Castlevania Dungeon Forums
The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Super Waffle on February 02, 2015, 01:23:06 AM
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http://cinemassacre.com/2015/02/02/castlevania-rondo-of-blood-pc-engine-duo-turboduo-james-mike-mondays/ (http://cinemassacre.com/2015/02/02/castlevania-rondo-of-blood-pc-engine-duo-turboduo-james-mike-mondays/)
Doesn't use Maria; dies.
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'Bout time they covered this one, and playing a legit copy nonetheless. Only 3 1/2 minutes in but loving them geeking out over the game, 'cos really, it's a game worth geeking out over, a lost gem over here only recently being played more widespread.
Like, it came out on Japanese Virtual Console seven years ago, I downloaded it, played it fully (as with the .exe version a year or whatever prior), and I'm still geeking out over how great it is.
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You backflip over the Bronze AxeKnight. :D
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As I read the comments, James preferred Super Castlevania IV and Rondo was close to second. Same thoughts as mine :)
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This is pretty awesome, can't imagine playing this on the original console!
In related news I came into a PSP and have been playing DXC for the first time. It's really accurate! Not sure if I like the graphics (2.5D is ok but it's missing a lot of the charm of the original, and things like the bone skulls are WAY off).
You can unlock the original game in there too.
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As I read the comments, James preferred Super Castlevania IV and Rondo was close to second. Same thoughts as mine :)
They're both great games, but I still think CV3 is the best ClassicVania. They just got the level design perfect in that one in my opinion.
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Yeah fun episode. I love James' reviews. I do wish he went further into the game.
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Yeah fun episode. I love James' reviews. I do wish he went further into the game.
Yes I agree. I was kinda bummed they just stopped. I think they could have explored more with it.
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I was expecting them to get Maria. Too bad they left her behind as the game seems to have handed them their assess, lol.
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Hopefully they'll figure out all the maneuvers and tricks you can do and explore everything. That's what makes Rondo so interesting to me are its more-than-usual strategic gameplay and the branching paths within the levels, not just a menu at the end of a stage. Practically every enemy feels like you have to do a combination of whipping, jumping, backtracking, sometimes backflipping, and so on to avoid being hit.