It's often talked about by a lot of fans, and many people are quite fond of the game. However, it's definitely shown it's age. I think for the time being if Konami can't find a new team to make the next Vania on 3DS, they should remake CotM.What about a... you know... original game?
You can delete this thread if it's too general/vague, I just thought it would be really neat to see it happen.
What about a... you know... original game?Well, that's why I pitched this as a what if scenario if Konami can't assemble a new team or rehire IGA after LoS2.
Since we're talking about a CV done by the same group, they should remake Legends :PLegends made by KCEN.
I'd like it just to have a 3D Carmilla :pThat's one good point!
I don't want the OLD-CV remake. I want port.
Legends made by KCEN.
http://castlevania.wikia.com/wiki/Konami_Computer_Entertainment_Nagoya (http://castlevania.wikia.com/wiki/Konami_Computer_Entertainment_Nagoya)
COTM made by KCEK.
http://castlevania.wikia.com/wiki/Konami_Computer_Entertainment_Kobe (http://castlevania.wikia.com/wiki/Konami_Computer_Entertainment_Kobe)
The 1999 Game has one big Problem, a genre crisis.
The Franchise suggests a 2d-3d Metroidvania...
The War suggests a MOBA-like game similar to Guilty Gear 2 Overture...
in all I would find it cool if they combined the two genres in a creative way
Oh yeah, my mistake... But I know that they worked in another CV game too, was it the Saturn port?In wiki that I linked, there is an explanation concerning it.
All right. If this thread is coming back up, let's keep it there. I'm ready to fantasize for weeks on what CoTM-HD or CoTM2 would look like...
If this game is going to be remade, here's what we should have:
- An identical soundtrack, but recorded with a true orchestra. CoTM is one of those few Castlevania that works well with that type of musical setting. Additional pieces should be composed to make each track area-specific.
- High-def 2.5D visuals. I could go on forever about how extraordinary that would be (Drac's 2nd form, for instance), but here are a few must's: Each area that's to be redone MUST look similar to the original area -- there needs to be a clear parallel. Much of the room construction and layouts MUST be kept.
- The castle should look similar to what it looked in CoTM. New areas can be added; but they mustn't interfere with the overall sense of progression.
- The DSS system MUST be kept. New abilities should be added (and maybe some replaced), but of course the system is large enough as it is.
- New enemies should appear.
- New animations for characters, enemies, abilities, etc, of course.
- A playable Hugh mode (it had been teased, but we didn't get it) MUST be included.
Now, if they try to make a sequel, that's a different story altogether. One idea is to have a prequel, where Baldwin defeats Dracula...
In that case, I'll expect it to be similar to CoTM, but will leave Konami poetic license...
Are the GBA games available on the 3DS eshop yet? They really really should be if they aren't yet. All CotM needs is an always run option added in the game. Shouldn't be too hard to add. Then just release as a GBAclassic title along with HoD and AoS.Nintendo does such a terrible job with keeping the Virtual Console updated at a reasonable pace, for some games it took ages for them to make it over here outside Japan. The wait for all the Wario Lands took like two years I believe.
Are the GBA games available on the 3DS eshop yet? They really really should be if they aren't yet. All CotM needs is an always run option added in the game. Shouldn't be too hard to add. Then just release as a GBAclassic title along with HoD and AoS.
Nintendo does such a terrible job with keeping the Virtual Console updated at a reasonable pace, for some games it took ages for them to make it over here outside Japan. The wait for all the Wario Lands took like two years I believe.
They're putting GBA games on the Wii U instead. I'm guessing we're never gonna see them on the 3DS, at all. The 3DS Virtual Console is a joke apart from a few semi-rare Game Gear games (that look like utter shit but are pretty interesting since I never owned a Game Gear). Oh, and the Zelda Oracle games were kinda worth it too.
Really? GBA on the big screen? I can get behind that. Too bad they probably wont allow you to switch your AB to BY though. That's a 100% deal breaker for me, and why I haven't gotten nearly as many Virtual Console titles as I'd have liked.
I don't know if you're only getting the GBA games on the controller screen, or on the telly, or both. I don't know how the WiiU VC works so far in this regard?GBA: 240x160 resolution, 3.3 x 3.23 in. You simply cannot translate that onto a TV screen. But I guess it would work on the GamePad, though it is still twice as large (5.3 x 10.2 in)... Hope they'll give it a little pixel boost instead of keeping the native size or, worse, magnifying the games.
I feel like picking up a WiiU soon. I was always genuinely unimpressed by it but when it comes to Nintendo, it was always about the games. And now they're sloooowly starting to build a library, as expected. Wind Waker, Mario 3D World and that Xenoblade sequel will do it for me. Announce a Kirby, a Metroid, a new Zelda, Fire Emblem and throw in a couple of GBA games, and suddenly the WiiU feels more relevant to me than any PS4 or XBOne in da world. Dunno.Don't worry about games. Nintendo has them aplenty. It's just having trouble cramming them all into a single console...
Yeah it's up to Konami, not Nintendo.Exactly, Konami doesn't care about CV. The current state of CV, to me, is the same as MM.
And Konami treats the retro CV titles like Capcom treats MegaMan.
Well, at least there are 'some' CV's coming out, even if they're not particularly of a type of which I'm too interested.
Don't worry about games. Nintendo has them aplenty. It's just having trouble cramming them all into a single console...Nintendo will always have the games, and they will never disappoint fans. I wish Nintendo would buy Castlevania, that way the franchise would receive the treatment it deserves.
I don't know if you're only getting the GBA games on the controller screen, or on the telly, or both. I don't know how the WiiU VC works so far in this regard?Wii U is selling less than 10 thousand copies in US each month... flop don't even start to describe the Wii U.
I feel like picking up a WiiU soon. I was always genuinely unimpressed by it but when it comes to Nintendo, it was always about the games. And now they're sloooowly starting to build a library, as expected. Wind Waker, Mario 3D World and that Xenoblade sequel will do it for me. Announce a Kirby, a Metroid, a new Zelda, Fire Emblem and throw in a couple of GBA games, and suddenly the WiiU feels more relevant to me than any PS4 or XBOne in da world. Dunno.
Maybe N64 nd GCN had just a few good titles on them, but the Wii catalog is very impressive (when it comes to having good games).Not really.
GBA: 240x160 resolution, 3.3 x 3.23 in. You simply cannot translate that onto a TV screen.
Lots of people find Circle of the Mon to be the hardest Castlevania on gba(maybe on GBA/3DS even)
I am the first to like the game but konamy may see it as not modern enough, how to explain this...
lDepends on how you look at it. The games had very different ways of scaling their difficulties.
I'd say that OoE is clearly the most difficult CV on GBA/DS/3DS.
Depends on how you look at it. The games had very different ways of scaling their difficulties.
To make a long story short: CoTM ditched the shop functionality, reintroduced a rigid, bare-bones whip system, multiplied uncomfortable environments, and aspired to be as user-hostile as possible. Unsurprisingly, it was hard.
OoE skyrocketed item prices, topped enemy health and power, made bosses incredibly deadly and resilient, and focused on pattern recognition and weaknesses. After the supreme battling ease of the Sorrow games, OoE came off as 'shockingly' difficult to its contemporaries (I was relieved).
So it probably isn't as "clear" as you'd expect.
Now, as for which game best handled its difficulty, that's essentially a matter of personal taste.
OOE probably handled it's difficulty better in the sense that if you played COTM on capped Level 1 (not even on a hard mode) it would most likely be much more difficult to finish imo, I doubt the player would deal barely any damage at all to lower level enemies. (Also you could get more screwed if your DSS cards were rubbish) Finishing the game on the normal setting (levelled up) was fairly tough and obviously the gameplay hadn't evolved as much.I found Albus mode even on normal to be pretty tough. Levels were easy but boss battles like Brachyura, Blackmore, and Dracula were pretty damn hard.
I say this except I forget about OOE Albus mode on the hardest setting (Lv1 Max Cap Hard) I'm up to Dracula currently and that's quite tough.
I found Albus mode even on normal to be pretty tough. Levels were easy but boss battles like Brachyura, Blackmore, and Dracula were pretty damn hard.The hidden cavern with Albus is a really hard challenge too.
I found Albus mode even on normal to be pretty tough. Levels were easy but boss battles like Brachyura, Blackmore, and Dracula were pretty damn hard.
The hidden cavern with Albus is a really hard challenge too.
How can I wholeheartedly disagree with any of the ideas? A port or remake of so many of the titles would be awesome!!
- The CV 64 games? YES! LoD is my favorite installment. Plus, my 64 doesn't work so I don't even have a way to play it anymore! Maybe with a little 3DS action? Maybe some extra levels or yet another playable character? Heck yeah!
- Dracula's Curse? Absolutely! I may favor a port here (nostalgia) but branching paths and multiple characters is awesome! Actually...a remake wouldn't be so bad either!
- CotM? I really enjoyed all of the gameplay twists with the different characters. Maybe add a sprite change for the different forms though...and everything Intersection said here (http://castlevaniadungeon.net/forums/index.php/topic,6627.msg146546.html#msg146546).
- The Demon Castle Wars? I'd love to play that out!Story of everyone's life :P
But in addition to challenge, I want something long...something with several parts (quest, sidequest, achievement, whatever...) to work at so the experience lasts. I really enjoyed MoF, but it seemed like it ended so quickly...once I beat it there was nothing left to do!