Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: VampireKillerX on October 07, 2014, 11:51:39 PM

Title: Castlevania Rebirth
Post by: VampireKillerX on October 07, 2014, 11:51:39 PM
Hello, this is my fan game Castlevania Rebirth,
im currently working on Simon sprites.
Im also following some Game Maker tutorials,
so i think there will be no problems with coding.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F53o7jb.png&hash=c576ef19162ef5481cf0a574a58664eb96157211)
Title: Re: Super Castlevania 1 Project
Post by: X on October 08, 2014, 03:26:30 AM
Oooo, nifty  :D  Maybe it's just me but it looks like the handle on Simon's sword is a little too long. Id have to see a close-up of the image just to make sure.
Title: Re: Super Castlevania 1 Project
Post by: zangetsu468 on October 08, 2014, 11:51:49 AM
Hello, this is my fan game Super Castlevania 1,
im currently working on Simon sprites.
Im also following some Game Maker tutorials,
so i think there will be no problems with coding.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F53o7jb.png&hash=c576ef19162ef5481cf0a574a58664eb96157211)

Looks cool, Simon reminds me of his Haunted Castle x Chronicles og incarnation.
Title: Re: Super Castlevania 1 Project
Post by: eryson on October 08, 2014, 12:08:01 PM
Can be promissing!
Title: Re: Super Castlevania 1 Project
Post by: darkmanx_429 on October 08, 2014, 12:49:31 PM
Hello, this is my fan game Super Castlevania 1,
im currently working on Simon sprites.
Im also following some Game Maker tutorials,
so i think there will be no problems with coding.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F53o7jb.png&hash=c576ef19162ef5481cf0a574a58664eb96157211)

The X86000 Chronicle sprites would fit that Simon better than those SOTN ones...
Title: Re: Super Castlevania 1 Project
Post by: Jop on October 08, 2014, 01:05:00 PM
Hello, this is my fan game Super Castlevania 1,
im currently working on Simon sprites.
Im also following some Game Maker tutorials,
so i think there will be no problems with coding.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F53o7jb.png&hash=c576ef19162ef5481cf0a574a58664eb96157211)

Its nice to see other different sprite of Simon (I know where it comes XD)
Title: Re: Super Castlevania 1 Project
Post by: VampireKillerX on October 08, 2014, 05:33:02 PM
yea, ur right his sword handle is too long.. i fixed his sprites

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2F2ryon77.png&hash=9eb61fb00c3307cb2a58cc9fa6b86cb9dd4ab8f2)

i will use SOTN,POR,OOE,CHR sprites for this fan game, there will be lots of edits. So im shure that CV fans will like it. My Simon is a mix of NES and Akumajou Dracula X68000 check out cover pictures for those games. Im using Cristopher and Trevor as a base for this Simon
Title: Re: Super Castlevania 1 Project
Post by: X on October 08, 2014, 11:10:34 PM
Yeah the handle looks a lot better now, good job  ;)

Quote
My Simon is a mix of NES and Akumajou Dracula X68000 check out cover pictures for those games. Im using Cristopher and Trevor as a base for this Simon

I'm assuming that you also used a bit of PoR's Simon from the 'Greatest five' spell.
Title: Re: Super Castlevania 1 Project
Post by: Inccubus on October 08, 2014, 11:31:33 PM
I find the title amusing.
Title: Re: Super Castlevania 1 Project
Post by: the_truth on October 09, 2014, 06:24:33 AM
Nice Sprite. If you just started learning GM though, save yourself the headache, and just do it in Unity. It will be a steeper learning curve, but you'll have a lot less issues, and you'll be able to complete your project much faster, more professionally, and with a LOT less restrictions. You'll also be using a real language (java or C# is what most use) which will help IMMENSELY in the long run!

If you need a good 2d collision engine for unity, I have a friend who has one done he is about to publically release that will do EVERYTHING you would need for a 2D CV (solids, slopes, jump thru plats, quicksand, water, moving platforms, spinning platforms etc.)!
Title: Re: Super Castlevania 1 Project
Post by: VampireKillerX on October 09, 2014, 10:14:35 AM
Thanks, well it would be a good thing to find a coder for this to join. Because i will be very busy on sprites, i will do lots of edits on them. Here is a stance and crouch for simon, if you have any suggestions what should be changed let me know.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fw1cy9v.png&hash=fd110f62194a451c4f812889fe5f9674e6ee3234)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Ficlreu.png&hash=06be7720548ac6997009e5690432c40e7d8b49b3)
Title: Re: Super Castlevania 1 Project
Post by: theplottwist on October 09, 2014, 11:01:05 AM
Thanks, well it would be a good thing to find a coder for this to join. Because i will be very busy on sprites, i will do lots of edits on them. Here is a stance and crouch for simon, if you have any suggestions what should be changed let me know.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2Fw1cy9v.png&hash=fd110f62194a451c4f812889fe5f9674e6ee3234)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Ficlreu.png&hash=06be7720548ac6997009e5690432c40e7d8b49b3)

So it's an Adventure Rebirth Christopher edited into a PoR's Greatest Five Simon? I dig this. Wanna see more.
Title: Re: Super Castlevania 1 Project
Post by: Rugal on October 09, 2014, 12:22:00 PM
If only you would help me with my project..
Title: Re: Super Castlevania 1 Project
Post by: VampireKillerX on October 09, 2014, 11:06:37 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F24mcpi0.png&hash=7cccc6fb68fd214e78f647ce11f054212d107776)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F23kdjix.png&hash=18427ba828f73f7f7f754de276e9652f22231698)
Title: Re: Super Castlevania 1 Project
Post by: X on October 10, 2014, 04:39:28 AM
Looks good! Although I think the whipping animations' latter part could still use a bit of work.
Title: Re: Super Castlevania 1 Project
Post by: the_truth on October 10, 2014, 08:01:00 AM
Thanks, well it would be a good thing to find a coder for this to join.

He wouldn't join; he is working on a remake of Castlevania: symphony of the night. Obsessed is a better word for it IMHO.  :rollseyes: Just don't tell him I said that.   ;D

He did say you are more than welcome to use his collision engine though, and echoed what I said about Unity vs GM (though with.... a... LOT more expletives than I will repeat here, lol).

Check your personal messages on here BTW.

Amazing sprite sheet so far too! Very nice!
Title: Re: Super Castlevania 1 Project
Post by: Dracula9 on October 10, 2014, 08:06:46 AM
Well, I know what engine you're using. This ought to be a great turnout.
Title: Re: Super Castlevania 1 Project
Post by: theplottwist on October 10, 2014, 10:30:26 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F24mcpi0.png&hash=7cccc6fb68fd214e78f647ce11f054212d107776)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F23kdjix.png&hash=18427ba828f73f7f7f754de276e9652f22231698)

Very nice. I don't mean to be a jackass but, you probably should add one more frame with Simon's head touching the ground as the last frame for the death animation.
Title: Re: Super Castlevania 1 Project
Post by: VampireKillerX on October 10, 2014, 10:34:27 PM
well i looked at his game, he has an GM file example, i tried it and my GM gives me errors i canot play the game, dnt know whats wrong... user: Las, will help me a little on coding, he helped me also on some Simon's sprites
Title: Re: Super Castlevania 1 Project
Post by: Las on October 11, 2014, 12:43:35 AM
Yeah  sorry i havent been on the forum much lately or on this thread yet, damn nice turn out though. I see you got to showing them sprites!Zox and i had some nice ideas on the christoper morph we discused over at deviant art where i met him  about SCV1 project. We Decided it was time for SCV1 to emerge. I mentioned that from SCV3 source could stem 1..though it will take some time to shut off code for the other players..with obreck's code i not only have to shut their code off of in 2 sections of coding the obj_title and obj_MrD..but i have to be carefull to when i mess around with each players scripts..there is some stuff i cannnot delete..at the least i think i can shut of the other players..so that is all that really counts.

I discussed earlier tonight that i had some of the simon sprites loaded into the SCV3 engine as i'm trying to line up the whip to his body(via code). In some cases you could alter the sprites on the weapon strips..but sadly some will not line up right..while doing stairs moves..so it will be tricky... I'm not sure if his stair moves are the same as the stairs animations  i did..but it coorelates perfectly with the whip up and whip down attacks on the stairs..

The weaonry  code is really tricky.. while i can get teh player to line up with the weapons for stand attack, and duck attack..it is very important that they are closely lined up on stairs up and stairs down..Seeing simon morph is somewhat smaller than trevor..it will be somewhat of a challenge..but it can be done..As for weaponry..well Zox and i can discuss that...i have something i whipped up..the leather whipo may need some work..but overall for stand,duck i have it pretty well lined up.. Hopefully soon i can get the stairs..i spent all day on shiftng code x and y for weapons..  I may have to shift more focus on cutting down a reasonabe size engine for SCV1. But it should be much easier..with less going on.. Also..it will be neat due to the fact we got some recently new effects in the engine..Should be dandy soon enough..once everything is looking good perhaps Zox can show him off in a vid!
Title: Re: Super Castlevania 1 Project
Post by: VampireKillerX on October 14, 2014, 06:49:09 PM
castle entrance sketch

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi62.tinypic.com%2Fmt9x5t.png&hash=c0ccfdd833426f6e822e121b6642a4905850b97e)
Title: Re: Super Castlevania 1 Project
Post by: Lelygax on October 15, 2014, 03:33:24 AM
Seems interesting, VERY interesting. Since you will add "notes", you plan to do it a game like LoS (exploration like in Sotn but separate in different levels/stages)?
Title: Re: Super Castlevania 1 Project
Post by: Dracula9 on October 15, 2014, 03:58:31 AM
Please tell me you're gonna have those skull mountains in the intro.
Title: Re: Super Castlevania 1 Project
Post by: Inccubus on October 15, 2014, 04:32:50 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2F24mcpi0.png&hash=7cccc6fb68fd214e78f647ce11f054212d107776)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F23kdjix.png&hash=18427ba828f73f7f7f754de276e9652f22231698)

I feel the hands in the whipping animation should be redone.
Right now it looks like he's holding something vertically.
Pretty damn sweet sprite work, though.
Title: Re: Super Castlevania 1 Project
Post by: VampireKillerX on October 15, 2014, 08:59:44 AM
Seems interesting, VERY interesting. Since you will add "notes", you plan to do it a game like LoS (exploration like in Sotn but separate in different levels/stages)?
yes like Los, i liked that game series a lot. It will be a rebirth of CV1, levels better graphic and some new stuff

Please tell me you're gonna have those skull mountains in the intro.
u mean from cv4... maybe..  ;)

as for sprites, that attack is created by Las. Im shure i will fix it and i will add more sprites like swing, extra for reading and dialogue. My coder is very busy on his own project for now, i hope to learn coding soon
Title: Re: Super Castlevania 1 Project
Post by: VampireKillerX on October 22, 2014, 09:16:18 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fm7dysg.png&hash=eb0d7baad6201e994ad62239918fe192946ff5a6)
Title: Re: Super Castlevania 1 Project
Post by: Lelygax on October 22, 2014, 09:56:26 PM
Its me or you've mixed Chronicles with SOTN in the scenery? Because if yes, they are blending well.
Title: Re: Super Castlevania 1 Project
Post by: VampireKillerX on October 23, 2014, 10:14:20 AM
 ;)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2ii722f.png&hash=1fdf8290ad2a86e65b2dae9348c0e7702ae06271)
Title: Re: Super Castlevania 1 Project
Post by: zangetsu468 on October 24, 2014, 09:32:45 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F2ii722f.png&hash=1fdf8290ad2a86e65b2dae9348c0e7702ae06271)

Digging the screen, it reminds me of super Metroid with the corpse hunched over like a chozo statue
Title: Re: Super Castlevania 1 Project
Post by: eryson on October 24, 2014, 10:30:19 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2Fm7dysg.png&hash=eb0d7baad6201e994ad62239918fe192946ff5a6)

I particularly fells a "cold" sensation seeing this entrance. Your work is really great.
Title: Re: Castlevania Rebirth
Post by: Lelygax on October 24, 2014, 11:01:35 AM
Yeah, it feel like Super Metroid when you reach Zebes the first time and SotN before the lights turn on.
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 24, 2014, 01:26:49 PM
Thanks guys, i heard about metroid but i never played. Im glad you like my work. Well its very hard to find a coder for game maker. I learned few stuff like backround importing, make it move adding objects to level. There is still many stuff to learn, i hope i will find a coding help soon.
Title: Re: Castlevania Rebirth
Post by: Lelygax on October 24, 2014, 03:10:19 PM
I will be sincere, a lot of people here are waiting for coders for their projects and atleast half of them say the same thing: try to learn how to code.

I know, its difficult and is more easier to say than to do, even so there is a tip. Also some people seem to be migrating to Unity because its free and they say its better even for 2D now that they did some updates.

I expect that what Im saying dont let you down, they are only tips and insights from what I've heard and seen so far. There is a lot of wonderful games made on Game Maker and Multimedia Fusion (now Clickteam Fusion I think), you only need to think about the limitations and how hard it will be to do something on it. :D
Title: Re: Castlevania Rebirth
Post by: darkmanx_429 on October 25, 2014, 01:00:53 AM
I will be sincere, a lot of people here are waiting for coders for their projects and atleast half of them say the same thing: try to learn how to code.

I know, its difficult and is more easier to say than to do, even so there is a tip. Also some people seem to be migrating to Unity because its free and they say its better even for 2D now that they did some updates.

I expect that what Im saying dont let you down, they are only tips and insights from what I've heard and seen so far. There is a lot of wonderful games made on Game Maker and Multimedia Fusion (now Clickteam Fusion I think), you only need to think about the limitations and how hard it will be to do something on it. :D

I agree. Not that I am knocking it and I don't wanna talk crap about it because I haven't invested the time in it to learn it yet even though I have the Pro version is Game Maker. With the MAJORITY of projects that I have seen anyone use on the dungeon Game Maker seems to be the most popular choice, however I have seen countless projects not get completed because of coding issues.

It also seems that with some many individuals on the dungeon using Game Maker that those problems could get fixed with a little networking with one another, but again I never understood if it was perhaps an issue with everyone doing their own thing, but many projects ended up failing. From what I've noticed it's usually on a 1-2 people doing the code while others are doing spritework, music,etc. Usually those people could only get so far with the coding or had some kinda of issues where they could not finish and the coding was just too labor intensive to fix or continue so everyone else that was doing other stuff ended up trying to learn the code but couldn't or trying and it seems to be a slow process. At least that's how it looks to me, but people swear by Game Maker all day.

I am not saying one program is better than the other (I personally use MMF2/Fusion 2.5 for my fan-game) but with anything I am sure that it's all about the time you have or willing to invest in it.

My suggestion is that I know that you probably have all these ideas you want to incorporate right away for your game and you are probably trying to learn the code as you go. While it can be done I haven't seen much success that route so I would suggest just to make a small DEBUG room and nail everything you want down first or at least enough to get the character playable throughout the stage and then just make one or the 1st stage and then get that perfect before moving on.

Trust me it'll make your life easier and it'll scale your work load down till you rap your head around the other coding.
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 25, 2014, 08:40:10 PM
are there a SOTN sound voices rips, i need that sound when crow dies
Title: Re: Castlevania Rebirth
Post by: Lelygax on October 26, 2014, 05:58:47 PM
I think that you should create a new thread asking for sounds, so people will notice your needs more easily.
Title: Re: Castlevania Rebirth
Post by: VladCT on October 26, 2014, 09:36:04 PM
Actually, there's a thread dedicated to sound requests right here:
http://castlevaniadungeon.net/forums/index.php/topic,4144.0.html (http://castlevaniadungeon.net/forums/index.php/topic,4144.0.html)
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 27, 2014, 11:36:49 AM
ok thanks, i posted on that thread

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi60.tinypic.com%2Fe5qtyu.png&hash=98f74db3047f601774439a4a49651ceec4a9d5fb)
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 28, 2014, 02:51:11 PM
ok, what is the best base for castlevania project
Title: Re: Castlevania Rebirth
Post by: Lelygax on October 28, 2014, 05:48:07 PM
I dont understood your question, what you need to know?
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 28, 2014, 06:43:03 PM
I dont understood your question, what you need to know?
i mean is there a freesource .gmk file for Castlevania so i can work over it... or do i have to create everything from beginning
Title: Re: Castlevania Rebirth
Post by: darkmanx_429 on October 28, 2014, 06:51:21 PM
i mean is there a freesource .gmk file for Castlevania so i can work over it... or do i have to create everything from beginning
sigh.

If you don't feel like investing the time in learning the program yourself what makes you think you are going to be able to work over someone else's work?

Or even worse trying to pay someone to make an engine for you. (Which I wouldn't recommend at all before you get taken advantage of.)

I think it would be more beneficial for you in the long run to start from scratch. That way you can make your game exactly like what you vision in your head.

Looking at someone's else's code and using that to learn is one thing, but trying to code over someone's work without having a proper foundation yourself, Bad idea.

Bro, it seems that you are another one stuck on JUST using game maker. I know it's not the popular opinion from a pro game maker crowd, but weigh all your options.

There are plenty of other 2D game designing tools free on the net with Castlevania examples, even working engines.

If you insist on using GM maybe you should try a different/easier type of game, follow that tutorial, and then use what you learned with that to start building your own Castlevania engine...
Title: Re: Castlevania Rebirth
Post by: kaonstantine on October 28, 2014, 07:28:33 PM
ok, what is the best base for castlevania project

i mean is there a freesource .gmk file for Castlevania so i can work over it... or do i have to create everything from beginning

It depends.

a)You want to make a fan game and you don't care if the game has only "generic" or "standard" behaviour. You just want something ready to place graphics in. You are not interested in making new games in the future. You couldtry downloading an already made castlevania engine (google o search on game maker community). For example:  http://sandbox.yoyogames.com/games/148442-castlevania-engine-complete (http://sandbox.yoyogames.com/games/148442-castlevania-engine-complete)

b) You want to have full control of what (and HOW that) happens in the game. You want to add new features/mechanics never seen before in the CV saga. You want to learn to code because you are considering to develop more games in the future. The best option is to learn to write code and build the game entirely by yourselft consideing your needs and your game vision.

Theres one last thing I want to say about Game Maker. Using an already made engine doesn't necessarily helps you to learn to write code. I know many guys that took the decision of using an engine made by someone else (as their fisrt project ever in GM) and, after 5 or 6 months they still had problems understanding the engine or trying to change some of the original behaviour. You can find many people saying things like "don't worry, man, GML is easy to learn". Yes, GML could be easy to learn compared to most of the other progamming languages, but also, i'm sure most of those guys have easily 2,3 or MORE years of experience in GM. So, as darkmanx has said:  it's all about how much time you are willing to invest in it.

If you don't feel like investing the time in learning the program yourself what makes you think you are going to be able to work over someone else's work?
I totally subscribe this
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 29, 2014, 06:15:39 AM
i dont understand, what is wrong if i want to pay someone for coding. People also pay me for creating sprites, not only me.. rest of the world. So coding can also be payed, because its to much of work.
Title: Re: Castlevania Rebirth
Post by: the_truth on October 29, 2014, 07:52:48 AM
Good god, what don't you understand? You have now been told the same things by SEVERAL PEOPLE. Including by some of them who spoke to you one on one.

Here is your situation:


In case you are wondering, I have experience in all 3 apps (MMF, GM, Unity). I also know 3 master level programmers WAY more skilled than me who can make their own game engines from scratch, and one intermediate who is making his engine in Unity after learning the HARD WAY what a mess GM truly is. And I promise you that NONE of them would have interest in helping you for less than about 20-30 an hour. And that is STILL relatively CHEAP! You just have no concept of what you are honestly asking for, and don't realize that even a VERY simple collision engine can easily take at least 5 hours to make and then bug test.  And I'm talking something like on an early 80's game level. :o

BTW stop asking for game design/programming advice on this forum. Most people here are not coders; sure there is a lot of talent on here, but that just is not the dominant forte in this locale. There are much better venues that you can find via a quick google search where you can get advice from people who actually are experienced in this particular area of expertise.
Title: Re: Castlevania Rebirth
Post by: Lelygax on October 29, 2014, 11:37:35 AM
Good god, what don't you understand? You have now been told the same things by SEVERAL PEOPLE. Including by some of them who spoke to you one on one.

Here is your situation:

  • GM is a buggy mess with a lot of issues due to the way they update; MMF isn't much better. Prepare to deal with lots of glitches and bugs with both, even when you code correctly.
  • Unity is a FAR more superior product than both, but with a steeper learning curve. The good part being you will get a lot more done quicker in the long run, have a LOT more control, and learn a lot more actual coding in the process.
  • Programming your own engine from scratch would be a MASSIVE learning curve; but would give the most control. This is the choice of most people who have the skills to do it, but I don't recommend it for a beginner.
  • You probably can't afford a coder; they get a LOT more than someone that you pay for spriting work. It just doesn't come cheap, and yes there are many ways you could get ripped off since you don't know much about coding. Not to mention that many coders are not known for being very reliable.
  • You WILL have to take the time to learn to code yourself to some extent; REGARDLESS of what you do. This should be your first step; youtube helps here, as does doing searches on google.

In case you are wondering, I have experience in all 3 apps (MMF, GM, Unity). I also know 3 master level programmers WAY more skilled than me who can make their own game engines from scratch, and one intermediate who is making his engine in Unity after learning the HARD WAY what a mess GM truly is. And I promise you that NONE of them would have interest in helping you for less than about 20-30 an hour. And that is STILL relatively CHEAP! You just have no concept of what you are honestly asking for, and don't realize that even a VERY simple collision engine can easily take at least 5 hours to make and then bug test.  And I'm talking something like on an early 80's game level. :o

BTW stop asking for game design/programming advice on this forum. Most people here are not coders; sure there is a lot of talent on here, but that just is not the dominant forte in this locale. There are much better venues that you can find via a quick google search where you can get advice from people who actually are experienced in this particular area of expertise.

Hey Esco, how are you doing? I've not seen this way of writing things in months, no need to talk about you in third-person.  joking but you are sounding like him right now.

In-topic: Some people here only are saying that it all depends of what and how you want to do things. Like Esc.. erm, the_truth said and since its a fangame about copyrighted material, you will receive no money for it in exchange. If you even so wants to spend money on it, sure go on, you do what you want :)

Sure, you can find someone to code for you for free, but it will be very difficult here, I suggest to you try asking for that kind of help in another forum, its more easy to find musicians and spriters here as of right now.

The most important thing is to not let some people belittle your efforts and continue to fight for your objectives.
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 29, 2014, 11:56:44 AM
dunno whats wrong with you guys... but i have right to make a code commission, I have my own reasons why i need a coding help and why I don't have the time to learn it myself. So if someone will be interested for code commission PM me, thanks.
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 29, 2014, 03:17:49 PM
and negative dudes... please don't depress me with your comments, they are long and very anoying..

and rest of you positive dudes, thanks for your support ill be doing some stuff when i have free time, and release you Castlevania Rebirth and Double Dragon Rebirth demos till december this year... thanks for support. double dragon is my second fan game im doing.

http://www.youtube.com/watch?v=4DL22sfFCT8# (http://www.youtube.com/watch?v=4DL22sfFCT8#)
Title: Re: Castlevania Rebirth
Post by: Lelygax on October 29, 2014, 03:51:38 PM
Sure dude, keep the fire lit! :D

Haha you've even already discovered how to do a multi-directional whip attack, also the when a enemy hits you it works very well.
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 29, 2014, 04:07:43 PM
;)
I need someone to help me create Lifebar i maded i think i posted a sprite here, its SOTN based with simons picture... my code help i need its not gonna be big like everyone thinks, i need only few things done, what good coder need a hour or two i think. that diagonal whip is maded by Las i created some simple stuff like simon animations, backgrounds and background moving, replaced and added some sotn items.
Title: Re: Castlevania Rebirth
Post by: darkmanx_429 on October 29, 2014, 04:24:38 PM
and negative dudes... please don't depress me with your comments, they are long and very anoying..

and rest of you positive dudes, thanks for your support ill be doing some stuff when i have free time, and release you Castlevania Rebirth and Double Dragon Rebirth demos till december this year... thanks for support. double dragon is my second fan game im doing.

https://www.youtube.com/watch?v=4DL22sfFCT8&feature=youtu.be (https://www.youtube.com/watch?v=4DL22sfFCT8&feature=youtu.be)

Take the s" off of https and your video will show up on your thread:
Castlevania Rebirth fan game test 1 (http://www.youtube.com/watch?v=4DL22sfFCT8#)

On a side note, did you make that test section yourself? If so, I am kinda perplexed why you are asking for all this programming stuff as it would seem you are more than capable of handling things yourself. You probably just need to get over the hump of it not being easy as you thought or wanted...
Title: Re: Castlevania Rebirth
Post by: BLOOD MONKEY on October 29, 2014, 06:57:09 PM
;)
I need someone to help me create Lifebar i maded i think i posted a sprite here, its SOTN based with simons picture... my code help i need its not gonna be big like everyone thinks, i need only few things done, what good coder need a hour or two i think. that diagonal whip is maded by Las i created some simple stuff like simon animations, backgrounds and background moving, replaced and added some sotn items.

I would do a lifebar.
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 29, 2014, 07:35:22 PM
I would do a lifebar.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs18.postimg.org%2Fazhjurkud%2Fstrip23.png&hash=49231706da3823b93ed4681b97030c15a02086c1) thanks bro, i sended you a message  :D
Title: Re: Castlevania Rebirth
Post by: eryson on October 29, 2014, 07:43:55 PM
Good! It's the spirit!
Title: Re: Castlevania Rebirth
Post by: Belmontoya on October 29, 2014, 08:28:00 PM
Hi Zox.

Do things your way, stay true to your vision and you will find your team. And yes, you can find them here. The only mistake you can ever make is giving up.





Title: Re: Castlevania Rebirth
Post by: BMC_War Machine on October 29, 2014, 11:03:52 PM
Hi Zox.

Do things your way, stay true to your vision and you will find your team. And yes, you can find them here. The only mistake you can ever make is giving up.
Exactly Zox.  Jeffrey nailed it right on the head.  Some people here (you KNOW exactly who) just like to push people around that are doing things for fun and for love of the game and series.  All i can do is echo what Jeffrey said, stick with it, if you want it bad enough you WILL find a way and above all HAVE FUN WITH IT  ;D that's the key dude, it's what got you wanting to make a CV remake in the first place.  Always keep that fresh in your mind, and make sure to keep us all filled in on whatever you need.  Im not very familiar with GM, but sometimes conditions to make things work tend to translate at least a little bit if anything over to the logic needed to get it done.  Give it hell dude and good luck!  8)
Title: Re: Castlevania Rebirth
Post by: Las on October 29, 2014, 11:12:28 PM
Without attempting to sound harsh, i's possible we are too far off of base with this game in general. Seeing you have deleted me know 3 times from dropbox and also once from skype, i dont think this is going to work out in the long run. i have addressed  what our plans were.  I am not trying to be rude..but i think in many aspects you are expecting me to code for you..which isnt going to happen now. I am merely a noob, or slighty past that... Like these guys said..i will have to learn gml code and learn it well to complete a game either way. I am not their yet. As Reiko put it best, we do not need anymore spriter help or level builders because we already have that. I am not going to build you the same game we have plans to make. However..seeing how i am a fair guy...when done..i coudl share whatever code i get..as Reiko,Retro,jop and i discusses releasing our engine to the public after we were done.

I really wasnt ready to release the engien to you to begin with because in all honestly i kept telling you i was heavily involved in a project already(SCV3)and felt rather rushed into it when you reachde me on deviant when asked if had plans to do a SCV1. Yes these games take time, Yes these guys are right in terms of coders are hard to get, and often want alot of money.   All i can say is that i do plan to sit down soon enough and get hot and heavy with gml code(may even take a class this winter). I maybe able to  help you with coding once i've learned enough evne on your project(or do what i talked up above and release the engien to the public), But as for now there is little i can do..

From what i have learned in terms of level editing, overall how the engine works..it woudl take me countless hrs to teach you everythin i learned even if i did make a tutorial.Also, I would suggest not trying to demand this and that and merely ask a bit nicer. It's possible you'lll get a better response. Though i originally didnt want to lend out the engine i did, and when you recently  asked me if you should use a differnt base, i said i preferd you did, i am going to request that if you  end up using our engine..you share what code we need for our game as fair compensation. I  have to tried to have patience here..but i'm not sure we are both hitting the same mark. I'm unsure if you are using your sprite bases or mine in the video..just asking if they are mine you please not show them if not then no worries. Sorry for any inconvience as i merely attempting to address this in a curteous and proffesional manner...Really not sure what else to say.. With that being that case..good luck on CV Rebrith game.








....just off the record..i knew that was you ESCo..The Truth..you ripped off Paul Pierce..lol...nah but anyways.. I seen your vids on Cyclops and Pazuza and all i can say is Damn.....Super Mario!! Fantastic job on those sprites...
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 30, 2014, 07:34:06 AM
I did that because i see your busy with your project, so i don't want to rush you with mine. When you finish your project you can join mine if you want. If you changed your mind me to use scv3 as a base, let me know.
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 30, 2014, 09:26:14 PM
this ZeroSaberGreen told me he don't want to help me now, because he didn't understand my post well, said i didn't spelled it right and i should use proper grammar... wow... :D
Well now... lets see what I said: I need someone to help me create a Lifebar i maded, i think i posted a sprite here, its SOTN based with Simons picture...

Hard to understand eh :)
Why do people offer help if they don't want to help  :-\ wtf!
Title: Re: Castlevania Rebirth
Post by: BLOOD MONKEY on October 30, 2014, 09:32:54 PM
this ZeroSaberGreen told me he don't want to help me now, because he didn't understand my post well, said i didn't spelled it right and i should use proper grammar.
Well now... lets see what I said: I need someone to help me create a Lifebar i maded, i think i posted a sprite here, its SOTN based with Simons picture...

Hard to understand eh :)
Why do people offer help if they don't want to help  :-\ wtf!

When did say I wouldn't? I just didn't understand your post, because apparently you wan't me to do something completely different than "do a lifebar". I thought you wanted a new sprite, then thought you wanted me to swap sprites in the SCV3 code, and then you said something completely different than what I had in mind! If you want people to help you, at least tell them what you need first. Using improper grammar like that, you can't get frustrated when people don't understand you because that means you brought it upon yourself anyway.
Title: Re: Castlevania Rebirth
Post by: Jop on October 30, 2014, 09:35:55 PM
this ZeroSaberGreen told me he don't want to help me now, because he didn't understand my post well, said i didn't spelled it right and i should use proper grammar.
Well now... lets see what I said: I need someone to help me create a Lifebar i maded, i think i posted a sprite here, its SOTN based with Simons picture...

Hard to understand eh :)
Why do people offer help if they don't want to help  :-\ wtf!

I undertend what you say, but its better to say that HUD i think, it will be nice to help you but im stuck in 2 projects and sometimes i have a little time to finish what i want, good luck in your project.

This is the life bar he say
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Foi60.tinypic.com%2Fe5qtyu.jpg&hash=64abee169848eb47496aaa74ac19320481276041)
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 30, 2014, 09:49:06 PM
Jop, he understod what I mean. Ok it's not important.
Title: Re: Castlevania Rebirth
Post by: Lelygax on October 30, 2014, 10:05:38 PM
Only trying to clarify, you need help to code this lifebar into the game Im correct?
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on October 30, 2014, 10:20:28 PM


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi57.tinypic.com%2F15d2e6b.png&hash=5e42d1e73f2781253a5667ed170f23d5493859d0)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi61.tinypic.com%2F2pynul3.png&hash=d300fe2de495c47e00867733622f26c46c457721)

my current lol :D

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi58.tinypic.com%2Fwaprh2.jpg&hash=159bb6ee3b0d2f22ad91890885d9fcf63ceb92fe)

Title: Re: Castlevania Rebirth
Post by: Las on November 04, 2014, 04:59:32 AM
Finally got the healthbar hud far enough wthere  everything seems to be working fine now. Simon now has the new healthbar,and heart count, as well as sub item holder, and of course time. I re-shot this vid to show the pause screen i attempte aswell. Though that part is far from perfected. It's at least something. Also be sure to check the end of the vid for the boss health hud(with makeshift skull knight boss). It appears when the boss is their as the normal classic style did but dissapears after a bosses defeat. Yeah sorry i wasnt paying much attetion and reliased when i record i had the external file with teh sprites i didt realize it..but either way it's just me showin  off the healthbars. You can see it go down correclty as simon takes damage. Be sure to check your db Zox, it should work fine now.
 
Video showing Simon healthbar+hud testing (http://www.youtube.com/watch?v=dXgbnjQCyE8#)

Off  bit of topic i would aslo prefer anyone seeking our engine, to ask myself or reiko  first..but our response has  basically been  not until we are done a remake of cv1 and 3. So please be aware of this..thank you!
Title: Re: Castlevania Rebirth
Post by: Terin on November 05, 2014, 12:27:19 PM
As a programmer/developer (I write engines in my spare time, program for big companies fulltime), I have some suggestions on code:

Quote
Despite everyone saying that Unity is far superior to Game Maker (and I can agree), I think that using Game Maker is probably more straight-forward for someone who is starting out.  While, yes, Game Maker is slow, buggy, and has issues, I think it is an excellent place to start and learn coding concepts for first-time folks.  This is just a fan project -- it's nothing super professional.  Even as a developer, having worked with other engines (Unreal, and a few other proprietary systems), I still had a hard time understanding Unity -- it wasn't as easy to just jump in and do things.  I know folks who KNOW how to use it and learned swear by it.  However, when I started to learn to program, way back when, I was playing with RPG Maker 95 and other variants where you could point and click -- this is great for someone who is more visual.

I would say, Zox, find a template you can use, and make the art to fit that template and build the levels.  When you have something that can be shown off, sometimes that will attract other folks to want to help.  At that time, you may have the offer from a programmer to port it into something else -- and maybe then, they'll teach you how to use a Map Editor in Unity (if one exists -- I played with Unity 1 -- I think they're on v. 3 now?), and they'll handle the coding, etc.

I have a problem the opposite of you -- I have an engine I'm building, but no artists!  The people who tend to succeed in these cases tend to become somewhat jack-of-all-trades, and use what they can (templates, i.e. filler graphics, filler music, simple code) until they get support from others.  Back in the day, I used to make my own sprites -- and I probably still could, but I don't have the same amount of time to sit down and build graphics AS WELL as the code.

So, Zox, as I said -- use whatever seems simplest to you.  When you have something worth showing (a simple demo), you might find yourself with more support.  That's more-or-less how the game industry works with prototyping and funding, according to friends in the business.  You have a small budget -- put something together to show it off (better known studios can get away with movies; lesser require proof-of-concept's with not-final graphics/music/code/etc) -- and then hope someone gives you budget.  But that's another story entirely.

That aside, the sprites you have look excellent -- and the styles mesh very well (sky seems a little empty, but you can add a background or parallax layer later).  Looks like a very fun project!

Best of luck!
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on November 05, 2014, 10:52:37 PM
thanks  ;)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi59.tinypic.com%2F2ls7ec9.png&hash=1e190f2463eb0174f9126fc3be5cad855b53e2c1)
Title: Re: Castlevania Rebirth
Post by: Qwertyvania on November 16, 2014, 09:26:32 PM
Looks cool, but it seems like the title could get it confused with Castlevania: The Adventure ReBirth
Title: Re: Castlevania Rebirth
Post by: Lelygax on November 17, 2014, 09:02:39 PM
The same could be said of "Castlevania Chronicles" and "Castlevania Dracula X Chronicles". That title works well to me.
Title: Re: Castlevania Rebirth
Post by: Shiroi Koumori on November 18, 2014, 12:36:09 AM
^ hehehe. Also "Harmony of Dissonance" and "Harmony of Despair". And it becomes even more confusing (which requires a double read) when they are abbreviated as HoD and HD respectively.
Title: Re: Castlevania Rebirth
Post by: PyramidHead on November 24, 2014, 11:45:09 AM
Looks good so far. I would play it :)
Title: Re: Castlevania Rebirth
Post by: VampireKillerX on December 04, 2014, 01:41:07 PM
Castlevania Rebirth fan game test 1 (http://www.youtube.com/watch?v=SjnP9JQ9Z10#)
Title: Re: Castlevania Rebirth
Post by: eryson on December 05, 2014, 06:58:06 PM
Oh! Not bad!
Title: Re: Castlevania Rebirth
Post by: zangetsu468 on December 09, 2014, 03:52:02 AM
Nice, looks smooth