I joined the Dungeon with a Castlevania 2 remake, which all assets were lost when my last computer fried.
I'm starting the project again very soon, I'm calling all willing participants!
unlike last time, I'm starting off rather small, but will gain ambition in time.
This topic will be a creature of Chaos.
The First draft of the Story is being written now.
Berkeley Mansion will be a mini-castlevania, and will share something in common with the Wayne family
Simon's Sprites will be based off of Kamoe's rendition (expansion will be done since there seems to only be 3 animations)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc09.deviantart.net%2Ffs70%2Ff%2F2012%2F322%2F3%2F7%2Fsimon_belmont_sit_animation_by_tp_kuhn-d5lf5e4.gif&hash=2b85416b4f83b0f1aaf047daa5c201c41f84d563)
I'm thinking of Cutting some Towns and Woods, and replacing with other changes of scenery (to make the game less repetitive), good idea?
would anyone mind Simon doing a few Monologues Like Samus did in Fusion?
Let's say why Simon can't use the VK because it was stolen by a rival hunter, would that be a good subplot?
I also want the whip weapon to have upgradable Tips, Chains, and Hilts.
How would anyone feel about having Interactive parts in stages?
I'm a;ready backing it up on my skydrive, super extra precautions this time, so I'll probably do dropbox tooNice!
EDIT: Simon's spriting has officially started.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F092%2F0%2F3%2Fsimon_whip_wip_by_arcangeraziel-d7cttsr.gif&hash=50a29e4d74d2c960236e8c5ca8d5f2b71a99e98a)
A little work in progress.
I'm a;ready backing it up on my skydrive, super extra precautions this time, so I'll probably do dropbox too
EDIT: Simon's spriting has officially started.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs71%2Ff%2F2014%2F092%2F0%2F3%2Fsimon_whip_wip_by_arcangeraziel-d7cttsr.gif&hash=50a29e4d74d2c960236e8c5ca8d5f2b71a99e98a)
A little work in progress.
believe it or not, the whip is actually the exact same length as the fire whip (if you were to scale up the NES sprite to the new one).
You might want to add a ring or something that lets you see fake blocks in a short range, like the magnifying glass in Ocarina of Time.I'm thinking I could do that with the Eye of Vlad, which would make sense, but of course that would mean that you wouldn't have to worry about fake blocks until later.
What engine/ language will you be using?Gamemaker studio, I've seen what the it can do, and I'm confident that it'll be more than enough to handle it
I'm thinking I could do that with the Eye of Vlad, which would make sense, but of course that would mean that you wouldn't have to worry about fake blocks until later.
It's sort of a baseline to work with. It may cause a reorder of bosses to take place in order to work right but it may be worth it if the plot pays off well.
Dracula's wraith is defeated, but the Count is still resurrected. but sitting in the throne is what's left of him, a pitiful creature filled with regret. He'll Tell Simon that his act against god is now his eternal punishment, He'll never even know if he'll see 'her' again. a few more lines and finally asks Simon to kill him hoping this will end his own curse.
Originally I wanted Dracula to resurrect and you'll have to fight Drac in a composing Castle, but I really want to show a different side of dracula, the man filled with remorse and sorrow, never knowing when he'll rise again, never knowing if he would remember why he's here in the first place. Someone who wants to accept death trying to deny his immortality.
what do you guys think?
Let's say why Simon can't use the VK because it was stolen by a rival hunter, would that be a good subplot?
Personally I can't think of any real explanation for the theft of the whip. It seems ridiculous, since Simon is still capable of all the above even under the curse.
but it will be a secret weapon only obtainable by finding Iga in a cave and doing the konami code (This will really be in the game)
What if the Crystal Knights are tied into it?
It may need some reworking of things, since you get the crystals from them in the original. But how about them forming as a result of Simon's failure? Like a band of the local knights got together and decided to team up to protect the people from the undead coming back.
Perhaps the ones who still respect Simon are the ones who give you the orbs.
Likewise, your rival hunter could be one of them.
LOL! Personally I'm iffy about this. IGA's Japanese and there were no Japanese in Romania during the 1600s. I just don't think it would fit well with CVII but that's me.It's based off of SOMEONE's signature "Gabriel and Laura go into a cave and find... IGA"
uzo's suggestion seems to fit better IMO. The Crystal Knights are already in CVII so giving them more of an important role in the game wouldn't hurt, but enhance them and the story a bit. And like he said the rival hunter could be a member of their order. In fact he may have been ordered to confiscate the whip by order of his Grand Master due to Simon's failure, thinking that they themselves are more worthy to wield vampirekiller. But of course the order would not realize that only a Belmont can wield it, thus nothing ever becomes of their plan.This could go down like this.
It's based off of SOMEONE's signature "Gabriel and Laura go into a cave and find... IGA"
If changes along the way, I do wanna keep it as a secret gag, most likely accessible only after you beat the game.
Most likely it'll unlock a Playable IGA, probably some 4th wall material, as a way to tribute IGA's contribution to Castlevania and have a few laughs
*chuckle*
Are you gonna give him his fedora, unruly facial & head hair, and play some 'indie' music in the background, lol?
Also, update, I'm doing some artsy stuff, I want to make sure I want to capture the old NES colorful areas but also use proper color wheel complements while at the same him use a semi-modern Sotn-ish tiling.
Also, is it even possible to make a game widescreen in gamemaker?