. A bunch of people bought Halo. A bunch of people liked Halo. That much is obvious. While I wouldn't expect Lords of Shadow to rake in numbers like that, it doesn't seem to have made much of a splash at all. Given the recent information, it doesn't seem like a it sold a whole lot with consumers.
The big discrepancy in "sales" between LoS and MoF is likely due to retailers not wanting to buy too many copies of MoF if LoS performed so badly in their stores. If this is the case, I wouldn't expect LoS2 to do too well, either.
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I think that LoS sold better because it was riding on a serious hype train. I'm pretty sure MANY CV fans bought it. Not every one of them liked it though. there's a reason it was divisive.
But it was covered by more mainstream gaming websites and the like, hyped up to be the big blockbuster return to Home Consoles for Castlevania.
Once that was all said and done, MoF therefore had a much tougher time.
First of all, it is for a relatively new console. LoS came out pretty well into the run of the Xbox 360/PS3 era. both were pretty well established by then, having been around for 5/4 years, respectively. The 3DS has been out for 2, so far, and had a pretty weak launch. the 360, along with the PS3, are generally considered to be the "hardcore" consoles among mainstream gaming culture, while the Wii is the "family" console, and the handheld Nintendo consoles are considered the "kid" consoles. A NEW kid, console, no less. Then the fact that people who felt burned by the first LoS were obviously going to pass on this. Some people who maybe did not like it going 2D, didn't think it was worth their time. then the fact that once it came out, it was far below LoS' quality in terms of pretty much everything short of atmosphere and story.
LoS2, however, is basically a direct sequel to the first game, And also so far seems to have a fair amount of hype, what with that neat video of Dracula vs the armies of the brotherhood, and all that jazz. I feel that loS2 will do well. maybe not LoS well, but definitely better than MoF. MoF just had way too much working against it.
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^^^
Flame, everything you said was on my mind regarding MoF and LOS2's reception. MoF really didn't stand a chance, it was the follow up of three critically acclaimed DS titles and it didn't live up to it's predecessor's and it was a pseudo sequel to one of the most (if not THE most) divisive game in the series. And like you said, it was the hype generated at E3 09 when it was revealed that Kojima Productions was co producing the game (which in reality he didn't do very much), giving some people a sign of hope that a quality 3D Castlevania game was finally coming, so the gaming media ate it up. And while the game was a mixed bag with fans and fairly received by the media, the hype worked, well by 3D Castlevania standards at least.
Now the hype around LOS2 is no longer about who's supervising but it's now about it's premise. The idea of playing as Dracula wreaking havoc on the world is more than enough hype for now until a proper gameplay trailer is shown.
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MercurySteam, while talented in their own right, obviously just doesn't "get it." I'm so glad they're done with Castlevania after LoS2. It's time they create their own original IPs and stop re-imagining pre-existing canon/legacies.
They already have their own IP, "Lord of Shadow" Konami decided to put forward Castlevania and change some names and get some boss ...
You have to read the history of this series and the company ...
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Except that's wrong
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Except that's wrong
That's what's they tell you... :P