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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Shiroi Koumori on April 28, 2014, 11:02:41 AM

Title: Japanese Companies don't get non-Japanese gamers
Post by: Shiroi Koumori on April 28, 2014, 11:02:41 AM
Japanese Companies Don't Get Us? (http://www.youtube.com/watch?v=MeXUkL5YhPU#ws)

What he was saying about Capcom could also be said to Konami as confessed by IGA on the move towards mobile games.
Title: Re: Japanese Companies don't get non-Japanese gamers
Post by: beingthehero on April 28, 2014, 01:45:45 PM
Off topic, but between this and Extra Credits, among others, I have no idea why these people feel the need to mask their voices with modulators.

Otherwise, this was a good video. It seems like since the beginning of 2009 Japanese companies suddenly farmed out all their established franchises with very mixed results. Everyone wants to get that OVER _______ MILLION COPIES SOLD headline.
Title: Re: Japanese Companies don't get non-Japanese gamers
Post by: Nagumo on April 28, 2014, 03:12:07 PM
Good point about StreetPass.

Most major Japanese developers seem to have fallen from grace in the eyes of the hardcore gaming crowd. Especially Capcom and Square-Enix are heavily criticized nowadays while they were on top of the world in the 90's. Konami is in bad shape too when comparing their current stuff to the classics they used to produce. Most likely without their KPE branch, card games, real estate, sport clubs, and the new mobile market I think they would have been bought out a while ago.     
Title: Re: Japanese Companies don't get non-Japanese gamers
Post by: Ratty on April 28, 2014, 06:40:08 PM
Ironically I think that Nintendo's whole "let's do DLC and season passes" thing might be part of them trying to be more western-audience minded in their business model. But that's like the worst aspect of western development.
Title: Re: Japanese Companies don't get non-Japanese gamers
Post by: KaZudra on April 28, 2014, 07:20:47 PM
All they really have to do is deliver a fun and challenging game, instead of focusing on initial sales, think about lasting sales...
great games are immortalized, and the market is always open to sell them