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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: KaZudra on April 05, 2014, 06:01:38 PM

Title: Remembering Megaman Battle Network
Post by: KaZudra on April 05, 2014, 06:01:38 PM
I'm playing the entire series again, has anyone thought how scary it is that this game predicts a near-accurate future?
Title: Re: Remembering Megaman Battle Network
Post by: Mooning Freddy on April 05, 2014, 06:57:09 PM
If you mean every single thing having a jack-in (usb) port and having wifi everywhere, then yep, pretty accurate.
Also, I was horrified to know there is actually a part of the internet called the darknet in real life. And it's filled with some real sick s**t.
Title: Re: Remembering Megaman Battle Network
Post by: KaZudra on April 05, 2014, 07:30:54 PM
If you mean every single thing having a jack-in (usb) port and having wifi everywhere, then yep, pretty accurate.
Also, I was horrified to know there is actually a part of the internet called the darknet in real life. And it's filled with some real sick s**t.

There is also levels of Deepnet, only tech wiz hacks can access it aparently.
and yeah, Wi-fi everywhere, Smart devices everywhere, inevitable cyber terrorism.

bad part is Watch Dogs now looks like a gritty Battle Network reboot sans megaman, Lan got it hard lol
Title: Re: Remembering Megaman Battle Network
Post by: crisis on April 05, 2014, 07:33:12 PM
i could never really get into the battle Network/star force series for some reason, altho many of the character designs were pretty cool
Title: Re: Remembering Megaman Battle Network
Post by: Inccubus on April 05, 2014, 09:47:07 PM
There is also levels of Deepnet, only tech wiz hacks can access it aparently.
and yeah, Wi-fi everywhere, Smart devices everywhere, inevitable cyber terrorism.

Actually, Deepnet is a higher level than Darknet. And getting access to the fully anonymous Deepnet isn't that hard that I'd say you need to know kung-fu. But still it's not really for the average user.


On Topic:
I never really played passed the 4th game. They were fun for what they were, but it got a little tedious after a while. Maybe when that unofficial 7th game is finished I'll go back and play them again myself.
Title: Re: Remembering Megaman Battle Network
Post by: Mooning Freddy on April 06, 2014, 04:23:37 AM
So....

Colonel vs. Protoman?  ;D
Who do you think is a cooler character? Colonel is more mature and badass-looking, while Protoman is megaman's strongest, fastest friend/rival, which makes him the coolest in general. If I had to choose between megaman and protoman, it's Proto all the way.  ;D

Also, from the same game, I really love Searchman, who's also one badass-looking sob. That soldier-style design really fits the nature of MBN5.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Ffc04.deviantart.net%2Ffs70%2Fi%2F2013%2F210%2F7%2F1%2Fprotoman_searchman_and_colonel_wallpaper_by_megamanxstream-d3jl6w0.jpg&hash=02e9913ee2f940b8237f8f4ccf0c6e0231e609f9)
Title: Re: Remembering Megaman Battle Network
Post by: Lashen on April 06, 2014, 04:27:38 AM
It took me a long time to warm up to the Battle Network series, but today I look back on it with a deep fondness—not really sure why.

My favorite is definitely MMBN3, followed by Mega Man Network Transmission (an absolute gem).
Title: Re: Remembering Megaman Battle Network
Post by: Flame on April 06, 2014, 05:03:53 AM
I only played Battle Network 3 and 6, though I played all 3 Star Force games.

BN3 was amazing. BN 6 was too easy.

Star Force 1 and 3 are great, 2 is garbage.

Also, this should probably go in the mega Man thread we have floating around here
Title: Re: Remembering Megaman Battle Network
Post by: Jorge D. Fuentes on April 15, 2014, 09:48:39 PM
Pepperidge Farm and Nintendo remember.