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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: DragonSlayr81 on August 13, 2013, 04:44:38 PM

Title: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: DragonSlayr81 on August 13, 2013, 04:44:38 PM
Quote
If someone were to do Contra, to say hypothetically, it would be like a new IP in many ways. We are hardcore gamers, we played those games, but there are a lot of people that don’t know what Contra is. They have no idea. There is a massive audience out there, they play Call of Duty and love those games, but they don’t know what Contra is. I think if we were going to reintroduce something to that audience. It has to be new, unique, it’s got to stand out. It’s got to have a new idea, something really cool about it that’s never been done before

Yeah... would you REALLY want to try to appeal to the CoD audience with a new Contra? Urgh....

http://www.siliconera.com/2013/08/12/if-konami-makes-a-new-contra-it-has-to-do-something-new-says-castlevania-producer/ (http://www.siliconera.com/2013/08/12/if-konami-makes-a-new-contra-it-has-to-do-something-new-says-castlevania-producer/)
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 13, 2013, 06:02:52 PM
Okay, so he is not creative enought to create a totally new IP an plans to use a already existing IP and try to mask it as a new IP, when in reality it isnt, He mentioned Call of Duty in a way that makes me think that he plans to transform Contra in a CoD clone instead of using new ideas or already existing ideas from Contra. Also he says that a lot of people doesnt know what Contra is, that means that he wants to explain it (possibly in a reboot). Hmm... I should really answer or everyone else noticed that it will receive the same treatment as Castlevania if we let this guy go ahead?

He plans to transform Bill in a alien in the end or what?

Quote
"I guess Silent Hill would be the obvious one. Sometimes a series needs a little break. Sometimes it needs to have fresh eyes, a new team to come in and bring their creative vision to it. Perhaps, Silent Hill will be a project Konami that can bring back,"

NO GOD! PLEASE NO!!! NOOOOOOOOOO (http://www.youtube.com/watch?v=umDr0mPuyQc#)
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: DragonSlayr81 on August 13, 2013, 06:17:55 PM
I really loath modern day executive logic regarding trends. Loath it to the point that if I had the power to just eject all those who agree with it into space with a push of the button, then, BLAMMO!

He plans to transform Bill in a alien in the end or what?
Bill IS Red Falcon!!!  ;D
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Kingshango on August 13, 2013, 06:54:53 PM
Im now %100 positive that Cox's next project is the Contra reboot that was dropped by Yager studios.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 13, 2013, 10:05:36 PM
Cox being involved in a Contra game does not mean it will be a bad game.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 13, 2013, 10:12:10 PM
Cox being involved in a Contra game does not mean it will be a bad game.

At least someone doesn't believe that he is a bad omen, thanks for believing in him for me, I cant do that anymore... If at least he can make Lords of Shadow 2 be good and make us restore a % of confidence in him it would be cool, its a hard task but he can still do it.  :-\
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 13, 2013, 10:45:07 PM
Lords of Shadow was a success despite how some people may feel about it. The last few Contra games have been awesome. So if they change it up, I'm not worried because I'm not starving for a traditional Contra game. I feel well fed in that department and welcome something fresh.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Abnormal Freak on August 13, 2013, 10:54:26 PM
Looking forward to a cinematic Contra game where there are frequent pauses in the action and has nothing to do with the series aside from the name. Because making something new out of an existing IP is completely cool, right? Asses to actually making an original IP and not fucking up the series.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 13, 2013, 11:21:10 PM
Well, I thought Lords of Shadow was awesome. I loved the cinemas and they had superb voice acting. And I thought the spirit of CV was very present. I felt that way about LOS while also acknowledging that it wasn't what I would have chosen to do. still, I thoroughly enjoyed it.

A contra game of that quality would make me happy. Still, there's no reason to think that they would go about a contra reboot the same way that they went about Castlevania. I wouldn't assume anything about a game that has had near zero details revealed about it.

There's no reason to be negative about something you know nothing about just because one man you know of is involved.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Abnormal Freak on August 13, 2013, 11:27:54 PM
I'm just against reboots by principle, especially when they try to "do something new"—so new that it no longer resembles the old game.

It's why I'm saying fuck off to the new Thief because there's very little there that resembles the old games, so why bother making it a new entry in the series? You're trying to sell a classic series to people who have never heard of it, and you're doing a disservice to original fans who want a continuation of previous experiences, so in the end nobody really wins because it might as well have just been a new IP. The newcomers aren't going to know the difference anyway, and it's not often that a newcomer will go back to like the old games because they're too different from what they were introduced to.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Rugal on August 14, 2013, 12:08:10 AM
This guy knows how to anger me.

New and unique? You mean like how Lords of Shadow was new and unique? You blithering fat fuck.

So Lords of Shadow = God of War clone. Lords of Contra = Gears of War clone.

Calling it right now.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 14, 2013, 01:13:01 AM
Haha, Cox summoned a dodo bird.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: X on August 14, 2013, 02:51:28 AM
This is all I can add to this thread.

The shits gonna hit the fan (http://www.youtube.com/watch?v=fa7nSzCiGXk#ws)

Thanx Cox.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: DragonSlayr81 on August 14, 2013, 03:05:51 AM
Well, I thought Lords of Shadow was awesome. I loved the cinemas and they had superb voice acting. And I thought the spirit of CV was very present. I felt that way about LOS while also acknowledging that it wasn't what I would have chosen to do. still, I thoroughly enjoyed it.

A contra game of that quality would make me happy. Still, there's no reason to think that they would go about a contra reboot the same way that they went about Castlevania. I wouldn't assume anything about a game that has had near zero details revealed about it.

There's no reason to be negative about something you know nothing about just because one man you know of is involved.
It's NOT because of JUST the one man involved, it's that he wants to a appeal to the Call of Duty fanbase. I have nothing personal against CoD fans or the games themselves, but the idea of studios feeling the need to appeal to them by spamming clones is not something I find easy to swallow. Especially if it's changing a franchise that is TOTALLY NOT like that into something that is TOTALLY IS. An interesting example is what Capcom did with Resident Evil.... yeah, you know they were aiming to try and tap into that CoD/Battlefield fanbase with the latter installments(even though the RE games weren't really FPS). 

Again, it's just that damn "executive logic" where they don't have the BALLS to actually impliment these ideas into a NEW franchise/IP, they just have to go, "Hmmm, what old 'familiar' franchise can we bring back, gut it of everything that made it original or unique and fill it with whatever's trendy for a quick cash-in with hopes it will appeal to whatever gaming trend is popular now!!". Oddly enough, I'd actually be for these folks(hell, I'd applaud them) had they actually had the GALL to do something NEW and create a NEW IP, but for the fact they are too chicken shit to do that, I loath them(maybe even pity them).
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Kingshango on August 14, 2013, 03:08:03 AM
Next E3 is gonna be a blast. A next gen Contra by Mercurysteam and a new Castlevania done (most likely ) by Climax.

It's gonna be like waiting for the results of a pregnancy test even though she's already 7 months pregnant.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 14, 2013, 03:15:35 AM
Okay, so he is not creative enought to create a totally new IP and plans to use a already existing IP and try to mask it as a new IP, when in reality it isnt
This sounds familiar...
I think this has been already done...
Maybe by him, I don't know...
What other games did Cox produce?
What could it be??...

(click to show/hide)

Great... another good franchise doomed.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: PFG9000 on August 14, 2013, 03:16:59 AM
You're trying to sell a classic series to people who have never heard of it, and you're doing a disservice to original fans who want a continuation of previous experiences, so in the end nobody really wins because it might as well have just been a new IP. The newcomers aren't going to know the difference anyway, and it's not often that a newcomer will go back to like the old games because they're too different from what they were introduced to.

Very well said.  This is the perfect summary of the problem with so many video game reboots.  It's not like rebooting a book or movie series, where story is 80% of the medium.  Video game reboots change so much more than just story, and they lose the point of the original game continuity in doing so.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Munchy on August 14, 2013, 03:44:42 AM
I'd love to see someone breathe new life into Contra, but probably not anyone Konami will allow Cox to work with.

If it retains ridiculous setpieces, a frenetic pace, no reloading, no waist high cover dickery, and a sense of humor, I'd like to see what would come of it. I definitely see at least some of this in, say, Bulletstorm. Say what you want about the actual humor or whether or not the plot was meant to be tongue-in-cheek, but goddamn, some of those situations were simultaneously hilarious and epic in a way very reminiscent of Contra. Giant Robot Wheel of Death, anyone?

But any time someone mentions either the phrase "Call of Duty numbers" or "broaden the userbase", I die a little inside.

I'm going to echo something else from Jim Sterling. You want to go for the CoD audience? Don't. Please don't. It never works. The folks who play that game want more of that game. They're not going to give a shit about something like Call of Duty because they've already got what they want. They make a new one practically every year for Christ's sake. Do something different with the franchise, sure, but don't just ape shit that already exists (and is infinitely more popular to boot).
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Shiroi Koumori on August 14, 2013, 07:27:04 AM
Cox's Contra = CoD with loads of QTEs.

Cox just make your own game and stop your fascination with remakes of beloved franchises.

Edit: I saw a twitter response to Cox saying the same thing I said, and here's Cox response "It's simple if you don't like it... Don't buy it :) There are plenty of people who do like what we are doing"

Yup yup yup, he is confident.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 14, 2013, 04:56:08 PM
here's Cox response "It's simple if you don't like it... Don't buy it :) There are plenty of people who do like what we are doing"

How the hell no one on Konami with a brain see that type of attitude from him? Its not simple like that, if people dislike it, it dont will sell well and... wait, I SEE, even if we dislike it, CoD players will buy it! Damn Cox! DAmn you! I'll hunt you and the night!
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 14, 2013, 08:45:09 PM
COD is the most successful modern day shooting game. Contra was the most successful shooting game back in the day. It makes every bit of sense to want to attract fans of COD or Halo when you are making a Contra. 

People who like to shoot guns and blow stuff up should want to play Contra. I see absolutely nothing wrong with his comment.

Halo and COD all take inspiration from Contra, just like GOW does from CV. It makes perfect sense for new high budget versions of these games to appeal to the people who play the games they inspired.



Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 14, 2013, 09:03:04 PM
God of War is inspired in Rygar, not CV. Also Call of Duty and Gears of War have a health system where you magically recover health (that doesnt make sense and is a way for noobs play it easily, IMO FPS should be like the old ones, where you cant recover your health without items), while in almost all Contra games you die with only 1 hit, also there are a lot of enemies with almost no place to hide and in CoD and Gears of War you need to take cover, you needed to dodge bullets. So it cannot be a FPS, it needs to be a third person shooter so we can see from where said bullets and enemies are coming and dodge them.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Abnormal Freak on August 14, 2013, 09:12:35 PM
It makes every bit of sense to want to attract fans of COD or Halo when you are making a Contra.

No, it doesn't. Completely different styles of gaming.


People who like to shoot guns and blow stuff up should want to play Contra. I see absolutely nothing wrong with his comment.

Halo and COD all take inspiration from Contra, just like GOW does from CV. It makes perfect sense for new high budget versions of these games to appeal to the people who play the games they inspired.

"Pew, pew, I haz a gun! All gun games are alike and inspire each other!"

If anything, Call of Duty takes inspiration from first-person shooters, which never took any inspiration from a sidescrolling run-and-gun—but even that's a stretch because COD is immense bullshit and plays nothing like classic arcade-style FPSs like DOOM and Quake, but obviously there are some roots in the genre, since, you know, it's part of the genre.

But if games where you fire guns are all connected, then I guess even Contra was inspired by earlier games like Sheriff.

Sherif (1979 Nintendo) (http://www.youtube.com/watch?v=DUPaB0zizoI#ws)

I strongly recommend this game to fans of COD because they're so alike.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: VladCT on August 14, 2013, 10:27:13 PM
Let's take a little look at the CoD fanbase first.
http://metro.co.uk/2013/07/24/death-threats-for-call-of-duty-developer-after-weapon-tweak-3897051/?ITO=news-sitemap (http://metro.co.uk/2013/07/24/death-threats-for-call-of-duty-developer-after-weapon-tweak-3897051/?ITO=news-sitemap)
Do we really want them to be a part of the Contra fanbase?
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Munchy on August 14, 2013, 10:53:57 PM
People have been suggesting that maybe Cox namedropped CoD more as a shooter that people know, not necessarily what he would be inspired by. For the love of all that is holy, I hope this is the case.

I could really get into it if it were more along the lines of Doom or Serious Sam. Stop 'n' Pop is an okay style of play, but not for Contra.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 14, 2013, 11:18:44 PM
People have been suggesting that maybe Cox namedropped CoD more as a shooter that people know, not necessarily what he would be inspired by. For the love of all that is holy, I hope this is the case.

I could really get into it if it were more along the lines of Doom or Serious Sam. Stop 'n' Pop is an okay style of play, but not for Contra.

People that doesnt know the difference betwwen newer and older Castlevania games.

And Contra isnt a FPS, Cox doesnt see that?
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Neobelmont on August 15, 2013, 12:34:21 AM
God of War is inspired in Rygar, not CV.

So neg worthy Lelygax This statement bugs me somewhat

If only I could find that YT video. I remember very clearly in a GoW3 interview that one of the guys said in broad daylight Ninja gaiden and cv were clear influences so I don't know what your talking.

Edit found it in a heart beat just skip to around 2:30

God of War Developer Interview #1 Game Director Stig Asmussen (http://www.youtube.com/watch?v=g_vZ17Njh_Q#ws)

It's very, very annoying when someone says GoW was never inspired by CV just as much as dmc there are influences there. Rygar is obvious (I have total hate toward Rygar short story  :P )
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 15, 2013, 01:50:53 AM
So neg worthy Lelygax This statement bugs me somewhat

If only I could find that YT video. I remember very clearly in a GoW3 interview that one of the guys said in broad daylight Ninja gaiden and cv were clear influences so I don't know what your talking.

Edit found it in a heart beat just skip to around 2:30

God of War Developer Interview #1 Game Director Stig Asmussen (http://www.youtube.com/watch?v=g_vZ17Njh_Q#ws)

It's very, very annoying when someone says GoW was never inspired by CV just as much as dmc there are influences there. Rygar is obvious (I have total hate toward Rygar short story  :P

We're talking about gameplay, thats why I said that. GoW can even be inspired in CV in another aspects, but he is inspired in Rygar gameplay.

Thx for that interview, I've watched it. :)
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: X on August 15, 2013, 03:24:30 PM
If cox is doing what I think he's going to with contra then he's in for a world of flack like the maker of CoD has; Death threats. Of course he's probably already got them with how he treated Castlevania. This'll just give him more, much more. I really don't understand him. When you make a mistake then it's your obligation to fix it, not continue it. He made a serious mistake with CV and now he wants a repeat with Contra? Put him out of his misery before he makes us all miserable- oh wait, it's already too late for that.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: KaZudra on August 15, 2013, 03:38:20 PM
But there already is a FPS that is hard as bawls and as Crazy as Contra, its called Rise of The Triad.

Honestly, Cox is full of shit for the statement of "contra didn't do anything new", People STILL play pokemon and Mario and those games have been doing the exact same thing since their debut.

Hard Corps: Uprising bombed because despite Arksys putting its awesome touch in it, the game really wasn't all that amazing...
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Inccubus on August 15, 2013, 03:45:12 PM
COD is the most successful modern day shooting game. Contra was the most successful shooting game back in the day. It makes every bit of sense to want to attract fans of COD or Halo when you are making a Contra. 

People who like to shoot guns and blow stuff up should want to play Contra. I see absolutely nothing wrong with his comment.

Halo and COD all take inspiration from Contra, just like GOW does from CV. It makes perfect sense for new high budget versions of these games to appeal to the people who play the games they inspired.

What!? Contra and CoD are nothing a like. The only similarity is the fact the player uses a type of gun. It's like saying that people that enjoy apples would logically also enjoy beach balls because they're  both round.



I'm just against reboots by principle, especially when they try to "do something new"—so new that it no longer resembles the old game.

It's why I'm saying fuck off to the new Thief because there's very little there that resembles the old games, so why bother making it a new entry in the series? You're trying to sell a classic series to people who have never heard of it, and you're doing a disservice to original fans who want a continuation of previous experiences, so in the end nobody really wins because it might as well have just been a new IP. The newcomers aren't going to know the difference anyway, and it's not often that a newcomer will go back to like the old games because they're too different from what they were introduced to.

Absolutely! That's always been my argument with not just this sort of reboot, but with movies based on other mediums. Why bother to make drastic changes to established stories when new fans have no sense of the established narrative? All it does is piss off the fans, nothing else. If it ain't broke don't fix it. If you want to attract new fans how about concentrating on the quality of the product, sufficient advertisement, and good PR practices. And most importantly, drop the ego.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 15, 2013, 05:33:36 PM
I wasn't saying they are a lot alike. But it's the same kind of fast paced action and quick deaths. I think fans of COD or a game like Halo could appreciate the action of Contra as well. It's not that big of a far cry man.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: VladCT on August 15, 2013, 09:54:24 PM
With the kind of fanbase they have, I'm not so sure on that.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Ahasverus on August 15, 2013, 10:31:18 PM
Cox is not a problem, hopefully he will get a new exciting studio, as Mercury is working on a new IP
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: TheouAegis on August 16, 2013, 03:10:08 AM
A Call of Duty game where if you stop shooting, you're dead? Where weapons and power-ups fly through the sky? Where aliens fight with long tentacles and plasma balls? Where turrets pop out of walls and shoot you from below? Where enemies attack from above, below, fore, aft and everywhere in-between?  Sounds like a shitty CoD clone.

They probably wouldn't do all that? Sounds like a shitty Contra reboot.

I never played CoD after... um... 2 I think. It's just another FPS. I know it's progressed over the years, but I still have fonder feelings for Battlefield than Call of Doody.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 16, 2013, 04:00:43 AM
Cox is not a problem, hopefully he will get a new exciting studio, as Mercury is working on a new IP
I always assumed this meant that MS would be doing the new Contra.
Remember that rumor from some time ago?

If it's just Cox, maybe he will choose a good studio that captures the essence of Contra and translates it to modern gaming (which would be different to Call of Duty in my opinion).
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Neobelmont on August 16, 2013, 04:58:23 PM
A Call of Duty game where if you stop shooting, you're dead? Where weapons and power-ups fly through the sky? Where aliens fight with long tentacles and plasma balls? Where turrets pop out of walls and shoot you from below? Where enemies attack from above, below, fore, aft and everywhere in-between?  Sounds like a shitty CoD clone.

They probably wouldn't do all that? Sounds like a shitty Contra reboot.

I never played CoD after... um... 2 I think. It's just another FPS. I know it's progressed over the years, but I still have fonder feelings for Battlefield than Call of Doody.

While reading this I thought of Duke Nukem except not bad and lately I've been playing black ops(I just play it with my friends I got it for cheap) I do not think I'll be paying a full 60-70 for a cod game last one I did was 3 not a good idea -_-.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Rugal on August 17, 2013, 10:18:03 AM
If they turn Contra into a Call of SHIT clone, I think I'm going to have to challenge Cox to a 20 round boxing match where I get to put metal in my boxing gloves while he's blindfolded.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: RichterB on August 17, 2013, 05:00:03 PM
This is scary news. Here's my plan. Hear me out: If you want to be faithful to the series, you've got to swallow your pride and go motion controls route. I'm serious. The key to Contra is run-n-gun, with enemies and threats coming and evolving from all directions. If you have a Metroid Prime 3 control scheme in 3rd person (ala Pikmin 3), you have the precision control for running, aiming, and shooting seamlessly on the ground or in the air that two sticks can't give you. There's no need for a cover system in a 3D game if you can move and shoot fluidly in all directions.

Unfortunately, the best we can hope for is probably a Vanquish-type game. That's not bad, but that's still NOT Contra.

I hate to see these classic franchises totally reinvented or buried one after another. Mega Man is MIA, Castlevania is trying to get through a Frankenstein's monster phase, Ghosts N Goblins was last seen stuck on iPhone with some solid games I would have loved for PSP or DS, and Bionic Commando, after an innovative yet faithful 2009 Full-3D reboot that 90% worked--MUCH better than LoS--was sent to a premature grave. I'm probably missing some franchises, but it's just depressing. The last thing I wanted to hear was that Contra fans don't matter, and that Contra would be better suited for CoD fans. Come on! The industry is really getting me down here!
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 17, 2013, 07:35:58 PM
Who ever said that Contra fans don't matter? Vanquish was an amazing game.

It's bothering to see people complain about a game before any details are revealed. It's senseless negativity. Stop reading too far into comments Cox makes. People are letting their hatred for this man cloud there rationality.

Wait until you actually know something about the game itself before you start busting out the tissues.

Try some optimism!
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: X on August 18, 2013, 01:10:43 AM
Quote
It's bothering to see people complain about a game before any details are revealed. It's senseless negativity. Stop reading too far into comments Cox makes. People are letting their hatred for this man cloud there rationality.

Wait until you actually know something about the game itself before you start busting out the tissues.

We did wait. When LoS was announced and there were only some screen shots to see what all the hype was about. None of us could wait till the game was playable. Then it was released and well...we now know how that turned out. My fear is that Contra is going to suffer this same tragedy. I don't want to get all excited for a game and then shot down hard afterwards. Best to expect the worst first then be pleasantly surprised later...hopefully, but after seeing Cox's LoS track record I have my doubts.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Ahasverus on August 18, 2013, 04:10:19 AM
It's not confirmed that he'll be the new Contra producer, I mean, he might be (and if LoS2 becomes a success, bet he will be) but right now it's just his personal opinion in the matter.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: beingthehero on August 18, 2013, 09:47:45 AM
Our bros on the sister site Hardcore Gaming 101 caught Cox-kun in a bit of a lie when he said Contra 4 sold poorly. Simon Lai and Tomm Hulett said it sold surprisingly well in 2009...

http://hg101.proboards.com/post/265178/thread (http://hg101.proboards.com/post/265178/thread)

Which opens a host of new questions about Cox saying previous Castlevanias sold terribly
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: VladCT on August 18, 2013, 09:58:20 AM
Well, considering that Cox has been proven a liar before...
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 18, 2013, 02:33:02 PM
Cox in Urban Dictionary: Same as liar.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: X on August 18, 2013, 03:25:12 PM
I think what should be done is to sign a petition to Contra's creator to Not let Cox anywhere near his beloved franchise. It's obvious he's not in charge (that's Konami) but he might just have enough weight in the company to let the others know that it's a bad idea.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Munchy on August 18, 2013, 05:56:12 PM
Our bros on the sister site Hardcore Gaming 101 caught Cox-kun in a bit of a lie when he said Contra 4 sold poorly. Simon Lai and Tomm Hulett said it sold surprisingly well in 2009...

http://hg101.proboards.com/post/265178/thread (http://hg101.proboards.com/post/265178/thread)

Which opens a host of new questions about Cox saying previous Castlevanias sold terribly

Really now? That's good to hear. I was afraid that it bombed horribly for some reason.

I guess it makes sense since Konami decided to keep at a couple of 2D games afterward.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Shiroi Koumori on August 19, 2013, 05:25:17 AM
I think what should be done is to sign a petition to Contra's creator to Not let Cox anywhere near his beloved franchise. It's obvious he's not in charge (that's Konami) but he might just have enough weight in the company to let the others know that it's a bad idea.

I don't think petitions work in this industry.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: RichterB on August 19, 2013, 06:00:13 PM
Really now? That's good to hear. I was afraid that it bombed horribly for some reason.

I guess it makes sense since Konami decided to keep at a couple of 2D games afterward.

Contra 4 was one of the most enjoyable games I've played in the last decade. I bought a DS for it. I guess Contra 3DS was cancelled? It was announced with 3DS, and listed until the end of Nintendo Power, but no news has surfaced since.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: DoctaMario on August 22, 2013, 10:59:08 AM
I can almost guarantee that a new Contra game won be 2d, especially if it's on a console. I COULD however see it beig a decent 3d 3rd person shooter and maybe the Base levels being 1st person.

I can definitely see the pessimism here but i could see this actually being good.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 22, 2013, 04:18:33 PM
Maybe good as a game, but (at least personally) I don't see it being a good Contra game.

And here I have to disagree about something: why so much hate for Call of Duty?
Especially Modern Warfare 3. I really enjoyed that game! (it was the first PC game I played in HD).
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 22, 2013, 09:16:29 PM
Just dropping in to remind everyone once again.. We know nothing about this game!
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 22, 2013, 10:20:13 PM
I was speaking assuming it would be a Call of Duty clone as some people mentioned.
I really don't know even if it will exist.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 23, 2013, 12:40:26 AM
And here I have to disagree about something: why so much hate for Call of Duty?

No hate for Call of Duty, but Call of Duty =/= Contra. We dont want to make Contra looks like something it isnt.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 23, 2013, 03:09:32 AM
I agree with that, but I perceived some people dislike CoD, that's why I was wondering, because from what I've gathered playing MW2 and 3, they are fine games.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 23, 2013, 01:17:46 PM
Thats true, I think its because FPS games that are launched yearly gather a lot of stupid and annoying people to their fanbase. Since the main focus of CoD is the multiplayer game this affects the game too.

So IMO its because it is a "stupid people magnet" and because of these annoying people playing it, not the game itself.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: DoctaMario on August 23, 2013, 04:59:17 PM
Maybe good as a game, but (at least personally) I don't see it being a good Contra game.

And here I have to disagree about something: why so much hate for Call of Duty?
Especially Modern Warfare 3. I really enjoyed that game! (it was the first PC game I played in HD).

I grew up playing the first couple Contra games, but even I'll admit that times have changed. 2d sidescrolling games are a hard sell in an era of 3d. In my mind, it COULD be a great Contra game. Imagine the Base levels from Super C, but instead of the overheard view, you're looking from behind the character. So maybe more like the Base levels from Contra 1, but you can move in all directions rather than just forward.

As for CoD, I read an interview with a guy creating an indie (but still going to be on consoles I think) FPS on the state of the FPS genre and he said that CoD basically dumbed it all down. Basically, the game does so much for you from auto-aim to overpowered weapons, etc that it's really killed the genre by making so that if you're skilled at that game, then that doesn't mean you'll be good at any other FPS than CoD. I guess when they were testing his game players complained about some of the things like movement and such by saying that they were "different from CoD" when the way his game was designed was more like hardcore shooters. I'm not really an FPS guy myself, but I'll admit I really like the Unreal Tournament games. I suck at CoD (and all FPS games really). xD

EDIT: HEre's that article. It's the guy who developed Red Orchestra 2. It's a really interesting article even if you don't like FPS games. http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/ (http://www.pcgamer.com/2013/03/13/call-of-duty-red-orchestra-2-interview/)
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 23, 2013, 05:53:27 PM
I see your point there. Developers would have to be very careful so that the game aesthetics resemble Contra, and that the music sounds like Contra. A Contra game with epic orchestral Hollywood type of music just won't work for me.
I believe that Contra is in top form right now with relatively recent releases like Contra 4, Contra: Rebirth or Contra: Hard Corps Uprising. I'd like it to stay that way. But if they make a new 3D Contra game, at least I hope it looks and sounds like a Contra game, and not like something else (which I like separately, because I love Modern Warfare 2 and 3 looks and soundtracks... just not for Contra). But I understand what you say and I really see the possibility now that I gave that idea some thought.

As for FPS, I never liked them because I never played them and I associated them with (as Lely said) stupid people. But after playing both said games (MW2 and 3) my mind changed. Previously, the only shooter I can recall playing was Resident Evil 4, and that was a 3rd person shooter, so it counts only a little. Oh, and FF7 Dirge of Cerberus too (Shelke is so cute! ♥).
And the final gigantic thing that happened to me was playing the Bioshock saga. I loved all 3 games and they became all-time favourites for me, so I guess I can say that Bioshock changed my mind in that way.
And the last thing was playing The Last Of Us (3rd person shooter). It's one of the games I've enjoyed the most (not without flaws, but it's something unique and majestic).
And now, here I am, soon to be playing Dishonored, Metro: The Last Light, and waiting like crazy for 1886: The Order, all of them shooters. So, I am a changed player right now.
I used to say no to modern games, no to westerns, no to shooters, but they changed my point of view with masterworks.

So... let them make Contra, but please keep the music and the looks of Contra.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: X on August 23, 2013, 10:35:46 PM
What they should be doing is making a Contra game along the lines of Contra: Shattered Soldier. That game was fully 3D but functioned like its 2D predecessors. Even today it's still an amazing game to play and one of the hardest too.

Quote
In my mind, it COULD be a great Contra game. Imagine the Base levels from Super C, but instead of the overheard view, you're looking from behind the character. So maybe more like the Base levels from Contra 1, but you can move in all directions rather than just forward.

They had this in C: The Contra adventure. It's one of the two least-liked Contra games ever made and a dark time for the franchise until Shattered Soldier was released.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 23, 2013, 11:26:45 PM
I still have to play Shattered Soldier.
I never got to play it, I guess I didn't have much faith in it because of the 3D (I used to be very selective and I didn't want anything in 3D many years ago).
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: TheouAegis on August 24, 2013, 02:50:00 AM
How about a rail gunner like Sin & Punishment, Panzer Dragoon, Star Fox, and Pokemon Snap?
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 24, 2013, 02:53:28 AM
Then it would be like in Contra's stage 2 and similar, but the entire game like that. Would be a good game but would feel like its lacking something to me.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 24, 2013, 05:25:19 AM
Mmmm... I don't know for a Contra game... I like the sidescrolling aspect of Contra.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: RichterB on August 24, 2013, 04:12:46 PM
What about my idea earlier of motion controls? See below:

"The key to Contra is run-n-gun, with enemies and threats coming and evolving from all directions. If you have a Metroid Prime 3 control scheme in 3rd person (ala Pikmin 3, but with the camera position behind), you have the precision control for running, aiming, and shooting seamlessly on the ground or in the air that two sticks can't give you. (The field of vision will be right, too, then). There's no need for a cover system in a 3D game if you can move and shoot fluidly in all directions."
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 24, 2013, 08:49:27 PM
Your idea is good, with a control scheme like that and a 3rd-person view it can be very fluid. IMO a camera like in Metroid: Other M would be good (Im mentioning the camera only).
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Pfil on August 24, 2013, 09:54:28 PM
I love everything about Metroid: Other M.

It would be a good idea about a motion controlled Contra game, by the way.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 24, 2013, 10:18:01 PM
I like Other M too, but it would not be a good idea too see Contra characters doing all these fancy moves, thats why I specified what I meant :)
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: TheouAegis on August 24, 2013, 11:37:47 PM
Well in Sin & Punishment you could run and jump and roll. It wouldn't have to be a strict rail shooter. I mean, yeah Contra had some freedom to it, but it was still a linear game. They're always redefining rail gunners. I mean, Star Fox 64 had the free roam sections. S&P had rolling, jumping, guns and swords, roundabouts, etc. And Panzer Dragoon had 360-degree combat. So it's not like a rail gunner would be particularly restricted. If they wanted, there's no rule that says a rail gunner can't allow backtracking.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 25, 2013, 12:48:20 AM
There is not one rail gunner game that has been released to this day that I have enjoyed.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 25, 2013, 12:53:56 AM
Which ones have you played?
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Bloodreign on August 25, 2013, 05:51:11 AM
Space Harrier and Night Striker are 2 great rail gunners.

Contra should never strive to be one.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 25, 2013, 02:03:47 PM
Space Harrier is that one similar to Dragon's Lair in gameplay? If so its really good but I dont count it as a rail shooter because of the gameplay.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Bloodreign on August 25, 2013, 08:20:43 PM
Space Harrier is that one similar to Dragon's Lair in gameplay? If so its really good but I dont count it as a rail shooter because of the gameplay.

Let me retype this post. The games are absolutely nothing alike, Space Harrier is a prime example of an on-rails shooter, Dragon's Lair is a choose your path type of adventure game that can be different each time you play, very memory based. Look on Youtube for a video of both, you'll see they are absolutely about as far different from one another as can be. You are thinking of that other laserdisc game, Space Ace.

Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Belmontoya on August 25, 2013, 09:53:32 PM
Oh man I've played a bunch of rail gunners. Ground Zero Texas, Area 51, time crisis, House of the dead, a bunch of arcade games. Nothing recent, but that's because I decided a long time ago that I didn't like that genre.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 25, 2013, 09:58:39 PM
Let me retype this post. The games are absolutely nothing alike, Space Harrier is a prime example of an on-rails shooter, Dragon's Lair is a choose your path type of adventure game that can be different each time you play, very memory based. Look on Youtube for a video of both, you'll see they are absolutely about as far different from one another as can be. You are thinking of that other laserdisc game, Space Ace.

Yes, that should be Space Ace that I was talking about, I've never seen Space Harrier then. I was talking about this game that comes with Dragon's Lair in this collection for Wii.

Oh man I've played a bunch of rail gunners. Ground Zero Texas, Area 51, time crisis, House of the dead, a bunch of arcade games. Nothing recent, but that's because I decided a long time ago that I didn't like that genre.

House of the Dead: Overkill and Resident Evil: Umbrella (Darkside too) Chronicles are pretty fun to play, even more if with a friend.
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Bloodreign on August 26, 2013, 03:31:10 AM
Then let me introduce this Sega classic to you.
Space Harrier arcade 1/2 (http://www.youtube.com/watch?v=GOH68OsvOEI#)
Title: Re: Cox on a new Contra.... (Do we REALLY want it like THAT?)
Post by: Lelygax on August 26, 2013, 08:44:03 PM
Wow, its really good! I wonder why this game is not famous like Sonic, Shinobi, Golden Axe, Altered Beast, etc. Maybe its because it has been ported to Master System and 32X instead of Genesis? :(