Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Pfil on July 22, 2013, 03:20:06 PM
-
This is an article from spanish web 3DJuegos.
Castlevania: LoS 2 producer, Dave Cox, has assured that Konami is already thinking in the new titles based on this veteran franchise, that could very much expand with games "a little different" to those recently seen.
"We plan on doing something different", commented Dave Cox, who admits to have "made mistakes in this last game, which we plan to improve upon in the next one". ¿Who will be in charge of development? Apparently, not MercurySteam.
"I guess that when you have something to say you must say it; and you did, shut up already. And we still have something to say", he claims. "Once we release LoS 2 I believe it will be time for someone to take the post, while we move on to another thing. The saga has evolved in 26 years and I think it is in very good shape right now".
Original article > http://www.3djuegos.com/noticia/135487/0/konami-ya-piensa/proximo-juego-castlevania/ (http://www.3djuegos.com/noticia/135487/0/konami-ya-piensa/proximo-juego-castlevania/)
-
On a personal note, I'd like to add some things:
I find it difficult to see the franchise as a 26 year solid thing. For me, it is more like 1986-2008, then MercurySteam, and a million doubts about the future.
If Cox will be involved I guess we can guess what the next games will become. My worst fears about CV might come true.
And if he plans to "correct some mistakes" about LoS 2, those fears have some foundations, because that could mean the next game will follow the same patterns... in aesthetic, in gameplay... in music.
I come back from a relaxing trip and I find this, and I'm already feeling so anxious.
Can someone please add some light about this subject? Was a video shown or not?
Any rumors? Anything at all?
-
From the article, it seems that Dave Cox will oversee the next Castlevania project but Mercurysteam isn't involved since they'll be busy with other project's.
And to relax your soul a bit Pfil, Araujo is Mercurysteam's go-to composer when it comes to games, so his style of music won't be apart of the next Castlevania.
Whoever the young new developers are, they're most likely going to be western.
-
On the one hand, Cox does care for the franchise a fair bit. So despite gripes people may have with him, if he stays with CV foir a while longer, he might just be what stands between Castlevania, and a shit studio that konami might go to because it's cheaper. (Like Ninja Theory or something)
(in b4 MS is a shit studio, I know it's coming...)
-
The problem I have with Cox is he seems to downplay the gripes people have over LoS, and whatever problems are brought up, he tries to spin them as being benefits. I can see this way of thinking carrying over to the next CV, even without MS making it. Cox is enough keep all that stuff going strong in the CV series. For people who don't mind stuff like QTE or damage sponge enemies, I guess that's fine.
Then again, they are hinting that whatever the next project is, it's going to be different than the recent ones(meaning, well, LoS). While I'm likely to roll in the doom and gloom, I do have some curiosity invested in the future of the CV series. I want to know where the series goes from here!
-
This should've been good news but Cox's continued involvement blunts that big-time. :rollseyes:
On the other hand, we have to keep in mind that even though the producer isn't changing, at least the developer is. So there's some hope yet.
*holding out for Wayforward*
-
"We plan on doing something different", commented Dave Cox, who admits to have "made mistakes in this last game, which we plan to improve upon in the next one". ¿Who will be in charge of development? Apparently, not MercurySteam.
Sure, because if MercurySteam continues working on it, their mistakes will persist, its not a test lab where you can try again and again, its a well known franchise.
"The saga has evolved in 26 years and I think it is in very good shape right now".
Good shape like Dave Cox being in good shape (which is false) or a really good shape? LOL
-
*holding out for Wayforward*
I second this too. I am also curious about this new CV game that Konami is thinking about, however if it's anything like LoS then it'll be a real deal-breaker for me.
-
Maybe it'll be a dark reboot of the pachislot titles. D:
-
Different direction, huh? Hmmmm... This in game form?
Castlevania Dracula Perfect Selection (1991) OST: Beginning (http://www.youtube.com/watch?v=FML2hgf-QqE#)
I've heard Cox say on many occasions that he doesn't want to become "Mr. Castlevania", like I guess IGA was for many years. He seems to be itching at that Contra trigger.
I imagine he'd be sick of it working on just those for, what, three years now? But who knows. It was cool to see Cox and MS pull something a little different than expected from the Castlevania hat.
-
Cox has been a producer since Castlevania Chronicles so it's not unreasonbale to thin that he's going to be the executive producer or supervisor producer of the next Castlevania, I hope he focuses only on gameplay, though.
-
Cox has been a producer since Castlevania Chronicles
Its a joke... right? Hau auu~
-
Different direction, huh? Hmmmm... This in game form?
Castlevania Dracula Perfect Selection (1991) OST: Beginning (http://www.youtube.com/watch?v=FML2hgf-QqE#)
After Double Dragon Neon, I can totally see Jake Kaufman doing a song like this for a Wayforward CV.
-
Its a joke... right? Hau auu~
Cox has been working with Konami since 1997, guess what Castlevania game he worked on?
-
Its a joke... right? Hau auu~
It has a credits mention (localization manager I think?) and he worked on SOTN too. He's not that an outsider, he was just the underdog that became the master, slowly :P
Cox has been working with Konami since 1997, guess what Castlevania game he worked on?
Yep haha he probably had a bad experience working on it or something beacuse he hates it with passion.
-
After Double Dragon Neon, I can totally see Jake Kaufman doing a song like this for a Wayforward CV.
Jake Kaufman is a total chameleon of style. He can adapt to all sorts of musical styles, and he does it GREAT. He reminds me of Naoshi Mizuta, who works at Square Enix. Very versatile composer who can dabble in any and everything and knows how to make it all sound good. Mizuta could do anything from orchestral opera, medieval folk, techno, jazz, pop, rock, even old school inspired chiptunes, and it all sounds great. Kaufman is similar in that respect, as he's a jack-of-all-trades. I'd imagine you have to respect ALL styles of music to be that good at composing different types, and you can tell Jake loves what he's doing. I mean, damn, anybody hear his contribution to the FFVI OC ReMix album?:
OC ReMix #2699: Final Fantasy VI 'The Impresario' [Medley] by Jake Kaufman & Tommy Pedrini (http://www.youtube.com/watch?v=7xFhULStbkQ#ws)
Seemingly Uematsu heard this and is pleased with it!
-
This is currently my favorite song from Virt.
Mighty Switch Force 2 OST - 15 Credits (Rescue Girl) (http://www.youtube.com/watch?v=aQAMHnmGZZ4#ws)
If I could compare him to anyone, I'd be David Wise. And that's a high complement. (This game is fun BTW)
-
Back on topic, I hope the next CV doesn't come as late in the gen as LoS did so we can have safely 3+ games and even some 2D ports/remakes :D
-
Good shape like Dave Cox being in good shape (which is false) or a really good shape? LOL
Good shape for Cox surely means ledgeforming instead of platforming, lots of QTE's, being locked in areas with a lot of enemies that take like 20 hits to die, stages over stages of ancient ruins in sunny days, enemies like Chupacabras and the hunchbacks, characters like Demon Lord or whatever the name was, final battles vs. Satan and, of course, the most boring and generic music ever.
*holding out for Wayforward*
Me too. I can tolerate a game like Bloodrayne: Betrayal (which I liked, BTW) carrying the Castlevania name, despite the differences in look and gameplay, as long as Jake Kaufman composes an entire soundtrack (like, 25 or 30 tunes?) that sound like Dusk Falls, because that's one of the most beautiful VG tracks I've ever listened, it's up there together with the top CV tracks and some others from other games.
Back on topic, I hope the next CV doesn't come as late in the gen as LoS did so we can have safely 3+ games and even some 2D ports/remakes :D
Why 2D has to be only for ports and remakes? That's something I can't understand. The best Castlevania games in the history of the franchise were all 2D games. We can't accept that 2D is being relegated to a 2nd place for just ports and remakes. We need new titles in 2D. I mean, full new. With all new stages and all new soundtracks.
-
I don't think Cox is going to stay. When he said "we", I'm guessing he's just talking about Konami.
http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/ (http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/)
-
I don't think Cox is going to stay. When he said "we", I'm guessing he's just talking about Konami.
Perhaps, or he is actually included in the "we".
Knowing Cox.... hehehe.
-
Judging from his tweets, I think we're in the clear. :P
-
Just read those tweets. Yeah, Cox is gone.
http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/ (http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/)
-
Cox has been a producer since Castlevania Chronicles so it's not unreasonbale to thin that he's going to be the executive producer or supervisor producer of the next Castlevania, I hope he focuses only on gameplay, though.
That will be disaster.
-
Why 2D has to be only for ports and remakes? That's something I can't understand. The best Castlevania games in the history of the franchise were all 2D games. We can't accept that 2D is being relegated to a 2nd place for just ports and remakes. We need new titles in 2D. I mean, full new. With all new stages and all new soundtracks.
Iappreciate the sentiment, but personally, ive had more than my fill of 2d vania. its time to move into the 3rd dimension for a while and stay there a while. same for Megaman ...
-
We have been in the 3d dimension for the last 5 years, also in the past we had 3d and 2d castlevania games coming out together, so i fail to see your logic here, since we can have 3d and 2d games together.
-
Saying that they've "made mistakes" with LoS2 before the game is even out is one of the weirdest and most off-putting thing I've ever heard from anyone the industry. I may not be a fan of the LoS saga, but I appreciate when people stand behind their product and are proud of what they've done (regardless of my own personal opinions). I know a lot of people think Cox is overly cocky and arrogant, but at least he was always confident in his work. And now this? Hmm..
Maybe Cox idea of a "mistake" will turn out to be my idea of great! Hopefully :D
And yes. Wayforward for 2D. From Software for 3D. Yummy.
-
Just read those tweets. Yeah, Cox is gone.
http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/ (http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/)
Yippie Ki Yay MotherFucker (http://www.youtube.com/watch?v=9imRk3N2kS4#ws)
-
Iappreciate the sentiment, but personally, ive had more than my fill of 2d vania. its time to move into the 3rd dimension for a while and stay there a while. same for Megaman ...
I can never have enough of 2DVania.
But they can bring any 3D games like C64/LoI/CoD and that's OK with me.
We have been in the 3d dimension for the last 5 years, also in the past we had 3d and 2d castlevania games coming out together, so i fail to see your logic here, since we can have 3d and 2d games together.
And not 3D games like LoS and 2D games like MoF, but actual Castlevania titles.
-
And not 3D games like LoS and 2D games like MoF, but actual Castlevania titles.
I wouldn't call MoF a 2D game, since it has 3D graphics and plays in 2.5D dimensions.
-
I wouldn't call MoF a 2D game, since it has 3D graphics and plays in 2.5D dimensions.
Indeed. I wouldn't even personally call LoS Castlevania.
But technically speaking, DXC is Castlevania, but also 2.5D with 3D graphics.
So, it is possible to achieve CV level with 2.5D, but I always prefer sprites.
-
Just read those tweets. Yeah, Cox is gone.
http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/ (http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/)
Can't wait to see what new IP it is. May it Rise like a Red Falcon. ;)
-
RPG in a open world = Skyrim... no surprise, even Miyamoto say than next zelda must learn from Skyrim (the wright direction)
-
So..Cox wants to be Mr. Castlevania after all?
I'd rather he stick to his original plan and move on. Bring in new blood with maybe IGA advicing/mentoring. Someone who can stand on his own feet, but also listen to the voices of experience.
-
Oh, wait.. he is gone? This thread moves too fast.
-
Good shape for Cox surely means ledgeforming instead of platforming, lots of QTE's, being locked in areas with a lot of enemies that take like 20 hits to die, stages over stages of ancient ruins in sunny days, enemies like Chupacabras and the hunchbacks, characters like Demon Lord or whatever the name was, final battles vs. Satan and, of course, the most boring and generic music ever.
It was supposed to be a joke, like Dave Cox in good shape, when he truly is out of shape (fat).
-
I wouldn't call MoF a 2D game, since it has 3D graphics and plays in 2.5D dimensions.
Since when does 2.5D mean anything other than 2D game play with 3D graphics?
-
Since when does 2.5D mean anything other than 2D game play with 3D graphics?
I'm not talking about game play, but sprites.
-
Can have 2D sprites in 2.5D. Hell could even have 3D sprites in 2D; that's what T&C2, DKC, and the Strike series were.
-
Just read those tweets. Yeah, Cox is gone.
http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/ (http://www.computerandvideogames.com/420235/castlevania-lords-of-shadow-2-studio-moving-on-to-new-ip/)
That article makes it seem like the bit about Konami already having a new CV in line was either misworded or lost in translation. So the future of the series is once again up in air?
-
Since when does 2.5D mean anything other than 2D game play with 3D graphics?
2.5D used to mean a 3D game with 2D graphics, I believe. Like Original Doom and Original Wolfenstein.
-
That article makes it seem like the bit about Konami already having a new CV in line was either misworded or lost in translation. So the future of the series is once again up in air?
I'm interested in this question.
Can someone bring a little light about it?
It seems we are just where we were a few days ago, only now we know Cox is out.
-
If the rumor posted back on Hardcore Gaming 101 about a new castlevania game is on the makings, is to be trusted, then already a team or company is on the job.
-
If the rumor posted back on Hardcore Gaming 101 about a new castlevania game is on the makings, is to be trusted, then already a team or company is on the job.
Someone can explain me more about this Hardcore Gaming 101 thing? I only know that we have a board with this name and that maybe another site has a section named this way too. 101 was meant to be a l33t "LOL"?
-
Someone can explain me more about this Hardcore Gaming 101 thing? I only know that we have a board with this name and that maybe another site has a section named this way too. 101 was meant to be a l33t "LOL"?
Here is your answer:http://castlevaniadungeon.net/forums/index.php/topic,6228.0.html (http://castlevaniadungeon.net/forums/index.php/topic,6228.0.html)
-
Bergaron is legit. I've known him for a long time
-
Here is your answer:http://castlevaniadungeon.net/forums/index.php/topic,6228.0.html (http://castlevaniadungeon.net/forums/index.php/topic,6228.0.html)
Sorry but I read all posts and still doesnt seen what type of connection it has with my question, but thanks for atleast trying :(
Im asking why the name of this thread is "Hardcore Gaming 101", I like to know the roots/origins of things, but it seems that instead you gave me information about castlevania future. xD
-
Someone can explain me more about this Hardcore Gaming 101 thing? I only know that we have a board with this name and that maybe another site has a section named this way too. 101 was meant to be a l33t "LOL"?
Hardcore Gaming 101 (the number signifying a basic introduction to the subject) is two things of significance. A sub-forum here for separate non-Castlevania gaming discussion is one. The other is the actual website dedicated to in-depth information and reviews of a large collection of oldschool games and series called http://www.hardcoregaming101.net/ (http://www.hardcoregaming101.net/), which is run by the creator and former administrator of the Castlevania Dungeon - Kurt Kalata. (which also has it's own forum)
I hope that answers the question.
As for the topic at hand, I find it not only interesting that Cox would talk openly about Konami's already in-the-works future plans for the series before his own game is even out, but that he even slags on his own game a bit before its release. It simply reenforces my opinion that Dave Cox knows jack shit about how to market his own projects.
-
Actually his decalarations about Iga made me respect Cox more. He's not as arrogant as we thought.
-
Hardcore Gaming 101 (the number signifying a basic introduction to the subject) is two things of significance. A sub-forum here for separate non-Castlevania gaming discussion is one. The other is the actual website dedicated to in-depth information and reviews of a large collection of oldschool games and series called http://www.hardcoregaming101.net/ (http://www.hardcoregaming101.net/), which is run by the creator and former administrator of the Castlevania Dungeon - Kurt Kalata. (which also has it's own forum)
I hope that answers the question.
Thanks, I didnt know that this site have a so significative bond with this forum.
Actually his decalarations about Iga made me respect Cox more. He's not as arrogant as we thought.
That... or he is one of these type of people that acts all over confident and arrogant when is winning and then try to act like a humble guy when he notices he's losing only to gain some points and repeat this cycle endlesly until he dies or learn to stop acting like that (repeating it atleast 2 times is necessary for that). But I can be wrong.
-
I'm not talking about game play, but sprites.
MoF has no sprites. It is fully rendered in 3D with 2D game play.
2.5D used to mean a 3D game with 2D graphics, I believe. Like Original Doom and Original Wolfenstein.
You sir, are correct. Then later on when 3D games with 2D game play were made they were also called 2.5D.
Can have 2D sprites in 2.5D. Hell could even have 3D sprites in 2D; that's what T&C2, DKC, and the Strike series were.
2.5D is 3D graphics with 2D game play. There's no such thing as 3D "sprites" only 3D models and more often than not the 2D sprites in some 2.5D games are actually textures on a flat model rather than actual sprites. T&C2, DKC and the strike Games are all pure 2D games. The graphics are just prerendered in 3D and converted into sprites. A 2.5D game with 2D sprites on 3D background is Strider 2. Games with 3D models on a 2D background are Resident Evil 1 - 3 and Final Fantasy VII - IX (except the world map, of course). In reality RE & FF just have the 3D backgrounds invisible they are still there, though. It was a common technique on the PSX to have 3D game play without having to spend the time, money and system memory on fully rendered environments.
-
MoF has no sprites. It is fully rendered in 3D with 2D game play.
That's why i see it as it is and not a 2D, because while it plays 2D game play, graphics are 3D.
-
"Sidescroller" is a great term. :P
2D Sidescroller = Castlevania (NES)
3D Sidescroller = MegaMan Powered Up, Maverick Hunter X, Castlevania: Lords of Shadow - Mirror of Fate
-
I see it more like that. Mirror of Fate was a disappointment for both sides of the fanbase and now he wants to gain some points in order to sell a little more copies of LoS 2, which he knows it has its share of flaws, so he is saying it first so that people isn't so surprised and don't complain so much.
At least that's how I see it.
After 5 years of arrogance, what he claimed about Iga, if anything, make me disrespect him a little less, nothing more.
-
He can never win, can he? Cynicsm is feeding on us lately.
-
He can never win, can he? Cynicsm is feeding on us lately.
I'm not being cynic, I'm just expressing what I think.
I've had to read so many things about Iga (way worse than the way I express about Cox), even when he's been out of Castlevania for 5 years now, and I don't say anything because it's just people expressing his opinions.
I'm not insulting Cox.
It's way too late for him to win.
Also, please note that I'm not saying similar things about other people involved in the LoS saga (lik Alvarez or Marquez), and that I've repeatedly expressed how I like some stages, the DLC's of LoS 1, especially Reverie, some MoF backgrounds, Gabriel, Trevor, Carmilla, Laura, Zobek, the stories of both games, especially MoF...
It's always about Cox because of his attitude (not one time, but for 5 years, even against a lot of fans), and about Araujo, because his music completely ruined what could have been otherwise an interesting different take on Castlevania for me.
Because in the end, I know that if the music had been right I would have forgiven everything else I didn't quite like.
Anyway, thanks for telling me that something I'm doing is bugging you. And I'm not being ironic, I'm being sincere.
That's the way of getting along well and improve our ways of posting.
-
Cox blocked Nagumo in Twitter when she was simply kidding, with that (and his attitudes until now) we can imagine how many fans he treated bad.
-
Cox blocked Nagumo in Twitter when she was simply kidding, with that (and his attitudes until now) we can imagine how many fans he treated bad.
In his defense, Twitter is an incredibly easy avenue for people to take random and not always warranted pot shots all the time, especially when they can do it at a whim and not give themselves any time to think about what they're saying. I'm sure Cox gets sick of hearing many of the same complaints over and over again, even if some of those are criticisms I agree with.
-
I just feel Cox needs to learn humility. Bad habits aside, that's what I liked about IGA. He gets shitted on a lot, but he seems like a decent human being to me and is as much of a fan as the rest of us.
Skip to 1:00 to see what I'm talking about
Castlevania: Order of Ecclesia - Koji Igarashi Interview (http://www.youtube.com/watch?v=YNBLtpfSnyo#ws)
-
"Please buy my game so I can retire" is a classic :P
-
Good interview, never seen it before.
-
That's why i see it as it is and not a 2D, because while it plays 2D game play, graphics are 3D.
That is one of the two definitions of 2.5D. Seriously, that's been established for many years:
http://en.wikipedia.org/wiki/2.5D (http://en.wikipedia.org/wiki/2.5D)
"Sidescroller" is a great term. :P
2D Sidescroller = Castlevania (NES)
3D 2.5D Sidescroller = MegaMan Powered Up, Maverick Hunter X, Castlevania: Lords of Shadow - Mirror of Fate
Stop maling up terms for stuff the industry already has terms for! :P
-
Just because the industry uses the term, doesn't mean it's good to express shit. 2.5D was always a shitty term to describe these type of games.
-
I wish all of this cox hate would stop. He's one guy ya know. Give it a rest.
-
@Montoya
Cox: I came here to find a way out of this franchise.
CV fans: With my new abilities in fangaming, I can get you out of this...You, however, have some property of fanbase in your possession. The games of MY beloved franchise are under YOUR control. Can I forgive such a crime? NO! NEVER!
Cox: If I knew how, I'd return them all to you right here and now!
CV fans: Even if you return them, you have still committed the crime of stealing. Don't you know that? It's only right that thieves receive the punishment they deserve.
Cox: You are one selfish bastard!
CV fans: You're guilty of grand theft. Therefore, I sentence you to death!
(http://www.castlevaniadungeon.net/Images/Scans/Aria/graham2.jpg)
xD
Seriously now, it cant be helped, it takes a bit of time to forgive it for what he did and how he acted. Which some people like, another ones dislike.
-
I wish all of this cox hate would stop. He's one guy ya know. Give it a rest.
Why? Hitler was one guy. >.> I don't see how being "one guy" makes what he does any less damning. And before the stupid "You're comparing him to hitler, and blah blah blah." Here's the answer, yes! In terms of both of them being one person, if you want to take it to whatever else level, feel free, I'm not gonna follow though. People seem to do that too much.
-
Stop maling up terms for stuff the industry already has terms for! :P
(http://jorgefuentes.inverteddungeon.com/images3/quadfacepalm.png)
-
I wish all of this cox hate would stop. He's one guy ya know. Give it a rest.
If Cox had been truthful from the very start rather then leading us on till LoS' launch then we wouldn't be criticizing him nearly as much as we are now. He, and MercurySteam both brought this upon themselves and now they must pay their dues. Through us. You don't lie to your customers; ever. That's bad business sense and it breaks the trust that said company is trying to establish with the masses. Right now Cox is not continuing with Castlevania and MercurySteam's contract with Konami is up so right now walking away is the best and only thing they can do for us fans.
-
"Please buy my game so I can retire" is a classic :P
More or less, that sounds like Cox......we have made mistakes, even with LoS 2, but after LoS 2 we are going to retire from the series, so please buy our game...... :P
-
Just for the record: I don't quite think "2.5D" is an industry term. I've never heard it used, nor do I use it myself in any official capacity. We discuss aesthetics and gameplay differently. ie "2D gameplay" and "3D graphics".
-
New Castlevania game Idea?
Have Konami pick up some of the Guys from THQ, Make a New Cv game a-la Darksiders 2, sadly its too perfect to actually happen.
-
New Castlevania game Idea?
Have Konami pick up some of the Guys from THQ, Make a New Cv game a-la Darksiders 2, sadly its too perfect to actually happen.
"ZiZ" LOL
I know that you are KaZ, good to see you again buddy, I've even asked about you days ago :P
A friend of mine also said that Darksiders II should be a model for a new CV game, but personally they would need to include much more enemies and mash more the platforming with battles. I've played it a bit and found it to have a certain lack of enemies in various parts, giving that empty corridor feel. Doesnt understand it wrong, I liked this game, but it can improve a bit doesnt it? Them it can achieve perfection easily :D
-
"ZiZ" LOL
I know that you are KaZ, good to see you again buddy, I've even asked about you days ago :P
A friend of mine also said that Darksiders II should be a model for a new CV game, but personally they would need to include much more enemies and mash more the platforming with battles. I've played it a bit and found it to have a certain lack of enemies in various parts, giving that empty corridor feel. Doesnt understand it wrong, I liked this game, but it can improve a bit doesnt it? Them it can achieve perfection easily :D
how's it been buddy?
Only thing is that There is no more THQ to perfect the Darksiders formula...
-
THQ is totally gone or it has been absorbed by some other company? Ateast Darksiders is safe with some group/company? Sad to know that, I've heard some rumors but it passed so many time that I didnt even remembered about that and thought it was not real.
Im fine and you? Have some news for us? Also why the name change? KaZ and ZiZ means something? I know that KaZ should be related to Kamui Zero, your older nick.
-
THQ is totally gone or it has been absorbed by some other company? Ateast Darksiders is safe with some group/company? Sad to know that, I've heard some rumors but it passed so many time that I didnt even remembered about that and thought it was not real.
Im fine and you? Have some news for us? Also why the name change? KaZ and ZiZ means something? I know that KaZ should be related to Kamui Zero, your older nick.
Ziz was the Ruler of the Sky, as to Behemoth was Land, and Leviathan to the Water, I thought it had a nice ring, but KaZ had a way better tune to it.
I've been lurking here and there about a week before I decided to just come back for good, sorry for the leave.
Anyways, I've been back on a Novel I've been working on since high School which was heavily influenced by Castlevania, I'll post some chapters soon
-
Cool, let us know more about that when you be ready. :)
-
Although I doubt From Software will be the next developer for a 3D Castlevania although I can dream. However I do think the aesthetics and ideas of the Souls games could contribute to a successful re imagining of Castlevania in vein of the first Castlevania. A horrifying journey through numerous lands and castles before reaching Castlevania. The story only being relegated with dialogues with various NPCS ( possibly vampire hunter and town people) or journals that you find ( one of the successful narrative devices in Lord of Shadows). Also Dracula would remain in shadows with you only hearing rumors of him. The combat could be borrowed from Lord of Shadows with modification making the whip really de powered with the need for sub weapons and traps and pits making one be careful of his surrounding and plan accordingly. I could see such a game being much more popular among the mainstream than Lord of Shadows.
-
Although I doubt From Software will be the next developer for a 3D Castlevania although I can dream. However I do think the aesthetics and ideas of the Souls games could contribute to a successful re imagining of Castlevania in vein of the first Castlevania. A horrifying journey through numerous lands and castles before reaching Castlevania. The story only being relegated with dialogues with various NPCS ( possibly vampire hunter and town people) or journals that you find ( one of the successful narrative devices in Lord of Shadows). Also Dracula would remain in shadows with you only hearing rumors of him. The combat could be borrowed from Lord of Shadows with modification making the whip really de powered with the need for sub weapons and traps and pits making one be careful of his surrounding and plan accordingly. I could see such a game being much more popular among the mainstream than Lord of Shadows.
So you want a CV2 remake in 3D? Cool :P
Welcome to the forums.
-
The horror and atmosphere of CV2 and metroidvania of SOTN/ the Castlevania games on 64 and challenge of CV1 with graphics of Lord of Shadow and some of its combat mechanics :D rolled into one awesome package. And thank you happy to be here.
-
Although I doubt From Software will be the next developer for a 3D Castlevania although I can dream. However I do think the aesthetics and ideas of the Souls games could contribute to a successful re imagining of Castlevania in vein of the first Castlevania. A horrifying journey through numerous lands and castles before reaching Castlevania. The story only being relegated with dialogues with various NPCS ( possibly vampire hunter and town people) or journals that you find ( one of the successful narrative devices in Lord of Shadows). Also Dracula would remain in shadows with you only hearing rumors of him. The combat could be borrowed from Lord of Shadows with modification making the whip really de powered with the need for sub weapons and traps and pits making one be careful of his surrounding and plan accordingly. I could see such a game being much more popular among the mainstream than Lord of Shadows.
The "souls" games are the closest thing to a 3D version of a metroidvania I have ever played.
If they made a Castlevania game that played like Demon's Souls (but added jumping) I could die a happy man.
-
I have no idea how outsourcing really works, but I was thinking that maybe From Software is a little too big to be doing someone else's game? Again, I have no idea how things like this work, but normally you'd see the likes of Konami and Capcom outsourcing to rather small and sometimes completely unknown studios.
Well, SquareEnix did "outsource" Dragon Quest to Level5, but that was before Level5 became as big as they are today (with the Layton series and whatnot).
As much as I'd like From Soft to make a Castlevania game, I think they'd be better off - financially - making another Souls game. Not to badmouth Castlevania, but my guess is that Dark Souls 2 will outsell Lords of Shadow 2 quite a bit... Even though LoS2 arguably looks like the more "mainstream" game of the two. I guess time will tell, but those are my two cents...
HOWEVER, with the right kind of marketing, i think From Soft would be a great way to really make Castlevania hip, or something. But that would have to happen right NOW when From Soft is still hot and happening... not in 3 or 4 years.
-
It would need to have more emphasys on platforming (and real platforming, not the shit we see in modern games), as Dark Souls has a lot more emphasys on exploration.
-
I have no idea how outsourcing really works, but I was thinking that maybe From Software is a little too big to be doing someone else's game? Again, I have no idea how things like this work, but normally you'd see the likes of Konami and Capcom outsourcing to rather small and sometimes completely unknown studios.
Well, SquareEnix did "outsource" Dragon Quest to Level5, but that was before Level5 became as big as they are today (with the Layton series and whatnot).
Hudson did a plenty of Mario Party games so I think its totally possible :)
-
I have no idea how outsourcing really works, but I was thinking that maybe From Software is a little too big to be doing someone else's game? Again, I have no idea how things like this work, but normally you'd see the likes of Konami and Capcom outsourcing to rather small and sometimes completely unknown studios.
Well, SquareEnix did "outsource" Dragon Quest to Level5, but that was before Level5 became as big as they are today (with the Layton series and whatnot).
As much as I'd like From Soft to make a Castlevania game, I think they'd be better off - financially - making another Souls game. Not to badmouth Castlevania, but my guess is that Dark Souls 2 will outsell Lords of Shadow 2 quite a bit... Even though LoS2 arguably looks like the more "mainstream" game of the two. I guess time will tell, but those are my two cents...
HOWEVER, with the right kind of marketing, i think From Soft would be a great way to really make Castlevania hip, or something. But that would have to happen right NOW when From Soft is still hot and happening... not in 3 or 4 years.
I definitely agree which is why I think if the next developer is not From Software they should look at Dark Souls games as inspiration where to take the next Castevania games into 3D. If you look at games such as God of War and Batman Arkham Asylum they aren't original or inventive games but borrowed from a lot of other games in order to become successful in their inception. It was the sequels in which they could branch out and become inventive. I do really believe that DNA for a great Castlevania games lies in the soul games. Maedros is right in suggesting that they add platforming which is through making the Belmont or the main character being it more spry then the average Dark Soul character in order to make it more of Castlevania game.
Also its no contest, Dark Souls will totally sell Lord of Shadows 2 due to its established fan base and the fact that as much as I love what Mercury Steam did on Lord of Shadows, From Software is out of their league.
-
While I do think it would be pretty cool if Software made the next CV, I do agree with the people here and I don't see it happening. Although if for some random reason they did I welcome the challenge and I bet the lore would be really fun too.
-
I'd rather have FromSoftware continue the Demons / Dark Souls series, because they are excellent and I want them to continue, and give Castlevania to anyone capable of deliver a true CV experience, with its soundtrack and everything (not saying that FS can't do that, but they already have their great franchise).
-
Just because the industry uses the term, doesn't mean it's good to express shit. 2.5D was always a shitty term to describe these type of games.
WTF are you talking about? No word or term expresses anything at all except for the meaning we give them. The fact that the term 2.5D has been used widely in the industry and colloquially in reference to games that combine 2D and 3D characteristics is exactly what gives it meaning. Given this decades old definition, I don't see how you can call it a "shitty" term. How does it fail to express a combination of 2D game play and 3D graphics or vice versa? Especially when referencing MoF which has nothing but 2D game play with 3D graphics. In fact the only thing in MoF that isn't 2D game play is the QTEs which if anything are 1D.
Just for the record: I don't quite think "2.5D" is an industry term. I've never heard it used, nor do I use it myself in any official capacity. We discuss aesthetics and gameplay differently. ie "2D gameplay" and "3D graphics".
I say industry in it's broadest sense including game magazines, advertisements and blurbs. While I'm sure it's not in any handbooks I think you'll be hard pressed to find gamers or developers that don't recognize it and understand more or less what it means.
What the hell was the topic again? Oh, right...
The next game. I honestly couldn't say who the next developer should be, but I'd prefer the game be closer to the old canon. I don't want a story about Dracula, I want a story about the Belmonts featuring Dracula. The fun of most Castlevania game play is the synergy of the short range main attacks, the interesting sub-weapons, and the platforming. Whether it's an action game or and adventure game those are the things I'd focus on.
-
We recognise it and understand what it means, but for developers we have other, longer standing, terms. We also usually talk about games in a different, more specific, way.
-
I may be mistaken here, but I think I the first time I read the term 2.5D was way back when the original Klonoa was released. I always thought it was rather fitting? Then again, "3D sidescroller" might technically be a better description.
-
Most people like to use short words and to shorten words because its more easy this way (lazyness around the world), like BRB, AFK, IIRC, etc. So I can see "2.5D" being very common.
-
Most people like to use short words and to shorten words because its more easy this way (lazyness around the world), like BRB, AFK, IIRC, etc. So I can see "2.5D" being very common.
Those people should not be encouraged.
Whenever I see somebody type those, I deliberatly misinterpret them and run with it until the person explains.
-
It seems that we will get along pretty easily then, I ove to misinterpret things on purpose with some of my friends, but only when its really funny.
-
I may be mistaken here, but I think I the first time I read the term 2.5D was way back when the original Klonoa was released. I always thought it was rather fitting? Then again, "3D sidescroller" might technically be a better description.
I heard of it way back when Yoshi's Story for N64 came out.
As you know, that's a sidescroller platformer peppered with some isometrics coming toward the camera to give the illusion of a full cardboard/denim world:
First Level - Yoshi's Story (http://www.youtube.com/watch?v=DUdRxEGa0Uk#)
(notice around the 2:00 mark, when Yoshi has to groundpound near an Pach.E.Derm enemy in order to take the alternate road.
IMO, the term "2.5D" is both silly and misleading. There is no 2nd.5 dimension. There's length, height, and depth. There can be more dimensions than that according to the laws of Physics, but there cannot be 'half' of a dimension. I get that it's supposed to mean "giving the illusion of a third dimension", but if you think about it that way, there are many games since even the NES that achieve such things.
Technically, the floor effect on the old arcade/SNES Street Fighter II games is an example of that:
Street Fighter II: The World Warrior (SNES Walkthrough - HD) (http://www.youtube.com/watch?v=O54Bl3VbpoA#ws)
The floor in this dojo moves to give a pseudo-depth effect.
If you wanna go further back, even Kirby's Adventure did it with the Butter Building:
Kirby's Adventure: Butter Building 2 (http://www.youtube.com/watch?v=JvHUCg6b4ko#ws)
Around the 0:15m mark you can see an effect on the building giving the illusion of depth/roundness.
A way in which things get confusing is this: Technically, you're moving in 3D in Beat 'em Ups. So is "2.5D" restricted only to platformers? After all, in a Beat 'em up, "Up" is replaced by "going in/out of the playfield' and height is represented by jumping.
What about Isometric platformers like Super Mario RPG? What are those?
This is in my opinion what makes the term "2.5D" a superfluous buzzword term, rather than an actual term. Yeah, people will kinda 'get' what you're talking about when you say it... but if you're restricting it to platformers... why not just say "Polygonal Sidescroller" (like Kirby & the Crystal Shards, Castlevania: Lords of Shadow: Mirror of Fate, or Bionic Commando: ReArmed), and say "sprite-based sidescroller" (anything made with sprites and tiles instead of polygon models)?
It's simpler and everyone will be on the same page when they hear what you're saying. The term "platformer" can be tacked on at the end of 'sidescroller' to further explain what kind of game it'll be... so you can say "polygonal sidescroller platformer" for New Super Mario Bros., "polygonal sidescroller fighter" for Super Smash Bros. "sprite-based sidescroller puzzle" for Krusty's Super Fun House or A Boy & His Blob, etc. Symphony of the Night would be a 'sprite-based sidescroller adventure', even though it is peppered with polygonal elements.
You can also use pixel-art instead of sprite-based and everyone will know what you're talking about.
Games that mess with you in that regard would be very few...
I can think of "Fez" as messing with things a lot, as it's a pixel-art sidescroller puzzle.. but its main mechanic is switching dimension perspectives (but honestly, unless you're in the middle of flipping or are on NewGame+, you're going to spend most of your time in sidescrolling mode).
Super Paper Mario is another odd animal in that it's using pixel-art visuals for the characters, but they're using polygon models for everything else. You've also got full movement in all three dimensions, but only when flipping... so really this is not always a sidescroller, but it IS a platformer, you get it?
-
Both Prinny games for PSP mix 2D gameplay with 75 grades angle cameras rotations every time you shoot in the air, so it is in 2.5 with 3D backgrounds but plays totally in 2D with sprites and includes 3D parts, all together.
-
I heard of it way back when Yoshi's Story for N64 came out.
As you know, that's a sidescroller platformer peppered with some isometrics coming toward the camera to give the illusion of a full cardboard/denim world:
First Level - Yoshi's Story (http://www.youtube.com/watch?v=DUdRxEGa0Uk#)
(notice around the 2:00 mark, when Yoshi has to groundpound near an Pach.E.Derm enemy in order to take the alternate road.
IMO, the term "2.5D" is both silly and misleading. There is no 2nd.5 dimension. There's length, height, and depth. There can be more dimensions than that according to the laws of Physics, but there cannot be 'half' of a dimension. I get that it's supposed to mean "giving the illusion of a third dimension", but if you think about it that way, there are many games since even the NES that achieve such things.
Technically, the floor effect on the old arcade/SNES Street Fighter II games is an example of that:
Street Fighter II: The World Warrior (SNES Walkthrough - HD) (http://www.youtube.com/watch?v=O54Bl3VbpoA#ws)
The floor in this dojo moves to give a pseudo-depth effect.
If you wanna go further back, even Kirby's Adventure did it with the Butter Building:
Kirby's Adventure: Butter Building 2 (http://www.youtube.com/watch?v=JvHUCg6b4ko#ws)
Around the 0:15m mark you can see an effect on the building giving the illusion of depth/roundness.
A way in which things get confusing is this: Technically, you're moving in 3D in Beat 'em Ups. So is "2.5D" restricted only to platformers? After all, in a Beat 'em up, "Up" is replaced by "going in/out of the playfield' and height is represented by jumping.
What about Isometric platformers like Super Mario RPG? What are those?
This is in my opinion what makes the term "2.5D" a superfluous buzzword term, rather than an actual term. Yeah, people will kinda 'get' what you're talking about when you say it... but if you're restricting it to platformers... why not just say "Polygonal Sidescroller" (like Kirby & the Crystal Shards, Castlevania: Lords of Shadow: Mirror of Fate, or Bionic Commando: ReArmed), and say "sprite-based sidescroller" (anything made with sprites and tiles instead of polygon models)?
It's simpler and everyone will be on the same page when they hear what you're saying. The term "platformer" can be tacked on at the end of 'sidescroller' to further explain what kind of game it'll be... so you can say "polygonal sidescroller platformer" for New Super Mario Bros., "polygonal sidescroller fighter" for Super Smash Bros. "sprite-based sidescroller puzzle" for Krusty's Super Fun House or A Boy & His Blob, etc. Symphony of the Night would be a 'sprite-based sidescroller adventure', even though it is peppered with polygonal elements.
You can also use pixel-art instead of sprite-based and everyone will know what you're talking about.
Games that mess with you in that regard would be very few...
I can think of "Fez" as messing with things a lot, as it's a pixel-art sidescroller puzzle.. but its main mechanic is switching dimension perspectives (but honestly, unless you're in the middle of flipping or are on NewGame+, you're going to spend most of your time in sidescrolling mode).
Super Paper Mario is another odd animal in that it's using pixel-art visuals for the characters, but they're using polygon models for everything else. You've also got full movement in all three dimensions, but only when flipping... so really this is not always a sidescroller, but it IS a platformer, you get it?
I've never heard any of those examples called 2.5D. As you said, those are all examples of 2D effects used to create the illusion of 3 dimensional movement or 3 dimensional objects without the use of actual 3D processing. I remember hearing that called pseudo 3D since the 8-bit days. Calling these example 2.5D is a very broad interpretation of the term especially when we're talking about singular elements within a game as opposed to the game as a whole.
I specifically remember in the PSX era 2.5D used for games that have a combination of 2D and 3D. Doom has a true 3D environment with scaling 2D sprites for the enemies. Klanoa, Toomba, Strider 2, and others use primarily 2D game play with 3D graphics for most or all elements. Those are the games I remember called 2.5D and I remember the term being explained this way in magazine articles.
I can see how someone might find the term "silly" if they are coming from a strictly physics perspective. But that would be a literal interpretation that takes the term out of context and misses the meaning as being neither fully 2D nor fully 3D. There's no intention in the use of the term to imply a half a dimension since that is nonsensical and would be outside the scope of the term. Thus, taking it from a physics point of view would be pointless.
EDIT:
Checking out the Wikipedia article it seems that the meaning of 2.5D has been debated for quite a while with numerous discussions about whether or not to merge the page with the one for pseudo-3D. Interesting read.
-
THQ is totally gone or it has been absorbed by some other company? Ateast Darksiders is safe with some group/company? Sad to know that, I've heard some rumors but it passed so many time that I didnt even remembered about that and thought it was not real.
I think it was... THQ went bankrupt and sold their IP. Darksiders went to a company that has people who worked on Darksiders.
Funny tidbit. THQ is being sued by, iirc, Sega, for money that THQ made from the IPs that Sega bought. I don't know the full detail, but I think it was a deal that was made before Sega has the IP but got paid after or something.
-
Darksiders is a very good game, but it doesn't scream Castlevania all the time.
If anyone would make a CV based on DS, some things should change, music amongst them.