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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: crisis on August 02, 2014, 10:44:10 PM

Title: slow news dayz...
Post by: crisis on August 02, 2014, 10:44:10 PM
i know we've been practically spoiled with a new CV game almost every other year for the past 20 years.. but like the infamous crackheads of legend, i just need my fix man. you can only play the past games for so long, i need something new. when do you think we can expect Konami to reveal the next game? are there no events coming up anytime soon, Tokyo Game Show or something? if we go through 2015 with nothing, then i dont even know what to say

has IGA even thought of a name for his new company yet? so eager for a new metroidvania damnit
Title: Re: slow news dayz...
Post by: Claimh Solais on August 02, 2014, 11:07:43 PM
I wouldn't expect something outta IGA's new company for at least a year or two. As for Konami with Castlevania, now that MercurySteam is no longer at the helm, if there's nothing at TGS this year, then my guess would be to wait until next year's TGS. If there's nothing at that one, then I think at that point we can assume the series is on hold.

Funnily enough, Resident Evil is in the same predicament right now. Released a few games with that received some overall disdain, and now the future of that is uncertain, too.

And I've been itching for new games of both that and CV.
Title: Re: slow news dayz...
Post by: Nagumo on August 03, 2014, 06:19:56 AM
Regarding whether Castlevania's fate is up in the air right now, maybe it's just me, but I think it's telling how much coverage Castlevania still gets on the Facebook page. That's not how you treat an IP you want to lock away for several years. So I'm pretty confident they've got something down the pipeline already. 
Title: Re: slow news dayz...
Post by: Rugal on August 03, 2014, 02:46:32 PM
Castlevania is dead. David Cox and his team killed it. Forget your 1999 Julius Belmont finally putting an end to Dracula. David Cox did it himself.
Title: Re: slow news dayz...
Post by: Dremn on August 03, 2014, 06:57:52 PM
Give it another year or two.

I'm pretty sure Castlevania will be in the hands of a new developer soon enough, or it already is.

I have a feeling Konami might chase after the idea of everyone saying Dark Souls is how you should make a 3D Castlevania. I want a new 2DVania for 3DS before then though.

EDIT: Hey look, it's my 1999 post.
Title: Re: slow news dayz...
Post by: Kingshango on August 03, 2014, 09:25:04 PM
Im sure we'll get something, be it a leak or an official announcement, about a new Castlevania around early/mid 2015. Right now Konami seems to be focused on MGSV(as if they have ANYTHING else to focus on nowadays that isn't Metal Gear related :rollseyes:).

Till then, we wait, It'll be a long one but hopefully the wait will be worth it.

Funnily enough, Resident Evil is in the same predicament right now. Released a few games with that received some overall disdain, and now the future of that is uncertain, too.

And I've been itching for new games of both that and CV.

I remember hearing that Resident Evil 7 was supposed to be shown at E3 this year but Capcom held off showing it at the last minute. It is in development though, there's still a chance it'll show up at the Tokyo Mobile Game Show.
Title: Re: slow news dayz...
Post by: Claimh Solais on August 03, 2014, 10:37:40 PM
Im sure we'll get something, be it a leak or an official announcement, about a new Castlevania around early/mid 2015. Right now Konami seems to be focused on MGSV(as if they have ANYTHING else to focus on nowadays that isn't Metal Gear related :rollseyes:).

Till then, we wait, It'll be a long one but hopefully the wait will be worth it.
I remember hearing that Resident Evil 7 was supposed to be shown at E3 this year but Capcom held off showing it at the last minute. It is in development though, there's still a chance it'll show up at the Tokyo Mobile Game Show.

Just as long as the next Castlevania game isn't a huge disappointment like LoS2 was, I'm set for whatever they give us.

And as for RE7, I've heard nothing that wasn't rumor. And that logo Capcom supposedly released (which was confirmed as a hoax) was pretty bad. It's like their "Resident Evil: Revelations 2" and "Resident Evil Outbreak: Tall Oaks" covers. lol
Title: Re: slow news dayz...
Post by: Koutei on August 03, 2014, 11:19:39 PM
Tokyo Game Show 2014 comes on September 18.

Probably, there is no news at TGS, since the release date of Japanese version LoS2 is September 4.
Title: Re: slow news dayz...
Post by: Shiroi Koumori on August 04, 2014, 01:47:50 AM
I have a feeling we'd see more Castlevania related stuff in Konami's numerous trading card games before we get a whiff of a major console/handheld release (that also includes IGA's version).
Title: Re: slow news dayz...
Post by: Shinobi on August 04, 2014, 07:21:28 AM
I think it's too early to expect a news about a newest Castlevania game, it's just 5 months since LOS2 was released remember? I think it's better to release a game more than 1 year or two as opposed to IGA's times which the series became more like an 'exploitation' in nature.
Title: Re: slow news dayz...
Post by: uzo on August 04, 2014, 04:52:30 PM
I think Konami had a somewhat 'Castlevania crisis' after Lords of Shadow 2. I can imagine they were stuck somewhat wondering what to do from here. It's obvious they needed to get a new team together now. They have a tough job on their hands to select someone who can get started on it and try to rekindle the flame of success that LoS started, and then LoS2 subsequently extinguished.

The delay may be more the process of getting a team together, and them coming up with anything resembling a meaningful prototype, or at least concept. That does take time, and I'm not surprised it's been a while since there's been Castlevania news. The franchise has proven it can work in 3D and be pretty wildly successful. To just up and start something at about the same fidelity as Lords of Shadow is going to take some time.

I don't think Konami is trying to bury the franchise. Just give them a little time to recover from LoS2 and get a new team together for the next big entry. If anything the long wait is likely an indication that we're getting another console game instead of a quickly produced portable.


Forget your 1999 Julius Belmont finally putting an end to Dracula. David Cox did it himself.

Haha, that really cracked me up.
Title: Re: slow news dayz...
Post by: son_the_vampire on August 04, 2014, 06:04:34 PM
At this point, if they announced another IOS game, i'd be ok with it
Title: Re: slow news dayz...
Post by: Nagumo on August 04, 2014, 06:11:21 PM
It's pretty pointless to speculate about this, but they already knew MercurySteam was quitting two years, I'm no expert, but not taking that into account would be pretty bad planning on Konami's part. It would make sense to me, if they really are keeping the series alive, they already have a plan at the very least.

It's not really worth mentioning around here, but plans to release "Pachinko CR Akumajo Dracula" got leaked along with other things from KPE, two of which turned out to be legit already. Castlevania appears to be retaining its cash cow status.
Title: Re: slow news dayz...
Post by: crisis on August 04, 2014, 06:18:23 PM
i recall Bergaron mentioned back when LoS2 was hype that the next step in the series will be back in Japanese hands, and they already had "something" in the works, i think he even hinted at them continuing the los universe however that may be. could that mean outsourcing to another Japanese studio, or it's back in-house at Konami? or am i just remembering incorrectly (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.sideshowcollectors.com%2Fforums%2Fimages%2Fsmilies%2FDunno.gif&hash=94c94d9c0d2a2bb41a0606f8570e0458f8934e98)
Title: Re: slow news dayz...
Post by: Dremn on August 04, 2014, 06:28:40 PM
i recall Bergaron mentioned back when LoS2 was hype that the next step in the series will be back in Japanese hands, and they already had "something" in the works, i think he even hinted at them continuing the los universe however that may be. could that mean outsourcing to another Japanese studio, or it's back in-house at Konami? or am i just remembering incorrectly (https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fwww.sideshowcollectors.com%2Fforums%2Fimages%2Fsmilies%2FDunno.gif&hash=94c94d9c0d2a2bb41a0606f8570e0458f8934e98)
Didn't he say something about it possibly being an RPG?
Title: Re: slow news dayz...
Post by: beingthehero on August 04, 2014, 07:46:30 PM
What if the Pachinko Castlevania was just the Lords continuation? 'Cause I can see that happening.
Title: Re: slow news dayz...
Post by: Nagumo on August 05, 2014, 07:31:36 AM
I wouldn't be suprised if Konami even denied me getting my Castlevania fix from slotmachines and pachinko's. 
Title: Re: slow news dayz...
Post by: PFG9000 on August 05, 2014, 01:09:25 PM
I still haven't bought Lords of Shadow 2.  I'm waiting for the price of a used copy to drop to $10 or so.  Shouldn't be long, not that I'm holding my breath.  It took Dave Cox and MercurySteam to destroy CV to the point where I'm no longer first in line to pick up the newest release.

But the way I think of it, the CV series is sorta like Drac being reincarnated as Soma.  It's not going to be Castlevania anymore, but I'm sure Iga will give us something with the same soul....over and over and over again.   :)
Title: Re: slow news dayz...
Post by: uzo on August 05, 2014, 01:44:38 PM
It took Dave Cox and MercurySteam to destroy CV to the point where I'm no longer first in line to pick up the newest release.

Same here. I have no intention of actually playing Lords of Shadow 2. I don't think I'm losing anything by skipping it.
Title: Re: slow news dayz...
Post by: Chernabogue on August 05, 2014, 01:50:03 PM
I don't think I'm losing anything by skipping it.
Maybe just a little fun playing a video game. Even if it isn't the most "Castlevania" CV game, it's still fun to play.
Title: Re: slow news dayz...
Post by: uzo on August 05, 2014, 02:07:14 PM
Hiding from enemies isn't fun. I'll pass.

The demo was also pretty shitty and glitchy. I even fell right through the floor falling into endless nega-space.

Bad story. Bad gameplay. Bad programming. What here is worth playing, let alone worth my money again? Oh right, nothing. I'll be ok skipping out on it.
Title: Re: slow news dayz...
Post by: theANdROId on August 05, 2014, 02:10:12 PM
I kinda want to play it, just to say I have.  Surely it will have enjoyable moments as a game, but I don't know if I'll really like it as a "Castlevania" game though.  I enjoyed playing LoS 1, but it just didn't really feel like a Castlevania game.
Title: Re: slow news dayz...
Post by: Dracul_Belmont on August 05, 2014, 03:04:13 PM
Even though Cox said that LOS2 would be the final game of that story, the ending clearly states that a third part is in order and as someone recalled what Bergaron said, I think Konami will put out a LOS3 kind of thing. As I understand it, the game is not good, but sales were not that bad, so that's what matters as business.
Title: Re: slow news dayz...
Post by: BLOOD MONKEY on August 05, 2014, 03:50:01 PM
The LOS trilogy is actually pretty good, as long as you look at it as a non-canon offshoot. The gameplay is fun, the story is acceptional, and the graphics are great. LOS,2,and MOF were actually some pretty good game, if only Konami had slapped a different name on them other than "Castlevania".
Title: Re: slow news dayz...
Post by: Dremn on August 05, 2014, 04:36:13 PM
I still haven't played LoS2 or it's demo, so I can't judge it. The whole game was already spoiled for me though so I know what to expect when I ever do play it.
Title: Re: slow news dayz...
Post by: Dark Nemesis on August 05, 2014, 04:54:23 PM
I was really going to get it and try it out, but after reading about stealth sessions and a few other things, i don't know if it's worth 38 euros, maybe when it gets 20 euros or find it used.
Title: Re: slow news dayz...
Post by: Nagumo on August 05, 2014, 05:36:10 PM
The execution of the open world concept is very tedious. You constantly get interrrupted by a group of damage sponge enemies and escaping can be very difficult or outright impossible sometimes. For example, if you try to climb up a ledge when you're in the presence of enemies, the game goes into slow motion and the enemy fires projectile which is very hard to hit, almost always knocking you off. There are also lots of badly hidden loading times, and the scripted platforming gets annoying after you have to go through it for the 50th time. It's like they didn't even consider if the elements of LoS1 actually worked in an open world game.           
Title: Re: slow news dayz...
Post by: Sindra on August 05, 2014, 10:04:00 PM
Funnily enough, Resident Evil is in the same predicament right now. Released a few games with that received some overall disdain, and now the future of that is uncertain, too.

And I've been itching for new games of both that and CV.

Well it's not exactly "new", but you just got your wish - Resident Evil 1 remastered for PS4, Xbox One, PC, PS3 and Xbox 360  (http://www.eurogamer.net/articles/2014-08-05-resident-evil-1-getting-remastered-re-release-on-pc-ps3-ps4-xbox-360-and-xbox-one?utm_source=twitter&utm_medium=social&utm_campaign=socialoomph)

I've said it before and I'll keep saying it -I'll take a few remakes/remasters at this point. Gimme Dracula's Curse Chronicles or whatever and I'm happy as a clam.
Title: Re: slow news dayz...
Post by: beingthehero on August 05, 2014, 10:53:40 PM
2,and MOF were actually some pretty good game, if only Konami had slapped a different name on them other than "Castlevania".

Considering the games themselves were bad regardless of the title, i highly doubt any sort of name change or disassociation with the castlevania series would've saved them from the mediocre scores they received
Title: Re: slow news dayz...
Post by: Anglachel on August 05, 2014, 11:21:12 PM
Even though Cox said that LOS2 would be the final game of that story, the ending clearly states that a third part is in order and as someone recalled what Bergaron said, I think Konami will put out a LOS3 kind of thing. As I understand it, the game is not good, but sales were not that bad, so that's what matters as business.

There's a predicament I see. Suppose LOS3 is made and is well received. We are still angry that LOS2 was not the game we wanted. Do we buy the game hoping to get a Castlevania fix or do we not because of LOS2 failure?
Title: Re: slow news dayz...
Post by: BLOOD MONKEY on August 05, 2014, 11:29:56 PM
Considering the games themselves were bad regardless of the title, i highly doubt any sort of name change or disassociation with the castlevania series would've saved them from the mediocre scores they received

The games weren't all that bad, they just tried mixing a few different gamestyles (that did NOT mix). That doesn't stop them from being fun.
Title: Re: slow news dayz...
Post by: olrox2 on August 11, 2014, 03:52:41 PM
Well if you look at Lament of Innocence and Curse of Darkness, both of them seemed to tell you "brace yourselves, another episode will come", especially with that Germain guy travelling over time.

So maybe its the same thing for LoS 2, there is nothing to loose in teasing a posible next game that wont necessarily happen.
Title: Re: slow news dayz...
Post by: Shiroi Koumori on August 12, 2014, 12:32:10 AM
True. The series is littered with too many odds and ends sticking all over the place showing all the what-ifs that will never see the light of day. This franchise is either seriously mismanaged or has become too big to manage.
Title: Re: slow news dayz...
Post by: Claimh Solais on August 12, 2014, 01:21:04 AM
True. The series is littered with too many odds and ends sticking all over the place showing all the what-ifs that will never see the light of day. This franchise is either seriously mismanaged or has become too big to manage.

This is why I think that Castlevania should start doing self-contained stories, a la Final Fantasy or Namco Tales or what Zelda used to be. They could make a lot of different storylines that don't try to force their way into another story, and wind up being unnecessarily convoluted. And then a style change in one game won't feel as odd since the game isn't a sequel nor a prequel to another game (unless it did direct sequels a la Final Fantasy XIII-2 or Tales of Xillia 2).