“Tommy’s brother heard if you magnet his missile back at him and pause the game right when it hits, he loses all his health down to one!” (Note: Also False. Probably.)
beck 1 (bk)
n.
A gesture of beckoning or summons.
Idiom:
at (someone's) beck and call
Ready to comply with any wish or command.
Congratulations—you’ll get access to a secret, SUPER (in all-caps) exclusive, backer-only transformation for Beck, and whatever power comes with it! It won’t be anything that will affect the game balance, of course, but the guiding principle is “something cool-looking that hardcore fans will appreciate.”Someone else thinks its a arm-cannon that can be charged? Or a metool helmet (these helmets arent Capcom exclusive after all, they are common in Japan)?
I read some posts at NeoGAF saying it's a total ripoff of Mega Man. Y'know, there's nothing wrong with that. Capcom's not doing anything with the franchise.
DragonSlayr81... you are MagnaderAlpha in NeoGAF?I actually don't have a NeoGAF account yet. I've been wanting one for a while, but I only use free email services. Even though I'm not a member, I DO buzz around it, if anything, for the scoops and gossip. Oddly enough, there's a few familiar names I see here posting over there!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045102620_zps3b37d41f.gif&hash=7b6e4aedd6ef545d6b898ebbf3fd04f5bf83ddb2)Welp, I sort of got what I wanted.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045138485_zpsfed2f7ce.jpg&hash=c23e1e39a76e7d83f593c7a488139d685cd61c46)
Really?
Is Manami Matsumae in the project?
Or am I mistaken?
Anyway, Megaman 1 is one of the best, if not the best soundtrack of the franchise (I can't decide between 1 and 4).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045102620_zps3b37d41f.gif&hash=7b6e4aedd6ef545d6b898ebbf3fd04f5bf83ddb2)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045138485_zpsfed2f7ce.jpg&hash=c23e1e39a76e7d83f593c7a488139d685cd61c46)
I hope more japanese developers take inspiration from this. Coming Up: Koji Igarashi kickstarter: "Untitled Vampire Action Game set in 1999"I could be down for that. Koji Igarashi, Ayami Kojima, Michiru Yamane among others(CV vets, including some tracks from Kinuyo Yamashita) bring you a new project: Night Slayer V! Play as a half-human/half-vampire, stalking the night and ridding the world of demons and monsters. On Steam/PC, iOS, PS4, Vita, Wii U and XBONE!!! ;D
"We haven't heard anything from Capcom at this point. If it turns into a legal battle, then obviously it'll be lawyers that hash out what the solutions are. However, from my perspectiv, Mega Man is something that I created. It would be like having a child, then having somebody adopt that child and then saying that child isn't really yours. That child has your DNA in it, no matter what anybody says. So, since my style, my spirit isn't something that I can't change as a human being, if I create anything and it's something that looks like [Mega Man], well, it was created by the same person, me. To say that Mighty No. 9 looks like Mega Man is to say that my work looks like my work.
But we have been careful. The base gameplay is not the same as Mega Man. The naming, the character, all that is not the same. The details are very different. Personally, I've gone out of my way to make sure that this is something original. And if Capcom does come back and say something, I would be surprised."
I hope more japanese developers take inspiration from this. Coming Up: Koji Igarashi kickstarter: "Untitled Vampire Action Game set in 1999"I'd donate even the money I don't have available if that happened.
You are criticizing this without even reading the staff part? That is so out of you.No, I wasn't criticizing, I said I feared for the music, because most new indie games are a dissapointment for me in that aspect.
You should hear these 2 samples spread thoughout the page, they are really good.
Goddamn it why is a Wii-U version not in that kickstarter. Only PS3/360... again Nintendo gets snuffed. WTF is wrong with Inafune?
... after listening to that main theme...... I sort of want to up it up to 40.YESSS!!! YESSS!!! I LOVE YOU MANAMI!!! ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
How does one contribute without a credit card?
I don't want to ask my mom, but this project deserves my support.
I hope CV doesn't go the same route, but if it does (and my faith in Konami is decreasing more each day), we can be sure a project like this will arise.
Yeah! I never saw a Kickstarter project grow so quickly!It was pretty bad a situation that lead to this, but the outcome might be for the best. This way, Inafune's not restricted by Capcom's suits and executives. He doesn't have to worry about making the game to cater to Western tastes(he's said off the bat it's going to be a classic Japanese side-scrolling game), not chasing after the Call of Duty fanbase, nor giving into whatever fad or trend had the fat cat businessmen steering franchises towards because "it's profitable to follow said trend because it's 'in" right now"(it's the "everybody's jumping off a bridge because it's cool, let's do that too!!"). Screw that bullshit and screw the corporate, "out of touch with real gamers" dicks. If KickStarter can cut them out of the equation, I'm all for it!!!
I am so, so glad that Capcom is so stupid, because they let people down cancelling Megaman Legends 3 and Megaman Universe and were so neglectful that his grand master, Inafune, had to leave.
All of that led to this project and their embarrasment, because I am glad they bite the dust now.
They deserve it for forgetting about their main creation.
I hope CV doesn't go the same route, but if it does (and my faith in Konami is decreasing more each day), we can be sure a project like this will arise.
I am so, so glad that Capcom is so stupid, because they let people down cancelling Megaman Legends 3 and Megaman Universe and were so neglectful that his grand master, Inafune, had to leave.
He doesn't have to worry about making the game to cater to Western tastes(he's said off the bat it's going to be a classic Japanese side-scrolling game), not chasing after the Call of Duty fanbase, nor giving into whatever fad or trend had the fat cat businessmen steering franchises towards because "it's profitable to follow said trend because it's 'in" right now"(it's the "everybody's jumping off a bridge because it's cool, let's do that too!!"). Screw that bullshit and screw the corporate, "out of touch with real gamers" dicks. If KickStarter can cut them out of the equation, I'm all for it!!!
He knows that trying to cater to western tastes using a game with japanese roots is bullshit
Not to mention Bishounen character design.Oh, that! ♥
Isn't Mega Man actually more popular in the West than in Japan? i remember constantly hearing that it sells better over here, while over there they prefer things like Battle Network because it's like Pokemon, AKA a collect-em-all game.
I believe Lely was talking about Iga and CV.
In that case, Japanese roots is bullshit, since CV1-4 were all about western influences. they take inspiration from old western horror movies like Dracula, the Mummy, etc. Bloodlines even ties it to the (western) book that inspired everything. it didn't start getting very "Japanese" until SoTN, after which they started introducing more Japanese elements. (Japanese demons, Japanese religion even, in AoS) Not to mention Bishounen character design.
Nope. Bishonen character designs were already in Castlevania three years before SotN:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Flecarde_zps386d13a6.jpg&hash=c80b2128020765458a1460a890139835837e8cd7)
And Japanese/anime influences were already there four years prior to SotN with Rondo:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Fmaria_zpse4cf2ed6.jpg&hash=7b1178ae33309d2f1667adcb2574ff64ff6d7a69)
Shit is so kawaii.
So this looks awesome, but I imagine Capcom lawyers would be all over this? (Well, maybe no more than whoever owns Astro Boy was on Capcom for Mega Man in the first place but you never know.)
I was talking about Inafune, since DragonSlayr81 was too.I'm pretty sure you were talking about CV and Iga...
I'm pretty sure you were talking about CV and Iga...
I iz happy to see Inafune giving Capcom the figurative finger. Right on!!He, and all of us fans joining him in the same figurative finger :P
I was joking ;)
Those are not the ??? goals. Check the update. they pushed back the ??? goals in favor of getting the Console ports and Documentary out first
One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.
One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.
One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.
If anything, kickstarter can allow even big devs to make unpopular games for a small niche. This way they put up less of their money for development, and essentially sell the copies that they sell.A very limited market, like this. Every new Megaman was getting less and less sales after all, that's a fact.
So a less popular franchise that would be a losing business venture for a bigger dev, can still go forward with fan support, and those fans get their product.
I wouldnt mind for example, something similar if it was done for Legends 3. (except there IS a market for that)
A very limited market, like this. Every new Megaman was getting less and less sales after all, that's a fact.
Seriously, the money we are seeing here isn't even that much AT ALL. MML3 would cost much more than 900k.
There WAS a market for Legends 3. And they didn't deliver on their prototype either. The whole point of it was to gauge interest in the first place. According to rumor, they looked at the Devroom numbers and counted that as units sold... the Devroom which CAPCOM THEMSELVES SAID YOU DID NOT HAVE TO JOIN. They said themselves "you can stand back and watch too" referring to people who wanted the game, but did not want to participate in the process. Instead of releasing the prototype, which would net them 2 bucks a copy, so yknow, free money- But Capcom hates money, so they decided to not release the FULLY FINISHED PROTOTYPE that they said they would, essentially throwing money down the shitter.
I'm still pissed at Capcom for never bothering to bring Ace Attorney Investigation 2 over. What made me doubly mad was the initial explanation was the usual 'THE FIRST SOLD TERRIBLY, IT'S YOUR ALL'S FAULT'. And lo and behold, when they interviewed AAI2's director, the reason it wasn't brought over was because...they weren't given enough time to translate the game, otherwise they would have.
One of the things we’re most proud of is the overwhelmingly positive vibe we all share in this mission. There are no losers in our success here, and no bad guys to rail against. We all know that none of the amazing stories and fond memories you've all been sharing would've ever been possible without the games that came before us, the developers who created them, and the companies who promoted and sold and spread them throughout the world. Yes, we are aiming to revive and reinvent this genre, but we do so with the deepest humility and all due respect to those who came before us, or in many cases worked alongside us -- our ex-coworkers and ex-employers, for example; whatever success we achieve here is ultimately a validation of their efforts.Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.
Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included.Myself included also.
Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.
Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.
Does he even have any reason to spite Capcom?
You mean the part about him being disappointed about Fans being disappointed from the cancellation? I thought he was talking about games that was after he left Capcom, and that it wasn't from that game.
So the Megaman facebook fan support thingymajig wouldn't really do anything with him.
200K passed.
Also, this might be interesting
http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/ (http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/)
He was talking about his projects, not about Capcom after he left. Pay more attention and you will notice that he was talking about Legends 3, he even said that he felt highly disappointed when he couldnt bring his long dreamed project to life (also disappointed because this disappointed fans, like you said). Everyone knows for a long time that he dreamed about doing another Legends game ;)
Who said anything about GetMeOffTheMoon? lol
But now that you mentioned it, yes, they have something to do with this too since unlike some developers Inafune like to hear their fans, so imagine when 100,000+ appears asking for something and he cant do nothing about it? Damn, he did Megaman Battle Network only because his son wanted a game like this LOL
I didn't really follow the whole Legends 3 thing, but wasn't that Capcom? Since MML is Capcom's IP? How would it be his project, if it's Capcom's IP? You're confusing me here.
Also, this might be interesting"But in all honesty – and I’m sorry to say this – but I can’t feel sorry for Capcom. This is what happens when you nickel-and-dime gamers and sellout your most beloved franchises in the attempt of appealing to the masses. Capcom has continually betrayed their fans and have even buried their own beloved mascot, Megaman. They may finally get what’s coming to them."
http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/ (http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/)
Try to focus, Capcom is a company, Inafune is a person, people create things for companies, these creations then became a company IP. You understood this part? Then lets continue...
Keiji created Mega Man (not alone, but still created it) and continued to do Mega Man games for Capcom. Okay until now its common knowledge.
If he is working in something (even more when he is creating something like story and gameplay), then it is his project, since he is working on it. Im not saying that he will own something that he creates, since its being made for Capcom, but it still his project, his work.
You understand what I mean now? Im not saying that it is his project as in "I won something and thus I can do anything with it", it is his project as in "I've been part of it, developed it and my ideas were in there". Companies do that, hire people to do their work, even have ideas for them.
So you're saying it's not his project but a project based on his idea....
Two completely different things.
200K passed.
Also, this might be interesting
http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/ (http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/)
Try to focus, Capcom is a company, Inafune is a person, people create things for companies, these creations then became a company IP. You understood this part? Then lets continue...
Keiji created Mega Man (not alone, but still created it) and continued to do Mega Man games for Capcom. Okay until now its common knowledge.
If he is working in something (even more when he is creating something like story and gameplay), then it is his project, since he is working on it. Im not saying that he will own something that he creates, since its being made for Capcom, but it still his project, his work.
You understand what I mean now? Im not saying that it is his project as in "I won something and thus I can do anything with it", it is his project as in "I've been part of it, developed it and my ideas were in there". Companies do that, hire people to do their work, even have ideas for them.
Why don't they just focus on making better games and giving a better use of the franchise they own?I think a lot of these once great developers have lost sight of what made them great to begin with. Interestingly enough, Konami falls in there with them. So many great franchises that have been left to rot. Hearing about what Square Enix has been doing lately makes me REALLY sad. Back in the day, I thought they could do no wrong. Now, I don't think I'd shed a tear if their asinine ideas actually lead to their destruction. It's hubris, plain and simple. Companies lose their way and those who originally lead them to greatness, and heads are replaced by people who have no business making choices for video game companies.
DLC is just some extra part we don't really care much for.
By the way, that artwork is awesome!
It seems these days is Capcom vs. The Rest of the World :)
Hearing about what Square Enix has been doing lately makes me REALLY sad. Back in the day, I thought they could do no wrong. Now, I don't think I'd shed a tear if their asinine ideas actually lead to their destruction. It's hubris, plain and simple. Companies lose their way and those who originally lead them to greatness, and heads are replaced by people who have no business making choices for video game companies.
I think a lot of these once great developers have lost sight of what made them great to begin with. Interestingly enough, Konami falls in there with them. So many great franchises that have been left to rot. Hearing about what Square Enix has been doing lately makes me REALLY sad. Back in the day, I thought they could do no wrong. Now, I don't think I'd shed a tear if their asinine ideas actually lead to their destruction. It's hubris, plain and simple. Companies lose their way and those who originally lead them to greatness, and heads are replaced by people who have no business making choices for video game companies.I completely agree. The only company left is Nintendo, the way I see it. They neglected a little Metroid, because since Other M no new game came out, but they are doing great with Mario and Zelda.
IMO this trainwreck began when Squaresoft joined Enix to become Square-Enix. You can even see that Dragon Quest continues with good games while Square is trying to make Final Fantasy become almost that terrible first Final Fantasy movie. Looking at the E3 trailer I would never say that these guys running in a place that looks like a "favela" would be a Final Fantasy game.What is a favela?
What is a favela?
IMO this trainwreck began when Squaresoft joined Enix to become Square-Enix. You can even see that Dragon Quest continues with good games while Square is trying to make Final Fantasy become almost that terrible first Final Fantasy movie. Looking at the E3 trailer I would never say that these guys running in a place that looks like a "favela" would be a Final Fantasy game.A major "what if" scenario always springs to mind regarding Square Enix's current state. What if they just said no to Sakaguchi's pitch of TSW? Sakaguchi was high up the rung, but there was still a guy over him. Had we never got TSW, Square would've never lost all that money and Sakaguchi would still be there. No Wada, no current guy(Matsuda, who seems to be fucking up the company even worse). Final Fantasy might even have went down a DIFFERENT path(I hear Sakaguchi feels Hiroyuki Itou would've been his choice as successor for the series, hence we'd probably never have gotten the Fabula Nova Crystallis XIII thing, XII might've been different, and FXIV might not have been online). Toriyama might've still had a bit job, and the general belief might've been more adventurous regarding other Square series(SaGa, Mana, Chrono...) being brought into the limelight rather than fading away in the background.
I think about this scenario a bit. What if... TSW just wasn't made. Or, what if they just made it as some sort of original IP video game instead(it might've done better as that)?
It is a term for a shantytown in Brazil. They are usually in urban areas and are situated in the mountains.
A good example can be seen at panoramic views of Rio de Janeiro. Those structures creeping up the mountains are the favelas.
They said they will.
Mighty No. 9 - "Backported" (Main Theme) (Remix) (http://www.youtube.com/watch?v=fcPv0jejtio#)
I voted H. She looks the most attractive to me.
Yeah, but that's $26. Just not feeling that for either physical choice (especially since I'd only be playing the game on the Wii U anyway).
Would've been awesome to have a retail version.
As a sign of goodwill towards the former Capcom producer Keiji Inafune, Capcom has donated 10k to his Kickstarter wishing that they could have Inafune create such great concepts like the Mighty No. 9 for Capcom again.
Capcom CEO Kenzo Tsujimoto has kept a close eye on all of the birds that have left the Capcom nest and immediately brought the Mighty No. 9 Kickstarter to everyone’s attention. He commented on the Kickstarter earlier today at a company-wide briefing.
“When I saw the Mighty No. 9 Kickstarter, I was amazed,” an employee recalled Tsujimoto saying, “Inafune-san has done it again. If he had created the Mighty No. 9 here at Capcom, we would have supported it one hundred percent. It’s such a great concept that I can’t believe no one else has done it before. We would never forget something so great like the Mighty No. 9. Sometimes, I just really wonder why Inafune-san left Capcom.”
“I wish I could just reach out to him and say that we have complete faith in you and the Mighty No. 9,” continued Tsujimoto, “I just want him to come back home. I don’t know what I could offer him though. I could say that we would never cancel your project even if it takes a long time to really take off. We would never do something so horrible. And we would respect the creator’s vision. I would never let anything horrible happen to the future of the Mighty No. 9 on my watch.”
“You know what the Mighty No. 9 really reminds me of?” asked Tsujimoto, “The Power Stone franchise. It was so unique and interesting just like the Mighty No. 9. But we at Capcom never gave it the support it truly needed. We just let that franchise die. I can see why Inafune-san would be weary of us after how we handled Power Stone. Fortunately, we have never done anything like that to any of our other franchises.”
Tsujimoto also commented on another former Capcom employee Hideki Kamiya and his recent game, The Wonderful 101. He said that “Kamiya-san is welcome to return home as well. Nothing bad has happened to any of his franchises like Devil May Cry since he has left.”
Source: Play4Real (http://www.p4rgaming.com/capcom-wishes-they-had-such-a-great-concept-like-keiji-inafunes-mighty-no-9/)
If he had created the Mighty No. 9 here at Capcom, we would have supported it one hundred percent... ...We would never forget something so great like the Mighty No. 9.... ...Sometimes, I just really wonder why Inafune-san left Capcom...
I could say that we would never cancel your project even if it takes a long time to really take off. We would never do something so horrible. And we would respect the creator’s vision. I would never let anything horrible happen to the future of the Mighty No. 9 on my watch.
I can see why Inafune-san would be weary of us after how we handled Power Stone. Fortunately, we have never done anything like that to any of our other franchises
He said that “Kamiya-san is welcome to return home as well. Nothing bad has happened to any of his franchises like Devil May Cry since he has left.
This guy cant be serious about what he is saying.Well you could always send him a card with a drawing of Beck shouting "uso da!" on it.
Well you could always send him a card with a drawing of Beck shouting "uso da!" on it.
I read it yesterday and my rage meter went to higher levels, like how could they act like that?
It's a joke. No one at Capcom said that nor did Capcom donate money.Well, that seems more believable. Anyway, in case anyone missed it...
It's a joke. No one at Capcom said that nor did Capcom donate money.
Well, they didnt even reached 3,860,000 when they've updated this chart, so I think its a nice "thanks for you support" gift for us.Don't forget to factor in the Paypal donations as well.
The wording is dripping with satire, which is probably harder to pick up on if English isn't your native language. The whole scenario is also just too absurd to be true, particularly since Mega Man wasn't mentioned once. That's the whole joke about Capcom supporting MN9, that there's no way they would have canceled it and that it's a highly original idea.
"H" for "H"entai
EDIT: Am I the only one that thinks that - if Mighty No.9 is succesful - Capcom will approach Inafune and beg for a Mighty/Megaman crossover game?
Even if it was a joke ... It says a lot when CEO Kenzo Tsujimoto comments he "wishes" he could reach out to Inafune. I wouldn't doubt a conversation like that did occur internally.
Except he didn't make that comment. Which I think you realize, but you're reacting as if he actually had.That's why I mentioned I wouldn't doubt a conversation like that did occur internally...
E, F and H are the winners that will compete again.
Interesting thing I stumbled upon when watching the DYK Gaming Mega Man video on YouTube, one of Mega Man/Rock Man's early names was going to be "Mighty Kid".
have a link that says this.