Castlevania Dungeon Forums

The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: Lumi Kløvstad on January 30, 2016, 05:19:57 PM

Title: Castlevania Confessions
Post by: Lumi Kløvstad on January 30, 2016, 05:19:57 PM
Post your Castlevania confessions here.

I have never beaten Richter Mode in Symphony of the Night, even with cheats.
Title: Re: Castlevania Confessions
Post by: BLOOD MONKEY on January 30, 2016, 06:39:26 PM
I have never played AoS.
Title: Re: Castlevania Confessions
Post by: TheTextGuy on January 30, 2016, 07:09:54 PM
For Metroidvanias, I have only played SoTN and OoE.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on January 30, 2016, 08:33:34 PM
For Metroidvanias, I have only played SoTN and OoE.

Pretty good ones to have played through though.


Continuing with confessions: I've never touched the Arrange Mode of Castlevania Chronicles, having only played the Sharp X6800 half of the disc. I haven't beat it (legit) yet, but one day I will. I did Gameshark my way to victory one time though.
Title: Re: Castlevania Confessions
Post by: The Puritan on January 30, 2016, 09:36:09 PM
I actually prefer the Combat Cross over the traditional Vampire Killer. Both practically and aesthetically.

I side eye people who say "Aulin" instead of "Orlean." Which is... everybody.

I've never finished Rondo of Blood as Richter from beginning to end.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on January 30, 2016, 11:23:23 PM
Although I got to the end of the stage with 2 knights, I never finished stage 5' in RoB. When I learned there was no boss, I'd already played the game and done everything else and I gave up. I also never finished Dracula's stage with Richter, but I did get up to Dracula.

In OOE on my Hard max cap Level 1 playthrough with Shanoa, I was trying to beat Death without using Glyph union. (Death was by far the hardest boss, due to his scythes being sporadic). I managed to pull off the Death Glitch by accident where he stays frozen mid screen. I took that as a sign it was time for me to beat Death and accepted that win.

A previous gf bet me 1000 dollars I couldn't beat POR on Hard Max cap level 01, I proved her wrong, and I said I didn't want the money. (this was back when I was a poor student :P)

If I was the Archie of the CVverse, Shanoa and Yoko would be Veronica and Betty.

Title: Re: Castlevania Confessions
Post by: XombieMike on January 31, 2016, 02:00:37 AM
I've never played a 3D Igavania even though I based a CV D&D plot on LoI.
Title: Re: Castlevania Confessions
Post by: piscesdreams on January 31, 2016, 03:07:51 AM
I prefer CV64/LOD to any other 3D vania. Not including DXC since it is only 2.5d.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on January 31, 2016, 03:14:37 AM
I prefer CV64/LOD to any other 3D vania. Not including DXC since it is only 2.5d.

I share this view. I think these games PERFECTLY nailed the classicvania feel in 3D.

The side result of that is these days they feel stale, but still.

Still, given the quality of DmC: Devil May Cry on a gameplay level (in terms of staying true to what came before whilst still updating it) and then how perfectly everything came together in DmC Definitive Edition, I have my next confession:

I would LOVE to see Ninja Theory do a 3D Castlevania game.
Title: Re: Castlevania Confessions
Post by: X on January 31, 2016, 04:05:16 AM
I've never played that bit of trash they call Judgement. And I have no desire to. In fact I'm perfectly okay with this confession. Likewise I've never played Mirror of Fate nor LoS2, and still have no desire to do-so either.
Title: Re: Castlevania Confessions
Post by: TheTextGuy on January 31, 2016, 04:29:58 PM
I've never played that bit of trash they call Judgement. And I have no desire to. In fact I'm perfectly okay with this confession. Likewise I've never played Mirror of Fate nor LoS2, and still have no desire to do-so either.

I played through 2/3 of MoF.  I expected it to be utter crap, but it turned out to be just mediocre.  I also have no intention of finishing the other 1/3 or revisiting the LoS games.
Title: Re: Castlevania Confessions
Post by: piscesdreams on January 31, 2016, 05:15:24 PM
I would LOVE to see Ninja Theory do a 3D Castlevania game.

I agree fully.
Title: Re: Castlevania Confessions
Post by: coinilius on January 31, 2016, 08:45:41 PM
I've never played that bit of trash they call Judgement. And I have no desire to. In fact I'm perfectly okay with this confession. Likewise I've never played Mirror of Fate nor LoS2, and still have no desire to do-so either.

On a reverse of that note... I'm actually looking forward to playing Judgement when I get up to it lol I don't really know why, I think just because it will be such a change of pace and from what I hear, pretty terrible and a good train wreck can be fun to see lol

I have no desire to touch the LoS series - maybe after I have exhausted all the original series Castlevania games... And all the Castlevania-like games that I can find as well...
Title: Re: Castlevania Confessions
Post by: zangetsu468 on January 31, 2016, 10:34:43 PM
I prefer CV64/LOD to any other 3D vania.

I wholeheartedly agree. I also used to be a gun at Henry mode (no pun intended..)

More confessions:

I like LOS1, I actually believe it's one of the better action platformers for PS3

I have never dared play LOS 2, yet

I wish (even with the anime style) that a 3rd Soma/ Sorrow game was made.

I play POR with English voices on the most difficult setting because the bosses' sound cues are easier to work with, particularly Stella (solo fight).
Title: Re: Castlevania Confessions
Post by: Aceearly1993 on February 01, 2016, 02:50:38 AM
It'll be better if WOMI's Rosenkreuzstilette - Castlevania crossover comes true. It's my long life dream to play a Castlevania game which builds on the awesome engine once used by Rosenkreuzstilette, and with the amazing quality of WOMI's art style

And I never finish the Castlevania Chronicles No damage challenge (US version) since 2014.

I still have not enough courage to revisit LoS saga and 3D titles. (I cleared them all, but for Lament of Innocence/Curse of Darkness I only cleared regular mode and secret mode with alternate characters; For LoS saga I only cleared default difficulty of each title)
Title: Re: Castlevania Confessions
Post by: The Bizarre Trooper on February 01, 2016, 04:32:39 AM
I've once theorized that Soma Cruz was Shanoa's decendent!

I once wished that Shanoa would get a lycan glyph allowing her to turn into a werewolf anytime!

I also once wished that after Dracula's death in the year 1999 that Walter Bernhard came back to become the new future-gen Castlevania villain!

I once dreamed for a Castlevania/Star Wars crossover when i was young and still dreaming about it!
Title: Re: Castlevania Confessions
Post by: Shiroi Koumori on February 01, 2016, 05:57:19 AM
I never knew about "Ricordanza of the God's Abyss" until I joined this site and translated it.
I hated myself for playing MoF.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 01, 2016, 06:43:28 AM
Okay, this is probably my biggest Castlevania confession ever, not sure if anyone is going to read this seriously but here it goes..

At one stage in my life I was having crazy dreams (one out of about five) and one night I'm having dreams that are pretty intense. So much so that it's hard to take everything in, the dreams were more like "flashes" or short videos than full blown long occurrences.

This one morning, I wake up with a splitting headache, it's difficult to remember the subject matter. But ever so slowly, it encroaches on the tides of my memory bank and is washed up on the shore of thoughts that have been corroborating in my assiduous mind....

I have a flash about 5 seconds at most, of some kind of level of a 2d Castlevania game. My vision is blurry, the quality of the game feels like gba emulated and played via a TV.. I don't know exactly when this would have been, but it was shortly after playing AoS for the first time. Back during this era, I was living and breathing Castlevania AoS. So much so that I believed (and still do) that it surpassed SoTN, and I myself was shocked at this.. It was no surprise that if I lived and breathed it, I was dreaming Castlevania.

The years go by, I forget all about this dream, I move on with my life. Until one day, OOE is released.. I'm impressed to say the least.. I play the game for about 20 minutes or so, enjoying the music, taking in the beautiful sprites and organic feel to the first level, the Ruvas forest, which reminds me of being outside the castle in SoTN.

Then I hit Wygol Village... The overall feel of the town, the look of the Shanoa sprite standing there facing to the left, long dark hair and arm hanging... As I observe the vines growing up the walls, so too do old memories bloom and begin to clasp a significant space in my mind...

That Dream. That Dream I had that night.. I dreamed about Wygol Village and Shanoa.. I dreamed of a light coloured wall with vines growing up it. I dreamed of a dark haired protagonist (in sprite form, mind you) with long hair who resembled a woman more than a man... Yes, that's my confession, albeit one vignette, I dreamed of Order of Ecclesia before it ever happened.

I have rarely shared this with anybody, probably a handful of people know - if that. I must note a few things; the quality of the graphics were not the same, they looked blurrier like a GBA game on a TV screen compared to a DS game on a small display.. Given the fact I was playing emulators through a CRT, in context, I don't believe it's unreasonable. Wygol village appeared more "enclosed", like it was within the Castle or within a bigger building/space. I recall a vertical "panning shot" like when the camera moves in Sonic (holding up or down). It also seemed to stretch for higher than OOE's Wygol village. Shanoa's hair was just basically black, not following her sprite which is a bit lighter than the way she's drawn in the official artwork. Her attire was also more white/ grey. I swear the music may have been a song from a CV game (maybe POR) that wasn't out at the time, but I can't recall exactly right now, a couple of tracks are on my mind.  (I will make a note if I can remember, not sure anyone would care by then.)

I have no reason to lie or method of profit from fabricating ^such an anecdote^.

There you have it, my Castlevania Prophecy/ Confession...*

*For the skeptics, let it be taken the way tequila shots are supposed to be; with lime and a pinch of salt.
Title: Re: Castlevania Confessions
Post by: JR on February 01, 2016, 08:10:20 AM
I've never beaten CV1 Death without using the Holy Water exploit (killed him with the cross once, but one of his sickles killed me right after, so no cigar).

CV1 Dracula always looked to me like he was wearing a metal mask with a Gonzo nose. I can't figure out what his face is supposed to be. Same with CV2 Dracula...his head looks like a skull wearing a pope hat. Is there something I'm not seeing correctly? It kind of bugs me, honestly.

Speaking of CV2, the Dracula fight was one of my favorites in the series. Not really the fight itself, but the lead-up to it. Tearing through Dracula's castle ruins with a bag of his body parts, only to resurrect him and put him down again. Seemed pretty dark for the time.

As much as I prefer the Belmonts (or whip-wielders in general) as protagonists, I think John Morris kind of sucks. Never really liked his character sprite, and Eric Lecarde just seems to outclass him in every way. Seriously, Eric's a badass. (although using John's whip as a grapple was a nice challenge).
Title: Re: Castlevania Confessions
Post by: X on February 01, 2016, 05:14:24 PM
@zangetsu468:

Sounds like a prophetic dream to me. Those are always neat when they pan out. There are things people see in their sub-conscious minds, and then are shocked when it makes a real-life appearance. Nothing to be ashamed about really. You were seeing what was to come in terms of Castlevania goodness and that's cool  :)
Title: Re: Castlevania Confessions
Post by: Kamirine on February 01, 2016, 06:05:28 PM
I have never beaten Castlevania 3. Alucard is also the only character I can never seem get in the game: I either have issues getting to him (before I quit) or I never beat him once I do.
Title: Re: Castlevania Confessions
Post by: Lashen on February 01, 2016, 06:41:13 PM
Never played through Portrait of Ruin as Stella/Loretta because of deep-seated hatred for touch screen controls.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 02, 2016, 04:20:06 PM
Never played through Portrait of Ruin as Stella/Loretta because of deep-seated hatred for touch screen controls.

They are MASSIVELY op as hell, but like with Ninja Gaiden Dragon Sword, you feel like your poor DS' touch screen is going to develop repetitive friction burns while playing.
Title: Re: Castlevania Confessions
Post by: X on February 02, 2016, 06:13:16 PM
Quote
Never played through Portrait of Ruin as Stella/Loretta because of deep-seated hatred for touch screen controls.

I've always used Loretta when playing the sisters mode. All I have to do is put the stylus onto the screen where I want to shoot and that's it. Saves the screen just that much more punishment then when using Stella.
Title: Re: Castlevania Confessions
Post by: GuyStarwind on February 02, 2016, 08:28:34 PM
Ok here we go...
*raises flame shield*

- I don't like Super Castlevania 4. I get bored of it very fast.
- I like the song I am the Wind.
- Besides the crappy controls I think the 64 games are what a 3D Castlevania should be. I think the games have some of the best ideas in the series and should be reused.
- Lament of Innocence has one of the best environments in the series.
- I don't like playing as non Belmont characters.

I'm sure I have more.
Title: Re: Castlevania Confessions
Post by: The Puritan on February 02, 2016, 09:57:47 PM
- I like the song I am the Wind.

(click to show/hide)
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 02, 2016, 10:22:34 PM
(click to show/hide)

I concur.

The best of me is all I have to give.
Title: Re: Castlevania Confessions
Post by: Belmontoya on February 03, 2016, 01:57:55 AM
the day I got Dracula X on snes I stayed up late into the night playing it.

I got all the way to Dracula on my own but kept getting my ass kicked by him. The pits were fucking me up big time.

My brother got home late from a party and came in to check out what I was doing and the new game I got. He watched me die a few times and teased me a little. Out of frustration I handed him the controller and said something along the lines of "here. You fucking try it if it looks so easy."

He beat Dracula on his first try having never played the game.

I pretty much sat and watched the ending with my jaw on the floor.
I never bothered trying to beat him myself again.

My brother is a natural gaming bad ass. And a big CV fan, though he is not a member here. I just thought I would share that depressing, but inspiring story.

Title: Re: Castlevania Confessions
Post by: Chernabogue on February 03, 2016, 05:31:43 AM
I like all three LoS games.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 03, 2016, 05:49:44 AM
I like all three LoS games.

"Sorry Gabriel Belmont... But your universe is in another forum!"
Title: Re: Castlevania Confessions
Post by: X on February 03, 2016, 05:56:44 AM
Quote
the day I got Dracula X on snes I stayed up late into the night playing it.

I got all the way to Dracula on my own but kept getting my ass kicked by him. The pits were fucking me up big time.

My brother got home late from a party and came in to check out what I was doing and the new game I got. He watched me die a few times and teased me a little. Out of frustration I handed him the controller and said something along the lines of "here. You fucking try it if it looks so easy."

He beat Dracula on his first try having never played the game.

I pretty much sat and watched the ending with my jaw on the floor.
I never bothered trying to beat him myself again.

My brother is a natural gaming bad ass. And a big CV fan, though he is not a member here. I just thought I would share that depressing, but inspiring story.

Oh..balls. That would be frightfully embarrassing and depressing. My condolences to your jawbone. I cannot say I've ever had this exact experience, but if I did I would feel very crippled in some form or another.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 03, 2016, 06:02:18 AM
Oh..balls. That would be frightfully embarrassing and depressing. My condolences to your jawbone. I cannot say I've ever had this exact experience, but if I did I would feel very crippled in some form or another.

If you choose the axe, he's not actually that hard.

Just stay on the lowest platform, so that if you're knocked backwards you don't fall off.
When Dracula appears on the platform to your left, use the axe.

When he transforms, stay on the lowest platform, when he does his abdominal hadoken, get back to that low platform or duck if there's no other way.
If you haven't lost any life in form 1 you shouldn't have trouble with form 2.

I miss Dracula X..
Title: Re: Castlevania Confessions
Post by: Belmontoya on February 03, 2016, 09:35:19 AM
I later got Rondo of Blood and a Turbo Duo.

I ended up beating the game with a higher percentage than my bro.

So that's my happy ending!
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 03, 2016, 11:19:01 AM
I later got Rondo of Blood and a Turbo Duo.

I ended up beating the game with a higher percentage than my bro.

So that's my happy ending!

#xgonegiveittoya [not XX ;]
Title: Re: Castlevania Confessions
Post by: X on February 03, 2016, 03:46:21 PM
Quote
Just stay on the lowest platform, so that if you're knocked backwards you don't fall off.
When Dracula appears on the platform to your left, use the axe.

When he transforms, stay on the lowest platform, when he does his abdominal hadoken, get back to that low platform or duck if there's no other way.
If you haven't lost any life in form 1 you shouldn't have trouble with form 2.

Oh I know this tip. Discovered it myself too back in the day ie no internet. Especially since the Axe is my go-to weapon of choice in most CV games.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 03, 2016, 10:19:50 PM
Oh I know this tip. Discovered it myself too back in the day ie no internet. Especially since the Axe is my go-to weapon of choice in most CV games.

Same here. Someone can correct me if I'm wrong, but I believe XX's/ VK's Axe is the strongest iteration of the subweapon in a Castlevania game. Perhaps barring the N64 games where the Axe upgrade got damage boost in the form of lightning.

I specifically recall certain enemies taking less hits than the vampire killer as opposed to when using the axe, particularly as you can make it hit twice. In fact if I had to bet on it, I'd bet 2xaxehits>1xvampirekillerhit for certain.
Title: Re: Castlevania Confessions
Post by: BMC_War Machine on February 03, 2016, 11:24:20 PM
I like all three LoS games.
Don't feel alone dude, i loved them....and now let the hate stones fly hahaha.  But i must say, the lackluster ending to LoS2 was just...no  :rollseyes:
Title: Re: Castlevania Confessions
Post by: BMC_War Machine on February 03, 2016, 11:27:01 PM
Ok here we go...
*raises flame shield*

- I don't like Super Castlevania 4. I get bored of it very fast.
- I like the song I am the Wind.
- Besides the crappy controls I think the 64 games are what a 3D Castlevania should be. I think the games have some of the best ideas in the series and should be reused.
- Lament of Innocence has one of the best environments in the series.
- I don't like playing as non Belmont characters.

I'm sure I have more.
My previous post may have just killed any credibility i have (or had lol) on the forum for the LoS props, but dude....

CV4 - Bored??????   :o Blasphemy! lol
I really liked the 64 versions too, Legacy of Darkness over the original though just because of the replay and new skins for Reinhardt.  And the subweapon upgrade system was pretty sweet too!  And im with you, Castlevania doesn't feel like Castlevania to me without a Belmont involved but that's just my 0.02 lol
Title: Re: Castlevania Confessions
Post by: piscesdreams on February 04, 2016, 02:16:34 AM
I might be crucified for this one, but... I don't care for Alucard as a character and think he is one of the most overrated video game characters of all time.
Title: Re: Castlevania Confessions
Post by: GuyStarwind on February 04, 2016, 03:30:26 AM
My previous post may have just killed any credibility i have (or had lol) on the forum for the LoS props, but dude....

CV4 - Bored??????   :o Blasphemy! lol
I really liked the 64 versions too, Legacy of Darkness over the original though just because of the replay and new skins for Reinhardt.  And the subweapon upgrade system was pretty sweet too!  And im with you, Castlevania doesn't feel like Castlevania to me without a Belmont involved but that's just my 0.02 lol

Saying I'm not a fan of SC4 isn't news to some on here. But yeah I know it's very well loved but it's just not my game.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 04, 2016, 04:05:09 AM
Saying I'm not a fan of SC4 isn't news to some on here. But yeah I know it's very well loved but it's just not my game.

I agree. I get hyped playing the intro and the first stage, but after about the 3rd stage I lose interest. I like the nostalgia high from starting the game up more so than the game itself.

Bth being SNES titles, XX>IV for me. I also prefer Bloodlines to IV
Title: Re: Castlevania Confessions
Post by: Aceearly1993 on February 04, 2016, 10:34:54 PM
I hate my self for not able to clear Castlevania Chronicles until 2013 but I had known the game since around 2005 when I was a school child. The game disk back to that day was pirate disk... I remember the game had graphical glitch on pirate disks and crashes upon loading Giant Bat boss fight. My brother played the game a little bit, then got angry for that and crushed the disk, shouts out "The game is a piece of s***!"

WHAT A SHAME.
I REALLY enjoy Castlevania Chronicles now because I bought both Japanese version and the English counterpart on PSN. I don't need to worry about the disk problems anymore. Finally.   ;)

But the hatred that (I can't beat a video game/finish a presentation/watch through an Anime show series at the moment of its popular time using legit ways) can't be healed.  That would be a shame, forever

Also I hate myself for not being able to beat the crazy mode of Curse of Darkness.  Even the first boss (Crazy Armor)!   Watched other player's video last night and the player farmed Hector's levels to higher than Lv.10   :-\

Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 04, 2016, 11:02:59 PM
Also I hate myself for not being able to beat the crazy mode of Curse of Darkness.  Even the first boss (Crazy Armor)!   Watched other player's video last night and the player farmed Hector's levels to higher than Lv.10   :-\

Just wait until you hit the Garibaldi temple. Rippers kill Hector in 1-2 hits.  :-[
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 05, 2016, 01:39:00 AM
@zangetsu468:

Sounds like a prophetic dream to me. Those are always neat when they pan out. There are things people see in their sub-conscious minds, and then are shocked when it makes a real-life appearance. Nothing to be ashamed about really. You were seeing what was to come in terms of Castlevania goodness and that's cool  :)

Thank you X, I thought it was pretty cool. :)

Ok, here's another one. I actually believe that LOD may be one of my favourite games of all time.
I don't believe the atmosphere of CV has ever been captured quite in the same way that this game captured it.
Title: Re: Castlevania Confessions
Post by: X on February 05, 2016, 02:14:29 AM
Quote
Ok, here's another one. I actually believe that LOD may be one of my favourite games of all time.
I don't believe the atmosphere of CV has ever been captured quite in the same way that this game captured it.

No argument here. It took some time and several failed 3D CV attempts, but in the end CV64/LoD outshines them all for me.
Title: Re: Castlevania Confessions
Post by: Crying Freeman on February 05, 2016, 03:15:13 AM
-Never beat Bloodlines
-Haven't played POR
-Only beaten CV3 with Trevor alone
-Started LOI 3 times, never beaten it
-Prefer Legends to BR gameplay wise
-Prefer Saturn SOTN
-I like "I am the Wind"  :'(
Title: Re: Castlevania Confessions
Post by: Crying Freeman on February 05, 2016, 03:29:03 AM
My previous post may have just killed any credibility i have (or had lol) on the forum for the LoS props, but dude....

CV4 - Bored??????   :o Blasphemy! lol
I really liked the 64 versions too, Legacy of Darkness over the original though just because of the replay and new skins for Reinhardt.  And the subweapon upgrade system was pretty sweet too!  And im with you, Castlevania doesn't feel like Castlevania to me without a Belmont involved but that's just my 0.02 lol

On the CV4 bit, I have to agree kinda. It's my favorite in the series, but I have to admit it's really mind numbing because of the OP player. It's like Dynasty Warriors: It's so mind numbing and repetitive but I still play it and am entertained constantly. The atmosphere and direction in CV$ really keep my playing constantly, but the gameplay is mind numbing once you get far tbh. On hard mode I do have more fun cus I'm on my toes more.

Title: Re: Castlevania Confessions
Post by: Shiroi Koumori on February 05, 2016, 06:41:25 AM
-I like "I am the Wind"  :'(

There seems to be quite a lot of you guys that like that song.

Oh to add on the shame list: I can't beat the Forgotten One using Joachim.
Title: Re: Castlevania Confessions
Post by: TatteredSeraph on February 05, 2016, 06:59:34 AM
There seems to be quite a lot of you guys that like that song.

Oh to add on the shame list: I can't beat the Forgotten One using Joachim.

I admit that I quite like 'I am the Wind' as well.  :)

Confession: I'm rather stuck on the Maneater boss in OoE.  I really dislike PoR.
Title: Re: Castlevania Confessions
Post by: Donvermicelli on February 05, 2016, 07:44:18 AM
No argument here. It took some time and several failed 3D CV attempts, but in the end CV64/LoD outshines them all for me.

Indeed I have to admit that in terms of setting and atmosphere CV64/LOD managed to do something none of the other games really could(or bothered to) match so far.
My favorite area was the villa though. Something about that place was just awesome.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 05, 2016, 08:24:45 AM
Indeed I have to admit that in terms of setting and atmosphere CV64/LOD managed to do something none of the other games really could(or bothered to) match so far.
My favorite area was the villa though. Something about that place was just awesome.

The Castle Keep
Villa
ClockTower

The most ambient CVesque environments
Title: Re: Castlevania Confessions
Post by: TheTextGuy on February 05, 2016, 01:27:15 PM
-Only beaten CV3 with Trevor alone
Whoa... that's quite the feat there! :o  I find having a partner makes the game easier and that having Trevor alone is fairly hard.
Title: Re: Castlevania Confessions
Post by: X on February 05, 2016, 03:48:24 PM
Quote
-Only beaten CV3 with Trevor alone

I've done that one as well. It's what happens when you want to see all the endings.
Title: Re: Castlevania Confessions
Post by: Crying Freeman on February 05, 2016, 03:55:45 PM
Whoa... that's quite the feat there! :o  I find having a partner makes the game easier and that having Trevor alone is fairly hard.

I pulled my hair out on those last 2 stages  ;D but I think it's weird considering how easy the other characters can make some sections. I've gotten to the second-to-last stage with Grant, got to the "vampire killer" stage with Sypha, can't get past that godamned cliff section with Alucard  ;D
Title: Re: Castlevania Confessions
Post by: Crying Freeman on February 05, 2016, 03:58:19 PM
I've done that one as well. It's what happens when you want to see all the endings.

I want to beat the game with the other three, but I can't for some reason. Alucard makes sense cus of that cliff section, but tried and constantly failed while I have Grant or Sypha. I guess when I have 1 character to focus on I don't get distracted
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 06, 2016, 06:05:49 AM
Confession: While I agree that Curse of Darkness sucks on a gameplay level, I think the story is downright Shakespearean compared to most of the series.
Title: Re: Castlevania Confessions
Post by: Belmontoya on February 06, 2016, 03:19:50 PM
Confession: While I agree that Curse of Darkness sucks on a gameplay level, I think the story is downright Shakespearean compared to most of the series.

Not to mention Crispin Freeman absolutely killed it as Hector.
Title: Re: Castlevania Confessions
Post by: ProjectDread on February 06, 2016, 04:24:09 PM
Confession time: Classic Castlevania kind of pisses me off.

-I've always hated the stair climbing mechanic in all of the classic Castlevnia games. Stairs are essentially just an incline, so why don't they just function as slopes as opposed to an object you have to interact with that limits your mobility?

-Why, at all times, do Classic Castlevania games show "Enemy Health" in the HUD? At first I thought it was simply to display the HP of the last enemy attacked. This makes sense. But then I learn that it's actually the health for the end of stage boss.. Um, why is that even there? It wastes precious screen space for no practical reason and honestly seems like it was a bug they never got around to fixing. Why doesn't the boss' HP just display the moment he enters the screen, similar to the Mega Man series? It's nonsensical.

-I think the "Fake Trevor" sprites from SotN / PoR that everybody loves looks ugly as sin. The entire thing is ridiculous. For example, Trevor himself shows so much thigh that he puts the succubus to shame. His idle animation where his fists are raised like he's ready for a street brawl, don't quite seem to fit aesthetically with the dirty, barbarian rags that he's wearing.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 06, 2016, 04:38:38 PM
-I've always hated the stair climbing mechanic in all of the classic Castlevnia games. Stairs are essentially just an incline, so why don't they just function as slopes as opposed to an object you have to interact with that limits your mobility?

Because it gives the player the opportunity to go different directions. If a stair was simply an incline slope then you'd always have to follow the steps. If the player walked into steps and went straight up, then you wouldn't be able to walk "through" steps.
By giving the player stairs that they can climb or not climb, it opens multiple ways of traversing a stage. Generally different stairs will take you in different ways or to different candles, upgrades, potroast, etc. 
Title: Re: Castlevania Confessions
Post by: ProjectDread on February 06, 2016, 05:18:55 PM
Because it gives the player the opportunity to go different directions. If a stair was simply an incline slope then you'd always have to follow the steps. If the player walked into steps and went straight up, then you wouldn't be able to walk "through" steps.
By giving the player stairs that they can climb or not climb, it opens multiple ways of traversing a stage. Generally different stairs will take you in different ways or to different candles, upgrades, potroast, etc.

Solution: Stairs are slopes that function as platforms. If the player wants to disengage and drop down a floor, simply hold the down button, press "jump" and the player falls through. I essentially fixed the issue while allowing the player to maintain their mobility. Can has Nobel prize?
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 06, 2016, 05:57:38 PM
Not to mention Crispin Freeman absolutely killed it as Hector.

Curse of Darkness is kind of the high water mark for VA in Castlevania, at least until Lords of Shadow came along with celebrity voice actors.
Title: Re: Castlevania Confessions
Post by: Belmontoya on February 06, 2016, 06:35:16 PM
Solution: Stairs are slopes that function as platforms. If the player wants to disengage and drop down a floor, simply hold the down button, press "jump" and the player falls through. I essentially fixed the issue while allowing the player to maintain their mobility. Can has Nobel prize?

Do you walk up stairs the same way you walk up slopes in real life? Try it and see how it works out for you.

That's why they are different.

Stairs are innately entirely different in the way you interact with them. You have to be mindful of each step and Castlevania gives you a sense of that in a platformer. It's a very cool dynamic. And stairs also are a common feature in castles.

That is why there are stairs. That is why they are different.

Stairs are not slopes. Slopes are not stairs. I for one am not a big fan of the way that was changed in metroidvanias. It's physically impossible for stairs to be climbed that way. No one can seamlessly run from the ground up a flight of stairs without so much as a change in step. It's unnatural, and took away a cool mechanic that could have been pushed further instead of pushed aside.
Title: Re: Castlevania Confessions
Post by: sadae on February 06, 2016, 07:56:45 PM

- I like the song I am the Wind.


Who doesn't? It's beautiful.

So... my confessions... good way to introduce myself, I suppose. Let's see.

-I have never played AoS or DoS
-I liked LoS a bit.
-I write CV fanfiction but I have only published one of them. I specially like writing sappy romantic stories with Mathias and Elisabetha.
-I love the corny anime-esque cutscenes of Rondo. I just love them.
-I also write gay fanfics. My guilty pleasure. I'm so sorry.
-I'm so useless I haven't been able to steal from Death in CoD.
-I love "I am the Wind".
Title: Re: Castlevania Confessions
Post by: ProjectDread on February 06, 2016, 08:04:04 PM
Do you walk up stairs the same way you walk up slopes in real life? Try it and see how it works out for you.

That's why they are different.

This is not real life, though. The vast majority of video games that feature stairs essentially program them in as slopes. Castlevania is anything but realistic, and to me it doesn't make sense to sacrifice player mobility for the sake of artificial difficulty and "realism" that, in my opinion, adds nothing to the game.

Stairs are innately entirely different in the way you interact with them. You have to be mindful of each step and Castlevania gives you a sense of that in a platformer. It's a very cool dynamic. And stairs also are a common feature in castles.

That is why there are stairs. That is why they are different.

True, but I'm not suggesting outright removing the stairs. They'd still be in the game, they'd still look like stairs. However, the player would just interact with them as if they were slopes. I'm recommending sacrificing a modicum of realism for more fluid gameplay.

Stairs are not slopes. Slopes are not stairs. I for one am not a big fan of the way that was changed in metroidvanias. It's physically impossible for stairs to be climbed that way. No one can seamlessly run from the ground up a flight of stairs without so much as a change in step. It's unnatural, and took away a cool mechanic that could have been pushed further instead of pushed aside.

We'll probably have to agree to disagree here. As far as most video games are concerned, stairs are just slopes with a different graphical aesthetic. Some games like Metal Gear Solid V actually have a nifty feature where Snake will actually have a different walking / running animation when on stairs or when running up a slope. This attention to detail is nice and certainly helps immerse us within the  game world, but the player still retains absolute control over the character. In classic Castlevania, player control is often gimped in favor of realism in areas that I feel hurt gameplay.

And in my opinion, gameplay almost always trumps realism.
Title: Re: Castlevania Confessions
Post by: Crying Freeman on February 06, 2016, 08:52:24 PM
This is not real life, though. The vast majority of video games that feature stairs essentially program them in as slopes. Castlevania is anything but realistic, and to me it doesn't make sense to sacrifice player mobility for the sake of artificial difficulty and "realism" that, in my opinion, adds nothing to the game.

True, but I'm not suggesting outright removing the stairs. They'd still be in the game, they'd still look like stairs. However, the player would just interact with them as if they were slopes. I'm recommending sacrificing a modicum of realism for more fluid gameplay.

We'll probably have to agree to disagree here. As far as most video games are concerned, stairs are just slopes with a different graphical aesthetic. Some games like Metal Gear Solid V actually have a nifty feature where Snake will actually have a different walking / running animation when on stairs or when running up a slope. This attention to detail is nice and certainly helps immerse us within the  game world, but the player still retains absolute control over the character. In classic Castlevania, player control is often gimped in favor of realism in areas that I feel hurt gameplay.

And in my opinion, gameplay almost always trumps realism.

Have you seen the PC ports of CV1 from the early 90s? Simon does run up the stairs at lightning speed, and it looks goofy as hell XD. I like the stairs personally. It's a CV trademark that some other games like Vampire (a CV copycat anyway) have implemented. It's better than the generic jump up the blocks constantly method of verticality. The slopes could work but in a castle you'll find stairs over slopes. Maybe design the stairs like slopes, hit up and you walk left and right normally but on a diagonal plane. But CV is built around the stairs mechanic so it works fine. It does make way for hard bits where the area is designed around the stairs(more so in CV3), and while they can piss me off, it keeps the game interesting.

I also like that you don't get knocked off on stairs. The only game I hate the stairs in is Haunted Castle cus they simply don't work with the super choppy movement. They're implemented well into the other games though and it separates CV from most other platformers. BTW, how do you feel about the gameboy trilogy's ropes?
Title: Re: Castlevania Confessions
Post by: Belmontoya on February 06, 2016, 10:21:14 PM
I think the stairs are fun gameplay. They added another dynamic.

Of course gameplay trumps realism. I was explaining why they were different. In a slower paced action game like classic cv it makes sense. And it added variety to gameplay.

I've never agreed with that complaint.

I would take even haunted castle stair mechanics over slopes.

I want stair mechanics for stairs and slope mechanics for slopes.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 06, 2016, 10:29:42 PM
Solution: Stairs are slopes that function as platforms. If the player wants to disengage and drop down a floor, simply hold the down button, press "jump" and the player falls through. I essentially fixed the issue while allowing the player to maintain their mobility. Can has Nobel prize?

That's un-intuitive because
a - I'd like to choose to go up stairs prior to having to go up and then drop down manually,
b - you'd still need to press "Down" to walk down stairs, there's no way to apply to auto-logic to walking downstairs. Therefore there'd be two sets of rules.

That's like saying a subweapon in mid air should be a button, but on the floor it should be up+attack. It's not well though out. 

In conclusion, they should make an easier mode for certain individuals where upwards stair-walking is automatic.

Personally I like manually walking up the stairs, same as I like driving a manual car. Belmontoya and Freeman are correct in their opinions imo.
Sounds like you've had a bad experience with stairs. Do you need a hug?
Title: Re: Castlevania Confessions
Post by: Shiroi Koumori on February 07, 2016, 04:04:41 AM
-I also write gay fanfics. My guilty pleasure. I'm so sorry.

Don't be. Send the links to me via PM!  ;D
Title: Re: Castlevania Confessions
Post by: X on February 07, 2016, 06:48:14 AM
Quote
-I also write gay fanfics. My guilty pleasure. I'm so sorry.

So you like to write happy fanfics eh? Nothing wrong with that. That's what gay means by the way - Happy. In this day and age the term gay, unfortunately, has been used to describe homosexuality which I feel is entirely incorrect. But that's humanity for you; always looking to twist something around because they think it sounds correct in their under-educated minds. And what's even more sad is that dictionaries acknowledge it as such :-\

Sorry for the rant sadae, and welcome to the Dungeon ;D
Title: Re: Castlevania Confessions
Post by: coinilius on February 07, 2016, 07:41:07 AM
Quote
So you like to write happy fanfics eh? Nothing wrong with that. That's what gay means by the way - Happy. In this day and age the term gay, unfortunately, has been used to describe homosexuality which I feel is entirely incorrect. But that's humanity for you; always looking to twist something around because they think it sounds correct in their under-educated minds. And what's even more sad is that dictionaries acknowledge it as such :-\

Sorry for the rant sadae, and welcome to the Dungeon

Except that language is an ever changing and evolving thing, and dictionaries have to be updated to reflect this.  'Nice' used to mean something that was 'silly' or 'foolish' and had negative connotations, but now is used to describe things that are, well, nice... pleasant things, if perhaps still sometimes used to demean slightly.  And that doesn't even get into differences in dialects within a single language!  (or even the history of the word 'homosexual' and how it was only coined in the mid to late 1800's, and it and 'heterosexual' were only adopted into the mainstream because they were popularized.  Or that 'gay' had widely accepted non-homosexual sexual connotations for a very long time as well.  Or the use of euphemisms and code words because homosexual acts were illegal and discussion of homosexuality was not something done in the open for a very long time)

Sorry, but people talking about language as if it is a fixed thing that shouldn't change just makes me want to go on a rant of my own  ;)
Title: Re: Castlevania Confessions
Post by: Aceearly1993 on February 07, 2016, 06:51:56 PM
Just wait until you hit the Garibaldi temple. Rippers kill Hector in 1-2 hits.  :-[


I arrived Cordova Town and the "ass-ass-in" zombies made me sick  :'(
But the freaking nightmare of abandoned castle had been wiped, anyway.

I hate that crazy armor MORE than any enemy in this game

Almost everything changed after arrived Julia's Shop   ;)

The Flea man/Ripper problem, is that there are higher-level (LV.50/LV.85) ones exist in the Temple where only appeared at later of the game in normal mode.

LV.50 Flea man kills a LV.20 Hector in 2 hits and LV.85 Flea man is the 100% killer
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 07, 2016, 10:15:41 PM

I arrived Cordova Town and the "ass-ass-in" zombies made me sick  :'(
But the freaking nightmare of abandoned castle had been wiped, anyway.

I hate that crazy armor MORE than any enemy in this game

Almost everything changed after arrived Julia's Shop   ;)

The Flea man/Ripper problem, is that there are higher-level (LV.50/LV.85) ones exist in the Temple where only appeared at later of the game in normal mode.

LV.50 Flea man kills a LV.20 Hector in 2 hits and LV.85 Flea man is the 100% killer

That's a decent effort for crazy mode. Good on you. :)

Although I like 3D-GAVania and I'm pretty decent at it, naturally I'm a lot better at 2d Castlevania games.
Proof being in the pudding of another confession: I'm relatively good at games, 3Dvania included, but I've never beaten Boss Rush on COD. I came close, but I never stuck it out.

Personally for me I believe Crazy modes>L1HardMaxCap
It's a shame they don't offer crazy mode with supplementary characters though.

Confession: I did acquire the Dracula medal after beating him on OOE HMCL1 mode, no offensive Glyph union, no Dominus, just   Nitesco x 2 and Death's Ring(?) or Satan's Ring (the one you find in the Clocktower in that room to the left of the row of peeping eyes.) That was one of my most rewarding moments in Castlevania.
Title: Re: Castlevania Confessions
Post by: sadae on February 09, 2016, 01:36:44 AM
So you like to write happy fanfics eh? Nothing wrong with that. That's what gay means by the way - Happy. In this day and age the term gay, unfortunately, has been used to describe homosexuality which I feel is entirely incorrect. But that's humanity for you; always looking to twist something around because they think it sounds correct in their under-educated minds. And what's even more sad is that dictionaries acknowledge it as such :-\

Sorry for the rant sadae, and welcome to the Dungeon ;D


Hahaha thanks for the welcome. I did mean homosexual fanfics by the way (which of course I'm pretty sure you already know XD).

I do, however, have a soft spot for silly parody fanfics. They are also a guilty pleasure.
Title: Re: Castlevania Confessions
Post by: Aceearly1993 on February 10, 2016, 04:04:01 PM
That's a decent effort for crazy mode. Good on you. :)


Arrived Dracula's damned Castle today. Shit is getting hotter and hotter

The strongest enemies and bosses I can tell by now are
Issac first fight (No doubt the toughest for me)
Saint Germain (thron/brambles attack+gun attack together)
Crazy Armor (*Yes, of course!  :'()
Fleaman/Ripper
Dead Baron/Higher ranking Fishman/Jin

And no idea about Crazy mode final battle
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 11, 2016, 06:22:03 AM
Arrived Dracula's damned Castle today. Shit is getting hotter and hotter

The strongest enemies and bosses I can tell by now are
Issac first fight (No doubt the toughest for me)
Saint Germain (thron/brambles attack+gun attack together)
Crazy Armor (*Yes, of course!  :'()
Fleaman/Ripper
Dead Baron/Higher ranking Fishman/Jin

And no idea about Crazy mode final battle

Oh, you'll just love the Isaac-Death one-two punch before Dracula on Crazy mode, given that it's plenty hard for most players on Normal.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 11, 2016, 06:48:11 AM
Arrived Dracula's damned Castle today. Shit is getting hotter and hotter

The strongest enemies and bosses I can tell by now are
Issac first fight (No doubt the toughest for me)
Saint Germain (thron/brambles attack+gun attack together)
Crazy Armor (*Yes, of course!  :'()
Fleaman/Ripper
Dead Baron/Higher ranking Fishman/Jin

And no idea about Crazy mode final battle

Just remember when Dracula spams his beam attack in demon form you can time Hector's flip correctly and gain some invincibility frames.
Title: Re: Castlevania Confessions
Post by: theplottwist on February 11, 2016, 12:16:06 PM
Oh, you'll just love the Isaac-Death one-two punch before Dracula on Crazy mode, given that it's plenty hard for most players on Normal.

Most bullshit battle in the game. Defeating Isaac is already a shore, but nooooo, Death HAD to have moves edging on instakill.
Title: Re: Castlevania Confessions
Post by: Jazz Paladin Productions on February 11, 2016, 07:42:49 PM
I used to video tape myself playing Super Castlevania IV on VHS so I could rewatch and learn from my "mistakes" to get better times and scores.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 11, 2016, 08:13:14 PM
Most bullshit battle in the game. Defeating Isaac is already a chore, but nooooo, Death HAD to have moves edging on instakill.

It's not even that; it's the literal one-two of a grueling battle against Isaac in which most players will drain many of their healing items and take major hits to their Innocent Devils. THEN, with no cooldown or chance to heal and recover, Death shows his genre-savviness and attacks Hector once Isaac has softened him up.

It's totally realistically unfair and a fantastically villainously dick move by Death, and makes his battle the single hardest in the game.

Dracula WOULD qualify, as it is a fairly challenging version of the Count (far more than usual), save for the fact that unlike Death, you can stop, save, heal, replenish your supplies, and grind prior to ascending that final staircase.

Death attacks you only once Isaac has you on your last legs, and Isaac's battle is specifically constructed to drain you and force you to run on fumes.

It's when Castlevania almost became Dark Souls-level Guide-Dang-It hard again. Isaac alone comes closer to being a stereotypical SNK boss than any other boss in the 3D games because of how agile and spammy he is.

I can't even imagine doing that on Crazy mode legit.

I did Action Replay my way to victory in Crazy Mode back in the day, and even with invincibility, unlimited hearts and the best gear in the game, Isaac-Death is an exercise in sheer frustration and pure rage.
Title: Re: Castlevania Confessions
Post by: Aceearly1993 on February 12, 2016, 03:43:31 PM
Now Crazy mode cleared and one of my long-life goals had been achieved (I cleared Trevor mode before the year 2014) . 

The emu (pcsx2) has graphical problem and I had to test for a while in order to get the best result but no further problem found and it run well

HOLY HOT DAMN.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 12, 2016, 09:55:31 PM
Now Crazy mode cleared and one of my long-life goals had been achieved (I cleared Trevor mode before the year 2014) . 

The emu (pcsx2) has graphical problem and I had to test for a while in order to get the best result but no further problem found and it run well

HOLY HOT DAMN.

That escalated quickly...

Congratulations !
Title: Re: Castlevania Confessions
Post by: Aceearly1993 on February 13, 2016, 09:54:24 AM
Isaac alone comes closer to being a stereotypical SNK boss than any other boss in the 3D games because of how agile and spammy he is.

Yes and his most dangerous attack is that of a rush-grab multi-hit attack with blue flame (Similar to one of Trevor Belmont's moves and possibly a carbon copy), almost insta-kill if he caught Hector.
Sometimes the flaming rush attack being a single-hit straight punch that can kill Hector by 999 damage but I never see this variation after I leveled up Hector

Death is a bowl filled with shit soup and I was fucked at the first time when I met him: He has an half-transparent punch/hand attack that cause the battle arena being transparent and turned Hector to stone. I don't have any image of this move because Death is really something like a pushover during normal mode for me

Dracula's HP is almost the same as normal mode thanks goodness (First form; Issac, Trevor Belmont, Saint Germain, Dullahan, Death and Dracula second form all goes higher than 10,000 HP counts and Issac first fight is the most outstanding because of the point he appears).The second form is too hard for physical damage but means nothing if bombed by bird's Carpet Bombs

I never forget how hard and painful I was beaten by the most bowlshit bosses like Issac first fight. And in boss rush mode THE NIGHTMARE RETURNS. Explosion magic circle made by Issac's ID still kills me, by the damage that is four times higher than my current HP. I gave up thinking, equipped Moebius Brooch and crushed through all the boss battles with bird's Carpet Bombs

Still uneasy for me because the damned CRAZY ARMOR. Died almost 100 times (Almost equal to the amount of time died at Issac/Saint Germain fight) because equips and items are so limited that can't help during boss fights at first few areas. Gave up at last and leveled up to lv.6-lv.8, beat the boss, then the long and painful journey to beat the whole crazy mode, and at last the boss rush
Title: Re: Castlevania Confessions
Post by: X on February 13, 2016, 04:21:57 PM
Quote
He has an half-transparent punch/hand attack that cause the battle arena being transparent and turned Hector to stone.

If one of your fairy buddies has the Crystal skull ability then Death's stone spell shouldn't be a problem. 
Title: Re: Castlevania Confessions
Post by: mig3 on February 13, 2016, 08:01:42 PM
I have bought the japanese release of SOTN in 1997 ( before the EUR and US releases ). I do not understand japanese very well  ;D so i though at first that Richter was the final boss  ;D ;D some days later i have found the clock rings's enigma and then discovered that a second castle existed  :o
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 13, 2016, 09:16:27 PM
We tend to think of SOTN's second act twist as kind of an obvious thing today, almost 20 years later, but it seriously wasn't at the time. Unless you did the right things ahead of time and pretty much scoured every inch of the Castle before fighting Richter, the game doesn't really telegraph that it has a second act very much at all (though there are some clever spots where a player might notice a detail looks like something else if flipped upside down) and winds up being a unique reversal on Castlevania where the Dracula-like character of Alucard saves the world from the Belmonts. Unless you get Maria to give you the special glasses to see Shaft's orb -- in which case it's a.... inverted reversal in the Inverted Castle!

And of course, the game further reverses things after that: the only way to get to the second act is to nearly 100% the initial Castle, which prohibits most faster runs, but once you get to the Inverted Castle, you can beeline along a linear path with no consequences whatsoever and skip a lot of it. So the in addition to being upside down, the Inverted Castle also rewards a navigation style that the Regular Castle punishes. It's a near total mirror image of the first half in terms of plot, navigation, and of course, map layout.

I love Symphony so much.
Title: Re: Castlevania Confessions
Post by: Belmontoya on February 13, 2016, 09:27:07 PM
Imagine a castle that slowly rotates in full circles.

That's just about the only way I can think that the upside down castle could have been topped.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 13, 2016, 09:28:38 PM
Imagine a castle that slowly rotates in full circles.

That's just about the only way I can think that the upside down castle could have been topped.

That would... not be playable.
Title: Re: Castlevania Confessions
Post by: Belmontoya on February 13, 2016, 09:35:45 PM
That would... not be playable.

Use your imagination. It's a powerful thing.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 13, 2016, 09:37:46 PM
Use your imagination. It's a powerful thing.

I did. My mind vomited from motion sickness.
Title: Re: Castlevania Confessions
Post by: Belmontoya on February 13, 2016, 10:07:25 PM
I did. My mind vomited from motion sickness.

There are certain sections of CV4 that I'd love to watch you play.

I'm taking about a super slow, gradual rotation here.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 13, 2016, 10:39:12 PM
There are certain sections of CV4 that I'd love to watch you play.

I'm taking about a super slow, gradual rotation here.

Related confession: I have never beaten Super Castlevania IV or Bloodlines.
Title: New Confession
Post by: Lumi Kløvstad on February 19, 2016, 07:12:19 AM
I just now realized that I prefer Castlevania: Dracula X on the SNES to Rondo of Blood. I've played both more times than I can count, but I just plain prefer the SNES port. I prefer the level design immensely, as well as the fact that it's one of the few games that really experimented with the Dracula battle at the end.

But DEAR GOD MARIA'S ARTWORK.

Title: Re: New Confession
Post by: coinilius on February 19, 2016, 08:42:15 AM
I just now realized that I prefer Castlevania: Dracula X on the SNES to Rondo of Blood. I've played both more times than I can count, but I just plain prefer the SNES port. I prefer the level design immensely, as well as the fact that it's one of the few games that really experimented with the Dracula battle at the end.

I absolutely loved Dracula X on the SNES as well.  A great game, and I don't see why it's level designs get criticized so much.
Title: Re: Castlevania Confessions
Post by: X on February 19, 2016, 03:42:09 PM
Quote
A great game, and I don't see why it's level designs get criticized so much.

The only criticizing I do about SNES Dracula X is that the levels don't have a smooth transition like that do in other CV games. The majority of the time it seems that once you exit a part of the stage you appear in another part of the stage with no smooth transition--Like you just been dropped into another room. There are almost no doors save for the prison stage. And only two that I can count off the top of my head. It makes the environments feel somewhat claustrophobic because of this, but not to the extent of where it could be an issue for players. This is one of the few issues where Rondo outshines SNES Dracula X. Other then the lack of characters you need to rescue (Tara and Irisue).
Title: Re: Castlevania Confessions
Post by: theANdROId on February 19, 2016, 08:14:14 PM
-- I'm not terribly fond of CV4.
-- I can't beat CV3...at least not without save states or cheating.  Regardless of which path I take, I always seem to get stuck in a few places.  For example, I don't think I could ever beat the Ghost Ship.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 20, 2016, 12:26:12 AM
The only criticizing I do about SNES Dracula X is that the levels don't have a smooth transition like that do in other CV games. The majority of the time it seems that once you exit a part of the stage you appear in another part of the stage with no smooth transition--Like you just been dropped into another room. There are almost no doors save for the prison stage. And only two that I can count off the top of my head. It makes the environments feel somewhat claustrophobic because of this, but not to the extent of where it could be an issue for players. This is one of the few issues where Rondo outshines SNES Dracula X. Other then the lack of characters you need to rescue (Tara and Irisue).

Maybe this is true for a couple of stages where the environment seems to completely shift. However, most of the game seems pretty cohesive to me. Particularly levels 1, 4 and 5' off the top of my head. The regular level 5 (one of my personal favourites) with the jazz theme (can't access youtube atm to find the name) is more random, but I wouldn't say it feels "claustrophobic"

Also not the first time it has actually happened in CV. CV1 for example, you exit the catacombs an all of a sudden the music shifts and you fight flea men and eagles only to go back into a cave to fight Frankenstein/ The Creature and Igor.

Something much less cohesive about Rondo's level design, specifically level 1 (Town of Aljiba) is that if you go the regular way, you fight the Wyvern and you're standing in a town. If you go the unorthodox way by breaking a wall, you head where it's clearly underground, yet all of a sudden you open a door and there's a damn bridge with an open sky and a river below which seem to be some kind of ruins to an aqueduct or some shit. Understandable that this is a different area entirely but it's not illustrated in 3d and therefore makes absolutely no sense. You walk underground and emerge to find an open sky under an area which should be solid earth. The same can be said about Simon's Quest, specifically after kneeling with Crystals. Why is it that in SOTN before the first Throneroom where Richter resides you can see an open mountainscape yet the sky has a fucking ceiling made of blockwork?

A lot of things don't make sense in videogames, but I don't necessarily believe that they have to. I also, however, don't believe that DXX/VK's level design was lazy, uninspiring or unfinished, I think the final boss is one of the greatest we've seen. No CV has dared to revert to Platforming with Dracula 101 since this time. However, one detail that irks me is that in the final stage as you walk up the stairs you can see Castlevania in the scenery, as if it's so far away. Realistically they're showing you that you're entering the castle, but this was illustrated very poorly in hindsight. 
Title: Re: Castlevania Confessions
Post by: X on February 20, 2016, 05:01:01 PM
Quote
However, one detail that irks me is that in the final stage as you walk up the stairs you can see Castlevania in the scenery, as if it's so far away. Realistically they're showing you that you're entering the castle, but this was illustrated very poorly in hindsight. 

Forgot about that too! That was just F'in lazy on Konami's part.
Title: Re: Castlevania Confessions
Post by: zangetsu468 on February 21, 2016, 12:23:25 AM
Forgot about that too! That was just F'in lazy on Konami's part.

Yep, plain and simple. I think they just didn't want to leave the background as a blank night sky. Although I would much preferred a scrolling screen with parts of the castle in the foreground and a nice large sharp moon crescent looming in the sky of the background with only a silhouette of the throne room visible. Just poor illustrative technique because reasons.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on February 21, 2016, 05:38:11 PM
Yep, plain and simple. I think they just didn't want to leave the background as a blank night sky. Although I would much preferred a scrolling screen with parts of the castle in the foreground and a nice large sharp moon crescent looming in the sky of the background with only a silhouette of the throne room visible. Just poor illustrative technique because reasons.

Alternatively, it's like in Lords of Shadow 2 where the Castle is the size of goddamn New York City.
Title: Re: New Confession
Post by: Crying Freeman on February 23, 2016, 08:20:27 PM
I just now realized that I prefer Castlevania: Dracula X on the SNES to Rondo of Blood. I've played both more times than I can count, but I just plain prefer the SNES port. I prefer the level design immensely, as well as the fact that it's one of the few games that really experimented with the Dracula battle at the end.

But DEAR GOD MARIA'S ARTWORK.

I love the old school feel of DracX. It feels like the more natural follow up from CV3. Rondo has more content, is is technically more well made and polished, but the difficulty in DracX feels better, the control feels better and the basic gameplay/action feels better.

If I had to decide between the two, I'd play DracX any day. I do really love the replayability factor in Rondo, I love playing as Maria (Richters fun to play as too, but I've gone on before how he pales in comparison to other CV character's fun factor), the CD quality sound is good, and it was a perfectly realized project, but DracX is overall the more fun game for me (plus it's a hard game where I like the challenge a lot because of the control and enemy patterns).

BTW, glad I'm not the only one who loves the Drac battle in the game. The devs really wanted to make a new final boss here instead of trending the same ground(or lack of ground lol)
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on March 07, 2016, 08:20:02 AM
Am I the only one who totally went
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fi89.photobucket.com%2Falbums%2Fk228%2Frumblepack1%2Fdo_want.png&hash=ed7391b1bd7d70be0d9774855680c8cf6f689f8a)
upon seeing all those endless stacks of books in the Order of Ecclesia library? I mean, every version of the Castle has an impressive as hell library, but Ecclesia's had me all "HHMMMMMMMMMPHHHHHHHHH SO MUCH WANT THEY HAVE SO MANY BOOKS THEY RAN OUT OF PLACES TO PUT THEM".
Title: Re: Castlevania Confessions
Post by: X on March 07, 2016, 11:56:02 PM
I also liked that library stage design. Books all over the place. Reminds me of a wizard's tower or something.
Title: Re: Castlevania Confessions
Post by: beingthehero on March 08, 2016, 12:02:30 AM
I don't care if it makes me a Turbo-Nerd among Castlevania fans, the CVII version of Bloody Tears is the best NES-era song.
Title: Re: Castlevania Confessions
Post by: Lumi Kløvstad on March 08, 2016, 01:17:06 AM
I don't care if it makes me a Turbo-Nerd among Castlevania fans, the CVII version of Bloody Tears is the best NES-era song.

While not the BEST in my view, it's definitely up there. Probably in my top 3. I'd rank Vampire Killer top since it's the first thing gamers heard in the whole franchise and still holds up today, and Clockwork (on the Japanese CVIII cartridge) just for the sheer complexity they pulled off.
Title: Re: Castlevania Confessions
Post by: Neobelmont on March 08, 2016, 02:03:19 AM
I had to use restore points to beat dracula in dracula x.

(https://i.imgflip.com/utm3p.jpg)



Title: Re: Castlevania Confessions
Post by: zangetsu468 on March 08, 2016, 01:20:16 PM
I had to use restore points to beat dracula in dracula x.

(https://i.imgflip.com/utm3p.jpg)

That image reminds me of salad fingers.... Man that show was creepy.