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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Shiroi Koumori on March 19, 2014, 12:33:37 AM

Title: Sony's Project Morpheus
Post by: Shiroi Koumori on March 19, 2014, 12:33:37 AM
So, they have decided to go ala Oculus Rift.

http://reviews.cnet.com/portable-tv-video/sony-project-morpheus/4505-6494_7-35873300.html (http://reviews.cnet.com/portable-tv-video/sony-project-morpheus/4505-6494_7-35873300.html)

The biggest problem for Sony here is would this new gadget sell?
Title: Re: Sony's Project Morpheus
Post by: Flame on March 19, 2014, 04:35:02 AM
IMO why would you want Virtual reality on a console that isn't guaranteed a solid framerate?

PC would be the best platform for it. All for it if Sony makes it PC compatible though.
Title: Re: Sony's Project Morpheus
Post by: KaZudra on March 19, 2014, 08:50:21 AM
"2. Presence is the killer app"

Again with all the buzzwords...
Title: Re: Sony's Project Morpheus
Post by: Viskod on March 19, 2014, 09:47:17 AM
I'm sure this technology will have interesting applications outside of gaming, but I don't believe VR Headsets are ever going to be a thing that catches on or even have the flash in the pan momentum that motion controls had for a time.
Title: Re: Sony's Project Morpheus
Post by: KaZudra on March 19, 2014, 01:04:14 PM
After a bit of research the Oculus Rift and Morpheus have almost the same specs, except that the Morpheus has a Pro Logic Headset built into it, that the FOV is at 90 (Horizontal) while the Rift had up to 110 diagonal FOV (almost the same though). Both use 960x1080p per eye, so if you add a good headset to the Rift you'll have the same thing over all, the only barrier between these two pieces of hardware are platform.
Title: Re: Sony's Project Morpheus
Post by: Aridale on March 19, 2014, 04:34:50 PM
yeah the oculus dk2 started preorders today. Id take it over a console leashed sony one any day of the week
Title: Re: Sony's Project Morpheus
Post by: RegalSin on March 19, 2014, 05:20:12 PM
Old toy, these basically replace your desktop. I would recommend buying a pair for somebody who wants to make their cube shaped monitor disappear. Also It is probably better then buying a small display panel.
Title: Re: Sony's Project Morpheus
Post by: Inccubus on March 19, 2014, 09:19:39 PM
Maybe I'm just being an old fart, but this whole VR thing seems like little more than the second coming of a dead fad just like 3D movies. I wouldn't spend a penny on such devices especially since they're never going be able to make these things eliminate motion sickness and eyesight damage in the current generation at an affordable price.
Title: Re: Sony's Project Morpheus
Post by: Aridale on March 20, 2014, 02:29:20 AM
thats what the new oculus dk2 is all about... lowered latency so it drastically reduces the motion sickness some ppl get. Add to that a higher resolution, higher fov, and better head tracking and you have a very compelling VR experience. Everyone thats tried it says its amazing. Im gonna order the dk2 mself prolly next month if not sooner
Title: Re: Sony's Project Morpheus
Post by: Abnormal Freak on March 20, 2014, 04:08:43 AM
Oculus VR has tech god John Carmack as its CTO. If nothing else, it holds a lot of promise; after all, his first-person engines were developed to push ever closer to virtual reality.
Title: Re: Sony's Project Morpheus
Post by: Viskod on March 20, 2014, 09:47:50 AM
I believe the technology has merit, but I don't believe its going to be anything more than a niche fad for a very long time if it makes it.
Title: Re: Sony's Project Morpheus
Post by: Aridale on March 20, 2014, 04:43:08 PM
oh its gonna make it. Its already made it. Theyve sold every dk1 of oculus they could make. Not just had made but possibly could make. Certain parts were no longer made and they made all of em they possibly could and sold every one of em as devkits solely thru their website and for 300$ a pop. With months of back orders at the start. dk2 will be the same way... theyll sell every single one of em they make cause this is somethin ppl want and its cheap and does a damn good job of what it set out to do. Theres a reason the kickstarter took off and they sold all the dk1s faster than they could make em and why valve and sony and have jumped on board makin their own versions.
Title: Re: Sony's Project Morpheus
Post by: Morning star on March 21, 2014, 05:59:28 AM
Time for a virtual reality, first person, Castlevania game! That would be some cool stuff.
Title: Re: Sony's Project Morpheus
Post by: Inccubus on March 21, 2014, 05:29:17 PM
I also mostly detest first person view anything. So that is another factor for me. Being an old fart again, I find it mostly illustrates a lack of imagination on the part of the players. When I was a kid the only thing I needed for a "fully immersive experience" was a cardboard sword, shield, and a few boxes to build a fort.
Title: Re: Sony's Project Morpheus
Post by: Abnormal Freak on March 21, 2014, 10:28:22 PM
Like it or not, first-person shooters can now be considered old school. :p Wolfenstein 3D saw release in 1992, and there were other (slower) first-person games prior to that.

No game quite immerses me like Thief: The Dark Project does, a first-person stealth game from 1998, which is also by now quite ancient.
Title: Re: Sony's Project Morpheus
Post by: Morning star on March 24, 2014, 03:40:08 AM
I also mostly detest first person view anything. So that is another factor for me. Being an old fart again, I find it mostly illustrates a lack of imagination on the part of the players. When I was a kid the only thing I needed for a "fully immersive experience" was a cardboard sword, shield, and a few boxes to build a fort.

Not sure i understand this. I favor the old stuff all day long. In fact as much as anybody. But imagination has nothing to do with 2-D, 3-D, or first person. Regardless of the point of view the experience is still dictated by the game your playing.

First person in an environment like Kings Field may be so epic that people can't handle it ;D