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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: olrox2 on September 10, 2013, 10:58:58 AM

Title: Is Koji Igarashi the greatest Castlevania producer?
Post by: olrox2 on September 10, 2013, 10:58:58 AM
I have often noticed there are often mixed opinions about Koji Igarashi. Some people dislike him and blame him for having made some Castlevania games non canon, having had weird ideas like the whip not being able to be used by a woman.
(because its easier to have weak female characters
On the other hand, many people worship him for having made all the GBA and ds games, his part in Sotn, his skill in making metroidvania games.

His main failures could be the ps2 games, but even there those games have qualities, decent musics, and for curse of Darkness the innocence pets.

To be honest i would never have heard about Castlevania without the games he produced, and i enjoyed most of his games, previous Castlevania are good, but well, they are Platform games so this is hard to compare them with Iqa'swork.

Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: A-Yty on September 10, 2013, 11:00:29 AM
the whip not being able to be used by a woman.
(because its easier to have weak female characters

What is this I don't even
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Shiroi Koumori on September 10, 2013, 11:11:04 AM
This is a touchy topic. Tread lightly.

Since you are new to the dungeon, you may want to know that there were people in the dungeon were hating IGA during his stint. As much or more than the Cox hate we are hearing nowadays.

What i wanted to say is no one can please everybody. Thus, there is no such thing as a greatest producer, in my opinion.

If this topic turns ugly, you guys would know what would happen.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Ahasverus on September 10, 2013, 11:12:53 AM
(click to show/hide)

No. Toru Hagihara is the best Castlevania producer as he made the most important titles in the franchise, Rondo and Symphony. IGA just copied his ideas to no end and NEVER surpassed them.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Koutei on September 10, 2013, 11:31:47 AM
Akamatsu is GOD.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 10, 2013, 11:42:44 AM
As mentioned to you many times already ahasverus, Hagihara only worked on SotN when it was on the 32X as Bloodletting and remained credited as producer in SotN. SotN was all IGA's, even Michiru Yamane confirmed it.

Also producers really don't matter in the grand scheme of things, the directors do.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: olrox2 on September 10, 2013, 02:04:52 PM
Maybe yes, its just that when people talk about metroidvania games , they use to say " i prefer iga castlevanias" referring to the concept of metroidvania.

About the woman commenti was referring to an interview i saw on a wikia, where iga says
" think that you become one with the character, and since Castlevania has a lot of male players, it's natural to have male characters. In Rondo of Blood, Maria was a silly, cute aside, but you still had Richter to make it serious. Plus, Mr. Hagihara (the director) had a playful sense of humor. He worked on Symphony as well, and he made the telescope part where, if you pan over to the left you can see a little mouse, and also where Alucard can sit down on the chair and prop his feet up."

"lthough, I purposefully left the Sonia Belmont character (from Castlevania: Legends for GBC) out of the official Castlevania chronology. (laughs) Usually, the vampire storyline motifs, females tend to be sacrificed. It's easier to come up with weak, feminine characters. I'll think about it more in the future, though. It's tough to fit a female hero into the early history of Castlevania, but as you move into the modern day, females can then more easily become a hero."

Well i know on a french forum Iga wasnt liked by everyone, like everywhere there are haters and fans.
Maybe Iga used some ideas from previous castlevanias, but there had never been metroidvanias before, so  he most likely brought a lot of concepts all by himself.
The Sorrow episodes are for example extremely addictive because of their soul systems to collect, that bring a kind of gotta catch them all value.
In Sotn, he had that idea of the reversed castle, Alucard has the widest variety of powers of all castlevania games i think(except sorrow games maybe) and a very impressive list of items to find.

The only Metroidvania not made by Iga is Circle of the Moon. It has a nice graphic design, but maybe difficulty wasnt fit for all players. And light problems, i remmber myself trying to play with the sun on my gba to be able to play without hurting my eyes.
I cannot say Circle of the Moon is better than other metroidvanias,its just different. But Iga created the Metroidvania system and made it successful, each episode being awesome, at the exception of Harmony of Dissonance which looked a poor copy paste of Sotn.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: X on September 10, 2013, 04:44:38 PM
Is IGA the best producer of Castlevania? No. He had some good ideas and came on strong in the beginning, but after a few titles had gone by he was losing his steam. He brought some interesting things to the series but his pothole-filled stories and his habit of shoehorning them into his games last was an unorthodox move that made no sense. The story always comes first, then the game concept itself. Also his reluctance to make female protagonists was just one of the many nails in the coffin of his career. Shanoa his first attempt for such a strong lone female protagonist, but personally I was hoping for something much more from him; A woman Belmont, vampirekiller wielding protagonist. He feels that they are unrealistic, but it's obvious he didn't study nearly enough European history to know what he was talking about when interviewed. IGA was okay in his prime, but he's not by any means the best producer.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lashen on September 10, 2013, 04:48:32 PM
You guys disappoint me.

The correct answer is clearly Trans Fishers.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Nagumo on September 10, 2013, 04:58:15 PM
You guys disappoint me.

The correct answer is clearly Trans Fishers.

Akamatsu is GOD.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lashen on September 10, 2013, 05:47:04 PM
I'm afraid I don't understand?

I wasn't under the impression Akamatsu worked on the first Castlevania game, but how I couldn't still make that joke under the assertion I was is beyond me.

Internet.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 10, 2013, 06:38:29 PM
He made SotN, AoS, PoR and OoE, my 4 favourite CV games.
He is the one that told composers how the music needed to be, the designers how the characters need to look like, and he designed stages and gameplay, so I believe like 70% of that games or more were his responsibility.
If you add to that the fact that LoI and CoD were also his games, and add another 2 games I like (HoD and DoS), and CV:HD and Judgment soundtracks, and you add Rebirth and Chronicles, and that he allowed me to play the original SotN with Maria in PSP thanks to DXC, well... you have my answer.
As much as I love ClassicVanias, there's no comparison for me when I have to choose between them and the MetroidVanias.
ClassicVania will always be one of my favourite "genres", but MetroidVania will always be BY FAR my favourite thing in the world, not only in videogames.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Intersection on September 10, 2013, 06:53:57 PM
Hmm. I'm seeing IGA being criticized a little too often for my taste. A few words in his defense...

Can we consider Koji Igarashi as Castlevania's greatest producer? We certainly could.
He's been around for quite a long time; and during his stay, he's given us some of the best Castlevania has to offer.
Nearly half of the series' most noteworthy titles can be attributed to him. Symphony of the Night was born under his tutelage, and the quality of the games it later inspired never faltered. He consistently delivered Metroidvania's best; always remaining close to the spirit of the series, and never straying far from what earned him his greatest success, he was nevertheless always moving forward, little by little, always infusing fresh air into a franchise that has often threatened to grow stale. His works on handheld was acclaimed without exception, and many of them remain as masterpieces even today. He had dedicated himself to create a unified Castlevania universe; he strove to maintain coherence and cohesion within the series. He has been with us longer than any other producer has; and during that time, he has shown involvement, dedication, and care in everything he did.
For that, he deserves credit.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 10, 2013, 07:26:04 PM
The best producer is H. 'Axelay' Ueda, because he did my favorite Castlevania title, Castlevania X68k, and because Axelay is a great game.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 10, 2013, 07:36:10 PM
Hmm. I'm seeing IGA being criticized a little too often for my taste. A few words in his defense...

Can we consider Koji Igarashi as Castlevania's greatest producer? We certainly could.
He's been around for quite a long time; and during his stay, he's given us some of the best Castlevania has to offer.
Nearly half of the series' most noteworthy titles can be attributed to him. Symphony of the Night was born under his tutelage, and the quality of the games it later inspired never faltered. He consistently delivered Metroidvania's best; always remaining close to the spirit of the series, and never straying far from what earned him his greatest success, he was nevertheless always moving forward, little by little, always infusing fresh air into a franchise that has often threatened to grow stale. His works on handheld was acclaimed without exception, and many of them remain as masterpieces even today. He had dedicated himself to create a unified Castlevania universe; he strove to maintain coherence and cohesion within the series. He has been with us longer than any other producer has; and during that time, he has shown involvement, dedication, and care in everything he did.
For that, he deserves credit.
YEAH!  :)
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Chernabogue on September 10, 2013, 07:42:01 PM
IGA
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 10, 2013, 08:21:11 PM
To follow up on my first post -

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Fgi01_zpsd9d47228.jpg&hash=fb1b813f8897d2a752ae9aee650b7bfe983138e1)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi228.photobucket.com%2Falbums%2Fee35%2Fbeingthehero%2Fgi03_zps2daf3175.jpg&hash=b5e254e5ebbd4ac48bf4c61138170af549106c5f)

http://www.1up.com/features/catching-castlevania-composer-2 (http://www.1up.com/features/catching-castlevania-composer-2) :

Quote
1UP: It seems like there's a very eclectic sound to Symphony of the Night. You have intense heavy metal in places like the area leading up to the clock tower, but then in the Long Library, it's almost like chamber music, with the harpsichord and violin. Can you talk about the influences you drew on, and the thinking behind creating such a varied soundtrack?

YM: After I'd compose a track, I would go to the team and have them listen to it. Some people would say, "Well, it doesn't match the Castlevania series..." But I remember that Igarashi-san said, "Okay, this might be a little different, but a difference might be a good thing. Why don't we just try it out?"

IGA was behind most of the SotN, created the Metroidvania system (both points already confirmed in the Chronicles interview), brought in Kojima, and approved of Michiru Yamane's music. Let this post put the whole dumb and disingenuous "SotN was really Hagihara, IGA is a frauuuuuuud!!" argument to rest.

This isn't the first time that argument has been disproven yet reposted again as though fact, so if you see the usual suspects trying to mislead others again feel free to quote this post.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 10, 2013, 08:29:17 PM
You just showed me my CV dream team...
How I miss them  :'(
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Neobelmont on September 10, 2013, 08:57:52 PM
I'll keep it short. Is he perfect? No... Are his games good? I have them so that's a yes but a very ehh kind of yes like 50/50. Could he and his team done better in the 3d field? Oh Yes. The team never improved upon what was done in Lol instead it got worst and then there were a lack of belmont's to me and the ones that were the mc's their games were alright(HoD) to decent(Loi). Yeah DxC and CvA:Rebirth were aokay in my book but it's just that overtime all those MV's and lack of belmont's and really not having constant improvement  started to make me not to favorable with him.

Sure it has been said that Ooe was a step in the right direction but one correct action cannot make up for all the other things that occurred like judgment. Which is why I'm glad the Alucard game was never made because by past experiences it was either going to be decent like Loi or since it was Alucard it might of ended up like CoD which was very lackluster even with all the backtracking and rpg elements it was just put into a bland playing environment.       

Point is he's done some mistakes then and there but what kills it for me is that he and his team are just not consistently improving.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lelygax on September 10, 2013, 09:01:23 PM
Well, if he is not the greatest, then he would at last be one of the greatest.

Also I've discovered why IGA isnt working in Castlevania for now, he needed some time to work in his own business:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.iga.com%2FuploadedImages%2FIGA%2FConsumer%2F_Homepage%2FSomething_Special_Glider.jpg%3Fn%3D9900&hash=efb6ad47a52b33bd144ccf0c9e908da7253afeef)
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Neobelmont on September 10, 2013, 09:19:54 PM
Well, if he is not the greatest, then he would at last be one of the greatest.

Also I've discovered why IGA isnt working in Castlevania for now, he needed some time to work in his own business:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.iga.com%2FuploadedImages%2FIGA%2FConsumer%2F_Homepage%2FSomething_Special_Glider.jpg%3Fn%3D9900&hash=efb6ad47a52b33bd144ccf0c9e908da7253afeef)

Slaps Lelygax on the head  :P  :rollseyes:

But yeah why use rondo sprites four times in a row why? Crazyness I tell ya also after awhile I started to look for Mv's in different games like muramasa, cave story, even megaman zx and I love those games. maybe I just got bored of this style and how under his reign it just became lackluster to me it never improved much to me while other games were doing it better or had something that was missing in those games like platforming which megaman zx had.

 Zx is not as good as the rest of the mvs  yes but at least it had platforming
(click to show/hide)
.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lelygax on September 10, 2013, 09:32:28 PM
Slaps Lelygax on the head  :P  :rollseyes:

Hey! *bites Neobelmont finger*
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Beaumont_Belmont on September 10, 2013, 10:10:13 PM
I don't know if he's the greatest (considering I only know one producer off the top of my head and it's Iga, unless Boris Karloffice is one of them), but I've always liked the enthusiasm for the series, even if I wasn't personally thrilled by about 3/4 of his Castlevania games.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 10, 2013, 10:43:37 PM
IGA was behind most of the SotN, created the Metroidvania system (both points already confirmed in the Chronicles interview), brought in Kojima, and approved of Michiru Yamane's music. Let this post put the whole dumb and disingenuous "SotN was really Hagihara, IGA is a frauuuuuuud!!" argument to rest.

IGA was greatly responsible for SOTN, yes, but where is this proof that Hagihara only worked on it when it was a 32X game and that he was credited as director out of respect for what he had contributed to what could be considered a completely different game? To downplay IGA's role is ludicrous, but to similarly downplay Hagihara's is perhaps likewise unless there's been some concrete confirmation that he wasn't deeply involved with the game when it became SOTN. There's no mistaking that SOTN has a tightness and cohesive feeling in the gameplay, a/v aspects, programming, and FUN FACTOR that is lacking in the later IGA titles, and if you ask me, Hagihara likely led these aspects even if IGA did come up with the non-linear idea and had a hand in other aspects of design.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: shelverton. on September 10, 2013, 10:58:05 PM
I have great respect for IGA and he made some of my favourite handheld games ever. I don't even mind that he reused sprites and such, because the games were still very good. However, with Harmony of Despair, I was completely over him. I still think that game is embarrasing as hell, and it felt like IGAs way of saying that he had lost all his inspiration and just wanted to move on.

Judgment was different. I personally didn't like it at all, but at least it was something different. Harmony of Despair on the other hand, looked like a half-assed fan project, and while re-using graphics worked for individual games IMO, this time it was just too much. It didn't feel like a new game at all, just a random hodgepodge of the games that came before it. Even the name itself sounds like tired fanfiction.

But in the end, IGA still has my respect. Symphony, Chronicles, Dissonance, Aria, Dawn, Portrait, DXC, Ecclesia, Adventure Rebirth... most of them are great games, and the other ones are at least solid. (Curse and Lament were not my favourite games ever, but I don't hate them. They just failed to live up to my expectations. Except the music in Curse, which still stands as my favourite CV soundtrack, even beating Symphony)
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 10, 2013, 11:16:06 PM
http://www.pushsquare.com/news/2012/09/feature_the_making_of_castlevania_symphony_of_the_night (http://www.pushsquare.com/news/2012/09/feature_the_making_of_castlevania_symphony_of_the_night)

Quote
Contrary to popular belief, Koji ‘IGA’ Igarashi was not employed as Primary Director on the project – that honour fell to Toru Hagihara, who was also responsible for the excellent Dracula X: Rondo of Blood on NEC’s PC Engine Super CD-ROM system. IGA - who would go on to become the overall producer of the entire franchise - served as Assistant Director as well as participating in the writing of the scenario and general programming, so it could be argued that he had the most telling influence over the creation of the game.

The article goes on state that IGA was the one behind the experience system, bringing in Alucard as the hero, and using "X" in the title:

Quote
“Action games could be cleared in a short time, but I wished to create a game which could be enjoyed for a long time” explains IGA.

Quote
This particular evolution was borne out of the common perception that the series was a something of a tough nut in terms of challenge, as IGA explains: “I wanted to change the impression that Castlevania was a difficult action game. When we decided to adopt RPG elements, we agreed that users would deserve something good when beating enemies. So, I thought of Experience Points.

Quote
The concept of earning experience for every enemy successfully slain also prevented the inevitable back-tracking from becoming too arduous, and in many ways made the game more accessible for less skilled gamers. “I thought that even the users who were not good at playing action games would be able to clear the game if I adopted the system,” reveals IGA.

Quote
Not content with shaking things up gameplay-wise, IGA also turned a few heads when it came to selecting the major character for the game. Traditionally, the vampire-hunting Belmont clan took centre stage in Castlevania titles, but SotN saw the player controlling the half vampire, half human offspring of Dracula himself - Alucard. “I chose a character that had a special link to the previous Castlevania titles,” comments IGA.

Quote
“The Japanese title was “Akumajo Dracula X”. I used “X” to show that it would be apart from the main stream of the series. But, surprisingly, it has become the mainstream,” he comments with a degree of satisfaction

Interestingly enough, not only is his favorite track Dracula's Castle, but IGA was the one who programmed the moment in the entrance hall when the castle goes from being pitch black to light:

Quote
When asked which tune was his favourite, IGA playfully admits that he’s slightly biased: “My favourite is “Castle Dracula” which starts to play when Alucard enters the castle for the first time. I am impressed that the music starts to play once Alucard enters the dark castle and then suddenly the castle gets bright and Zombies appear. It might be because that part was programmed by myself!

Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 10, 2013, 11:21:07 PM
Here is all we know of Hagihara's involvement in SotN:

https://groups.google.com/forum/#!msg/alt.fan.nb/MKYmUPKsZxw/8U8cEbD69IoJ

Quote
IGA: Plus, Mr.Hagihara (the director) had a playful sense of humor. He worked on Symphony as well, and he made the telescope part where, if you pan over to the left you can see a little mouse, and also where Alucard can sit down on the chair and prop his feet up.

IGA created the Metroidvania system, brought in Alucard as the main character, brought in Ayami Kojima, oversaw Michiru Yamane's score, implemented the RPG/experience point system, added in the X subtitle to show that, initially, it was a side-story.

Hagihara did add in the telescope and mouse.

SotN is Hagihara's.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 10, 2013, 11:37:37 PM
Because clearly Hagihara's only involvement was a few little quirks.

Yes, it's been established IGA brought in the leveling up and non-linear gameplay and is credited as scenario writer. Ken Levine (BioShock) is also credited as scenario writer and concept creator for Thief: The Dark Project, but it was other folks who did the rest of the work, including direction and polish.

IGA oversaw much and it's clear he made a lot of changes, and perhaps his assistant director chair could be changed to overall director, who knows? I've just never heard much on Hagihara's involvement either way, and a few little words from IGA doesn't mean much because he's reluctant to even talk about other people's involvement, evidenced by him not wanting to namedrop the so-called "creator" of Castlevania in an interview. But the fact remains that Hagihara is credited as producer (and by assumption, director), and any statement that he had little to do with the game after it became what it is, is merely speculation.

KOJI IGARASHI DID EVERYTHING! EVERYTHING! EVEN PROGRAMMED THE SUMBITCH!
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lelygax on September 10, 2013, 11:40:46 PM
So maybe thats why they never did a game better than SotN, they forgot to add a telescope and a mouse LOL
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 10, 2013, 11:51:44 PM
http://images3.wikia.nocookie.net/__cb20091011173653/castlevania/images/b/b5/Egm206.jpg (http://images3.wikia.nocookie.net/__cb20091011173653/castlevania/images/b/b5/Egm206.jpg)

Quote
IGA: I joined the Symphony of the Night team as a programmer in the early stages of development and was able to take over as director when the original person in charge was promoted to another project.

EGM: Is it true that SotN is connected to the doomed Sega 32X game Castlevania: The Bloodletting?

IGA: Well, there was another Castlevania title being developed on the 32X, but I don't believe the title was The Bloodletting. The game was cancelled before the name was confirmed. This is actually the game I worked on after Tokimeki Memorial. The team for this game was disbanded, but several members, including myself, went to work on SOTN.

And he did program the sumbitch. *shrug*

Since the game design, RPG system, Alucard, Ayami Kojima's art, Yamane saying he oversaw her composing, are attributed to IGA it is clear that SotN is his game. Hagihara's involvement was minimal, and as posted Bloodletting was SotN's early days.

As IGA said he assumed total control after Hagihara left - and IGA was the one behind the basic gameplay, hero, title, and system of the game - it's safe to say that yes, most of SotN is his work. It'd be utterly strange to say that SotN is Hagihara's since he left early in development and everything in SotN was IGA's idea. Some may hate that, but I'm just linking da facts n shit.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 11, 2013, 12:03:15 AM
I meant "programmed all of it," out of intense sarcasm and jabbing. :p

Anyway, from that interview he basically says, "I wanted to work on Castlevania, I got to program for one (the 32X game), it got canceled, I was asked to do another project and vied for Symphony of the Night, which I became director on after the original director got promoted to another project."

It still doesn't really shed any light as to Hagihara's contributions.

I'm not saying Hagihara did it all, IGA sux, blah blah blah, but we don't fuckin' knoooooow what Hagihara did—and it's very possible that he did a lot (to the completion of the game we know it as) before it fell under the reins of Igarashi.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 11, 2013, 12:09:08 AM
I meant "programmed all of it," out of intense sarcasm and jabbing. :p

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages3.wikia.nocookie.net%2F__cb20060430033051%2Fmuppet%2Fimages%2F8%2F88%2FThatmakesmeangry.jpg&hash=ead566d9326abf3e1555080b7d3adba94e9670b4)

it's very possible that he did a lot (to the completion of the game we know it as) before it fell under the reins of Igarashi.

But again, the Metroidvania gameplay, experience points and rpg leveling, the game's title, and the hero himself were IGA's own ideas. As I linked, Yamane said IGA oversaw her score and overruled the rest of the team when they were hesitant about the soundtrack. As IGA said in that EGM interview, Hagihara left early in development, and that's when IGA took over as director and implemented all the changes. There was no way there could've been any sort of completion of the game because he radically overhauled the entire game from top to bottom.

Given what we know from the interviews I've linked, when IGA joined:

- there was no hero in the game, so IGA used Alucard

- no title, so he used X to show that it was originally a gaiden

- wanted to increase play time, so he used Metroid's format

- wanted to help casual gamers get into the game, so he came up with experience points

If the game was at a stage when there was no cohesive structure or even a hero, there was no way Hagihara could've been involved for longer than the early, post-Bloodletting stages.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 11, 2013, 12:14:22 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fstatic.fjcdn.com%2Fpictures%2FExtreme_e2b5bb_495103.gif&hash=6fd7a15ab6cb83c8baf4a659c625c1fae2fd81f3)



Game development usually doesn't work in such a linear timeline. IGA says he joined the team as programmer early in development, but it doesn't say that Hagihara left early, just that at some point in time, he did, and IGA took over. It's possible the leveling up, non-linear, hero, etc. were established while Hagihara was project leader, hence IGA's assistant director credit. You're going under the assumption that when Hagihara left, IGA completely overhauled the thing, which I'm doubting is true.

Could be, but we don't know.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 11, 2013, 12:21:57 AM
It's possible the leveling up, non-linear, hero, etc. were established while Hagihara was project leader, hence IGA's assistant director credit.

So you agree that SotN's entire concept, gameplay, hero, title, etc., were IGA's creation?
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 11, 2013, 12:24:57 AM
I agree, yes, because that's been established—but coming up with ideas doesn't necessarily mean he did everything.

The later games lack the polish and honed-in vision that Symphony of the Night has. It's possible that Hagihara was largely responsible for this.

Let's compare it with Macross Plus. Shoji Kawamori wrote and directed, it's his baby, but Shinichiro Watanabe was assistant director, and his style of animation and action is unmistakable in that anime, establishing how it looks and plays out. THEREFORE WATANABE CREATED IT, KAWAMORI DID NOTHING.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 11, 2013, 12:25:59 AM
Then again, Hagihara could have left early and that's when IGA overhauled everything, and that polish and cohesiveness could be due to budget and time and nothing else. It's possible.


We just don't know.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lelygax on September 11, 2013, 12:34:24 AM
Then again, Hagihara could have left early and that's when IGA overhauled everything, and that polish and cohesiveness could be due to budget and time and nothing else. It's possible.

Not trying to discredit Hagihara, but I like to think its the case.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 11, 2013, 12:35:46 AM
But let's talk about what we do know. Given the numerous interviews that have been linked, it's well-established that IGA created the basic game design, implemented the Metroid formula, RPG elements, the hero, brought in Kojima, and oversaw Yamane (and she is the one who brings that up, not I)- everything that makes SotN, well, SotN. The guy created the game's identity. While it was certainly not a one-man show, to say that SotN isn't IGA's but Hagihara's is disingenuous and extremely inaccurate, as well as to say that IGA was copying the man since those ideas were IGA's to begin with and that is why Ahasverus was incorrect to assert as much.

And Abnormal Freak is a big ol' poopy face. >:c
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 11, 2013, 12:40:33 AM
If that is the case, it's curious why Hagihara would be credited as producer if he didn't have an extensive amount to do with the game. It would make more sense I think to give him a "Very Special Thanks and Guidance" credit or something bullshitty like that.


Anyway, bth, I'm not arguing Ahashavereus' points, if that's how you've been approaching this. You're talking to me.

IGA did much, and may in fact have overseen the whole thing. My point is we don't exactly know what Hagihara did or didn't do, and he could have produced/directed the game right alongside IGA for a good amount of time before he headed out and left the reins to IGA. It sounds a bit silly because why would he leave so late in the game (unless he had that much confidence in IGA), but on the other hand he's credited as producer (and by assumption, director, since IGA only has an assistant director credit). I know the Japanese have a pretty strong loyalty system, but it still seems odd to give Hagihara such high credit simply out of respect for what little you're presuming him to have done for the final game, and only what was done before (which amounted to practically nothing, it sounds like you're saying).
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 11, 2013, 01:25:50 AM
Man I've only been arguing against Ahasverus's point. I'm not hung up on the mystery of Hagihara - we know from what IGA said that he did two details in the Outer Wall and that he passed IGA the baton during development. We know that SotN's design and concept is IGA's. I'm pointing out that saying SotN isn't IGA's and that he's copying Hagihara's ideas when they're IGA's own ideas is incorrect.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lelygax on September 11, 2013, 01:55:15 AM
I'm not hung up on the mystery of Hagihara - we know from what IGA said that he did two details in the Outer Wall and that he passed IGA the baton during development.

Im laughing here right now, because here in Brazil "batom" means "lipstick". The way you put it seems like Hagihara were retouching IGA makeup hahahaha

Its okay, maybe only me can understand this right now, but its funny xD
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 11, 2013, 02:25:04 AM
Man I've only been arguing against Ahasverus's point.

ಠ_ಠ

I'll stick that baton up your bum.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: shelverton. on September 11, 2013, 02:37:07 AM
ಠ_ಠ

I'll stick that baton up your bum.

I'm interested in this.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: KaZudra on September 11, 2013, 03:56:07 AM
Producer is a strong word, we're talking about the one responsible for bringing everything together, and for that, Cox wins by years...
BUT, as the director, one who crafts the game and story in a digestible format, IGA beats Cox for Centuries...

this is of course leaving development teams out of it.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Puwexil on September 11, 2013, 08:42:48 AM
My take on the Hagihara/Igarashi kerfuffle: Igarashi can be safely credited for the outlined basic tenets of Symphony's being, in coming up with the overarching systems of play, writing the story scenario, and overseeing other aspects of the game while issuing light guidance, as with music and character design. That's entirely consistent with everything he later went on to do with the series.

However, the game wasn't made by him and his few handpicked audiovisual artists alone. If Hagihara's legacy has a standing within Symphony, it's embodied by the team of veteran developers who'd prior to this game worked on past entries in the series under his guidance, and who now had the opportunity to combine their experience and know-how with Igarashi's enthusiastic reformations to the series formula. I think that's at the heart of what made Symphony so good, and why none of the follow-ups ever really matched it, at least as a complete work. It was the ideal combination of talented people, both as a last hurrah and as a visionary debut piece. By the time anyone could entertain creating a successor, years had passed and a lot of the people responsible were probably gone or had moved up the company ladder. You certainly won't see Hagihara involved with a game project on a developer basis these days.

In the end, both of them should get their due for the game's existence and quality. It's just that people seem hesitant to consider Symphony as part of Igarashi's oeuvre, which leads to a lot of attempted discrediting and appropriating of the game as a total work of Hagihara's, which can be irritating.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 11, 2013, 09:42:50 AM
ಠ_ಠ

I'll stick that baton up your bum.

S-stop it, freak-sama

Not so rough

I poop from there....
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Ahasverus on September 11, 2013, 10:59:22 AM
I have a whip to spare for whoever says Dave Cox.
And I love you, Puwexil.

I'm not sure that IGA did everything as he say he was a programer first and then got promoted, he gave many good ideas to SOTN but I think Toru San was responsible for the design as you can see Symphony is the best level designed of the metroidvanas, you know which other game has amazing design? Rondo of BLood, Symphony oozes Rondo, they /feel/ same-y and I credit Toru san. The thing is, Puwexil is right, both IGA and Toru worked on it, probbly, but it was their joint efforts and talents what made the game a masterpiece, believe me if it was IGA alone it would had been topped by Harmony, and you might argue the best post SOTN metroidvania is Circle of the Moon funnily enough.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: The Silverlord on September 11, 2013, 12:59:14 PM
He’ll forever be a legend.  He plugged away at it for years, and kept good stuff coming with a frequency which we may never see the likes of again.  He tried to inject charisma into proceedings with new storyline, characters, environments and even formats; you’ve got take your hat off to him for having passion, belief, and opening the series up to many new fans, even if you didn't completely share his vision at times.

He has helped taken Castlevania into the modern era of gaming, with longer quests, and more accessibility.  The way he handled himself in the media spotlight I've always thought was to be admired.

Also, for my money—and I know this isn't a popular view—he (and the team within Konami) surpassed Symphony of the Night with Aria of Sorrow, so he stands very tall indeed.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: olrox2 on September 11, 2013, 02:41:35 PM
I can understand your view about Aria given i spent a part of my holidays summer in collecting souls and got 100% at end(but had to have a look at a walkthrough at osmepoint cause i knew there was alternate ending but hadnt selected exactly the three good souls(i was close to find yet, having followed what was in books).
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 11, 2013, 03:17:43 PM
The notion that either Sorrow game topped or matched SotN is quite popular on other boards and isnt uncommon here o_O
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lelygax on September 11, 2013, 03:19:02 PM
ಠ_ಠ

I'll stick that baton up your bum.

I'm interested in this.

So you want a baton in your bum?
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: TheouAegis on September 13, 2013, 12:35:53 AM
The fact is Iga's games stagnated with each iteration. If your crowning achievement was the first in a series and then reviews plummeted after that, that's a sign of a bad director. The classicvanias improved over time. The Iga-vanias degraded over time. That right there disqualifies Iga. I can't say much about Akamatsu or Hagihara. Having actually studied what Akamatsu worked on, I have an appreciation for him and unde rhis direction the first Castlevania female protagonist was implemented. Also CV3 is one of the best-looking NES games I've played to date. Rondo has a charm that I feel no other CV has had, but as has been pointed out in these forums it has certain design cohesion errors. From what I've learned over the years about some game designers' methods, such cohesion errors are logical, but rather than having a stage redesigned he just told the coders to cut'n'paste things around.

So my vote is for Akamatsu.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 13, 2013, 02:47:29 AM
The way I see it, OoE was as much of a pinnacle as SotN was, but it lacked the innovation. Personal tastes aside (PoR is my favourite one), he improved the formula with each new game, with the only exception of DoS.
And reviews were always very positive all around the globe.
Now, MoF did bad in reviews. And sales.
That's a failure.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Munchy on September 13, 2013, 03:44:13 AM
To answer OP's question... well, he produced the greatest number of games in a row, so if we're going by sheer volume, yes. He was a machine. It was kind of scary at times.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: e105beta on September 13, 2013, 04:45:09 AM
This is kind of a goofy question.

Producers handle budgeting, planning, scheduling, team management, and occasionally marketing. They're in charge of, you know, production. Any other duties they may have nothing to do with the producer role.

Seeing as Igarashi served as more of a director-producer, comparing him to the likes of Cox (and potentially the other producers) doesn't really make sense. In LoS, for example, Enric Alvarez makes the design decisions, Cox just gets to tell everyone how much time/money they have to do them.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Beaumont_Belmont on September 13, 2013, 04:57:40 AM
This is kind of a goofy question.

Producers handle budgeting, planning, scheduling, team management, and occasionally marketing. They're in charge of, you know, production. Any other duties they may have nothing to do with the producer role.

Seeing as Igarashi served as more of a director-producer, comparing him to the likes of Cox (and potentially the other producers) doesn't really make sense. In LoS, for example, Enric Alvarez makes the design decisions, Cox just gets to tell everyone how much time/money they have to do them.

Maybe it is a goofy question, but sometimes you can have a favorite producer. For example, my favorite producer for American Zoetrope films is Fred Fuchs.  ;D
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Abnormal Freak on September 13, 2013, 09:46:48 AM
A producer isn't always strictly one who manages money and so on; there are many creative producers, in games, movies, music, etc.

I'd say that a producer having a creative role is more likely than not. Now an executive producer, they serve to get the money flowin'. And on that front, no video game producer is better than Hiroshi Yamauchi. From my understanding, he didn't much understand or care for video games, but he threw his money at so many awesome projects and let the creative people have their way. Much as I still love Nintendo, a great deal was lost when he stepped down.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: uzo on September 13, 2013, 01:03:10 PM
The producer is the guy who keeps everyone on time and on budget to the best of his ability. It's often labeled the "killer of creativity" since part of their job is to decide what ideas to use and not to use, which can lead to tough decisions having to be made for the better of the project.

I take this role, among many others, in my own company and I can personally attest to that title being accurate. There have been a lot of nice ideas I had to sadly deny because we just don't have the time or money to execute them. Though, the silver lining is perhaps that, if the game does well, we can always explore those ideas in the sequels.

It is, admittedly, often hard to be both the Creative Director and the Producer on a project. I've had many tough calls to make, and have had to really restrain myself from my own sense of what I wanted to do as well, to make sure I don't kill the project with feature creep. Feature creep defined as the process of adding 'just one more' feature all the time until the project derails and never gets done.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: e105beta on September 13, 2013, 05:10:54 PM
The producer is the guy who keeps everyone on time and on budget to the best of his ability. It's often labeled the "killer of creativity" since part of their job is to decide what ideas to use and not to use, which can lead to tough decisions having to be made for the better of the project.

I take this role, among many others, in my own company and I can personally attest to that title being accurate. There have been a lot of nice ideas I had to sadly deny because we just don't have the time or money to execute them. Though, the silver lining is perhaps that, if the game does well, we can always explore those ideas in the sequels.

It is, admittedly, often hard to be both the Creative Director and the Producer on a project. I've had many tough calls to make, and have had to really restrain myself from my own sense of what I wanted to do as well, to make sure I don't kill the project with feature creep. Feature creep defined as the process of adding 'just one more' feature all the time until the project derails and never gets done.

I'm right with you there. It's always tough to be the guy that has to look at his team members and say, "Sorry guys, I know you wanted to put this in, but we just don't have time and/or money".

It's why, on most of my projects, aside from production, I tend to stick to work that doesn't put me in a role where I have to make a lot of creative decisions, because if I'm the one coming up with all these ideas, it becomes that much harder to cut them.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: RichterB on September 13, 2013, 08:45:54 PM
Maybe? Depends on what you mean.

From a business perspective, he helped to give Castlevania a consistent public identity, and he put out titles on a regular basis. He put in a long tenure of keeping the series running, and made a lot of solid games (though few spectacular ones). Unfortunately, the decisions he'd make (or sign off on) in the long run would cripple the franchise, IMO.

If indeed he was involved to the extent that some argue, Symphony of the Night is likely his crowning achievement, Aria of Sorrow was a pretty creative follow-up in plot and gameplay, and The Adventure Rebirth was a nice try to turn things around in the spiritual sense.

But this insistence of keeping Metroidvania-style forever, with significant changes coming too late and coming in often unpolished or strange forms, really limited and hurt Castlevania. Also, the decision to completely abandon the legacy of the N64 games in favor of following contemporary trends like Devil May Cry for Lament of Innocence, and watering it down further with Curse of Darkness, destroyed any chance at public credibility Castlevania had in 3D. Cox's Lords of Shadow, for all its tweaks and graphical polish, is still following the tradition IGA set down for 3D Castlevania with Lament of Innocence. I'm not saying LoI and CoD were without their positives and/or charms, but their fundamental flaws set the public/fan opinion on CV in 3D in Medusa-made stone, and made designers look further and further outside of CV's history for inspiration.

So, you could make a case for both sides...but I'd probably only have one game he worked on in my top ten games. Personally, I would have hoped that Castlevania was passed around to others during that time; but perhaps no one else wanted to take a crack at it in the company. The interviews with the N64 team seems to suggest that they had a more rounded view of the franchise.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 13, 2013, 09:02:45 PM
It becomes more and more frequent that fans see the N64 games as the right path for 3D Castlevania, something I strongly agree.

By the way, which would be that game you'd have on your top 10?
Top 10 Castlevania or Top 10 of everything?
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: RichterB on September 13, 2013, 10:48:55 PM
It becomes more and more frequent that fans see the N64 games as the right path for 3D Castlevania, something I strongly agree.

By the way, which would be that game you'd have on your top 10?
Top 10 Castlevania or Top 10 of everything?

Oh, I was talking top 10 Castlevania games. The last time I compiled a list of my favorite CV games titles a year or so ago (excluding Harmony of Despair and Order of Ecclesia, which I still haven't played), IGA's titles didn't fare too well in a list of 23 CV games. I was judging on an aggregate of overall atmosphere, fun, level design, and gameplay over a number of years of playing, with an eye toward the old-school "core" of the franchise. So, the scale was weighted, and I thought to myself some titles could have been +/- positions on the list. All that said, Castlevania The Adventure Rebirth hit #10, and Symphony of the Night hit #13. Don't get me wrong, I enjoyed a number of IGA's games, even gushed about some, but most of them just don't hold up over time for me compared to games made previously. (Perhaps this is inevitable due to the Metroidvania format?). By the end, despite his respectable efforts, I just found myself skeptical of Castlevania's direction as a franchise. Though, LoS has taken that to a whole new level of doubt.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: beingthehero on September 13, 2013, 11:21:27 PM
That's actually one reason I wish WayForward would make a handheld 2D CV title. As much as I respect both IGA's and Cox's vision on the series, I wish someone would properly emulate the certain feel of the SNES-era titles, which to me was the high point of the series. Granted, I felt IGA definitely did do that with OoE and he said as much (Mr. Hed, Puwexil (as EVIL FORCE), plus Tymeo Mountains was pretty much Love Letter To Super Castlevania IV: Mountain Edition), and several points through Lords "felt" like a 3D SCIV.

But on the whole I think WayForward would definitely emulate the look and feel of a CVIII/SCIV title quite well.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Lelygax on September 14, 2013, 03:14:27 PM
Oh, I was talking top 10 Castlevania games. The last time I compiled a list of my favorite CV games titles a year or so ago (excluding Harmony of Despair and Order of Ecclesia, which I still haven't played), IGA's titles didn't fare too well in a list of 23 CV games. I was judging on an aggregate of overall atmosphere, fun, level design, and gameplay over a number of years of playing, with an eye toward the old-school "core" of the franchise. So, the scale was weighted, and I thought to myself some titles could have been +/- positions on the list. All that said, Castlevania The Adventure Rebirth hit #10, and Symphony of the Night hit #13. Don't get me wrong, I enjoyed a number of IGA's games, even gushed about some, but most of them just don't hold up over time for me compared to games made previously. (Perhaps this is inevitable due to the Metroidvania format?). By the end, despite his respectable efforts, I just found myself skeptical of Castlevania's direction as a franchise. Though, LoS has taken that to a whole new level of doubt.

Rondo is above 5 in your list? :O
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Beaumont_Belmont on September 14, 2013, 04:12:12 PM
I would have 5 games on my list before I even thought about Rondo.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Johnny on September 14, 2013, 04:13:47 PM
Does Igarashi still even work for Konami? I know many of the key people who created some series like Inafune left their respective companies. I would think Igarashi would probably be the next to ditch Konami and throw a Kickstarter up.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: RichterB on September 14, 2013, 04:16:56 PM
Rondo is above 5 in your list? :O

Castlevania: Rondo of Blood was actually at...spot #14 of 23 positions as of 2012. (I don't know how involved IGA was with that game, though, and it's worth noting that I have only played the Original Rondo's port for PSP). And again, I'm not saying these spots are set in stone by any means; plus, I certainly weighted them on a very off-beat scale, which I previously described. My personal top 3 CV games on those parameters, which shift positions constantly, have been CVIII:Dracula's Curse, Super CV IV, and Dracula X SNES. (Bloodlines and Belmont's Revenge rounded out the Top 5 in my mid-2012 assessment). If you try to rank every CV game you've played, you'll find it gets into a lot of gray areas. Castlevania 1 is very hard to place, for instance. It's certainly solid, it's classic, it started so much...but it's sort of plain and not tons of fun at this point, IMO.

Now, objectively, Rondo marks a significant transition for Castlevania in terms of the flow of gameplay and level design, as well as technology; but as an experience in the pantheon, I find it admirably ambitious to a very high degree, but rather indecisive and meandering in design to the point that it's cool to watch but not as much fun to play as it should be. (It sort of feels more like the stuttered design of Vampire Killer now that I think about it--a lot of set pieces strung together, but with shortcuts that accidentally break certain choices of design). But that's just my opinion as I see it. As one of the earlier individuals to champion the N64 games around here, which I had placed at spots #8 and #9, I'm not the most conventional. But I have my reasons, and can make a case for those reasons, as we all likely can.

I would have 5 games on my list before I even thought about Rondo.

That was quick. It seems I'm not alone in this as I once was...
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Intersection on September 14, 2013, 05:27:31 PM
Interesting. In my ranking, 7 of the top 10 spots were attributed to IGA's titles. The other 3 were given to SCIV, CVI, and CVIII. Bloodlines and Belmont's Revenge come out 10th and 11th.
But the grey areas are there. For instance, the 6 GBA-DS titles are extremely difficult to separate -- they are all excellent games, but fundamentally so similar that ordering them makes little sense.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: e105beta on September 14, 2013, 11:21:56 PM
Order of Shadows should be #1

Way better than crap like CV3.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Belmontoya on September 15, 2013, 12:17:42 AM
My top 10.

1. Super Castlevania 4
2. Castlevania 1
3. Castlevania Bloodlines
4. Castlevania Rondo of Blood
5. Castlevania 3
5. Castlevania Simons quest
6. Castlevania Dracula X
7. Castlevania Symphony of the Night
8. Castlevania Lords of Shadow
9. Castlevania Lament of Innocence
10. Castlevania X68000

Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 16, 2013, 08:02:44 PM
Mine...

1. Portrait of Ruin
2. Order of Ecclesia
3. Aria of Sorrow
4. Symphony of the Night
5. Legacy of Darkness
6. Curse of Darkness
7. Rondo of Blood
8. Simon's Quest
9. Bloodlines
10. Lament of Innocence

Edit: Nevertheless, there are 2 fan games that would make it into this list: Dracula's Shadow and Lecarde Chronicles.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Beaumont_Belmont on September 17, 2013, 08:01:46 AM
Here goes:

1. Bloodlines
2. SCV IV
3. Dracula's Curse
4. Castlevania (NES)
5. Legacy of Darkness
6. Circle of the Moon
7. Simon's Quest
8. Aria of Sorrow
9. Lament of Innocence
10. Belmont's Revenge
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: PyramidHead on September 17, 2013, 10:37:50 AM
That question is evil! :) Iga is a great producer - I hope he's doing well - but for the series like Castlevania he may be... too Japanese. Homosexual Characters, happy-ends, cliched storylines, random stuff (like collecting chairs), school boys and girls... I'm not a fan of those things to be honest. The best Iga's Vania IMO is Order of Ecclesia. It's dark again! It's hard again! It's sad again! Never expected anything like that from Igarashi.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 17, 2013, 06:27:23 PM
With all respect, don't take this the wrong way, but I believe your opinion is influenced by your personal perceptions about Iga.
You forgot to mention that under his direction Castlevania had the best music ever. The RPG elements that made the most immersive games ever. The side quests and secrets that you just don't have in ClassicVanias. The map percentage, spells, habilities, alternate modes... and the most beautiful gothic designs I've seen in a game.
Also, I never saw a homosexual character, with perhaps only Isaac as an exception, but that's more a guess than a fact, not to mention there's nothing wrong with being gay.
About happy ends, need I remember that almost every VG in history have a happy ending? That said, I don't think Iga's ending were happier than other CV games. On the contrary, he used tragedy pretty often for his stories. What about Stella and Loretta's story in PoR? What about Soma's dark ending from AoS? And almost all endings from SotN? And the tragic story from LoI? It can't get sadder than that, it literally brought tears to my eyes. And the one you mentioned, from OoE. Really sad story. However, I DID expect something like that from Iga, except the difficulty. OoE is my 2nd favourite CV ever.
I really don't care about boys, I really dislike Eric Lecarde from Judgment for example, since I like men better. Men like Alucard, Leon and Juste. Those are from Iga. But also Julius was born under Iga's direction, and he is the ultimate CV macho. You also have Hammer. And I didn't see a schoolgirl, with the exception of Charlotte, the rest are just young women, or gothic lolis at most, but we had Maria when Iga still wasn't directing, and you can't get more kawaii and schoolgirl than that. That was CV and that wasn't Iga directing. Iga even made Maria grow up for his first game.
Iga IS the best producer, not only for CV. For anything.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Intersection on September 17, 2013, 07:56:12 PM
Interesting. I was expecting to see more of Symphony and SCIV among the top 2... I'd always thought that was how most brains were wired at the moment. It seems I was wrong.
I'm also surprised to see games like SQ or LoD up there (not to mention DX and X68000). But it's nice to see we're all open minded in that respect. It's not a bad thing at all, not at all...

That question is evil! :) Iga is a great producer - I hope he's doing well - but for the series like Castlevania he may be... too Japanese. Homosexual Characters, happy-ends, cliched storylines, random stuff (like collecting chairs), school boys and girls... I'm not a fan of those things to be honest. The best Iga's Vania IMO is Order of Ecclesia. It's dark again! It's hard again! It's sad again! Never expected anything like that from Igarashi.
I don't quite understand this either. If you can recall, Castlevania is Japanese, so I wouldn't be surprised with what IGA did with it.  :)
Homosexuals? Well, maybe there's Isaac, but I don't see anyone else. Happy endings? That isn't new at all -- if anything, IGA introduced the "not-so-happy" ending. Random stuff? Well, that's part of the charm of any game.
But "school boys and girls"? Where is that from?
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Jorge D. Fuentes on September 17, 2013, 08:49:28 PM
Perhaps he meant 'effeminate', not 'homosexual'?

Even then... only Isaac applies.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: PyramidHead on September 18, 2013, 12:59:24 AM
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With all respect, don't take this the wrong way, but I believe your opinion is influenced by your personal perceptions about Iga.
I won't disagree with that.  :) It is my perception and I'm not trying to be objective here.

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Also, I never saw a homosexual character, with perhaps only Isaac as an exception, but that's more a guess than a fact, not to mention there's nothing wrong with being gay.
You're right - there is nothing wrong with being gay. But I remember I thought Soma was actually a girl ;D. Leon too. He looks like Janna D'ark (as I imagine her).

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About happy ends, need I remember that almost every VG in history have a happy ending? That said, I don't think Iga's ending were happier than other CV games.
What about DoS ending? Looks to me like a perfect ending for another cheesy "romantic comedy". The good ending of PoR reminded me of Disney movies for some reason. The same I can say about the ending of CoD (At least Trevor could die..).

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If you can recall, Castlevania is Japanese, so I wouldn't be surprised with what IGA did with it.
Yes, I know it's Japanese, but the setting is Gothic Europe mostly. Katana or Miso soup doesn't look right in Dracula's mansion IMO.

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But "school boys and girls"? Where is that from?
Soma Cruz and his girlfriend. Charlotte and Jonathan.


Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Gunlord on September 18, 2013, 01:47:39 AM
Yeah, I think the word you were looking for was "effeminate," not homosexual. No worries friend, we get what you mean now :) I think that's mainly due to Kojima...she has a thing for very effeminate guys, apparently. :o
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 18, 2013, 03:00:03 AM
I'm OK with that, Juste and Alucard are the most beautiful CV men, but I repeat: Julius is the ultimate CV warrior, super powerful, all macho, "look at me, I'm so badass!", and he was designed by Kojima, under Iga's direction and production.

And I'll keep saying that Iga gave us some of the most tragic and saddest stories and endings in CV.
The happy ones, at most, are the same than the rest of CV and the rest of videogames, generally speaking.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: X on September 18, 2013, 03:30:44 AM
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but I repeat: Julius is the ultimate CV warrior, super powerful, all macho, "look at me, I'm so badass!"

He still has yet to top Conan the Barbarian as Simon Belmont, lol!
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 18, 2013, 03:38:41 AM
And he will when he's got his own game!
In the meantime, Simon remains the ultimate badass, because he killed Dracula, collected his parts just to kill him again and he did it, and he is the only one that can whip in all directions.
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Beaumont_Belmont on September 18, 2013, 05:41:56 AM
As much as I like Julius' style I don't think I'd call him macho. Macho is pretty strictly Simon's domain (classic Simon, not Kojima's take). I think each individual Belmont kind of has their own strong characteristic- Leon is noble, Trevor is sort of the grizzled veteran, Juste has high-fastening pants, and Richter is hot-blooded.

Let's face it, Simon probably created the flame whip simply because he thought the Vampire Killer alone wasn't awesome enough. "No. I'm gonna set it on fire and make Dracula s*** his pants when he comes back to life."

Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 18, 2013, 01:45:37 PM
That's the Simon attitude, hahaha!
"I'm going to collect the parts, revive Dracula and kill him again!"
"Hey, look, I'm so bad that I can walk like Michael Jackson while there's a lot of monsters around".
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: X on September 18, 2013, 03:14:03 PM
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In the meantime, Simon remains the ultimate badass, because he killed Dracula, collected his parts just to kill him again and he did it, and he is the only one that can whip in all directions.

You forgot to mention how Simon was dying from a curse when he killed Dracula the second time. And also that he can moonwalk going up and down the stairs in SCV IV  8)

Super Castlevania IV- Moonwalk (http://www.youtube.com/watch?v=lYc-NIcikks#)
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Intersection on September 18, 2013, 04:25:53 PM
Ah, Julius Belmont. He was... something else. When I discovered him in AoS, he was everything I'd expected from a Belmont... and beyond. He was quick, nimble, agile -- yet uncompromisingly powerful. He was unprecedentedly skillful with the whip, yet his arsenal went far beyond. He had it all: holy water, axe, boomerang, holy cross. He jumped, once, twice -- then kicked back down with astonishing speed; he could tear through the air like no other. And then, of course, it happened...

OMNIA VANITAS!

I was left speechless.
And that was before Heart of Fire started playing in the background.

But alas! This could not last. For Sorrow soon Dawned upon me as I saw him return -- weak, tired, hurt; a mere shadow of his former self. He had lost his most prized abilities; no longer could he tear through the air, as swift as a falcon in the morning mist; gone was his elegance as he evaded his hapless enemies, all but invisible to them. He was slow; his step was dragging. And then... Oh, the tragedy! He fell to the fiery Dario. Now disgraced, he wasn't even allowed to bear his own theme -- overshadowed as he was by Trevor's mighty figure.

O great Konami, I beg of you! Erase those dreadful memories from my sickened features; forever dispel this dreadful cartoon of a once-great warrior! And, at long last, restore the mighty Julius to great heights of Olympus, where this formidable hero truly belongs!
Title: Re: Is Koji Igarashi the greatest Castlevania producer?
Post by: Pfil on September 19, 2013, 12:48:32 PM
Nice read  :)
True, also.

You forgot to mention how Simon was dying from a curse when he killed Dracula the second time. And also that he can moonwalk going up and down the stairs in SCV IV  8)
The ultimate CV badass!