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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: X on November 23, 2013, 03:48:34 AM

Title: Zelda: A Link between Worlds (Got it today!)
Post by: X on November 23, 2013, 03:48:34 AM
Played through the game for a couple of hours and so far I like what I see. It kinda does take you back to AlttP but with the inclusion of some of the characters from OoT it sort of clashes a bit. It would be better if those from OoT characters weren't in there. I think it would be better if Shigeru Miyamoto got off the OoT ride if he decides to make more games taking place in the Decline timeline.

(click to show/hide)

Over all it's a good game and I can't wait to see the rest of it!
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: GuyStarwind on November 23, 2013, 08:06:26 AM
I agree fully with the OoT remarks you've made. They're not ruining the game or anything but I too could do with out them. I just got to Lorule but chose to call it a night.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Rugal on November 24, 2013, 01:21:01 PM
WHY IS MAJORA'S MASK HANGING IN LINK'S HOUSE IM SCARED
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on November 24, 2013, 04:35:45 PM
Quote
WHY IS MAJORA'S MASK HANGING IN LINK'S HOUSE IM SCARED

I noticed that too. Yeah, it's not like it's a family heirloom or something. Probably just a 3D Easter egg.

(click to show/hide)
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Jorge D. Fuentes on November 24, 2013, 05:28:11 PM
Majora's Mask is there so that you can wear it by merging into the wall behind it and looking badass.
Other than that, no reason. xD

Game is great.  It runs silky smooth with 3D on or off and excels at showing off the nice 3D visuals (the cucco game is a little easier with the 3D on).
The music is also pretty amazing, especially once you pick up the Master Sword and we get all the neat musical flourishes in the arranged tunes.  The new tunes are also pretty awesome (Arena Battle, the tune that plays when you have to clear a room full of enemies to proceed, and also the music that plays in the MGS-like section in the Palace of Darkness, is awesome.  You also get the Zelda: Adventure of Link Temple theme if you go fight people in Street Pass.  YAY!).

Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Belmontoya on November 24, 2013, 07:54:49 PM
Oh man.. Now I'm kind of wishing I would have kept my 3DS. This game looks great.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Inccubus on November 25, 2013, 03:20:04 AM
Played through the game for a couple of hours and so far I like what I see. It kinda does take you back to AlttP but with the inclusion of some of the characters from OoT it sort of clashes a bit. It would be better if those from OoT characters weren't in there. I think it would be better if Shigeru Miyamoto got off the OoT ride if he decides to make more games taking place in the Decline timeline.

He doesn't really do much anymore from what I've read. The OoT characters can be blamed entirely on Aonuma it'd wager to guess.
I can relate because I thought the same thing about the Oracle games. But in the end it just made the world a little more flashed out.
My only complaint thus far is that since they used the map from ALttP as the base for the game it feels kind of small when compared to the more recent games. I dunno, maybe I'm crazy.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Ratty on November 25, 2013, 03:44:40 AM
It was Miyamoto's idea to tie the game in with ALttP but it's also Aonuma's baby to a large degree. http://www.escapistmagazine.com/news/view/129779-Miyamoto-Went-Sour-at-First-A-Link-Between-Worlds-Idea (http://www.escapistmagazine.com/news/view/129779-Miyamoto-Went-Sour-at-First-A-Link-Between-Worlds-Idea)
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on November 25, 2013, 03:45:51 AM
Quote
My only complaint thus far is that since they used the map from ALttP as the base for the game it feels kind of small when compared to the more recent games. I dunno, maybe I'm crazy.

Trust me you're not crazy. Now that you've brought it up, I kinda feel that way too. Take for instance the world of Hyrule in The Minish Cap. It was fairly large when compared to the world of AlttP. Expanding the AlttP world to that size or greater would've added more scenery/environments and content to the game.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Neobelmont on November 26, 2013, 12:48:59 AM
One thing about this game, it's very,very quick. Got it on release day beat it last night. Got most of the hearts, lv 2 sword, over half of the memai(?).

Over all not a bad game but I am one not to give every Zelda title a BJ and give a 9.0 + to me it's a solid 8.5. The non linear approach is very welcome but that's about it for me. I dislike the graphic style. It comes of to me as bright, yet plain especially when compared to say SS, or even other handheld titles that to me had some very good details like say minish cap or even LA/OOA/OOS. Sure it's bright and colorful, but it just comes off as plain to me or maybe it's the character models as well that bug me. It's odd for me to explain it but just because it's bright does not mean that it's detailed or anything some of the dungeons look cool I like the fire temple but that's about it. Compared to say Fire emblem awakening or even Kid Icarus it does not wow me. While the music was good, some nice remixes there. I don't think it's as good as Alttp. I'm not having any bias or anything but I feel that this Zelda game is a good step in the right direction and the non linear concept is okay with me but this game to me at least is not as OMG as other are putting it. Did I enjoy it? Yes. Was it good? Yes. Is it the best Zelda game? No. Did it blow my mind? Besides the non linear aspect, no. To me it's very good game much better than SS that's about it.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: GuyStarwind on November 26, 2013, 07:20:44 AM
So, I finished it and I thought it was fun but the story was weak and the dungeons were a little too short and easy
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: KaZudra on November 26, 2013, 07:42:48 AM
Is it me or is just 3DS games are usually really short?
I beat Mario in 3 days on casual play...
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on November 26, 2013, 04:55:02 PM
It's not just you KaZ, I've also experienced 3Ds games that were relatively short-lived.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Jorge D. Fuentes on November 26, 2013, 10:39:51 PM
I just conquered the game (Picked up all the items, hearts, gear, etc. plus did most trials).
Now I will get to play some Super Mario 3D World. :D
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on November 26, 2013, 10:57:37 PM
Also just wrapped up this title too. While I'm not a fan of their lazy reuse of the Dark world, the story itself and the concept was interesting.

Is it a good game? Yes, for the most part.

Is it a great game? Not really, and those reasons are previously stated in my earlier posts. Overall I enjoyed it despite my cussing and cursing at parts that annoyed me. I do hope that the next time another 3Ds Zelda game comes out it will have a little more overworld originality put into it. I wouldn't mind seeing a game that happens after the events of The Adventures of Link.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: KaZudra on November 26, 2013, 11:14:36 PM
personally, I wouldn't mind seeing another four-swords adventure, maybe up the ante with OoT style mapping
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Inccubus on November 27, 2013, 01:04:27 AM
One thing about this game, it's very,very quick. Got it on release day beat it last night. Got most of the hearts, lv 2 sword, over half of the memai(?).

Over all not a bad game but I am one not to give every Zelda title a BJ and give a 9.0 + to me it's a solid 8.5. The non linear approach is very welcome but that's about it for me. I dislike the graphic style. It comes of to me as bright, yet plain especially when compared to say SS, or even other handheld titles that to me had some very good details like say minish cap or even LA/OOA/OOS. Sure it's bright and colorful, but it just comes off as plain to me or maybe it's the character models as well that bug me. It's odd for me to explain it but just because it's bright does not mean that it's detailed or anything some of the dungeons look cool I like the fire temple but that's about it. Compared to say Fire emblem awakening or even Kid Icarus it does not wow me. While the music was good, some nice remixes there. I don't think it's as good as Alttp. I'm not having any bias or anything but I feel that this Zelda game is a good step in the right direction and the non linear concept is okay with me but this game to me at least is not as OMG as other are putting it. Did I enjoy it? Yes. Was it good? Yes. Is it the best Zelda game? No. Did it blow my mind? Besides the non linear aspect, no. To me it's very good game much better than SS that's about it.

Sshhhhh!! The secret is that the entire point of this game was for Aonuma to try classic Zelda with non linear game play for the lowest possible cost.


So, I finished it and I thought it was fun but the story was weak and the dungeons were a little too short and easy

That again is Aonuma's influence. The guy is on record as stating that he found Zelda 1 too difficult and has never beaten it to this day. I think I read that in a NintendoLife article IIRC. So it doesn't surprise me. Look at the rest of his games, they're all easy in comparison to the old games.

/////

Also just wrapped up this title too. While I'm not a fan of their lazy reuse of the Dark world, the story itself and the concept was interesting.

Is it a good game? Yes, for the most part.

Is it a great game? Not really, and those reasons are previously stated in my earlier posts. Overall I enjoyed it despite my cussing and cursing at parts that annoyed me. I do hope that the next time another 3Ds Zelda game comes out it will have a little more overworld originality put into it. I wouldn't mind seeing a game that happens after the events of The Adventures of Link.

I totally agree. They should have made some new assets for Lorule instead of reusing the Dark World graphics. It would have reduced the "WTF? I thought the Darkworld was gone?" reactions some of us had initially.
On the other hand I would have been annoyed if they used too much "overworld originality" in the case of this game since it IS a direct sequel to ALttP. What would have kicked ass is they had just expanded it a little so that you could, for instance, allowing you to travel behind death mountain into the area where Zelda 1 takes place. That would have been pretty neat.


Now all of that said, can one of you gents let me know if the game in anyway explains why this link is able to get the Master Sword that was supposed to be sleeping "forever"?

EDIT by Moderation: Merged post
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on November 27, 2013, 04:04:50 AM
Quote
What would have kicked ass is they had just expanded it a little so that you could, for instance, allowing you to travel behind death mountain into the area where Zelda 1 takes place. That would have been pretty neat.

According to the Zelda II map what lays beyond death mountain is the northern region of Hyrule. That's where Zelda the 1st is currently resting (within the North Palace). The realm of Zelda I (south of Death Mountain) is in essence where Zelda's AlttP and recently AlbW's takes place. Here's some visual confirmation in case you're not sure about what I'm referring to;

http://www.zeldalegends.net/files/games/zelda2/maps/z2worldmap.gif (http://www.zeldalegends.net/files/games/zelda2/maps/z2worldmap.gif)

http://shockingvideogamesecrets.files.wordpress.com/2011/12/hyrule-map.jpg (http://shockingvideogamesecrets.files.wordpress.com/2011/12/hyrule-map.jpg)

http://zs.ffshrine.org/link-to-the-past/maps/light_world-1.png (http://zs.ffshrine.org/link-to-the-past/maps/light_world-1.png)

But I do agree that expanding the game northward would have added more substance to the game. We only ever got to see it in Zelda II unfortunately.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Inccubus on November 28, 2013, 05:09:07 AM
Yeah, I know about all that stuff. But some points.
* Zelda 3's map never really jived with the Zelda 1 or 2 maps.
* Below of the Zelda 1 map is ocean on the right side and solid mountains on the left as shown on the Zelda 2 map data which doesn't jive with the Zelda 3 map at all which clearly shows a fringe of hills/mountains.
* The only way it ever made sense to me at all is if you flip one of the maps over. Only then does it more or less fit the area around North Palace on the Zelda 2 map.
* The only other possibility is if the Zelda 3 map actually exists to the left of the death mountain area of the Zelda 2 map. And after taking a good look at the maps of most of the series I can say for certain spinning the Zelda 3 map 90 degrees clockwise and placing it on the left side of the Zelda 2 map is the only way it makes any sense. That and the maps of the Aonuma games don't make much damn sense with each other let alone with the maps of the classic games.

Speaking of the Zelda 2 story, I have a feeling they are going to have to either retcon that plot or come up with some really convoluted explanation as Zelda the First is clearly not the Zelda from Skyward Sword. And given that she existed prior to the Kingdom of Hyrule there's some 'splaining to do!
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Jorge D. Fuentes on November 28, 2013, 05:28:01 AM
That's not really a problem.  The Zelda II "Sleeping Zelda" seems to be a Zelda from in between ALBW and Zelda I.  I'm not sure whether Link's Awakening and the Oracle games happen before or after ALBW.

The story about the sleeping princess, the envious brother who would be the sad king, and the wizard, is still viable... but may need a few tweaks.  It seems that with ALBW now showing that the Triforce is "Whole" (it's no longer split), and it's clearly split in Zelda I, there's some kind of an event that may force the split.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Inccubus on November 28, 2013, 06:24:36 AM
However, the Sleeping Zelda is stated to be the first one and the reason for all the subsequent Zeldas in the royal family of Hyrule. So if that story is to be taken at face value then that tale has to happen during the founding of Hyrule not long after Skyward Sword. Nope. I don't buy that. I think Aonuma and Miyamoto forgot or chose to ignore this plot.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Jorge D. Fuentes on November 28, 2013, 11:59:31 AM
I can agree with that.  It just won't work any more as a viable plot point in all of the timelines.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on November 28, 2013, 04:08:39 PM
Quote
* Zelda 3's map never really jived with the Zelda 1 or 2 maps.

It's true that it doesn't jive, however landscapes do change over time through erosion, wars, etc. In this case it was war brought about by Ganon. Ganon had manage to cross over to Hyrule sometime after the now made AlbW, and turned it into a hostile wasteland. All villages (in this case Kakariko village) were destroyed and the surviving peoples went into hiding and were reduced to cave dwellers. You could say that the massive cemetery in Zelda I is in fact the old location of Kakariko Village, now a mass grave site. The lost woods could have easily changed locations due to Ganon's magic since he has the Triforce of Power. He can easily do this, no question. Death mountain is in the same place (north of Hyrule were it has always been) and spectacle rock (also seen in AlttP) is in the same place as it has always been. The river and lake systems could have also been dramatically altered so that lake Hyla no longer exists. Where Hyrule castle once was is now one of the 8 dungeons. The new lake is now situated beside this very dungeon. Since the Zelda I map is more horizontally elongated then the Zelda III map we have more access to eastern Hyrule which is why there's an ocean bordering the south-east coast. This is my theory at best. I know it's not very convincing but it's all I have to go on. It makes sense at least to me anyways  :)
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Inccubus on November 28, 2013, 05:46:45 PM
Fair enough, but I'll just say this: The LoZ map is Hyrule, but so is the AoL map. we don't have a definitive map of the continent where Kingdom is. More over we don't have a clear time reference to relate Zelda 1 to Zelda 3. Plus the Kingdom of Hyrule has been state to be at the center of the world. If so then it doesn't seem logical for it to be on the edge of it's continent. Really in the end this will be a circular argument because except on rare occasions the game creators haven't paid all that much attention to the geography except with ALBW. So we'll both keep our theories for now. :)
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on November 28, 2013, 11:28:46 PM
Quote
Fair enough, but I'll just say this: The LoZ map is Hyrule, but so is the AoL map. we don't have a definitive map of the continent where Kingdom is. More over we don't have a clear time reference to relate Zelda 1 to Zelda 3. Plus the Kingdom of Hyrule has been state to be at the center of the world. If so then it doesn't seem logical for it to be on the edge of it's continent. Really in the end this will be a circular argument because except on rare occasions the game creators haven't paid all that much attention to the geography except with ALBW. So we'll both keep our theories for now. :)

Fair enough as well. But I'll admit that I'm having fun doing this  :)
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: GuyStarwind on November 29, 2013, 01:07:21 AM
Don't you guys know Hyrule is a creature of Chaos. It may take many incarnations.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Inccubus on November 29, 2013, 11:33:09 PM
lol. Then so is Earth. :)
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Munchy on December 02, 2013, 05:10:58 AM
Just finished this around thanksgiving. So, so good. Though the newer Zeldas put me off with their excessive tutorials and generally snail-like pace (well, judging mainly from trying and giving up on Wind Waker and watching my brother beat the others), so a game with that stuff cut out was bound to win me over.

I'd say the only problem is the difficulty. It's damned easy and the dungeons are very short. But it's definitely that old Nintendo feeling of easy but a pure joy to play through. I would kill for a Master Quest DLC.

Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: shelverton. on January 02, 2014, 10:27:19 PM
Ok, so this topic is a month old but I started playing this game 2 days ago and now I'm on my way to the final boss. I've never even died once. But the game is still great, up there with the likes of Link's Awakening and Minish Cap IMO.

One question: I am missing one heart piece to get a full 20 heart life bar, and I know this particular heart piece is given to you after you get 100 points in the octopus baseball game. After about 18 or 20 tries my highest score is still only 73. And I don't necessarily get better the more I practice, just more confused and tired.

I am literally going insane. It's not fun anymore.

Is there a strategy to this or is it all pure luck? I can kind of aim the ball but it's very imprecise. I understand that you get 20 points for birds, and the crabs restore all the pots, but what good is that if I can't aim properly? I think the ball goes either right or left depending on when you hit the ball. It's waaaay too vague for me. I may very well give up on that final heart piece...  :-[
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on January 02, 2014, 11:27:01 PM
Yeah that baseball game is somewhat wonky. I had this problem too when first trying it out. The second time I found I could aim in more directions by using all the degree points on the analog stick. I still don't have a heart piece from it though.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: GuyStarwind on January 03, 2014, 06:32:24 AM
I got enough points but like you said it was pure luck. I just tried to hit the bird a lot.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: shelverton. on January 03, 2014, 02:29:59 PM
Yeah, well.. I beat the game now so I may just ignore that final heart piece after all. Great game but way too easy. I never died. That's never happened to me in a Zelda game before.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: GuyStarwind on January 03, 2014, 07:24:01 PM
It was really easy. I hear hero mode is pretty hard so maybe I'll give that a try sometime.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Belmont legacy on January 04, 2014, 08:52:06 PM
I absolutely LOVE Zelda even though I suck soo bad at it. I got past all the first 3 dungeons and got the master sword but I came to a halt when trying to find a certain temple because I couldn't find a way to the swamp. XD I'm terrible at finding locations. Lmao
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Dark Nemesis on January 06, 2014, 09:21:56 AM
I'm halfway through the game and i can say, that even if you have almost all items from the beginning, you can still get stuck, trying to find your way through the map, where to go next.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Inccubus on January 06, 2014, 10:17:14 AM
Good. Then at least it's challenging in some ways even if the difficulty was toned down.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: zangetsu468 on January 08, 2014, 05:13:55 AM
I really enjoyed ALBW, and I believe the merge aspect works really well between Light and Dark.

What I believe could be improved:

Integration of platforming, dashing and combat while in the merge form (Zelda II style) rather than just on the final boss
More Environmental effects (remember ALTTP it was raining when Zelda communicated telepathically with Link)
Harder bosses
Harder puzzles (ST's puzzles were more challenging in the final tower)
Where did those Sahasrahla telecom tablets go? Those things were boss
Remove that putrid Lorule Castle stage which makes no logistical sense at all in this game (the final stage should have been making your way to Lorule Castle, not fighting your way through the Castle to Hilda i.e. as soon as Link has freed the Sages and has the TOC, she WANTS him to come to her because she desires the Entire Triforce!)
Put some optional bosses (badass demons) in the game for a challenge
For Christ's sake remove the OOT music from the houses, this is no OOT!!!

All in all the game was solid though, even if I finished the harder temples first. The easier temples like the Water temple felt longer which evens it out.

Gameplay was solid.

I like that the story didn't interrupt the game, but I still deep down wished for a little bit more. Like Why Ganon still had the TOP after ALTTP...
I get that Link wished to restore everything back the way it was, leaving Ganon sealed in the Darkworld (even if he wasn't completely destroyed - which he seems to be in ALTTP as the essence of the Triforce assembles itself infront of Link) and that after the credits roll the Triforce splits again, so eventually I guess Link Zelda and Ganon inherited their respective pieces. I found this interesting.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: Jorge D. Fuentes on January 08, 2014, 04:09:15 PM
I don't mind the OoT Castle music.
I do, however, miss the ALttP Pyramid, which seems to have gone missing altogether.
(click to show/hide)
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: GuyStarwind on January 09, 2014, 12:25:25 AM
I'm sure I've said this but I couldn't agree more with leaving the OoT stuff out
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: zangetsu468 on January 10, 2014, 05:11:44 AM
I don't mind the OoT Castle music.
I do, however, miss the ALttP Pyramid, which seems to have gone missing altogether.
(click to show/hide)

Yeah I agree with the Pyramid, just having the whole DarkWorld map and plonking another Castle there which contains enemies wasn't really good enough. Also, it should have been like Megaman as in you should have had to battle all the bosses, not just the 2 from Hyrule.

This was my point about Lorule Castle. In ALTTP you needed to free the Sages to get to Ganon's Tower, then you needed to fight Agahnim (Ganon) who escaped and ran away into the Pyramid... They ripped so much of ALTTP's Darkworld anyway, I don't see why they couldn't create the same Hype and give us one last throwback which would have made Logistical sense.

Instead we got Yuga absorbing Ganon's Pig form along with the TOP (so either Ganon is majorly weakened or Yuga is much Stronger because who the hell would/ could absorb Ganon when you could just take his TOP??)
Then Hilda (stock standard with no Triforce piece) containing YuGanon for the duration of the entire game - which he seems to not be able to break out of
Hilda wants the Triforce, even so you have to enter her Castle, fight your way to her and dodge lava for no good reason other than to lengthen the game (that stuff can hurt you)
Hilda then takes Zelda's TOW
And when Hilda has the TOW, then YuGanon absorbs her too... (But previously standard Hilda could contain him with magic, wtf?)

This didn't ruin the game but it kind of annoyed me, why not just make the ideas simple, ALTTP was built on simple ideas executed very well.

Just make Hilda want to control Yuga> who wants the TOP> which belongs to Ganon

i.e. Hilda wants Yuga to obtain the Triforce for Lorule, she's then betrayed by Yuga who tries to use Ganon, who doesn't take orders from Yuga - turns blue, Kills Yuga and now Link has to fight blue Ganon (as he did in ALTTP). Why give us Purple Ganon with Yuga's Hair? He looks like Obelix, not Ganon.

And in the end I guess you just destroy YuGanon and both die... Yeah

I have to admit I am really at glad the very end just read FIN and not "The Master Sword sleeps... FOREVER!"



PS: Lorule is not the DarkWorld from ALTTP this was stated by Aunoma, it's basically the same thing but Death Mountain and Turtle Rock are different. Also, no pyramid this time :/
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: X on January 10, 2014, 05:32:40 AM
Quote
PS: Lorule is not the DarkWorld from ALTTP this was stated by Aunoma, it's basically the same thing but Death Mountain and Turtle Rock are different. Also, no pyramid this time :/

Unfortunately this wasn't helped at all by reusing the Dark world idea. Aunoma could have gotten away with it had he created an entirely new world that we haven't seen before.
Title: Re: Zelda: A Link between Worlds (Got it today!)
Post by: zangetsu468 on January 13, 2014, 03:30:58 AM
Unfortunately this wasn't helped at all by reusing the Dark world idea. Aunoma could have gotten away with it had he created an entirely new world that we haven't seen before.

It would have made more sense if Yuga had turned the sages into paintings to open a portal to the Darkworld in order to resurrect Ganon/ obtain the TOP. Ganon is obviously sealed in the SR by the sages (from ALTTP's ending) so I'm not exactly sure why Yuga gathering the sages in Lorule opened a portal to Hyrule's SR?

Anyhow I think going with how the game was designed, a cooler twist would have been exploring Lorule's SR/ Darkworld in addition to Lorule. But hey, It was a well done sequel, I actually liked it a bit more than ALTTP.