Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: piscesdreams on February 14, 2008, 11:15:45 AM
-
Any die hard Castlevania fan will know that there is an unreleased game for the Sega 32X that was canceled called Castlevania - The Bloodletting. The Sega 32X was not selling well in Konami feared to release the game on it, so they reworked what they had and made Symphony of the Night.
STORY:
More than three decades after the legendary Richter Belmont defeated Count Dracula, and the war waged between father and son Alucard, the land of Transylvania continued to enjoy peace and tranquility. The people revered the Belmont bloodline but pondered the absence of the family. The Order of Ecclesia was founded to the east just two years prior as an alternate means of war against Dracula upon his resurrection but was far from sufficient training and was ultimately unprepared for what was to come.
The skies opened and legions of the undead poured into the villages and countryside, wreaking their havoc and shedding as much blood as possible. It is obvious, Count Dracula is far from dead. Harker Belmont, son of Richter Belmont returns to home with his father at his side to witness the carnage firsthand. Richter reminds Harker of his training with the Vampire Killer and beckons him to follow in Richters footsteps. The same steps where he journeyed into the heart of darkness more than thirty years ago.
Harker Belmont, the last of the Belmont bloodline swears he shall prevail and slay Dracula once and for all.
I have opted to use the unused Belmont sprite (some call him Hanz Belmont) and craft my own tale of the long lineage of the legendary Belmont's.
You can stay up to date with my development blog here: http://create-games.com/project.asp?id=1034 (http://create-games.com/project.asp?id=1034)
NOTE: These screenshots are early of the revamp I am working on. I originally had 4 stages completed but the engine was horrid and buggy and the resolution was a terror, and in order to fix it every map needed to be fixed so I began working on it again from the ground up and fixing the original engine and other problems in the process.
Current Look
(http://i25.photobucket.com/albums/c90/PiscesDreams/CastlevaniaNewScreens.png)
(http://i25.photobucket.com/albums/c90/PiscesDreams/NewScreens2.png)
(http://i25.photobucket.com/albums/c90/PiscesDreams/MoreScreens.png)
(http://i25.photobucket.com/albums/c90/PiscesDreams/BloodlettingNewScreen.png)
Youtube Videos
http://www.youtube.com/watch?v=ORIyystscYE (http://www.youtube.com/watch?v=ORIyystscYE)
http://www.youtube.com/watch?v=7rxEw_cBh8w (http://www.youtube.com/watch?v=7rxEw_cBh8w)
http://www.youtube.com/watch?v=YmeVd0FFJkg (http://www.youtube.com/watch?v=YmeVd0FFJkg)
FEATURES:
CD Quality Remixes of Classic Songs such as Vampire Killer, Heart of Fire, Illusionary Dance and more
Classic Castlevania Stage by Stage Action Gameplay
Special Moves and Item Crashes
Unlockable Whips
Unlockable Modes of Gameplay
Alternate Routes
Multiple Endings
Windows XP & Vista Support
Joystick and Gamepad Support
BETA DEMO of ORIGINAL GAME
To download go to http://www.mediafire.com/?mbjkijqlyky (http://www.mediafire.com/?mbjkijqlyky)
Please note that this download does not represent the new version of Bloodletting and is the original engine complete with bugs and all.
-
In Reply To #1
Awesome!! I just don't have words to describe it! :o
And a question: Why at the last picture the status are different?
-
Game does look awesome... and my guess on the life bar is that the last one is newer, since on the video comments, it seems like the second one is the newer one, and it has the new life bar.
-
Yeah the HUD was completely different when I first began the project, but I chose the Dracula X style to allow for better consolodation, it's more organized and doesn't block your view as much.
I should have a beta demo around the beginning or middle of March if all goes well.
-
May I ask, what are you using to build the game? C/C++? C#?
-
Awesome!Are there any other characters in this game?
-
Im doing it in Multimedia Fusion 2 actually
and if there are other characters they will be hidden
-
Oh, multimedia fusion, cool. I looked at that thing and I never got it >.>
-
This project is back after a short hiatus, I am revamping the engine and completely reworking this game entirely.
I have created a development blog for people to stay up to date on this game. It can be found at http://create-games.com/project.asp?id=1034 and will be updated regularly.
For now feast your eyes on updated screenshots.
[img width= height=]http://i25.photobucket.com/albums/c90/PiscesDreams/NewScreens.jpg?t=1218425863[/img]
[img width= height=]http://i25.photobucket.com/albums/c90/PiscesDreams/NewScreenies.jpg?t=1219891701[/img]
-
These are great news!! Keep up the great work!! ;)
-
In Reply To #7
I've never heard of Multimedia Fusion 2 before. Is it easy to create Castlevania-like games in it without any experience in programming?
The game looks great so far! I'll definately check this one out when it's finished.
-
In Reply To #11
Ive checked it out and Im completely blown away by how anyone can make an even slightly complex game with it. It seems more geared toward applications than anything else much less a game as complex as CV. But obviously its able to do it. I think Ill stick to Game Maker tho.
-
if you use extra functions such as the platform movement object, you can with some work get a sotn-esque movement type for a character. this includes right movement for all types of terrain you define, be it squares, slopes, circles etc.
game maker can't do that without some serious math involved as far as i know.
-
In Reply To #13
Castlevania style games are not easy at all, in MMF2 your lines of "code" are called events and I probably have something of the likes of over 1000 for the basic engine and a few level specific events.
MMF2 has the ability to load in all types of plugins, including the extension Serio mentioned which is a much more advanced type of movement but once you get it down it's not anything major to learn how to use.
Game MAker and MMF2 both have advantageous features over one another, I've not used Game Maker enough to know what's better though, I just prefer MMF2 cuz I've used the product line for years.
-
Lookin good
(http://i25.photobucket.com/albums/c90/PiscesDreams/NewScreenies.jpg?t=1219891701)
I like that level, the one on the bottom right
-
In Reply To #15
Me too. It reminds me of CV3.
-
I updated my original post with all new screenshots, video and more info on the game. It's almost completed too.
-
Wow man this looks incredible! I can't wait to play this. Looks very polished.. Is that the boss from Super Ghouls n' Ghosts from the snow level? :D
-
I'd complain more about reused sprites/sprites from other games, but A) you're only one man and B) it looks so cool altogether that it's hard to complain. I eagerly await this game's release!
-
Wow man this looks incredible! I can't wait to play this. Looks very polished.. Is that the boss from Super Ghouls n' Ghosts from the snow level? :D
Sure is. Had to pay some homage to the great SGNG :)
I'd complain more about reused sprites/sprites from other games
Ha, you don't like it any more than I do. I wish I was good at spriting otherwise I'd have new sprites and graphics, but I'm not. However I've met a talented spritist on the Chapel forums and if we team up to do a Simons Quest remake you can bet on some new graphics.
Glad you're digging it though!!!
-
When do we get a nice demo or something?
-
When do we get a nice demo or something?
Hmm, well the game is almost complete actually. I'm working on the final boss now and then it's just finetuning and polishing. So you'll get the full game rather soon actually. I'd say within the next couple of months.
-
In Reply To #22
Awesome! So far this game looks really cool, so having a full thing so soon would be mad sweet. :D
-
Finished the main game today. Just got things like adding the endings in, touching up with polish, fixing bugs, etc to do.
-
damn that looks badass, im glad you were inspire to finish the project, im almost tempted to take on the canceled dreamcast title
-
I am new to the board and just saw this thread. :o Man, this game is awesome. It looks like many hours of time and effort have went into it. Keep up the good work! Hope you come out with more releases as well! ;D
-
Woo... I remember when this was first announced... Glad you were able to finish it.
-
Gooood, gooood.
*Miniacle voice*
-X
-
I'm glad to see a project like this finished. Super Vampire Killer's demise was tragic.
-
I am dying to play this game! looking forward to it!
-
Dude, it looks so fucking great
its sprites are so good
I cant wait to play
-
This looks AWSOME!!!
I do have one complaint thou..
Being a totaly Mythos nerd, I wonder why U choose to put Richters son in the staring role here, when its known that Richter was the last to use the Vampire Killer?? We learned this in Portrait of Ruin..
-
Maybe he didn't like the way the story went and tried to Deviate from the story line...
-
This is progressing nicely. Great job.
-
Amazing stuff mate! Can't wait to see how this turns out.
-
Not only am I waiting on Bloodletting I'm also waiting on your next project - Castlevania: Bloodstorm. It has a woman belmont, Hallelujah!! :)
-X
-
This game's awesome! Impressive stuff man, you did one hell of a job on this!
Is there any way to use a gamepad though? I SUCK with a keyboard lol.
-
Is there any way to use a gamepad though? I SUCK with a keyboard lol.
Xpadder.com
-
I tried using that program once with Super Vampirekiller but it never worked out. I think it would be better to have a button configuration option included with the game.
-X
-
O.K. Guys. Let me introduce myself.
I'm Kreso and I'm designing a whole new Castlevania - Crimson Forest videogame. It will have standard 2D appearance, but with more classical design.
My oppinion is that DS Castlevania games (although there is some good ones) lost that atmosphere that this series has it long ago.
Everything in the game (exepct the main character) is designed by me, including the musical score too.
Anyway, You can see a short video of my work at my Youtube Channel. The game will, of course look way differently at the end, this is just a
bit of a sketch for me to see how main character acts on stage.
Hope you'll like what you saw. I will update you with any news on this thread.
Thank you for your time.
;) Cheers!
http://www.youtube.com/watch?v=zzyxTajNdoQ
-
O.K.
I forgot to include a screenshot. I doesn't look much up till now, but
I'm proud that it's completly my design. :)
-
i'm lost why this thread?
-
I can see why the game is called Crimson Forest. The sky's got a red hugh to it and the trees are also red in color. In fact the entire level from what I've seen looks like something out of an autum scene. Of course Autum is the time of year when most plantlife hybernates (or dies, in my opinion) so the name lives up. You've also got Richter's palatte red as well... It seems as though almost everything is red in that game. I understand if the game's still in it's infancy but the playthrough looks really roughcut and could be smoothened out a bit. The enemies (skeletons) could use some more animations to smoothen them out too. Also if you were to apply more colors to the plateforms, blocks and other foreground sprites it would definitly help it out with the visuals. But whatever you do... Don't quite the project! You must persevere! ...okay that was cheesy... ;D
-X
-
Hey is this still going or was the actual game released or something? Looked promising and it was said it was pretty much finished. Just wondering if it ever made it or if it died out.
-
i'm lost why this thread?
I was kinda wondering this as well. This game has been out for ages. It was kinda cool but it was pretty glitchy and the controls were god awful. (I hope that they were fixed.)I know that he was working on Castlevania BloodStorm. The demo that he posted of that title looked waay more polished than Bloodletting. I am more excited bout that one. I wonder if he going to release that one anytime soon...
-
In Reply To #7
I've never heard of Multimedia Fusion 2 before. Is it easy to create Castlevania-like games in it without any experience in programming?
The game looks great so far! I'll definately check this one out when it's finished.
If you make it through the" intro to multimedia fusion full pdf" then you'll get a grasp on how things work in MMF2. It's not so hard as everyone tries to make it. If you don't know anything about it and don't have access to the pdf and are trying to piece together videos and such from online then it can be challenging.Check out my thread on the forum. I am using MMF2 entirely for my fangame as well: http://castlevaniadungeon.net/forums/index.php/topic,3623.msg94403.html#msg94403 (http://castlevaniadungeon.net/forums/index.php/topic,3623.msg94403.html#msg94403)
-
I have not heard anything new about this game, but I have heard that it seems to be on hold according to the either the website or the You Tube message board below the video. As for Castlevania: Bloodstorm...I haven't seen nor heard any progress on this one. Kinda a shame as I'm looking forward to playing it.
-
http://web.archive.org/web/20100331091649/http://create-games.com/project.asp?id=1034 (http://web.archive.org/web/20100331091649/http://create-games.com/project.asp?id=1034)
V1.3 is final
Posted 19th Feb 10, by Piscesdreams
Not really sure how, but my computer crashed, and that's fine, I backed up all my files on this game. But somehow my USB flash drive, and cd-rom backups of this became corrupted and they weren't even plugged into the comp and somehow my online host deleted my backups there...so, yeah, v1.3 is it folks. Sorry, I figured flash drive, cdrom and online backup was enough, apparently not.
Crashed.
-
Crashed.
Lies. I don't believe what Piscesdreams said.
-
Lies. I don't believe what Piscesdreams said.
Well, it does seem like a bit too much of a contrived chain of coincidences to actually be believable, if that's what you're saying.
-
I have not heard anything new about this game, but I have heard that it seems to be on hold according to the either the website or the You Tube message board below the video. As for Castlevania: Bloodstorm...I haven't seen nor heard any progress on this one. Kinda a shame as I'm looking forward to playing it.
Yep, it looks waaay more polished then Bloodletting. Shame that his recent version still has plenty of bugs because the set up and presentation are well done. I couldn't get past the horrible jumping and the bugs to enjoy it fully so I kinda just have it as a reference for my projects as to what can be done with MMF2. Why isn't Piscesdreams responding to his own thread....?
-
He hasn't been on this forum since 2009. Besides that, it looks like he's not interested in doing fan games at the moment so there's nothing to do.