If someone were to do Contra, to say hypothetically, it would be like a new IP in many ways. We are hardcore gamers, we played those games, but there are a lot of people that don’t know what Contra is. They have no idea. There is a massive audience out there, they play Call of Duty and love those games, but they don’t know what Contra is. I think if we were going to reintroduce something to that audience. It has to be new, unique, it’s got to stand out. It’s got to have a new idea, something really cool about it that’s never been done before
"I guess Silent Hill would be the obvious one. Sometimes a series needs a little break. Sometimes it needs to have fresh eyes, a new team to come in and bring their creative vision to it. Perhaps, Silent Hill will be a project Konami that can bring back,"
He plans to transform Bill in a alien in the end or what?Bill IS Red Falcon!!! ;D
Cox being involved in a Contra game does not mean it will be a bad game.
Well, I thought Lords of Shadow was awesome. I loved the cinemas and they had superb voice acting. And I thought the spirit of CV was very present. I felt that way about LOS while also acknowledging that it wasn't what I would have chosen to do. still, I thoroughly enjoyed it.It's NOT because of JUST the one man involved, it's that he wants to a appeal to the Call of Duty fanbase. I have nothing personal against CoD fans or the games themselves, but the idea of studios feeling the need to appeal to them by spamming clones is not something I find easy to swallow. Especially if it's changing a franchise that is TOTALLY NOT like that into something that is TOTALLY IS. An interesting example is what Capcom did with Resident Evil.... yeah, you know they were aiming to try and tap into that CoD/Battlefield fanbase with the latter installments(even though the RE games weren't really FPS).
A contra game of that quality would make me happy. Still, there's no reason to think that they would go about a contra reboot the same way that they went about Castlevania. I wouldn't assume anything about a game that has had near zero details revealed about it.
There's no reason to be negative about something you know nothing about just because one man you know of is involved.
Okay, so he is not creative enought to create a totally new IP and plans to use a already existing IP and try to mask it as a new IP, when in reality it isntThis sounds familiar...
You're trying to sell a classic series to people who have never heard of it, and you're doing a disservice to original fans who want a continuation of previous experiences, so in the end nobody really wins because it might as well have just been a new IP. The newcomers aren't going to know the difference anyway, and it's not often that a newcomer will go back to like the old games because they're too different from what they were introduced to.
here's Cox response "It's simple if you don't like it... Don't buy it :) There are plenty of people who do like what we are doing"
It makes every bit of sense to want to attract fans of COD or Halo when you are making a Contra.
People who like to shoot guns and blow stuff up should want to play Contra. I see absolutely nothing wrong with his comment.
Halo and COD all take inspiration from Contra, just like GOW does from CV. It makes perfect sense for new high budget versions of these games to appeal to the people who play the games they inspired.
People have been suggesting that maybe Cox namedropped CoD more as a shooter that people know, not necessarily what he would be inspired by. For the love of all that is holy, I hope this is the case.
I could really get into it if it were more along the lines of Doom or Serious Sam. Stop 'n' Pop is an okay style of play, but not for Contra.
God of War is inspired in Rygar, not CV.
So neg worthy Lelygax This statement bugs me somewhat
If only I could find that YT video. I remember very clearly in a GoW3 interview that one of the guys said in broad daylight Ninja gaiden and cv were clear influences so I don't know what your talking.
Edit found it in a heart beat just skip to around 2:30
God of War Developer Interview #1 Game Director Stig Asmussen (http://www.youtube.com/watch?v=g_vZ17Njh_Q#ws)
It's very, very annoying when someone says GoW was never inspired by CV just as much as dmc there are influences there. Rygar is obvious (I have total hate toward Rygar short story :P
COD is the most successful modern day shooting game. Contra was the most successful shooting game back in the day. It makes every bit of sense to want to attract fans of COD or Halo when you are making a Contra.
People who like to shoot guns and blow stuff up should want to play Contra. I see absolutely nothing wrong with his comment.
Halo and COD all take inspiration from Contra, just like GOW does from CV. It makes perfect sense for new high budget versions of these games to appeal to the people who play the games they inspired.
I'm just against reboots by principle, especially when they try to "do something new"—so new that it no longer resembles the old game.
It's why I'm saying fuck off to the new Thief because there's very little there that resembles the old games, so why bother making it a new entry in the series? You're trying to sell a classic series to people who have never heard of it, and you're doing a disservice to original fans who want a continuation of previous experiences, so in the end nobody really wins because it might as well have just been a new IP. The newcomers aren't going to know the difference anyway, and it's not often that a newcomer will go back to like the old games because they're too different from what they were introduced to.
Cox is not a problem, hopefully he will get a new exciting studio, as Mercury is working on a new IPI always assumed this meant that MS would be doing the new Contra.
A Call of Duty game where if you stop shooting, you're dead? Where weapons and power-ups fly through the sky? Where aliens fight with long tentacles and plasma balls? Where turrets pop out of walls and shoot you from below? Where enemies attack from above, below, fore, aft and everywhere in-between? Sounds like a shitty CoD clone.
They probably wouldn't do all that? Sounds like a shitty Contra reboot.
I never played CoD after... um... 2 I think. It's just another FPS. I know it's progressed over the years, but I still have fonder feelings for Battlefield than Call of Doody.
It's bothering to see people complain about a game before any details are revealed. It's senseless negativity. Stop reading too far into comments Cox makes. People are letting their hatred for this man cloud there rationality.
Wait until you actually know something about the game itself before you start busting out the tissues.
Our bros on the sister site Hardcore Gaming 101 caught Cox-kun in a bit of a lie when he said Contra 4 sold poorly. Simon Lai and Tomm Hulett said it sold surprisingly well in 2009...
http://hg101.proboards.com/post/265178/thread (http://hg101.proboards.com/post/265178/thread)
Which opens a host of new questions about Cox saying previous Castlevanias sold terribly
I think what should be done is to sign a petition to Contra's creator to Not let Cox anywhere near his beloved franchise. It's obvious he's not in charge (that's Konami) but he might just have enough weight in the company to let the others know that it's a bad idea.
Really now? That's good to hear. I was afraid that it bombed horribly for some reason.
I guess it makes sense since Konami decided to keep at a couple of 2D games afterward.
And here I have to disagree about something: why so much hate for Call of Duty?
Maybe good as a game, but (at least personally) I don't see it being a good Contra game.
And here I have to disagree about something: why so much hate for Call of Duty?
Especially Modern Warfare 3. I really enjoyed that game! (it was the first PC game I played in HD).
In my mind, it COULD be a great Contra game. Imagine the Base levels from Super C, but instead of the overheard view, you're looking from behind the character. So maybe more like the Base levels from Contra 1, but you can move in all directions rather than just forward.
Space Harrier is that one similar to Dragon's Lair in gameplay? If so its really good but I dont count it as a rail shooter because of the gameplay.
Let me retype this post. The games are absolutely nothing alike, Space Harrier is a prime example of an on-rails shooter, Dragon's Lair is a choose your path type of adventure game that can be different each time you play, very memory based. Look on Youtube for a video of both, you'll see they are absolutely about as far different from one another as can be. You are thinking of that other laserdisc game, Space Ace.
Oh man I've played a bunch of rail gunners. Ground Zero Texas, Area 51, time crisis, House of the dead, a bunch of arcade games. Nothing recent, but that's because I decided a long time ago that I didn't like that genre.