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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: GuyStarwind on March 28, 2015, 03:50:34 AM

Title: Bloodborne
Post by: GuyStarwind on March 28, 2015, 03:50:34 AM
I've been watching Bloodborne walkthroughs (I don't have a PS4) and I know it's been said of Souls games but why aren't these guys doing CV?
Title: Re: Bloodborne
Post by: Flame on March 28, 2015, 04:11:17 AM
I really never thought of From as being proper for a CV game.

they make a good adventure rpg, but I wouldnt pin their type of gameplay for CV.
Title: Re: Bloodborne
Post by: X on March 28, 2015, 04:16:51 AM
The way they do their games in terms of atmosphere (for Bloodborn) is definitely in the vain of Castlevania however the difficulty is all-together a different animal entirely. I believe I would hire these guys to do things like graphics and such for a CV title but not the game engine itself. I'd give that to another team who's far more intimate with the CV series on a whole.
Title: Re: Bloodborne
Post by: Aridale on March 28, 2015, 02:10:18 PM
Theyd make a great CV game. They dont have to go full out hardcore on the difficulty and really the only games theyve made like that that I know of are the Souls games and this one. But really this is just a reskin of a Souls game with a few different mechanics. Not that theres anything wrong with that cause its a great formula and a solid engine. I wish itd get a pc port like DS1/2!

Ive been watchin Strippins recordings of his 17 hours straight marathon and Id really like to play it. It looks like Id enjoy it more than DS2 but I dont have a ps4 either. Plus what is it with their games that load so damn slow? DS2 on pc I cant even start to read the loading screens before its done on ps3 I could read em 2-3 times. I noticed this game was the same way while watchin his vids
Title: Re: Bloodborne
Post by: Rugal on March 28, 2015, 05:39:54 PM
I've been playing the shit out of Bloodborne lately. It's basically Castlevania. One of the starter weapons is a cane that turns into a whip. Put some fire on that baby and you got yourself a flame whip. I even looked out in the distance in one area what looked to be Dracula's Castle.

Title: Re: Bloodborne
Post by: Super Waffle on March 28, 2015, 06:35:50 PM
I heard it's Dark Souls with guns.
Title: Re: Bloodborne
Post by: Aridale on March 28, 2015, 08:23:48 PM
it is basically. But some of the mechanics are different than darksouls. Like theres no undead/human form its just human all the time. The bonfires still work the same for respawning but they also teleport you to a hub area thats separate from the rest of the game called the hunters dream. Thats where you lvl up and buy/sell/repair/modify stuff and unlock weird dungeons. Theres no estus flask... you just get healing potions you can carry a limited number of. From all Ive seen (prolly 10+ hours of strippin playing) no enemies drop gear. Just items. And certain ones in certain areas drop those items 100% of the time. But all the weapons and armor hes found have all been single time pickups from just somewhere on the map or sold by the vendor. Not even bosses have dropped anything other than normal items and quest things

So yeah it is like darksouls but its not in quite a few important ways
Title: Re: Bloodborne
Post by: GuyStarwind on March 28, 2015, 10:51:47 PM
It's made by the same guy who did Demon's/Dark Souls.

I agree with the gameplay being done by someone else but yeah I was talking about the atmosphere. Sorry for the confusion.
Title: Re: Bloodborne
Post by: piscesdreams on March 28, 2015, 11:05:44 PM
I think it looks great, and I almost bought it yesterday, but the combat looks a little sluggish in the videos. Is it as sluggish as it looks? I don't want Ninja Gaiden fast paced, but I don't want to feel like everything I swing is the hammer of Thor.
Title: Re: Bloodborne
Post by: Aridale on March 29, 2015, 12:47:28 AM
nope its pretty fast paced. Its not a button masher tho. Have you played the other games? Demon/Dark souls? Its the same as those with a few changes
Title: Re: Bloodborne
Post by: piscesdreams on March 29, 2015, 01:23:54 AM
I havent. I want to though.
Title: Re: Bloodborne
Post by: Flame on March 29, 2015, 04:57:35 AM
I've been playing the shit out of Bloodborne lately. It's basically Castlevania. One of the starter weapons is a cane that turns into a whip. Put some fire on that baby and you got yourself a flame whip. I even looked out in the distance in one area what looked to be Dracula's Castle.
really? all because there was a whip nothing about bloodborne reallys creams castlevania to me.

early on sure, with werewolves and gothic victorian shit, but after a while it starts getting into eldritch cosmic horror and just totally loses me

the combat is also just souls lite.

which is really the problem i have with From as a CV developer... they really only know how to make souls games anymore. I was actually kind of disappointed that Bloodborne behaves very much identically to souls, simply with a different gimmick from sword and board.
Title: Re: Bloodborne
Post by: Rugal on March 29, 2015, 05:24:41 PM
really? all because there was a whip nothing about bloodborne reallys creams castlevania to me.

early on sure, with werewolves and gothic victorian shit, but after a while it starts getting into eldritch cosmic horror and just totally loses me

the combat is also just souls lite.

which is really the problem i have with From as a CV developer... they really only know how to make souls games anymore. I was actually kind of disappointed that Bloodborne behaves very much identically to souls, simply with a different gimmick from sword and board.

I don't think you've ever played Castlevania before.

Lords of Shadow doesn't count.
Title: Re: Bloodborne
Post by: zaxiou on March 29, 2015, 10:04:15 PM
I've been playing with the threaded cane which transforms into a whip as a nod to Castlevania and it's a surprisingly good weapon. Bloodborne's as close as we'll probably get with a good fast paced 3D metroidvania. Now that they've removed weight limits, it's more Castlevania than the souls games were.
Title: Re: Bloodborne
Post by: Aridale on March 30, 2015, 01:27:42 AM
yeah Bloodbornes pretty castlevania. I saw Strippin use a fire paper on the cane in one of his vids and I was like "holy shit! I does look like a flame whip!" It was pretty awesome. But yeah the whole dark victorian setting just screams castlevania
Title: Re: Bloodborne
Post by: Flame on March 31, 2015, 01:50:03 PM
I don't think you've ever played Castlevania before.

Lords of Shadow doesn't count.

i have. i remember it being about precise platforming and timed attacks on patterned enemies.

only metroidvanias come anywhere near from's style, but From has always been about that stamina bar and dungeon crawling, which im not really diggin' in my castlevania. only lament gets a pass on the dungeon crawling. and only because it still has some platforming  and puzzle elements

also, even metroidvanias were at least partially about platforming, from can't into platforming. I still remember trying to go down the Great Hollow. ugh.

And bloodborne, while behaving like souls, is basically souls hack'nslash. which makes it extremely strange that suddenly, when From does hackn'slash it's ok, but when LoS does it, its a sin against humanity and a GoW clone.
Title: Re: Bloodborne
Post by: Aridale on March 31, 2015, 07:19:53 PM
well if you cant see the differences between Bloodborne and LoS even if you say both are hack n slash then you really cant be helped to understand why ppl love Bloodborne and generally hate LoS
Title: Re: Bloodborne
Post by: RichterB on April 01, 2015, 07:12:36 PM
...Anyway, I've watched some more extended gameplay videos of Bloodbourne. While it is missing the platforming, which is a key omission, it is bordering on a Metroidvania feel. The structure of the levels and the attention to detail/atmosphere look excellent; it also feels more organic and interactive than what I played on LoS, and what I saw from LoS2. Plus, I really like that it feels more player/skill-based, where there aren't huge chain combos.

Platforming, enemy placement, and music are the biggest things missing from showing itself to be a good fill-in for a classic-styled 3D Castlevania. It does look to be more Castlevania than the Dark Souls stuff was, both in art style and pace, though. Still, in the end, it's not a proven one-to-one replacement for Castlevania in 3D by any means. I would take a look at it, however, if I were a developer thinking about Castlevania in 3D. Not as an overall template, but as a visual/structural reference for 3D space.
Title: Re: Bloodborne
Post by: JR on April 02, 2015, 08:47:17 AM
I really want to pump up my insight count on the game so I can witness some of the crazier stuff, but man...I know I'd get my ass kicked. So far the hellhound in the first chalice dungeon has been the only boss that hasn't given me real trouble.

The fight with Father Cascoigne was pretty badass. Probably my favorite part of the game so far. Not gonna lie, though...it was pretty infuriating when his third form knocks you down and then kills you before you can stand back up.
Title: Re: Bloodborne
Post by: zaxiou on April 02, 2015, 04:11:07 PM
I really want to pump up my insight count on the game so I can witness some of the crazier stuff, but man...I know I'd get my ass kicked. So far the hellhound in the first chalice dungeon has been the only boss that hasn't given me real trouble.

The fight with Father Cascoigne was pretty badass. Probably my favorite part of the game so far. Not gonna lie, though...it was pretty infuriating when his third form knocks you down and then kills you before you can stand back up.

I'm just one boss ahead of you and boy, you'll be surprised by what's coming right ahead.
Title: Re: Bloodborne
Post by: Aridale on April 03, 2015, 08:39:09 AM
yeah... Id suggest passin on the lady in the big church til your lvl 40 or so
Title: Re: Bloodborne
Post by: JR on April 04, 2015, 01:35:53 AM
Really? That was the easiest fight for me so far...I actually one-shotted it about 20 minutes ago. Not sure of my level, though.

Now, that electrified beast thing...that thing's nearly impossible for me right now. I might do another chalice dungeon first.
Title: Re: Bloodborne
Post by: zaxiou on April 04, 2015, 09:21:04 AM
She's not that difficult, just all the fur makes it difficult to read her movements. Especially if you're a squishable skill character with barely much health like me.  :P
Title: Re: Bloodborne
Post by: JR on April 05, 2015, 07:46:03 AM
Went back and just barely killed Darkbeast Paarl...I had to use all of my blood vials during that fight. I made it to Rom, but I'm concentrating on other stuff now instead, like the Nightmare Frontier. I'm liking this game a lot more the further I get into it (although the layout and enemies in the Forbidden Wood were rage-inducing...I died on the Shadow of Yarnham bosses and was making my way back, then I encountered a bug that made me fall infinitely through the ground near the second boar. I reloaded and beat the bosses, but my bloodstain was nowhere to be found. Lost 67K blood echoes. Rrrgh...)

So at this point in the game, do you see any other cool stuff with 40+ insight, besides lesser Amygdala?
Title: Re: Bloodborne
Post by: Inccubus on April 06, 2015, 06:38:52 AM
I feel like I should care more about this game, but I just... don't.
Usually when this happens to me it means that if I actually play the game I'll probably really enjoy it.
Title: Re: Bloodborne
Post by: Flame on April 15, 2015, 05:05:29 AM
Any of you with BB, feel free to add me on psn. ID is FlameG102

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs17.postimg.org%2Fpj65i7o7h%2FCCh9o_DRW4_AAG3a_I_jpg_orig.jpg&hash=05026edd30812c97e53b217c8270c2962fd86ec5)

any without BB as well of course.
Title: Re: Bloodborne
Post by: X on April 15, 2015, 02:55:18 PM
Your character bears an interesting resemblance to young Dracula  :)
Title: Re: Bloodborne
Post by: JR on April 18, 2015, 12:18:14 AM
Just got the platinum trophy today. Couldn't be assed to start a new game+ (at least for now, anyway), so I just put one of my saves online and reloaded after each ending.

Man, that was a great game. Stuck with the saw cleaver for about 95% of the thing. Just such an awesome weapon. I was definitely overleveled by the end, on account of the chalice dungeons, but oh well.
Title: Re: Bloodborne
Post by: Flame on April 19, 2015, 10:04:30 PM
Your character bears an interesting resemblance to young Dracula  :)

yeah it did sorta turn out that way. I WAS aiming for an edgy sort of "hurr im a vampire" type thing so it worked out.

I reached Forsaken Cainhurst Castle too, so I suppose ill join the vilebloods. not like theres much other pvp options other than pvp and more pvp, so might as well just pick the one that has some style to it.

speaking of cainhurst...

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fs10.postimg.org%2Fgnse60skn%2FUntitled_1.png&hash=274a406e075248c154b761071856bae20397c28d)


fun level. very castlevania in terms of atmosphere, and these enemies are especially spooky and appropriate

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fbloodborne.wiki.fextralife.com%2Ffile%2Fview%2FBound%2520Widow.jpg%2F545621046%2FBound%2520Widow.jpg&hash=61f6955955a31bd69779094aba200e55d4764418)

also, the presentation of how to get there

Bloodborne - Forsaken Chainhurst Castle cutscene (http://www.youtube.com/watch?v=4RLRccF7RFQ#ws)

(click to show/hide)
Title: Re: Bloodborne
Post by: X on April 20, 2015, 03:53:47 AM
Hah! That's just like the Bram Stoker's Dracula carriage scene! Now I really need to concentrate on this game.
Title: Re: Bloodborne
Post by: Flame on April 20, 2015, 04:26:32 AM
Hah! That's just like the Bram Stoker's Dracula carriage scene! Now I really need to concentrate on this game.

overall cainhurst is fairly small though. that said, the very first enemy you meet is tough as nails. i had trouble with just one, so i didnt know how id tackle multiple... then I realized, theres statues all over the place, so i sneaked past everything to the door.

the boss gave me quite some trouble too.

Also, recent screen of my guy.

(https://pbs.twimg.com/media/CDA6XawUkAARioy.jpg:orig)
Title: Re: Bloodborne
Post by: JR on April 20, 2015, 04:31:12 AM
Cainhurst was my favorite part of the game...if anything, I wished there was more to it. I joined the Vilebloods, too, but
(click to show/hide)
Title: Re: Bloodborne
Post by: Flame on April 20, 2015, 05:15:32 PM
(click to show/hide)
Title: Re: Bloodborne
Post by: St.Tweeter on April 21, 2015, 04:05:36 AM
^
(click to show/hide)
Title: Re: Bloodborne
Post by: JR on April 22, 2015, 02:39:36 AM
(click to show/hide)

I know, I didn't have any reason to after I got the Corruption rune, though.

But man...WTF Alfred.
Title: Re: Bloodborne
Post by: Super Waffle on April 23, 2015, 05:22:36 AM
How does Bloodborne handle invasions? I didn't notice any pop up in slowbeef's LP.
Title: Re: Bloodborne
Post by: JR on April 23, 2015, 06:19:35 AM
Chime maidens. If a chime maiden is in the vicinity, you get a message that says something like, "the bell-ringing woman rings a sinister bell." You'll get another message when someone invades. You can also kill the maiden to prevent invasions in that area altogether. I've only been invaded in Nightmare Frontier and...the Upper Cathedral Ward, I think? Both were the only places where the maidens have appeared for me (except for the creature-spawning ones in the chalice dungeons). After I killed them, I assumed they would respawn eventually, but no such luck.

I like that they have a system for people who hate invasions (even if they take advantage of co-op, but there's risks in that, so whatever), but it would be nice if it were more like the Souls games, where an invasion could happen from anywhere. The tension of being invaded in those games was pretty incredible.
Title: Re: Bloodborne
Post by: Aridale on April 23, 2015, 10:00:25 AM
I think you have to use the bell object to spawn a bell ringing woman then that lets her summon in invaders unless you kill her. I have no idea really I just saw Strippin messin with it in one of his streams. He never did get invaded tho. Hes game was really weird he had to get with From about some bug in his game on his first play thru
Title: Re: Bloodborne
Post by: Super Waffle on April 23, 2015, 12:12:49 PM
You can also kill the maiden to prevent invasions in that area altogether.

Let the virgins die.
Title: Re: Bloodborne
Post by: X on April 23, 2015, 02:41:26 PM
Sounds like Bloodborne is a step in the right direction in terms of invaders. I for one never saw the need for some s**ty jockstrap-wearing moron to invade my game, kill my character, and ruin my progress just cause he could, or on the thought that he thinks its funny. That was a real problem in the souls series so it sounds like the studio decided on an alternative method.
Title: Re: Bloodborne
Post by: Flame on April 23, 2015, 11:58:25 PM
Basically you can only get invaded if you initiate Co-Op with the beckoning bell. if you never co-op you will never get invaded, aside from some areas that have bell maidens by default like nightmare frontier.

of course, they are slightly different from the ones that only summon enemies, which are found in chalice dungeons and the unseen village post-Rom.

im really not a fan of the bell system for co-op. it feels like a step backwards from souls, where you could look for signs and pick and choose.

it also means if you want a party of 3, you and your summon have to sit around and wait.

also, it can make invasions really rather unfair for invaders, since whenever you invade someone, they will either have a partner, or be searching for one, which leaves the chance of a gank open.

and considering the ONLY online multiplayer aside from Co-op is invasions, (all 3 covenants revolve around pvp in some way, there is no co-op or pve covenant)

It doesnt seem fair.

the covenants are kind of shit too due to the way they handle it. there is no strict structure. In fact, the ONLY covenant that strictly follows the setup of previous souls games, are the vilebloods, AKA the red standard invaders, who have a covenant leader you present invasion rewards to.

the other 3 covenants technically dont have leaders.

the way you enter a covenant, side from the vilebloods, who are the standard "pledge allegiance to the club leader" is by following certain NPC questlines, which nets you a unique covenant rune. they will usually have some special effect, such as stamina regen or healing near death. then they also have a secondary covenant effect. for example with the vileblood's corruption rune, when invading and killing someone, (or killing NPC hunters) you get your designated item to present to the covenant leader.
Title: Re: Bloodborne
Post by: JR on April 24, 2015, 05:52:41 AM
Sounds like Bloodborne is a step in the right direction in terms of invaders. I for one never saw the need for some s**ty jockstrap-wearing moron to invade my game, kill my character, and ruin my progress just cause he could, or on the thought that he thinks its funny. That was a real problem in the souls series so it sounds like the studio decided on an alternative method.

I dunno...it can definitely be frustrating getting destroyed by a skilled invader (especially when they give you one of the more douchebaggy gestures when they win), but to me, it added to the thrill of the game. Having an unknown human opponent coming in your world to kill you is some of the most tense, unpredictable stuff these games can offer, more than any CPU enemy.

I used to duel on the Iron Keep bridge in Dark Souls II (not the same as being invaded, but still), and I got my ass kicked most of the time. But it was still pretty fun improving your skills and getting a win once in a while. I think I got more of a sense of accomplishment beating other people sometimes when compared to beating most bosses, and I'm not really a competitive multiplayer person at all.

...and it was always fun beating a flask chugger in a duel, because then you could mock them by chugging all of your estus right there on the spot.  ;D