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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: K.G. Morder on June 29, 2013, 02:26:29 AM

Title: Routine
Post by: K.G. Morder on June 29, 2013, 02:26:29 AM
(http://imageshack.us/a/img507/8065/uy3.png)

http://www.routinegame.com/ (http://www.routinegame.com/)

New game by indie studio Lunar Software (http://www.lunar-software.com). Who might I note- currently consists of a grand total of 3 people.

It's an exploration First Person horror game. You have to explore an abandoned moon base and find out what happened to everyone, based on shit you find.

Routine - Alpha Gameplay Trailer (http://www.youtube.com/watch?v=iAcAd1fUiy8#ws)

Routine Teaser Trailer - Gamescom 2012 (http://www.youtube.com/watch?v=FnhYRaotzdg#ws)

some fine features of the game

>non linear exploration
>no HUD, no health bars or points system, just run 'n hide
>no health packs or regen
>no lives, uses permadeath
>hazards are randomly generated, you won't face the same hazard twice
>Oculus Rift support
Title: Re: Routine
Post by: Dark Nemesis on June 29, 2013, 02:57:30 AM
I was always wondering how it would be to play a game that you can't heal your self, just getting hit, die and then game over appears. Sounds very interesting............
Title: Re: Routine
Post by: Gunlord on June 29, 2013, 12:17:23 PM
;_; so scary ;_;
Title: Re: Routine
Post by: Jorge D. Fuentes on June 29, 2013, 12:53:07 PM
It's ZombiU in space.
RUN!
Title: Re: Routine
Post by: Maedhros on June 29, 2013, 04:03:37 PM
I say it doesn't look nothing like Zombie U. Zombie U is everything, but scary it is not.
Title: Re: Routine
Post by: VladCT on June 29, 2013, 05:33:18 PM
>no lives, uses permadeath
>hazards are randomly generated, you won't face the same hazard twice
So what's with indie devs and roguelikes these days?
Title: Re: Routine
Post by: X on June 29, 2013, 05:33:47 PM
Quote
It's ZombiU in space.
RUN!

We can't run in space!.. We're screwed.
Title: Re: Routine
Post by: K.G. Morder on June 29, 2013, 06:32:29 PM
So what's with indie devs and roguelikes these days?
They are fun because there's little repetition involved. It extends playtime by having random elements to it. And for a Horror game, a roguelike style is perfect, because it doesnt rely on scripted scares.
Title: Re: Routine
Post by: Maedhros on June 29, 2013, 07:01:35 PM
So what's with indie devs and roguelikes these days?
FTL, HLM... these games are very addicting.