But hey, it's Cox.
But hey, it's Cox. We can't take him seriously. Now, can we?
I love how this guy keeps acting like he's the sole savior of Castlevania and the sole reason it exists.As much as I hate to say it, if IGA was still making CV games, the CV franchise might be in the same boat as Mega Man now or eventually.
On a personal note, I'd like to add that if he thinks he didn't touch certain identity marks of Castlevania he is crazy.That is ENTIRELY subjective, and I disagree with it. I think it kept enough of what I knew, that I can still see the classics in there. "what defines Castlevania" is different for every fan.
He literally changed EVERY SINGLE Castlevania identity mark.
So by the looks of things, it's very likely that the Castlevania series from here on out will get the Silent (Hill) treatment?See, it's really the bits about LoS and MoF I dislike that keep me from rallying in Cox's favor. I don't like tank battling where things take forever forever to kill, boxes included. I don't like QTE, shimmying/plank walking and SotC-styled battles. If battle difficulty was something you'd ease into throughout the game(early, enemies are easy, later on, tank enemies become more frequent/ early on, you don't need much strategy in battle, later on, you need to think more quickly), in general, I would love these games a lot. It's just, I don't think that sort of playstyle is, IMO, beneficial for a CV game. That being said, I still stand on my word that if they pussy Dracula to the point of him being anything less of the BEAST he's supposed to be, I'll loose any or all respect for Cox and MS. This IS the perfect time to fix what I, personally, feel has been a flaw witht he LoS games. The perfect chance to play as a powerful hero.
Well this is gonna a very very nasty ride.
Edit:Silver lining, at least Wayforward got to do a Silent Hill game, maybe they'll do a portable Castlevania game.
Konami: "Taking risks with Castlevania prevented it from becoming another Megaman"
For the producer of Castlevania: Lords of Shadow 2, Dave Cox, the new path this veteran franchise has gone through, allowed it to survive the pass of the years.
"We needed to make a change, and we did it", assured the producer during an interview with EDGE. "Castlevania wasn't going anywhere, the sales were decaying and it only interested to a small group of fans. And that's how sagas die", remarks Dave Cox.
"However", continues, "the success of Lords of Shadow proved that there's still life in the franchise, and that people can accept it going on another direction; and we will do it again if it's needed. We have to take risks if we want Castlevania to survive, otherwise it will be like Megaman", concludes, not without remembering before that his intention is still to leave untouched certain identity marks of the series, as their characters or their back stories.
LOL, Cox doesn't actively feed on our hate, he just...has a different perspective, so to speak.Well maybe not literally but he's making himself look like the hero who saved the franchise.To me, he's kinda feeding on the decaying on the franchise...But he's a troll that's for sure(at least from my perspective).
I prefer CV to change, either as LoS or soemthing else, and even a lot, rather than seeing it dying completely (as it was before LoS1).
Can anyone name something in LoS that was actually original? I mean something Cox and gang themselves thought of?
I mean, he says they "made a change" when they pretty much copypasted things from younger game series.
I also have an issue with Cox really saying he took a "risk" with Lords of Shadow. Making a series look, sound, and play, more generic than it's predecessors to pander to a wider audience is not a risk. It is minimizing your risk.They basically went the "Popular Trend: The Game" route. It's kinda like in the 00s, the whole overuse of colored filters in movies, where everything looked overly yellow or sepia-toned, JUST BECAUSE everybody ELSE was doing it. Tapping into pop trend is hardly a risk. It might be more short lived if you aren't good at hopping with the trend when it shifts(because trends TEND to shift all the time), but it's like when Grunge was popular and every recording studio executive was stepping on each other to sign acts from Seattle. LOL, if you don't know by now, or previous posts in other threads, I have major contempt for souless trend hoppers. To fully embrace the trend flow, I believe you have to sell your identity for being "in the popular trend". You loose what you are for the sake of being accepted. And, if afterschool specials taught as anything(LOL ;D), that's bad!!! ;)
The biggest risk was alienating the old fans by the changes, mainly in story. Apparently they were scared of that, since they had to make up false impressions and basically lie to us in the trailers to get us old fans to buy it.
...and it's the fans' fault.Well, don't that sound familiar?
Konami: Dracula X Chronicles, Adventure ReBirth, and Mirror of Fate didn't meet our sales expectations. Therefore, '2D Castlevania' is no longer profitable, and it's the fans' fault.
Joking aside, I have no doubt that Konami probably thinks this and oddly enough, they are reportedly satisfied with MoF's sales. Guess they weren't expecting much and kept their target sales expectations low.
The comparison between SotN has been made lots of times, but I don't think it's comparable because it took one thing from one game. And it didn't splurge all changes in one single game.
Also, SQ was already a "proto Metroidvania" long before SotN.
I'm not saying you can't or shouldn't borrow ideas from others. That is inevitable in all forms of art and entertainment. But I think you should iron out the details and make it work for the established style instead of the other way around. And not just take things all around, knowing they're from games that have done commercially better than Castlevania.
Konami: Dracula X Chronicles, Adventure ReBirth, and Mirror of Fate didn't meet our sales expectations. Therefore, '2D Castlevania' is no longer profitable, and it's the fans' fault.
*Ahem* Screw Cox and his lies. You and your QTE ridden game! Way to screw the game. And copying games on top of that... colossus type enemies? ... Didn't even do a good job of it.*Ahem* Screw IGA and his blasphemy. You and your bishounen ridden game! Way to screw the game. And copying games on top of that... Metroid type gameplay and item progression? ... Didn't even do a good job of it.
Sigh, at least the art was good.
And no Cox, you didn't save anything, CV was a niche BUT respected franchise, now it's kinda niche and frowned upon. Does that make you satisfied?Niche is not something that always works for a company. Niche eventually dies. They could just keep making games for the small audience that buys them, but let's look at the bigger picture:
This makes me pine for IGA and his non-douchey interviews.I just want to retire, please buy my game.
So Flame can see in SOTN Metroid elements but can't see the God of War/Uncharted/Shadow of Colossus in LoS?I see it. I see what people complain about. I just think it's unfair to bash it on that when CV has done it before. personally, i don't see GoW in LoS. I see Hack n' Slash, but not specifically Gow HnS.
EDIT: Nah, he can.
Some have noted that having a Castlevania without (a) medusa (heads) is a lot like having a Mario game without mushrooms for example.i have no problem with people feeling that way. What i DO have a problem with is people taking subjective measurements as to "what defines Castlevania" and applying to "why loS sucks" or why it "destroyed the franchise" and other inflammatory buzz I hear. it's fine if you don't like the game. Dont treat it as fact though. "IMO" isn't hard to type or get across.
The classic music was disregarded (even disrespected outside of the game) and the horror elements were largely thrown awayloS1 had plenty of Cv musical nods. I don't think we have to make a list for the Nth time. that said, sure, the music was a different style. it was more ambience "mood" music and had a more traditional orchestra feel, a movie orchestrated score feel. but subjectivity strikes again, i had no problem with it. CV with a completely different coat of musical paint? I'm game for that. they also remixed some of the more obscure themes (aside from VK)
I still don't see that as comparable. that was a lighthearted kiddie game to start and it became a grimdark super serious game. that's the WORST end of the spectrum. if you told me kid Dracula was going to be remade as a fps horror game and some shit, then ok. but LoS is really 9in my opinion) Classicvania in 3D, with a different coat of paint. it's hardly the massive blasphemic change it's made out to be.(click to show/hide)
Cox is Nic Caging Castlevania.Well, Nic Cage's roles might be in bad movies, but at least he's a hell of a lot of fun to watch! And the guy DOES have some good acting chops in him. His role as Big Daddy in Kick Ass might be his greatest role ever.
I'd like to state a difference from what I see it. Well, a difference from LoS, mind you :PReally? I thought people hated DMC, if not for it's gameplay, for changing the character and turning him into the director (http://img230.imageshack.us/img230/8342/dantej.jpg).
DmC is a perfect example of a reboot that has a high respect for the name it carries.
Dante is a different character, and it kind of rebooted the story.
But the look, music and gameplay stayed exactly as every Devil May Cry fan remembers it.
I never cared for Dante, so I didn't care for the change (I liked this Dante even less than the previous one).
I liked the story (but I also liked DMC3's story), and in terms of enjoyment this was the game I enjoyed the most on the series.
There were several times that I felt a little envy for DMC fans, because this is how a saga can be rebooted and still retain the identity.
It's what I personally see, and anyone can differ from my vision.
But I find DmC as the perfect example to refresh a franchise with respect for its name.
*Ahem* Screw IGA and his blasphemy. You and your bishounen ridden game! Way to screw the game. And copying games on top of that... Metroid type gameplay and item progression? ... Didn't even do a good job of it.
I hope you see why that sounds childish?
But SoTN? that just screams Super Metroid. Right down to item progression. the RPG elements extended really only to what you were wearing or using as a weapon, as well as how strong you were and such, but actual powers followed a pretty Metroid fashion of acquirement. And you had similarities as a result. The move that gives you a moon jump, the move that makes you an untouchable death object, the move to get you through tight spaces...
The map screen was almost identical as well in presentation.
I see it. I see what people complain about. I just think it's unfair to bash it on that when CV has done it before. personally, i don't see GoW in LoS. I see Hack n' Slash, but not specifically Gow HnS.
Better late than never I suppose, but...
(http://cdn.head-fi.org/a/a0/294x294px-LL-a0823f7c_Oh-Boy-here-we-go-again.jpeg)
*Ahem* Screw IGA and his blasphemy. You and your bishounen ridden game! Way to screw the game. And copying games on top of that... Metroid type gameplay and item progression? ... Didn't even do a good job of it.No? Not until that last line about childishness... that made it sound childish, but I didn't say that, so I guess I'm okay.
I hope you see why that sounds childish?
I don't get why people rag on LoS for being derivative, when SoTN did it too. So did Simon's quest. (except Simon's quest actually had deathtraps despite it) Vampire Killer was the game that managed to include RPG and Open world elements without feeling derivative. (And we might never know if it was inspired by Metroid, since despite being of the same year, they came out a few months apart, with metroid coming out first.) Simon's quest similarly, did not feel like it copied metroid, since it still followed classicvania gameplay despite being open world like metroid. And it's RPG elements were also pretty different from what Metroid did.
But SoTN? that just screams Super Metroid. Right down to item progression. the RPG elements extended really only to what you were wearing or using as a weapon, as well as how strong you were and such, but actual powers followed a pretty Metroid fashion of acquirement. And you had similarities as a result. The move that gives you a moon jump, the move that makes you an untouchable death object, the move to get you through tight spaces...
Imitation is the highest form of flattery....
Hmmm... That would mean that games developed by big name companies in the future will be similar to each other. /brr
Castlevania had to move on, it had to grow up.
Blood, guts and gore? Big ta-taas, nice nude bum-bums, yoo-hoos and floppy dingdongs?Sounds like Dante's Inferno to me. :P
What does "growing up" actually mean? Plot gets more complicated? Things turn more "epic" and/or grittier? Blood, guts and gore? Big ta-taas, nice nude bum-bums, yoo-hoos and floppy dingdongs?
DmC is a perfect example of a reboot that has a high respect for the name it carries.
Sounds like Dante's Inferno to me. :P
DmC is a perfect example of a reboot that has a high respect for the name it carries.
Dante is a different character, and it kind of rebooted the story.
But the look, music and gameplay stayed exactly as every Devil May Cry fan remembers it.
I never cared for Dante, so I didn't care for the change (I liked this Dante even less than the previous one).
I liked the story (but I also liked DMC3's story), and in terms of enjoyment this was the game I enjoyed the most on the series.
There were several times that I felt a little envy for DMC fans, because this is how a saga can be rebooted and still retain the identity.
It's what I personally see, and anyone can differ from my vision.
But I find DmC as the perfect example to refresh a franchise with respect for its name.
In my opinion, those are gimmicks. The way LoS did it. The ridiculous overkills and hands-on violence. They stray away from the point and makes the whole thing almost cartoony. Just look at the gorn of a QTE-filled session where Gabriel kills Carmilla. I rolled my eyes during that or when he air-jousted Satan.
You guys haven't played the Mega Man Zero series? It contains VERY mature content; in fact the Japanese version even has "blood" splatter out whenever you slice an enemy in half.Mega Man X4 did it first
What? Seriously?Yes, seriously.
Ninja Theory took a Brokeback Mountain poster and photoshopped old Dante into it to show off at GDC. No that is not exaggerated. It actually happened. That is the exact OPPOSITE of respect.
So much of this is factually wrong. How much of that franchise have you played? After playing all of the games, I can see all of the blatant issues DmC created, making it the worst title in the series since DMC2. The style system is something that's been absolutely broken (I don't even think I have to explain this, but I can if you don't see it), and the concept of mandating specific types of weapons on color-coated enemies is something that breaks the fundamental freedom offered in previous games. DmC is more about Ninja Theory having more respect for Heavenly Sword to use that as a template in DMC skin than it is for DMC. It's basically a gothic Heavenly Sword with characters who have names similar to those from Devil May Cry.Indeed, Tomb Raider is another perfect example of having respect for the name it carries.
As much as it is odd to say it, LoS has had the most respect for its franchise in terms of reboots and legacy for what came before. And even then I think it fucks up a ton of it, like the most elementary concept of this series (Belmont/good vs. Dracula/evil turning into a DeviantArt plot twist). But that just goes to show you the state of video game reboots in the first place, doesn't it? Almost all of them ruin some image, some core of the series it's about, you can plainly tell it's made by people truly unfamiliar with the deepest facets. Tomb Raider is a perfect example of what happens when you care about the name and not the legacy, and that was this year.
I honestly thought adding epic raw blood BRUTAL KILLS BRO titty dongs made the game more childish instead of mature or whatever.
In Mega Man Zero, I mean.
Zero even *spoiler* SACRIFICES himself at the series' climax, as opposed to the typical "hero wins & returns home safely" endings in most other MM games.He's done that before in X1. He's also gotten killed by the final boss in X5. (through contrived means, but whatever) Though his Z4 death was definitely the greatest. Probably because he STAYED dead. For a good 200 years or so before he reared his head in ZX as a floating plot device. (how appropriate)
Anyways, a series resorting to bland 'shocking' things like nipples and blood doesn't signify maturity. Instead it signals zero creativity. It's just telling pre-teen kids that if you own RAW EPIC ACTION TIT BLOOD GAME LORDS then you're a cool edgy badass! All your base are belong to us! Cox wears baggy pants exposing his boxers, too! Adult!I think it was Bloodlines (appropriately enough) that introduced blood. It's been there. And then there are the sexualized enemies introduced in Rondo and Symphony, stuff like the Alure une (I probably spelled that wrong) or the TOPLESS SUCCUBUS BOSS. PoR was the worst in this aspect...
I don't like Hellsing. It bored me to death. They say Hellsing is "mature" and "compelling". That perfectly explain my tastes and what I like, I think.
Anyways, a series resorting to bland 'shocking' things like nipples and blood doesn't signify maturity. Instead it signals zero creativity.
Vampires that feel like they'd rip your own throat out. A castle with an aura of distinct peril. Feeling of intimidation. Reward for progression. Realistic eerie landscapes where the hairs on the back of your neck stand up. Really take a Belmont vs. Dracula scenario to an extreme.
And then there are the sexualized enemies introduced in Rondo and Symphony, stuff like the Alure une (I probably spelled that wrong) or the TOPLESS SUCCUBUS BOSS. PoR was the worst in this aspect......or the best, depending on what you like ;)
...or the best, depending on what you like ;)Indeed, Indeed...
I don't like Hellsing. It bored me to death. They say Hellsing is "mature" and "compelling". That perfectly explain my tastes and what I like, I think.Which Hellsing?
Indeed, Indeed...Hellsing Ultimate.
Which Hellsing?
The first anime, or Hellsing Ultimate?
Castlevania needs to be a fast action game again with nail-biting fear-inducing death traps.
opinionsok
No because I don't have a Wii. My friend hasn't downloaded it yet for his Wii. Although he did download Super Castlevania IV, so it's been fun talking to him about that. And now he has that NES/SNES system that came out on the market recently, so I can take my copy of CV3 down to his house one of these days and we can play it again.
Wow 2 downvotes for not having a Wii? It was a cool system with shitty games when it first came out.This is basically the current gen(PS3, X360, Wii U) in a nutshell, and one of the main reasons I actually held off buying both a PS3 and X360 for a good long while, no launch games peaked my interest. Doesn't help that a lot of the great franchises present through PS1 and PS2 either couldn't make the leap to HD because companies just couldn't scroung up the budget, or those franchises were abandoned because the companies felt they weren't profitable and budget should be focused on titles/franchises that are more attuned to mainstream tastes. It wasn't until, maybe, couple of years ago that I actually got a PS3 and X360. I did get a Wii U when it came out, but I've alwasy kinda been a Nintendo fan and though it COULD use a better selection of games, I kinda want to see it do good(despite it's, well, not doing so good).
Probably the same thing as with movies; lack of ideas.Is it lack of ideas? I really question that because it's brought up a lot and I partially agree, but more so not based on lack of ideas more than people opting for the quick easy cash-in rather than, um, using that brain to come up with something really good or interesting. Sure, lots of base story concepts have been done to death, but there is way to innovation classic story ideas and make them seem new again without going the "Well, let's just do the basic of basics".
Is it me or, with the NES, Sega Genesis, SNES, when those consoles launched, they had fuckin AWESOME games! PS1 even. Why does it take so long, nowadays, to get a good deal of games out for new consoles? Even slightly after launch, it seemed like NES, Genesis and SNES were getting a good slew of titles and their catalogs were steadily growing more and more. You don't see that anymore. It almost seems like a struggle to get a good number of launch titles out the door.
2010 400,574 N/A 400,574
2011 263,611 -34.2% 664,185
2012 101,745 -61.4% 765,930
2013 20,844 -79.5% 786,774
shitty numbersThis site take numbers from nowhere, they simply invent the numbers from their asses. The only trackers of the market are NPD, MediaCreate, Famitsu... these numbers simply have no base for them.
the most impressive figures were in the NES days. CV3 took a hit and the series changed after that but only SOTN and LOI made a dent in the figures. These numbers are off of VGChartz.com and some of the data is missing too.Stop it right there, they make up numbers and aren't a credible source. You can only trust Konami's own figures.
They never said how many copies were actually sold, only that they shipped 1 million copies to stores. It's like a kid arguing that he deserves dessert because he totally loaded up his plate with three helpings of lima beans, but never said how much he actually ate.Konami (and any other company) doesn't care at all about sold copies. They recieve the money from shipments. Actually, unit sales are almost impossible to track, as stores aren't obligued to report them.
Stop it right there, they make up numbers and aren't a credible source. You can only trust Konami's own figures.The game SHIPPED 1 million copies in 3 weeks. We don't know the real numbers, only Konami.
I remember the game selling 1million copies in 3 weeks and Konami's CEO giving thans to fans for the outstading support. The game had good word of mouth so I believe Cox words.
Also, salaries in Spain compared to those in Japan are laughably bad. LoS was probably cheaper than Lamment of Innnocence and Curse of Darkness.
MoF on the other hand surely was a bomb.
Going back to the comment of origin, "Taking risks with CV prevented it from becoming another Megaman", down playing the Mega man series, do these people even remember what Mega Man became?they see all too well what has become of Mega Man lately.
The height of the series was to be Legends 3, which was looking great until Capcom killed it.Not at all. The Legends series was NEVER a hit. At all. It was a niche series. It was radically different for the time, 3D, dungeoncrawler, and did not seem to take place in any sort of world related to Classic or X, having a completely different story and characters based on classic ones. of course, japan eventually got the memo that it was "in the future" the US never did though.
CAPCOM killed Mega Man.
Not "change", or "bad sales" or even disinterest.
If anyone remembers, there were even fan developers on board with the production of Mega Man Legends 3 at the time it was euthanized.
This game was on track to become arguably, THE greatest game in it's recent history.
The Legends series embraced what was the essence of Mega Man, added to it, made a new 3D spin on it to "stay with the times" and succeeded.
The only thing that makes this Lords of Shadows stuff Castlevania is the logo on the cover of the box and a couple of names referencing characters from the series.That's your opinion. Don't state it as fact.
I've got nothing against Konami trying to "do something new" with Castlevania, but why couldn't they do that without ripping off 2 or 3 other games along the way?just something that's bound to happen. take an idea that works, and incorporate it. game industry is no stranger to it. Neither is Castlevania. (SoTN)
Sucks ass when your favorite video game series gets compared to other games, especially games that are rip-offs of rip-offs.And so the circle of life continues... I personally saw very little "blatant" rip off aside from the titans. Just because it has hacknslash gameplay doesnt mean it ripped off GoW. GoW did not invent it.
Cough-cough! God of War, which was so-so in itself in my opinion. Never even bothered to try it it looked so boring and overdone...
It Ripped off Devil May Cry (good trilogy), which ripped off...which ripped off...)
Do something actually NEW Konami.I suppose you'd prefer metroidsameia # 586 with reused rondo assets and cheesy anime stories with schoolgirls and japanese draculas?
THAT'S what made Castlevania so fresh and interesting.
they see all too well what has become of Mega Man lately.Not at all. The Legends series was NEVER a hit. At all. It was a niche series. It was radically different for the time, 3D, dungeoncrawler, and did not seem to take place in any sort of world related to Classic or X, having a completely different story and characters based on classic ones. of course, japan eventually got the memo that it was "in the future" the US never did though.
Inafune himself remembers the legends series as having put Capcom in the red. legends 1/2/TB never sold too well at all. that's one of the reasons, most likely, that L3 was shut down. Without Inafune to push for the project and pull strings, Capcom decided it not worth the risk to make a sequel to a failed series.
Also, Mega man has been in trouble ever since a while. X7 was a bomb, XCm and X8 apparently didn't sell enough to warrant sequels, The Zero Series ended, and the ZX series was not a success (thus suffering from legends 2 cliffhanger syndrome)
That's your opinion. Don't state it as fact.
just something that's bound to happen. take an idea that works, and incorporate it. game industry is no stranger to it. Neither is Castlevania. (SoTN)
And so the circle of life continues... I personally saw very little "blatant" rip off aside from the titans. Just because it has hacknslash gameplay doesnt mean it ripped off GoW. GoW did not invent it.
I suppose you'd prefer metroidsameia # 586 with reused rondo assets and cheesy anime stories with schoolgirls and japanese draculas?
So Mega Man wasn't a big money maker, so what.let me put it in perspective since you can't seem to understand over your frothing rage.
It was still a GOOD SERIES, which is much more important than it conforming to the mainstream.
F$#% the mainstream.
I would prefer anything BUT this horrid, despicable rendition of this once amazing series.I would not. I was tired of IGA. I was tired of his practices and bad habits. I was kind of tired of metroidvania. the recent outings seemed uninspired to me, and I saw LoS as a breath of fresh air. I loced it. It was like a classicvania pulled into the modern day to me.
It's a travesty.
I suppose you'd prefer metroidsameia # 586 with reused rondo assets and cheesy anime stories with schoolgirls and japanese draculas?Maybe I'm the only one, but that's exactly what I'd like to get.
Maybe I'm the only one, but that's exactly what I'd like to get.Really? Variety is the spice of life. To me, the DS games were getting incredibly samey, the PoR gimmick was forced hard and unnecessary, and the stories for PoR and DoS were pretty bad. the visual design was ok, but not that great. they felt lacking on some fronts. I can't explain...
That, and music that sounds like Michiru Yamane.I can agree with that sentiment, but I was disappointed by DSvania music. I don't like it at all. the DS sound just doesn't do CV music justice at all. Even the GBA sounded better IMO. Dawn of Sorrow's music just grated on me. Certain tunes more than others to be sure, but in general, i was not fond of the sound in the DS games. Withy the exception of maybe OoE, which just like all other fronts, came too late to save IGAVania.
Withy the exception of maybe OoE, which just like all other fronts, came too late to save IGAVania.
Excuse me. I have some Super Castlevania 4 to play.I was thinking the same thing Sindra.
Flame I love you, but i can't resist (http://www.documentingreality.com/forum/images/smilies/mysmile/laugh.gif)Haha, you got me. ;)
Yeah, well, that's just, like, your opinion, man. (http://www.youtube.com/watch?v=pWdd6_ZxX8c#ws)
But this is all in an alternate dimension.Is there a way to go to that dimension so I can stay there?
Really? Variety is the spice of life.To be honest, I'd be happy having MetroidVanias forever. That's just me :)
If I were to live on a island and I could take just one game, that would be Portrait of Ruin
(http://i1.kym-cdn.com/entries/icons/original/000/002/085/Kornheiser_Why.JPG)
I remember when Ahasverus first joined the Dungeon, coincidently around the time LoS was announced, and was constantly spamming the forum with how great the game was compared to every other Castlevania and how Cox is essentially the savior of the series.What are you talking about? I joined before Ecclesia's launch.
Surely you can understand another fan's fanatacism towards another CV game, right?
No, really, I'd like to hear your reasoning, why Portrait of Ruin? What does it special for you?
And let's say I expected more from what they promised.
If I were to live on a island and I could take just one game, that would be Portrait of Ruin :P
(http://pin5og.bay.livefilestore.com/y2pSHwgO-dR4rUsBygEcW6ZqjWFIAurz2Yx9Erk74QNm2M54Reg6X6k70gdu08ymMObnFe1ziJ9VAb-YSe1dOI-QCqcDvzx4PZr0pZcMbSxMUjE0OyvBEUgkOdEEKQ-BcRW/ShortBarf.gif)This coming from the guy with a Jonathan Morris sig. :P
You don't plan to last long on this island, do you? Sadist. :P
I don't use the :rollseyes: smiley nearly enough.
Also, did Sumac change his username to Flame..? ;)
And let's say I expected more from what they promised.
This coming from the guy with a Jonathan Morris sig. :P
This is a Castlevania Forum, not the WWE, and there's no need to start a feud from thin air, even if that is not as amusing as you'd like
...Well, this is kinda awkward.
I love how this guy keeps acting like he's the sole savior of Castlevania and the sole reason it exists.
Castlevania has been doing quite well on the handheldsI disagree. The handhelds suffered after Aria. poR and DoS single handedly sunk IGA's Ship. (well, as did the Console games of loI and CoD which really garnered no fanfare whatsoever.)
and the series was established long, long before Cox even got into the industry.I fail to see how this is relevant. So what? Mega Man has been established almost just as long, and it still needs saving. Castlevania needed a change as well.
I disagree. The handhelds suffered after Aria. poR and DoS single handedly sunk IGA's Ship. (well, as did the Console games of loI and CoD which really garnered no fanfare whatsoever.)
I fail to see how this is relevant. So what? Mega Man has been established almost just as long, and it still needs saving. Castlevania needed a change as well.
Why I personally love PoR so much?
Then I'll explain it to you and I'll be as brief as possible. Cox is not the savior of Castlevania. That was my point, one you somehow missed. Castlevania needed change true. But just because a series adopts innovation that doesn't mean it's in some immediate danger of dying. You have this idea that game series must evolve or die. This is not true on any level. Madden, CoD, Halo, the most recent iterations of these titles are the same shit people have been playing for 5+ years now, 10+ where Madden is concerned. Games don't need innovation to sell so much as they need marketing power. Castlevania is the bastard step child of Konami which as a company has placed most of the burden of keeping them afloat squarely on the shoulders of Kojima.Its not so much about that as it is about the fact that a series that once had innovation and change on consoles, was relegated to asset reuse on handhelds. I have nothing against handheldvania. But the series was condemned to it after the N64 games. We only got 2 new console games, and 1 2D CV remake. (not counting Judgement, which was a fighting game) That, and IGA had just run his course. it was only IGA, and not all of his stuff was good. (hes terrible at sequel plots) maybe it's just me, but I wanted some change. i wanted SOMETHING big, and for me, LoS delivered. Sure, it was super hyped as Dracula vs Belmont, and that was a like, but I liked the change it brought. fresh blood, different vision, and no holds barred. it was top notch quality visually, and gameplaywise. (opinion, mind you)
Your crack about Mega Man is dubious. Mega Man was axed simply because Capcom felt they were disgraced by Inafune's departure.
Four MM games were lined up prior to his departure and all four of them got the ax.
Capcom is filled with asshats.
Mega Man needs saving yes - by being removed from Capcom and put in the hands of a company that is actually competent.
However, your "assertion" that Mega Man needs saving is based on some belief you have that something is inherently wrong with the series. It is not.there is only 1 thing that is wrong with the franchise, and that is that it never evolved to the third dimension. that was essential back when the PS made that the big thing. Mario did it. Metroid did it eventually. even Castlevania tried it. Although they were in a similar boat, since the N64 games had a... rocky... lifespan. But despite my gripes about console vania, we DID get occasional 3D games. at least they TRIED. Capcom? Legends failed and they said "fuck it". X7 failed and they said "fuck it" again, and gave up at 3D mega man after Command Mission. 9 and 10 were incredibly niche and even not all the fanbase liked them. and the ZX series was not selling well, leading to another Legends 2 syndrome with ZXA's ending.
Its not so much about that as it is about the fact that a series that once had innovation and change on consoles, was relegated to asset reuse on handhelds. I have nothing against handheldvania. But the series was condemned to it after the N64 games. We only got 2 new console games, and 1 2D CV remake. (not counting Judgement, which was a fighting game) That, and IGA had just run his course. it was only IGA, and not all of his stuff was good. (hes terrible at sequel plots) maybe it's just me, but I wanted some change. i wanted SOMETHING big, and for me, LoS delivered. Sure, it was super hyped as Dracula vs Belmont, and that was a like, but I liked the change it brought. fresh blood, different vision, and no holds barred. it was top notch quality visually, and gameplaywise. (opinion, mind you)
As much as we all like to say that in anger at Capcom, I'm very sure that was not the main reason. inafune was in a high enough position and respected enough that he could push for these games. And by his own admission, would often go over budget on prorotypes, so as to force Capcom to push it to development. Mega Man has not always sold well. And part of the problem is it never changed. It's to be admired that it lasted so long with very little change, but that doesnt last. And their 3D attempts have never succeeded. X7 was a bomb, (Command Mission im unsure of, but it was not a standard X game, being an RPG) and the Legends series Inafune recalls putting Capcom in the red, explaining why there was never a Legends 3.
Four?
Mega Man Legends 3,
Mega man Universe,
Mega Man Online.
What's the fourth?
And all 3 of them had other factors.
Legends 3: was Inafune's project, and he was pushing it. Capcom never wanted it, because the original 2 never sold well.
Mega man Universe?: had a bad reception when it was shown at conventions.
Online: was Korea exclusive, and was coincidentally caught up in neowiz restructuring to concentrate on phone games, cutting their online game department severely.
No argument there, lol.
Capcom has great folks working in it and for it.
mega man needs something like loS, (not necessarily a reboot, although making a clean break without all that backlog of story wouldnt hurt) a big budget, well made 3D game.
Oh really? So Capcom finds enough money to make three different versions of Street Fighter IV, make two versions of Marvel Versus Capcom 3, and despite how shitty recent RE titles have been they keep selling better and better. But budget constraints are to blame for the Blue Bomber's death. HmmmmFun fact: SF:IV was an unwanted product within Capcom right up until release, where it turns out it was actually a hit, and Capcom was quick to scoop it up and suddenly give it love. Ono recalls people always asking him why he was working on an unprofitable game like Street fighter 4, and why he wasnt working on something better.
Odd. Because according to the article by Polygon, Capcom was ready to greenlight at least two of these projects but when Inafune left they cancelled all four of them. It's all there.Legends 3 was never actually greenlit, it was just an open prototype. most similar prototypes are simply never seen by the public. But this one adopted a transparent dev process, which I guess Inafune hoped would make it harder to cancel.
let me put it in perspective since you can't seem to understand over your frothing rage.
if it does not sell, it can not survive. back in the day, nes games were cheaper ti make. so despite mm1 not selling well, inafune and co. were allowed to work on 2 on the side in their free time. from there, it was a hit. its not about mainstream. cv was once mainstream. devs are influenced by current gaming trends. if they like it, they will incorporate similar.
I would not. I was tired of IGA. I was tired of his practices and bad habits. I was kind of tired of metroidvania. the recent outings seemed uninspired to me, and I saw LoS as a breath of fresh air. I loced it. It was like a classicvania pulled into the modern day to me.
also you need to calm yourself. you are ridiculously overreacting, and its hard to take seriously.
and stop claiming opinion as fact. it is not dspicable or a travesty. why? because that's just your opinion.
stopped reading there.
Let me explain to you how the real world works kiddo.
stuff
Maybe I'm the only one, but that's exactly what I'd like to get.
That, and music that sounds like Michiru Yamane.
I'm not trying to start a discussion here, you are cool Flame.
I just love MetroidVanias, and you mentioned some things I like about them.
..as I tell you that respecting anyone based on how long or active he has been in participating in Internet discussion forums is pretty much horseshit. It's the kind of thing that makes forums repulsive.
I'd rather give Mega Man to Inti Creates.
Inti Creates is made of former Capcom Employees, many of whom worked on Mega Man games. (Inti also made the Zero series, the ZX series, and MM 9 and 10) Those guys know what they are doing. they LOVE story and continuity, and they really GET what makes Mega Man work.
I don't really approve of Nintendo getting Mega Man. they have issues too. They whore out Mario and LoZ, (and Pokemon) but leave other series forgotten. Like Starfox, or Metroid.
Fun fact: SF:IV was an unwanted product within Capcom right up until release, where it turns out it was actually a hit, and Capcom was quick to scoop it up and suddenly give it love. Ono recalls people always asking him why he was working on an unprofitable game like Street fighter 4, and why he wasnt working on something better.
Also, Maverick Hunter was way before any of the other 3. It was started and cancelled back in 2010. It doesn't really count in the same basket as the other 3. And it's reason for cancellation is understandable, although I'm sure it would have done fine. Because they felt it might alienate the players by being too different.
Legends 3 was never actually greenlit, it was just an open prototype. most similar prototypes are simply never seen by the public. But this one adopted a transparent dev process, which I guess Inafune hoped would make it harder to cancel.
I agree about the whole "Castlevania was not going" to die thing. I don't know why people jump to that dramatic conclusion.
Sure it could have been better, but Castlevania was coming out consistently and making money for Konami, and therefore had a decent enough presence. And while some were becoming apathetic to it, the only games that were thought of to be real failures among general consensus were the 3D ones.
Considering the constraints on budget and development time, teamed with poor advertising, Konami got what they deserved from it. Maybe they wanted some kind of miracle where they only spend one week and fifty dollars and somehow make three million? I believe the faults with Castlevania pre-LoS --including game design and sales-- primarily fall on Konami, not IGA and his team. I'm certainly not saying IGA and co are perfect, as some of their ideas were just bad (DoS' and PoR's art direction, for example), but they clearly had very limited time and resources, and that was reflecting upon the quality of the games.
Bottom line is you have all at one point proved yourselves to be assholes.I wear my badge proudly.
2. Guys, I feel like I've forgotten something. It's like 25 years ago something happened. It had to do something with meat inside walls or shit like that. I don't know. How are we doing with that next Metal Gear? Castlevania, you say? I don't know. Churn out something for the portables. You know where those sprites are, right? Use them.
I wear my badge proudly.
Testify!!!
Much like MGSforums, the "older" members on this board tend to have their heads so far up their asses they should start having their mail delivered to their colon.
2.If you were alienated by LoS, it's because you chose to be and probably had your mind made up about it before you even played it. Are there things about it that I don't necessarily like? Sure. But LoS has a lot in common with the 64 games than any other games in the series; games that I imagine few people have given a chance and really played. The combat has quite a bit in common with LoI, which came before God Of War. So a lot of the stuff people are crying about aren't necessarily additions from left field.
2.5 LoS was a reboot. If you thought it was going to be exactly like any of the other games, well....you were delusional. But that said, I wouldn't call LoS a risk. It's an excellent game, but it's not like they turned CV into an MMORPG. Now THAT'S a risk!
4.Konami/MS SHOULDN'T listen to the community. The community doesn't know what it wants. If Konami made the games the community says it wanted, the only people who'd buy CV games would be the people on this forum. And the series really WOULD die. No offense to anyone here, but when I read the opinions of some of the folks on CV forums, it makes me wonder if some of you eat the same things every day.
5.You can still play the old games. They still exist. LoS coming out hasn't completely ripped them from existence. If you want to play nothing but 2D Castleroid games, you can do that and there's nothing anyone can do about it. It's even easier to do nowadays what with emulation.
On a somewhat unrelated note, I still can't figure out why people don't like the DMC reboot. As a fan of that series since the first game, I don't understand how people say it's "not a DMC game" just like the people who say LoS isn't a CV game. It looks, feels, and plays like DMC. Makes me wonder how much of the older DMC games some of the folks slagging it have actually played.It's the Dante Redesign, plain and simple. It reeks, and is a self-insert of the game's director.
2.If you were alienated by LoS, it's because you chose to be and probably had your mind made up about it before you even played it. Are there things about it that I don't necessarily like? Sure. But LoS has a lot in common with the other 3D games in the series The climbing/shimmying was a big part of the 64 games; the combat has quite a bit in common with LoI, which came before God Of War. So a lot of the stuff people are crying about aren't necessarily additions from left field.
A lot of fans were also jaded because they (MercurySteam, Cox) were initially labelling the game as "Super Castlevania IV in 3D," which is a HIGHLY debatable claim.
Then they tried saying MoF was their version of CVIII. We all know how that turned out.
In the real world you generally have to respect other people and not go around verbally assaulting them. Though you may not go to prison for it, you will not do well in most aspects of society if you behave in those fashions.That was actually pretty elegantly put. I wouldve said, "In the real world, you act like an asshole, you're gonna get your asshole kicked! It's true. ;D It's like those guys that show up to parties and everybody's like, "Oh GOD, who invited HIM? He's such a douche!!". The kind of guy who walks towards a crowd and they part like the Red Sea. Nobody wants to be friends with those kinds of people. They are off-putting, annoying and embarrassing.
It is very similar in here.
So I suggest you don't go around insulting the people who are posting with you.
That is all.
Maybe LoS2 will be "like Simon's Quest".
I wonder what that would turn out to be.
I must disagree with this. I never chose to be alienated by LoS. It just alienated me, period. I knew it was going to be different and I went in with no real expectations, but I was not expecting what I saw and played. I gave the game a chance, more-so then it deserved. But in the end I'd had enough. It let me down.
Lord of the Rings: The Video Game, which I thought from the very beginning when the teaser was shown, before it was officially called a Castlevania game, and folks were saying, "This should be a Castlevania game!!!!!!" Big non-Japanese-lookin' trolls definitely aren't what I associate with Castlevania.
I admit that I think this teaser still has some nice style to it, which could fit in well with Castlevania.PERSONALLY, I would've preferred(and perhaps respect a little more) if they made the ogre(in the trailer and the boss) Balore instead of a typical "Ogre". I mean, they wouldn't even have to do much(just give him a raw eye that shoots lasers), as they can make it an HD version of DoS's Balore:
Also, Gabriel's pose at 1:15 seems rather Japanese to me. Holding out your hand, looking down at the floor (not at your opponent) and then doing a whip strike? That pleasantly overly dramatic display actually seems like something a character in an anime might do.
https://www.youtube.com/watch?v=myZ-IoRZf00 (https://www.youtube.com/watch?v=myZ-IoRZf00)
There simply wasn't enough shown for it to be fishy. I get that the ogre is a World of Warcraft looking enemy, but we had no idea that the game would be filled with those...
The more we saw, the more we were like, "Uuuuuuuuuuhhhhhh... WTF!?!?"
(http://28.media.tumblr.com/tumblr_lxjlubLtHY1rn1xxfo1_100.gif)
(http://i38.photobucket.com/albums/e131/motorhead069/AndHereWeGo.gif)
Not this again.
2 - Not really. The combat feels like God of War more than LoI for me. I played both too.
2.5 - Not the point. Being a remake doesn't let the game be immune from critics. Personally, being a reboot was the least of the LoS problems for me, having shitty modern gameplay and some choice designs is what made the game cringe-worth for me (I don't really like the games it's based on). Also music is not my cup of tea, even though I understand the score of the game asked for music like that
4 - Offense taken... nah, not really. Yeah, they need to catter to LoS fans right now, which aren't people who loved the old games of the franchise (mostly).
5 - People want new games based on the past experiences they had. Not a point at all.
The argument that "the old things will never go away" never holds up because, just as Maedhros pointed out, new experiences are desired. I love a game like Rondo of Blood, and can continue to play it over and over as I have, but there's nothing new.
A lot of fans were also jaded because they (MercurySteam, Cox) were initially labelling the game as "Super Castlevania IV in 3D," which is a HIGHLY debatable claim.
Then they tried saying MoF was their version of CVIII. We all know how that turned out.
I must disagree with this. I never chose to be alienated by LoS. It just alienated me, period. I knew it was going to be different and I went in with no real expectations, but I was not expecting what I saw and played. I gave the game a chance, more-so then it deserved. But in the end I'd had enough. It let me down. True that there was wall shimmying and climbing like in the N64 titles, but it was balanced and not over saturated like it is in LoS. The whip combat has almost zero to do with LoI and much, much more with GoW and that's what MS was aiming for when they did the combat system.
That's silly though. What kind of claim IS that? How would they do that, and why would anyone believe that it was going to be like that? One thing i've learned is that when they liken any new game to an old game, it's usually bullshit and they're just using it to suck people in.
So don't pay too much mind to the hardcore IGA fans who cannot embrace a much needed change.
Well when the previews for LoS were coming out, we (well most of us) were extremely gullible and quick to give the benefit of the doubt. Cox has been on record saying that "SCVIV is his bible" and LoS is largely based on that game. Of course many of us got excited because SCVIV is an awesome game, in a lot of our Top 5 CV's, but.. the final product was very different with only a few hints of SCVIV here & there (yeah i know this is subjective, as fans see things differently, but for me and apparently a lot of others on this forum feel the SCVIV elements were few & far between). That upset a lot of fans since Cox was touting the game was gonna be the 3D equivalent. We were gullible because some of us thought (more like hoped) this was gonna be the next CV game that would dethrone Symphony in legacy. The joke was on us I guess!
And that's when the mistrust of MS/Cox started to begin, with the fumbling of words in interviews, misleadings of gameplay elements, etc. Doesn't help that Cox doesn't come off as a humble servant of the fans, despite claiming that LoS is a "love letter to Castlevania;" He's a guy that loves to hear himself talk, block fans on Twitter for questioning his design choices or inquiring about his contradictions, subtly denounce Castlevania's legacy (yeah he hasn't outright said that, but in his interviews, you gotta read between the lines), etc. I don't mean to drag IGA into this, but, his games aside, he was almost the exact opposite of Cox in demeanor, and passion for tradition AND fans of the series. I still think a team-up of Cox/IGA/MercurySteam would've yielded far better results than what we got, since IGA seems to "get" Castlevania's gothic atmosphere/aesthetic & the little details we as fans love to see, moreso than the developers at MS.
Remember that rotating spiraling parallax room in SCVIV where you're constantly jumping from panel to panel fending off skeletons? Cox has said they have something "like that" in LoS2. Lets see how THAT'S gonna turn out. (although it'll prolly turn out awesome, I'm sure there's gonna be shimmying of some sort involved)
Good stuff
(http://www.castlevaniadungeon.net/forums/image/watching.gif)
LOL you guyz!
Please don't generalize the members of the forum as "hardcore IGA fans who cannot embrace change." That's such an ignorant, downright false response. We are Castlevania fans, not IGA fans. If you've been around for the past 6+ years then you'd realize this, and a lot of us wanted a change from IGA's formula as well. That doesn't mean we should automatically give LoS a free-pass just because it was radically different from "igavania," you know.
But he got a lot of grief over the direction and probably got tired of hearing about how bad a job he was doing, so I can understand his frustration somewhat, being called on the carpet by nitpicky fans every other day.
We should be able to have a thread on this forum where we can discuss Lords of Shadow, the most current home console installment of the series, which was and is very successful; without it turning into a roast of the games developer just because the game is different. It was made to be different from other CV's.
Well that's the thing, he's in a position that those types of comments will come his way & he has to learn to deal with them accordingly. Blocking, and in some cases insulting those that have simple critiques isn't the right way to handle it, imo. It wasn't even necessarily the "direction" or "bad job he's doing" with Castlevania that makes him block people. It's simple QUESTIONS, and/or innocent criticisms. For example, our member Nagumo called him out on Twitter after he said (on more than 1 occasion, mind you) that Alucard & Trevor were NOT the same, in fact 2 different characters, immediately shooting down any speculation otherwise. When that proved to be obviously false, Nagumo tweeted "You said Trevor doesn't turn into Alucard! Liar liar pants on fire!".. guess what he did? He BLOCKED her. seriously, wtf? Was that really warranted? He couldn't have just said "haha yeah well i had to mislead you guys till the game came out, sorry! :)"
lol, "I wuz too bizzy bangin' hoez, bro" is the funniest fucking statement I ever see on nerd-centered message boards.
By that I mean really damn redundant and asinine.
PERSONALLY, I would've preferred(and perhaps respect a little more) if they made the ogre(in the trailer and the boss) Balore instead of a typical "Ogre". I mean, they wouldn't even have to do much(just give him a raw eye that shoots lasers), as they can make it an HD version of DoS's Balore:
Castlevania: Dawn of Sorrow - Balore (http://www.youtube.com/watch?v=yLsTyfty94Q#)
I mean, artistic wise and size, Balore and the Ogre look VERY similar:
(http://guidesmedia.ign.com/guides/14275421/images/590/clos_421.jpg)
I admit that I think this teaser still has some nice style to it, which could fit in well with Castlevania.
Also, Gabriel's pose at 1:15 seems rather Japanese to me. Holding out your hand, looking down at the floor (not at your opponent) and then doing a whip strike? That pleasantly overly dramatic display actually seems like something a character in an anime might do.
https://www.youtube.com/watch?v=myZ-IoRZf00 (https://www.youtube.com/watch?v=myZ-IoRZf00)
There simply wasn't enough shown for it to be fishy. I get that the ogre is a World of Warcraft looking enemy, but we had no idea that the game would be filled with those...
The more we saw, the more we were like, "Uuuuuuuuuuhhhhhh... WTF!?!?"
(http://28.media.tumblr.com/tumblr_lxjlubLtHY1rn1xxfo1_100.gif)
(http://i38.photobucket.com/albums/e131/motorhead069/AndHereWeGo.gif)
Not this again.
(http://www.castlevaniadungeon.net/forums/image/watching.gif)
LOL you guyz!
I was too busy putting the mack on back in those days to be on a CV forum. But if that's really how it was, then I suppose you can empathize with some of these LOS fans on here, can't you?
It feels great to talk things out like this Crisis... If I could, I'd take you out for a beer right now!
20010That Lords of Shadows 200 reveal, mirite?
Haha, this makes me laugh.
Do not presume that because people are posting on this board, they do not have social lives that they have going on. Multitasking is the skill of the adult.
That kind of assumption reeks of junior high schoolyard mentality. Knock it off.
Eh....The drama just ended....?Not until I feel part of it :)
I still think a team-up of Cox/IGA/MercurySteam would've yielded far better results than what we got, since IGA seems to "get" Castlevania's gothic atmosphere/aesthetic & the little details we as fans love to see, moreso than the developers at MS.Yeah!
Araujo came under fire for calling Michiru Yamane's music too "feminine."OMFG! WTF!? I didn't know that! Now I understand a little more about his music.
OMFG! WTF!? I didn't know that! Now I understand a little more about his music.
How dare Michiru Yamane compose music that is too delicate?
How Iga dared to have female protagonists in his games?
Everything is coming together...
MercurySteam is MUCHO MACHO, like Eric Cartman.
Back me up on this one girls, please!
I think we can agree that Cox is thin-skinned, but Nagumo's response wasn't exactly mature, and I could see him not wanting to deal with that. :P
Araujo came under fire for calling Michiru Yamane's music too "feminine." S
In my defense, I was mostly joking with that tweet. I even added a smiley at the end.
:'(
I'd like to give him the benefit of the doubt and not consider this a sexist statement (and I honestly hardly care whether it is or not), but I'd like to point out IGA has been called a male chauvinist because he had the audacity to remove Sonia from canon, because "a woman would not likely be a warrior in that era" or something along those lines. A canon - if I may add - which may or may not be gone completely by now.
If anyone feels the need to fight for portrayal of women in video games, do you think LoS is much of an improvement? Because I think it's worse. Marie is a woman in refrigerator, Claudia was this mute girl protected by a masculine metal beast that got sliced and diced and then there's Carmilla The Cleavage Priestess / Horny Evil Vampire.
Again, I don't care about that stuff, but all I'll say is that if IGA is sexist, the guys who did LoS must be humanoid pigs.
I'd like to give him the benefit of the doubt and not consider this a sexist statement (and I honestly hardly care whether it is or not), but I'd like to point out IGA has been called a male chauvinist because he had the audacity to remove Sonia from canon, because "a woman would not likely be a warrior in that era" or something along those lines. A canon - if I may add - which may or may not be gone completely by now.
Other than the grab button, the combat is straight out of LoI. Gabriel and Leon have a lot of the same moves too.Except it's not, FOR ME. Like I've said, it's totally feels like I'm playing God of War. It doesn't really matters if it it haves some different moves, that's LoS trying to bring something to add it's own flavor, the characters still feels and plays like Kratos for me. Leon on the other hand was almost like a dancer, it reminds me a lot of DmC.
I'm not saying the game should be immune from critics, I'm saying that you should expect anything classified as a reboot to be a good deal of a departure from what came before. That's why it's a reboot and not a sequel. RE: "shitty modern gameplay" Are you typing this on a typewriter? I don't think there's anything wrong with LoS' take on modern gameplay. It's well paced, challenging, and fun imo.
*I* loved the old games, and LoS is the best Castlevania imo since Dracula X Chronicles. Honestly, I've always felt like a some of the older games got a bad rap by people who came on with SoTN or the Castleroids, and didn't give the games i loved the most a chance. So I guess it depends on your perspective.
Sure, but when what you want isn't being made anymore, you still have the older games to go back to. It's why people still listen to old music. I get it, and I understand (it's partially why DXC is my favorite CV game) but you either stick with the old or get with the new.
That's silly though. What kind of claim IS that? How would they do that, and why would anyone believe that it was going to be like that? One thing i've learned is that when they liken any new game to an old game, it's usually bullshit and they're just using it to suck people in.
If you don't like it, you don't like it. That's one thing. But people act like MS/Konami have offended them personally by releasing something that isn't exactly like what's come before. I'm not shocked or surprised, it's the internet, land of hyperbole.
I thought there was a good amount of shimmying/grappling. It was nice to have some actual platforming, and the scale on which it occurred was interesting and gave the environments a good sense of size. You can experience how huge the castle is by grappling and moving around it rather than that info coming only in the form of a shot of the outside. They show you rather than tell you. Same with the 64 games.
As far as the combat goes, like I said above, it's totally reminiscent of LoI other than the grab button and the magic meters. Gabe and Leon have some of the same moves, and the layout is the same. The camera angle is different too in LoS, it's more like CoD's, which may account for any other differences you notice. I'm not saying it's NOTHING like GoW, but again, it's plenty influenced by LoI.
Hmmm, I've hold off from saying this but is anyone else also bothered by the rather... lustful depiction of women in the LoSverse? You know, aside from Marie and Claudia, you have the Dark Crystal Demon, Carmilla, Spirit of Belnades, the Witches, about 90% of all woman characters in the games, who are either nude or have super revealing outfits.Probably.
Now don't get me wrong, this is not necessarily a bad thing, if it's done tastefully, and if it's not exclusively directed at one gender. :P With the previous games it was balanced out a bit more because of Kojima and her artwork, and usually most of the fanservice was provided by the Succubus, which is the entire point of that character. However, it seems they have no self control at MS, and absolutely have to slip in nudity somewhere when designing a female character. It just comes off as a bit silly and childish.
Am I the only one with that sentiment?
Probably.
You /=/ everybodyI never implied I was.
I'm glad it made you laugh. Because it was a joke.
I have never presumed anything about the social lives of any of the other members of this forum. It would seem hypocritical for me to make such a comment when I am on this forum myself, don't you think Jorge? Again, I was making a joke about when I was a young teenager. Multitasking is indeed the skill of an adult, being a parent, a student, and a full time union carpenter, I can attest to that. I have to trade sleep for every moment I get to work on compositions, or sprites.
My comment was lighthearted and in a good humor, which of course got blown way out of proportion. If you would prefer every debate over Mercury Steam and IGA to be hot headed and strictly partisan, then I can stay out of them. I was simply trying to lighten the mood.
Bluuu...I've learned the hard way that sarcasm doesn't always translate to Twitter/internet. :P
Lighten up Freak :rollseyes:. That was meant as a joke, however true. Asinine... Yes. But hey, I was a young teenage boy in those years. I still played every CV game and collected them all. But the last place you would have found me in those times would have been a forum. But I did frequent the CV Dungeon site in those days. Mostly just to read about games and look at fan fiction and art. I've always loved the fan made stuff, even back then.
Point is, I've been visiting this site for many years. I just didn't engage in the forum until a few years ago when I started creating my own fan fiction.
Except it's not, FOR ME. Like I've said, it's totally feels like I'm playing God of War. It doesn't really matters if it it haves some different moves, that's LoS trying to bring something to add it's own flavor, the characters still feels and plays like Kratos for me. Leon on the other hand was almost like a dancer, it reminds me a lot of DmC.
The second point is a bit stupid. It's impossible to completely separate your previous game experience from the new one. It HAS the name Castlevania attached to it, so it's a given that people will compare it to their previous experiences, at some point of the game. Like Crisis said, it relied on nostalgia on the PR, they said it would be like SCIV. It feels like NOTHING I've played in any Castlevania before, period (the only elements I can somewhat see from SCIV are the stages and whip swinging, even though it's automatic like in God of War).
Even when I approached the game from a perspective of an action game, it didn't do nothing for me. The name Castlevania, for me, is attached to exploration and action platforming. LoS is a pure ACTION game. The elements of "platforming" that are on the game are fucking terrible, I didn't liked that in GoW or Uncharted or other moderns games who uses it, why would I be liking them here? I also don't like the stylish combat approach.
I'm not saying that the game should be like the older entries, AT ALL. I simply didn't like what it did, just like I didn't like LoI, CoD, CV64 and other entries of the series.
Am I the only one with that sentiment?
On the other hand, Mercurysteam felt that Castlevania wasn't dudebro enough, so they need to add in protagonists with HULKING MUSCLES and lots of enemies with BOOBS. THE MORE THE BETTER. Cause those are direct indicators of how MATURE a game is, bro. And GENERIC MATURE DUDEBRO games are totally better than anything wussy and girly like those stupid other games. Right, bro?
On the other hand, Mercurysteam felt that Castlevania wasn't dudebro enough, so they need to add in protagonists with HULKING MUSCLES and lots of enemies with BOOBS. THE MORE THE BETTER. Cause those are direct indicators of how MATURE a game is, bro. And GENERIC MATURE DUDEBRO games are totally better than anything wussy and girly like those stupid other games. Right, bro?
I would like to see an actual game called SUPER DUDEBROS where you play as DUDEBRO and it's totally geared towards the more mature audience.
This sounds like a home run formula to me bra!
bumpGod bless you.
On the other hand, Mercurysteam felt that Castlevania wasn't dudebro enough, so they need to add in protagonists with HULKING MUSCLES and lots of enemies with BOOBS. THE MORE THE BETTER. Cause those are direct indicators of how MATURE a game is, bro. And GENERIC MATURE DUDEBRO games are totally better than anything wussy and girly like those stupid other games. Right, bro?
And by the way, LoS women aren't even pretty. None of them. And that wasn't the case in previous games, even not-IGA games
I'm rather glad IGA retconned Legends because Sonia bangin' Alucard and that's why Belmonts are so strong... 'Kay. It was a trite story to begin with and Sonia is perhaps even more a ripoff of Doris Lang than Alucard is of D.
Wow man way to take shots at someone via forum. Not cool man
So why are you running your mouth on a forum about a game?
So why are you running your mouth on a forum about a game?
I edited that out for something fresh. Thanks for being out of date. You really are like Kenshiro.
Wow, amazing. Nor have I. :-\
If 95% of the people on this forum weren't idiots maybe I wouldn't be so disagreeable. Let me give you a wake up call since you've been living under your mother's skirt your entire life. Unlike the members here, people, i.e. human beings tend to have something called "free will." This extends to independent thought and action. If someone says something I don't agree with, then by logic I disagree with them you fucking idiot. When someone gets a rare revelation or are blessed with enlightened thought or deed you might find that there are people on this forum I do agree with. Unfortunately, the vast majority (not all) of members on this forum are composed of illogical dipshits who talk shit all day about Cox, or Igarashi, or post their ridiculous fanfic ideas about LOS2.
I suggest you suck a dick. Preferably Freaks.
Get AIDS.
I question what makes you believe I care about your opinion. You're on the internet. You're irrelevant.
I question what makes you believe I care about your opinion. You're on the internet. You're irrelevant.Well you should care as the Golden Rule here is "don't be an ass". As far as I'm concerned, you've already broken that, so you might want to behave unless you want Jorge to give you a warning, and eventually a ban.
Yeah because a ban would be so detrimental. :'( Only idiots like you are kept in line by something so juvenille.Wow, just wow. You've stated outright here that you will attempt to evade bans. That's like saying that you will rob someone right in a cop's face. That's unbelievably stupid.
2) A ban can be subverted with a different account or proxy.
3) Even IP bans can be subverted so there is no real way to stop me.
Wow, just wow. You've stated outright here that you will attempt to evade bans. That's like saying that you will rob someone right in a cop's face. That's unbelievably stupid.
Actually, Weiss does not sound like wise. It's a German word that means white which is pronounced "VICE."
VICE and WISE do not sound even remotely similar.
VISE and WISE on the other hand is another matter entirely. But my username is not VISE is it?
You're kinda retarded.
I just want to be clear on a few things.Yeah, I think it's already too late to say "with all due respect" and "no offense".
1) I didn't say I'd evade a ban. I explained that I could if I felt so inclined to illustrate that while Jorge can keep you all in line I am not bound by his rules.
2) I decided what I can and I cannot do because I am the only authority I recognize.
3) Difference is cops actually have power backed up by a system that means something. With all due respect to Jorge, well, he's a mod on the internet.
No offense Jorge. :-\ But by all means if you'd like to try it please do. I'll give it about five or six days, maybe a week and then log in with a different account. Your call though. It's actually my call but you have my permission to pull the trigger if you feel it will keep the flock under control.
Really? I don't see a swastiska. :-\And here you go doing the whole German = Nazi thing. I know you might be joking, but at this point you're just digging yourself deeper.
Really? I don't see a swastiska. :-\
I just want to be clear on a few things.
1) I didn't say I'd evade a ban. I explained that I could if I felt so inclined to illustrate that while Jorge can keep you all in line I am not bound by his rules.
2) I decided what I can and I cannot do because I am the only authority I recognize.
3) Difference is cops actually have power backed up by a system that means something. With all due respect to Jorge, well, he's a mod on the internet.
No offense Jorge. :-\ But by all means if you'd like to try it please do. I'll give it about five or six days, maybe a week and then log in with a different account. Your call though. It's actually my call but you have my permission to pull the trigger if you feel it will keep the flock under control.
@Flame: The fact that you had to pull those examples from multiple games proves my point. Also Gabriel has abnormal body proportions beyond those examples you posted.Point still stands. You talk as if MS invented this notion of muscles and tits in Castlevania, when theyve been around all along. Belmonts used to be barbarians, and IGA's games were FULL of "sexy female monsters"
@Shiroi Koumori: The succubus art was censored for the US release of SotN. That is the version he posted.wasnt gonna post nude tits >_> Carmilla gets a pass because her model has literally, no nipples or vagina.
Whenever u are ready to play some more of Capcom's Super Street Fighter IV (on topic) feel free to send a request whenever I'm online
I didn't like it when IGA removed Sonia from the canon, I think it's the worst thing he did (the only one I didn't like, by the way). IGA himself proved wrong that statement, when Charlotte and Shanoa were female protagonists in vampire stories.
On top of that, it does make an amount of sense that the focus is on the male heirs of a bloodline, the ones who pass the genetics, in a series concentrating on the lineage of a family.
Legends plays out like the typical 90s anime of "forbidden love,"Dracula even says, referring to Simon, that "He is aOne of the things I love about Legends...
Belmont. I cannot allow that bloodline to suffer any longer!" This struck me a certain way, because it shows Dracula/Gabriel might still have some remorse left in him. It's the "tragic irony, or poetic justice" scenario that's got me intruiged, which lead me to kinda understand Legends' approach despite all it's other flaws, and to understand those fans' reasoning for accepting that particular origin tale....and the thing I really liked about LoS timeline. Gabriel's tale is very moving.
prunyuufunyaa!
@Pfil: To clarify, IGA said that female protagonists in the series were hard to justify historically, more so as the games get chronologically older.That makes more sense. Anyway, Legends is one of my favourite stories from the series, I love the fact that the Belmonts and Dracula could be related by blood.
The game was most likely removed from the timeline due to those many dates, events, and character ages that do not match the other games before it, not because Sonia was a female protagonist.
Some developers are told by management that they CANNOT make a game with a female protagonist period.
Charlotte was actually the better character in PoR. After her spell damage is considered, if you outfitted her with the right gear, she was just about as powerful as Johnathan in the attack and defense categories.I always said that Charlotte is my favourite 2D sprite-based gameplay, I could literally blow the castle away with her. I made her so powerful that I was able to beat the final boss in less than 30 seconds.
Mercurysteam felt that Castlevania wasn't dudebro enough, so they need to add in protagonists with HULKING MUSCLES and lots of enemies with BOOBS. THE MORE THE BETTER. Cause those are direct indicators of how MATURE a game is, bro.
And about the developers, I think that is stupid. Whay do they think? That girls don't play games?
@Nagumo: I'm with you. I don't have any problem with hot women, but I just don't like it when they are kept in the background like some secondary character.
And by the way, LoS women aren't even pretty. None of them. And that wasn't the case in previous games, even not-IGA games.
I didn't like it when IGA removed Sonia from the canon, I think it's the worst thing he did (the only one I didn't like, by the way). IGA himself proved wrong that statement, when Charlotte and Shanoa were female protagonists in vampire stories.
You forgot Oscar's more 'masculine' score, casting Patrick Stewart as Zobek/narrator and those ball-breaking titan battles. Much more mature, right? ;)
Tongue in cheek there, mate.
Themes and storyline are important contributors to this 'maturity' angle, let's include but also look beyond tits, muscles and gore, no? If we go superficially though, could you see Dracula's Curse or Super IV done in 3D with the likes of Mercurysteam's brilliant artwork?
You're a little off base with that comment X. You made correct comments about genetics, but none of those facts have anything to do with this particular topic.
If you want to say that you disagree because of genetics, that's one thing. But I think anyone who has taken a physical anthropology class is aware that in most mammals, including humans; males are typically larger and more suited for physical tasks, such as hunting and defending. This is the way our roles evolved because the female who is pregnant or nursing is not suited to do the work of hunting and defending, this is typically the males job. They are equally important roles within a society and family. Obviously the lines between these roles have blurred significantly in these modern times and will most likely continue to blur.
There is nothing sexist about it, but in the days of hand to hand combat, it played a larger role. Nowadays a battlefield is more equal among sexes than it used to be because wars are fought at a distance with guns and explosives.
But all battles leading up to the 20th century were typically fought by males. Sure there are plenty of exceptions, and Castelvania is obviously a fictitious story. But I think that is what IGA was trying to say is the reason for seeing more male protagonists.
One of the things I love about Legends...
...and the thing I really liked about LoS timeline. Gabriel's tale is very moving.
funyaa!
That makes more sense. Anyway, Legends is one of my favourite stories from the series, I love the fact that the Belmonts and Dracula could be related by blood.
And about the developers, I think that is stupid. Whay do they think? That girls don't play games?
I always said that Charlotte is my favourite 2D sprite-based gameplay, I could literally blow the castle away with her. I made her so powerful that I was able to beat the final boss in less than 30 seconds.
I made her so powerful that I was able to beat the final boss in less than 30 seconds.Care to back up that claim with videos and such?
White knight alert
Care to back up that claim with videos and such?
Anyway, about the Legends debacle, was it ever outright stated that Alucard planted one in Sonia? All I could see were just implications. As for the disrepancies, I think they could be retconned without outright retconning the whole game itself, so I'd say it should be possible to rework the game back into canon.
Anyway, about the Legends debacle, was it ever outright stated that Alucard planted one in Sonia? All I could see were just implications. As for the disrepancies, I think they could be retconned without outright retconning the whole game itself, so I'd say it should be possible to rework the game back into canon.
And Sonia can't be the first Belmont. Otherwise LoI would have to be retconned.
That pretty much goes without saying.
Then again, in the late 80's people were almost sure that Trevor was 'the first Belmont'. Sonia then was created. Then Leon. Now... Gabriel (though in another universe).
Eh... if I had the authority, I wouldn't bother even trying to bring back Sonia. While I'm sure that may appease her group of fans (maybe), gratifying them with that act is just not the best course of action for the series to take, in my opinion.
Composer - Sotaro Tojima
Recently it seems that music in video games has become more ambient...when I composed the music of "Circle of the Moon ", I specifically concentrated more on their melody...this is my opposition against recent trends.
I just realized that CotM's composer, Sotaro Tojima, would've been pretty bummed by the last two CV's soundtracks.I tip my hat to him. There's nothing wrong with ambient music, but I still prefer really melody driving music.
From here:
http://www.castlevaniadungeon.net/Media/cotmhod.html (http://www.castlevaniadungeon.net/Media/cotmhod.html)
^Yes, it's not outright said so, but it's implied in such a way that there is no way around it.
I noticed the translation for the Japanese Manual on MrP's Castlevania Realm seems to say that Sonia was looking for her father when she met Alucard while the English manual says Alucard was looking for his father when he met Sonia does anyone know which one is correct?It's mistranslation.
My point in bringing up the combat in LoI was to say that the influence on LoS' combat didn't come out of left field. The system of combos and such, the button layout, etc, are similar. Sure there are GoW influences, no one's saying there aren't. But the combat engine itself is very similar to what was used in LoI. That's the point I was trying to make.LOL, I've finished every Castlevania game out there (exception: Order of Shadows - EDIT: And now Mirror of Fate).Your assumption is wrong. I like 3D action games, when they are done well. When they are coming from a 2D entry, they need to pass the formula well. Mario 64, for example, did it extremely well, IMO. Castlevania 64? Lol.
I also wasn't saying that LoS should be completely separated from the previous games, and it's not if you know the influences. But like I said, it WAS classified as a reboot, so obviously it's going to be quite a bit different from its predecessors, regardless of what kinds of name-checking they do of previous games/characters. The reason it doesn't feel like anything you've played in Castlevania before is because it plays quite a bit like the previous 3D installments in many ways. Games you admittedly don't like and probably haven't spent much time on, which is why I imagine a lot of the elements of LoS seem alien to you.
It sounds to me like you don't really like 3D action games, and that's fine. But it would be like me going in and saying how terrible I think Final Fantasy games are when I'm not really all that into RPGs. In my mind, LoS is the best 3D 'vania we've gotten to date, and the 64 games are among my favorite games of all time. Is LoS the most original game ever created? No. But they did a good job of taking elements used in previous CV games and melding them with new and different influences, which is exactly what Symphony did, and exactly what LoI did.
I just realized that CotM's composer, Sotaro Tojima, would've been pretty bummed by the last two CV's soundtracks.That's one hell of a composer. CotM's soundtrack is one of the best.
From here:
http://www.castlevaniadungeon.net/Media/cotmhod.html (http://www.castlevaniadungeon.net/Media/cotmhod.html)
LOL, I've finished every Castlevania game out there (exception: Order of Shadows - EDIT: And now Mirror of Fate).Your assumption is wrong. I like 3D action games, when they are done well. When they are coming from a 2D entry, they need to pass the formula well. Mario 64, for example, did it extremely well, IMO. Castlevania 64? Lol.
So yeah, it didn't feel like any other Castlevania game at all. All these elements I don't like are prominent in games like God of War, Uncharted, etc (games that I actually finished too). The only elements from the older games LoS have are names.
Yoy're actually right when you say that LoS is the best 3D entry of the series... the previous ones were simply a lot worse. But at least they felt more like Castlevania to me than LoS.
Is she hot? No seriously bro, is she hot?
Also, this is a transcript of how I feel an average player will react when asked about his feelings about a new Belmont protagonist who also turns out to be a woman:Name one ugly Belmont. Male or female.
I'm not actively advocating for female Belmonts or anything like that, but if the big issue that prevents the developers from implementing this concept is the inability to pass on family name and the whip, then don't consider me impressed. I mean come on, they're the frigging Belmonts. Why would they care about gender norms? Besides, why does it have to be roadblock? Just have this hypothetical character be the heir to the name and whip anyway. No player is going to prostest or get upset when that happens. It's just fiction. Not to mention, they don't have to be in your face about it. It's not an issue until you consider it to be one
That's true, but I guess it wouldn't be much trouble to make one female playable character, at least as a DLC or an unlockable extra.
That would still be relegating female characters to a secondary place, but at least I'd get to play as a girl.
That would be assuming there were a female in the story that were considered a worthy and capable second playable character.
That i really doubt. They wanted Dracul to be so badass, he doesn't need any support.
There aren't any females in the LoS storyline that would really make for good playable characters. They'd have to introduce someone new to make it happen.
So, your reasoning is that we just... ignore everything just for the sake of having a girl? With all due respect, you can color me unimpressed as well.
Again, I'd like to reiterate that I don't have any problems with female leads. If they are to be done, I think they should just... uhm... make sense. If a female Belmont is used (especially in ancient Europe), to get her to make sense and not leave everyone (those who care, at least) scratching their heads, one would have to bring out the fact that she is a female. It would have to be an issue in the story. While that wouldn't be the biggest crime in the world, I preferred how gender wasn't an issue with Shanoa. The story did not focus on that, and her character wasn't largely shaped by her being a female. She just... happened to be that way. I thought that was very graceful.
Hmm... Castlevania is...
-Game with protagonist(s) that jump(s) twice as high as average human, probably even more, and have abilities no normal human has.
-Game with otherworldly magical weaponry that defies the laws of physics.
-Game with mythical creatures with strange powers that are out to attack.
-Game with natural and unnatural structures built to defy human comprehension.
-Game with, at best, a very loose tie to our world's history, which often it ignores, tiptoes around, or changes.
-Game with anachronistic events, with items, people, and other stuff out of context and out of proper time period...
...but people have a problem with a female protagonist because 'historically that has not been the case'.
I just find it kinda funny how some people still cringe when there aren't enough female Belmont leads, or female leads in general. The gender of the protagonist doesn't affect my gameplay in a Castlevania game, nor should it affect anyone elses. I don't think it would've mattered if I was playing as Dolores or Zoe Belmont instead of Desmond. If Castlevania ReBirth starred Kokoro Belmont instead of Chris, then I wouldn't care at all.
And with the way Japan over-sexualizes their heroines in games (Bayonetta, even Sonia in her scantily-clad artworks), had they released a stand-alone game with Scarlet Belmont that has Kate Upton-esque endowments, those certain people would be in an uproar yet again on why they can't make an average-looking female without big titties, when they should suspect how she'll look anway especially coming from Japan so it should come as no surprise. Even if it was an overweight female Belmont I wouldn't mind so long as the game plays like Castlevania (however there will always be those that will criticize no matter what). Personally I don't take it seriously with in-depth analyses on our culture & medieval societies & heirarchy & genetics & such. Just enjoy the game for what it is and try to leave your gender-biases/"equality for all!" speeches out of it.Japan has some pretty horrible character designers sometimes.
If having a female protagonist doesn't matter, then why not throw a few in? It gives it some varietyThey've already have a variety of playable female characters; Laura, Yoko, Charlotte, Carrie, Maria, Stella/Loretta, etc. Granted they're not the main leads, but they're at least playable & contribute to the plot. There's plenty of female characters in CV, but since they're not the lead characters in the story then it's a travesty & unnacceptable to some. How come we haven't had a black Belmont protagonist? Surely there must have been some mixed racial couples in the timeline somewhere, so why don't they have the next game feature an African American Belmont? I demand it, because African Americans play Castlevania too and it's unfair because I'm sure they're tired of playing as white male "pretty boys" in all these games! /sarcasm
(though the Internet went and ruined that one)
Japan has some pretty horrible character designers sometimes.
... and by "sometimes" I mean "often."
My assumption came from you posting that you didn't like any of the 3D CV games. It's one thing to finish a game, but another thing to actually KNOW it.Lol...
This conversation keeps fluctuating as if people on occasion completely forget there have been several playable female characters already. And as if it would be a monumental if there is to be more in the future.And considering Anita's series about woman in games... I don't think it's the last time you'll see the argument at all.
Seriously, people. Castlevania is about the last series I'd shoehorn a political gender statement in - because it has a sexist agenda about as much as an episode of MacGyver. It is actually fairly innocent in this world of ours. If I were worried or interested in marching for this cause, I'd focus my energy on loathsome gangsta simulators or the plethora of other drivel that exists. Not a series where you whip walls for pot roasts and decorate rooms.
No, I wasn't complaining either. I just wanted MS to include a playable female character (doesn't matter if it's a lead character), because that way I can get more easily lost in the fantasy of being transported to another world.
I may be wrong but it seems people just won't be completely happy until they see a reimagined Sonia or Sonia re-instated in the canon, and she MUST be the main character on the box; which we already got in Shanoa, but some people only give her half-credit because she doesn't have a "Whip Glyph."
All of this ish about Castlevania being politically correct and not one mention of the fact that there has never been one character of African descent in a CV game, much less a playable character.Mummies come from Africa. :P
Some people think Hammer is black.
Right. My intuition tells me that there's an underlying issue to this, and it specifically involves Sonia Belmont and some feeling it was a great injustice to remove that girl from the timeline. Give these people female leads and they're still not happy, despite those leads being much better characters and in much better games o___o
He is darn it. If there was a live action flim of cv he would be played by Samuel L. freaking Jackson.
Hammer is white.
I'd go with Mr. T.
Soma "Look's like Hammer's Intel wasn't so iffy after all."
Hammer "Shuttup Foo! You doubt my info little man!?
Hammer is white.
[Kojima picture]
Just take a look at his official art. He has blue/green eyes. If this guy is supposed to be black, then he's the whitest black guy I've ever seen. If not white, then maybe Hispanic.
Hammer is white.If anything he looks arab, but black he isn't. So Castlevana is now mysogynistic and racist lol don't let anyone on kotaku hear this
Just take a look at his official art. He has blue/green eyes. If this guy is supposed to be black, then he's the whitest black guy I've ever seen. If not white, then maybe Hispanic.
And as you can see, Fortune has blonde hair and light skin (she is darker in the game, though).(http://cdn.memegenerator.net/instances/400x/38345387.jpg)
It might be that the Japanese have problems with character models of black people.
Also, light eyed black people do actually exist.
(http://cdn.memegenerator.net/instances/400x/38345387.jpg)
I think Jorge is on to something. Hammer must be Rockonian.
You smell what the Hammer's cooking?
Pancakes, Hammer! Pancakes!
You smell what the Hammer's cooking?
Pancakes! (http://www.youtube.com/watch?v=8EhRGRFnpm0#)
WHAT MOVIE IS THAT!?!?Cabin Fever :P
I could never bring myself to kill that dog, or the ones in DoS. I'm such a weenie.
Same here - when it comes to the Owl Knight. I try to kill the knight instead of the owl so he doesn't have to mourn his loss :-*I do the same :)
Dracula wants in on the cute puppies picture.Hahahaha! I'm literally LOL now!
(http://i.imgur.com/mJbf7z3.jpg)
You can almost hear him saying, "Those other puppies are cute! Why can't you be cute, you accursed vampire dog?"
If you kill the dog, he cries. If you kill him, the dog cries. Either way you feel like a douche.Solution: Kill both at the same time. They'll be together in death, and you'll feel less like a douche!
Solution: Kill both at the same time. They'll be together in death, and you'll feel less like a douche!
...Is that really possible, I wonder? Haven't played for a long time.
Same here - when it comes to the Owl Knight. I try to kill the knight instead of the owl so he doesn't have to mourn his loss :-*
I could never bring myself to kill that dog, or the ones in DoS. I'm such a weenie.
I find it doesn't bother me if I kill the owl knight's owl or the old man's dog first. They are going to attack me if I don't act. If they cry or mourn the loss of their beloved pets then they shouldn't have trained them to kill me in the first place. It's their loss because they didn't put first the animal's well-being. Beside they all serve Dracula and are monsters so I'm not gonna feel sorry for them. If it were a real life situation that would be a totally different story. And I would feel sorry for them if i was forced to take 'em down. To take a life in a video game is easy as I know they are nothing more then coding and graphics with sound effects. But in real life I don't believe I ever could kill an animal because my mind's on how they would feel.
I don't have a problem killing animals.
Unless they're owls, bunnies or elephants.
BWA HA HA HA HAAAAAAAAAAAAAA!Was that necessary..?
Good luck with that; and while that animal you are afraid to kill attacks and chews you up, someone like me will be out with your girl. :P
And if that's too rude, crass, and obscure for you, let me be more direct: never feel remorse for defending yourself. It's
just plain stupid. :)
If there's an animal enemy to feel sorry for, it's the Dodo. Those things don't even attack you. On the contrary, they run away.
Besides, what the hell did a dodo ever do to deserve undeath as Dracula's minion..
Good luck with that; and while that animal you are afraid to kill attacks and chews you up, someone like me will be out with your girl. :P
And if that's too rude, crass, and obscure for you, let me be more direct: never feel remorse for defending yourself. It's
just plain stupid. :)
Yes. Yes it was.
Keep in mind, if you don't kill animals, they will kill you.
Good luck with that; and while that animal you are afraid to kill attacks and chews you up, someone like me will be out with your girl. :P
Being a huge animal lover, I hate when games have animals as enemies!
Well what about the were bears and jaguars? Are they humans turned animal? if so is Nathan Graves actually a holy murderer? Lemme stop right there :-X
I like whipping the shewerewolf...
That is a good idea for a fanfic from anyone in the dungeon who is good with those things."Whipping the Shewerewolf" is already a great title with a lot of potential for many kinds of fanfiction ;)