Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: Claimh Solais on August 12, 2014, 08:41:13 PM
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http://www.polygon.com/2014/8/12/5996537/silent-hill-ps4-hideo-kojima-guillermo-del-toro (http://www.polygon.com/2014/8/12/5996537/silent-hill-ps4-hideo-kojima-guillermo-del-toro)
The P.T. playable demo that Sony announced at Gamescom has been confirmed that it was actually a teaser for a new Silent Hill game. Thoughts?
Personally, I saw this coming ages ago, since I've heard talks of it, but now that it's real, I'm hyped.
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Everything about this and plus Norman Reedus is good!
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Holy shit! Del Toro AND Kojima!
Literally, when I heard about this, my eyes bugged. Let alone, I heard about this on a horror movie site! Totally cool!
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Everything about this is awesome.
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I find almost everything about this depressing.
I'd rather have a professional voice actor than Hollywood actor any day of the week.
If this is Silent Hill then why are all the lights on.
There was nothing scary or, more importantly, disturbing about this demo.
Fuck first person view.
Kojima? Meh, I'm really not into any of his work for the last 10 years.
Del Toro? That is interesting because of Pan's Labyrinth, but most of his work seems more geared towards fantasy than horror.
With this combination of factors this will either be surprisingly good or absolutely atrocious.
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I'd rather have a professional voice actor than Hollywood actor any day of the week.
Damn, if there's a thing I'll agree with, it's this. Especially when the Hollywood actors don't understand that voice acting is more than just talking into a microphone, and that more often than not, their characters are written FOR them, when voice actors have to actually work toward being that character.
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The current trend in 3D video game development now requires the voice actors to be motion capture and facial capture actors, thus studios are more than willing to hire hollywood actors rather than pay two people: one to provide the voice and another to provide the motion capture. And they get more people interested in their game due to the star power pulled by the actor.
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Gahd damn, this made my day. Del Toro would likely be a better fit for Castlevania, but who knows? Can't be worse than Homecoming or Downpour.
For people complaining about the demo, keep in mind it's a teaser. There's a disclaimer at the end saying as much; it's not actually a demo for the final game as much as "Hey, look what the Fox Engine can do for indoor spooky stuff."
Which is quite a lot. The lighting looks fantastic, especially looking around with the flashlight. And there was a special kind of fucked up that 1st person achieved in SH4, so I'm kind of glad to see it return. Provided this doesn't end up being yet another Outlast or Amnesia clone, which would suck.
And this begs the question of how the final game will play. I highly doubt a 1:1 copy of the old games with shiny new graphics would work very well in this day and age, and people would probably be upset at a Shattered Memories esque removal of all confrontation. But Silent Hill to me has always been one of those games-as-an-experience, unlike, say, a Resident Evil, which is horror themed but ultimately a well crafted action game.
Whatever else they do with it, my main hopes are the return of Masahiro Ito for monsters (or at least monster supervision) and Akira Yamaoka for music. I'm really curious about more details, like the extent of Guillermo del Toro's and Kojima's involvement. These international projects are always interesting.
(Also, the voice over at the end of the teaser takes on a hilarious meaning if you interpret the speaker as Silent Hill as a series, and his "father" as Konami.)
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The current trend in 3D video game development now requires the voice actors to be motion capture and facial capture actors, thus studios are more than willing to hire hollywood actors rather than pay two people: one to provide the voice and another to provide the motion capture. And they get more people interested in their game due to the star power pulled by the actor.
Why would they necessarily have to be actors to be motion captured? Guy Cihi wasn't an actor, and he did the voice and motion capturing for James Sunderland in Silent Hill 2, which brought an incredible realness to that character.
Sometimes actors in movies are dubbed by voice actors, often to great success.
I don't buy that the one who does motion capturing also has to do the voice; and if that has to be the case, I can't see why having a live-action actor do it is necessary. I think it's all a bunch of bunk, really. This was the reason Stephen Russell wasn't brought in to do the voice of Garrett in the new Thief, and that's outrageous considering he makes that character.
As to the new Silent Hill, I'm cautiously optimistic. Every game after 4: The Room has screwed with the mythos of the original series, so I'm not sure this one will be any different. Having del Toro on board is a good start, however; maybe he's enough a fan to get it right. He has had good success with horror (Cronos, The Devil's Backbone, Pan's Labyrinth).
I love that it's first-person, actually. One of the best parts of 4: The Room was the apartment. Shattered Memories was also a really good game in my book, which did good with its third- and first-person perspectives. We'll see...
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Why would they necessarily have to be actors to be motion captured? Guy Cihi wasn't an actor, and he did the voice and motion capturing for James Sunderland in Silent Hill 2, which brought an incredible realness to that character.
Sometimes actors in movies are dubbed by voice actors, often to great success.
I don't buy that the one who does motion capturing also has to do the voice; and if that has to be the case, I can't see why having a live-action actor do it is necessary. I think it's all a bunch of bunk, really. This was the reason Stephen Russell wasn't brought in to do the voice of Garrett in the new Thief, and that's outrageous considering he makes that character.
I have no idea why developers do that too, must have been the churning of the industry and the changing of the times. However, there are some VAs who cant do motion capture. And there are a lot of actors going into voice acting on the side when hollywood does not call and voice acting hands over a nice paycheck. and i think developers believe that such actors own the character more since they technically provided everything that can be inputted in the computer software.
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It's just depressing because like someone else mentioned, Hollywood actors tend to just speak rather than take command of their vocal cords to really deliver a faceless performance. I guess when you're motion capturing the actual actor and making a digital rendition of their likeness, the ability to properly voice act becomes a bit less important, but it's still a sad state for gaming in my book.
There's of course somebody like Mark Hamill whose voice work I'd argue tops his live-action work, and Paul Williams (The Penguin in Batman: The Animated Series) who does both excellent voice and live acting, but for the most part, celebrity-voiced works (movies, games) just sound bad.
With the exception of 1986's Transformers: The Movie, of course, because voice effects, robots, awesome.
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Another thing for some reason using a known actor that I already saw in The Walking Dead really takes me out of the experience.
It really kills the surreal nature of the game for me when you show me a real world person.
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... Now if you said Andy Serkis was going to do the role and his likeness wasn't going to be used then that would make me squee.
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... Now if you said Andy Serkis was going to do the role and his likeness wasn't going to be used then that would make me squee.
Me too!
Though I think he is preoccupied with a lot of projects.
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Question is does Kojima have a lot of influence or is this like LoS? I could be wrong but I heard he didn't have a lot to do with that game even though his name is on it.
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Question is does Kojima have a lot of influence or is this like LoS? I could be wrong but I heard he didn't have a lot to do with that game even though his name is on it.
The impression that I get is that he is unto a God at Konami so his influence will be as big or as little as he wants it to be. He probably could have told them to turn Silent Hill into a 2D platformer and they would have done it.
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I am not sure if i should feel enthusiastic or worried. I hope Kojima understood what Silent hill is, and that he wont go into something too distant from the essence of the series.
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Rather than just typing away about this.. i will just post my reaction video from youtube.
http://youtu.be/vzkbJPOHN3o (http://youtu.be/vzkbJPOHN3o)
Warning.. might be loud.
Also.. i curse a lot.. so.. not suitable for some viewers.
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The impression that I get is that he is unto a God at Konami so his influence will be as big or as little as he wants it to be. He probably could have told them to turn Silent Hill into a 2D platformer and they would have done it.
Ha good point
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Question is does Kojima have a lot of influence or is this like LoS? I could be wrong but I heard he didn't have a lot to do with that game even though his name is on it.
Kojima said a long time ago that he wanted to work on a Silent Hill game (I think, anyway, that he said Silent Hill 9). Also, I read that both Guillermo Del Toro and Kojima ARE directing it, so... Perhaps they're working Del Toro's style into Kojima's (overly) complex storylines? Iunno.
Kojima said this a while ago when Konami's President asked him (back in 2012) to direct the next SH.
Honestly, I'm kind of a scaredy-cat when it comes to horror movies, so I’m not confident I can do it. At the same time, there’s a certain type of horror that only people who are scared of can create, so maybe it’s something I can do. That said, I think Silent Hill has a certain atmosphere. I think it has to continue, and I’d love to help it continue, and if I can help by supervising or lending the technology of the FOX Engine, then I’d love to participate in that respect.
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As a veteran of both Silent Hill and Kojima's productions, I'm pretty optimistic about this. Del Toro is just icing on the cake, because I know it's at the very least going to look phenomenal (and another reason besides MGSV to buy a PS4, and this one's ALSO from Kojima). But I'm kind of confused with some of the reactions in this thread.
The trailer doesn't look scary enough? It's too bright?
Guys. It's Kojima. He loves to tease, and he loves to troll. Never expect a trailer to actually reflect his final product. He's a fiend like that.
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As a veteran of both Silent Hill and Kojima's productions, I'm pretty optimistic about this. Del Toro is just icing on the cake, because I know it's at the very least going to look phenomenal (and another reason besides MGSV to buy a PS4, and this one's ALSO from Kojima). But I'm kind of confused with some of the reactions in this thread.
The trailer doesn't look scary enough? It's too bright?
Guys. It's Kojima. He loves to tease, and he loves to troll. Never expect a trailer to actually reflect his final product. He's a fiend like that.
He said that one of his goals for Silent Hills is to scare the shit out of the player (his words) and judging by the various reactions from P.T on Youtube and Twitch, it's doing the job. This is the first time I actually have a shiny ass glimmer of faith in a Silent Hill game, plus it's not outsourced to a C tier western dev this time which is fine in my book. Now if Kojima can work his magic and get even a couple of former Team Silent members on board then I'll have no fears for the development of the game (the actual game will most likely bring in the fears tho).
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Silent Hill goal is not only to scare, but also to draw portraits of haunted people(at least , thats my opinion). It is different from a movie where you jump on your seat because a cat has rushed in and a pile of glasses has collapsed. It shows the demons hidden in our hearts, our deepest fears and demons. Only in Silent Hill you will see stories about a man haunted by the death of the wife he killled, or a serial killer who believes his mother is a room.
I hope they will be sensitive to that.
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Im sure they'll stay true to Silent Hill's roots, if they don't I'll eat my hat, take a picture and post it here. :P
There is a silver lining in all of this though, Silent Hills is not being done by Mercurysteam. :)
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Well, despite not being super impressed by the teaser, I will say that Kojima's penchant for overly complex story telling might be a very good fit for a Silent Hill project.
I sincerely hope that this isn't a PS4 exclusive. I'm not buying an overpriced computer for one game.
Also, it shouldn't be too hard to make a better SH game than the last 4 turds we got... that is as long as they don't fuck up the core mythos.
And by core mythos, I mean Silent Hill 1 - 4.
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Silent Hill goal is not only to scare, but also to draw portraits of haunted people(at least , thats my opinion). It is different from a movie where you jump on your seat because a cat has rushed in and a pile of glasses has collapsed. It shows the demons hidden in our hearts, our deepest fears and demons. Only in Silent Hill you will see stories about a man haunted by the death of the wife he killled, or a serial killer who believes his mother is a room.
I hope they will be sensitive to that.
In his non-fiction book Danse Macabre, Stephen King elaborated on the themes of terror and horror, also adding a third element which he referred to as "revulsion." He describes terror as “the finest element” of the three, and the one he strives hardest to maintain in his own writing. Citing many examples, he defines “terror” as the suspenseful moment in horror before the actual monster is revealed. “Horror,” King writes, is that moment at which one sees the creature/aberration that causes the terror or suspense, a "shock value." King finally compares “revulsion” with the gag-reflex, a bottom-level, cheap gimmick which he admits he often resorts to in his own fiction if necessary, confessing:
“I recognize terror as the finest emotion and so I will try to terrorize the reader. But if I find that I cannot terrify, I will try to horrify, and if I find that I cannot horrify, I'll go for the gross-out. I'm not proud.”
The difference between terror, horror, and revolusion:
Terror (the build-up, the feeling of dread): You're in a dark room, something sticky makes your shoes stick to the floor more than normal. It is difficult to see what it is, and you don't want to kneel to find out. There's a stench in the room you cannot recognize. You walk, and stumble upon a punchingbag-like object but you cannot identify it because it's dark. You light a match.
Horror (the jump-scare): You light up a match, and you clearly see it's a body with blood dripping off of it, strewn from the ceiling.
Revulsion (the gore): Someone's sawn off the limbs and the limbs are what have caused the sticky floor situation. You look at the face someone's pulled the eyeball out from an eye socket. The body is still groaning. It barely can utter the words 'kill me'.
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“I recognize terror as the finest emotion and so I will try to terrorize the reader."
HA!! I knew it all along! Stephen King is PREDACON!!!