Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Bel on May 03, 2013, 11:25:23 PM

Title: =Castlevania: Sonnet of Souls= a completely 8-bit CVHD-style fangame
Post by: Bel on May 03, 2013, 11:25:23 PM
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So, this is the reason I joined this forum: Castlevania: Sonnet of Souls.
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I hope this gets noticed, for this is the sole reason I signed up on this forum.  :)
More will be posted soon  ;D
Title: Re: =Castlevania: Sonnet of Souls=
Post by: Donvermicelli on May 04, 2013, 01:29:31 AM
Could you maybe show a bit of what you already have?
Title: Re: =Castlevania: Sonnet of Souls=
Post by: Bel on May 04, 2013, 12:04:54 PM
I will do so.
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Title: Re: =Castlevania: Sonnet of Souls=
Post by: Phoenix7786 on May 04, 2013, 05:05:20 PM
Looks promising! Keep us updated and welcome to the forum!
Title: Re: =Castlevania: Sonnet of Souls=
Post by: X on May 04, 2013, 07:58:29 PM
looking good there! Although just a suggestion, I'd make the whip the standard CV length as it appears to be on the short side. If your not sure about what I mean, I'll explain it this way; A full-length vampirekiller in the classic NES CV games are two and a half 16X16 pixel blocks long... actually I think I made this more confusing then helpful  ;D
Title: Re: =Castlevania: Sonnet of Souls=
Post by: Lelygax on May 05, 2013, 06:08:28 PM
Pretty interesting.
Title: Re: =Castlevania: Sonnet of Souls=
Post by: Bel on May 06, 2013, 04:28:26 PM
looking good there! Although just a suggestion, I'd make the whip the standard CV length as it appears to be on the short side. If your not sure about what I mean, I'll explain it this way; A full-length vampirekiller in the classic NES CV games are two and a half 16X16 pixel blocks long... actually I think I made this more confusing then helpful  ;D
Well noticed! The thing is, there's more whips that you can switch out. (The above is known as "Richter's Whip")
Title: Re: =Castlevania: Sonnet of Souls= a completely 8-bit CVHD-style fangame
Post by: darkmanx_429 on May 11, 2013, 11:20:48 PM
Interesting that you are not using PMO and using MMF2Dev. What exactly is the different from the Dev version of MMF2 and the regular? By the way, I am using regular for my fan-game.