Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Abnormal Freak on September 13, 2013, 02:10:00 PM
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http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground (http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground)
:O
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I want it!
What platforms are we talking about? I see one of the stretch goals is PS4/Vita, but I don't see anything else. Is it PC? I'd love this on the 3DS, even if it's only eShop.
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Sounds like this will be a PC-only game. Cheaper and easier to develop for, and I doubt they'll reach the PS4/Vita stretch.
3DS would be boss, though.
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This seems like soooo fun! I want!
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nice! Im very down for this and pc first... even better!
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Sigh. I don't have a PC anymore, only Mac. Then again, I was never a computer gamer. Console is my thing. But when I see stuff like this I get sad. Cause I want it.
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I have but one word to sum up all my excitement and pure want.
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Seriously, why we are being blessed with all these games in the same year, all in Kickstarter? Our planet will be destroyed next year and they are trying to make us happy while they can or what?
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I just noticed this under the $60 reward tier:
"SIMON'S CURSE =========================== You'll receive an in-game, mystical-themed morning star on every new start. Now you can cause a plague o' all their houses."
;D
Shame it's such an expensive item. I rarely pay that much for a Kickstarter campaign and won't be for this game, so I'll miss out on the cool reference. :<
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(https://s3.amazonaws.com/conatuscreative/paul-new-straight.gif)
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Balrog style? :o
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Some new stretch goals (http://www.kickstarter.com/projects/combitstudios/river-city-ransom-underground/posts/611823) announced (in addition to the unchanged PS4/Vita goal).
$205,000 - Mac and Linux
$280,000 - PS4 and Vita
$320,000 - Wii U and 3DS
$360,000 - Xbox One
$390,000 - PS3
Kinda backwards if you ask me. They ought to be focusing on bringing it to the PS3, 360, and (my preferences) the Wii U and 3DS before any other platforms. These outrageous stretch goals don't really give people incentive to back the project if they're wanting to play on a console, which I certainly would like to.
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$205,000 - Mac and Linux
$280,000 - PS4 and Vita
$320,000 - Wii U and 3DS
$360,000 - Xbox One
$390,000 - PS3
WTF? Even more baffling since PS3 is the last on the goal, also no 360?
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Hm. Those stretch goals are backwards indeed. My best hope is a Mac version, and then a 3DS one. Would've liked it on the PS3 but that's probably not gonna happen then. And 360, where art thou? Hmm. Weird.
With 11 days to go, one might wonder if this is gonna make it at all...
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I'm not terribly hopeful they'll reach their goal. BUT, they've been working on the game for quite a while now, and I'm guessing a Kickstarter failure would just mean the game getting pushed back but will see the light of day eventually.
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Even though I want this game, I am wondering why it is costing almost $400,000 to develop a game based on a 8-bit franchise! Maybe someone could explain it to me better, but it's not like the game is gonna get commercial advertising on main street media. This is one of those titles that seems to me just for the hardcore gamers, not casual gamers. (Which is a shame, because that's what seems like most companies are shooting for now..) I think if their money goals would be more realistic, they could start with a PC release, see how people take to that and then go from there....
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They've reached their goal already, which is $108k CAD. The stretch goals are apparently based on licensing fees and that. They just commented about it:
Our stretch goals evolved organically as we collected information and confirmations from platform companies, while factoring in our additional financial commitments for time, licensing fees, and testing costs. We'll have an opportunity to re-evaluate throughout the year based on new information, opportunities, or changes to technical requirements. A lot can happen in a year. We'll continue to work towards releasing on all major platforms, keeping you apprised of any changes.
It sure sounds like we could be getting some alternate console versions even if the stretches aren't reached.
The game is a licensed one which costs more money. They have to get approval from the rightsholders at every turn and pay them to use the property. It also being a small team and quite an ambitious project (described as an enhanced 8-bit game with animations and things you couldn't actually do on the NES) means more individual man hours.
They're in the final day of their campaign now. Anyone who hasn't donated may want to do so, and their PayPal is open until November 9th which helps to reach the stretches. It would be cool to see this on Nintendo systems, but there's really no guarantee, which I'm sure causes a lot of people to hesitate donating.