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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: uzo on November 03, 2014, 06:08:40 PM

Title: Ecto-Rush, a new game I made!
Post by: uzo on November 03, 2014, 06:08:40 PM
As most all of you know, I own a game company. We put out our latest game just recently, and the Android version just made it up today. It's free, with no gimmicks or trickery. Just ad's to support it.

Ecto-Rush is a SHMUP meets Endless Runner. Boiled down the genre mechanics to their basics and combined it with randomized level construction and boss battles. No buying or grinding for currency. It's all about skill. Starts out easy, gets crazy!

If you try it out let me know what you think!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fskylancestudio.com%2Fmdw%2Fwp-content%2Fuploads%2F2014%2F11%2FRelease_Ad_1C.jpg&hash=05fcbb8520ce0e40d083806ac714c98992a788c2)

iTunes: https://itunes.apple.com/us/app/ecto-rush/id925554418?mt=8 (https://itunes.apple.com/us/app/ecto-rush/id925554418?mt=8)

Google Play: https://play.google.com/store/apps/details?id=com.skylance.ectorush (https://play.google.com/store/apps/details?id=com.skylance.ectorush)
Title: Re: Ecto-Rush, a new game I made!
Post by: Gunlord on November 03, 2014, 06:53:23 PM
Looks spooky ;o
Title: Re: Ecto-Rush, a new game I made!
Post by: uzo on November 03, 2014, 09:22:46 PM
It actually gets to nightmare fuel level as you progress through the game.
Title: Re: Ecto-Rush, a new game I made!
Post by: VladCT on November 03, 2014, 10:57:57 PM
Are there any bullet hell elements involved?
Title: Re: Ecto-Rush, a new game I made!
Post by: darkmanx_429 on November 03, 2014, 11:38:54 PM
As most all of you know, I own a game company. We put out our latest game just recently, and the Android version just made it up today. It's free, with no gimmicks or trickery. Just ad's to support it.

Ecto-Rush is a SHMUP meets Endless Runner. Boiled down the genre mechanics to their basics and combined it with randomized level construction and boss battles. No buying or grinding for currency. It's all about skill. Starts out easy, gets crazy!

If you try it out let me know what you think!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fskylancestudio.com%2Fmdw%2Fwp-content%2Fuploads%2F2014%2F11%2FRelease_Ad_1C.jpg&hash=05fcbb8520ce0e40d083806ac714c98992a788c2)

iTunes: https://itunes.apple.com/us/app/ecto-rush/id925554418?mt=8 (https://itunes.apple.com/us/app/ecto-rush/id925554418?mt=8)

Google Play: https://play.google.com/store/apps/details?id=com.skylance.ectorush (https://play.google.com/store/apps/details?id=com.skylance.ectorush)

Actually didn't know that Uzo. Got a website?
Title: Re: Ecto-Rush, a new game I made!
Post by: BLOOD MONKEY on November 03, 2014, 11:47:03 PM
Actually didn't know that Uzo. Got a website?

http://www.skylancestudio.com/ (http://www.skylancestudio.com/)
Title: Re: Ecto-Rush, a new game I made!
Post by: uzo on November 04, 2014, 12:01:08 AM
Are there any bullet hell elements involved?

Yes. :) More so later on in the game.
Title: Re: Ecto-Rush, a new game I made!
Post by: BLOOD MONKEY on November 04, 2014, 12:04:53 AM
Yes. :) More so later on in the game.

Been playing it, and it's fun. :)
Title: Re: Ecto-Rush, a new game I made!
Post by: darkmanx_429 on November 04, 2014, 12:05:55 AM
http://www.skylancestudio.com/ (http://www.skylancestudio.com/)

Following now...
Title: Re: Ecto-Rush, a new game I made!
Post by: Shiroi Koumori on November 04, 2014, 03:10:02 AM
Thanks for making it ios 5.1.1. At least I'll be able to download it on my ancient ipad. hehehe.
Title: Re: Ecto-Rush, a new game I made!
Post by: uzo on November 04, 2014, 04:02:09 AM
We feel it is important to support older devices. I have all shitty out of date devices, so I know that feeling. I know a lot of people, myself included, who just can't afford the latest and greatest by far. It is challenging to program for that kind of mentality, and still attempt to end up with a high quality game even at the smaller scale.
Title: Re: Ecto-Rush, a new game I made!
Post by: Shiroi Koumori on November 05, 2014, 07:02:23 AM
It's fun, though I'm bad at these runner type games. hehehe.
Btw, does it really have to have an online connection?
Title: Re: Ecto-Rush, a new game I made!
Post by: uzo on November 05, 2014, 11:30:13 AM
If you're on Android, the option to remove the online requirement hasn't been added yet. We had issues with that on Android, but not iOS. It will come to Android as an update very soon.