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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Flame on August 31, 2013, 11:23:32 PM

Title: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on August 31, 2013, 11:23:32 PM
The man, the myth, the legend.

He's back, baby. And he's back with a vengeance.

http://www.kickstarter.com/projects/mightyno9/mighty-no-9 (http://www.kickstarter.com/projects/mightyno9/mighty-no-9)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fphoto-main_zps46414b8b.jpg%7Eoriginal&hash=dbe93dffa038f8e8efd6766c6a8dd60030904294)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2Fa1d0e45fc7a68f4c962f2ebcd7a2210c_large_zps7cd19530.jpg%7Eoriginal&hash=218989f4780727a5bbbfb4b9bed64b239edea278)

I think the video speaks for itself.

It's got my wallet.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on August 31, 2013, 11:40:53 PM
Reads the title "Mighty No. 009 - Help Inafune Kickstart Not-Megaman!"...

Woohoo Megaman! :P

edit: WTF?! The kickstarter counter updates in real-time?! Its changing very fast, for sure it will be backed if its continue like that (1k for each 20 seconds).

Megaman meets Metal Gear Solid 1:
(https://s3.amazonaws.com/ksr/assets/000/856/414/85ca567954388fad1fda5ffa54d78cc5_large.jpg?1377320146)

Please Flame, where you've discovered these news?

It seems that he will use a system to gain new powers like in Brave Fencer Musashi, that is very cool.

Quote
“Tommy’s brother heard if you magnet his missile back at him and pause the game right when it hits, he loses all his health down to one!” (Note: Also False. Probably.)

LOL at this Megaman 1 reference.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on August 31, 2013, 11:52:52 PM
On /V/

/V/ is in full fucking Happening mode.

Because seriously, look at that counter.

In what, 30 minutes, it's already at 100K. imagine in 30 days.

Also, just check the link in the first post. it goes to the project's kickstarter page, complete with the total description and Inafune's video proposal.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on August 31, 2013, 11:57:13 PM
I've not seem the video yet, Im reading the page and Im almost crying like a baby here. This will make sauces and be a innovation, I know this with my heart.

At 4:36 you can see a robot with a scissor in his head, seems to be a Cutman homage.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmedia.tumblr.com%2Ftumblr_lybj5qiRsM1r5kyvmo3_500.png&hash=81052bdaaf1a75c6f0de93375755daed76acb742)

Also they are called Beck and Call (Beck n Call like Rock n Roll)

Quote
beck 1  (bk)
n.
A gesture of beckoning or summons.
Idiom:
at (someone's) beck and call
Ready to comply with any wish or command.

I think its to show the real spirit of the game, since they plan to do it together with the community like Legends 3 (damn you Capcom!).

This reward got my attention:
Quote
Congratulations—you’ll get access to a secret, SUPER (in all-caps) exclusive, backer-only transformation for Beck, and whatever power comes with it! It won’t be anything that will affect the game balance, of course, but the guiding principle is “something cool-looking that hardcore fans will appreciate.”
Someone else thinks its a arm-cannon that can be charged? Or a metool helmet (these helmets arent Capcom exclusive after all, they are common in Japan)?
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Jorge D. Fuentes on September 01, 2013, 12:21:43 AM
I spotted this on Kotaku a while back.
I LOVE the pitch he does.

-He's wearing blue.  He puts on the cap on the top of the building (MM2)
-Construction worker is wearing a Metool Hard Hat (MM1)
-A blonde girl passes him on the street, she's walking a red poodle (MM3)
-At the end of the video, the cap is left on the park, city in the background (MM2)

Sooooo awesome.  Will donate as soon as I've got some cash to give.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: KaZudra on September 01, 2013, 12:32:54 AM
Totally putting in $20 when I get the chance
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 01, 2013, 12:35:20 AM
Totally pledging for this!! Lets see what I can muster up. $60, at the least. Though, I really want that art book!

I read some posts at NeoGAF saying it's a total ripoff of Mega Man. Y'know, there's nothing wrong with that. Capcom's not doing anything with the franchise. Besides, I'm up for a 2D action platformer about cute robots and such! Look at the Giana Sisters. They started off as a BIG ripoff of Mario, but now, their recent game particularly(which was also funded via KickStarter) is awesome(and far different than anything Mario). There's room for other games of similar styles. Kinda like in horror movies, just because there's Jason Voorhees and Friday the 13th doesn't mean I close my mind to other slashers. I mean, hell, a lot of the ripoffs, like My Bloody Valentine, The Burning, and The Prowler were pretty damn good!

Bring it on, Inafune! ;)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 01, 2013, 12:53:09 AM
Y'know, I'd kinda like to see some fanart showing Beck being "born" from Mega Man's "ashes", kinda like a phoenix being reborn, but less of a rebirth and more of an instant reincarnation.
Anyway, I've mentioned before somewhere else that I lack the means to back it, but at the rate it's going it's as good as funded anyway.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 01, 2013, 01:03:25 AM
Yeah, its at $162,178 and continues to increase.

I read some posts at NeoGAF saying it's a total ripoff of Mega Man. Y'know, there's nothing wrong with that. Capcom's not doing anything with the franchise.

Really, nothing wrong with it, its obvious that he wanted to make a new Megaman game, but since he cant do it he created a new one. Its really funny to hear these guys calling it a ripoff when its clearly intended to be one and its being made by one of the original creators. Its like calling a Nintendo DS a Game & Watch ripoff.

edit: $168,632, its almost impossible to give the correct number since I write it here and it changes at the same time.


edit2: OMFG call me a retard for going this far looking for fanart and doubting the interwebz skillz, but rule34 of this already exists and have been added 3 hours ago (its from Call), its a new record.

edit3: found a good one for the purpose I wanted, use as a sig :P
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2F4b3cf0d9ce8a391d303c3a0d073525d6%2Ftumblr_msfcmbJOqK1ro05loo1_500.png&hash=09afd17bf0a1c5f929dbff122d70fbdf9acbb33a)

I will try to color it.

mightyno9.com (http://mightyno9.com) sends you to the kickstarter page, neat.

edit3: $199,945, its almost reaching 200k in only what, 4 hours? Forget it, $200,244 already. Im wondering it will be funded totally today or until tomorrow.

Lets see... 200k for each 4 hours, so in 20 hours it can reach 1kk if everything continues like it is now. But if we take in account that the news didnt even had time to spread enough yet, it willl take less than this,

edit4: Now this is really interesting, a tumblr page acting as a fundraiser. You donate for the Kickstarter, take a printscreen and then send to them, so they will draw anything related (Mighty No. 9, Megaman Classic, Megaman X, Megaman Zero, Megaman ZX, Megaman Battle Network, Megaman Star Force, or Megaman Legends/Dash.  All other requests will be denied.) for you.

http://stephodell.tumblr.com/ (http://stephodell.tumblr.com/)

So this will be one of the main sources for fanart for now. There is a sample from 16 minutes ago:

(click to show/hide)

LOL at this comic: http://fostersffff.tumblr.com/post/59932160189/if-you-dont-think-mighty-no-9-is-the-tightest (http://fostersffff.tumblr.com/post/59932160189/if-you-dont-think-mighty-no-9-is-the-tightest)

DragonSlayr81... you are MagnaderAlpha in NeoGAF?
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kingshango on September 01, 2013, 02:46:06 AM
Might be the first kickstarter I ever back.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: KaZudra on September 01, 2013, 03:04:26 AM
$10,000 can land you Dinner with the man himself!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 01, 2013, 03:11:25 AM
DragonSlayr81... you are MagnaderAlpha in NeoGAF?
I actually don't have a NeoGAF account yet. I've been wanting one for a while, but I only use free email services. Even though I'm not a member, I DO buzz around it, if anything, for the scoops and gossip. Oddly enough, there's a few familiar names I see here posting over there!

I did get the point from Magnader(about the Giana Sisters, which I actually purchased recently on PSN), though. I think it's the same guy I once knew at the old Final Fantasy Online(he had a similar name from some Chrono Trigger fanfic he once did). I think he also posts on Gamefaqs. For those who used to frequent FFO boards, I was Gaia Lanzer(for the longest time, I had an avatar of Zeikfried of Wild Arms). ;)

Anywho, the gifts are really tempting. A part of me wants to pledge enough to get the hardcover artbook. There's time, I have to think about it. It's all for a good cause!!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 01, 2013, 05:48:58 AM
Gives me a bit of a chub, though I absolutely despise that the console stretch goal is $2.5 million. This won't be nearly as special to me if I'm playing on PC.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 01, 2013, 09:36:32 AM
I'm glad he's back. I like the video he made, and I like his humble attitude.
The only thing I'm wondering is my most common fear in games: the music.
I'm afraid that outside of Capcom music will fail (in other words, I think we'll be getting tunes more in the vein of newer Megaman games, and nothing like the NES/MM7/9/10 tunes... and some of the X were good too).
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 01, 2013, 09:42:08 AM
But they have the lady who did the music (and SFX) for the first Mega Man.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 01, 2013, 09:45:13 AM
Really?
Is Manami Matsumae in the project?
Or am I mistaken?

Anyway, Megaman 1 is one of the best, if not the best soundtrack of the franchise (I can't decide between 1 and 4).
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 01, 2013, 09:48:41 AM
She's in it, all right. She's mentioned on the Kickstarter page and even has a few samples of tunes there.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 01, 2013, 09:56:06 AM
Yay! We are safe!  ;D
Long live queen Manami!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 01, 2013, 02:00:11 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045102620_zps3b37d41f.gif&hash=7b6e4aedd6ef545d6b898ebbf3fd04f5bf83ddb2)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045138485_zpsfed2f7ce.jpg&hash=c23e1e39a76e7d83f593c7a488139d685cd61c46)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: shelverton. on September 01, 2013, 02:04:16 PM
I hope more japanese developers take inspiration from this. Coming Up: Koji Igarashi kickstarter: "Untitled Vampire Action Game set in 1999"
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 01, 2013, 02:32:26 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045102620_zps3b37d41f.gif&hash=7b6e4aedd6ef545d6b898ebbf3fd04f5bf83ddb2)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045138485_zpsfed2f7ce.jpg&hash=c23e1e39a76e7d83f593c7a488139d685cd61c46)
Welp, I sort of got what I wanted.
And ~$514k as of writing, if there were any doubts before it's certainly gone now.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 01, 2013, 03:41:11 PM
Really?
Is Manami Matsumae in the project?
Or am I mistaken?

Anyway, Megaman 1 is one of the best, if not the best soundtrack of the franchise (I can't decide between 1 and 4).

You are criticizing this without even reading the staff part? That is so out of you.
You should hear these 2 samples spread thoughout the page, they are really good.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045102620_zps3b37d41f.gif&hash=7b6e4aedd6ef545d6b898ebbf3fd04f5bf83ddb2)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi887.photobucket.com%2Falbums%2Fac71%2FFlame-G102%2FGeneral%2F1378045138485_zpsfed2f7ce.jpg&hash=c23e1e39a76e7d83f593c7a488139d685cd61c46)

Cool, so while I was sleeping they did a GIF of this comic and a extra panel. Someone still have doubts that it will be a sucess since material about this is increasing like a virus and we didnt even reached a 24 hours mark?

I did a Facebook fanpage already for Brazil, so hopefully this will attract some people for this Kickstarter.

edit: I had a lot of good fanart from this game now, I can post them there or I should create a new thread for this? Well, this one in particular needs to be here, so...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2F677f979d0c11c75fcba57633c09f5ff8%2Ftumblr_msghsh0JB91rwal5so1_1280.jpg&hash=758ca75225c7d409c6b32b32bf96014d4a97bdf7)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 01, 2013, 06:15:55 PM
Already at 600k!! ;D

I hope more japanese developers take inspiration from this. Coming Up: Koji Igarashi kickstarter: "Untitled Vampire Action Game set in 1999"
I could be down for that. Koji Igarashi, Ayami Kojima, Michiru Yamane among others(CV vets, including some tracks from Kinuyo Yamashita) bring you a new project: Night Slayer V! Play as a half-human/half-vampire, stalking the night and ridding the world of demons and monsters. On Steam/PC, iOS, PS4, Vita, Wii U and XBONE!!! ;D

Funny, I can see Mistwalker doing somethign like that regarding a spiritual successor to the FF series: Hironobu Sakaguchi, Yoshitaka Amano, Nobuo Uematsu, Hideo Minaba... bring you a classic style JRPG set in a fantastic world of wonder and mystery, where the lands are rich in mysticism, and the balance of the universe is kept in check by way of magical Godstones. Choose your character classes and save the world of light from the oncoming darkness!!! Oh yeah, and there's going to be a place/thing called Gurugu/Gulg/Gulug/Gurg(which appeared in both the FF series as a volcano called "Gurgu"/"Gulug"/"Gulg" and Mistwalker's The Last Story as "Gurg"/"Gurak").

I'm actually REALLY not against this. I know Richard Garriott did his own "spiritual successor" to Ultima(Shroud of the Avatar), and I've been watching that one(only because I'm an uber Ultima nerd and EA will NEVER turn out a REAL installment... hell, they are part of the reason the main series is dead).
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 01, 2013, 08:05:19 PM
Some news from Kotaku: http://kotaku.com/mega-man-designer-says-capcom-hasnt-reacted-to-new-meg-1236079950 (http://kotaku.com/mega-man-designer-says-capcom-hasnt-reacted-to-new-meg-1236079950)

Last night, Keiji Inafune blew the gaming world's collective mind when he announced Mighty No. 9, a game that closely resembles the iconic Mega Man franchise that he was associated with for more than a decade. Today, he said that he hasn't heard anything from former employer Capcom, the company that owns Mega Man.P

In an interview conducted at PAX this morning, Inafune said that the Japanese publisher hasn't been in touch with regard to Mighty No. 9. The close resemblance between Mega Man and Mighty No. 9 is the kind of thing that companies go to court over. I asked him what he thought about a possible legal showdown and his answer—which came through a translator—follows:

Quote
"We haven't heard anything from Capcom at this point. If it turns into a legal battle, then obviously it'll be lawyers that hash out what the solutions are. However, from my perspectiv, Mega Man is something that I created. It would be like having a child, then having somebody adopt that child and then saying that child isn't really yours. That child has your DNA in it, no matter what anybody says. So, since my style, my spirit isn't something that I can't change as a human being, if I create anything and it's something that looks like [Mega Man], well, it was created by the same person, me. To say that Mighty No. 9 looks like Mega Man is to say that my work looks like my work.

But we have been careful. The base gameplay is not the same as Mega Man. The naming, the character, all that is not the same. The details are very different. Personally, I've gone out of my way to make sure that this is something original. And if Capcom does come back and say something, I would be surprised."

The game's Kickstarter campaign is at $563,488 as of this writing, more than halfway to its $900,000 goal less than a day after launching. Kotaku will have more from our interview with Inafune later this week.

-----------------------------------------------------

Well, its at $639,086 right now.



edit: More news, this time they are HUGELY interesting http://www.themmnetwork.com/2013/09/01/the-mega-man-networks-interview-with-keiji-inafune/ (http://www.themmnetwork.com/2013/09/01/the-mega-man-networks-interview-with-keiji-inafune/)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 01, 2013, 11:02:23 PM
I hope more japanese developers take inspiration from this. Coming Up: Koji Igarashi kickstarter: "Untitled Vampire Action Game set in 1999"
I'd donate even the money I don't have available if that happened.

You are criticizing this without even reading the staff part? That is so out of you.
You should hear these 2 samples spread thoughout the page, they are really good.
No, I wasn't criticizing, I said I feared for the music, because most new indie games are a dissapointment for me in that aspect.
Now that I know Manami Matsumae is there I feel safe about that. I had only watched the video.
I hope she makes new tracks like the ones she did for Megaman 10 (Nitro Man and Commando Man).
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 02, 2013, 02:46:36 AM
So no one is interested in fanart? For real? Here is a new one that is worth to share:

http://megagundamman.deviantart.com/art/Mega-Fandom-397537377 (http://megagundamman.deviantart.com/art/Mega-Fandom-397537377)


(click to show/hide)

edit: $879,393. Only more 21k to become reality!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Gecko on September 02, 2013, 01:19:50 PM
Backed.
No question.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 02, 2013, 01:27:24 PM
Hey, that was my line, what are you... a magician?
It reached 90ok already, now lets try to reach these stretch goals :P
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Gecko on September 02, 2013, 01:38:08 PM
Since they met the goal in about 2 days, maybe they will ultimately be able to reach the final stretch goal, and make console versions. Honestly, my current computer wouldn't even be able to handle the game. Come on, backers!  :)

Even if console versions don't happen though, I'm still glad to see that the game will happen.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 02, 2013, 03:45:51 PM
Yes!

https://twitter.com/MightyNo9/status/374295967782039553

BlackendBlue ‏@BluePlusBlack19h
@MightyNo9 Any Chance this game will be comeing to PS3/PS4/PS Vita?!?!?!?!?!

Mighty No. 9‏@MightyNo9
@BluePlusBlack PS3 is stretch goal already, PS4 / Vita we'd love to but only IF we hear enough interest and can make the money work. Thanks!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Jorge D. Fuentes on September 02, 2013, 03:49:32 PM
Goddamn it why is a Wii-U version not in that kickstarter.  Only PS3/360... again Nintendo gets snuffed. WTF is wrong with Inafune?
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: beingthehero on September 02, 2013, 03:59:41 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2F1cfd4435763022d5924c3a2972a5a415%2Ftumblr_msia6ug7k01s48frco1_1280.png&hash=aa1a76ebfd9a4e535fc15e5611bac7b958b9a8e1)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kingshango on September 02, 2013, 04:06:24 PM
Goddamn it why is a Wii-U version not in that kickstarter.  Only PS3/360... again Nintendo gets snuffed. WTF is wrong with Inafune?

Wii U is in the stretch goal along with PS3 and 360.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Jorge D. Fuentes on September 02, 2013, 04:23:57 PM
Oh ok, I stand corrected, then.
'cuz people kept on going on about 'console versions' but everywhere I read, it never said specifically 'Wii-U', but kept on talking about 360/ps3 versions.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 02, 2013, 04:42:54 PM
You should've have checked straight from the mains source then, its ever good to have a excuse to visit this kickstarter page again :p

Personally I want it in a 3DS and a Wii U. So I could buy then in the future.


edit: Wow, talking about that...

http://mynintendonews.com/2013/09/02/renegade-kid-would-like-to-help-develop-a-3ds-version-of-mighty-no-09/ (http://mynintendonews.com/2013/09/02/renegade-kid-would-like-to-help-develop-a-3ds-version-of-mighty-no-09/)

---------------------------------------------------------------------------
Jools Watsham, Co-founder & Director at Renegade Kid, has said on Twitter that he would personally like to help create a Nintendo 3DS version of Mighty No. 09. Watsham reached out to the official Mighty No.9 Twitter account to say that he would like to lend a hand. The Kickstarter based game is a classic Japanese side-scrolling action, evolved and transformed by Keiji Inafune, and an all-star team of veteran Mega Man developers.

“We’ll be happy to work with you to create a 3DS version of Mighty No. 9.”
---------------------------------------------------------------------------

More material:
http://www.joystiq.com/2013/09/02/mighty-no-9-stretch-goals-ignoring-xbox-one-ps4-due-to-tech-un/ (http://www.joystiq.com/2013/09/02/mighty-no-9-stretch-goals-ignoring-xbox-one-ps4-due-to-tech-un/)

Also PAX stream, so we can discover how they reacted when Inafune announced it
http://pt-br.twitch.tv/pax2 (http://pt-br.twitch.tv/pax2)


Capcom reaction (lol)
And Then Capcom was like "FUCK." (http://www.youtube.com/watch?v=7s_m2ocB2VA#ws)


If anyone is wondering how these T-shirts are, here is a example:
(click to show/hide)

edit2:
Mighty No. 9 ‏@MightyNo9 21 min
A rare double-Beck-salute to @steam_games, & @chetfaliszek in particular, for believing in Mighty No. 9, even before our debut! (`_´)ゞ(`_´)ゞ


It seems that they've thought about everything beforehand.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: beingthehero on September 02, 2013, 09:57:06 PM
About $1,100,000.00 at the time of writing this with 29 days left to go. At this rate they might as well include a Mighty sequel as a stretch goal. I don't think I've seen anything get funded so quickly, and then some.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kale on September 03, 2013, 03:07:44 AM
I already pledged when it was at like 700k or somethign, but man... after listening to that main theme...... I sort of want to up it up to 40.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 03, 2013, 03:36:10 AM
I'm in at $40 right now, thinking I may jump it to $60 toward the end if it hasn't reached the $2.5 mil stretch yet. I really want to be able to play this on the Wii U. Mega Man and his spirit brother belong on Nintendo.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 03, 2013, 03:37:27 AM
... after listening to that main theme...... I sort of want to up it up to 40.
YESSS!!! YESSS!!! I LOVE YOU MANAMI!!!  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
This is what indie games need and new games in general: a good composer who understands what VG music is about!!!!!
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Finally!!! Now this games have my complete attention!!!  ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D ;D
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Shiroi Koumori on September 03, 2013, 03:42:23 AM
I'll be waiting for the 3DS release.  :D
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 03, 2013, 03:50:42 AM
I went for 60 at first, but I had to up it to 99 for that shirt, man.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 03, 2013, 04:37:09 AM
How does one contribute without a credit card?
I don't want to ask my mom, but this project deserves my support.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Shiroi Koumori on September 03, 2013, 04:40:22 AM
How does one contribute without a credit card?
I don't want to ask my mom, but this project deserves my support.

I dunno...
Maybe they should also opt for paypal payment as what Project Phoenix does.
http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent (http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent)

----
Anyway, $1.2M in such a short time. Wow!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 03, 2013, 04:49:54 AM
Yeah! I never saw a Kickstarter project grow so quickly!

I am so, so glad that Capcom is so stupid, because they let people down cancelling Megaman Legends 3 and Megaman Universe and were so neglectful that his grand master, Inafune, had to leave.

All of that led to this project and their embarrasment, because I am glad they bite the dust now.
They deserve it for forgetting about their main creation.

I hope CV doesn't go the same route, but if it does (and my faith in Konami is decreasing more each day), we can be sure a project like this will arise.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 03, 2013, 07:22:28 AM
I hope CV doesn't go the same route, but if it does (and my faith in Konami is decreasing more each day), we can be sure a project like this will arise.

I'm not sure I see it happening myself. Inafune has great business sense, knows how to promote, can produce a game efficiently and with great skill, and has a huge passion for a series he worked so hard on for so many years. Who does Konami have like that? Closest there is would be IGA (is he still at Konami?), and he's never struck me as a has-it-all-together producer. Maybe he's a lot more skilled and organized than I'm giving him credit for, but I doubt he's anywhere near as good in those regards as Inafune.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 03, 2013, 06:02:59 PM
Regarding my personal taste, he's perfect for CV and knows how to assemble a perfect team for every game.
Music and look never failed under his direction, and gameplay appealed me most of the times.
If that day comes (I hope it doesn't), it will be him or no one.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 03, 2013, 06:15:26 PM
Yeah! I never saw a Kickstarter project grow so quickly!

I am so, so glad that Capcom is so stupid, because they let people down cancelling Megaman Legends 3 and Megaman Universe and were so neglectful that his grand master, Inafune, had to leave.

All of that led to this project and their embarrasment, because I am glad they bite the dust now.
They deserve it for forgetting about their main creation.

I hope CV doesn't go the same route, but if it does (and my faith in Konami is decreasing more each day), we can be sure a project like this will arise.
It was pretty bad a situation that lead to this, but the outcome might be for the best. This way, Inafune's not restricted by Capcom's suits and executives. He doesn't have to worry about making the game to cater to Western tastes(he's said off the bat it's going to be a classic Japanese side-scrolling game), not chasing after the Call of Duty fanbase, nor giving into whatever fad or trend had the fat cat businessmen steering franchises towards because "it's profitable to follow said trend because it's 'in" right now"(it's the "everybody's jumping off a bridge because it's cool, let's do that too!!"). Screw that bullshit and screw the corporate, "out of touch with real gamers" dicks. If KickStarter can cut them out of the equation, I'm all for it!!!

As for CV, if it's to be handled like this, it would have to be a "not-Castlevania", and would have to be handled by former Konami designers. That could be interesting.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 03, 2013, 06:52:54 PM
I am so, so glad that Capcom is so stupid, because they let people down cancelling Megaman Legends 3 and Megaman Universe and were so neglectful that his grand master, Inafune, had to leave.

No, its even worse, Megaman Legends 3 was being made after Inafune was out, it was a miracle project happening since he wont was in Capcom anymore. But then they did this shit statement and closed the project. I still cant forgive what they did, since I was waiting for MML3 since PSX-era. Yes, MML is my favorite series.

He doesn't have to worry about making the game to cater to Western tastes(he's said off the bat it's going to be a classic Japanese side-scrolling game), not chasing after the Call of Duty fanbase, nor giving into whatever fad or trend had the fat cat businessmen steering franchises towards because "it's profitable to follow said trend because it's 'in" right now"(it's the "everybody's jumping off a bridge because it's cool, let's do that too!!"). Screw that bullshit and screw the corporate, "out of touch with real gamers" dicks. If KickStarter can cut them out of the equation, I'm all for it!!!

He knows that trying to cater to western tastes using a game with japanese roots is bullshit, thats why their games make success. He understand the line between "innovation" and "lose of identity".
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 03, 2013, 07:21:17 PM
He knows that trying to cater to western tastes using a game with japanese roots is bullshit

Isn't Mega Man actually more popular in the West than in Japan? i remember constantly hearing that it sells better over here, while over there they prefer things like Battle Network because it's like Pokemon, AKA a collect-em-all game.

Also, message from Inafune

http://www.youtube.com/watch?feature=player_embedded (http://www.youtube.com/watch?feature=player_embedded)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 03, 2013, 07:40:43 PM
I believe Lely was talking about Iga and CV.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 03, 2013, 08:45:05 PM
In that case, Japanese roots is bullshit, since CV1-4 were all about western influences. they take inspiration from old western horror movies like Dracula, the Mummy, etc. Bloodlines even ties it to the (western) book that inspired everything. it didn't start getting very "Japanese" until SoTN, after which they started introducing more Japanese elements. (Japanese demons, Japanese religion even, in AoS) Not to mention Bishounen character design.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 03, 2013, 09:18:20 PM
Not to mention Bishounen character design.
Oh, that! ♥
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: beingthehero on September 03, 2013, 10:02:51 PM
Nope. Bishonen character designs were already in Castlevania three years before SotN:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Flecarde_zps386d13a6.jpg&hash=c80b2128020765458a1460a890139835837e8cd7)

And Japanese/anime influences were already there four years prior to SotN with Rondo:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Fmaria_zpse4cf2ed6.jpg&hash=7b1178ae33309d2f1667adcb2574ff64ff6d7a69)

Shit is so kawaii.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Munchy on September 03, 2013, 10:52:13 PM
Maria is a student of Yoko Ono's I see.

So this looks awesome, but I imagine Capcom lawyers would be all over this? (Well, maybe no more than whoever owns Astro Boy was on Capcom for Mega Man in the first place but you never know.)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 03, 2013, 11:02:58 PM
Isn't Mega Man actually more popular in the West than in Japan? i remember constantly hearing that it sells better over here, while over there they prefer things like Battle Network because it's like Pokemon, AKA a collect-em-all game.

You are agreeing, disagreeing or misunderstanding what I said? lol
I meant that Inafune knows that a game with japanese roots doesnt need to change only to be better received by westerners or it can lose it identity.

  Highlighting some parts of my post and ignoring the rest make things more hard to understand.

I believe Lely was talking about Iga and CV.

I was talking about Inafune, since DragonSlayr81 was too.

In that case, Japanese roots is bullshit, since CV1-4 were all about western influences. they take inspiration from old western horror movies like Dracula, the Mummy, etc. Bloodlines even ties it to the (western) book that inspired everything. it didn't start getting very "Japanese" until SoTN, after which they started introducing more Japanese elements. (Japanese demons, Japanese religion even, in AoS) Not to mention Bishounen character design.

Roots and inspiration are two different things, surely if they started doing Castlevania 1 in USA instead of Japan things woould have happened pretty different.

Nope. Bishonen character designs were already in Castlevania three years before SotN:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Flecarde_zps386d13a6.jpg&hash=c80b2128020765458a1460a890139835837e8cd7)

And Japanese/anime influences were already there four years prior to SotN with Rondo:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Fmaria_zpse4cf2ed6.jpg&hash=7b1178ae33309d2f1667adcb2574ff64ff6d7a69)

Shit is so kawaii.

beingthehero have shown a good example here.

So this looks awesome, but I imagine Capcom lawyers would be all over this? (Well, maybe no more than whoever owns Astro Boy was on Capcom for Mega Man in the first place but you never know.)

They simply cant and if they try they would lose. Inafune himself said it in his own way in this interview that I've posted some pages ago. here:

http://castlevaniadungeon.net/forums/index.php/topic,6567.msg144705.html#msg144705 (http://castlevaniadungeon.net/forums/index.php/topic,6567.msg144705.html#msg144705)

He have a good point.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 04, 2013, 12:05:18 AM
I was talking about Inafune, since DragonSlayr81 was too.
I'm pretty sure you were talking about CV and Iga...
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 04, 2013, 12:46:24 AM
I'm pretty sure you were talking about CV and Iga...

Maybe its because this statement can be used for both and still be true :p

News: http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588461 (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/588461)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 04, 2013, 03:24:43 AM
I was joking  ;)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Inccubus on September 04, 2013, 07:35:11 AM
After 4 days with no internet this was the first bit of news I saw and my jaw damn near hit the ground. I iz happy to see Inafune giving Capcom the figurative finger. Right on!!

So does this mean Megaman will now have a step-brother?
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 04, 2013, 08:51:42 AM
I iz happy to see Inafune giving Capcom the figurative finger. Right on!!
He, and all of us fans joining him in the same figurative finger  :P
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 04, 2013, 02:37:56 PM
I was joking  ;)

lol



Videos from when Inafune announced Mighty No. 9 at PAX 2013, choose your flavor:

Best angle and quality
Keiji Inafune Launches Mighty No.9 Kickstarter at Pax Prime 2013 (http://www.youtube.com/watch?v=H8TURyS269c#)

Lower quality and worse angle, but with more footage
End of Keiji Inafune Talk at PAX 2013 (Mighty no. 9 Announcement, plus other stuff) (http://www.youtube.com/watch?v=W5sEp7JEht4#)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Gecko on September 04, 2013, 02:45:44 PM
1 million more dollars, and we get console versions! I'm really hoping it gets that far, since it would be great to play this on my WiiU. I'm also excited at that possible 3DS version that has been discussed on the kickstarter page update recently. The stretch goals reached so far include 8 full stages with bosses (as opposed to 6), Mac and Linux versions of the game, and now a New Game + mode, as well as Turbo mode.

Maybe the $1,750,000 mark will become the 3DS version.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 04, 2013, 03:14:38 PM
I want it to surpass $2,500,000 because I really want to know what is these secret stretch goal.


edit: Hey! They have changed their stretchs! Since Im looking at it more than 5 timas a day I know this for sure, look at this:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FRwuALXl.jpg&hash=76c2a6ad88112566cb060ebf151e4b782887415d)

And now its like that:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FkhE2gZM.jpg&hash=ad4bff790a6f67870a0cc55d0bd4503cdeb1e39b)

For sure its not a bad thing, but I expected something different to appear on those "???".

Well, we will need less to receive more, so its better for us.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Gecko on September 04, 2013, 03:40:53 PM
Yeah, I just noticed that and it threw me off. But yeah, this raises the likelihood that we'll get the previously established stretch goals. I've set the kickstarter page as my homepage so I can always keep track of it.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 04, 2013, 03:42:50 PM
Those are not the ??? goals. Check the update. they pushed back the ??? goals in favor of getting the Console ports and Documentary out first
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 04, 2013, 03:44:06 PM
Well, it's certainly making it easier to reach that goal, so its all good!! Besides, I wonder what they replaced it with at the 2.5 million goal?

On a side note, WayFoward's doing an HD Shantae game. Just backed that one a little while ago! I'm kinda giddy all of this excitement! Inafune and WayForward, may the Force be with you!!! ;D
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 04, 2013, 04:10:31 PM
Those are not the ??? goals. Check the update. they pushed back the ??? goals in favor of getting the Console ports and Documentary out first

Yeah, I've read it after posting these images, thats my fault for being hasty and sharing thing without checking everything first, but I only wanted to share this with you guys, thats why I did it fast.

I expect one of those ??? to be a OST, that being the first ???. Now for the second I cant say Im totally sure, but I can at least imagine and I think it can be another extra mode, but this time with another character.

edit:More updates, this time revealing a new Mighty boss, Mighty No. 5
http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192 (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/589192)

You should check this link if you want to see how they reached this design.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FSRVQTWR.jpg&hash=93b261f53d7c72eac6aa65444c1513cbf66310f6)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: RichterB on September 05, 2013, 02:06:20 AM
I'm a very big Mega Man fan, but I'm not super hyped by this just yet. Looks a little too much like the PSP Powered Up style, and the design work hasn't been quite as charming/sleek as what we've seen from Mega Man. But if it plays awesome with brilliant level design, maybe I'll be convinced. One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Shiroi Koumori on September 05, 2013, 05:33:43 AM
One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.

Life is unfair.
I think this kickstarter project is partially a big middle finger to Capcom.

Anyway, I've been following the limited pledges and there are now 3 people who would dine with Inafune.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kale on September 05, 2013, 03:15:18 PM
One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.

Not letting them use it would be unfair, right? Because you're alienating them just because they are an established figure.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Ofthenight on September 05, 2013, 06:04:47 PM
Not understanding the disparity in levels of the kickstarter campaign, that's a ton of money, but I've seen worse.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 05, 2013, 09:26:08 PM
One has to wonder about the unfair advantages of Kickstarter for an established figure in the business versus a truly indie developer, though.

Well, you should check Project Phoenix (http://www.kickstarter.com/projects/1300298569/project-phoenix-japans-indie-rpg-feat-aaa-talent?ref=search) in Kickstarter to maybe revise your concepts. They are famous too (Final Fantasy and many other titles) but doesnt have this amount of money. So maybe it shows that Inafune have received all this money not only because his game concept, but because these fans feels as it was a revenge against Capcom after all the shit they did with Mega Man.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 05, 2013, 11:51:37 PM
If anything, kickstarter can allow even big devs to make unpopular games for a small niche. This way they put up less of their money for development, and essentially sell the copies that they sell.

So a less popular franchise that would be a losing business venture for a bigger dev, can still go forward with fan support, and those fans get their product.

I wouldnt mind for example, something similar if it was done for Legends 3. (except there IS a market for that)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Maedhros on September 07, 2013, 07:35:41 PM
If anything, kickstarter can allow even big devs to make unpopular games for a small niche. This way they put up less of their money for development, and essentially sell the copies that they sell.

So a less popular franchise that would be a losing business venture for a bigger dev, can still go forward with fan support, and those fans get their product.

I wouldnt mind for example, something similar if it was done for Legends 3. (except there IS a market for that)
A very limited market, like this. Every new Megaman was getting less and less sales after all, that's a fact.

Seriously, the money we are seeing here isn't even that much AT ALL. MML3 would cost much more than 900k.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 07, 2013, 09:47:30 PM
A very limited market, like this. Every new Megaman was getting less and less sales after all, that's a fact.

Seriously, the money we are seeing here isn't even that much AT ALL. MML3 would cost much more than 900k.

Capcom also likely sets unreasonable goals. They probably want like 10x their budget. AKA they want blockbuster AAA game income from a game.

Capcom tends to be full of shit, especially when it comes to Mega Man. for the longest time, if the game didn't sell in Japan, it didnt matter how it sold worldwide. That trend dwindled down too little too late.

There WAS a market for Legends 3. And they didn't deliver on their prototype either. The whole point of it was to gauge interest in the first place. According to rumor, they looked at the Devroom numbers and counted that as units sold... the Devroom which CAPCOM THEMSELVES SAID YOU DID NOT HAVE TO JOIN. They said themselves "you can stand back and watch too" referring to people who wanted the game, but did not want to participate in the process. Instead of releasing the prototype, which would net them 2 bucks a copy, so yknow, free money- But Capcom hates money, so they decided to not release the FULLY FINISHED PROTOTYPE that they said they would, essentially throwing money down the shitter.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 07, 2013, 11:11:29 PM
(https://s3.amazonaws.com/ksr/assets/000/895/734/64526af0ac85c79da3955ff3450d6649_large.jpg?1378499341)

Also this http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590419 (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590419) and this http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869 (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/590869)

http://www.destructoid.com/keiji-inafune-dropped-mad-mega-man-secrets-on-me-261362.phtml (http://www.destructoid.com/keiji-inafune-dropped-mad-mega-man-secrets-on-me-261362.phtml)

There WAS a market for Legends 3. And they didn't deliver on their prototype either. The whole point of it was to gauge interest in the first place. According to rumor, they looked at the Devroom numbers and counted that as units sold... the Devroom which CAPCOM THEMSELVES SAID YOU DID NOT HAVE TO JOIN. They said themselves "you can stand back and watch too" referring to people who wanted the game, but did not want to participate in the process. Instead of releasing the prototype, which would net them 2 bucks a copy, so yknow, free money- But Capcom hates money, so they decided to not release the FULLY FINISHED PROTOTYPE that they said they would, essentially throwing money down the shitter.

They were complettely drunk or stoned when they did this decision. IMO they did this out of fear, fearing that they would not have all rights reserved to them, because of its being made in collaboration with fans, showing how dumb and immature Capcom was becoming, since it was a fear from something that cannot happen.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: beingthehero on September 08, 2013, 12:13:17 AM
I'm still pissed at Capcom for never bothering to bring Ace Attorney Investigation 2 over. What made me doubly mad was the initial explanation was the usual 'THE FIRST SOLD TERRIBLY, IT'S YOUR ALL'S FAULT'. And lo and behold, when they interviewed AAI2's director, the reason it wasn't brought over was because...they weren't given enough time to translate the game, otherwise they would have.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 08, 2013, 01:02:01 AM
I'm still pissed at Capcom for never bothering to bring Ace Attorney Investigation 2 over. What made me doubly mad was the initial explanation was the usual 'THE FIRST SOLD TERRIBLY, IT'S YOUR ALL'S FAULT'. And lo and behold, when they interviewed AAI2's director, the reason it wasn't brought over was because...they weren't given enough time to translate the game, otherwise they would have.

If these type of news should've spreaded at the time it would be a good thing, so everyone could know what type of damn liars they are. They try to make players fell bad so they spend even more money on their games, thats not a nice thing to do.

They need to be judged in a trial!
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages2.wikia.nocookie.net%2F__cb20130713025612%2Faceattorney%2Fimages%2F5%2F56%2FJudge_Anime.jpg&hash=81262816760f88a9bda8fe267f082eb42b300a7e)



edit: (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2F38863de0120ca1fd32ce765803ccf112%2Ftumblr_msoezfOOeZ1sho4xgo1_1280.png&hash=6bdb77581c1c39f87cd390ff05a759ae4d52b8d4)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Gecko on September 09, 2013, 02:43:33 PM
GUYS GUYS GUYS

We've got some new stretch goals!
(https://s3.amazonaws.com/ksr/assets/000/903/463/5951fb3adaf6f3ec09911c8ad22031fd_large.jpg?1378743014)

Challenge mode, coop in said challenge mode, etc! I'm stoked. Also, we're close now to having the WiiU, Xbox 360, and PS3 versions, which is great since my PC can't really play modern games anyway.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 09, 2013, 03:52:12 PM
@Gecko: Thanks, Im really grateful. Since i've needed to do some things today I couldnt check it yet, but I knew they were planning new stretch goals yesterday. One of these two before PS4 / XOne surely is a 3DS version. I can say that because they said it was easier to port it to a 3DS than PS4 or XOne, since they would need to learn how to work with their devkit.

We need that extra stage, if its like Im expecting, it will act like these last Wily stages that doesnt appears on the map and acts like a secret until you reach them. Also co-op would be cool (that or a stage that acts like Break Man stage) :P
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Dracula9 on September 09, 2013, 09:40:36 PM
There isn't much I can say that either hasn't been said or I haven't already said in discussions over on Inc., but I'm glad as shit this is happening. Good to see Inafune still loves his series enough to make a stand against the half-wit assholes who let it die. I seriously cannot begin to fathom how one just abandons a large part of its fanbase and market audience like that, let alone having the fucking gall to goad them like they did with X-Over (which had more potential than it was given, and its execution was an embarrassment for the 25th Anniversary as far as I'm concerned).
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 09, 2013, 10:49:47 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FyC4dCo8.jpg&hash=bb83a07dcfd6bec888129b3fc53eac0c714d5d17)

Mighty No. 1 revealed
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kale on September 10, 2013, 12:18:19 AM
WHY!!!!!!????? WHY!!!????

Move thsoe console ports down, I want the challenge stuff first! Actually, I can't say I care about the console stuff... Just give me more stuff in-game!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 10, 2013, 04:27:40 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2F52873ffb17900edeea697e84406f2afc%2Ftumblr_msh2juzcn81qfugwzo1_r1_1280.png&hash=b9034f3d2322a08721c9d76499d9c4ee99a123bc)
Them feels.

Also...
Quote from: Update #2
One of the things we’re most proud of is the overwhelmingly positive vibe we all share in this mission. There are no losers in our success here, and no bad guys to rail against. We all know that none of the amazing stories and fond memories you've all been sharing would've ever been possible without the games that came before us, the developers who created them, and the companies who promoted and sold and spread them throughout the world. Yes, we are aiming to revive and reinvent this genre, but we do so with the deepest humility and all due respect to those who came before us, or in many cases worked alongside us -- our ex-coworkers and ex-employers, for example; whatever success we achieve here is ultimately a validation of their efforts.
Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 10, 2013, 04:44:31 AM
Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included.
Myself included also.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 10, 2013, 05:54:24 PM
Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.

Thats quite obvious if you follow their updates and interviews (well, since I had time to check them, I knew xD), but lets remember that even if its not true, he would never say it in a interview or share this with the internet because of his reputation and because he seems to bring happinness to people, not bad thoughts.

Well, Im doing this to help him in his dream and to teach Capcom some things, since they're acting like retards these last years. A lot of companies showing to them how do good use of their franchises and they dont learn nothing, maybe their brains must come in a future DLC.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 10, 2013, 06:50:21 PM
Hell, even fans did a better use of their franchises!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Neobelmont on September 10, 2013, 09:30:35 PM

Also...Let it be known that they're not doing this to spite Crapcom, unlike us, myself included. Amazing how Inafune-san's doing this without carrying any sort of grudge, outwardly at least.



If that does not show character then I do not know what does. Also it's Inafune the guy has experience besides megaman.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 10, 2013, 09:34:26 PM
Yeah, that image is so good that I translated it almost a week ago and posted it on my Facebook fanpage to motivate people :)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kale on September 10, 2013, 11:58:19 PM
Does he even have any reason to spite Capcom? Why would people even think that, if he doesn't?

VTW, Mighty No 1 looks just retardedly AWESOME.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 11, 2013, 12:28:19 AM
Does he even have any reason to spite Capcom?

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F24.media.tumblr.com%2Fbe1861890f097d8e472f6c8c102087e7%2Ftumblr_msi7lecEM51qzp9weo1_1280.jpg&hash=eaddeb9eb7e220121be0bc2d14276a560d1528a8)

Because of this blue guy on the moon? He've waited for years since PSX-era, then when they finally give a greenlight to him and give him hope, they cancel it, one of his dream. Also if you take some minutes to watch his Kickstarter video you can see that he deosnt forgot about it.

Im not saying that he is doing that, but it is a possibility even if he doesnt reveal it in interviews, even if its very slim.

Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kale on September 11, 2013, 01:06:14 AM
You mean the part about him being disappointed about Fans being disappointed from the cancellation? I thought he was talking about games that was after he left Capcom, and that it wasn't from that game. So the Megaman facebook fan support thingymajig wouldn't really do anything with him.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 11, 2013, 01:47:44 AM
You mean the part about him being disappointed about Fans being disappointed from the cancellation? I thought he was talking about games that was after he left Capcom, and that it wasn't from that game.

He was talking about his projects, not about Capcom after he left. Pay more attention and you will notice that he was talking about Legends 3, he even said that he felt highly disappointed when he couldnt bring his long dreamed project to life (also disappointed because this disappointed fans, like you said). Everyone knows for a long time that he dreamed about doing another Legends game ;)


So the Megaman facebook fan support thingymajig wouldn't really do anything with him.

Who said anything about GetMeOffTheMoon‎? lol
But now that you mentioned it, yes, they have something to do with this too since unlike some developers Inafune like to hear their fans, so imagine when 100,000+ appears asking for something and he cant do nothing about it? Damn, he did Megaman Battle Network only because his son wanted a game like this LOL
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 11, 2013, 03:53:33 PM
200K passed.

Also, this might be interesting

http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/ (http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 11, 2013, 04:08:45 PM
200K passed.

Also, this might be interesting

http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/ (http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/)

Yes I saw that too and was planning to post it today here, main source being Polygon, it seems to be more objective than this one from GaminRealm and add some things to it too, so maybe reading these two together can bring more insight.

http://www.polygon.com/2013/9/10/4714584/capcom-2013-financial-results-sees-revenue-climb-despite-poor-game (http://www.polygon.com/2013/9/10/4714584/capcom-2013-financial-results-sees-revenue-climb-despite-poor-game)

They are really out of their minds if they think that more DLC will make things better and is a solution.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kale on September 11, 2013, 04:16:27 PM
He was talking about his projects, not about Capcom after he left. Pay more attention and you will notice that he was talking about Legends 3, he even said that he felt highly disappointed when he couldnt bring his long dreamed project to life (also disappointed because this disappointed fans, like you said). Everyone knows for a long time that he dreamed about doing another Legends game ;)


Who said anything about GetMeOffTheMoon‎? lol
But now that you mentioned it, yes, they have something to do with this too since unlike some developers Inafune like to hear their fans, so imagine when 100,000+ appears asking for something and he cant do nothing about it? Damn, he did Megaman Battle Network only because his son wanted a game like this LOL

I didn't really follow the whole Legends 3 thing, but wasn't that Capcom? Since MML is Capcom's IP? How would it be his project, if it's Capcom's IP? You're confusing me here.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 11, 2013, 04:53:13 PM
I didn't really follow the whole Legends 3 thing, but wasn't that Capcom? Since MML is Capcom's IP? How would it be his project, if it's Capcom's IP? You're confusing me here.

Try to focus, Capcom is a company, Inafune is a person, people create things for companies, these creations then became a company IP. You understood this part? Then lets continue...

Keiji created Mega Man (not alone, but still created it) and continued to do Mega Man games for Capcom. Okay until now its common knowledge.

If he is working in something (even more when he is creating something like story and gameplay), then it is his project, since he is working on it. Im not saying that he will own something that he creates, since its being made for Capcom, but it still his project, his work.

You understand what I mean now? Im not saying that it is his project as in "I won something and thus I can do anything with it", it is his project as in "I've been part of it, developed it and my ideas were in there". Companies do that, hire people to do their work, even have ideas for them.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 11, 2013, 05:31:31 PM
Otherwise, for example, any Castlevania game would be property of Konami and wouldn't be associated with IGA, Cox, etc..
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 11, 2013, 05:35:07 PM
Also, this might be interesting
http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/ (http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/)
"But in all honesty – and I’m sorry to say this – but I can’t feel sorry for Capcom. This is what happens when you nickel-and-dime gamers and sellout your most beloved franchises in the attempt of appealing to the masses. Capcom has continually betrayed their fans and have even buried their own beloved mascot, Megaman. They may finally get what’s coming to them."

I have to agree with that part of the article.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 11, 2013, 06:29:28 PM
@Pfil: Yes, you understood what I meant. Now about Capcom I would be sad if they go bankrupt, even after they did all these bad decisions. I wanted them to open their eyes and realize the right path before its too late but its even more difficult now that they have less time to regain money, maybe this pressure can bring back his senses, that is what I expect.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 11, 2013, 06:32:28 PM
I wouldn't have faith in it, Capcom lost me when Inafune left it and Megaman died as a franchise with the multiple games cancellations. I don't see them recovering their common sense in a future.
I just hope Konami doesn't follow the same path with me. The next game will be my answer.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 11, 2013, 10:39:21 PM
Interesting thing that I've found:
http://www.capcom.co.jp/ir/english/data/pdf/annual/2013/annual_2013_01.pdf (http://www.capcom.co.jp/ir/english/data/pdf/annual/2013/annual_2013_01.pdf)

Yes, thats all about Capcom merchandise and sales, or at least thats what it seems to be. Capcom employees received a printed version of this, so it must have important data on it.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Kale on September 11, 2013, 11:48:49 PM
Try to focus, Capcom is a company, Inafune is a person, people create things for companies, these creations then became a company IP. You understood this part? Then lets continue...

Keiji created Mega Man (not alone, but still created it) and continued to do Mega Man games for Capcom. Okay until now its common knowledge.

If he is working in something (even more when he is creating something like story and gameplay), then it is his project, since he is working on it. Im not saying that he will own something that he creates, since its being made for Capcom, but it still his project, his work.

You understand what I mean now? Im not saying that it is his project as in "I won something and thus I can do anything with it", it is his project as in "I've been part of it, developed it and my ideas were in there". Companies do that, hire people to do their work, even have ideas for them.

So you're saying it's not his project but a project based on his idea....

Two completely different things.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 12, 2013, 12:20:03 AM
The fact that Capcom's response to being in the red is "let's focus more on DLC" proves that there is no hope left for them "opening their eyes".

At least cutting the outsourcing seems slightly promising.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 12, 2013, 02:35:10 AM
So you're saying it's not his project but a project based on his idea....

Two completely different things.

The text is there and in the better way that I could explain, English is not my native language so I cant do better than that, if you really dont understood what I meant then sorry, I tried.

Pfil understood what I've said, so if you really try you can too.




Now everyone, look at what I've found in Deviantart :D

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc02.deviantart.net%2Ffs70%2Ff%2F2013%2F254%2F2%2Fb%2Fmegaman_comics_by_deadeyemcduck-d6lvlej.jpg&hash=a9ca7ed83dfd804eb9583619d79c31100cd3a749)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 12, 2013, 03:34:09 AM
Why don't they just focus on making better games and giving a better use of the franchise they own?
DLC is just some extra part we don't really care much for.

By the way, that artwork is awesome!
It seems these days is Capcom vs. The Rest of the World  :)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Neobelmont on September 12, 2013, 03:39:18 AM
200K passed.

Also, this might be interesting

http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/ (http://gaminrealm.com/2013/09/10/capcom-152-mil-bank/)

Oh to think I was a naive fool thinking capcom could change. I can't wait till the day happens. I believed them that they could change when others did not and I was slapped like a fool. Good for them.




Try to focus, Capcom is a company, Inafune is a person, people create things for companies, these creations then became a company IP. You understood this part? Then lets continue...

Keiji created Mega Man (not alone, but still created it) and continued to do Mega Man games for Capcom. Okay until now its common knowledge.

If he is working in something (even more when he is creating something like story and gameplay), then it is his project, since he is working on it. Im not saying that he will own something that he creates, since its being made for Capcom, but it still his project, his work.

You understand what I mean now? Im not saying that it is his project as in "I won something and thus I can do anything with it", it is his project as in "I've been part of it, developed it and my ideas were in there". Companies do that, hire people to do their work, even have ideas for them.

And yeah mm was inafunes creation of course not alone but kind of like when Mikami left capcom RE started to lose it's way. Point is Capcom themselves only promote and give the team funding while people like Inafune and his team worked on their project in this case MML3 which honestly I was willing to give it a chance. Third times a charm.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Jorge D. Fuentes on September 12, 2013, 04:44:59 PM
I suppose Inafune could try and buy the MegaMan IP from Capcom when they get broke enough.
You know, like a good trade in Monopoly.

xD

Or, he can wait until they kick the can and scavenge their assets from their corpse.  Essentially doing what MegaMan does to defeated Robot Masters.  How poetic. ;)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Dracula9 on September 12, 2013, 07:03:12 PM
That was beautiful. We can only hope for such a glorious day.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 12, 2013, 07:48:08 PM
Why don't they just focus on making better games and giving a better use of the franchise they own?
DLC is just some extra part we don't really care much for.

By the way, that artwork is awesome!
It seems these days is Capcom vs. The Rest of the World  :)
I think a lot of these once great developers have lost sight of what made them great to begin with. Interestingly enough, Konami falls in there with them. So many great franchises that have been left to rot. Hearing about what Square Enix has been doing lately makes me REALLY sad. Back in the day, I thought they could do no wrong. Now, I don't think I'd shed a tear if their asinine ideas actually lead to their destruction. It's hubris, plain and simple. Companies lose their way and those who originally lead them to greatness, and heads are replaced by people who have no business making choices for video game companies.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: beingthehero on September 12, 2013, 08:04:42 PM
Gaming companies have been on a suicidal trajectory since around 2008-ish. It's a sad day when 1 million sales is considered 'eh'.

On the other hand I'm amazed and glad this title and others like Odallus: The Dark Call are getting so much love.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 12, 2013, 08:05:26 PM
I dont know if you've heard this before, but people were already doing "what if" things in tumblr since the beggining, like "what if this game became so successful that Inafune use that earned money to buy Mega Man IP?".

To say the truth I wouldnt mind if that happened, since they arent using Mega Man anyway for nothing (another companies are, not them) and he is acting more like a trophy for them than an actual franchise right now.

Hearing about what Square Enix has been doing lately makes me REALLY sad. Back in the day, I thought they could do no wrong. Now, I don't think I'd shed a tear if their asinine ideas actually lead to their destruction. It's hubris, plain and simple. Companies lose their way and those who originally lead them to greatness, and heads are replaced by people who have no business making choices for video game companies.

IMO this trainwreck began when Squaresoft joined Enix to become Square-Enix. You can even see that Dragon Quest continues with good games while Square is trying to make Final Fantasy become almost that terrible first Final Fantasy movie. Looking at the E3 trailer I would never say that these guys running in a place that looks like a "favela" would be a Final Fantasy game.
Even their new Final Fantasy Online seems inferior to the first one (FF XI), not graphically, but it seems boring.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 13, 2013, 03:26:55 AM
I think a lot of these once great developers have lost sight of what made them great to begin with. Interestingly enough, Konami falls in there with them. So many great franchises that have been left to rot. Hearing about what Square Enix has been doing lately makes me REALLY sad. Back in the day, I thought they could do no wrong. Now, I don't think I'd shed a tear if their asinine ideas actually lead to their destruction. It's hubris, plain and simple. Companies lose their way and those who originally lead them to greatness, and heads are replaced by people who have no business making choices for video game companies.
I completely agree. The only company left is Nintendo, the way I see it. They neglected a little Metroid, because since Other M no new game came out, but they are doing great with Mario and Zelda.

IMO this trainwreck began when Squaresoft joined Enix to become Square-Enix. You can even see that Dragon Quest continues with good games while Square is trying to make Final Fantasy become almost that terrible first Final Fantasy movie. Looking at the E3 trailer I would never say that these guys running in a place that looks like a "favela" would be a Final Fantasy game.
What is a favela?
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Shiroi Koumori on September 13, 2013, 06:46:19 AM
What is a favela?

It is a term for a shantytown in Brazil. They are usually in urban areas and are situated in the mountains.
A good example can be seen at panoramic views of Rio de Janeiro. Those structures creeping up the mountains are the favelas.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 13, 2013, 01:22:38 PM
IMO this trainwreck began when Squaresoft joined Enix to become Square-Enix. You can even see that Dragon Quest continues with good games while Square is trying to make Final Fantasy become almost that terrible first Final Fantasy movie. Looking at the E3 trailer I would never say that these guys running in a place that looks like a "favela" would be a Final Fantasy game.
A major "what if" scenario always springs to mind regarding Square Enix's current state. What if they just said no to Sakaguchi's pitch of TSW? Sakaguchi was high up the rung, but there was still a guy over him. Had we never got TSW, Square would've never lost all that money and Sakaguchi would still be there. No Wada, no current guy(Matsuda, who seems to be fucking up the company even worse). Final Fantasy might even have went down a DIFFERENT path(I hear Sakaguchi feels Hiroyuki Itou would've been his choice as successor for the series, hence we'd probably never have gotten the Fabula Nova Crystallis XIII thing, XII might've been different, and FXIV might not have been online). Toriyama might've still had a bit job, and the general belief might've been more adventurous regarding other Square series(SaGa, Mana, Chrono...) being brought into the limelight rather than fading away in the background.

I think about this scenario a bit. What if... TSW just wasn't made. Or, what if they just made it as some sort of original IP video game instead(it might've done better as that)?
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 14, 2013, 02:32:58 AM
I think about this scenario a bit. What if... TSW just wasn't made. Or, what if they just made it as some sort of original IP video game instead(it might've done better as that)?

If you explain what TSW means I would be grateful lol

It is a term for a shantytown in Brazil. They are usually in urban areas and are situated in the mountains.
A good example can be seen at panoramic views of Rio de Janeiro. Those structures creeping up the mountains are the favelas.

Yes, something like that (sometimes its not that messy)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.sintel.org%2Fwp-content%2Fuploads%2F2009%2F09%2Ffavela.jpg&hash=0339ca796a5e181a0bc690ff3fdc76ab6547ff40)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 17, 2013, 03:33:44 AM
Mighty No. 3
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FEIPUlTw.jpg&hash=1ae1bb9e0a744360222ecfbb032607e369704fb3)

(https://s3.amazonaws.com/ksr/assets/000/928/154/b692c1a56859de08c89a6c552d1ca571_large.jpg?1379390953)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 17, 2013, 03:51:49 AM
wewt
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 17, 2013, 04:10:35 AM
Yay! A girly character!  ;D
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 17, 2013, 04:14:59 AM
Her final design is way better than what's above. I wasn't hot for either of those two, heh.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FS3W8Z8d.jpg&hash=151e821ebc36751c9506f5412c7636d2d4d10c25)

And the sketches leading up to that:

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FmoM6SeI.jpg&hash=996ab3ebecc53f7bab3cc1122852a4db229c4e79)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FpeQLMHO.jpg&hash=21a5adcd9a5a5c12e14bf06e842d13551aae1c28)



Anyway, really looking forward to playing this sucker on the Wii U. Hope some of the other stretch goals are reached. I pitched in a little more.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 17, 2013, 11:18:39 PM
Mighty No. 9 - "Backported" (Main Theme) (Remix) (http://www.youtube.com/watch?v=fcPv0jejtio#)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 18, 2013, 03:37:15 AM
Great remix! From 2:02 to 2:17 is the part that sounds most like Megaman. It's awesome!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 20, 2013, 12:58:44 PM
A Conversation with Keiji Inafune - Mighty No. 9 (http://www.youtube.com/watch?v=EY8XjnATOU8#)

9:15 - Confirmed, Keiji wants a future where publishers start hearing to fan feedbacks.

...So he really wants to grab Capcom by the balls... xD
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 20, 2013, 01:32:26 PM
Mighty No. 9 Theme (Guitar / Rock Cover) - Psycho Crusher (http://www.youtube.com/watch?v=AcELJq57Zyk#)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 20, 2013, 02:27:00 PM
Mister Wilson | Mighty No. 9 | Prod. by Takz (http://www.youtube.com/watch?v=KLr0mi20Vm8#)

A version without vocal could be perfect.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Inccubus on September 22, 2013, 10:53:40 PM
So the Kickstarter passed 2.4 million. Damn. That shit is impressive. I hope Capcom is crying tears of blood. :D
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 23, 2013, 03:58:26 PM
Capcom's answer was that they will keep releasing Megaman old games in Virtual Console and Steam.
Wow... they are good  :rollseyes:
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 23, 2013, 07:44:16 PM
But... but... they dont release Megaman on Steam xD
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 23, 2013, 08:21:42 PM
They said they will.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 23, 2013, 08:31:10 PM
I want to read it, you have a source? Even if its in spanish I can laugh with this joke :P
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Neobelmont on September 23, 2013, 08:31:58 PM
They said they will.

It's capcom... who cares it's capcom.....
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 23, 2013, 08:59:42 PM
I read a headline in a gaming site some days ago, I don't recall. I'm sorry.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 23, 2013, 09:12:24 PM
Noooooooooooooo....
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbrainfoggles.com%2Fwp-content%2Fuploads%2FHead-Exploding.gif&hash=0167edec71e06be6ce88f4cf4fefacd926218ee0)

ooooooooooooooooooo-o-o-o-o-o-o o o o okay :P
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Johnny on September 23, 2013, 10:20:38 PM
Mighty No. 9 - "Backported" (Main Theme) (Remix) (http://www.youtube.com/watch?v=fcPv0jejtio#)

Now all someone has to do is once the game is released, create an 8 Bit NES version of the game like was done with Rockman 7FC and Rockman 8FC.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 23, 2013, 11:49:19 PM
Well, it can be arranged :rollseyes:

Mighty No 9 - Fan Game (progress day 2) (http://www.youtube.com/watch?v=_3ZAl9y_EyI#)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Pfil on September 24, 2013, 02:56:21 AM
That game is better than Megaman X8!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 26, 2013, 01:45:33 PM
A little late, but...
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F25.media.tumblr.com%2F7fbd8ebea5c423b56876ec06eed6d216%2Ftumblr_mtk7jd5nen1so1whso1_1280.png&hash=6a171486a73ff8ef9c3a083b9c9d946cfcff434b)
Here's hoping they'll at least reach $2,9M.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Gecko on September 26, 2013, 02:12:31 PM
Actually, we've got the extra end stage and boss unlocked now too! I'm also hoping they get to 2.9 million, but I'm not holding my breath. There are only 5 days left. :( Still, it looks like this will end up being a pretty elaborate game either way, and who knows? Maybe they'll incorporate other stretch goals anyway since the kickstarter has been so successful.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 28, 2013, 02:20:39 AM
It's time to vote for Call's design!
https://www.surveymonkey.com/s/M9calloutthevote (https://www.surveymonkey.com/s/M9calloutthevote)
I picked F, by the way. That one seemed the most...familiar to me for some reason.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: beingthehero on September 28, 2013, 02:23:23 AM
I chose D. So moe~
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 28, 2013, 02:46:28 AM
I was between E (IDK it gives a Bulma vibe), F (main design also classic) and G (middle dress reminds me of Iris) but I choose F.

B is clearly inspired by Dr. Slump's Arale created by Akira Toriyama, since they are very similar and Arale is a robot too.

I expected them to give us these older designs shown before as options to us, but they even removed them from the main page, Im disappointed  =T

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-ash3/1234027_407534462692111_1282383263_n.jpg)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 28, 2013, 03:40:31 AM
E is my favorite because it looks cool and also complements Beck's design the best, which is something I worry most people aren't even thinking about.

I reeeaaally don't want F to ever be the final design, because these characters need to stand out on their own, not piggyback off a familiar franchise.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 28, 2013, 03:46:04 AM
Wow, I wanted to vote in this pink-haired version...
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Flame on September 28, 2013, 05:14:54 AM
voted I, but still rooting for F as well
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Shiroi Koumori on September 28, 2013, 06:56:59 AM
I like E. She looks like a cute stewardess.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 28, 2013, 02:55:18 PM
Well, we can play as Call now :P
(https://s3.amazonaws.com/ksr/assets/000/963/342/af152dff9a55207f8a26508c4b063d9a_large.jpg?1380333844)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Neobelmont on September 28, 2013, 09:09:05 PM
I voted H. She looks the most attractive to me.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 28, 2013, 09:58:53 PM
I voted H. She looks the most attractive to me.

"H" for "H"entai
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 28, 2013, 11:28:03 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2Ff5OgxUn.jpg&hash=c6d70ad25125b98f8abc3a2de0edeefa11a5e0d7)

Cute! But not worth an extra 36 bucks. :p
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 29, 2013, 12:03:54 AM
You can choose a Disc instead too.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 29, 2013, 01:59:34 AM
Yeah, but that's $26. Just not feeling that for either physical choice (especially since I'd only be playing the game on the Wii U anyway).
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 29, 2013, 02:10:54 AM
(https://s3.amazonaws.com/ksr/assets/000/965/618/b2471315356b6ae67de83ebc2991e517_large.jpg?1380425154)

BOOOOOOOM!

We now have everything I ever wanted from this game. The other stretch goals are just icing on the cake for me. I guess a support character like Beat would be pretty cool, though.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 29, 2013, 02:39:13 AM
So we are equal buddy, I want a support character too, but if they dont reach this goal at least we know that we already have the entire game as they envisioned it. :)

I want a 3DS version, but since its the last stretch goal it really shows that they dont want to do it (hell, they even said that its difficult to make games for next-gen consoles but even so they are before a 3DS version).
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 29, 2013, 02:44:48 AM
Yeah, but that's $26. Just not feeling that for either physical choice (especially since I'd only be playing the game on the Wii U anyway).

I'm already getting the physical box and manual in the tier I've chosen, and I've put in a few more for the USB extra. Might as well have a nifty little fake NES/Famicon game-shped USB to put into the box. Makes a nice little complete package. Just don't know which one I want to pick(the NES one or the Famicon one).
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Gecko on September 29, 2013, 03:24:05 AM
I voted for Call C, but I'm thinking E would be a close second for me. E probably fits in better, but I feel like C better fits the description of her being more robot in contrast to the more human-like Beck.

Damn, we're just knocking out those stretch goals one after the other! I'm really excited that the game will be so complete. I also love that, although it's not Megaman, it will have that kind of feel to it, but with a new world and characters. New stories that take inspiration from, but are not bound by, the Megaman universe. I'm glad I got to be a part of this as a backer. The Megaman Legends 3 style community input is really cool too. It makes me feel like I and all other fans play a really important role in the game's creation.

Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 29, 2013, 03:50:10 AM
So they just busted through the $2.9M mark. I hope the intro stage's gonna be even more FUCKING...GENIUS!!! than X1's.

EDIT: lol whoops didn't read Freak's post.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: shelverton. on September 29, 2013, 09:01:12 AM
Would've been funny if the final stretch goal (the "? ? ?") was: "Mighty No.9 will, in fact, be Megaman X9. We're changing all the characters accordingly."

I would like a 3DS version, but it's very unlikely at this point. Would've been awesome to have a retail version.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Gecko on September 29, 2013, 03:21:37 PM
Would've been awesome to have a retail version.

I wish that had been a stretch goal.  :-[
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on September 29, 2013, 03:28:52 PM
Mega Man 2's composer is on board!:

http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/612963?ref=activity (http://www.kickstarter.com/projects/mightyno9/mighty-no-9/posts/612963?ref=activity)

Let me just say, HELLS YEAH!!!!!!!  ;D
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Shiroi Koumori on September 30, 2013, 07:11:44 AM
I think the support character stretch goal will be met, they just need around $5000 when you count in the paypal contributions.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 30, 2013, 11:50:48 AM
As of now the $3.1M mark has just been busted through.
(https://s3.amazonaws.com/ksr/assets/000/969/072/85c36100233e4f2927d1b7017fce424f_large.jpg?1380536903)
Wait a sec...ooooooh you fucking bastards. You just had to add that as the last minute nigh-impossible-to-meet stretch goal, didn't you? As of now I have only one thing to say to the fans: FUND HARDER YOU LIMP DICKHEADS
/raeg
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on September 30, 2013, 12:12:11 PM
$60 is enough from me. Fuck more content, I'm golden. 8)

By now they're practically bleeding the fans anyway. That much more for one more stage and boss? As if they couldn't do it anyway? Right-o.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on September 30, 2013, 12:43:54 PM
You know what, at this rate they could relegate it to DLC for all I care. I already got my intro stage wish anyway.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on September 30, 2013, 11:29:40 PM
Its just a test on Unreal Engine, but even so it looks cool already with these placeholders and lack of shaders and all these sort of things :P

Mighty No. 9: Unreal Engine Initial Evaluation Test (PLACEHOLDER ASSETS) (http://www.youtube.com/watch?v=5UXDiQrgI6M#)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on October 01, 2013, 12:29:11 AM
Considering they did that in 7 days, it's not all that bad! They even noted that the final product will aim to look more like the early concept art screen. This is just the beginning(the first steps on the journey).

Also, PS4 and XBONE!!!! ;D
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on October 01, 2013, 01:17:04 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F9L72jqa.jpg&hash=4fea77f8d8eb319aa0007b1668f016a1e141a0c1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FAKs5frS.jpg&hash=5c82af105495a1b99a16faf36e9bd87e3ef3ebc3)

edit: PS4 and XBone (DragonSlayr81 have already said that, but a image is good too :P)
(https://s3.amazonaws.com/ksr/assets/000/972/028/3460c4224f8efc625be82f9483a05488_large.jpg?1380592572)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on October 01, 2013, 12:17:08 PM
(https://s3.amazonaws.com/ksr/assets/000/973/595/9489a177daeae46d2417169b5096dd3b_large.jpg?1380632694)
Welp, guess almost anyone can get it now.
And again, all that extra stuff can be DLC for all I care.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on October 01, 2013, 06:19:39 PM
At 3.7 Million(got the Call stage and boss), and 4 hours to go. Think will get another 100k for the chiptunes OST?
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on October 01, 2013, 06:52:26 PM
The optional chiptune music/SFX would be boooooooss. 8) I just hope things don't stop there beyond the Kickstarter campaign. As Vlad said, more stuff could be DLC; I'm sure the game will sell well beyond the campaign.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on October 01, 2013, 07:45:38 PM
Well, we're getting the chiptunes! This kickstarter really rose to the occassion!!!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on October 01, 2013, 07:54:59 PM
Let's hope after all this fan money put into it the game doesn't blow loads of dicks. D:
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on October 01, 2013, 09:12:17 PM
someone watched the livestream?

Also, now I can safely post it here:

Quote
As a sign of goodwill towards the former Capcom producer Keiji Inafune, Capcom has donated 10k to his Kickstarter wishing that they could have Inafune create such great concepts like the Mighty No. 9 for Capcom again.

Capcom CEO Kenzo Tsujimoto has kept a close eye on all of the birds that have left the Capcom nest and immediately brought the Mighty No. 9 Kickstarter to everyone’s attention. He commented on the Kickstarter earlier today at a company-wide briefing.

“When I saw the Mighty No. 9 Kickstarter, I was amazed,” an employee recalled Tsujimoto saying, “Inafune-san has done it again. If he had created the Mighty No. 9 here at Capcom, we would have supported it one hundred percent. It’s such a great concept that I can’t believe no one else has done it before. We would never forget something so great like the Mighty No. 9. Sometimes, I just really wonder why Inafune-san left Capcom.”

“I wish I could just reach out to him and say that we have complete faith in you and the Mighty No. 9,” continued Tsujimoto, “I just want him to come back home. I don’t know what I could offer him though. I could say that we would never cancel your project even if it takes a long time to really take off. We would never do something so horrible. And we would respect the creator’s vision. I would never let anything horrible happen to the future of the Mighty No. 9 on my watch.”

“You know what the Mighty No. 9 really reminds me of?” asked Tsujimoto, “The Power Stone franchise. It was so unique and interesting just like the Mighty No. 9. But we at Capcom never gave it the support it truly needed. We just let that franchise die. I can see why Inafune-san would be weary of us after how we handled Power Stone. Fortunately, we have never done anything like that to any of our other franchises.”

Tsujimoto also commented on another former Capcom employee Hideki Kamiya and his recent game, The Wonderful 101. He said that “Kamiya-san is welcome to return home as well. Nothing bad has happened to any of his franchises like Devil May Cry since he has left.”

Source: Play4Real (http://www.p4rgaming.com/capcom-wishes-they-had-such-a-great-concept-like-keiji-inafunes-mighty-no-9/)



I read it yesterday and my rage meter went to higher levels, like how could they act like that?

Quote
If he had created the Mighty No. 9 here at Capcom, we would have supported it one hundred percent... ...We would never forget something so great like the Mighty No. 9....  ...Sometimes, I just really wonder why Inafune-san left Capcom...

I could say that we would never cancel your project even if it takes a long time to really take off. We would never do something so horrible. And we would respect the creator’s vision. I would never let anything horrible happen to the future of the Mighty No. 9 on my watch.

I can see why Inafune-san would be weary of us after how we handled Power Stone. Fortunately, we have never done anything like that to any of our other franchises

He said that “Kamiya-san is welcome to return home as well. Nothing bad has happened to any of his franchises like Devil May Cry since he has left.

They are mocking us and these guys right? This guy cant be serious about what he is saying.


edit: New goal!

NEXT GOAL: $4,000,000: ONLINE BATTLE RACE MODE!
The ultimate online competition! You and a friend compete online, racing to the end of slightly customized versions of single-player stages. You can see your rival as a "ghost" image in your game, but you can't affect each other...save for the enemies you defeat being sent over to impede your opponent’s progress! It's an all new twist on versus mode play that will give Mighty No. 9 life well beyond the single-player campaign!
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on October 01, 2013, 10:06:02 PM
This guy cant be serious about what he is saying.
Well you could always send him a card with a drawing of Beck shouting "uso da!" on it.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on October 01, 2013, 10:13:57 PM
Well you could always send him a card with a drawing of Beck shouting "uso da!" on it.

That seems to be a wonderful idea and really improve my humor, thanks :P
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on October 01, 2013, 11:28:46 PM
I read it yesterday and my rage meter went to higher levels, like how could they act like that?

It's a joke. No one at Capcom said that nor did Capcom donate money.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on October 01, 2013, 11:35:58 PM
It's a joke. No one at Capcom said that nor did Capcom donate money.
Well, that seems more believable. Anyway, in case anyone missed it...
(https://s3.amazonaws.com/ksr/assets/000/975/744/346986d478b23a85068afcd791097187_large.jpg?1380672794)
Looks like the funding rate managed to shoot up in the last few hours...or minutes, I dunno.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on October 02, 2013, 12:20:29 AM
Well, they didnt even reached 3,860,000 when they've updated this chart, so I think its a nice "thanks for you support" gift for us.

It's a joke. No one at Capcom said that nor did Capcom donate money.

Thanks, but how did you knew that? Since I didnt found anything about this entire site being a joke even in the about page I thought it was serious, buy now that I've accessed their homepage its more obvious.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on October 02, 2013, 12:41:36 AM
The wording is dripping with satire, which is probably harder to pick up on if English isn't your native language. The whole scenario is also just too absurd to be true, particularly since Mega Man wasn't mentioned once. That's the whole joke about Capcom supporting MN9, that there's no way they would have canceled it and that it's a highly original idea.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on October 02, 2013, 01:23:39 AM
Well, they didnt even reached 3,860,000 when they've updated this chart, so I think its a nice "thanks for you support" gift for us.
Don't forget to factor in the Paypal donations as well.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on October 02, 2013, 03:03:51 AM
True, I've forgotten about Paypal.

The wording is dripping with satire, which is probably harder to pick up on if English isn't your native language. The whole scenario is also just too absurd to be true, particularly since Mega Man wasn't mentioned once. That's the whole joke about Capcom supporting MN9, that there's no way they would have canceled it and that it's a highly original idea.

Well, the absurdness in this that got me mad, put yourself in my place and try to believe in these words, when you believe in what he says it sounds pretty bad xD

I thought it was pretty absurdbut never thought it was a joke until you said.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: shelverton. on October 02, 2013, 11:24:50 AM
I did see a quote from Christian Svensson saying that he thought Mighty No.9 looked cool or something, and that he wished ComCept all the best or whatever. But Capcom would never support it financially.

One part of me hopes that they DO take note and realize that they've fucked up completely with Megaman. And that, in the future, they do things differently. Not only Capcom btw - Konami too. And Sega. And SquareEnix (to a certain extent).

Kickstarter is so awesome. I can't believe we sort of got EVERYTHING this game had to offer. Well, we did pay for it though. Some of us more than others. The pressure on this project is now unheard of.

Also, how the hell is a small studio like ComCept gonna manage 60K+ backers, making sure everyone gets the right things once the game is finished. They'll need to hire people for that.

EDIT: Am I the only one that thinks that - if Mighty No.9 is succesful - Capcom will approach Inafune and beg for a Mighty/Megaman crossover game?
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Neobelmont on October 03, 2013, 09:25:42 PM
"H" for "H"entai

ahh....  :-[
(click to show/hide)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Munchy on October 03, 2013, 11:20:31 PM

EDIT: Am I the only one that thinks that - if Mighty No.9 is succesful - Capcom will approach Inafune and beg for a Mighty/Megaman crossover game?

Nah, they're too full of impotent pride.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on October 04, 2013, 10:05:51 PM
E, F and H are the winners that will compete again.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: darkmanx_429 on October 05, 2013, 12:03:28 PM
Even if it was a joke, I just think that Capcom is just starting to see dollar signs and I think it's another example of upper management being cocky and the employees taking off and doing their own thing because they believed that they could do it. I bet the company sh*t themselves once they saw how quickly those employees rebounded, the industry talent they were able to get to contribute to the project, and more importantly the amount of money that they were able to raise. Now, Capcom wants to try and gain some type of control of the character because they would like to see those profits pumped back into lining their pockets. If I had that type of success I wouldn't let them anywhere near the character with a 10 foot pole unless I had a iron-clad contract from my own attorney's. It says a lot when CEO Kenzo Tsujimoto comments he "wishes" he could reach out to Inafune. I wouldn't doubt a conversation like that did occur internally.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on October 06, 2013, 05:21:12 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2FQHWuTXA.jpg&hash=7e9dcf55211ef83c321ce09a47d84b61cc6fc1a9)

I've saw this image on the first day, when they announced the game. xD
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Abnormal Freak on October 06, 2013, 07:02:32 AM
Even if it was a joke ... It says a lot when CEO Kenzo Tsujimoto comments he "wishes" he could reach out to Inafune. I wouldn't doubt a conversation like that did occur internally.

Except he didn't make that comment. Which I think you realize, but you're reacting as if he actually had.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: darkmanx_429 on October 06, 2013, 10:50:19 AM
Except he didn't make that comment. Which I think you realize, but you're reacting as if he actually had.
That's why I mentioned I wouldn't doubt a conversation like that did occur internally...
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: DragonSlayr81 on October 08, 2013, 02:07:18 AM
Interesting thing I stumbled upon when watching the DYK Gaming Mega Man video on YouTube, one of Mega Man/Rock Man's early names was going to be "Mighty Kid".
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Neobelmont on October 08, 2013, 03:23:05 PM
E, F and H are the winners that will compete again.

have a link that says this. Anyways it will be between F and H in the end I'm sticking with H till the end but F is good also. F looks too similar too Roll and that's why I choose H.


Interesting thing I stumbled upon when watching the DYK Gaming Mega Man video on YouTube, one of Mega Man/Rock Man's early names was going to be "Mighty Kid".

watch the g4 icons one iirc rock was going to called knuckle kid as well. Inafune even showed different title designs for mm1.
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: Lelygax on October 09, 2013, 09:26:50 AM
have a link that says this.

It is a question right? If so... good question, I dont remember where I saw that, I've even searched now and didnt found anything reliable :-\

Its better if we ignore that then, maybe I've seen it here but Im not sure:
http://twitch.tv/comceptusa (http://twitch.tv/comceptusa)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on October 10, 2013, 01:54:05 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi0.kym-cdn.com%2Fphotos%2Fimages%2Foriginal%2F000%2F620%2F316%2F161.jpg&hash=9a478d6eb4d6de55a3e0629718a33f041dfbc78a)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: darkmanx_429 on October 10, 2013, 02:29:25 PM
http://www.at7addak.com/article/s/517969158 (http://www.at7addak.com/article/s/517969158)
Title: Re: Mighty No. 009 - Help Inafune Kickstart Not-Megaman!
Post by: VladCT on December 13, 2013, 10:41:54 AM
So I'm reviving this thread to tell you guys that Beck appears as a bonus skin in Yaiba: Ninja Gaiden Z.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstorage.siliconera.com%2Fwordpress%2Fwp-content%2Fuploads%2F2013%2F12%2Fyaiba04.jpg&hash=d8e1c2e6d6fc25222f821d78528ce91b75c0aaec)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fa.disquscdn.com%2Fuploads%2Fmediaembed%2Fimages%2F743%2F3034%2Foriginal.jpg&hash=191f6aafe7de3724da7145d826f2349932f90fff)
Uh...yeah.
http://www.siliconera.com/2013/12/12/mighty-9-makes-first-appearance-yaiba-ninja-gaiden-z/ (http://www.siliconera.com/2013/12/12/mighty-9-makes-first-appearance-yaiba-ninja-gaiden-z/)