Castlevania Dungeon Forums

The Castlevania Dungeon Forums => Fan Stuff => Topic started by: Las on December 06, 2014, 05:22:00 PM

Title: SuperCastlevania
Post by: Las on December 06, 2014, 05:22:00 PM
Hey guys...so SCV3..has been on the shelf a tad..but i plan on getting back to it shortly now.. I stil have to tweak quite a bit from Eryson's bug report(and reworking some code and sprites).

But as of the moment i figured i'd show off some levels of Castlevania remake...SuperCastlevania,which Jop seems to be excited about as of late. Our ideas were more or less to capture the game similar to the original classic..not nearly as drastic and re-enventive as Chronciles..yet spiced up and keeping it similar to the classic style.Reiko has already made some keen observations that some sprites that are SCV4 maybe more classic style to SCV1 and 3..so i will more than likely use quite a few of them. I happened to replace some sprites of enemies in some instance(not done fully either). And would be considering some boss remakes(especially medusa adn her snakes)..but overall i think tehy could play similarly. The one expection is igor with Frank..which i would prefer he throws daggers at you not fireball(which makes littel sense). Franks moves may also consist of punching and kicking combination..

Many Bosses are still work in progress.. The closest to complete is Phantom Bat and Medusa..Drac isnt far off either..The others need some lovin'! But yeah..overall this is a side thing Reiko suggested to me a while back..and Jop seemed impressed as well. Their maybe some slight differnces from teh original..as i woudlnt mind trying a fireball 3rd upgrade which maybe nice. ALso not sure about keeping all his moves..i do like the slide..but some backflips could be taken out perhaps..Maybe not..depends i guess.. Notice some of the weaponry has changed..and some is actually custom done too.. The whips are rebirht whips..but some are slighty altered from the original..I may still rework them some..Also not going to mention much past that... because at some point..i'll be heading back to SCV3 also to rework some stuff their. I still really have to get in depth with coding..I am learngn somet hings..but it's coming at a rather slow rate..and mostly cause im' reworking some things..

So yeah..though SCV3 maybe a bit off..defintely needig code help their..or get good myself..so this project..maybe actually released before hand..All depends on what is needed for coding. Techincally the only thing that is absolutely needed is some sort of save/load file..but i still plan to go a bit deeper than that..Keep in mind just because you see something..doesnt mean that's all there is..secrets maybe waiting around any corner..lol.Feel free to provide any suggestions,features,comments..

SuperCastlevania Title Screen+Introduction+Castle Entrance
SuperCastlevania - Title Screen+Introduction+Castle Entrance (http://www.youtube.com/watch?v=FijGoaWvU-E#)

SCV  Brieft Update intro and whips:
SuperCastlevania -New updated intro+showing off whips (http://www.youtube.com/watch?v=zOVeXg8SnUE#)

SCV Main halls:
SuperCastlevania - Main Hall (http://www.youtube.com/watch?v=0tOJ1tI8GHQ#)

Crumbling Tower:
SuperCastlevania -Crumbling Seige Tower (http://www.youtube.com/watch?v=vUhrIzWCg1w#)

SCV UNdeground Caverns:
SuperCastlevania- Underground Caverns (http://www.youtube.com/watch?v=gAKgZUM3Al0#)

SCV Dungeon
SuperCastlevania_Castle Dungeon (http://www.youtube.com/watch?v=wgTtWToZ8pI#)

Super Castlevania Clocktower/Keep+ ending credit roll:
SuperCastlevania-Castle Keep Clocktower+ showing code for ending original credits (http://www.youtube.com/watch?v=tjRV-2tuL-Y#)

Maps screens working!:
SuperCastlevania Map Screens working!!! (http://www.youtube.com/watch?v=VDvs7NQrzX8#)
Title: Re: SuperCastlevania
Post by: eryson on December 08, 2014, 01:24:23 PM
The Clocktower is just Sexy. I loved  that cloud effects. Is better you continue using this Drac2 from SOTN, its fit very well, and the stomping attacks are interesting.
Title: Re: SuperCastlevania
Post by: VladCT on December 08, 2014, 02:44:57 PM
Did you get permission from Zox to use his sprites?
Title: Re: SuperCastlevania
Post by: Dracula9 on December 08, 2014, 03:11:25 PM
Could do with a lot of polish, but it looks like a pretty solid alpha to me.

Minor grievances: I don't know if it was the video recording or what, but the game looks REALLY slow. Can't comment more on that for precisely not knowing which it is. The scrolling clouds are also a bit too much. The sky clouds are fine, but the fog/mist/whatever's on the ground clashes and the whole effect suffers and becomes very distracting.
Title: Re: SuperCastlevania
Post by: Jop on December 08, 2014, 05:37:39 PM
Did you get permission from Zox to use his sprites?

That sprite was made by Las and Zox not only Zox.

Hey Las i have some ideas but I dont know if it will fit in the game and can help you in sprites if you want, I will send you a pm if you want.
Title: Re: SuperCastlevania
Post by: Gunlord on December 08, 2014, 07:42:52 PM
I think you'd need permission from both of them to use it, just to be safe--if Las lets you use it I think Zox would too. Still, better safe than sorry :)
Title: Re: SuperCastlevania
Post by: Jorge D. Fuentes on December 09, 2014, 01:13:23 AM
Why are all of these videos with such terrible frames-per-second?
It really messes up how cool this game could be looking?
Title: Re: SuperCastlevania
Post by: Las on December 09, 2014, 01:38:14 AM
Without going overboard here.let's just say there is at least a handful of reasons ..why we choose to do a seperate project. And yes Jop is correctl those are sprites i had done(seperate from Zox version).. Originally Zox asked me over at deviant if i planned to make a SCV and 2..and i said..yeah..but when he asked what i was going to use..i showe him and animation of simon attacking(morphed from christoper) with recoil hand whip action. I also started a walk but never finished. This is teh same sprite animaton from teh Greatest five..which he then proceed to show me. So apparenelty we both started off with the same core concept. However we couldnt agree on a numaber of things,sprie colors..ideas..hud..this and that..and   needless to say..and it appears he wanted to go more metroidvania than what we were shooting for,which was a classic vania.

We decided a month ago, it was best to do a seperate project with Reiko, and Julian discussing ideas.. 

At this time..i'm sure their maybe some confusion..for the decisions..so i am even willing at this point..to do a gold/marron version of simon if it helps( i can credit him aswell for sharing in ideas/conceptual art..which is obviously konami's to begin with)..but prefer to keep christoper belmont base morph..as i previously had the idea underway.



Hopefully you understand for any confusing.. On severl attempts we tried to make this work..but in the end the differcence..were too much..

With that being the case..and talking more about the game..it's not too far from done..their were some secrets..which we wont mention..but overall..all that is techincally needed is boss code fixed..and save/load file..fro the game to be fully playable.. I've alrady recieved..some possible ideas by Eryson..i'll discuss with my team..So keep up the fan gaming guys and hope you enjoy the vids!

uh..yeah sorry about the vids..i have no idea..what happend while recording..some of them..just plain stopped..while others...sorta went fuzzy in areas.. Usually it doesnt happens..on rare occasion..it could be the upload because the videos themselve..on my pc..where fine..so it coudl be a youtube thing.
Title: Re: SuperCastlevania
Post by: Las on December 09, 2014, 01:52:37 AM
sorry for double post..Oh i nearly forgot to mention..about many of the songs..which i noticed reiko just pointed out..I did have song from youtube on their..from several artist...most of them..pending as i've alrady asked all of them on youtube for permiission to use.. So far i haven gotten much response back..So im not sure if i shoudl use the rendtions and credit them..and take them out if their not cool...or hwat..but responses on youtube and otehr places..are hard to come by now adays..Sometimes i receive something 5 months later..and i'm like..what..who the heck is this..turns out it's someone responding.SO i suppsoe i'll keep and open eye out for my pm box on youtbe..and gather a credits list..in fairness..

yeah Keep in mind Reiko..just be sure to at least ask about using these renditions on youtube or the coverer's pm box.. I dont want any troubles. Also i'll have to shoot you+Jop the songs..see what you think..we cna pull up a playlist in a shortwhile..

Also reiko just pm me the songs..or skype them..it's a easier. youtube is glitch for me..i have no idea..why i can't hear music from it..sound doesnt work for me..their..
Title: Re: SuperCastlevania
Post by: zangetsu468 on December 09, 2014, 04:08:51 AM
CT Keep looks sick.
Title: Re: SuperCastlevania
Post by: Las on December 09, 2014, 10:11:53 PM
Hey Thanks Zangetsu! Yeah i'll have to eventuallyl fix some stuff too.

Yeah i have been talkign with Reiko lately about songs and stuff...Also Eryson has had a couple ideas that caught me eye. Thanks bud!  And yeah..if anyone is wanting to do some revamp sprites..just post em up or pm me..if you want..and i'll see what i can do..
Title: Re: SuperCastlevania
Post by: eryson on December 10, 2014, 02:16:57 PM
As an suggestion, what u think in use that Plottwist's Grim reaper(with permission)? Its badass and can fit well in your game. (And will avoid using the same Sprites of the SCV3, as well.)
Title: Re: SuperCastlevania
Post by: Jop on December 10, 2014, 02:53:06 PM
Why are all of these videos with such terrible frames-per-second?
It really messes up how cool this game could be looking?

When Las give me a demo of the game and give me permission I will make a Video showing with normal FPS and with sound
Title: Re: SuperCastlevania
Post by: Las on December 10, 2014, 09:59:23 PM
@Eryson..yeah i already talked to him about teh use of it...it's been discussed with him but it was more or less going to be used for SCV2..assuming i can code the rest in. I havent released any information on that.. But it seems picking up engines as nice as it sounds..may not be my strong suit( i can't code well). Im either going to have to take a class soon(probalby java or gm if the local college will do it) or look at tutorials.. I think i need to start with a scratch engine..or i'll continue to hit rough patches..i cant get around..best i learn bottom up.

Also..yeah..Jop hit me up tonight..i'll send you a demo..and you can record with sound..





As for suggestions..feel free to keep them rolling..
Title: Re: SuperCastlevania
Post by: VampireKillerX on December 11, 2014, 07:23:02 PM
Shure, you can use my sprites.. no need to ask.

wow you completed this so fast, amazing
Title: Re: SuperCastlevania
Post by: Las on December 11, 2014, 11:51:18 PM
Hey guys..i just had a chat with Zox via skype..and yeah..we are both on good terms..just to let you know.. I will add him to credits list..and i mentioned the sprites in video were ones i had done(though the concept is bothours).. The main issue we both had was the style of the game..were i think he was going more metroidvania..and us more classic style.  I can't say it would be impossible to mix the concepts...but even still..i thikn that my code abilites..are just too basic for any of that..i coudnt possibly pull off anything..drastic at this rate.

Oh..btw i whipped this up in a short time last night..though it subject to change and edits..i will put up on the board..just a simple edit i'd done:


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F930EXuU.gif&hash=10d2c139f2b7d35b1142d4ad9fb2ef254bbb50d6)

Also many  of the musicians i have currently added to list are yet to be pending a response from..
Though i asume we can tally some sort of team vote on music bgm.. What i have i just put in place(potential candidates)..
i think Reiko began to show me some stuff..but long story short..it's mostly SCV3 songs he showed me..which for soem reason didnt pertain to this game..Though i must admit i do liek the SCV3 ending song you showed me Reiko.


Feel free  to contribute to bosses/enemies/this sprite or whatever..if you think it will help enhance game.. Sadly it maybe a while before i can really do much more..because i will need to sit down soon with a scratch engine and learn what i can for coding. I'ts hard to say when..after sypha/grant retweak probably..but it will be something on the agenda up next.

EVentualy this will need to be the case..because code help  hasnt been easy to find..and many of my threads on question of how to code this(while mind you i post the code im'' doing) go unanswered entirely. This makes things very difficult learning in the long run.
Title: Re: SuperCastlevania
Post by: reiko26 on December 16, 2014, 12:01:58 AM
Why are all of these videos with such terrible frames-per-second?
It really messes up how cool this game could be looking?

what he said
Title: Re: SuperCastlevania
Post by: BLOOD MONKEY on December 16, 2014, 12:35:42 AM
Hey guys..i just had a chat with Zox via skype..and yeah..we are both on good terms..just to let you know.. I will add him to credits list..and i mentioned the sprites in video were ones i had done(though the concept is bothours).. The main issue we both had was the style of the game..were i think he was going more metroidvania..and us more classic style.  I can't say it would be impossible to mix the concepts...but even still..i thikn that my code abilites..are just too basic for any of that..i coudnt possibly pull off anything..drastic at this rate.

Oh..btw i whipped this up in a short time last night..though it subject to change and edits..i will put up on the board..just a simple edit i'd done:


(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi.imgur.com%2F930EXuU.gif&hash=10d2c139f2b7d35b1142d4ad9fb2ef254bbb50d6)

Also many  of the musicians i have currently added to list are yet to be pending a response from..
Though i asume we can tally some sort of team vote on music bgm.. What i have i just put in place(potential candidates)..
i think Reiko began to show me some stuff..but long story short..it's mostly SCV3 songs he showed me..which for soem reason didnt pertain to this game..Though i must admit i do liek the SCV3 ending song you showed me Reiko.


Feel free  to contribute to bosses/enemies/this sprite or whatever..if you think it will help enhance game.. Sadly it maybe a while before i can really do much more..because i will need to sit down soon with a scratch engine and learn what i can for coding. I'ts hard to say when..after sypha/grant retweak probably..but it will be something on the agenda up next.

EVentualy this will need to be the case..because code help  hasnt been easy to find..and many of my threads on question of how to code this(while mind you i post the code im'' doing) go unanswered entirely. This makes things very difficult learning in the long run.

I'd be more than glad to fix/point out the isssues with this sprite. The proportions are really good. THe main problem is pixel banding. Everywhere. If you don't know what banding is, go here: http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322 (http://www.pixeljoint.com/forum/forum_posts.asp?TID=11299&PID=139322#139322)   The second problem is lightsource. It doesn't look like it has a defenite one. that needs to be fixed as well.
Title: Re: SuperCastlevania
Post by: eryson on December 16, 2014, 05:12:27 PM
... I think the same. Its a bit cosmetic, but can works. :)
Title: Re: SuperCastlevania
Post by: Las on December 18, 2014, 09:35:55 PM
I'll look into that.. I actually downsized the animation half scale..and seeing how the size of the dimensions wasnt equal and came out distorted first time aroudn..i made it so it was equal then down scaled.. I could just recapture it all by hand..and redo it..but it would look similar. I'm guessing by what your saying their are more than 16 colors. Either way it's just idea purposes..and i figure at this point..that i will be coming back this way at some point..not yet though. 
Title: Re: SuperCastlevania
Post by: Las on January 10, 2015, 05:12:53 PM
Hey guys Julian did some recordings on SCV. For some reason i can't hear sound on youtube which sucks. So i'll have to assume he did a solid job on them. But here is some footage he shot.

And title screen credits go to: James Beavor over at illmosis/scrollmosis site. I met him a long while back while working on pallette ideas for  Cody Travers Mugen with him and Kojunho.  He has many great works he's done!

Here are the stage layouts:

Stage1-
https://www.youtube.com/watch?v=Y0ZPqnCyO-0&index=1&list=PLMeONOh3XtrPgPPi9qFE_MwC95tB6ZM7F (http://www.youtube.com/watch?v=Y0ZPqnCyO-0#ws)

Stage 2-
https://www.youtube.com/watch?v=G-bL_9X1i0s&index=2&list=PLMeONOh3XtrPgPPi9qFE_MwC95tB6ZM7F (http://www.youtube.com/watch?v=G-bL_9X1i0s#ws)

Stage 3
https://www.youtube.com/watch?v=QfEmtnpW9L4&list=PLMeONOh3XtrPgPPi9qFE_MwC95tB6ZM7F&index=3 (http://www.youtube.com/watch?v=QfEmtnpW9L4#ws)

Stage 4
https://www.youtube.com/watch?v=UEKfs18mTJY&index=4&list=PLMeONOh3XtrPgPPi9qFE_MwC95tB6ZM7F (http://www.youtube.com/watch?v=UEKfs18mTJY#ws)

stage 5
https://www.youtube.com/watch?v=mU6PvMniVwU&index=5&list=PLMeONOh3XtrPgPPi9qFE_MwC95tB6ZM7F (http://www.youtube.com/watch?v=mU6PvMniVwU#ws)

Final Stage-
https://www.youtube.com/watch?v=19cJqD-YVVY&index=6&list=PLMeONOh3XtrPgPPi9qFE_MwC95tB6ZM7F (http://www.youtube.com/watch?v=19cJqD-YVVY#ws)


Although the game is incomplete..because i am shifting focus back to SCV3 shortly...i was consediring dropping down a demo.. It won't be super pretty(bugs/glithces)  and incomplete bosses. But it will be something you guys could fiddle with. If i get a vote of confidence here..i'll upload it if not..i'll hold off. Sadly i've not gotten any code help on this game..and boucing between two games.it may take a while to complete.  Perhaps you guys could take a vote..or maybe'll i'l ljust host it as a beta test.exe...

sorry  i havent been able to release much on SCV3 for you guys sadly  That engines is much larger..and i need to rework it and get it ported somehow to studio. I''ll talk around... i woulda figured code help woulda came our way by now..obviously this is not the case.. I realize i'll have to be the master of all trades ..not jack of all trades to pull that one off..wish me luck!
Title: Re: SuperCastlevania
Post by: mgfcortez on January 10, 2015, 10:49:28 PM
id love to see a demo ;D
bugs or not i'm sure it be very fun to play hopeful your have a way to skip ahead if there parts you can get stuck on where can play it all the way threw 8)
i'll be looking for the demo this will be cool to play thanks ;)
Title: Re: SuperCastlevania
Post by: Las on January 12, 2015, 04:32:55 AM
Sure thing.. Here you go:

SuperCastlevania(beta_demo)
https://www.mediafire.com/?00712slp84ak6l7 (https://www.mediafire.com/?00712slp84ak6l7)

This is a beta demo..Not really a full demo. I havent worked out many issues..so do expect them..If anyone wants to do a bug report of sorts thats' ok too..just pm me..dont nail every issue on the board. Thanks!  Thier is a credits list thus far and a how to play..granted some options will change in time..obviously many adjustments..including snd fx's,some graphics,potential bgm's..and various aspect of the game will change also..So for now here if a first beta..
Their isnt controller pc support..so you'll have to use xpadder or joy2key..
ok guys enjoy!
Title: Re: SuperCastlevania
Post by: julianbelmontxx1 on January 12, 2015, 03:49:38 PM
i can“t play it.
when it opens it says error creating object.
Title: Re: SuperCastlevania
Post by: Las on January 13, 2015, 03:56:52 AM
What exactly does it say? and what Os do you use?

Ok the only issue i've found is hitting the switch player button on the title menu. If you hit that button(whatever you map it as) it will draw an error on the screen. So dont use the change player button!:

FATAL ERROR in
action number 1
of Key Press Event for D-key Key
for object obj_titlemenu:

Unexisting room number: 0


If you hit start(enter) or attack(Z i think) or X(jump) it should allow you to play the game. Dont hit any other buttons that allow the use of moving forward or backwards on titlemenu..as this will be problematic too.

I have ran it several times on a vista pc(which seems the shakiest os)..so i'm thinking it shoudl work. If you have a newer os..i'm not sure what to tell you. Possibly go right click and go into properties:> run program in compatible mode for: and then try and select something like windows xp servic e pack 2 or higher..some older setting. I've heard someone having an issue with getting the game working on windows 7 but doing that and having success..

If not..i'll have to goolgle and do some research. I have no idea what os you use.. I have vista 32 bit..so it may be different. I assumed it would work. I tested it about 4 times..and worked everytime. Make sure everything is in the folder..dont take anything out..past that i'm not sure.. I am no expect here..but like i said..i'll have to google depending on the os and see what i can retrieve depending on the issues.

If you mention the os here and anyone has advice to getting gm8 game.exe(application) to work on your os..then please let us know..it woudl be helpful. Hopefully we can resolve this. So far Jop and i have had good luck with it..with no issues. I dunno what he uses.
Title: Re: SuperCastlevania
Post by: darkmanx_429 on January 13, 2015, 06:46:02 PM
Super Castlevaina Beta Test (Unplayable) (http://www.youtube.com/watch?v=9RemsLAVSEA#)

Unplayable.

Shown above.

EDIT: Ok, Jop says to press 5 to use the stage select, I will try that and post my feedback.
Title: Re: SuperCastlevania
Post by: Inccubus on January 13, 2015, 07:57:40 PM
I tried it out on my pc running windows 7.
It works just fine. It needs some polish but it's quite functional and nostalgic as all hell.
Title: Re: SuperCastlevania
Post by: Jop on January 13, 2015, 08:10:10 PM
I test and yes there are part where you stay stuck but press 5 lets you go to the next area, there are others buttons to help in case, 0 gives 99 hearts and 9 heals you, F4 its for full screen and I think 6 its for go to the area you pass.

 Remember something, you can do a slide and he jump backflip and backdash, I fogott that and in some parts get stuck XD.
Title: Re: SuperCastlevania
Post by: Las on January 14, 2015, 03:36:17 AM
the 5 key on keyboard is for moving forward and 6 for moving back i belive. These features would more than likely be taken off for the final..but this is a beta demo so that you guys have a game to fiddle with. It is not a final by any stretch. I just felt at this point..their was enough done to  have you guys play the game and have some fun, and seeing how i'm still working on SCV3 and reworking some stuff it will be at least something i am able to provide for the cv fan gamers out their..something to tide you over with. Keep in mind alot could change and will.. Some areas are a tad ridiculous i'll admit..and one level in particular is very diffucult. But yeah if you are able to run the game..thast' good. If not..i'm not sure atm what to tell you. As i've stated i've tested it out on at least the vista i have..and jop says it works ok on xp..as i believe inccubus said it's ok on 7. If you use anything past that..or 64 bit os..i have no idea if it would work or not.. May depend on graphics card. Very hard to say..i am not a pc expert so i dont really know. I'm still very much learning in terms of gaming.. so i just ask for anyone to bear with me here..  I would suggest to google the issue as i will too when i have free internet time. Normally i dont' have much time on it.. where i learn what i can when i can.. So yeah sorry for any invonvenience.   If anyone has a viable solution or does figure out why it works on some systems and not on others please let me know. This engine is in gm8 i have not been abel to port to studio yet.. i more than likely will talk around and see what i can do on the yoyo forums..

For those of you able to play it..i hope you've enjoyed thus far..thanks for checking it out!

Also i got a chance to check out the above vid. YOu will have to hit the attack button i believe after the intro scene.. It will only move to the 1st level after he drops his whip i believe. If it's not accurate to the original..i'll have to change the code so it goes direclty to level1. But yeah..dont hit start(enter) just hit attack or jump.. i think it's attack. worse case scenario push 5 to move forward..but yeah there is atleast one button mapped to move to the next room.
Title: Re: SuperCastlevania
Post by: BLOOD MONKEY on January 16, 2015, 11:20:58 PM
DAMN IT BE A GOOD GAME but at alot of places you can get stuck easily and in that place after the mermen, that jump is impossoble
Title: Re: SuperCastlevania
Post by: Las on January 17, 2015, 12:09:47 PM
Good to hear you like it..thanks zerosabergreen!Yeah theirs defeintly things i've gotta fix..i wasnt techincally ready for a demo.. but yeah it's got some work to be done. Im not sure what you mean by merman unless iff you mean in level1..yeah just pass by the area it for now..i stillhave to figure out the shortcut stuff..It's a bit complex only because you walk up and down the same stairs..i may have to make it so you can't revisit it..i'm not sure...If theirs a way to make it so you can come back i'd do that..It's atleast something you guys can toy with for now..

the good thing with this is the mainstay of its' done..i have alot of fine tuning..and while i still need to the same with SCV3..theirs quite a bit in each left to do. It's muchmore complex when you are trying to code/fix and do alot..it becomes far more task oriented..