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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: beingthehero on April 10, 2014, 09:13:32 AM

Title: Current thoughts on Obata's character designs?
Post by: beingthehero on April 10, 2014, 09:13:32 AM
So yeah, it's pretty infamous how CV fans reacted to seeing Obata's take on Castlevania's characters. Other than Cornell and Aeon, nobody liked any of the designs at all. Since then, however, they've grown on me. I've actually started to straight-up like them (except Maria. Nobody can like that). Upon reflection, I'm surprised Alucard's and Shanoa's designs weren't lumped with Cornell's and Aeon's as 'not too shabby, really.'

Anybody else feel the same?
Title: Re: Current thoughts on Obata's character designs?
Post by: crisis on April 10, 2014, 09:34:36 AM
they still suck
Title: Re: Current thoughts on Obata's character designs?
Post by: Ahasverus on April 10, 2014, 09:36:26 AM
They suck more
Title: Re: Current thoughts on Obata's character designs?
Post by: e105beta on April 10, 2014, 09:51:45 AM
I still don't know why he stuck Light's head on a male stripper's body.
Title: Re: Current thoughts on Obata's character designs?
Post by: beingthehero on April 10, 2014, 09:54:19 AM
They suck more

How so? You mean in relation to what we've seen with the Lords series?
Title: Re: Current thoughts on Obata's character designs?
Post by: X on April 10, 2014, 09:57:44 AM
Aeon needs to lose the lipstick and makeup if he's even remotely going to be publicly acceptable  :P

I don't mind Shanoa's look. She's one of the very, very few (perhaps the only one) that seems normal out of the batch.

Both Simon and Trevor look far too alike. No variations on their designs. And to rub salt on the wound they look like pimps who lost their way after leaving their male stripper club.

Grant... ugh. What's nice to say about his design...if that's even remotely possible. He looks like a mummy and that's not Grant. Take that god-awful corps back to Egypt and bury it but good. I'd rather see Grant sporting a fancy set of swash-buckling privateer threads.

I won't go into detail about the others since there's lot's to cover, however generally I dislike the outfits as I feel they don't suit the characters. Of course the story is another matter entirely that I also dislike. The Grant-Sypha-Trevor love triangle bulls**t was not in CV III so what the hell was the writer thinking  :P :P :P
Title: Re: Current thoughts on Obata's character designs?
Post by: Nagumo on April 10, 2014, 10:13:35 AM
It's a mixed bag. Most characters suffer from over-design. Maybe it's also because you can't help to compare them to their superior designs from their previous appearances. Also, Obata's style doesn't match with IGA's take on the series at all. They might as well have been different characters entirely. I wouldn't mind another shameless animu CV with original designs by Obata or somebody else, though.   
Title: Re: Current thoughts on Obata's character designs?
Post by: Flame on April 10, 2014, 11:40:08 AM
Trevor Beltmont IMO, was fine. I mean, he was just as ridiculous as Simon with all those belts, but he was alright. I liked the eyepatch. Was a natural evolution of the scar.

Carmilla gets a pass because boobs

I'm also in that very small minority that liked Shanoa's nun design.
Title: Re: Current thoughts on Obata's character designs?
Post by: Ahasverus on April 10, 2014, 11:47:31 AM
How so? You mean in relation to what we've seen with the Lords series?
Not only because of the Lords series, it's that it stands as the hardest try the series ever had. I mean, let's make a review of styles.

Barbarian
(http://img2.wikia.nocookie.net/__cb20120628171801/castlevania/es/images/0/02/Ass.jpg)

Detailed Anime
(http://k08.kn3.net/6E8950D9E.jpg)

Preciosist gothic.
(http://zinian.files.wordpress.com/2009/04/ayami1.jpg)

Bland Anime
(http://img.qj.net/uploads/articles_module/62175/1.jpg)

Gothic/detailed anime
(http://dotpixelgames.com/wp-content/uploads/2011/12/castlevania_order_of_ecclesia.jpg)

Gothic western
(http://i.neoseeker.com/ca/castlevania_lords_of_shadow_conceptart_2z3d1.jpg)

Fuck Iwata's Anime
(http://fc01.deviantart.net/fs71/i/2011/364/a/0/castlevania_judgement_wallpaper_by_cepillo16-d4kr751.jpg)

See, every other style (barring Dawn/Por's because it's super terrible too) while varied it evokes the same sense of power and darkness, that is completely absent from Obata's design. It absolutely robed the dignity of every character. He just created the charactes from scratch disregarding any symbology or even relation to the world, and to be honest they come off more like sadomasochistic fantasies.

As you can see by seeing them side by side, it sucks more because it sticks out more than any other.
Title: Re: Current thoughts on Obata's character designs?
Post by: KaZudra on April 10, 2014, 11:54:08 AM
No Offense, but Death Note was Garbage. and I don't want Castlevania, a Series that has a higher degree of Art, resembles this crap.
Title: Re: Current thoughts on Obata's character designs?
Post by: Intersection on April 10, 2014, 12:29:25 PM
Welcome to Judgment: home of Castlevania's very own artistic hall of shame. From the ridiculous to the revolting, from the ghastly to the grotesque, everything here is guaranteed to be disfigured and deformed in perfect discordance to your tastes. Because here, things aren't just ugly: they're disgustingly, disturbingly ugly.

Enjoy yourselves.
Title: Re: Current thoughts on Obata's character designs?
Post by: Neobelmont on April 10, 2014, 12:39:18 PM
So yeah, it's pretty infamous how CV fans reacted to seeing Obata's take on Castlevania's characters. Other than Cornell and Aeon, nobody liked any of the designs at all. Since then, however, they've grown on me. I've actually started to straight-up like them (except Maria. Nobody can like that). Upon reflection, I'm surprised Alucard's and Shanoa's designs weren't lumped with Cornell's and Aeon's as 'not too shabby, really.'

Anybody else feel the same?

Cornell rocked and I love Sypha much better than her pachi-slot version which made her a magical girl.
Title: Re: Current thoughts on Obata's character designs?
Post by: DragonSlayr81 on April 10, 2014, 01:33:29 PM
No Offense, but Death Note was Garbage. and I don't want Castlevania, a Series that has a higher degree of Art, resembles this crap.
The anime, itself, was kinda pretentious. The style, for the anime, worked. For Castlevania, it doesn't.

I still think the major reason they hired Obata was to get that Death Note cred. It was one of the "popular" anime of the time, in Japan and with weeaboos alike. Hell, if they were going for that, they could've also hired the artist for Bleach or Naruto(while they were at it). LOL! ;D
Title: Re: Current thoughts on Obata's character designs?
Post by: e105beta on April 10, 2014, 01:53:47 PM
The anime, itself, was kinda pretentious. The style, for the anime, worked. For Castlevania, it doesn't.

I still think the major reason they hired Obata was to get that Death Note cred. It was one of the "popular" anime of the time, in Japan and with weeaboos alike. Hell, if they were going for that, they could've also hired the artist for Bleach or Naruto(while they were at it). LOL! ;D

Kubo could have probably come up with something way better than Obata.

Not that I think it would be better than Kojima or the MS boys, but it would have been better than Obata.
Title: Re: Current thoughts on Obata's character designs?
Post by: Dremn on April 10, 2014, 02:14:17 PM
Obata is a pretty good artist but his take on Castlevania is still the low point of his career, that's not changing.
Title: Re: Current thoughts on Obata's character designs?
Post by: Mike Belmont on April 10, 2014, 02:45:57 PM
See, every other style (barring Dawn/Por's because it's super terrible too) while varied it evokes the same sense of power and darkness, that is completely absent from Obata's design. It absolutely robed the dignity of every character. He just created the charactes from scratch disregarding any symbology or even relation to the world, and to be honest they come off more like sadomasochistic fantasies.

As you can see by seeing them side by side, it sucks more because it sticks out more than any other.

Agree with this (not with the DoS and PoR statement :P). I always ask to me, did Obata really knows what Castlevania is about? Even its characters stories? (I really hate what he did to Eric Lecarde :-X) To be honest, I would prefer the art used in the LoS trilogy in the Judgment game, if someone ask me to decide between the two.

The anime, itself, was kinda pretentious. The style, for the anime, worked. For Castlevania, it doesn't.

I still think the major reason they hired Obata was to get that Death Note cred. It was one of the "popular" anime of the time, in Japan and with weeaboos alike. Hell, if they were going for that, they could've also hired the artist for Bleach or Naruto(while they were at it). LOL! ;D

My thoughs too. Sometimes I don`t understand Japan in terms of animation. For example, I like the old Saint Seiya art over the Lost Canvas ones. I read somewhere that the directors want to follow the art used in Naruto, just to gain more fans. I simply don`t like it.
Title: Re: Current thoughts on Obata's character designs?
Post by: Charlotte-nyo:3 on April 10, 2014, 04:07:49 PM
They would've been okay as alternate costumes to more traditional designs as the main costumes. As it is, it isn't really a good representation of the characters at all for something like this. If they removed all references to the names and the branding you'd almost be hard pressed to know these were CV characters.
Title: Re: Current thoughts on Obata's character designs?
Post by: Shiroi Koumori on April 10, 2014, 11:39:13 PM
No. Just no.
Those designs shocked me the first time they were revealed and they still leave a bad taste in my mouth today.
I sometimes wish that the staff did not mention that he/she was the assistant to Obata before, so that these designs would never see the light of day.

I still prefer Kojima's designs overall.
Title: Re: Current thoughts on Obata's character designs?
Post by: GuyStarwind on April 11, 2014, 02:52:48 AM
Some of them were alright I thought but in the long run they weren't what I'd want.
Title: Re: Current thoughts on Obata's character designs?
Post by: Belmontoya on April 11, 2014, 01:28:37 PM
The only one that I really can't stomach is simon. They should of left him out and and put richter in instead. I think richter would have worked better in this style.

Other than that, it's not any worse to me than AOS, DOS, POR, and OOE.
Title: Re: Current thoughts on Obata's character designs?
Post by: Mike Belmont on April 11, 2014, 03:07:46 PM
Other than that, it's not any worse to me than AOS, DOS, POR, and OOE.

So, do you prefer the Obata`s art in Judgment over the games you mention, pal? Well, everybody have his own opinon, I guess. Of all CV art since the beggining, I prefer the one used in CVIII and SCIV :).
Title: Re: Current thoughts on Obata's character designs?
Post by: St.Tweeter on April 11, 2014, 03:32:54 PM
Godawful and it helped put the hands in the series of some European hacks. I think Judgement did more damage to the Franchise than anything, and it was only a bloody wii game...
Title: Re: Current thoughts on Obata's character designs?
Post by: The Puritan on April 11, 2014, 03:52:12 PM
Reeked of desperation. A need to appeal to a wider audience, and the result was much worse than POR. Poor choice for a game that should've celebrated every corner of the CV franchise.

About the only designs worth a damn were Trevor's, Sypha's, Shanoa's, and Aeon's (and only because he had no other design to compare to). Everyone else ranged from meh to blech.
Title: Re: Current thoughts on Obata's character designs?
Post by: Belmontoya on April 11, 2014, 03:59:03 PM
So, do you prefer the Obata`s art in Judgment over the games you mention, pal? Well, everybody have his own opinon, I guess. Of all CV art since the beggining, I prefer the one used in CVIII and SCIV :).

Hi pal. I believe I said that it's not worse than those games visually. That doesn't mean I think that it's better. Judgment is by far the worst game of the bunch. One thing I will say about the art in judgment is that it has more flare than the other games I mentioned. The other games that I mentioned just look like generic anime to me, nothing stands out or is unique about the way they look.

But yeah, the other problem with Judgment is that it's just a bad fighting game. I've said it before, if you want a good CV fighting game, just make yourself a set of CV characters in Soul Calibur.

I agree with you that Super Castlevania 4 have the best art the series has ever had. But then, I think that game has the best everything that CV has ever had.
Title: Re: Current thoughts on Obata's character designs?
Post by: Mike Belmont on April 11, 2014, 04:01:34 PM
Godawful and it helped put the hands in the series of some European hacks. I think Judgement did more damage to the Franchise than anything, and it was only a bloody wii game...

Agree. I always consider Judgment guilty of the lost of trust in a japanese developer in the next CV. If we remember the story, a little time after Judgment, a game named Lords of Shadow was presented. The rest is history...

Although, I really like the music used in Judgment (the CVIII arranges are great :D).
Title: Re: Current thoughts on Obata's character designs?
Post by: Mike Belmont on April 11, 2014, 04:06:13 PM
Hi pal. I believe I said that it's not worse than those games visually. That doesn't mean I think that it's better. Judgment is by far the worst game of the bunch. One thing I will say about the art in judgment is that it has more flare than the other games I mentioned. The other games that I mentioned just look like generic anime to me, nothing stands out or is unique about the way they look.

But yeah, the other problem with Judgment is that it's just a bad fighting game. I've said it before, if you want a good CV fighting game, just make yourself a set of CV characters in Soul Calibur.

I agree with you that Super Castlevania 4 have the best art the series has ever had. But then, I think that game has the best everything that CV has ever had.

My mistake. Thanks for extend your statement. To be honest, I don`t like too much the anime style for DoS and PoR. RoB is okay, but I prefer the classic ones. I agree with you in the SCVIV term, but my favorite will always be CVIII :), with his multiple characters, music, graphics, and different paths.
Title: Re: Current thoughts on Obata's character designs?
Post by: Belmontoya on April 11, 2014, 04:24:08 PM
The only thing I didn't like about CV3, believe it or not, was the multiple characters.

I feel like taking the player out of the role of Trevor and then back in again takes something away from the experience. I like the connection of feeling like I am playing the part of a character in a game. I never like it in a game when you jump around from character to character. That's one of the reasons I can't stand MOF.

I really like the idea of having other protagonists who help you along the way, but I just wish they could have done that without taking the player out of the Belmont boots.

That was the motivation behind the helper system in the CV reboot fan game Mig and I are making called The Rise of Castlevania.
Title: Re: Current thoughts on Obata's character designs?
Post by: Mike Belmont on April 11, 2014, 04:45:46 PM
The only thing I didn't like about CV3, believe it or not, was the multiple characters.

I feel like taking the player out of the role of Trevor and then back in again takes something away from the experience. I like the connection of feeling like I am playing the part of a character in a game. I never like it in a game when you jump around from character to character. That's one of the reasons I can't stand MOF.

I really like the idea of having other protagonists who help you along the way, but I just wish they could have done that without taking the player out of the Belmont boots.

That was the motivation behind the helper system in the CV reboot fan game Mig and I are making called The Rise of Castlevania.

I understand. I like all related to CVIII maybe for the fact that was my first CV. Sincerely, I felt a little "alone" while playing Simon`s Quest and Castlevania (I) after playing Dracula`s Curse. I agree in part that the other protagonist take some of the experience of playing with a Belmont, but I like it because they play differently (Grant with his grabbing abilities, Alucard with his vampiric form and Sypha with his magic). At least, you will finish the game using Trevor in your "team", even the game can be completed alone :).

As for your fan game, I am wishing to see it :D. It will be in 2D? Good luck in your project!
Title: Re: Current thoughts on Obata's character designs?
Post by: DarkPrinceAlucard on April 11, 2014, 06:28:24 PM


I feel like taking the player out of the role of Trevor and then back in again takes something away from the experience. I like the connection of feeling like I am playing the part of a character in a game. I never like it in a game when you jump around from character to character. That's one of the reasons I can't stand MOF.



The difference between MOF and CVIII is that the character switching is completely optional in CVIII.

So I don't see why someone would have a problem with that, if you prefer trevor than simply don't bother switching, its not like MOF where you have to move on to another character at a certain part of the game.

Title: Re: Current thoughts on Obata's character designs?
Post by: Flame on April 11, 2014, 07:53:54 PM
Godawful and it helped put the hands in the series of some European hacks. I think Judgement did more damage to the Franchise than anything, and it was only a bloody wii game...
Agree. I always consider Judgment guilty of the lost of trust in a japanese developer in the next CV. If we remember the story, a little time after Judgment, a game named Lords of Shadow was presented. The rest is history...

Although, I really like the music used in Judgment (the CVIII arranges are great :D).

Actually, If I recall, weren't both judgement and LoS revealed the same convention? Judgement was revealed as late in development or something, And was released in 2008, while LoS was still REALLY early and had no gameplay to show, only that "ACTUAL GAMEPLAY" trailer with Gabriel and the Ogre, that named it as "Lords of Shadows" without the CV monicker.

They were both revealed In 2008 I THINK. Judgement was the game they were pushing, that was the next upcoming game, while LoS was just a teaser, along with that Alucard teaser.

Judgement isn't the reason we got LoS. Though Judgement IS likely the reason IGA never made another CV game after it, with the exception of Harmony of Despair.
Title: Re: Current thoughts on Obata's character designs?
Post by: crisis on April 11, 2014, 08:33:15 PM
yes, Fudgment was revealed alongside lords of shadow and not too long after ecclesia. but its a damn shame igas legacy ended with harmony of despair, when we know hes capable of delivering games that are ecclesia-calibur. 1999 shoulda been his final game at konami

ooe was his final game in my eyes  8)
Title: Re: Current thoughts on Obata's character designs?
Post by: GuyStarwind on April 11, 2014, 11:59:59 PM
Regardless of how they looked I still thought the game was fun.
Title: Re: Current thoughts on Obata's character designs?
Post by: Charlotte-nyo:3 on April 12, 2014, 12:44:15 AM
Agree. I always consider Judgment guilty of the lost of trust in a japanese developer in the next CV.

I rather doubt it. The executive pressure was probably already on IGA to start getting CV selling more "or else" and Judgment was a high risk attempt to grab a swath of new players and it failed to do so. CVHD was probably similar although less high risk. The Pachislot games, the outsourced mobile Order of Shadows, even the puzzle version of SotN--there were lots of attempts to grab other audiences by that time. If the sales of the DS titles were high enough for Konami there would've been no need to do so many weird spin offs with different gameplay styles.
Title: Re: Current thoughts on Obata's character designs?
Post by: Lumi Kløvstad on April 12, 2014, 02:25:10 AM
I only ever really appreciated Cornell and Shanoa, both of whom reinvented facets of the character in new and interesting ways. Alucard was sort of bland, but not offensively bad.

My opinions of the rest can be summed up in two words:

Utter. Loathing.