Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Lumi Kløvstad on August 03, 2013, 08:12:04 PM

Title: Playing Mirror's Edge to get ready for Mirror's Edge because Mirror's Edge
Post by: Lumi Kløvstad on August 03, 2013, 08:12:04 PM
So a few days ago I saw the trailer for the new Mirror's Edge, which seems to be either a reboot or a prequel.
If you haven't seen it yet (HOW DARE YOU), then here it is.

http://youtu.be/u6PXba8X6N8 (http://youtu.be/u6PXba8X6N8)

SO. FUCKING. PSYCHED.

HOLY HELL.

I have waited.
Gods I have waited.

A long time ago, I'd tried playing the first one. I got really frustrated by how demanding the game is of reflexes, aim, timing, and muscle memory. I was a less mature gamer in 2009. I eventually sold the game.

Yes, you are allowed to smack me for that.

But the style of Mirror's Edge stuck with me. Anytime I played another game with parkour of any kind (inFamous, Metal Gear Rising, etc.), I thought again of Mirror's Edge, and the good times I did have racing forward at a million miles per hour. But for one reason or another, I never repurchased the game.

Until today.

Today, I bought it on PSN for a paltry $15.

And holy shit. I am in love again. I picked up and retained my old memories of how to play the game, and with more seasoned PS3 reflexes honed from countless hours fast paced shooters like Vanquish and slice n' dice games like Metal Gear Rising: Revengeance, playing Mirror's Edge became a breeze for once. And it is so very good.

Go buy it if you don't have it by some horrible conspiracy of fate.

And then buy the new one. This needs to be a trilogy, at least.
Title: Re: Playing Mirror's Edge to get ready for Mirror's Edge because Mirror's Edge
Post by: affinity on August 08, 2013, 07:33:28 AM
Mirror's Edge has a lot going for it.  The new one is said to have open world,  so that could make things more interesting
depending on the level design, content, and overall things to do.  Because when you're dealing with open world, there
has to be accessibility, there has to be more content and activities to do. 

I think parkour and random enemy encounters could mix things up a bit.  Though wonder if the mission structure will be well done.
Not expecting Faith to drive cars or buy fast food,  but it'll be interesting how they design a open world for this genre.