Castlevania Dungeon Forums
		The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Saner on April 02, 2008, 12:46:04 AM
		
			
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				yeah I can't think of a few
 
 http://i92.photobucket.com/albums/l25/SaraVikki/lolz/pedobear.jpg
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				Fucking YES
 
 
 Abaddon was a cool boss, as was Gergoth, Adremelech & the Wolfman. Legion has had way too many appearances.. but I always enjoy fighting it/them.
 
 I would like to see Abraxas portrayed, as well as several other demons from Christian, Sumerian, Japanese, etc. mythology.
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				Fucking YES
 
 
 Abaddon was a cool boss, as was Gergoth, Adremelech & the Wolfman. Legion has had way too many appearances.. but I always enjoy fighting it/them.
 
 I would like to see Abraxas portrayed, as well as several other demons from Christian, Sumerian, Japanese, etc. mythology.
 
 
 What Crisis said. I've just been bored with the bosses for each new Castlevania. They are almost the same. We need some new. Damn you IGA! Why can't you think something more creative?
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				yeah. we need new bosses.  however, it gets hard to think of new ones sometimes.
			
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				Damn you IGA! Why can't you think something more creative?
 
 
 I'm almost- almost- certain that the producer has no involvement over who comes up with the bosses. I'm fairly certain that has to do with the programmers or enemy design team- glancing at the credits of Aria and Portrait of Ruin, I don't see IGA as part of any of these groups...
 
 Damn, IGA must be a one-man team.
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				He's the one who should be giving the approval for things though. After all, he's the head of the entire cv section, and he does play the games they make, so he should be able to notice things that are wrong with them and point that out.
			
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				Damn, IGA must be a one-man team. 
 
 
 Ah hah! You guys just answered your own question.
 
 The next CV should include the IGA-Legion. He is many, he is one. Just imagine a giant ball of nude Igas. THINK ABOUT IT.
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				No, they should use the old bosses. In fact, they should just use one of the old bosses and have you fight them 100 times. How does everyone feel about Brauner? A vampire wearing an 80's suit and painting.
 
 (....Bob Ross should be in the next castlevania. Main Character ftw!)
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				Ah hah! You guys just answered your own question.
 
 The next CV should include the IGA-Legion. He is many, he is one. Just imagine a giant ball of nude Igas. THINK ABOUT IT.
 
 
 *buries head in hands and weeps*
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				well they wouldn't be exactly nude cause they would all be wearing that buckaroo hat.   ;D
			
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				Yes, I do.
			
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				Why not the Goblin King(david bowie) reportrayed?
 
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				...Just imagine a giant ball of nude Igas. THINK ABOUT IT.
 
 
 O_O
 
 ........sweet... fucking... shit of jeezus.... *gouges out eyes* GAH!- - . . . I just pictured it. And I need a drink now.
 
 *stumbles out blindly*
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				I would like some more creative bosses, especially considering PoR totally missed out on making Vampire Hitler. 
 
 But yeah, I like the mythology ideas other people mentioned. Having an Egyptian based area in PoR was pretty damned cool; I'd like other culture specific areas like that.
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				I think there were some really good bosses in PoR. Keremet comes to mind and the PoR version of Dullahan was awesome. 
 
 I'd like it where you have to fulfill certain conditions to beat the boss like (and I'm only using this as an example because I can't think of a better one) God Of War. Maybe in order to defeat a certain boss, a vampire for example, you have to beat him with the Cross or soemthing like that. It'd put a new twist on boss fights and make them a little more strategic.
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				I think there were some really good bosses in PoR. Keremet comes to mind and the PoR version of Dullahan was awesome. 
 
 I'd like it where you have to fulfill certain conditions to beat the boss like (and I'm only using this as an example because I can't think of a better one) God Of War. Maybe in order to defeat a certain boss, a vampire for example, you have to beat him with the Cross or soemthing like that. It'd put a new twist on boss fights and make them a little more strategic.
 
 
 I totally agree with you DoctaMario!! ;)
 
 Also very cool idea that you are having. Bosses with certain conditions to get defeated or damaged, is awesome. Why didn't i thought it first? ???
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				Just imagine a giant ball of nude Igas. THINK ABOUT IT.
 
 
 Oh my god! Bad visuals! Must go wash eyes with holy water!
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				I'd rather have the game require you to think a bit instead of just having special weapons to kill the boss. 
 
 For example, let's take medusa. The only way to beat her would be to use a mirror shield to reflect her petrifying gaze back at her, then attack. Once she frees from it repeat, you wouldn't be able to attack otherwise.
 
 Against vampires only holy weapons should be effective, with everything else doing nothing or at most single digit damage. And once beaten run up to it and use an oak stake from the inventory to finish him, otherwise the vampire will revive and start healing automatically, faster after he drinks your blood. :P
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				In Reply To #18
 
 This isn't necessary. I don't remember which castlevania was, but i think it was CoD, death wasn't weak against holy. So their weakness doesn't need to be necessary their opposite element. It could be like galamoth from symphony. Galamoth was weak at his head. You could fight a boss and do minor damage to him, but with the appropriate weapon or item and the right spot to hit you would be able to defeat him. Otherwise you want be able and you'll have to go and find that weapon or item to defeat him.
 
 So with that element, the game will be more interesting, harder to defeat and specially if it has secret bosses that you will encounter random at certain places or under special conditions. If you want be able to defeat them you'll see game over, but that will add a new experience to the game. I know that it will be annoying, since you'll lose all the progress that you have made up to this point, but this will give extra life to the game and also it will be interesting searching to find all the secret bosses at the game, specially if they play role at the ending of the game!
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				I like the whole strategy thing people are getting at, and I agree.
 like in POR  and DOS how they had the bosses weeknesses and strenghs. But I think they should add more stuff like from SOTN that makes a boss absorb or block certain hits (like beezulbub absorbs darkness) that way u well have to use more specific items to kill them.
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				New things are aways welcome, though I'd like to see Koranot, Puwexil (licks you up lol) and another forgotten bosses from old Castlevanias.
			
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				I am shocked that no one, NO ONE has thought of this. Death and the other three of the four horsemen. War, Pestilence, Famine. 
 War could be some sort of entity whose attacks evolves with every hit. He starts with a club and then moves to a sword, knife, cannon, gun, bazooka, and laser. Famine and Pestilence could be a tandem boss who could cause the hero to suffer loss of energy by hitting him with some sort of disease. Maybe Pestilence could hurl vials of viruses that slow the player down and make him/her sick. Famine could take away all of your food items that you have in your inventory or cause them to go bad so you can't use them until you beat the bosses.
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				In Reply To #22
 
 I REALLY like that idea!
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				Just a few more names to post. Dr. Jeckyll and Mr. Hyde, Dr. Frankenstein and his bride. I am not sure how you would put them in but I am sure there is a way. 
			
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				Personally, I think its alright with what they got right now. They just need better AI.
			
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				How to make bosses better and forgive me if I pull a tyrant.
 
 1. More advanced ai that can counter, aticipate, and THINK
 2. Bosses that get stronger as they die, no not like 2nd forms
 3. Bosses that level up as you level up making the challenge harder
 4. Crasy ass battles like pushing Dracula though a window and freefalling as you fight.
 5. Bosess look good already but amp up the demon like factor and its all good.
 6. Make Death and Dracula hard ass hell! not like memorize there moves and win, more like luck and willpower.
 7. Finnishing moves that finsh off bosses such as taking death's sythe and hacking his head off
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				In Reply To #26
 
 Wow! :o You have very wild imagination.
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				How to make bosses better and forgive me if I pull a tyrant.
 
 1. More advanced ai that can counter, aticipate, and THINK
 2. Bosses that get stronger as they die, no not like 2nd forms
 3. Bosses that level up as you level up making the challenge harder
 4. Crasy ass battles like pushing Dracula though a window and freefalling as you fight.
 5. Bosess look good already but amp up the demon like factor and its all good.
 6. Make Death and Dracula hard ass hell! not like memorize there moves and win, more like luck and willpower.
 7. Finnishing moves that finsh off bosses such as taking death's sythe and hacking his head off
 
 
 Ok you SOB. You have my interest. It sounds like you want something that is more like Mortal Kombat as opposed to Castlevania. Advanced AI, bosses that get stronger when they die. When you mentioned number 6 I see that you want more skill based Castlevania games. Yep, now you are talking my language.
 
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				Yah sounds like mortal but still fancy up the fighting areas though. Oh by the way where you agreeing with me Shin?
			
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				In Reply To #29
 
 Yes I absolutely was. I would like to see more combative or should I say Kombative boss fights with a bit more upscale backgrounds. I have some idears as to how Dracula could be made tougher.
 
 I had a thought for a boss. I wonder if anyone said the Chupacabra?
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				In Reply To #26
 
 Good fucking idea!
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				7. Finnishing moves that finsh off bosses such as taking death's sythe and hacking his head off 
 Not a bad idea. I wish they'd bring back the bosses last-ditch attacks from Rondo, though.
 
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				I had a thought for a boss. I wonder if anyone said the Chupacabra? They're in already, though as normal enemies. Cave trolls are chupacabras with their name changed by the translators for some stupid reason.
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				What are your ideas shin?
			
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				Has anyone said the Jabberwocky yet?
 
 No?
 
 I WIN!
 
 Whadda I win?
 
 In reply to #33:
 
 Please post that everywhere and for always. TY :D
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				They're in already, though as normal enemies. Cave trolls are chupacabras with their name changed by the translators for some stupid reason.
 
 
 Like how did the people get Trevor from Ralph?
 
 Any how yah the ideas of finishing moves would really help show the personality of not only the boss but the main charactor. Such as a Belmonts finnishing move would be more grizzly ,but Alucards would be quick and painless.
 
 Okay people just start getting bosses to try to critise on and I will put togeather some ideas. k
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				Like how did the people get Trevor from Ralph?
 
 
 Well, Trevor sounds lot more awesome than Ralph.
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				It's just the case of sotn screwing up the enemy names and making them sound stupid. Same case as legion > granfallon etc.
			
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				I think it also has to do with religious reasons but I am proud of my religions demons so show them with their real names. Go Christanty Demons Yah
			
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				In Reply To #39
 It's a suprise.
 
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				I also wish they gave better back ground details on the bosses you face like dracula for example "Killed by Richter Belmont 5 years ago". What kind of info is that? I want to know storys and such, I personaly think that castlevania would be much much better if they gave backgrounds in a sort of logbook/history. 
 
 Here is an example from me
 
 Name- Death
 Age- Unknown
 Health- 1200
 Weapon- Angel of Death
 Weaknesses- None
 Immunites- Dark Holy Fire Ice Lightining Posion Stone
 
 Bio- Also known as the Azrael, the Angel of Death, is a fallen angel. His reasons for his falling is unknown but some people speculate that he is actully working undercover to defeat Dracula, but such consperices porposterous. Death is also bound to the Ebony Stone owned by Dracula, thus allowing to take full control of Death's every wim. His weapon the Angel of Death can steal souls with a single swipe but only people that have a fate assined to them by God can survive. For strange reasons he doesnt show his power at its fullest, some people say he could kill Dracula with out even trying.
 
 
 
 
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				In Reply To #41
 
 Yeah, you're right on that. I mean seriously. "Legion- He is many, he is one." Wtf, kind of description is that. A riddled code, more or less. They should be more accurate.
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				In Reply To #41
 
 Yeah, you're right on that. I mean seriously. "Legion- He is many, he is one." Wtf, kind of description is that. A riddled code, more or less. They should be more accurate.
 
 
 The Legion description makes perfect sense! Legion is a demon from the Bible that has many demon's inside of it. So, even though it is made up of many individual beings, they act as one entity.
 
 Thus, "We are Legion, We are One". What more do you want? Seems pretty accurate to me.
 
 But, yeah, longer descriptions would be nice. But Legion is a bad example, I think
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				Yah I understand what you say profbeanburrito but some people dont study demons like I once did (not really studied but looked up). Ya legions does and doesnt.
 
 I want alot more bibilical style demons like Abaddon and such. But I hate hate when they misunderstand christanitys demons such as Beezelbub is also the devil not a zombie that hangs from the ceiling, right. Actully if I recall there are several diffrent names for Satin. I will link wikipedia demon stuff here.
 
 http://en.wikipedia.org/wiki/List_of_demons
 
 The only problem I have is that they try to incorpote to much Japanese demons and such. It doesnt bother me but kind of ruins the christan feel you know?
 
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				I say they bring back some bosses we ain't seen in quite awhile.  Another thing I say is create some new bosses I would love to see more creative and harder bosses.  The Four Horsemen (hey thats a Metallica song lol) idea thats definitely cool.  Somebody needs to tell IGA about that, I bet he would probably jump at the opportunity.  As far as other ideas,  so much has been done that it does get hard to think about what new bosses to bring into the Castlevania world.  I am not gonna complain too much because I have so much fun playing against the bosses even if some of them are completely rehashed.
 
 
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				Christians stole beezelbub. He was originally the lord of flies.
			
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				The devil is lord of the flies its just sybolism, flies break stuff down so does Satin except he breaks down the laws of religion.
 
 Quote Wikipedia
 
 Ba
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				Ooh, yeah you're both right about the Lord of the Flies. I actually just read that book. It was pretty good.
			
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				Ooh, yeah you're both right about the Lord of the Flies. I actually just read that book. It was pretty good.
 
 
 Yeah lord of the flies is awesome a bit unrealistic though.
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				I am shocked that no one, NO ONE has thought of this. Death and the other three of the four horsemen. War, Pestilence, Famine. 
 War could be some sort of entity whose attacks evolves with every hit. He starts with a club and then moves to a sword, knife, cannon, gun, bazooka, and laser. Famine and Pestilence could be a tandem boss who could cause the hero to suffer loss of energy by hitting him with some sort of disease. Maybe Pestilence could hurl vials of viruses that slow the player down and make him/her sick. Famine could take away all of your food items that you have in your inventory or cause them to go bad so you can't use them until you beat the bosses.
 
 Ok, it's shamneless self promotion time again and I forgot something. You can't have the four horseman unless you add one more the Headless Horseman. Of course when I was young the four horseman were War Famine Death Fire and no Pestilence so I guess you could have fire with the flaming Jack-o-Lantern heads being thrown at the hero.
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				From what info we have get so far for the new castlevania on ds, we know about two new bosses. A giant crub and a giant worm. So i think that this question has been answered from konami!
			
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				We need a shitload of new enemy sprites. 
 That would make a lot of people satisfied.
 
 Yes.. we do.
 The enemies that get new sprites in every new game
 are the zombies(I know there are more).
 I don't care if the new CV gets delayed, I just hope IGA re-imagines many of the enemies.
 
 
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				In Reply To #52
 
 I have to admit that I am not a fan of where CV is right now in it's IGA Metroid style of gaming with Final Fantasy type character portraits. What they did with enemies for the PSP game was interesting. I wish they had done the PSP game on a different platform though as the graphics for the characters are blocky and rough.
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				simple question.
 
 simple answer.
 
 yes for new ones, but it's nice to touch upon old ideas now and then.  they just need to do that LESS.  the new game may very well be the prior.
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				I think there were some really good bosses in PoR. Keremet comes to mind and the PoR version of Dullahan was awesome. 
 
 I'd like it where you have to fulfill certain conditions to beat the boss like (and I'm only using this as an example because I can't think of a better one) God Of War. Maybe in order to defeat a certain boss, a vampire for example, you have to beat him with the Cross or soemthing like that. It'd put a new twist on boss fights and make them a little more strategic.
 
 Hmm.. CV64 comes to mind... Vampire bosses that were about twice as strong during night time and pretty weak during day time?... Nah I MUST be mistaken, it can't be that good now can it  ;)
 
 As for new and original bosses.. I'd like a return of orlox only then enhanced a bit with a diffirent skillset instead of a drac copy, also I was thinking what if death appears in more than one form? like instead of his grim reaper appearance there a numerous other gods of death from diffirent cultures, those seem untouched by castlevania. Those could show up as bosses.
 
 To sum it all up, I don't have many great idea's for diffirent bosses but I do agree the bosses can be made more tactical and challenging so that it doesn't become a simple hack and slash fest.