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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Nagumo on November 12, 2015, 05:55:51 AM

Title: You know what would have saved everyone a lot of trouble...
Post by: Nagumo on November 12, 2015, 05:55:51 AM
If they had just cast the Sanctuary spell on Sara, and Leon just took her home afterwards.

You know, instead of that what actually happend. Like, what the hell, Rinaldo?
 
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: VladCT on November 12, 2015, 06:00:14 AM
Maybe the Sanctuary spell hadn't been invented yet by that time? :V
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 12, 2015, 07:12:42 AM
It hadn't been invented until hundreds of years later. Certainly if Rinaldo could have he would have also at least tried using it to save his daughter.

It would've been easier, if he'd made a spell but instead he made the whip and beat the fucking living shit out of her with it. #parenting101

Curing Sara wouldn't have worked anyway in a plot-sense as Mathias plan would have never panned out i.e. No Dracula.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: Nagumo on November 12, 2015, 10:39:23 AM
Did they ever establish the Sanctuary spell was created recently then? I don't think they did so I'm suprised they didn't even bother to handwave it a little bit by saying Charlotte created the spell or something. You could explain this away easily enough of course, but it seems a bit like sloppy writing.   
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 12, 2015, 11:38:25 AM
Did they ever establish the Sanctuary spell was created recently then? I don't think they did so I'm suprised they didn't even bother to handwave it a little bit by saying Charlotte created the spell or something. You could explain this away easily enough of course, but it seems a bit like sloppy writing.   

I've just played through POR skimming over the text, but there's one part where Wind is in dismay ad accepted the Sister's vampirism would be permanent. He's then shocked to learn from Jonathan and Charlotte that they were able to save them.
Charlotte mentions it was her skill which is used in combination with the purifying spell Sanctuary. Perhaps it wasn't actually intended to cure Vampirism but due to Charlotte's capabilitie she is able to augment the purification factor.
Also I get the writing quibble you have, but 900 years had almost gone by and there's still previously no record of a Vampire being purified/ turned back to their former self.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 12, 2015, 12:07:17 PM
The funny part is that the spell is found inside of a painting made from a vampire's will.

Think about it for a second - how the hell something that cures vampirism was found inside a illusion world created by a vampire who basically decided what would exist inside that painting and what would not?

I mean, the worlds inside the paintings are not real worlds in the sense that they exist as material places, but they are "real" while the paintings are. Even though they are real, they basically had to be created out of imagination, ink and magic by Brauner. Yet such a powerful spell is real enough to be brought outside of the painting and to be used in real life effectively (such as all the equipment found inside them, but I handwave those as "videogame logic" since they have no story weight and are needed only for their gameplay purpose).

Charlotte did not create it, as she quite clearly states she "learned" it from something. But in this case, who did? Brauner? Why would he create something that could so obviously be used against him or against his "daughters" like this?

I have my own hypothesis concerning this, but it's irrelevant unless someone is interested.

Sanctuary comes off as a Deus Ex Machina plot device. But in a franchise that thrives in Deus Ex Machinas I think it's excusable.

EDIT: Important to note - The characters in the game say that a purification spell is useful in the early stages of an affliction, Vincent Dorin being the most straightfoward about this, slowly turning into a vampire until you use the spell on him. However the sisters have been vampirized for over TWO YEARS at the time Jonathan and Charlotte comes to the castle. No way they are in the "early stages".

So, while their speech about a purification spell's efficacy might be true, I believe that Sanctuary is in a completelly different league altogether.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theANdROId on November 12, 2015, 03:34:32 PM
Color me interested!
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 12, 2015, 05:59:24 PM
@plottwist
It's funny that you mention that point about the painting worlds being made by Brauner's will. Doesn't Wind mention that Brauner became a vampire of his own accord after losing his daughters? He doesn't seem to have been bitten and turned like the sisters. I can't find a text dump right now and I'm on my phone.

When does it state 2 years had passed?

In any case Sanctuary doesn't work on Brauner or Dracula, my hypothesis being it would only work on somebody who was turned against their will where part of this person deep down would still be willing to revert back. (Sisters, Vincent) If it was too far find the spell wouldn't work. 

Perhaps regular humans with no enchanted bloodline are just affected, turn and lose their humanity much quicker. Vincent being desperate to be saved stating "I'll lower the price". This would explain why Sara turned so fast.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 12, 2015, 08:47:15 PM
@plottwist
It's funny that you mention that point about the painting worlds being made by Brauner's will. Doesn't Wind mention that Brauner became a vampire of his own accord after losing his daughters? He doesn't seem to have been bitten and turned like the sisters. I can't find a text dump right now and I'm on my phone.

Wind doesn't mention it, but Brauner's bio does. It says that his grief over the loss of his daughters awakened his magical powers - which he used to become a vampire. Note that "awakening these powers and using them directly to become a vampire" may not be what happened, even though this is what is implied. He might have used these powers to actually look for a way to become a vampire through another method.

But yeah, the bio pretty much implies he turned into a vampire by grief alone.

Quote
When does it state 2 years had passed?

This is present on Eric Lecarde's bio as "Wind" on the instruction manual (http://www.castlevaniacrypt.com/img/por/manual/jap/15.jpg). There it says that he died at age 50. However, if you measure it from his birthday date (1892), it doesn't add up to 1944, but to 1942.

In the Sisters Mode we get to Eric just moments before his death, where the sisters are imediatelly vampirized, thus placing these events in 1942 while the main game happens two years later.

Quote
In any case Sanctuary doesn't work on Brauner or Dracula, my hypothesis being it would only work on somebody who was turned against their will where part of this person deep down would still be willing to revert back. (Sisters, Vincent) If it was too far find the spell wouldn't work. 

I dunno if we think alike, but I believe that Sanctuary wouldn't work on Brauner or Dracula because they weren't turned. They became vampires through other methods, while Vincent and the Sisters were turned unwillingly.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 12, 2015, 09:20:41 PM
Color me interested!

My hypothesis is basically this:

Brauner, as a painter, even if he's very creative (just look at the circus themed paintings), he would have to have seen something to inspire him before actually painting something.

For instance: Even though the circus paintings are very surreal, one still needs a basis on a real circus to be able to paint that. Even though the pyramid paintings have impossible concepts, he'd need to know what the pyramids are and the egyptian themes surrounding them to actually be able to bend the concept with his creativity.

And then, here comes Sanctuary. Brauner didn't invent Sanctuary. He has already seen it before, and the concept bled into his painting.

Now, this dialogue is on the game's script:

(click to show/hide)

Well, so someone in power - which may or not be the Church - knew about Brauner, and he was dangerous enough to have his identity hidden. So I think it's very possible that these people in power have confronted Brauner before, with Eric Lecarde being the last to do it.

Now, with this in mind, I think it's ALSO possible they tried to revert Brauner's vampirism with a spell that failed - either by sheer incompetence or he simply escaped before the spell could take effect. The fact that no one knows a purification spell could imply that, in fact, the spell didn't work as intended, so they scrapped it.

Thus, Brauner has seen it before. It could've been used against him, and the concept engraved itself on his mind. So, when Brauner painted, the concept materialized inside the painting, hidden away to be found later. Thing is - with Brauner's power and creativity, the spell could've been actually improved and NOW it works as intended, therefore allowing one to use it properly.

OR the spell was so advanced that only a genius like Charlotte could pull it off, thus justifying the "incompetence" scenario I mentioned above.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 12, 2015, 09:21:33 PM
Re: Brauner, his grief awakening magical powers may have just turned him into a Vampire over time whilst dabbling in those powers rather than it being instantaneous. Though we know he is a vampire in the traditional sense as he can turn others.

I also wonder whether Brauner's transformation parallels Dracula's, they both lost a person(s) they loved and despise humanity because of this. This make me wonder if others can draw upon Chaos as a power source the way Dracula does.

I dunno if we think alike, but I believe that Sanctuary wouldn't work on Brauner or Dracula because they weren't turned. They became vampires through other methods, while Vincent and the Sisters were turned unwillingly.

Yeah basically anyone bitten by a vampire which is kind of like secondhand vamp smoke.

My hypothesis is basically this:

Brauner, as a painter, even if he's very creative (just look at the circus themed paintings), he would have to have seen something to inspire him before actually painting something.

I agree with your theory in part, the "power"of the art  comes from the inspiration itself coming from within the artist, not necessarily in the surface subject matter, I'll explain this below.

For instance: Even though the circus paintings are very surreal, one still needs a basis on a real circus to be able to paint that.
I think this is slightly out of context.
One only needs a grounding of how/what something is platonically to envision something which can be both real and conceptual like a 'circus'. It's a general thing, it's kind of like describing 'an aeroplane' or 'a house'. One may know common associations or elements which can stitch their own conceptualisation(s) together, but this doesn't mean they necessarily require extensive knowledge of that thing. (Brauner doesn't strike me as the sort of guy who spent his life going to the circus every week :P)

The first circus painting is called "Nation of Fools", this is perhaps the best application of Brauner's inspiration into his art with the corresponding in game level. Let's take this as an example and I'll explain why.

List 1

There are Typical Circus-associated elements you'd find such as:
-Rings of Fire
-Clowns
-Acrobats (being fired out of canons) onto tightropes
-The "circus tent" (background)

List 2
There are also non-circus elements which are prevalent:
-Soldiers that stab you (violence)
-Clowns that attack you with playing cards (violence)
-Acrobats that throw knives at you (violence)
-The Legion (boss) consisting of numerous naked bodies of people revealing a central nucleus
-The environment (architecure/ landscape) which is twisted, contorted towards a central nucleus - as is the Legion

List 1 are the typical, generic and platonic elements associated with a circus
List 2 are the non typical associations which seem to liken the masses "fools", "clowns" and all things associated with Brauner's idea of the nation. Additional elements in List 2 which usually wouldn't be associated with a circus are, predominantly to do with violence or the attempt to kill the one experiencing this environment/ world/ reality as one does with art.
(In this case the player Jonathan/ Charlotte is experiencing the art.)

List 1 merely serves as a context and/or facade ('canvas' - albeit interactive - if I may) for which Brauner's thoughts and inspiration take physical form.
List 2 are the undertones, beliefs and underlying thoughts/ ideas/ inspiration of the artist which manifest taking physical form.

List 2 supersedes list 1, Brauner is bereft of compassion or empathy towards humans. He despises them and sees them as a 'nation of fools' where seemingly otherwise normal people have turned violent and started to slaughter one another as casualties of war. This is evident in the environment; its twisted state/ contortion mainly in physiognomy but also in enemy placement, the nucleus which reflects the consciousness of the masses (which the player has to slaughter to get to the core of) etc.

Even though List 2> List 1, context is still important. It would not make sense to have the Egypt stage as "Nation of Fools" because it wouldn't fit. Therefore List 1's theme/ motif still does complement List 2 and that is how both are configured.

Brauner's inspiration of how he views this nation in this example is what is taking precedent in these paintings.
It is too 1-dimensional to state that it's a painting about pyramids, or circuses or a forest so that's what he necessarily has to have seen.
I'm not taking aim at your ideas and rationalisation, I'm just stating there are deeper undertones to what is going in the context of these artworks, specifically relating to the artist's inspiration.

Even though the pyramid paintings have impossible concepts, he'd need to know what the pyramids are and the Egyptian themes surrounding them to actually be able to bend the concept with his creativity.

He was probably a very intelligent man, however I stand by the fact that the environments themselves at a surface level need not reflect how something platonic like a "pyramid" actually is inside.

Given these stages in the game it's likely Brauner did however have extensive knowledge of certain periods of history and civilisations.

And then, here comes Sanctuary. Brauner didn't invent Sanctuary. He has already seen it before, and the concept bled into his painting.

I do agree something relating to 'purification' in general seeped into his subconscious mind, whether this was to do specifically with curing Vampirism I'm not certain if he'd physically seen it or experienced THAT before. At this we can only hazard a guess.

What I will say is that context is very important as I stated with List 1 & 2 above. Ancient Egypt had several 'rituals' and practices that involve "purification". Hence it makes perfect sense for this spell to be in the Egypt/ Pyramid stage.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 12, 2015, 09:29:52 PM
Re: Brauner, his grief awakening magical powers may have just turned him into a Vampire over time whilst dabbling in those powers rather than it being instantaneous. Though we know he is a vampire in the traditional sense as he can turn others.

I also wonder whether Brauner's transformation parallels Dracula's, they both lost a person(s) they loved and despise humanity because of this. This make me wonder if others can draw upon Chaos as a power source the way Dracula does.

Another reason why Sanctuary may not work on Dracula and Brauner: Their loss of humanity.

As long as one clings to their humanity, Sanctuary may work. But as soon as they let go, then Sanctuary is useless as there is nothing to turn this new creature back to - no "human" is present anymore. So that may explain the "early stages" thing - the "early stage" being the time one is able to cling to their own humanity.

Sorry if I'm simply saying the same thing you are only rewording it slightly.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: coinilius on November 12, 2015, 09:31:40 PM
Wind doesn't mention it, but Brauner's bio does. It says that his grief over the loss of his daughters awakened his magical powers - which he used to become a vampire. Note that "awakening these powers and using them directly to become a vampire" may not be what happened, even though this is what is implied. He might have used these powers to actually look for a way to become a vampire through another method.

But yeah, the bio pretty much implies he turned into a vampire by grief alone.

I find it interesting that, in a series where Dracula is the main antagonist, there is very little actual engagement with Vampires and Vampire mythology in the Castlevania games.  And when there is, they more often than not seem to shy away from the idea of Vampire's biting someone when they turn them.  Most of the Vampires you do encounter seem to have their origins in different ways, like Mathias using the Crimson Stone or what is implied with Brauner. 

Of course, folk traditions on how Vampires were created were many and varied, but given that Castlevania has strong roots in the Universal and Hammer horror traditions it seems a bit strange.  I haven't played Portrait of Ruin yet but am well aware of the plot and the Sisters Mode, although I don't know how exactly Brauner actually turns Eric's daughters.

   
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 12, 2015, 09:40:36 PM
I haven't played Portrait of Ruin yet but am well aware of the plot and the Sisters Mode, although I don't know how exactly Brauner actually turns Eric's daughters.   

Brauner indeed bites them (he is shown to bite Stella and the game fades to black just as he's about to bite Loretta).
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: coinilius on November 12, 2015, 10:02:58 PM
Brauner indeed bites them (he is shown to bite Stella and the game fades to black just as he's about to bite Loretta).

Oh cool - I was wondering how they would handle that.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 12, 2015, 10:51:43 PM
Damn, I had this massive post above but you guys beat me to the punch!  :-X

Another reason why Sanctuary may not work on Dracula and Brauner: Their loss of humanity.

As long as one clings to their humanity, Sanctuary may work. But as soon as they let go, then Sanctuary is useless as there is nothing to turn this new creature back to - no "human" is present anymore. So that may explain the "early stages" thing - the "early stage" being the time one is able to cling to their own humanity.

Sorry if I'm simply saying the same thing you are only rewording it slightly.

Interesting that in another thread only a day or so ago there was discussion about how post SOTN Dracula seems to have completely lost his humanity. In SOTN his and Alucard's final exchange of words seem more thoughtful compared to other instances we've seen Dracula speak.

I find it interesting that, in a series where Dracula is the main antagonist, there is very little actual engagement with Vampires and Vampire mythology in the Castlevania games.  And when there is, they more often than not seem to shy away from the idea of Vampire's biting someone when they turn them. 
Aside from our beloved 64 entries where Vampires could actually bite you and you can cure yourself.
In the band ending
(click to show/hide)

Most of the Vampires you do encounter seem to have their origins in different ways, like Mathias using the Crimson Stone or what is implied with Brauner. 
Which always seems to revolve around losing the most precious person(s) and cursing/ rejecting God/ humanity.

It kind of reminds me of the way Apostles and Godhand awaken in Berserk, though their metamorphosis involves sacrifice of people.
The part in LOI where
(click to show/hide)
the stone itself in such a form looks similar to the Crimson Behelit.


 
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: Super Waffle on November 14, 2015, 06:33:27 PM
I haven't played Portrait of Ruin yet but am well aware of the plot and the Sisters Mode, although I don't know how exactly Brauner actually turns Eric's daughters.

He does fanfic stuff to them.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 15, 2015, 04:25:22 PM
What I will say is that context is very important as I stated with List 1 & 2 above. Ancient Egypt had several 'rituals' and practices that involve "purification". Hence it makes perfect sense for this spell to be in the Egypt/ Pyramid stage.

EDIT: Something I overlooked for anyone who was interested, the level/ painting is called "Sandy Grave". Pyramids were places of burial for Pharaoh's (later the real burial place was changed to the Valley of the Kings). They also involved rituals of purification prior to mummifying and burying their Kings and Queens.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 15, 2015, 05:11:37 PM
Brauner's inspiration of how he views this nation in this example is what is taking precedent in these paintings.
It is too 1-dimensional to state that it's a painting about pyramids, or circuses or a forest so that's what he necessarily has to have seen.
I'm not taking aim at your ideas and rationalisation, I'm just stating there are deeper undertones to what is going in the context of these artworks, specifically relating to the artist's inspiration.

I'm not saying he had necessarily to see those things, physically with his own eyes. He only needed to know the concept, experience it somehow (that CAN include seeing it with his own eyes, but not necessarily).

My point is that everything he has painted has a basis on something real - no matter what are his personal views. He had to use this real concept to actually be able to paint something about it/on its context, bending it with surrealism.

Sure his views could set an undertone for the painting, a theme (such as the Nation of Fools and his hatred of humanity) but this hatred is an immaterial concept. What Brauner hates, though, is very real - humans and war. These things manifest on reality and change it. He has not painted "hatred of mankind" but has painted a scenario torn by war.

That's why I don't think Sanctuary is a manifestation of a concept (in this case of "purification"), but actually of something that Brauner has had contact with before. Sanctuary is not manifesting as something like a theme or an interpretation, but actually as something physical - containing instructions and details - that Charlotte can physically interact with. She can't interact with "hatred of mankind" but can interact with "war".

Sanctuary is way too specific to be something "conceptual". Charlotte has to "learn" it, as she says. We can infer that there are actually specific instructions about how to use it, what is the area of effect, etc etc. A concept such as an emotion carries no such details.

Quote
What I will say is that context is very important as I stated with List 1 & 2 above. Ancient Egypt had several 'rituals' and practices that involve "purification". Hence it makes perfect sense for this spell to be in the Egypt/ Pyramid stage.

As it does if it were on the Dark Academy painting, with it's theme of occult research, potions, study and biology.

Dunno, I think we're reading too much into it already, anyway.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: Sindra on November 15, 2015, 06:06:46 PM
Also I get the writing quibble you have, but 900 years had almost gone by and there's still previously no record of a Vampire being purified/ turned back to their former self.

Wasn't Soliyu bitten by Drac? Or was that never fully established what was up with him? "Hypnotized" seems kinda silly when Drac could just bite him and cause Christopher more anguish, (ala: Belmont Legacy comic) and Soliyu was cured fully after Chris killed Drac, much like Mina in the Bram Stoker novel and Rosa in CV64.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 15, 2015, 06:15:05 PM
Wasn't Soliyu bitten by Drac? Or was that never fully established what was up with him? "Hypnotized" seems kinda silly when Drac could just bite him and cause Christopher more anguish, (ala: Belmont Legacy comic) and Soliyu was cured fully after Chris killed Drac, much like Mina in the Bram Stoker novel and Rosa in CV64.

Well it IS established in LoI that you can turn someone back from vampirism if the vampire is defeated before the transformation is complete. Could be the case with Soleiyu.

But yeah, if I'm not mistaken, "hyptonized" is the exactly what the manuals say.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 15, 2015, 07:07:16 PM
My point is that everything he has painted has a basis on something real - no matter what are his personal views. He had to use this real concept to actually be able to paint something about it/on its context, bending it with surrealism.

I disagree. What is "real" is based on an individual's perception and that perception is based on on a pre-conceived and/ or post-conceived notion of something. Everything takes form in the mind, what is "real" is in the eye of the beholder.

With your reasoning we are then back at square one stating "ultimately it has to be real". No it does not. That's the entire point of art. Art blends elements some of which are real/ some of which not real, and places them into a configuration which is entirely up to the artists inspiration. Rarely is the artist's true intentions ever known unless they opt to give a detailed explanation.

Given Brauner's "Nation of Fools" there are elements from the real world (mainly people; legion, soldiers, clowns etc) there are also unreal elements such as Medusa heads and upside down Architecture, and the freaking Legion itself. How are these last 2 elements particularly the Medusa heads in Brauner's painting?? It doesn't make any sense, this is where certain elements are recycled from other games, hell the paintings themselves are all basically recycled twice.

One could argue that Medusa heads were rife in Wallachia http://img.gamefaqs.net/screens/f/3/e/gfs_46888_2_56.jpg (http://img.gamefaqs.net/screens/f/3/e/gfs_46888_2_56.jpg) and were a common occurence. However, Brauner's artwork is not based on Dracula's enemy arsenal, they are included for a specific reason. To what purpose could the Legion, The Creature, Astarte etc have in Brauner's paintings, when would he have ever seen or learned of all of these creatures? He wouldn't. The answer is in the game's description of Brauner:

Brauner (age unknown, male)

A vampire who lost his daughters 30 years ago, and had his magical
powers awakened by Dracula's castle
.
Revived Dracula's castle by
collecting the tortured souls of those who died in World War II.
His goal is to destroy humans, who have yet again started war.

This why Dracula's Castle is directly influential in how these paintings (when entered into) manifest.
Brauner isn't painting every interactable volumetric inch of what is actually inside the paintings, he's painting them, storing Castlevania's magic inside and growing his power, this is directly explained in the in-game text:

Wind: As one would expect. His (Brauner's) identity has been kept secret
      for years, after all. He infuses magic into paintings to
      increase his power. You will undoubtedly come across
      these paintings in this castle. Search for these paintings.

Charlotte: He's using the paintings to make the castle's power
           his
, isn't he?
Still, he isn't Dracula, after all, so
           we're safe for now.

Wind: Be careful. His power grows stronger by the minute.


When the player walks into Brauner's realm (painting) he is still concocting other paintings which he would've been planning to use for the same reasons. It just so happens he was previously using 8 for this specific purpose prior to the arrival of Jonathan and Charlotte. Had Charlotte never cured the Sisters, they would've never unlocked the concealed chamber to the final 4 paintings and Brauner's realm.

This is further evidenced here:

Charlotte: This paintings function. Brauner is using it to
           control the power of this castle!

Jonathan: Well then, let's hurry up and rip it to shreds!

Charlotte: Impossible. Anything we do will be pointless. From
           what I can tell, based on the theory of curse
           amplification, this picture is a multilayer
           quantum-space barrier. A kind of paranormal
           phenomenon.

Jonathan: Uh, okay... And what does that mean in human language?

Charlotte: ... In short, think of it as a series of walls that
           surround the magic controlling Dracula's Castle. The
           painting itself is just the outermost wall.
As soon as
           you break it, it'll regenerate. It's unbreakable.

Jonathan: How convenient. So now what?

Charlotte: I'll align my magic witht he painting's so we can enter
           it. That'll be the best way to circumvent the castle's
           magic
. the risk is quite high though.

The painting being the barrier containing the "Castle's magic" directly stated by Charlotte.
This explains the castle's influence on Brauner's artworks. It also explains why Dracula's minions and bosses are inhabiting Brauner's paintings. 

That's why I don't think Sanctuary is a manifestation of a concept (in this case of "purification"), but actually of something that Brauner has had contact with before. Sanctuary is not manifesting as something like a theme or an interpretation, but actually as something physical - containing instructions and details - that Charlotte can physically interact with. She can't interact with "hatred of mankind" but can interact with "war".

As stated in the quotes above it's clearly evident that Charlotte's magic allows for both her and Jonathan to enter paintings which are "quantum-space barriers". These barriers are literally inspired by Brauner's artisitc merit which seems to be largely based on his hatred for humanity.

Also 'war' is a conceptual term as well as something which can be physical practiced, as is 'hatred'.

Sanctuary is way too specific to be something "conceptual". Charlotte has to "learn" it, as she says. We can infer that there are actually specific instructions about how to use it, what is the area of effect, etc etc. A concept such as an emotion carries no such details.

I disagree because of the following:

Sanctuary
An advanced spell that cures status abnormalities for all within range.

The description also states that those status abnormalities are any ailments that just happen to include vampirism.

http://vignette4.wikia.nocookie.net/castlevania/images/3/35/Portrait_of_Ruin_-_Sandy_Grave_-_10.png/revision/latest?cb=20150825123644. (http://vignette4.wikia.nocookie.net/castlevania/images/3/35/Portrait_of_Ruin_-_Sandy_Grave_-_10.png/revision/latest?cb=20150825123644.)

The spell, although advanced isn't specifically targeted towards Vampirism alone. It is literally a purification spell, it heals any and every ailment and just happens to heal Vampirism due to the spell itself being 'advanced'.

It's not a specific spell, it's simply above and beyond the capabilities of any purifying spell learned previously in the CV series.
Additionally since the Castle's magic is responsible for the happenings in these paintings it seems much more logical to assume this over the supposition that Brauner had 'seen' it. Given its description it doesn't make sense, the way it's described it wasn't initially intended to nullify Vampirism it just happens to.

Given what's been stated with the Castle's magic being what the paintings are composed of, it's much more likely that in all of his incarnations Dracula himself has come into contact with this particular purifying spell if you choose to go down this road. I don't buy it but that's simply my opinion that I stand by.

As it does if it were on the Dark Academy painting, with it's theme of occult research, potions, study and biology.

It's more than likely to be science based rather than magic, as the creature steps out of a machine which emits electricity and seems to be powered by several generators. This seems scientific in nature as evidenced by the blackboard riddled with equations in the boss room.


Wasn't Soliyu bitten by Drac? Or was that never fully established what was up with him? "Hypnotized" seems kinda silly when Drac could just bite him and cause Christopher more anguish, (ala: Belmont Legacy comic) and Soliyu was cured fully after Chris killed Drac, much like Mina in the Bram Stoker novel and Rosa in CV64.

Dracula also didn't bite Richter's fiancee Annette hundreds of years later, seems this is maybe something that Vampires do, toy with their prey. He did however order his henchmen to burn the village.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 15, 2015, 09:21:20 PM
Quote
I disagree. What is "real" is based on an individual's perception and that perception is based on on a pre-conceived and/ or post-conceived notion of something. Everything takes form in the mind, what is "real" is in the eye of the beholder.

Oh boy I'm surely not discussing this then with you. But this is pretty much enough for me to disagree with your entire point as I don't hold such a relativistic viewpoint about the nature of reality. Of course I understand different people might perceive something differently, but this doesn't objectivelly change what is being perceived (which in Brauner's case are Pyramids and Academies).

I'll just point other things and leave this up for another time:

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With your reasoning we are then back at square one stating "ultimately it has to be real".

Nope. My point is that his inspiration comes from something that exists outside his painting yet is bent with his creativity.

Therefore one more reason to disagree with your entire point. The premise is flawed, as we'll see on the next point:

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That's the entire point of art. Art blends elements some of which are real/ some of which not real, and places them into a configuration which is entirely up to the artists inspiration

Here is me saying this exact same thing three times:

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For instance: Even though the circus paintings are very surreal, one still needs a basis on a real circus to be able to paint that. Even though the pyramid paintings have impossible concepts, he'd need to know what the pyramids are and the egyptian themes surrounding them to actually be able to bend the concept with his creativity.
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Thing is - with Brauner's power and creativity, the spell could've been actually improved and NOW it works as intended, therefore allowing one to use it properly.
Quote
My point is that everything he has painted has a basis on something real - no matter what are his personal views. He had to use this real concept to actually be able to paint something about it/on its context, bending it with surrealism.

I never said he's painting exactly what he saw. I'm saying he used real things as basis for his paintings, which are twisted creatively into surreal things, but that still are unmistakable from the real counterpart. You can still look at the pyramid and all the elements inside and say "its a pyramid". You can still look at the circus, even upside down, and say "it's a circus". You can still look at the Academy and say "It's a school/college/academy".

Brauner didn't stray THAT far from the real counterparts as we'd like to assume, which makes me deduce he's following the real concepts pretty closely. Hell the real Victor Brauner went MUCH MUCH (https://thelonelyonedotnet.files.wordpress.com/2011/01/76-2553.jpeg) further.

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Given Brauner's "Nation of Fools" there are elements from the real world (mainly people; legion, soldiers, clowns etc) there are also unreal elements such as Medusa heads and upside down Architecture, and the freaking Legion itself. How are these last 2 elements particularly the Medusa heads in Brauner's painting??

I even thought about explaining this point before, but I thought it was unnecessary. Well, it is, then here I go:

Fantastical creatures exist in Castlevania's universe. You may want to argue that they don't exist outside of Dracula's Castle or aren't significant enough, but I'll have to raise Order of Ecclesia (where there CLEARLY are fantastical creatures living outside of the castle that are much more numerous and complex than simply Medusa Heads), and I'll have to say that Brauner did revive Dracula's Castle, so he clearly saw the creatures there at some point that could very well be before he actually painted anything.

So, again, they exist in Castlevania's universe.

Plus, they are described in books too. So it still falls in the category I put above: Brauner could very well have read a book on mythology to get inspiration for Medusa - had he painted it, of course, in the case these creatures weren't creation of the castle itself. Another point I'll get to later.

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Brauner (age unknown, male)

A vampire who lost his daughters 30 years ago, and had his magical
powers awakened by Dracula's castle. Revived Dracula's castle by
collecting the tortured souls of those who died in World War II.
His goal is to destroy humans, who have yet again started war.

I know this information came from the manual, but it directly contradicts the game. The in-game dialogue says that these powers were awakened by grief, not by the Castle:

(click to show/hide)

I tend to value in-game dialogue over manual descriptions, but I think the japanese version (of both dialogue AND manual) could give us a better result. I can provide the manual, but I can't provide the in-game dialogue (yet).

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Brauner isn't painting every interactable volumetric inch of what is actually inside the paintings

I agree with this, but that is also not what I said. The painting is created with magic too, as I said before, and this could be one way through which he built the environments. But further than that, I recognized since the beginning that the paintings are made with Brauner's will, as Charlotte puts. This obviously could cause a number of things to spawn inside the painting from Brauner subconscious mind without his direct input, of course (which is what I used to explain how Sanctuary is possible, as I don't believe he'd directly create something that could thwart him like that).

But he could ALSO have directly built the painting manually! As we see in the game, he can teleport inside the paintings, just like Charlotte and Jonathan. Who is not to say THAT's how he created the environment - by directly entering it and materializing things? We did see that Brauner is able to spawn physical, surreal things from ink when he's inside a painting (I'm not sure about the real world, since we never get to see him on the real world at all).

This could indeed mean that yes, he created every interactable volumetric inch of what is actually inside the paintings, even though I don't personally believe this to be the case.

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Charlotte: He's using the paintings to make the castle's power
           his, isn't he? Still, he isn't Dracula, after all, so
           we're safe for now.

This is irrelevant. This could mean he's feeding on the castle's power as much as it could mean he's using the paintings to control the castle (Something that Charlotte directly states later). On both scenarios the castle's power is technically his, but in the latter, using the painting to control the castle's power doesn't necessarily mean he's feeding on it. It only means he's using the paintings to control the castle's power.

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This explains the castle's influence on Brauner's artworks. It also explains why Dracula's minions and bosses are inhabiting Brauner's paintings.

I can agree with this, as it's obvious the paintings' locations have become infected with the castle's influence. YET the point above stands: There are creatures in the real world independent from Dracula's Castle and much more fantastic than Medusa Heads. Plus Brauner revived the castle, thus he could've seen the creatures there before actually painting.

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Also 'war' is a conceptual term as well as something which can be physical practiced, as is 'hatred'.

We can ultimatelly reduce anything to "conceptual", but I can actually see a war rage. I can't see "hatred for mankind" when someone hates mankind; An act of hatred is called "violence" which is spurred by hatred.

When someone hates, I can only see someone having a biological reaction that, until explained by the one having it and the feelings that evoked this reaction, is nothing more than a biological reaction that mimicks many others. You can't paint "hatred for mankind" in the literal meaning of the expression, but you can paint something that represents your hatred for mankind, such as war - something materialistic and not a "feeling" - through the evokation of a feeling that this war transmits.

Paintings are made to evoke feelings on the viewer. I know that. But they are not "paintings of a FEELING". What's on the canvas are a selection of visual concepts arranged in a such a way to evoke a feeling or many feelings. Not the feelings themselves.

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It's not a specific spell, it's simply above and beyond the capabilities of any purifying spell learned previously in the CV series.

You're  misconstruing what I meant with "specific". I was not talking about the effect.

The spell may be able to cure anything which is pretty general, but it has area of effect, MP consumption, specific aria (Charlotte says she needs time to recite an aria for a spell to work), AND casting-time. Plus, Charlotte needs to "learn from it" - implying that specific instructions are flat-out written on the scroll.

The "instructions" make this spell far from "ample" or "too unspecific".

I actually would like to point out, on a side note, that stating "everything" is pretty specific in itself, as it objectivelly means something with definite properties (which in this case is ALL status ailments possible). The spell is not meant to cure vampirism, but to cure every status ailment, which again is specific in itself. And its in-game described function is pretty specific about it (it says it cures everything , and it indeed does. No room to ask "can you be more specific?" There is NO WAY to be "more specific" here.)

When I say "all healthy bipeds are able to walk on two legs" I'm not being "unspecific". I'm being pretty fucking specific actually. The word you might be looking for is "too general" which in fact it is indeed too general. Supremely general. But it doesn't cease to be specific.

But this last bit about "specific" is besides the point and just nitpicking :P

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It's more than likely to be science based rather than magic, as the creature steps out of a machine which emits electricity and seems to be powered by several generators. This seems scientific in nature as evidenced by the blackboard riddled with equations in the boss room.

Yet we have bloody handprints appearing out of nowhere on the walls, which look nothing like something "sciencey".

The point is: If Sanctuary were to be in any other painting, we'd be making rationalizations about it. What I'm saying is that the spell carries little to no resemblance to anything, and at the same time resemblance to everything, as it is too general to call it a "purification spell because Egyptians had purification rituals".

It's so general that I could place it in any other painting and rationalize it given enough time.

I'm not saying you're wrong in doing it - I do it all the time. I actually like how you retroactively rationalized it. But I'm saying that "It fits perfectly!" is a long shot, as it'd fit perfectly anywhere else, too, if properly retroactively rationalized.

Goddammit I wrote so much I even forgot what the hell I'm trying to prove.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: KaZudra on November 15, 2015, 09:42:04 PM
Why didn't Leon just kill Walter before Sara was fully turned?
It seems to be vampire tradition to kill the "master" before turning usually cures the person.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 15, 2015, 09:57:42 PM
Why didn't Leon just kill Walter before Sara was fully turned?
It seems to be vampire tradition to kill the "master" before turning usually cures the person.

Because Walter was impervious to the Whip of Alchemy. Rinaldo believed Leon could do better with the whip than he had done and actually kill Walter, but Leon couldn't.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 16, 2015, 02:01:32 AM
Oh boy I'm surely not discussing this then with you.
And yet, here we are, still discussing this, lengthy ass posts and all.
But this is pretty much enough for me to disagree with your entire point as I don't hold such a relativistic viewpoint about the nature of reality.
That's a shame..
Of course I understand different people might perceive something differently, but this doesn't objectively change what is being perceived (which in Brauner's case are Pyramids and Academies).
Wow I'd hate to perceive reality in this way, it makes Brauner such a boring artist..

In the physical reality technically there's:
City of Haze/ 13th Street
Sandy Grave/ Forgotten City
Nation of fools/ Burnt Paradise
Forest of Doom/ Dark Academy

I understand that for the purposes of a game, a stage is a stage physically and practically however there are dark/ esoteric undertones and references to each as well as their corresponding bosses. The 2nd counterparts to the levels use more stereotypical Castlevania boss battles.

Nope. My point is that his inspiration comes from something that exists outside his painting yet is bent with his creativity.

My point is that everything he has painted has a basis on something real - no matter what are his personal views.

Based on something existent within the mind of Brauner, whether its premise have come from something "real" or an initial complete "warping of reality" to begin with is the creator's intention.

I think it's pretty fruitless to argue this point as my previous one still stands, so moving on. 

Therefore one more reason to disagree with your entire point. The premise is flawed
Your interpretation of my premise is flawed. I'm not going to bother feeding into an counter-argument which basically states "No, you're wrong".. That's not worthy of debate, because if two people discuss subject matter, but one keeps uttering "No...No...No" the debate or exchange of ideas briskly erodes the conversation.

I'm not here to argue semantics with a close minded individual. If the notion of the "idea of reality" being free doesn't appeal to you I'm surprised you've taken a vested interest into Castlevania or any type of popular media that isn't based strictly upon reality as you know it to be.


Here is me saying this exact same thing three times:

Ugh, do I have to read the same thing over? I'd rather not...

I never said he's painting exactly what he saw. I'm saying he used real things as basis for his paintings, which are twisted creatively into surreal things, but that still are unmistakable from the real counterpart.

Why? There are still enemies that appear in POR that haven't appeared in previous games even in the portraits. If you look at the portraits themselves especially the initial ones as I stated before there are undertones to the creator's intentions, much of which is to do with death in a broad sense.

You can still look at the pyramid and all the elements inside and say "its a pyramid". You can still look at the circus, even upside down, and say "it's a circus". You can still look at the Academy and say "It's a school/college/academy".

Yeah as I said what shitty paintings. Why would a vampire paint a fucking circus called "nation of fools" if the subject matter was predominantly about "the circus"? Sigh

Brauner didn't stray THAT far from the real counterparts as we'd like to assume, which makes me deduce he's following the real concepts pretty closely. Hell the real Victor Brauner went MUCH MUCH (https://thelonelyonedotnet.files.wordpress.com/2011/01/76-2553.jpeg) further.

Yeah fantastic counter argument, I'll write that one down..

I even thought about explaining this point before, but I thought it was unnecessary. Well, it is, then here I go:

Condescension doesn't really suit you, I'd lose that.

Fantastical creatures exist in Castlevania's universe. You may want to argue that they don't exist outside of Dracula's Castle or aren't significant enough, but I'll have to raise Order of Ecclesia (where there CLEARLY are fantastical creatures living outside of the castle that are much more numerous and complex than simply Medusa Heads),

Medusa heads were one example, and I'm not disagreeing with this one point.

and I'll have to say that Brauner did revive Dracula's Castle, so he clearly saw the creatures there at some point that could very well be before he actually painted anything.

Yeah okay, I'm sure he saw all of the creatures, including the bosses, one of which is underwater and from ancient mesopotamia, one of which is a deity from the 18th century, one of which is the f'ing Legion, all outside the confines of Castlevania prior to going in and painting exactly what he's seen. Yeah okay....

So, again, they exist in Castlevania's universe.

The generic enemies yes, and I'm not refuting this, but I don't buy that Brauner saw all these enemies and all these bosses wandering through the forest on his way in to town.

Plus, they are described in books too. So it still falls in the category I put above: Brauner could very well have read a book on mythology to get inspiration for Medusa - had he painted it, of course, in the case these creatures weren't creation of the castle itself.
Exactly my point, he doesn't need to see shit.

I know this information came from the manual, but it directly contradicts the game. The in-game dialogue says that these powers were awakened by grief, not by the Castle:

It doesn't contradict the game, it explains the re-appearance of Dracula's Castle in the context of POR re-appearing.
It makes no sense for a manual to do so, it's not NOA translating it and prior to this in CV games translations have been pretty on point.

Brauner (age unknown, male)

A vampire who lost his daughters 30 years ago, and had his magical
powers awakened by Dracula's castle
. Revived Dracula's castle by
collecting the tortured souls of those who died in World War II
.
His goal is to destroy humans, who have yet again started war.

Bolded - He did use Castlevania as his own, this part is true
Italicised - This may be a coincidence, it may be the Castle reappeared due to Brauner's grief being so strong that it manifested Chaos enouhg to bring the Castle back. After the time of WWII it may have been that Chaos itself was already rampant and Brauner's grief tipped the return of Castlevania over the edge.

Also it never states the Castle reappeared precisely at the point Brauner became a Vampire. Assuming he didn't become one overnight and he was relatively average in strength he may have tried to find the Castle and thought he could use his technique to syphon its power, which is exactly what he did.
His "magical powers" probably have shit all to do with him becoming a Vampire. His ability which was awakened by Castlevania was the ability to create paintings storing power within them. The two independently have shit all to do with each other.

(click to show/hide)

I tend to value in-game dialogue over manual descriptions, but I think the japanese version (of both dialogue AND manual) could give us a better result. I can provide the manual, but I can't provide the in-game dialogue (yet).

Probably right there. I do favour game script>manual.
However I stick to my above points as Castlevania translations from what I've seen in the past have generally been good. Also Iga's timeline was released with POR, I really think they would not have let something storybreaking slip passed the goalie, even if in the manual and not in the game.

I agree with this, but that is also not what I said. The painting is created with magic too, as I said before, and this could be one way through which he built the environments. But further than that, I recognized since the beginning that the paintings are made with Brauner's will, as Charlotte puts. This obviously could cause a number of things to spawn inside the painting from Brauner subconscious mind without his direct input, of course (which is what I used to explain how Sanctuary is possible, as I don't believe he'd directly create something that could thwart him like that).

It can't thwart him, this is my point. Aside from turning the sisters back it can't physically harm Brauner or nullify his status as a Vampire.

But he could ALSO have directly built the painting manually! As we see in the game, he can teleport inside the paintings, just like Charlotte and Jonathan. Who is not to say THAT's how he created the environment - by directly entering it and materializing things? We did see that Brauner is able to spawn physical, surreal things from ink when he's inside a painting (I'm not sure about the real world, since we never get to see him on the real world at all).

We don't see him in the real world because he's concealed himself from the real world (Death states he can't find Brauner).

When he's in that painting, he's busy painting other paintings. The point of Brauner creating all of that artwork was to syphon the Castle's power. I doubt he's spending all of his time doing every single detail. He is trying to syphon Castlevania's power, that's his agenda. There's only once or twice he leaves his painting to collect the sisters and that's about it.

This could indeed mean that yes, he created every interactable volumetric inch of what is actually inside the paintings, even though I don't personally believe this to be the case.

I know I don't.

This is irrelevant. This could mean he's feeding on the castle's power as much as it could mean he's using the paintings to control the castle (Something that Charlotte directly states later). On both scenarios the castle's power is technically his, but in the latter, using the painting to control the castle's power doesn't necessarily mean he's feeding on it. It only means he's using the paintings to control the castle's power.

Um, he's gathering it for himself and his own use obviously. Whether he absorbs or redirects it etc is hardly here nor there.

I can agree with this, as it's obvious the paintings' locations have become infected with the castle's influence. YET the point above stands: There are creatures in the real world independent from Dracula's Castle and much more fantastic than Medusa Heads. Plus Brauner revived the castle, thus he could've seen the creatures there before actually painting.

Brauner revived the castle by collecting the tormented souls of WWII to do so which was exactly what I mentioned before - it goes out of its way to say they are 'tormented' - they all have one thing in common (along with Brauner and Dracula) Chaos.

The Castle then awoke his "magical powers" = painting farts and rainbows.   

We can ultimatelly reduce anything to "conceptual", but I can actually see a war rage. I can't see "hatred for mankind" when someone hates mankind; An act of hatred is called "violence" which is spurred by hatred.

You can see and feel hatred. When someone feels hatred it manifests, in LOI Leon can feel the VK's rage, as well as at the end of AoS when Julius feels that rage dwindle or (power fade) as one example. Hatred is an emotion hence it physically manifests as 'rage' or 'fury' or 'spite' (Acerbatus in OOE uses the "power of Spite") etc. However, I think I'm done debating semantics.

When someone hates, I can only see someone having a biological reaction that, until explained by the one having it and the feelings that evoked this reaction, is nothing more than a biological reaction that mimicks many others. You can't paint "hatred for mankind" in the literal meaning of the expression, but you can paint something that represents your hatred for mankind, such as war - something materialistic and not a "feeling" - through the evokation of a feeling that this war transmits.

Paintings are made to evoke feelings on the viewer. I know that. But they are not "paintings of a FEELING". What's on the canvas are a selection of visual concepts arranged in a such a way to evoke a feeling or many feelings. Not the feelings themselves.

I think there are artists out there who would like a word. There are plenty of ways to represent a feeling, or something more platonic than representing a specific scene that is occurring. The paintings of Brauner aren't overly abstract to the point when the viewer/ experiencer can't tell what's happening, but that doesn't mean anything. It could mean that he's a shitty artist, more than likely it means the designers designed stages and built the story around it, in order to have multiple environments and one hub. Castlevania was never that overly complex in narrative. 

 
You're  misconstruing… *Loud Noises*….
But this last bit about "specific" is besides the point and just nitpicking :P
I’d say stop but you do it so well XD lulz
Yet we have bloody handprints appearing out of nowhere on the walls, which look nothing like something "sciencey".
It’s a dark academy, filled with classrooms and hallways, this reminds us of hand painting in art class which is supposed to put an “eerie” twist on art class. (Too bad no CV has been that eerie since AoS)
Hell one of the ghosts even uses the toilet and doesn’t flush.

The point is: If Sanctuary were to be in any other painting, we'd be making rationalizations about it. What I'm saying is that the spell carries little to no resemblance to anything, and at the same time resemblance to everything, as it is too general to call it a "purification spell because Egyptians had purification rituals".
Little to no resemblance to anything aside from being what it is fundamentally about “purification”. Because…Google it! Ancient Egypt had a shit tonne of spells regarding purification in general. Example:
https://books.google.com.au/books?id=l7Bfd0zy_YQC&pg=PA356&lpg=PA356&dq=%22purification+spell%22+ancient+egypt&source=bl&ots=vgcMGhKP6W&sig=xqcX1WMhGHrIci_pkFjYnPXNUxI&hl=en&sa=X&ved=0CBwQ6AEwAGoVChMIg83JodSUyQIVBaeUCh1HGQ93#v=onepage&q=purification%20spell&f=false
I’m not saying I’m any more right than the next person plot, but at least I’m using examples to back my shit up, where as some (not all) of your arguments have basically come down to you saying “no you’re wrong” which may suffice for some but I don’t even really see this as debating. It’s more like just stating random opinions with nothing backing them. 
I admit it's in retrospect, I'm saying it makes sense. Someone can rationalise anything via their own perspective if they want to, which is the whole idea of debating. I never said it would not make any sense to place it in another stage.
It’s not like I have these lists of theories tucked away and written down, I’m just punching on the fly here. I don’t care if anyone believes I’m wrong, but the reaction I’m getting is that you’re taking it to heart and refuting it.
I have no control over the actions of others so I guess if that’s how others take it then that’s how they take it *shrugs*

Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 16, 2015, 03:59:32 AM
Oh boy.

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Based on something existent within the mind of Brauner, whether its premise have come from something "real" or an initial complete "warping of reality" to begin with is the creator's intention.

So Brauner now invented streets, chapels, circuses, pyramids, fantastical creatures, etc etc, and he absolutelly had no point of reference whatsoever from objetcs of reality at all so he could use his creativity to bend the concepts based on the real counterparts. What a genius vampiric painter, how could I be so blind!

Quote
Your interpretation of my premise is flawed.

No it's not.

I said one thing and one thing only: Brauner takes inspiration from things that are real, to bend their concepts with surrealism.

You keep arguing, for some strange reason, that I think he simply painted things from the real world with no creativity applied at all. You said my argument amounts to "With your reasoning we are then back at square one stating "ultimately it has to be real"." yet this is not what I said at all.

Nothing on Brauner's paintings are ACTUAL REAL PLACES in the world. What I said is that he's taking real concepts inspired by places or things from the real world to create new things using them. With his own creative mind he bends these concepts into surreal landscapes, of original makeup, but with inspiration from something real.

That's why your premise is flawed. You keep acting as if I said something I didn't, or as if such conclusion like that can be drawn from something I didn't even imply at all anywhere.

Quote
I'm not here to argue semantics with a close minded individual

Well man, I could say you're strawmanning me all the time. What does it make you?

Quote
If the notion of the "idea of reality" being free doesn't appeal to you I'm surprised you've taken a vested interest into Castlevania or any type of popular media that isn't based strictly upon reality as you know it to be.

Because I'm not like, utterly dumb as a rock, y'know? I'm sorry my filmsy gray matter can't grasp yer mighty and vast intellect (that curiously can't understand how my simple-celled brain likes Castlevania so much, somehow) and that my plebeian fondness can't rival your unparalleled taste for the fine arts.

Really now, dude. Elitism may look cute on your mind, but it's not.

Quote
Ugh, do I have to read the same thing over? I'd rather not...

Explains a lot.

Quote
Why? There are still enemies that appear in POR that haven't appeared in previous games even in the portraits. If you look at the portraits themselves especially the initial ones as I stated before there are undertones to the creator's intentions, much of which is to do with death in a broad sense.

And I'm not denying that, man. I'm saying he took reference from real things - and you can find many of them in the Ars Goetia or other literature. They don't need to "have appeared in Castlevania before" because we already established "reading a book" is also taking inspiration from something real.

Quote
Why would a vampire paint a fucking circus called "nation of fools" if the subject matter was predominantly about "the circus"?

Oh, so because he named the painting "Nation of Fools" then it's not a painting of circus anymore. I wonder what do you think when you read "Dark Academy" and the painting is mostly about a fucking academy at night which is badly illuminated.

See, again you're insulting my intelligence as if I didn't knew what a "theme" is or "symbolism" means.

Him having "ideas" and "feelings" of his own doesn't mean that a representation of a circus ceased to be a freaking representation of a circus, even if said circus is a symbolism for something else.

You can tell me it represents Barack Obama playing cricket and is called "Singing Bananas Don't Play Basketball", and I'll still fucking see a circus there.

Quote
Yeah fantastic counter argument, I'll write that one down..

You better do, because you're doing horribly man.

Quote
Condescension doesn't really suit you, I'd lose that.

I was being honest here, but see, you can't even grasp when I use "condescencion". I used it a LOT on this response so you can get the comparison by contrast.

Quote
Yeah okay, I'm sure he saw all of the creatures, including the bosses, one of which is underwater and from ancient mesopotamia, one of which is a deity from the 18th century, one of which is the f'ing Legion, all outside the confines of Castlevania prior to going in and painting exactly what he's seen. Yeah okay....

Why the heck you keep ignoring the possibility he has read about these things and they qualify as "taking inspiration from something in the real world" is beyond me.

Also is beyond me why, according to your logic, a water spirit from Slavic mythology, Goliath himself, a creature from German folklore, or a ghostly appearance from Phillipines are allowed to exist outside the castle, but not a 18th century deity, or an underwater entity from ancient mesopotamia. I see no difference at all amongst them. They're all pretty fantastical to me. Why is Legion more fantastical than a giant, foating maggot inside a colossal skull?

Brauner couldn't have seen them? Hell, all it took Shanoa was a light jog of a week or two, son. Imagine what a teleporting vampire is able to do.

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The generic enemies yes, and I'm not refuting this, but I don't buy that Brauner saw all these enemies and all these bosses wandering through the forest on his way in to town.

How much did Brauner travel? How did he know about Dracula's extensive history? We don't know any of these things, but I think it's quite possible he could've seen things even worse than that. And, even so, he doesn't necessarily need to have seen these things in flesh and bone, all he'd need is a descriptive book.

And again, I fail to see why you consider one monster "more fantastical" than the other, and therefore "impossible". All of them are pretty equally fantastical and impossible.

This is a special-pleading fallacy, btw. All monsters belong in the same category - fantastic monsters. Yet you keep inferring some monsters are "more possible" than others for reasons completelly arbitrary and unexplained.

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Exactly my point, he doesn't need to see shit.

He might not need to indeed and we might not know the full extension of his power, but this doesn't apply to the "books" example I used. Books are STILL SOMETHING REAL, OUTSIDE OF HIS PAINTINGS that he could see and use as reference or inspiration.

Again: Books are still things/contain information you can SEE to take inspiration from.

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it's not NOA translating it and prior to this in CV games translations have been pretty on point.

Look, if you like the manual and game translations, points for you. Yet, I do not, and there is evidence on top of evidence in this very forum that these translations are faulty. There are japanese-speaking people here that can attest to that (and that I have annoyed to death thanks to this.)

They have proved time and again to not be reliable on the details, getting the general idea right, but screwing up on the finer points. Finer points that, sometimes, change the entire equation.

For some bizarre reason you think only "NOA" fucks manuals up. I have no experience with NOA translated manuals, but I have plenty with Castlevania, pre and post IGA eras, and I'm certain these translations are not as good as you think.

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It doesn't contradict the game

So, you're telling me this:
(click to show/hide)

Doesn't contradict this:
(click to show/hide)

Right.

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This may be a coincidence, it may be the Castle reappeared due to Brauner's grief being so strong that it manifested Chaos enouhg to bring the Castle back. After the time of WWII it may have been that Chaos itself was already rampant and Brauner's grief tipped the return of Castlevania over the edge.

So, first he revived the castle using tortured souls of WWII, now it reappeared due to Brauner's grief because "coincidence".

C'mon, man, you boldened that part yourself to make me look retarded... If I may suggest something, Occam's Razor - It's much more logical to consider this a contradiction than a convoluted plot-based explanation.

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His "magical powers" probably have shit all to do with him becoming a Vampire.

Oopsie:

Eric: Brauner lost his real daughters in World War One. His anger and grief awakened his hidden power, which he used to become a vampire.

His powers are directly correlated with his becoming into a vampire. The game says it, not me.

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Probably right there. I do favour game script>manual.
However I stick to my above points as Castlevania translations from what I've seen in the past have generally been good. Also Iga's timeline was released with POR, I really think they would not have let something storybreaking slip passed the goalie, even if in the manual and not in the game.

I will try to get Shiroi to translate the manual and a screen capture of the dialogue for us, and see it they both coincide or keep contradicting to settle this matter.

You might consider these translations to be good, but I have found them to be generally shit in the details. Again, the general idea they usually get nicely, but when it comes to the details they fuck it up. Examples of shit-crap translations would include:

-Mentioning the Belmonts get stronger with each generation when no such thing is ever mentioned in the Japanese manual or in-game story.
-Flat out stating Eric received the spear from Alucard himself when the original Judgment manual says something much more ambiguous, with the game itself contradicting this information as Alucard has no idea about who Eric is.
-Calling Maxim's sword "Stellar" in the manual when it is clearly called "Stella", the same name Eric gave his daughter and the sword he possesses.

And others more that make a world of difference (at least FOR ME) when you read the original manuals. And that's not mentioning aaaall the other things that got translated in total crap quality in the past, and all the others completelly ignored. I've learned to absolutelly ignore the english versions whenever possible.

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It can't thwart him, this is my point. Aside from turning the sisters back it can't physically harm Brauner or nullify his status as a Vampire.

His entire reason of being is to have his daughters back and punish mankind. On the bad ending, when the sisters are about to be killed, he looks PRETTY thwarted to me and goes away.

On the scenario they are cured, he looks mad enough to break his cool. He's not MADDER because he believes he can turn then back:

(click to show/hide)

So yeah I think removing his daughters from him by either using Sanctuary or beating them is pretty thwarting to his plans, as he wants them to be by his side when he crushes humans. It's the point of the plot.

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Um, he's gathering it for himself and his own use obviously. Whether he absorbs or redirects it etc is hardly here nor there.

Well lad, there are many things here obvious to me, too. Such as him taking inspiration and reference from real world things to create his paintings.

Yet you don't find this THAT obvious, do you?

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Brauner revived the castle by collecting the tormented souls of WWII to do so which was exactly what I mentioned before - it goes out of its way to say they are 'tormented' - they all have one thing in common (along with Brauner and Dracula) Chaos.
The Castle then awoke his "magical powers" = painting farts and rainbows.

I'll refrain from repeating Eric's line again and how it contradicts your logic.

I mean, it might make sense to you, but that dialogue is pretty damning evidence that something here is not following.

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I think there are artists out there who would like a word. There are plenty of ways to represent a feeling, or something more platonic than representing a specific scene that is occurring.

My god... where the fuck did I say there were NO OTHER WAYS BESIDES A SPECIFIC SCENE TO EVOKE FEELINGS. I'll just paste what I said because gosh dangit:

" What's on the canvas are a selection of visual concepts arranged in a such a way to evoke a feeling or many feelings. Not the feelings themselves."

You ARE aware that "visual concepts" can be anything from a car to a bunch of colored lines and circles arranged/executed in such a way to evoke a feeling, right? Like, full-on Jackson Pollock?

I sure hope you didn't stop at "such as war - something materialistic and not a "feeling"" and deduced "this guy is a dunce! where in the world only something materiallistic would evoke a feeling LOL HOW DUMB BWAH HAH HAH" because this is sure as fuck not what I said - or what I meant to say.

I was specifically pointing how WAR is something materiallistic and can be used to convey a feeling. Other things can too, even abstract things. It depends purely on the painter. HOWEVER it is also up to him on how to arrange these visual concepts in such a way that these feelings are conveyed.

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Little to no resemblance to anything aside from being what it is fundamentally about “purification”. Because…Google it! Ancient Egypt had a shit tonne of spells regarding purification in general.

Yeah of course, because only Egyptians (https://en.wikipedia.org/wiki/Ritual_purification) have "general purification rituals".

But I'm a total kook that doesn't "back his shit up". Next thing you'll tell me is that only Dark Academies have spells for turning people into animals and that it's PERFECTLY FITTING HOLY CRAP  :o !

For someone who believes reality depends on an individual's perception of it, you're sure as fuck bent on telling me how I should or not perceive Brauner's artworks and that he has NO CONCEPT OF WHAT A CIRCUS IS AT ALL.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: Gunlord on November 16, 2015, 04:32:59 AM
This is some good discussion--I found the musings on the nature of art and reality to be quite interesting--but I will ask you both to calm it down a little, plottwist and zangetsu. And not only because of the rules for the forum, either. For abstract intellectual subjects like this, the less personal rancor you inject into your arguments, the better they'll be.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: Belmontoya on November 16, 2015, 07:46:22 AM
Also, the Internet clearly isn't big enough for the two of you to argue.

Shit...

Title: Re: You know what would have saved everyone a lot of trouble...
Post by: Intersection on November 16, 2015, 10:17:26 AM
Heh, I remember when I used to argue like this with EstebanT about the Lords of Shadow series. I was really... opinionated about the topic back then ;D

But, man, for something as trivial as this? No need to sharpen your blades.

EDIT: For the record, I don't agree with either of you.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: Nagumo on November 16, 2015, 01:55:49 PM
This is kind of a basis question, but do we really know for sure the enemies and items/equipment in the paintings are imaginary and/or originated from them? We know the equipment Jonathan and Charlotte find in the paintings can be used in the "real world". Brauner can also travel between the paintings and reality. So taking that idea further, wouldn't that mean he could create anything he wants and then take it out of the painting? Like, if he imagined "invincibility armor", "the infinity + 1 sword", and "the instant win" spell, he could put these items in a painting and them take them out? Personally, I think it would be less complex if Brauner only created the environment of these paintings, and he uses Dracula's magic to place monsters there as guards. That's how I always perceived it at least.

Title: Re: You know what would have saved everyone a lot of trouble...
Post by: theplottwist on November 16, 2015, 02:13:59 PM
This is kind of a basis question, but do we really know for sure the enemies and items/equipment in the paintings are imaginary and/or originated from them? We know the equipment Jonathan and Charlotte find in the paintings can be used in the "real world". Brauner can also travel between the paintings and reality. So taking that idea further, wouldn't that mean he could create anything he wants and then take it out of the painting? Like, if he imagined "invincibility armor", "the infinity + 1 sword", and "the instant win" spell, he could put these items in a painting and them take them out? Personally, I think it would be less complex if Brauner only created the environment of these paintings, and he uses Dracula's magic to place monsters there as guards. That's how I always perceived it at least.

In fact I agree with this. I agreed with this long ago - he's manipulating the castle, so it kind of follows that he'd place Dracula's minions inside these paintings to guard them. I also agree with the logic for the spells and overall items that can help the heroes because, if I were Brauner, I'd not intentionally place things that can help vampire hunters defeat me inside my paintings. This specially goes for Sanctuary, a spell that represents an incredible threat to his plans, too.

And then we get to the conundrum: So, hypothetically speaking, Brauner did not place these items there. He merely created the worlds and placed Dracula's guards there. But Sanctuary did not exist before in the real world, or it'd be largelly known as an effective purification spell that cures vampirism. How then did it appear inside the painting? Who invented it?

My point about the monsters being independent from the castle, however, says more about Brauner's inspiration and abilitites than what I truly believe about it.

Could they be Dracula's minions? Yes, and I do believe this to be the case. BUT could Brauner have painted them with basis on monsters from reality? YES TOO. Hell, we see Brauner fabricate monsters en masse in REAL TIME in seconds, of course he can do it! Saying that "No, Brauner can't take inspiration from reality to paint monsters using his creativity" is too much naivette.

Now, I'll not be dishonest: Brauner-made monsters look a lot more abstract and nightmarish than the other monsters, which is why I believe the other monsters not directly seen-to-be-made by Brauner are actually Dracula's minions. But when you get to the core of the logic, monsters are monsters and Brauner is able to paint them. End of story. Death Mask, for instance, looks like something Brauner did. Brauner may be a surrealist, but he still knows how to paint things pretty close to the real counterparts.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: zangetsu468 on November 16, 2015, 05:43:27 PM
After taking a step back I'm taking Gunlord's advice and pumping the brakes. I'm not here to necessarily agree with people but at the same time I think I have to accept that not everyone will share my exact opinions which I'm fine with.

@Plottwist, I am the first to admit you've made interesting points some of which I had not thought of.

Aside from insulting my intelligence/ intellect which to be fair I believe I did start with you (hence all is fair) it has been an interesting debate or collision of minds, shall we say.

@Intersection That's fantastic, hope you're keeping safe.

Now if everyone will please excuse me, I'm off to play POR.  8)
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: KaZudra on November 17, 2015, 06:09:25 PM
Let's keep in mind that PoR was an anniversary game, meaning all the recycling is a homage of sort.
Title: Re: You know what would have saved everyone a lot of trouble...
Post by: Donvermicelli on November 25, 2015, 12:12:38 PM
Just having read this thread I have to say the theories and views presented here are mighty interesting.