Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Ratty on December 11, 2013, 11:42:30 PM
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Where has the time gone? One of the greatest and most influential games ever made celebrated a milestone this 10th of December and we missed it here at the Dungeon! Well, better late than never.
(http://25.media.tumblr.com/22de2b4e5f8ee2fb6792071454321956/tumblr_mxe9knufis1r2to8go2_1280.jpg)
To help Celebrate, here's John Romero playing through the first episode and talking about the games development http://www.ign.com/videos/2013/12/10/we-play-doom-with-john-romero (http://www.ign.com/videos/2013/12/10/we-play-doom-with-john-romero) and an interview with fellow creator John Carmack in a similar vein http://www.wired.com/gamelife/2013/12/john-carmack-doom/ (http://www.wired.com/gamelife/2013/12/john-carmack-doom/) for even more Doom goodness I recommend checking out http://the-goddamn-doomguy.tumblr.com/ (http://the-goddamn-doomguy.tumblr.com/)
Feel free to post thoughts about this milestone or Doom memories below.
Here's to the next 20 years of DOOM!
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My cousin was the one with the top-end PCs back when Wolfenstein 3D and DOOM came out. Those games definitely rocked my world, never experienced anything like them. It's still a fun series to go back to.
It's interesting to read that Carmack wanted demons in the game so that no one could rightly be up in arms about blasting them away. Of course, that didn't prevent people from blaming the game for violence and supposedly teaching people how to have accurate aim with a real gun, but it always worked when my dad was concerned. "We're shooting demons, dad." (Worked in Turok 2 as well. "Sure, it's bloody, but we're just shooting monsters.")
id Software's crowning achievement is the first Quake, in my mind. Apparently it's most highly regarded for its multiplayer, but I've never played it that way; it was all single player for me, and that game had a great SP campaign. It was the epitome of old school shooter gameplay, far as I'm concerned. Did everything the old FPSs did but better and in full 3D with a spooky-ass atmosphere and enough new tricks and ideas to keep it fresh. To this day it's the most fun FPS to go back to, and it's one of the last examples of the arcade-style FPS genre.
That quote of Carmack's at the end about giving up on a game if it's taking too long—I'm glad that mindset wasn't in place during the development of Quake. They scrapped that game like two or three times with some remaining elements from previous builds, and from a much older Carmack interview I read, that's why the game has medieval enemies and themes amidst the technological occult environment. Worked out wonderfully, I think, giving it a very unique feel.
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Thanks for the heads-up and the links, Ratty. I love Doom, needless to say. I still play it fairly regularly. But I didn't know the 20th anniversary was two days ago. I believe Doom is the single game I've put the most time into, with SotN in a distant second.
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I've had, what, eight changes of PC since this game came out? This is one of the very few games that has consistently jumped with me from hard drive to hard drive. No matter how far I go in first person shooter experiences, this is the one I'll always come back to.
So here's to twenty years of RIPPING AND TEARING. And twenty more to come. :)
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Yeah, and still no Cacoawards yet this year. At least we have the previous ones to look back over in the meantime. http://www.doomworld.com/cacowards/ (http://www.doomworld.com/cacowards/) Gonna be playing some Christmas Doom co-op with the Samsara mod later. Thinking I'll probably play either as Corvus (from Heretic) or ChexQuest guy.
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http://www.doomworld.com/20years/ (http://www.doomworld.com/20years/) And finally, the 2013 Cacoawards.