Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: KaZudra on March 17, 2014, 11:26:05 PM
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I've been pondering this for awhile...
HoD and Simon's Quest are very close in the time-line and the fashion of defeating dracula is the exact same, along with other similarities...
Could HoD be IGA's way of covering up the "failure" of Simon's Quest, or is just that Harmony of Dissonance really is the first victim of recycle-vania?
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I don't think so.
The timeline fits them just right, in my opinion.
Recycle-vania happened even before HoD. If we are talking about the sprites...
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It was just a fun homage since Juste is like, Simon's grandson. They figured it would be nifty. And it is considering you basically fight the amalgamation of the body parts in a twist
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It was just a fun homage since Juste is like, Simon's grandson. They figured it would be nifty. And it is considering you basically fight the amalgamation of the body parts in a twist
I'm with this. It's a nice nod to an older game.
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The failure of Simon`s Quest? Really? Did i miss something?
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The failure of Simon`s Quest? Really? Did i miss something?
The original "this is not (muh) Castlevania". SQ so visionary as always <3
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I don't think HoD was meant as a replacement or anything, but just an entry that was close to Simon's Quest in the storyline, so it had elements that tied it to the NES title. But ya know, the thing I've been wanting to see for years is a modern remake of Simon's Quest done in the MetroidVania style. The idea seems so obvious to me, I'm amazed they haven't done it by now.
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The failure of Simon`s Quest? Really? Did i miss something?
The absolutely frustrating hint system and watered down level design?
Game was a textbook example of a Player's Guide game
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The absolutely frustrating hint system and watered down level design?
Game was a textbook example of a Player's Guide game
So was the legend of zelda.
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I don't think HoD was meant as a replacement or anything, but just an entry that was close to Simon's Quest in the storyline, so it had elements that tied it to the NES title. But ya know, the thing I've been wanting to see for years is a modern remake of Simon's Quest done in the MetroidVania style. The idea seems so obvious to me, I'm amazed they haven't done it by now.
What exactly do you mean by metroidvania style in this context? Simon's Quest is already pretty close to that, only the setting is much larger than just the castle.
Many of us are amazed that CV3 hasn't been remade either.
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So was the legend of zelda.
True, but at least LoZ didn't lie to you.
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The Zelda overworld was a lot more conducive to wandering aimlessly and finding things by accident than Simon's Quest's was since it was designed to be that way.
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It's probably more of a homage, or something for the younger gamers who missed on Simon's Quest (like me) to enjoy the Dracula relics plot. And I actually really liked HoD's plot, and Death's character in it too.
"When something is dear to you, its effect on you becomes immeasurable."
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What exactly do you mean by metroidvania style in this context? Simon's Quest is already pretty close to that, only the setting is much larger than just the castle.
I mean a remake of Simon's Quest done fully like something along the lines of Symphony of the Night, as in, it retains the same story and settings as the NES game, but uses the mechanics of the later Metroidvania style games, such as an experience point system that isn't shared with the hearts/currency, having tons of armor to equip, adding bosses to all mansions, etc.
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I mean a remake of Simon's Quest done fully like something along the lines of Symphony of the Night, as in, it retains the same story and settings as the NES game, but uses the mechanics of the later Metroidvania style games, such as an experience point system that isn't shared with the hearts/currency, having tons of armor to equip, adding bosses to all mansions, etc.
By doing this you'd also have to change out the function of the ending sequences because they are based on how much time it takes you to finish the game. Simon was suffering from Dracula's curse. The more time it takes you to finish the game you'd get the bad ending. If you finished it on time you'd get the good ending. Then there's the third ending that you see when you finish the game using the password system, which seems kinda neutral between the other two endings.