Any projected release on this?
Any projected release on this?
Hi all,Nice to have you aboard.
I'm the author of Castlevania Tears of Pain who is currently developped. If you've any questions about the game, i'm here (seems that my sign in took a lot of time to be approved by the system).
Hi all,
I'm the author of Castlevania Tears of Pain who is currently developped. If you've any questions about the game, i'm here (seems that my sign in took a lot of time to be approved by the system).
☆ミヾ(∇≦((ヾ(≧∇≦)〃))≧∇)ノ彡☆
☆ミヾ(∇≦((ヾ(≧∇≦)〃))≧∇)ノ彡☆
Thank you all for your welcome.
Tears of Pain is referred to Dracula. He'll disappear in this episode and he'll not be seen as a simple villain who wants the end of the world for bad reasons. His life will be an essential part of the story. The lost of his beloved, his link with the Belmont family, etc...
About the game: 20 stages planned with the city for the first stage. A part of the game is outside the castle, the other part is inside. Multiple ways to reach Dracula (you'll have to restart the game to find secret passage for alternatives path/levels). Possibility to start the game at a level reached. Checkpoints during levels but start at the beginning of the level if the player lose all of his lives. Secondary weapons with hearts and magics with crystals. One of the three magics can be used only when the player reach 100% of magic. Treasure chest hidden in stage and can be displayed by crouching. Missions (or achievements) available "reach score", finish levels without be damaged, etc...
The difference between Alucard and Julius:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2014%2F12%2F07%2F141207022450951429.png&hash=e9aa5a471badd5c0e02faf2c150247656c54db23)
Here some new screens(click to show/hide)
You can listen here the music composed by me for the menu. It's a remix of Midnight Sonata
https://soundcloud.com/fawzi-allouache/moonlight-sonata-menu (https://soundcloud.com/fawzi-allouache/moonlight-sonata-menu)
Or you could put Alucard in an entirely new outfit. I have to wonder how well he would look wearing Kevlar. Since it's 1999 modern body armor would be the way to go.
Why would Alucard need body armor?
Even a Dhampyre would be vulnerable to mass amounts of shelling that the allies would be hurling at the undead hordes. If Alucard's trying to infiltrate the castle then he needs to bypass all that. Alucard would probably want some form of protection in case a piece of stray Shrapnel came right at him unexpectedly. Sure he can become mist and avoid such hazards, but ONLY if he's aware of it before it happens. Besides Alucard had a full-on armor set in Judgement. Why would a Kevlar suit be any different? Medieval armor won't protect you in a modern war setting which is when the Final Demon Castle war takes place in. If Kevlar is not what you'd imagine Alucard sporting there are other modern body armors that he could wear for added protection.
Ditto on the suit/new outfit. But no to the kevlar.
About the game: 20 stages planned with the city for the first stage. A part of the game is outside the castle, the other part is inside. Multiple ways to reach Dracula (you'll have to restart the game to find secret passage for alternatives path/levels). Possibility to start the game at a level reached. Checkpoints during levels but start at the beginning of the level if the player lose all of his lives. Secondary weapons with hearts and magics with crystals. One of the three magics can be used only when the player reach 100% of magic. Treasure chest hidden in stage and can be displayed by crouching. Missions (or achievements) available "reach score", finish levels without be damaged, etc...
The difference between Alucard and Julius:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnsa33.casimages.com%2Fimg%2F2014%2F12%2F07%2F141207022450951429.png&hash=e9aa5a471badd5c0e02faf2c150247656c54db23)(click to show/hide)
You can listen here the music composed by me for the menu. It's a remix of Midnight Sonata
https://soundcloud.com/fawzi-allouache/moonlight-sonata-menu (https://soundcloud.com/fawzi-allouache/moonlight-sonata-menu)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fnsa34.casimages.com%2Fimg%2F2014%2F12%2F07%2F141207021621658417.png&hash=2029628e0e8e039b0e0b9788cd322573d569726d)
About Alucard's outfit its perfect, even in DoS he says that need to transform to get his full power and uses this outfit.
Merry Christmas!
To celebrate: a new video! More gameplay and a first view of the menu.
https://www.youtube.com/watch?v=lwh0zVMjf3I&feature=youtu.be (https://www.youtube.com/watch?v=lwh0zVMjf3I&feature=youtu.be)
Enjoy!
@piscesdreams: Possibly the same reason Shanoa has black hair in her portraits but brown hair in-game =p.
On-Topic: Very impressive so far, the engine looks butter-smooth from the video and the special effects are nice as well. I'm building my game in Clickteam Fusion as well so it's always good to see more Click Developers around here. One thing I'd recommend though is altering the physics of the skeleton "gibs" (or bones) a bit when you kill them. For example, when you kill a skeleton from the left side, the bone movement should still be random but be more likely to move to the right. Likewise, if it's killed from the right side the bones should move to the left. In addition, perhaps a subtle rotation effect could be added to the bones as they fly (rotation would depend on the direction the bones are moving). Rotating the gibs / bones is incredibly easy in Fusion 2.5 and probably wouldn't take more than a few lines of code if you wanted to slap it in for testing.
Awesome work though, I'll definitely keep an eye out for this project as development continues.
@piscesdreams: Possibly the same reason Shanoa has black hair in her portraits but brown hair in-game =p.