Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Saner on February 12, 2008, 09:01:39 PM
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that would be pretty cool, oh ya make sure to have at
least 3 playable characters (2 unlockable and unique)!
oh ya and bring back the double quickstep and perfect guard abilities from CoD! that evasion ability is better than the one found in DMC4, although DMC4 seems to have a useful
evasion move that can be done in the air, CoD has it beat
in more effective defensive abilities.
oh ya and deeper attack combos would be nice too. ;D
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The next 3d game will be like cod, but 4x bigger and have even more pokemons to collect. :o
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The next game should have either a daul-button combo system (like in LoI) or a time-enabled combo-system (DMC 3 +4). Also, there needs to be some sort of innovation combat wise, be it more pokemans or something the player is actually in control of (easy-way=grappling techniques, hard-way= anything I can't think of, aka: surprise me).
The game should also have a difficulty setting option available from the start (Easy, Normal, Hard, Extra Hard), so there's no excuse for making a game too easy to cater towards a specific audience.
Lastly, try to stay low on repetition environment and enemy wise.
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They should probably just work on making a game as good as Devil May Cry 1, then possibly work up from there.
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Why, oh why, must 3D Castlevania have combos at all?
I want enemies that can be killed in just one or two hits, (save the button mashing for bosses, just like the old Castlevanias.) This way you don't have to stand still in one boring, flat room until everything is dead Smash TV style, but you would always be moving forward. Preferably through interesting, varied environments.
THAT is how I want 3D Castlevania to be.
Devil May Cry is actually the last game IGA should be studying right now, cause they will never be able to pull it off anyway.
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Why, oh why, must 3D Castlevania have combos at all?
I want enemies that can be killed in just one or two hits, (save the button mashing for bosses, just like the old Castlevanias.) This way you don't have to stand still in one boring, flat room until everything is dead Smash TV style, but you would always be moving forward. Preferably through interesting, varied environments.
That style of combat is pretty much PS1-era, and without any sort of variation in attack scheme, the game will grow repetitive fast. It doesn't have to be a combo system, though. It could be interactive environments (context-sensitivity), or perhaps a schmorgasburg of different weapons/items at your disposal (like AoS's sould system, for example).
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In Reply To #2
Unfortunately, I might have to agree with Serio here.
*patiently waiting for IGA to prove us wrong*
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I'm sure Iga will deliver a top notch next gen 'vania. Look at how great he did wth DXC. He tries different ideas (like CoD) to keep things fresh, otherwise we would just be playing the same game over and over again.
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In Reply To #8
It wasn't the magic and whatnot that bothered me in CoD. It was that almost every room was a goddamn drab hallway.
If he makes this for the 360, IGA would do well to get some good level designers.
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The next 3d game will be like cod, but 4x bigger and have even more pokemons to collect. :o
And hopefully have characters that won't make me puke like Hector did and maybe the guest character to play as after you beat the game won't be treated like crap either like poor Trevor in CoD... ;~;
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In Reply To #2
4x more of flat maps with 16x long hall ways.
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I was happy when I found a stairway in that game. ;_;
Moar stairs. And not flat, barren environments. Ever since Haunted Castle, the backgrounds have been lively and detailed, not bland, monotone, and murky.
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IGA NEEDS to find a team that can make a vertical clock tower. We need platforming, Seriously. I Just like in DMC3 with that one area with the giant gears you have to jump on and the spikes, just larger and more vertical. It CAN be done. I want that to be a priority. Once you get down a superb clock tower, you can go crazy with platforms in other areas.
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In Reply To #1
They need to make it like God of War 2, but better. I'm tired of running around collecting stuff, i'll be glad if they just moved away from the RPG/Metroid point of veiw for once and just did a straight-forward action adventure game like CV4.
I think God of War 2 pretty much nailed it perfectly as how a wicked 3D Castlevania title could work, it's exactly the vein i'd like to see one in (minus the puzzles and the backtracking, keep it progressive and level based).
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In Reply To #13
I thought that "clock tower" from DMC3 was crap >.> I have no doubt that a nice Clock Tower can be done but if its like the dmc3 one... meh...
In Reply To #14
Meh I don't like being constrained, so I like the rpg stuff more.
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next gen Castlevania might be like Devil May Cry 4, but better?
Based on what? LoI and CoD were leagues behind all three PS2 DMCs, even DMC2. How would CV all of a sudden come out better than Capcom's series? If they got a new team who knows how to do 3D environments, they might have a chance at making a decent 3D Castlevania. But without that, we'll only get more Pokevanias with shitty level design.
Really, whoever designs the levels for Iga's games should have been fired on the spot after LoI. As long as he/she/they are back for future 3D CVs, there is absolutely zero chance of a thoroughly solid game.
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Totally agree with desires for a REAL 3D clock tower. When the next gen Bionic Commando comes out, maybe it will inspire IGA. Those levels look to be really damned tall.
What would really be awesome is if Platinum Games (formerly Clover Studios) were hired to make it. I'd kill to see Shinji Mikami's version of Castlevania.
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In Reply To #1
It doesn't exist! It's all over!!!
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The backgrounds and level design for the 3D Castlevania games aren't the problem, especially for LOI (which I find to be "a ROB" but in 3D and more exploration, that's why I enjoyed it fully). I think it's the level of actual gameplay features that you can control and do. In DMC, you didn't really have time to review the level designs because you were busy making S, A and B combos all the time.
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CoD various types of weapons, that's why their combos
were simplified compared to if the game focused on one
main weapon (like in LOI's combos). but CoD still did
some things right. But ya, the next one should throw in
more playable characters and better level design.
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The backgrounds and level design for the 3D Castlevania games aren't the problem, especially for LOI (which I find to be "a ROB" but in 3D and more exploration, that's why I enjoyed it fully). I think it's the level of actual gameplay features that you can control and do. In DMC, you didn't really have time to review the level designs because you were busy making S, A and B combos all the time.
I disagree wholeheartedly.
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I personaly think IGA needs to look at Zelda.. why?
I love to explore, and SOTN had that going on.. i think the best way to continue that in 3D would be to fallow a simular style to Zelda.
Think about this, actualy exploring the translevania countryside, falling into caves and exploring.. mansions.. towns, almost like CV2 which remains one of my favorite CV games to date, only in 3D.. and rather then leveling up, you beat a boss and gain health that way, or find jars of health potion to gain extra health.
Getting more strength by way of collecting 4 ingrediants.
Am i the only one who thinks this is a good idea?