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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Sonic_Reaper on June 28, 2014, 05:12:18 PM

Title: Are Japanese developers just misogynistic pigs?
Post by: Sonic_Reaper on June 28, 2014, 05:12:18 PM
I've been reading a lot up lately on the handling of Aya Brea (Parasite Eve) and Samus (Metroid), ie:  late to the party.  What most people talk about is how disappointed they are in the handling of the main character.  Now, I guess this isn't just specifically a Japanese issue, as even Western developers seem to have the same stance.  People talk about the disappointment, but there doesn't seem to be much talk of why?

What do you guys think?  Is it just a fluke?  Was Samus originally perceived to be a badass because the technology was so simple back in the origin game and there wasn't much story?  Or are developers so removed from the idea of a dominant, independent and aggressive woman that it doesn't even cross their minds? 

Overall, I find it kind of sad.  In the end, it just feels like a big waste of time to invest in a character you liked for those very reasons, only to then have the developers metaphorically pin them down and rape them.  Maybe harsh words, but that's what it feels like, a subdual.  Let's face it, the main guys in charge of these series are men, and there probably is some weird societal conditioning they don't even recognize that causes them to fear women with prescribed "masculine" qualities.  It's a shame.  I've yet to see a strong woman in a popular series make any headway, and be recognized as such, without a slapdash of sexualization (*cough*Lara Croft*cough*).

What do you guys think?  Am I over thinking this?  Or would you consider this problematic with regards to how games and game developers portray and view women?
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Dracula9 on June 28, 2014, 06:33:01 PM
I'm going to avoid the actual point of this thread entirely, but instead note Lightning, who remained a pretty strong female lead through the XIII trilogy (with Sera taking the reigns in XIII-2, but Lightning's role was still pretty strong in terms of dominance/strength; protecting a literal goddess, c'mon, how badass is that?).

It wasn't until LR that she really took over as a genuinely dominant lead,
(click to show/hide)

but I guess that can be knocked down since some of her Garbs are pretty sexualized.

I dunno. I feel like every time this topic shows up, the original point of there being a genuine lack of strong female leads in games being lost in a sea of people bickering about how sexualized they are (because really, if a chick's wearing nothing but a strap bikini, but has a really really really good story and role, I'm not really gonna give a shit about how she looks), which leads invariably to yet another argument about how dreadfully hypocritical third-wave feminism is, and those never end well.

Hence why I'm not really chiming in on that note.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: X on June 28, 2014, 08:29:35 PM
I do think it's a bit of an issue with developers nowadays. They are almost completely out of touch with the popular characters that had emerged from the era of the late 80's. Samus is one of the strongest contenders of this awkward reversal from a strong-willed, independent ass-kicker to an obedient housewife with daddy issues. This is also reflected in how Samus looks. Before Metroid Fusion came out Samus' character was portrayed to be a warrior type and her bodily physique reflected that image. Not only was her suit large but so was she! Samus was a quintessential Amazon woman. Now we have this short, skinny, frail woman hiding in said suit. Metroid: Other M did a lot of damage to the character. If Gunpei Yokoi was still alive it's more then likely that the Samus we knew in our youth would still be portrayed to this day. I also believe it's a cultural thing as well, which unfortunately has eked it's way into our favorite heroines. in terms of how they dress--sexy or not--is of no consequence. The saying is; Do not judge a book by it's cover. This is especially true with men and women. Don't look at them from the outside, but let them prove themselves through their actions. From their true source inside themselves. But there are many people out there that stigmatize these scantly-dressed characters as being representatives of sex rather then what a woman should truly represent. And just how should a woman be truly represented on the outside?? Nobody, not even a woman representing all women can make such a perfectly flawed claim. And that's because as a people we are all unique, we are all different, and we are all individuals with our own thoughts and opinions about what it is to be a "proper" person. We cannot speak for the majority but only to ourselves because that's as far as it should ever go. If a game designer wants to have a sexy or plain woman hero in his or her game? Then let it be so.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Sonic_Reaper on June 28, 2014, 10:29:12 PM
I'm going to avoid the actual point of this thread entirely, but instead note Lightning, who remained a pretty strong female lead through the XIII trilogy (with Sera taking the reigns in XIII-2, but Lightning's role was still pretty strong in terms of dominance/strength; protecting a literal goddess, c'mon, how badass is that?).

It wasn't until LR that she really took over as a genuinely dominant lead,
(click to show/hide)

but I guess that can be knocked down since some of her Garbs are pretty sexualized.

I dunno. I feel like every time this topic shows up, the original point of there being a genuine lack of strong female leads in games being lost in a sea of people bickering about how sexualized they are (because really, if a chick's wearing nothing but a strap bikini, but has a really really really good story and role, I'm not really gonna give a shit about how she looks), which leads invariably to yet another argument about how dreadfully hypocritical third-wave feminism is, and those never end well.

Hence why I'm not really chiming in on that note.

Actually, this is a good point.  I think both sides have valid points.  But going off of what you said, I keep forgetting about Lightning because honestly I've never played the XIII games, and haven't really noticed FF much outside of the original 6 games.  On that note though, within this series is a strange mix both strong female characters (and even lead characters!) and the exact opposite, as if they exist in some strange kind of harmony.  I think Terra is another great example.  Again, the clothes are questionable, as you mentioned (and aren't they always).  And I think it's funny how Celes is, within the hardcore community, oft talked about as being a strong independent woman, but it's the exact opposite.

I do think it's a bit of an issue with developers nowadays. They are almost completely out of touch with the popular characters that had emerged from the era of the late 80's. Samus is one of the strongest contenders of this awkward reversal from a strong-willed, independent ass-kicker to an obedient housewife with daddy issues. This is also reflected in how Samus looks. Before Metroid Fusion came out Samus' character was portrayed to be a warrior type and her bodily physique reflected that image. Not only was her suit large but so was she! Samus was a quintessential Amazon woman. Now we have this short, skinny, frail woman hiding in said suit. Metroid: Other M did a lot of damage to the character. If Gunpei Yokoi was still alive it's more then likely that the Samus we knew in our youth would still be portrayed to this day. I also believe it's a cultural thing as well, which unfortunately has eked it's way into our favorite heroines. in terms of how they dress--sexy or not--is of no consequence. The saying is; Do not judge a book by it's cover. This is especially true with men and women. Don't look at them from the outside, but let them prove themselves through their actions. From their true source inside themselves. But there are many people out there that stigmatize these scantly-dressed characters as being representatives of sex rather then what a woman should truly represent. And just how should a woman be truly represented on the outside?? Nobody, not even a woman representing all women can make such a perfectly flawed claim. And that's because as a people we are all unique, we are all different, and we are all individuals with our own thoughts and opinions about what it is to be a "proper" person. We cannot speak for the majority but only to ourselves because that's as far as it should ever go. If a game designer wants to have a sexy or plain woman hero in his or her game? Then let it be so.

Regarding your last point, I get it.  I was more referring to the very blatant and gratuitous scenes/outfits that female characters are subjected to that are very obviously just desperate fantasy fuel for male gamers.  Did Parasite Eve 2 really need a shower scene?

Another series I am frustrated with is Xenogears/Xenosaga.  It has such interesting ideas and storytelling, but the female characters are all essentially damsels' in distress, and the outfits oft out of character, and existing solely for again, sexual objectification.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: uzo on June 28, 2014, 11:23:52 PM
There is a LOT to this topic. I'm not going to give the whole run down, but I do want to touch on a side of it I think hasn't really been brought up yet.

In some kind of weird polarization, theres actually a shit load of 'strong independant female characters' in Japanese media that are basically dressed like strippers. Its especially prevalent in those shows and games where every cast member is a female. You know the intention is to make them all basically each an example of a certain fetish or style for every man to pick out what they'd like to be with the most. Yet some of the character's writing (albeit very shallow at times) can lead to some of those characters having the traits people want strong female characters to have.

It makes you wonder, in regards to Japan specifically, how exactly do they see these things? Why bother writing characters that way if they're just sexual fetish avatars? Or do they see these things differently? Perhaps some sort of detachment from the design?

I don't really have an answer to offer for it. Just highlighting another face of the discussion.

I've often thought about putting something about this entire discussion on my developer's blog, but it's such a huge topic. I wouldn't know where to begin, nor think I have enough info to really come to some sort of useful conclusion or 'solution'.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Abnormal Freak on June 28, 2014, 11:27:29 PM
This is also reflected in how Samus looks. Before Metroid Fusion came out Samus' character was portrayed to be a warrior type and her bodily physique reflected that image. Not only was her suit large but so was she! Samus was a quintessential Amazon woman.

Uh...were we playing the same games?

(http://www.gamesfoda.net/wp-content/uploads/2012/04/tumblr_l7xefwjqWU1qzyou9o1_500.png)

Sure, she's pretty tall, and looks to be toned in Super Metroid, but I'm not seeing what you described. The suit made up much of the bulk.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Shiroi Koumori on June 28, 2014, 11:57:51 PM
I always understood these things with regards to the fondness for escapism among the Japanese. It is a cultural thing.

The reality they live in is full of work and school without any decent rest periods, thus they have video games, anime, manga, movies, tv shows, etc. that allow them to break away from their lives. Have you noticed how silly their game shows are? They need comedy to release all of those stress. If they can't cope up, they kill themselves.

Regarding the female, it is hard for Japanese men to get girlfriends since I have noticed that it is the women who do the courting and not the men. Plus, with the recent problems in employment, this makes it harder for men to get someone to notice them. Japanese women are high maintenance. So, instead of drowning their sorrows in beer/wine, they have all these virtual women who at their command, would always be there for them. That also partially explains the low birth rate.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Gunlord on June 29, 2014, 12:08:19 AM
There is a LOT to this topic. I'm not going to give the whole run down, but I do want to touch on a side of it I think hasn't really been brought up yet.

In some kind of weird polarization, theres actually a shit load of 'strong independant female characters' in Japanese media that are basically dressed like strippers. Its especially prevalent in those shows and games where every cast member is a female. You know the intention is to make them all basically each an example of a certain fetish or style for every man to pick out what they'd like to be with the most. Yet some of the character's writing (albeit very shallow at times) can lead to some of those characters having the traits people want strong female characters to have.

It makes you wonder, in regards to Japan specifically, how exactly do they see these things? Why bother writing characters that way if they're just sexual fetish avatars? Or do they see these things differently? Perhaps some sort of detachment from the design?

I don't really have an answer to offer for it. Just highlighting another face of the discussion.

I've often thought about putting something about this entire discussion on my developer's blog, but it's such a huge topic. I wouldn't know where to begin, nor think I have enough info to really come to some sort of useful conclusion or 'solution'.

Can't the same be said of many Western female characters? Look at Lara Croft--a strong independent heroine who nonetheless wears fairly non-concealing clothing. Most Western superheroines also aren't known for their conservative dress, despite being exemplars of girl power.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: X on June 29, 2014, 01:09:54 AM
Quote
Uh...were we playing the same games?

You betcha!  :)

Quote
Sure, she's pretty tall, and looks to be toned in Super Metroid, but I'm not seeing what you described. The suit made up much of the bulk.

Yes the suit itself made up most of the bulk, however from a human standpoint Samus is one of the more larger females of our species which are labeled as amazons. But we don't see her like that anymore in the recent games, official art & model lines. The directors that came after Gunpei Yokoi changed what was to more in less fit their view on the character.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: uzo on June 29, 2014, 02:38:14 AM
It's not exclusive to Japan, Gunlord. But it's far more prevalent there. You need only look at the insane amount of all-girl fetish character casts from uncountable amounts of anime and games. The west may have a few here and there, but Japan has the monopoly on it really. They've taken it to the extreme.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Sonic_Reaper on June 29, 2014, 08:06:01 AM
There is a LOT to this topic. I'm not going to give the whole run down, but I do want to touch on a side of it I think hasn't really been brought up yet.

In some kind of weird polarization, theres actually a shit load of 'strong independant female characters' in Japanese media that are basically dressed like strippers. Its especially prevalent in those shows and games where every cast member is a female. You know the intention is to make them all basically each an example of a certain fetish or style for every man to pick out what they'd like to be with the most. Yet some of the character's writing (albeit very shallow at times) can lead to some of those characters having the traits people want strong female characters to have.

It makes you wonder, in regards to Japan specifically, how exactly do they see these things? Why bother writing characters that way if they're just sexual fetish avatars? Or do they see these things differently? Perhaps some sort of detachment from the design?

I don't really have an answer to offer for it. Just highlighting another face of the discussion.

I've often thought about putting something about this entire discussion on my developer's blog, but it's such a huge topic. I wouldn't know where to begin, nor think I have enough info to really come to some sort of useful conclusion or 'solution'.

Actually, from a psychological perspective, there is an explanation for this.  The word fetish, as you described, perfectly explains this phenomenon.  The dominant personality is just another faucet of that fascination, as such, in regards to Japanese culture, would be considered odd or out of place.  I know it's a generalization, but that's the point.  Women, especially in Japanese culture and history, have been severely oppressed and repressed.  The strong oppressive woman, then manifests as a taboo fetish.  It's kind of fucked up when you think about it, but it makes sense.

Ideally though, I'd want all these strange mommy and daddy and Freud issues removed from videogames, at least, where they appear unintentionally.  It's basically what happens when you create at a shallow level, without any sort of self reflection as to why you are creating (writing, drawing, developing, etc.) what you are.  And the end result is a bunch of games developed by men, socially conditioned to think and act a certain way, even a subconscious level, that throw out all their weird sexual hangups for the world to see.  As I mentioned earlier, it's kind of sad.  I almost feel sorry for these developers, that they're not able to cognitively function at a higher brain capacity.  Of course, without inner reflection, and with being surrounded by like-minded people, it's difficult to begin any sort of self-critical process.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: uzo on June 29, 2014, 02:52:09 PM
I'll never advocate for a ban, or censorship, even on this matter. Would you tell an artist they cannot create something because you think theres too much of it, or don't like what they make?

If you want something to get created in an artform, but it isn't being done, you really have two options. 1) Wait and do nothing / complain, hoping it happens. 2) Go and make your own.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Sonic_Reaper on June 29, 2014, 06:00:47 PM
Already doing #2 lol

But this was more of a discussion.  Is it wrong to hope that more thoughtful games would be created?  I personally don't think so.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Shiroi Koumori on June 30, 2014, 03:58:56 AM
Is it wrong to hope that more thoughtful games would be created?  I personally don't think so.

Agree. The mainstream media (ahem, hollywood) must start the bandwagon or else mainstream video games would just keep on mimicking.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: uzo on June 30, 2014, 04:37:53 AM
Of course you can hope for it. Just remember that your hopes aren't necessarily the gold standard, and other's hopes aren't invalidated as a result. I myself personally believe the games industry should be a little more spread out in their material, and there is a little too much emphasis on gore, ultra realism, and a lack of female characters who aren't basically on screen strippers. But I won't let my personal choice of games I'd like to make, to ban or persuade others from making the games they want to make. No matter how gory, sexualized, or weird they may be.

So what would I make?

I made a family friendly game about catching hamsters. (http://www.skylancestudio.com/hamsterdrop/) It happens to include two characters, one female (default), and one male. It's not afraid to use the colors purple and pink. It has retro style arcade gameplay, and a bit of added depth with some accumulative power-ups. Beware, as cute as it may look it can kick your teeth in quite easily if you want to take on it's challenges.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: X on June 30, 2014, 10:28:23 AM
hehe, that's cute uzo  :)  Those hamsters remind me of Boo from the Yaoi House web comic. And congratz on your game man.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.K. Drunkinski on June 30, 2014, 11:32:12 AM
I've been hearing both sides of this same damn argument for years. The thing is, to me at least, the problem lies in people not being able to get over their own insecurities and hangups. It's a weird thing, that people act like a woman character can either be ONLY a sexual object, or ONLY a tough hero, but NEVER both. That sort of thinking implies that a strong, tough woman, can't also be hot and attractive, and, dare I say, even a bit "slutty" if she wants. Before anyone wants to get uppity about what I said, I suggest reading about Wendy O. Williams and watching a few of her concerts.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Gunlord on June 30, 2014, 09:38:32 PM
OMG Uzo...that game was made for me, prunyuu~ *_*
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Intersection on July 01, 2014, 07:08:59 AM
The issue's not as clear cut as it's usually made out to be.

For one, it's only natural to have different sets of standards for men and for women. Think, for example, of a "dominant, independent and aggressive" man: push the stereotype to the extreme, and chances are you'll think of someone like John Matrix (or, for that matter, any of Schwarzenegger's roles  ;D). But think of a dominant, independent, aggressive woman, and you'll probably come up with someone like Nikita. Same description, but very different archetypes.

Naturally, not everyone has a similar mindset. But for those who do, it's less a case of blatant misogyny than it is a case of simple character dissociation, and it's as much the result of our considerable cultural baggage than it is the result of a simple morphological assessment: women simply don't have the physical build to permanently vie for the role of the tough muscle man we've learned to idealize. And of course, from a historical standpoint, women have never really been associated with strength or aggressiveness. The opposite is also true, for the same reasons: men don't really have the same presence as women in roles that require more subtle or seductive qualities. It's not that they don't, but it's not of the same kind. Hence the common denotations of 'masculine' and 'feminine' qualities.

--------------------------------------------------------------------------------------------------------------------------

Of course, you could tell me that what I've just written precisely describes misogyny. Yet all I've established are the most common distinctions people habitually make between men and women. You could tell me, then, that this was because the general societal outlook on gender was in itself misogynistic: and to this I wouldn't really have an answer, because I really don't know whether or not it's true. But you could go even further, in fact, and tell me that it was precisely why traditional norms of 'masculinity' and 'femininity' should be replaced, since they are inaccurate and fail to convey a necessary sense of equality.

Well, in that case, let's replace them. But replace them with what? Replace them with nothing? Of course not -- you can't pretend that men and women are absolutely identical. So we have to replace them with something, in a sense, better. But how do we know that the new norms we've chosen are better? What do we base ourselves upon? Our culture? No, because we've just said that our cultural views are inaccurate. What, then? Scientific fact? But what's scientific about all this? Does science really have a criterion for what qualities are 'feminine' or 'masculine'? No, it doesn't. So, in essence, we have nothing to base ourselves upon. Strip away our cultural baggage, detach us from our age-old interactions with women, and we really haven't got any idea of what we're doing. We're just throwing shots in the dark.

So, you see, this is when the line finally blurs. When we stop making the difference between gender equality, and gender identity. Between innocent differentiation and harmful discrimination. Confuse the two, and you've gone past the point of no return.

I've gone far, far off topic here, but it's only to prove a very important point: misogyny is an incredibly relative term. I'm not saying that misogyny doesn't exist: it absolutely does, and it is something that must be fought against. But there's just a point beyond which the word barely means anything anymore. You could call any man-woman distinction a case of misogyny: you could keep arguing for and against it, but you'd still have an entirely meaningless discussion in the end.

--------------------------------------------------------------------------------------------------------------------------

Time to actually answer the question  :P.
Are all Japanese developers just misogynistic pics? No -- at least, not all of them. But I think you expected that, so I'll give an example.

Metroid: Other M was caught in a whole string of more or less accurate accusations of misogyny, but I don't think that was what made the plot seem so lackluster. After all, Other M was made by the same man who had created Samus in the first place. Instead, I think it was simply the result of a failed attempt to give some added depth to Samus's character; in the end, though, her poorly-managed characterization just came off as unnecessary, and the game's relatively convoluted plot only made this worse. The game tried to humanize her by giving her a sense of vulnerability, but the latter aspect was overblown at the expense of the former.

The 3rd Birthday? I can't really speak about the plot, since it's not exactly very conventional. But I can tell you that the clothing damage that was implemented makes this a very Japanese game, and not in a very good way. I can promise you that clothes don't actually get damaged like that.

And yes, pretty much everything related to clothing damage, breast physics, panty shots, and overall fanservice could go down as misogynistic. But remember that the devs aren't the only perpetrators here: they're only including what their general fanbase would enjoy. Food for thought.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: uzo on July 01, 2014, 08:06:04 AM
That's some pretty good insight, and well written at that.

I think that you are generally confusing misogynistic with sexisim and or gender stereotyping though. Misogyny is quite literally the hated or distrust of women. Modern games tend to fall more in the realm of sexisim, and usually there by gender stereotyping.

As an example, if the developer was misogynistic, they would likely show women being beaten for fun, or somehow acted upon poorly because the author wishes to do that, or wants to see that happen to women. Or, all the female characters in the game are 'badguys', or betray the male lead.

Having the female character be the mage always, while the male is the knight always, is pretty much sexisim if it's not intended to be harmful. It's more of the author having the belief that women can't realistically be knights, or they are weaker physically ergo must be mages. Inclusive of the above, having the female character be the cook, or cleaner, or wear all pink, fall more into the gender stereotyping territory. It's more of a narrow point of view, as opposed to an intentionally hurtful one.

Not to say that either is OK, or justified in a way, however they are definitely not the same degree of terrible. Gender stereotyping is usually born of inexperience, or closed minds. I personally believe the vast majority of it falls into this category. I have a hard time believing that developers sit around and plot ways to be misogynistic in their games. I think some developers can be hurtful, even to their own female staff (a topic for another day), but perhaps more so through social inexperienced and insensitivity as opposed to full on hatred or malice. At the very least that is not the case at my company, Skylance Studio.

All of the above in the proper scenario can be hurtful, even if unintentionally. Arguably it can be culturally reinforcing the continued belief of such stereotypes, or even worse, causing the spread misogyny itself.

On the other side of the fence some gender stereotypes, and stereotypes in general, can be helpful in helping characters have recognisable identities. After all, a lot of stereotypes have had, or still do have, some truth behind them. Groups of people do usually have some stand out or recognisable common traits. Some hurtful, some not. You can use positive, and light hearted, stereotypes to help viewers identify with characters, and to give them a base line identity.

As an example, in my game Hamster Drop the designs of the human characters were deliberately invoking musical themed stereotypes. You can tell what kind of music that Raye, Alex, and Bo would listen to just by looking at them. In a way, it helps the player connect with the character if they have similar musical tastes. I would consider these positive stereotypes that help bridge the player to the characters. It speaks a lot about the characters by first visual, and makes them easier to understand and relate to.

I think it's really a case of the tool can be good or bad, depending on how you use it. You certainly need to be aware of the public's perception of things, and just common courtesy in general.

Another sub-topic thats highly related is also the application of gender norms by one gender to another, where it doesn't really fit. It sounds like you briefly hinted to it in your post too. I don't have time to get too far into it, but the basic idea is pretty much that men and women view different traits as desirable.

As an example, men tend to value raw strength, and so making a female character who can go all DBZ on her enemies tends to be a quality thats looked at more favorably by men. In a way you can see how this may feel 'wrong' or even upsetting/insulting to a the opposite gender. As if the authors are men who 'don't get me/women'.

To the men however this kind of backlash can be confusing, as from their point of view being able to go all DBZ on people is one of the coolest and highly prized ways to empower someone.

These mismatched expectations cause a lot of miscommunication and misunderstanding whenever the sexisim thing is brought up.

The opposite, where a male character written by a female author, can also come off as off putting to men. However this doesn't happen nearly as much in the games industry, as the vast majority of works are made by men, typically created with a man's understanding of what is desirable and the world's view from the male perspective.

In the end it's a giant mess to which I don't have much of a solution to. Every time I think about it, I see a new piece to the puzzle and the whole thing gets that much more complex. All I can do here is practice what I preach,  and give you the 'current state of affairs'.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: X on July 01, 2014, 10:39:11 AM
Quote
After all, Other M was made by the same man who had created Samus in the first place

To my knowledge (and I just looked this up) Hiroji Kiyotake was the man behind the Samus Aran character and has had nothing to do with the development of Other M.


Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Super Waffle on July 01, 2014, 05:00:08 PM
(http://i.imgur.com/vPny9iI.jpg)

I don't know what you guys are talking about.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: KaZudra on July 01, 2014, 06:13:38 PM
When Tomb Raider was written by Men, She was a adventurous badass and women can be villains too (Underworld)
When Tomb Raider was written by a woman, she was a weakling underdog and men are evil and can only be evil
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.K. Drunkinski on July 01, 2014, 06:58:45 PM
I've brought this up in another thread on here, but once again, the Japanese "objectify" men as well as women in alot of games. Simon Belmont's appearance in CV Judgement is a prime example. And ya know, it's not mentioned much in this context, but I wanna say something about Zangief from Street Fighter. People complain about female video game characters having giant tits, but, have you ever noticed the ENORMOUS size of the package those developers gave Zangief? I'm afraid it's gonna pop out of his little undies and slap me whenever I play that game. But, ya know, that's TOTALLY different, right?
(http://i.gyazo.com/7c4acb7c5376c3861c2a34a0fe800928.png)
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Sonic_Reaper on July 01, 2014, 07:19:10 PM
The issue's not as clear cut as it's usually made out to be.

For one, it's only natural to have different sets of standards for men and for women.

I don't agree with this, nor do I see how it is "natural".  Descriptive traits disassociated from literal sex are socially constructed.

Quote
And of course, from a historical standpoint, women have never really been associated with strength or aggressiveness.

Depends on how far back in history you go.  If we're talking ancient history, women were very much revered at one point and took on the role of leaders.

Quote
The opposite is also true, for the same reasons: men don't really have the same presence as women in roles that require more subtle or seductive qualities. It's not that they don't, but it's not of the same kind. Hence the common denotations of 'masculine' and 'feminine' qualities.

I also don't agree with this.  This stated belief is an outdated one.  It's not uncommon for both men and women to cross both the sex and gender line, especially today.  Society is more moving towards a blending of the sexes, and a greying of the traits stereotypically associated with men and women.  Also, see my first point with regards to masculine and feminine qualities (ie:  they don't actually exist).

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You can't pretend that men and women are absolutely identical. So we have to replace them with something, in a sense, better. But how do we know that the new norms we've chosen are better? What do we base ourselves upon? Our culture? No, because we've just said that our cultural views are inaccurate. What, then? Scientific fact? But what's scientific about all this? Does science really have a criterion for what qualities are 'feminine' or 'masculine'? No, it doesn't. So, in essence, we have nothing to base ourselves upon. Strip away our cultural baggage, detach us from our age-old interactions with women, and we really haven't got any idea of what we're doing. We're just throwing shots in the dark.

Uh, you've basically undone what you've just said in the first two paragraphs.  But I guess this is your point?  I understand what you're trying to do here, but you're basically contradicting yourself, as you first said this wasn't a clear cut issue.  So replacing the norms makes no sense, nor is using a biased system as a basis. Associative personality traits are neutral, neither feminine nor masculine, I don't see what the problem here is.  You're learning awfully close to "label" territory, and a fear restrictive mentality that personality traits needs to be defined by masculine or feminine in the first place.  Either way, I don't think you've made a point here at all besides creating circular logic.

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The 3rd Birthday? I can't really speak about the plot, since it's not exactly very conventional. But I can tell you that the clothing damage that was implemented makes this a very Japanese game, and not in a very good way. I can promise you that clothes don't actually get damaged like that.

SPOILERS

Apparently you don't play as Aya, but as Eve, the little girl that's essentially her clone from the 2nd game.  It just so happens that Eve grows up to be a typical Japanese stereotype of what men view women as.  If you've played the game, you'll notice that misogyny is definitely present, in that the male characters treat "Aya" like absolute shit.  She shrugs off sexual innuendo and smug remarks, without ever saying anything about it.  And these comments come from the people she works with on an everyday basis.  In what reality does that fly?  Oh, right, Japan.

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And yes, pretty much everything related to clothing damage, breast physics, panty shots, and overall fanservice could go down as misogynistic. But remember that the devs aren't the only perpetrators here: they're only including what their general fanbase would enjoy. Food for thought.

I don't necessarily agree with this.  I think they include what they enjoy first and foremost.  You can certainly pain through the misogyny and enjoy a series, but that doesn't make it any less egregious.

I have to admit, and no one caught it, but Lara Croft was a trap.  At least, the first entry in the series (and still far into the game series, ending with with the latest one at the moment).  I don't feel Lara Croft is an example of misogyny or sexism.  The reason being?  She's the main character.  Now, usually this isn't directly connected with the topic (ahem, 3rd Birthday), but in the case of Lara Croft, no matter what happens, she's in control 98% of the time.  And this is meant in more ways than one.  If you notice in the first few (four) games, she never responds to or reacts to lewd remarks.  The reason being in that, she realizes she's attractive and has, uhm, rather prevalent assets, but she is uses it as either a distraction, or a form of manipulation to get what she wants.  She plays on men's predictable behavior, and uses it to her advantage.  So basically, she's pretty smart and cunning.  Sure, the giant gravity defying breasts act as fantasy fuel, but it also plays into the story, which tells me the devs are cognizant of this very fact.  Also note, as KaZiz pointed out, the main villain in the first game was female.  Lara's assets had no effect on her.  This was another smart move by the developers.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Intersection on July 02, 2014, 02:51:55 PM
I think that you are generally confusing misogynistic with sexisim and or gender stereotyping though. Misogyny is quite literally the hated or distrust of women. Modern games tend to fall more in the realm of sexisim, and usually there by gender stereotyping.
That's very possible. The terms tend to be used interchangeably these days, so I didn't really try to set them apart. If you took every mention of 'misogyny' in my post and replaced it by 'sexism', its meaning wouldn't be drastically changed.

To my knowledge (and I just looked this up) Hiroji Kiyotake was the man behind the Samus Aran character and has had nothing to do with the development of Other M.
Yoshio Sakamoto, co-creator of Metroid, was director of Metroid: Other M.

I don't agree with this, nor do I see how it is "natural".  Descriptive traits disassociated from literal sex are socially constructed.
But that social construction must have come from somewhere, right? It's that simple: from the physical and behavioral differences between men and women, we've naturally learned to derive certain traits that we feel are more likely to be found in one or the other.

I also don't agree with this.  This stated belief is an outdated one.  It's not uncommon for both men and women to cross both the sex and gender line, especially today.  Society is more moving towards a blending of the sexes, and a greying of the traits stereotypically associated with men and women.
It's not a belief, it's an observation. The same general attributes are often perceived differently when applied to men or to women. It's what I had described earlier: for example, the 'dominant' and 'independent' attributes will tend to vary in connotation when applied to male or female archetypes.
Also, this 'blending of the sexes' is part of an entirely different debate. Misogyny is a behavior explicitly directed towards women, and doesn't concern any of the 'gray areas' of gender.

Also, see my first point with regards to masculine and feminine qualities (ie:  they don't actually exist).
I disagree. Men and women are physically and behaviorally different, hence they're qualitatively different, hence there exist qualities inherent to one but not to the other, hence specifically masculine and feminine qualities exist. What these qualities are is subject to debate, of course, but not their existence in itself.

Uh, you've basically undone what you've just said in the first two paragraphs.  But I guess this is your point?  I understand what you're trying to do here, but you're basically contradicting yourself, as you first said this wasn't a clear cut issue.  So replacing the norms makes no sense, nor is using a biased system as a basis. Associative personality traits are neutral, neither feminine nor masculine, I don't see what the problem here is.  You're learning awfully close to "label" territory, and a fear restrictive mentality that personality traits needs to be defined by masculine or feminine in the first place.  Either way, I don't think you've made a point here at all besides creating circular logic.
I think you misunderstood me here. Think of my reasoning as a "what if" thought process; I went to the end of it, found a problem, and concluded that the original premise was itself problematic. Here's the point I was trying to get across: claiming that our societal gender norms are entirely inaccurate isn't a feasible solution in the long run, since once we discount our cultural standards as a viable frame of reference, we have no way of validating any new set of norms we could propose. In other words, our cultural norms are, unfortunately, the closest things we have to an objective basis for defining masculinity and feminity; take them away and you'll be, in a sense, left floating in space.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Ratty on July 02, 2014, 10:29:05 PM
I've been hearing both sides of this same damn argument for years. The thing is, to me at least, the problem lies in people not being able to get over their own insecurities and hangups. It's a weird thing, that people act like a woman character can either be ONLY a sexual object, or ONLY a tough hero, but NEVER both. That sort of thinking implies that a strong, tough woman, can't also be hot and attractive, and, dare I say, even a bit "slutty" if she wants. Before anyone wants to get uppity about what I said, I suggest reading about Wendy O. Williams and watching a few of her concerts.

The problem isn't really that women characters can't be tough and sexy, it's that they always have to be sexy. Or in the rare cases where they're not their un-sexiness is usually a central part of their "arc" or their personality. Like "the fat girl" or "the unhygienic nerdy girl" in a lot of low-brow comedies. This severely limits female characters as actual characters since one of their primary traits always has to be "unusually attractive" or be the butt of a joke. And a character that's not really a character is at best a plot device and at worst purely there for decoration. And it's a problem when women, over half the human population, are hard-pressed to find examples of themselves in popular media who can't at least partially be described as "there for decoration". Think of the message that sends to women and even little kids every day, women are largely if not only around to look pretty, it's their duty and they better not fail it.

It's not like women have been totally ignored by the market though, it's just that the AAA industry has been too afraid of stepping outside the dudebro comfort zone to court female customers. And the casual market has swooped in. Extra Credits: Overlooked (http://www.youtube.com/watch?v=KV8AM1ciS4I#ws)
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Jorge D. Fuentes on July 03, 2014, 05:20:21 AM
I've brought this up in another thread on here, but once again, the Japanese "objectify" men as well as women in alot of games. Simon Belmont's appearance in CV Judgement is a prime example. And ya know, it's not mentioned much in this context, but I wanna say something about Zangief from Street Fighter. People complain about female video game characters having giant tits, but, have you ever noticed the ENORMOUS size of the package those developers gave Zangief? I'm afraid it's gonna pop out of his little undies and slap me whenever I play that game. But, ya know, that's TOTALLY different, right?
(http://i.gyazo.com/7c4acb7c5376c3861c2a34a0fe800928.png)

LOL LOL LOL **pulls out Male Privilege Bingo card** Yup, B1 or B3...
(http://castlevaniadungeon.net/forums/image/maleprivilegebingo.png)
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.K. Drunkinski on July 03, 2014, 07:32:13 AM
Whoa now, I can see how I can come off sounding that way, Jorge. But to put my comments in proper perspective, ya gotta understand, i'm a tiny, bony, long haired sissy man with more than a few bisexual tendencies. I'm the last dude to be about some male privilege. Hell, my wife can totally kick the livin' piss outta me. She a tough 'un, and I don't feel no shame about that. Maybe my personal life makes me look at it all in a different way than most. Also, I was raised by my momma, my dad ditched out when i was 2, and, my little sister and me have always been way cooler with each other than me and my little brother. I only point all that out to make it clear I'm not the type you think I am, but I do understand how my comments could be taken in that context. I'm just supplying some background info so you can maybe see my comments in the light i meant to say them in.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.K. Drunkinski on July 03, 2014, 07:43:08 AM
And I forgot to add, about the Zangief thing, I wasn't complaining about it. My thing is, I don't get offended at people making fantasy characters all sexed up, whether it's a male, or female character. It's entertainment, and shit, sex sells. I like my women AND men to look sexy in a game. I could possibly be accused of being a pervert. I can accept that. But I ain't on either side of the feminism vs. male privilege argument.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Jorge D. Fuentes on July 03, 2014, 08:45:34 AM
Keep filling those other Bingo tiles, K.K.  I2, N5, and possibly G5. :P

Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.K. Drunkinski on July 03, 2014, 09:03:51 AM
Come on, mang. I ain't even trying to complain about anyone being treated unfairly. I have a happy sex life, don't believe there's some weird conspiracy against men, and don't believe there are armies of evil women coming to chop our nuts off. If my comments came off as sounding butthurt, or full of self-pity, I didn't mean to. Seriously, if ya knew me in real life, you'd know I'm a firm believer in EVERYONE learning to just be comfortable with what gets em off, and I SUPPORT both the male and female bodies being looked at as sexual objects in certain areas, like movies, games, etc. The only thing that gets on my nerves are people being uncomfortable about sexuality, even when it's over-the-top, and i mean people on both sides of the spectrum. Women who want to ban porn grate on my nerves just as equally as fat, fedora wearing neckbeards who think it's someone else's fault that they can't get laid.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: nokundhi on July 03, 2014, 09:26:03 AM
Wow, just wow. Have you considered to stop judging other cultures by your oppressive western standards, bigot?
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.K. Drunkinski on July 03, 2014, 09:32:05 AM
Judging other cultures??? I haven't said a single mean thing about any non-western culture. Are you guys not getting that I like what they do in Japan?
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: beingthehero on July 03, 2014, 10:09:52 AM
But who will protect us from the cooties
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Jorge D. Fuentes on July 03, 2014, 10:31:24 AM
Come on, mang. I ain't even trying to complain about anyone being treated unfairly. I have a happy sex life, don't believe there's some weird conspiracy against men, and don't believe there are armies of evil women coming to chop our nuts off. If my comments came off as sounding butthurt, or full of self-pity, I didn't mean to. Seriously, if ya knew me in real life, you'd know I'm a firm believer in EVERYONE learning to just be comfortable with what gets em off, and I SUPPORT both the male and female bodies being looked at as sexual objects in certain areas, like movies, games, etc. The only thing that gets on my nerves are people being uncomfortable about sexuality, even when it's over-the-top, and i mean people on both sides of the spectrum. Women who want to ban porn grate on my nerves just as equally as fat, fedora wearing neckbeards who think it's someone else's fault that they can't get laid.


I'm not judging you.
However, the responses you were saying basically fit into classic textbook responses from people who want to maintain the current gaming status quo.
That's why I had to pull the Bingo card out; to show you that these lines of reasoning aren't particularly helping.

"The only thing necessary for evil to triumph is for good men to do nothing."

Scantily-clad men isn't in any way 'balancing out the scales' the way you're suggesting, because women don't have the privilege that men have, so it doesn't work the same way.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.K. Drunkinski on July 03, 2014, 11:03:10 AM
It's all cool man. I just been trying to emphasize that I'm not part of that "men's rights" crowd or anything, cuz I myself personally can not stand those duders. I think they're pathetic. I don't see some war between the sexes going on, except in the minds of those who want there to be one. I'm aware that there are places and societies that do indeed subjugate and treat women like shit, but I don't hang around or keep the company of people who do that wacked out shit.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Gunlord on July 03, 2014, 02:51:20 PM
Yeah K.K., I'm definitely with you there. Not to pimp myself out, but I've written a couple entries on my blog about why I'm not down with the "men's rights/manosphere" scene. You might like em :D

http://gunlord500.wordpress.com/category/manosphere/ (http://gunlord500.wordpress.com/category/manosphere/)
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.G. Morder on July 05, 2014, 12:00:07 PM
In some kind of weird polarization, theres actually a shit load of 'strong independant female characters' in Japanese media that are basically dressed like strippers. Its especially prevalent in those shows and games where every cast member is a female. You know the intention is to make them all basically each an example of a certain fetish or style for every man to pick out what they'd like to be with the most. Yet some of the character's writing (albeit very shallow at times) can lead to some of those characters having the traits people want strong female characters to have.

It makes you wonder, in regards to Japan specifically, how exactly do they see these things? Why bother writing characters that way if they're just sexual fetish avatars? Or do they see these things differently? Perhaps some sort of detachment from the design?
Well, the way i see it, some times, it's about a female character who is strong, but not afraid of her sexuality.

there is absolutely nothing wrong with a female character who says "I am a strong woman and I AM in fact, a woman." Someone like Bayonetta is essentially kamiya's "ideal woman", but that doesn't stop her from being a strong character in her own right. The fact that she's all sexy, is just her style. She's sexy and she knows it. She totally basks in her sexuality, while not being a slut. In fact, she's very likely a virgin.

The problem lots of times, is people (read: neo feminists) seeing a sexy female character and cry out because it's inconceivable for a woman to be comfortable in her sexuality and show it while being a strong character. And so you get Western videogames which take it to the opposite extreme and turn their women into men.

to me, while sure, lots of times a sexy female character is created as fetish fuel- many of those characters, especially if they are main characters, are also created to not only be pretty to look or drool at, but to be a fun, good character. You don't want a shitty main character just for the sake of fanservice. You want the character to be likable regardless.

Really, Bayonetta is the best example for this stuff.

I think in regards to East vs West, US in particular, mind you- The West, the US specifically is really prude. like, oftentimes downright puritanical sex is bad, and touching yourself at night will make you go to hell.

Japan meanwhile, doesn't have that, and so they have no issues with sexuality in cartoons or games. And mind you, they have their own cultural stigmas in regards to sexuality. Even the french don't give a shit. Look at Wakfu.

While in the US a show gets cancelled because of the booty quake dance, in the rest of the world there's far more risque shit.

to sum up my point, I think that we in the west tend to be too critical and prudish over sexuality in games, especially when it comes to sexy female characters, and ESPECIALLY with neo-feminists attacking anything and everything that has women not conforming to their ideas. Yknow, people like Anita Sarkeesian who dont actually play videogames to know what the character is like, but bash it just because it's sexy.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: uzo on July 06, 2014, 04:20:19 PM
I've got nothing against a female being strong and sexy. I just have a hard time believing the character's looks are meant to be more than eye candy when the entire cast of characters is a fetish lineup.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Maedhros on July 06, 2014, 08:02:11 PM
Never affected any fun I had with games.

Seriously, I leave questions like these to the developers. All I want is a good game. It doesn't matter if I play as a independent/strong woman/man or an animal or whatever. Even on story driven games.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: KaZudra on July 08, 2014, 10:52:25 AM
Shanoa, that is all.
Independent, Strong, and as Graceful as a swan.
She is like if lightning was well written. and she is a prime example of women in games done right, and she's a japanese character.


Now Let's take Bioware and DA:I
Claims that women are equal than men but resorts to the most one-dimensional writing that even Japanese developers are cringing.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: K.G. Morder on July 13, 2014, 01:20:41 AM
I've got nothing against a female being strong and sexy. I just have a hard time believing the character's looks are meant to be more than eye candy when the entire cast of characters is a fetish lineup.
No doubt.

Though im ok with those too. Sometimes eye candy is just eye candy, but I really see no problem with it myself.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: X on July 13, 2014, 10:46:41 AM
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Shanoa, that is all.
Independent, Strong, and as Graceful as a swan.
She is like if lightning was well written. and she is a prime example of women in games done right, and she's a japanese character.

Definitely agree here. All that was missing was a whip glyph and she'd be perfect  8)
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Neobelmont on July 15, 2014, 07:22:55 PM
Shanoa, that is all.
Independent, Strong, and as Graceful as a swan.
She is like if lightning was well written. and she is a prime example of women in games done right, and she's a japanese character.


Now Let's take Bioware and DA:I
Claims that women are equal than men but resorts to the most one-dimensional writing that even Japanese developers are cringing.

An other good character I like was Lyndis I just think strong women or at least different women the FE series always comes to my mind. Heck Minerva is a superwoman if I am using this term correctly and she still has the soft spot for her sis Maria iirc.

Heck another strong character I think is awesome is Sophitia. She  deserves a mom of the year award. Not only is she an awesome woman but she's still feminine, and a mother but she also can kick your butt to the moon and back. Strong yet, can still fall in love with someone and have kids to me that's a good character woman or not. 
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Abnormal Freak on July 15, 2014, 11:47:33 PM
Strong female lead supporting character: Emily Wyatt from Deadly Premonition. Smart, strong, beautifully and gracefully woman.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: Claimh Solais on July 16, 2014, 02:55:05 AM
Sophitia

Nuff said.
Title: Re: Are Japanese developers just misogynistic pigs?
Post by: X on July 16, 2014, 09:04:38 AM
There is also The Boss from MGS3: Snake Eater. She is strong in many more ways then just a soldier. I'm always emotionally effected whenever I finish the game and I have to end her  :'(