Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: crisis on May 04, 2014, 03:36:19 PM
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so does any1 think we shoulda got a proper Castlevania RPG at one point? sounds preposterous i know, but stranger things have happened (encore of the night, akumajo dracula arcade, judgment, pachislot). theres been some fighting games & action platformers that had experimented with RPG like mario or mega man x for instance. i dunno if traditional turn-based woulda worked.. but how about a more final fantasy-esque active time battle system?
ATB couldve been interesting in a draculas Curse RPG remake. imagine 4 character team would be perfect (trevor sypha Grant alucard) each having their respective abilities & more. i got this visiion in my head of a sprite-based CVIII remake for Sega saturn that was never released outside of Japan, kinda like samurai shodown RPG aesthetically
新説サムライスピリッツ武士道列伝/Samurai Shodown RPG (Sega Saturn) Battle 1 (http://www.youtube.com/watch?v=AEODgZiqqi4#)
or maybe real time battle system would be better? i dunno. just thought a castlevania rpg wouldve been interesting to see
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They would be crazy if they wouldn't at least attempt it at some point. Castlevania would be perfect for an RPG if they pull it off right. Konami did the same thing with Goemon after all. They also teased us a little bit by having Dracula, Alucard, and Simon appear in Oreca Monster Battle.
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Personally, I think it would be a pretty good thing.
However, I don't think it should follow the traditional CV sort of way. I think it'd be wiser to recruit other hunters. One of the things I found strange is that, it gives off a there are many hunters and slayers, but the only one that ever shows up is one of the Belmont clan. It's one of the reason I like Dracula's Curse. It gives the lore a bit more than Belmont slays Dracula.
Sypha and Grant brings in the idea that there are other people who's out there that's capable. Alucard, adds a bit of dynamic to the evil side.
And they should put in permadeath for characters. That'd be awesome. Raises the bar of preserving your characters and not a we all survive type of ending that makes it sort of feel like it's not really a treacherous journey after all.
And of course, that'd add more to the game than just "invade this castle!"
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They also teased us a little bit by having Dracula, Alucard, and Simon appear in Oreca Monster Battle.
Wait, I know Dracula and Alucard are in there, but Simon too? Never heard of this before.
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Here he is VladCT.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.spriters-resource.com%2Fresources%2Fsheet_icons%2F11%2F11331.png&hash=0ba54ff0e21abf8ca76786ff3525213b3c8b1bd4)
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^That's from Goemon for the SNES. This is his appearance from the game I was talking about:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fir7qzr.png&hash=8271a52c343afbc02f5a416d0f2bf589157cd6da)
By the way, I just remembered, Simon also appears as a playable character in Goemon Gaiden 2, which is also a RPG.
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Woops, my bad ;D
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I've always thought a CV rpg would be fun. Recently a buddy showed me this game called Child of Light. Here's the trailer for it. I think a CV rpg could be a little like this.
https://www.youtube.com/watch?v=EuDaxVfe12o (https://www.youtube.com/watch?v=EuDaxVfe12o)
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That is a good idea.
Konami can even throw in some extra characters from their other series.
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I can't believe no one thought of this.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.cvrpg.com%2Fcomics%2Fcomic0.gif&hash=5b58d750b4c0550ccc7cf2441e64d57bc7e5f673)
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Ehhh I'm not fond of the idea. i think Action RPG, something like Metroidvanias is really as far as the RPG should go in CV.
It worked with Mega Man because the franchise gameplay is highly adaptable (much like it's protagonists) and has a constant motif of change and progress. So changing the gameplay works. But for Castlevania?
Let's remember when Sonic became an RPG.
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Sonic games rely on speed being one of it's primary gameplay. That would clash with RPG, which tends to be more thought out. I don't see how CV would have this conflict.
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mainly due to Castlevania's platforming always being one of it's biggest selling points and what people remember most. The tight combination of challenging, deliberate Platforming and combat. You had to pick your battles and your jumps. A full on RPG I feel really looses something. I can't quite put my finger on it, but I just don't feel like it's something that really meshes with what Castlevania is. Something about the concept is just off to me.
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Can't it have platforming?
Look at Xenogears. It has quite a bit of platforming in parts... quite a few iirc. Put field enemies that creates battles on collision, and both issues are addressed, no?
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People play Castlevania for the gameplay. Very little of it has to do with the story.
RPG's are never played for the gameplay. The story is king there.
I wouldn't play a Castlevania RPG.
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That's kind of true. Though I generally play for both, and I think there are many who do the same. To me though, it's just a different kind of gameplay.
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RPG's are never played for the gameplay. The story is king there.
Don't people play Shin Megami Tensei for the buttrape difficulty?
Oh, and also pokeymans. Some wanna either catch 'em all or breed the ultimate killing fighting machine.
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Well, Mario is also about platforming but they still managed to make three very good RPGs starring him. Super Mario RPG, Superstar Saga, and Paper Mario are definitely three successful conversions to the genre. It definitely can be done, it's all about execution. Those games are also good examples were the overall style of the series helps create an interesting and unique setting for a RPG.
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Well, Mario is also about platforming but they still managed to make three very good RPGs starring him. Super Mario RPG, Superstar Saga, and Paper Mario are definitely three successful conversions to the genre. It definitely can be done, it's all about execution. Those games are also good examples were the overall style of the series helps create an interesting and unique setting for a RPG.
This. CV also has the perfect setting for a RPG.
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This. CV also has the perfect setting for a RPG.
How...?
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Well, Mario is also about platforming but they still managed to make three very good RPGs starring him. Super Mario RPG, Superstar Saga, and Paper Mario are definitely three successful conversions to the genre. It definitely can be done, it's all about execution. Those games are also good examples were the overall style of the series helps create an interesting and unique setting for a RPG.
Konami isn't going to hire Square from the 1990's, so, I don't expect it to reach such a prestigious level. And it would certainly have to be of that quality to even work.
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When you think 'Castlevania', you don't exactly think 'traditional RPG'. Spinoffs can be great, but considering the shape the franchise is in, I'm not too keen on this kind of genre-hopping.
At this point, Castlevania needs focus more than anything else -- it's best to leave RPG 'Vania for another day.
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Sure why not.
Also check out this decent clip I dug up. Pretty old but I see where their heads were.
http://m.youtube.com/watch?v=MTTGkHvfLqw (http://m.youtube.com/watch?v=MTTGkHvfLqw)
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Well, I think that a metroidvania is the closest we will ever get to a CVRPG. That being said, that doesn't mean a RPG can't be done. I could see creating a character. choosing a class (belmont, belnades, danasty) each with its own skill set. You choose said characters development. Different locations. Open world.
Yes, I know this sounds like elder scrolls, which has no platforming, but the different locations (demonic castles, graveyards, swamps, evil churches, etc.) can be in traditional CV fashion with platforming and enemies. In the 3rd person from behind in 3D or from the side in 2D makes no difference.
I just feels that it has potential if done right. Just no MMOs. CV heroes are meant to do things solo.
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I just feels that it has potential if done right. Just no MMOs. CV heroes are meant to do things solo.
Solo?
PoR and CV3 would like to have a word with you
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Konami isn't going to hire Square from the 1990's, so, I don't expect it to reach such a prestigious level. And it would certainly have to be of that quality to even work.
There are other developers that make great RPGs besides Square if you know where to look. But if you're not much of a fan of those kind of games then it probably wouldn't matter whoever made it. Konami also developed a few of them back in the day. Suikoden (have yet to play these admittedly), Esper Dream, Goemon Gaiden, and Boktai. So they wouldn't necessarily have to outsource.
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I love Boktai. It also was definitely not a turned based RPG. It was an action/puzzle title.
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How...?
Saving the world from a god-like villain with giant monsters working for him.
All your really have to do is combine Cv2 (for towns) with all the others and BAM!, it's basically Final Fantasy.
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Solo?
PoR and CV3 would like to have a word with you
I think he was referring to single player games only and not multiple players in one game like the standard MMO. I'd have to agree with that too. CV is meant to be solo player game, but you can have more then one hero in your roster to choose from.
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How...?
What KaZiZ said. ;D
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All this talk makes me wish it would happen.
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I think he was referring to single player games only and not multiple players in one game like the standard MMO. I'd have to agree with that too. CV is meant to be solo player game, but you can have more then one hero in your roster to choose from.
Well that makes sense. That experience should be made solo, regardless if you can control an ally. Keeps it epic.
I'll keep my hopes high that anything will come to the series at this point.
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No, I meant alone just like the classic games in which the hero would enter the castle and defeat Dracula on their own with only the whip and sub weapons. No allies. Other players and "allies" just get in the way and hold you back.
It's why I HATE MMOs.
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Okay so that's what you meant. Dirp ;D
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personally i think the argument "castlevania has never been about story therefor an rpg wouldn't work" is invalid. its true that in the beginning, castlevania didn't focus on story, but that is no longer the case & hasn't been for quite some time. the Dracula/vampire mythos is what keeps many of us coming back for more, it coincides with the gameplay, and the series has had more story since the mid-late 90s with symphony, CV64, etc. the last early-90s era cv game we got was Adventure ReBirth, that games plot can literally be summarized in a short sentence, as with all the other early 90s games.
DragonSlayr81 mentioned a while back about konami capitalizing on the Dracula mythos by including elements from real life, his brothers, the Order of the Dragon, the political struggles of ancient Romania, etc. perfect opportunity for that to be realized in an RPG, is it not? its somewhat difficult to cover those interesting aspects in a action-platformer. consider a reboot that used the "real" Vlad Tepes (no mathias, no Gabriel, just original Vlad). the game uses elements from real history while blending in elements from the games (monsters, Belmont Warlord Chromosones, etc) the climax will have Vlad fully transformed into Dracula, and the Belmont hero Trevor or whoever faces him in an epic showdown, Cloud vs Sephiroth style. it could work, just gotta be open-minded. perhaps it could be a final fantasy tactics/tactics ogre style game
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Saving the world from a god-like villain with giant monsters working for him.
Congratulations, you just described every Japanese game ever.
Also, God of War, kinda.
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Congratulations, you just described every Japanese game ever.
I would like to make a correction on that statement. It's more of "every Japanese RPG ever".
consider a reboot that used the "real" Vlad Tepes (no mathias, no Gabriel, just original Vlad).
Well, we can wait for the public's reaction on the upcoming Dracula Untold movie and see if Konami's gonna move.
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consider a reboot that used the "real" Vlad Tepes (no mathias, no Gabriel, just original Vlad).
I'm all down for this too. It would make for a very intelligent and captivating CV RPG.
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I'm all down for this too. It would make for a very intelligent and captivating CV RPG.
I think that would work well. Just keep it following the history in whatever way possible to capture any vampire aficionado's attention. Having that fantasy history element tied in to a deep storyline would make for a rewarding experience.