Castlevania Dungeon Forums
Off Topic => Off Topic => Topic started by: theplottwist on January 14, 2014, 05:42:06 PM
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Yes, I know this is not Clickteam's Technical Support section and all, but this is Off Topic, and I guess it's OK.
Furthermore, I know that some dungeonites here are knowledged in MMF2, so I decided to ask here, since Clickteam seems to not care much, and the answers here are much faster and though out.
I'm making a game in which the object controlled by the player can move in 8 directions using the built in 8 direction movement setup. However it lacks an important feature: Momentum. I'm not talking about deceleration or aceleration. It's like this:
When I move this object to the right, it goes fine and dandy. Then, I want to suddenly move it to the left. I want it to rapidly lose aceleration on the right and slowly gain aceleration to the left, and this is not what happens. It goes to the left imediatelly as I press Left, without ever losing aceleration.
I already tried everything, from manipulating the speed and aceleration/deceleration themselves, to alterable values, to ignoring player's control and restoring, but no, the program seems hell bent in not understanding what I want. Plus, it adds a bug where the object moves just a little to the opposite side before remembering what I told it to do: to stop BEFORE moving to the opposite side.
Could someone help me with this?