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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: theANdROId on November 06, 2014, 08:59:09 PM

Title: Your "make" of a Smash Bros. character
Post by: theANdROId on November 06, 2014, 08:59:09 PM
This has probably been done...somewhere "on the interwebs".  I didn't Google it to find out, but there are certainly enough suggestions out there that what I'm about to post has already been done...

Anyway, if you had the freedom to pick/design a character for Smash Bros., who would it be?  Obviously your first thought is likely to be someone you want to see, but you could design someone that would be "neat" too, even if you don't really care if they ever actually made it into a real game.  Consider any or all of the following:

Who is it?  From what game?
What would he/she look like?  (Based on a particular existing model?  Something entirely new and different?)
Perhaps consider alternate costumes?  (They're usually just different colors, but this version got creative...Fierce Diety Link, the Koopa Kids, etc.)
What would his/her move sets be? (And since customization is a thing now, if you want to go so far, what would be some of the customizations?)
How would grabbing/throwing work?
What would his/her taunts be?
Other ideas, or things I haven't suggested?
Maybe revise someone that already exists (or existed)?

Post your thoughts or ideas, just for the fun of seeing others' ideas and sharing your own! (if you can or want to take the time on it, obviously! :-P )  Share your version even if someone else has already made one.  I know Simon has already been suggested!


I know I'm always talkin' "retro" stuff, but I'll start with Mike, from the Star Tropics games (since I thought of this while replaying them.)

He only has the one look, and I see no reason to stray from that.  Jean jacket, black shirt and pants, kinda "buzzed" red hair (unless that was supposed to be brown).  Other than a costume modelling his brief stint as Michelle, I don't know what he'd do for alternate costumes other than a color change.  Not sure if the crossdressing stunt would fly past Nintendo's standards either.

I think his move sets might be a little like Ness as he also uses a bat and yo-yo...and that psychic blast thing.  Mike also has the axe/dagger/katana, and other subweapons that might be useable.
I think I'd make his regular attacks his yo-yo, since I think that feature of the original is pretty well known.  If they were charged long enough they could shoot a projectile like the shooting-star and super-nova. Air attacks would be karate kicks, similar to the "foot" subweapon.  I'm not too sure about special attacks.  It'd be neat to use his main or psychic weapons from Zoda's Revenge, or even the mirror item since Smash is no stranger to reflecting abilities.  His up+B could just be a higher/longer jump, similar to the "super" jump item from the first game.  As far as customization and grabbing/throwing though, I don't have a clue.  I just thought of those while typing this post up!
One of his taunts should be putting bananas in his ears, as each game refers to several times.  Another could be the animation from picking up the extra-life sign, but maybe with some other symbol on it, so as not to imply gaining/losing points by taunting.

I have a few other ideas I'll have to share later...maybe work on completing this one too.
So, what would you do?
Again, here are things you could consider:
Who is it?  From what game?
What would he/she look like?  (Based on a particular existing model?  Something entirely new and different?)
Perhaps consider alternate costumes?  (They're usually just different colors, but this version got creative...Fierce Diety Link, the Koopa Kids, etc.)
What would his/her move sets be? (And since customization is a thing now, if you want to go so far, what would be some of the customizations?)
How would grabbing/throwing work?
What would his/her taunts be?
Other ideas, or things I haven't suggested?
Maybe revise someone that already exists (or existed)?
Title: Re: Your "make" of a Smash Bros. character
Post by: GuyStarwind on November 06, 2014, 11:37:35 PM
Well, of course the character Belmont. Each alt is a different Belmont. Obviously he's use his whip but I think punches and kicks would play a part too. His walking animation would be the Belmont Pimp Strut. Um, his specials would be the following:
B: Knives
Charge B: Throws axes at an up arch
Side B: Crosses
Down B: Ricochet Rock/Diamond
Up B: Either the uppercut Richter has or grand/holy cross. If crosses it would be the SotN version where it circles around you. I could see this acting sorta like Links up B.

Custom moves would probably be things like throw a larger stronger cross but only travels half the distance or throw three knives instead of one. Idk probably things like that. Honestly haven't thought too much about it.

Smash attacks:
Side Smash: Flame whip
Down Smash: Holy water. The more you charge it the further it will go.
Up Smash: Idk I haven't thought of one.

Final Smash: Hydro Storm

His grab would be kinda like how the Belmont's can grab people with their whip in Judgment.

Taunts: Once again not sure? Maybe one will be that arm movement thing Richter does when he's using a flame whip in SotN?

Assist Trophy: Alucard. I personally believe Belmont's would be the first choice since they're the main heroes of the series. Moreover, each third party rep only has one rep (assuming Konami's isn't Snake). So, that's why he's be an AT. He use hellfire and teleports around the stage.

Stage: Castlevania. It would be a series of five famous or at least CVish theme locations (kinda like the Fire Emblem stage in Brawl). So, I'll break down the sections.
1. An outside graveyard area. Fighting skeletons and zombies. Pretty simple.
2. That main entrance halls that's in most CV games. The stage would move sideways kinda like the Mario Bros stages. It would have falling chandeliers and candles that of course have items.
3. Catacombs: The stage will be a cave like area like in CV1. Parts of the stages will crumble. If you fall in the water you die.
4. Clock Tower: This stage will move vertically up. You'll fight on gears and dodge Medusa heads. Finally at the top Death will appear and be a bother by throwing sickles.
5: Throne Room: Just a flat stage but Dracula comes out as a stage boss doing the things Dracula does in CV games.

I'm sure I'm missing things and I know I don't have everything filled out above. However, this is what I have for now.

I'll do one for Isaac and Crono later but felt this post was getting too long.
Title: Re: Your "make" of a Smash Bros. character
Post by: Jorge D. Fuentes on November 10, 2014, 01:06:20 PM
My version of "Belmont":

The character uses a combination of martial arts and his whip, similar to how ZeroSuit Samus attacks.
The character is not fast, but rather slow and bulky, like Ike or Link.
Medium build.

Attacks (I actually thought this through so that they're not OverPowered):

Normal Attacks:
-Standard: Punch, Kick, WhipSlash Combo A (Similar to Ike's Combo, only with an side-swiping Whip attack at the end)
-Down Tilt: Low Kick (stolen from Maxim Kischine's Down+Attack)
-Up Tilt: "Hilt" Punch - Belmont attacks straight up with a small jump whilst holding the hilt of the whip, similar to Ike's Up+Attack
-Side Tilt: Short Slash - Belmont slashes with slight range, either with his whip, or with the Dagger Subweapon, (without throwing it).
-Running: Long Slash - Belmont stops running and does an overhead arching whip attack.  Slightly more range than the Side Tilt.

Smash Attacks.
-Up: Belmont charges up two Axes in his hand, does a X-slash directly above him with them.  Charging longer makes the axes fly slightly up instead of just in his hands.
-Side Smash: Double Slash.  Belmont slashes with his whip in one arc, then does another stronger returning slash, similar to Link's Double Sword Slash Side Smash.
-Down Smash: Double Holy Water.  Belmont throws vials of Holy Water right at his feet.  Longer charge means longer distance traveled by the flames.

Grab:
-Extending Whip.  Belmont does the classic whip animation as a grab.  The range is similar to ZeroSuit Samus's and the attack takes about as long.  If an opponent is caught, Belmont retracts the whip, and with it his opponent, setting them up for the grab.
-Hold: smacks the hilt of the whip against the opponent's face.
-Forward Throw: Smacks a HolyWater bottle against the opponent as they release them from the throw, setting them on fire briefly.
-Backwards Throw: Throws the opponent diagonally up + forward, throwing a dagger at them immediately afterwards.  The effect
-Down Throw: Throws the opponent directly under him, does a KickDown on them.  See any Down+Jump kick animation (SotN, HoD, AoS, DoS, PoR, OoE).

Specials:

All D-Specials use a generic animation to create an item projection.

-Standard: Daggers.  Belmont sets up dagger throws.  The attack is similar to Sheik's Needles.  You can throw III at max.
-Side: Cross Boomerang.  Stronger than Link's, but cannot be angled nearly as much.  Very slight up or down variation control.  Belmont's longest-ranged attack.
-Down: Burning Mode Projection.  Briefly channels his inner power to heal from Energy Attacks (acts the same as Ness's PK Magnet).  One of Sonia Belmont's powers, granted immunity originally.  Graphically, it just projects a light-based clone of Belmont.
-Up: Uppercut Whip.  Stolen from Richter Belmont.

Alternate Special 1
-Standard: Grant's daggers.  Slower daggers that are more powerful.
-Side: Morris Boomerang.  Crescent-shaped boomerang with more vertical control and speed, but less damage.
-Down: Rib Shield Projection.  Acts as a reflector.  Taken from Simon's Quest's "Rib of Vlad". Graphically, the projection looks like a shield with a rib encrusted in it.  Although it projects only in front of Belmont, there is a ring of light engulfing Belmont that reflects projectiles from all sides.  The ring of light resembles a small version of Gardevoir's attack (see Gardevoir Assist Trophy)
-Up: Super Jump (Griffin's Wing - Harmony of Dissonance).  Large vertical range jump, allows Belmont to attack after the ascension.

Alternate Special 2
-Standard: Long Daggers.  Fast lance-like long daggers.  Can only throw one set of three that angle slightly up, center, and down.  Take longer to charge. Strong & fast, but cannot throw multiples since all three are thrown at once.  These are Richter Belmont's daggers.
-Side: "Check" Boomerang.  Faster boomerang than the Cross Boomerang, slower than the Morris Boomerang, does not come back.  Checkmark-shaped.  From Haunted Castle.
-Down: Invisibility Combo.  Uses an Invincibility Jar as a Counter, Stuns a connecting attack with a StopWatch.  Avoids attacks using the Invisibility Jar item.  Works like a Counter move.  For reference, see Lucario's "Stunning Double Team"'s description "A counter move that can paralyze your opponent if timed correctly".  The jar looks like a classic CV1 jar, only with updated graphics.  When the jar breaks in front of Belmont, it releases the magic that allows Belmont to 'phase' from the attack using invisibility, at which point, Belmont attacks the opponent from its backside using the PocketWatch to hurt them and stun them.
-Up: Roc Wing.  Longest recovery move, slowest recovery move.  Ample vertical movement.  CANNOT attack afterwards.  Does not deal damage.  Taken from Nathan Graves's SuperJump item move.

Final Smash: Grand Cross
Belmont uses the power of the Cross as an ItemCrash, creating a large white pillar of light around him, with arms of light extending out to create a cross of light.  Taken directly from Julius Belmont's Castle-destroying attack from Aria of Sorrow.  Opponents nearby can get sucked in for damage, like in Aria of Sorrow.

I agree with GuyStarwind about using Alucard as an assist trophy, with similar moves.

Outfit:
-Leather Armor, colored tunic and shorts under the armor, leather boots with barbarian-like motif on them.  Arm guards with the same motif.  Headband.  Shoulder-length long hair.

Colors:

-Orange, Brown, and Black.  Armor has an orange tint, tunics and shorts under it are of brown motif.  Hair is dark red.  Leather headband. Leather straps are black/dark brown. Represents CV1 Simon Belmont.

-Red, Black, and White. Armor has a red tint, tunics and shorts under have a black motif with white accents.  Hair is platinum blonde.  Red headband. Straps are bright or light gray.  Represents CV2 Simon Belmont, HoD Juste,  and LoI Leon Belmont.
-White, Blue, and Brown.  Armor has a blue tint, tunics and shorts have a bright blue motif.  Hair is black/blue.  Headband is light blue.  Leather straps are brown.  Represents CV4 BoxArt Simon and RoB/SotN/PoR Richter Belmont.

-Teal-ish Green, Indigo, and Gold.  Armor has a green tint.  Tunics and shorts have a dark navy blue/Indigo color.  Leather accents are Golden.  Headband is green.  Represent Sonia Belmont's colors but also resembles CV4 Simon Belmont's in-game sprite colors and HC Simon Belmont. Hair is Bright brown (Dirty blonde?)

-Bronze Brown, Blue, and DarkGray.  Armor is bronze (darker than the orange armor choice), Tunics are Blue.  Accents are Darkgray/Black.  Resembles the Western cowboy color choices used by John Morris and Julius Belmont.

-Gray, Dark Green, and Silver.  Armor is Gray, tunics are dark green/gray (darker than the tunic).  Accents/Straps are silver. Hair is Strawberry Blonde.  Resembles the GBC shades used by Christopher Belmont.

-Olive Green, Forest Green, and Silver.  Armor is a bright olive-green, with the tunics being just a few shades darker.  Accents are Silver.  Resembles "Fake Trevor" SotN colors.

-Blood Red, Black, and Gold.  Armor is blood red, all tunics under it are dark shades, possibly with black, and all accents/straps look like they're gold.  Resembles LoS Gabriel Belmont.
Title: Re: Your "make" of a Smash Bros. character
Post by: theANdROId on November 14, 2014, 10:55:39 PM
Both of those are awesome!  Chrono is a pretty cool idea too...I may come up with something for him, though I'd be glad to see your version of him too (if you still wanna create him)...and Isaac...who?
I've changed the layout a little on my make of Mike...I think I fleshed it out a little better too, though it still wouldn't be complete yet as I haven't really figured out how to fill all the spaces. ;-P  I know I said nobody has to, but as somewhat of a perfectionist, I really want to...eventually!
I also did one for the main character of Crystalis, which I'm mostly pleased with.  I kinda cheated out of the "A" attacks, but I don't know what else could be done anyway.  I tried to balance it too...not sure I did well...I'd imagine the experts could balance it as needed!  They're both below, Crystalis first since it's "new".
====

Who? From what?: Whatever the main’s name is from Crystalis

General look? (Based on?): Not really sure…the NES sprite leaves a lot to the imagination

Alternate Costumes: Palette swaps, or the different forms/people he can be from the change spell

A: (*I’d think best would be just various sword slashes for all “A” attacks.  There could potentially be some elemental looks/effects based on what sword is equipped.)
A Combo: *
Up A: *
Side A: *
Running A: *
Down A: *

Up Smash: *
Side Smash: *
Down Smash: *

Final Smash: I’ve got two ideas...personally I like the second one best:
-- Crystalis: Character becomes invincible, using the sword Chrystalis (and it’s projectiles) to blast everyone off screen (if this isn’t an instant KO, I’d say at best a character might survive one…maybe two hits without being KO’d)
-- Elemental Sword: Suppose the final smash could be different based on which elemental sword is equipped!  The character would do some sort of move thrusting the sword into the air/ground, and the screen would fill with an elemental attack (perhaps wind/tornadoes damaging and pushing outward in all directions; fire/explosions over all the screen; lightning strikes all over the screen; ice blasts that freeze characters AND blast them outwards)

All Aerial (A) Attacks:

B: Sword swipe (like either Marth’s regular or smash strike)
Charge B: A stronger slash with a projectile based on the type of sword chosen (Wind, Fire, Thunder, maybe water too?).  There are two/three levels of charge, with projectiles that increase in size/power with the charge
Up B: Flight
Side B:
Down B: Barrier

Custom moves:
B: Elemental Swords:
-- Wind Sword: charges will release a tornado that does light damage and pushes foes away
-- Fire Sword: charges will shoot fireballs that burn enemies for continued, light damage
-- Thunder Sword: charges will shoot lightning that stuns and shocks enemies for light damage
-- Water Sword: charges will shoot water/ice that does light damage.  A full charge freezes enemies.
Up B: Flight
-- Flight 1: Much like a third jump, with significant upwards and sideways movement
-- Flight 2: Long upwards movement, very little sideways movement
-- Flight 3: Shorter time, but complete control over movement
Side B:
Down B: Barrier:
-- Barrier 1: Stops all projectiles and attacks, but character will experience pretty significant knockback based on the strength of the attack.  Can be used continuously.
-- Barrier 2: Stops projectiles, but not attacks.  Can be used continuously, and there is no knockback.
-- Reflecting Barrier: Reflects all projectiles and attacks, but lasts a very short time, and character is affected by knockback.

Grab/Throw:

Taunts:
1:
2:
3:

Assist Trophy: Insect Flute/Giant Insect – use the flute to summon the Giant Insect that flies around at the top of the screen, shooting giant projectiles down through the stage

Stage:
======

Who? From what?: Mike from Startropics and Zoda’s Revenge

General look? (Based on?): Same as his games: Blue jean jacket, black shirt and pants, red “buzz” cut

Alternate Costumes: Possibly his “Michelle” outfit, or just palette swaps

A: Throws an axe, knife, or katana (in that order)
A Combo: *see above*
Up A:
Side A: Baseball Bat
Running A: Sliding Kick (like sliding into base…he plays baseball in the games)
Down A: Low/sweeping kick

Up Smash:
Side Smash: Baseball Bat (strong attack)
Down Smash: Asterisk (the “star” item that splits in two…shoots out on both sides)

Final Smash: I’ve got two ideas for this…not really sure I like either one
- Mike “becomes” a giant bowling ball (like the one you dodge in the first game) and can crash into all the players
- Mike uses the Star item (from ST2), becomes invincible for a short time, and can rapidly shoot a laser (from ST1)

All Aerial (A) Attacks: Karate Kicks (the “foot” item in Startropics)

B: Yo-yo
Charge B: None
Up B: Da Vinci’s Flying Machine
Side B: Bola toss
Down B:

Custom moves:
B: Different Yo-yo
-- Yo-yo (Strong hit, no projectile)
-- Shooting Star (slightly weaker hit, short range projectile)
-- Super Nova (Slightly weaker hit, long range projectile)
Up B: Da Vinci’s Flying Machine
-- High Flier (soar straight up in the air)
-- Controlled Flight (slightly less fly time, but fly in any direction)
-- Crashing Flier (slightly less directional control, but crash into opponents for damage)
Side B: Bola toss
-- Regular bola (average speed and range, grounds enemies for a very short time, does light damage, but the most out of the three options)
-- Small bola (fast, long range, does light damage, does not ground enemies…the benefit would be rapid fire and long distance range)
-- Large bola (slow, average range, light damage, grounds enemies for a long time…the benefit being the grounded time)
Down B:

Grab/Throw: His grab would just be a “normal” grab.  Attacking a held opponent would use the psychic shock to hurt them.  Throwing in any direction would be a “normal” throw, followed by a few shots from the psychic shot. (Honestly, I think I’m basically picturing Mewtwo’s throw)
 
Taunts:
1: Sticks bananas in his ears, then gives a “thumbs up” to the screen
2: The spinning sign (as from the games, though maybe with a symbol other than the +- 0,1,2 from the games)
3:

Assist Trophy: The monster forms of the Zoda’s?  Maybe all three, or maybe just a random one would appear and attack as they did in the games: Zoda X would hop/walk around the stage, shooting fireballs and those “koosh ball” enemy things; Zoda Y would hop/fly around the stage, shooting the feather-like projectiles everywhere…maybe bats too?; Zoda Z would hover around shooting energy orbs, or pounding the ground to create pillars of fire.


Stage:
Title: Re: Your "make" of a Smash Bros. character
Post by: Jorge D. Fuentes on November 15, 2014, 03:33:08 PM
Crystalis's character's JPN artwork (his sprite is burgundy/magenta).
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fkidfenris.com%2Fcrysjpcover.png&hash=61a9517ec9489b633cdd9321682086173ea7a5f3)
Title: Re: Your "make" of a Smash Bros. character
Post by: theANdROId on November 16, 2014, 02:37:45 AM
Nice!  I didn't even think about box art!  Between that and the US cover, that could be two more costumes...though I think this one would work better than the US cover.
Title: Re: Your "make" of a Smash Bros. character
Post by: Lelygax on November 16, 2014, 03:17:52 AM
^This game is good?
Title: Re: Your "make" of a Smash Bros. character
Post by: theANdROId on November 16, 2014, 09:06:09 PM
As a kid I enjoyed it, even though I was never even able to get to the first boss!  ;-P  As I got better at playing games in general, I eventually came back to it and still enjoyed the it.  I guess that doesn't really say it's a good game...but it's all I know to offer. :-)
If I recall, there are a few places where it's a little unclear what you're supposed to do next...but that's what the internet is for! ;-D
Title: Re: Your "make" of a Smash Bros. character
Post by: Lelygax on November 17, 2014, 08:56:41 PM
Or Nintendo Power!
Title: Re: Your "make" of a Smash Bros. character
Post by: theANdROId on November 17, 2014, 09:22:08 PM
Very true!

So...I'm working on a version of Chrono, having been inspired by GuyStarwind...but I'm still really curious who you (Guy) meant by "Isaac"...like, from Castlevania CoD?  GoldenSun?  The Binding of Isaac?  Something else?


EDIT: By the way, I meant to say that if you aren't wanting to flesh out another character, that's fine...I don't ask in attempt to get you to do it...I just ask out of curiousity. :-)
Title: Re: Your "make" of a Smash Bros. character
Post by: GuyStarwind on November 18, 2014, 03:33:13 AM
Isaac from Golden Sun. Sorry should've said that.

Speaking of Crono I need to put my idea for him.
Title: Re: Your "make" of a Smash Bros. character
Post by: GuyStarwind on November 18, 2014, 04:54:22 AM
So. here is Crono and Isaac but these are very bare bone ideas :(

Crono. He would use a sword of course. I could see him being a quick character.

B: Slash/Wind Slash. Send an air shock wave that can go through multiple foes.
Side B: X Strike. Frog comes out and charges with Crono to strike foes. Can be charged like Ike's side B.
Down B: Lightning (kinda like Pickachu's)
Up B: Cyclone. I can once again see this being like Link's up B.

Final Smash: Luminaire.

Assist Trophy: Magus. He comes out and does either Lightning, Fire, or Ice 2. On rare chances he'll use Dark Matter.

Stage: Time Shift. You travel around different eras in time. Kinda like what happens when you fight Lavos' shell.

Isaac. He would use a sword and psynergy.

B: Pound: Giant psynergy hand pounds opponents. Maybe can bury them too or something.
Side B: Force. Giant psynergy hand punches opponents.
Down B: Tremor. Causes damage but mostly can knock foes down and have them stumble.
Up B: Retreat. Teleports Isaac out of danger. Hover and teleport could also work as an up B too. But I chose retreat because it's an Isaac (and Felix) special.

Smash Attacks
Side Smash: Ragnarok. Summon a giant sword of psynergy.
Up Smash: Growth. Causes plants to grow and hit opponents upwards.
Down Smash: Quake. Makes a small quake that damages the enemies closest to you.

Final Smash: Judgment. Summon that giant knight to shoot a giant blast at the stage.

Grab could be lift. Two giant hands come and grab the foe.

Assist Trophy: Felix. He's pretty much the Isaac assist in Brawl that uses move.

Stage: Lighthouse. Fight on top of a lighthouse. The stage has 2 moving platforms that go up and down on the each side of the stage. Also the lighthouse will sometimes split apart (due to the elemental stones).

Once again both these guys need work but just sharing some basic thoughts