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The Castlevania Dungeon Forums => General Castlevania Discussion => Topic started by: theplottwist on March 19, 2016, 06:39:39 AM

Title: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: theplottwist on March 19, 2016, 06:39:39 AM
Exactly what is says on the tin.

After heated arguments over here at the Dungeon and with a friend, I decided to call for a collective use of our grey-matter to list EVERY contradiction Castlevania has against reality, and plot-holes inside the game world itself -- retcons NOT withstanding, such as Alucard's soul having been sold to the devil by Dracula, resulting on him turning into a vampire. Lisa being human and Dracula being a vampire long before CVIII are the reason why Alucard is half-vampire, nowadays. Welcome contradictions are those who went by unresolved by any writer.

I'll start with the obvious one, and add up to this list as people post. My objective is to create an easy to access compendium of these so we can MAYBE create a Castlevania-wiki page for quick review. Here I go:

Real-world contradictions:

(click to show/hide)

In-game contradictions:

(click to show/hide)

Also, "Dracula was a vampire while real Vlad III wasn't" isn't the type of contradiction I'm looking for. I'm looking more for historical issues that don't relate to the fantasy-elements invented for the Castlevania stories.

C'mon Scholar. I know you're DYING to post here.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Lumi Kløvstad on March 19, 2016, 07:08:27 AM
After heated arguments over here at the Dungeon and with a friend...
...
...C'mon Scholar. I know you're DYING to post here.

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fmaxcdn.fooyoh.com%2Ffiles%2Fattach%2Fimages%2F1097%2F679%2F659%2F008%2Fspidersense1.jpg&hash=77431c6d1a9c4a98ed368ffb532280adf34026ce)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2F40.media.tumblr.com%2F4d830789d71eb44d81172b968ac5b9bc%2Ftumblr_inline_nzfevykxev1rg0x34_500.jpg&hash=8e43be74770ac0a29833998ba0033f787b6b7403)

Let it be known I'm staying the hell away from this one. I've learned my lesson and am not falling for your clever bait.  ;)
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: theplottwist on March 19, 2016, 07:17:04 AM
Let it be known I'm staying the hell away from this one. I've learned my lesson and am not falling for your clever bait.  ;)

This is not bait. This is a thread where YOUR TRADE specifically is encouraged. Canon is not welcome in this thread  ;D
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 19, 2016, 11:38:36 AM
Okay so what was it about the year 1094, because both LOI and LOS were based in this year? Or just another element LOS borrowed from an existing franchise?

The most bleedingly obvious is CV64/ LOD, motorcycles were not invented until at least 1885, and a portable gardening chainsaw was not invented until c.1918 according to Wikipedia.

Okay these are retcons but Power of Sire and the Portrait in RoB clearly being Vlad III despite Iga's timeline stating Mathias changing his name to Vlad Tepes (which doesn't contradict SOTN or its manual) and hence my reasoning for him either assuming the figure of Vlad/ taking his throne eventually. (Shapeshifty bastard he was)

Nostradamus not predicting a solar eclipse in 2035 to my knowledge.

Positron Rifle firing positive electrons? Is that even possible?

[Just while we're dealing with AoS, Soma finds "the Legendary Sword of the Dragon Slayer", Hector gets a similar sword (Dragon Slayer) and kills the Wyvern, is he the Legendary Dragon Slayer?]

The last one is more of a contradiction, but Dracula is said to rise once every 100 years or there abouts. The prologue to RoB states something like 100 years and he was resurrected, yet it SotN he claims that he was "once again given flesh humans who wish to pay him tribute". Are centennial resurrections not automatic? If I'm not mistaken every 100 years Chaos augments in the hearts of men which will lead to a chain of events bringing Dracula's "Complete (centennial) resurrection" about. Contradiction or...?
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: theplottwist on March 19, 2016, 12:15:44 PM
Okay these are retcons but Power of Sire and the Portrait in RoB clearly being Vlad III despite Iga's timeline stating Mathias changing his name to Vlad Tepes (which doesn't contradict SOTN or its manual) and hence my reasoning for him either assuming the figure of Vlad/ taking his throne eventually. (Shapeshifty bastard he was)

Nostradamus not predicting a solar eclipse in 2035 to my knowledge.

Positron Rifle firing positive electrons? Is that even possible?

I added the LoD one, and the in-game contradiction of the 100 years rule (though I remember reading somewhere that Igarashi interpreted this rule differently. If I find the source, I'll bring it here.)

About Nostradamus: It's not mentioned that he made the 2035 prophecy. In fact, going by the ending of Judgment, it's implied that the prophecy was made AFTER Dracula's downfall:

(click to show/hide)

So, while this could only mean that the prophecy was interpreted and not made at this date, it still doesn't attribute it to Nostradamus.

Positron Rifle I don't know the answer. If someone could provide the science we need, please? EDIT: OK identified the issue with this one.

The painting of Dracula is indeed retcon, but you reminded me of the food items present in Castlevania SotN that weren't even real at the time.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 19, 2016, 01:58:49 PM
With Nostradamus though I meant that he didn't make that prophecy in real life. Or did he? 
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: theplottwist on March 19, 2016, 02:25:01 PM
With Nostradamus though I meant that he didn't make that prophecy in real life. Or did he?

Uh oh, yes, he didn't. Unless IGA had something up his sleeve, I don't believe so. I mean, I don't know of any Nostradamus prophecy mentioning 2035 in an eclipse, power inheriting or Dracula context. There are some interpreted to take place in 2035, but they don't speak of any of these things, not even in interpretations.

There is a VERY interesting one saying that a third antichrist will be born to poor parents in western Europe in 2035:

(click to show/hide)

But we know very well that neither Soma nor Graham were born in 2035. But I'll say this one would fit Graham's "cult building" skills.

To be honest, his 2036 prophecy sounds ONE HELL OF A LOT like what takes place in Dawn of Sorrow:

(click to show/hide)

I mean, I could interpret "three brothers wounding and killing each other" as the Dark Lord Candidates ANY DAY OF THE WEEK. Knife blow? Dmitrii. King falling in the hands of a youngster? Soma in the hands of Celia (she's not even that old).

The wiki says he predicted the 2035 event, but there is not a single source for that, the prophecy is never atributed to Nostradamus, and Judgment seems to actually contradict it.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 19, 2016, 03:05:42 PM
Exactly what I thought. I had a book on Nostradamus that even covered his prophecies regarding aliens, UFO's and miscellaneous cryptic interpretations yet I never heard of a solar eclipse.

The third antichrist, "Mabus" is he not named?
I know the second was quite and accurate prediction; "Hister" referring to Hilter, not by name but a river which was near where Hilter was born.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Ratty on March 19, 2016, 05:03:50 PM
-In Castlevania 64/Legacy of Darkness which takes place in 1844, there are skeletons riding motorcycles and a portable gardening chainsaw wielded by a creature called "Gardener". Motorcycles weren't invented until 1885, and according to Wikipedia, gardening chainsaws were not invented until 1918.

-Several food items in SotN are not historically accurate, being inexistent in the forms they appear in the game for many years, such as Pizza and Hamburger.

I'm far from the first to say so, but these and many other seeming incongruities are easily explained by Alucard's reference to the Castle itself as "a creature of chaos". A constantly shifting (un)living being not subject to space and time as we understand them. Otherwise, the biggest plot hole would probably be why the castle looks/has a layout so different each time. Unless you suppose that there are several different castles, which aside from obvious examples like Bloodlines/Belmont's Revenge/Simon's Quest is a whole other can of worms.

I mean yeah, that's a handwave but eh XD. No reason not to keep going but be aware there's a built-in excuse for a lot of these lol.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 19, 2016, 09:03:55 PM
I'm far from the first to say so, but these and many other seeming incongruities are easily explained by Alucard's reference to the Castle itself as "a creature of chaos". A constantly shifting (un)living being not subject to space and time as we understand them. Otherwise, the biggest plot hole would probably be why the castle looks/has a layout so different each time. Unless you suppose that there are several different castles, which aside from obvious examples like Bloodlines/Belmont's Revenge/Simon's Quest is a whole other can of worms.

I mean yeah, that's a handwave but eh XD. No reason not to keep going but be aware there's a built-in excuse for a lot of these lol.

Is the "Villa" technically part of the Castle though? Stage 1 is the Castle Keep, but isn't it at the end of the Villa that you either drop into the underground sewer (in LOD, which is the definitive version of the game). When does it start becoming Castlevania or does it apply to all within the Castle keep?
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Dracula9 on March 19, 2016, 11:26:17 PM
The Crimson and Ebony stones being described as "failed" attempts at the Philosopher's Stone, despite both of them being proper phases of creation of a Philosopher's Stone (the Ebony Stone being the nigredo (blackening) phase, which is the first phase of creation; and the Crimson Stone being the rubedo (reddening/purpling) phase, which is basically the final phase and commemorates a successful creation of a pure Philosopher's Stone).

Basically, based on the real-world alchemy's four-coloring-phase process of creation, the Ebony stone is a Philosopher's Stone that just needs a little more work done on it, and the Crimson Stone IS a pure Philosopher's Stone.

I could argue the ever-loving fuck out of that concept being canonically supported, but that's for another thread and another time.  8)
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 20, 2016, 12:37:52 AM
The Crimson and Ebony stones being described as "failed" attempts at the Philosopher's Stone, despite both of them being proper phases of creation of a Philosopher's Stone (the Ebony Stone being the nigredo (blackening) phase, which is the first phase of creation; and the Crimson Stone being the rubedo (reddening/purpling) phase, which is basically the final phase and commemorates a successful creation of a pure Philosopher's Stone).

Basically, based on the real-world alchemy's four-coloring-phase process of creation, the Ebony stone is a Philosopher's Stone that just needs a little more work done on it, and the Crimson Stone IS a pure Philosopher's Stone.

I could argue the ever-loving fuck out of that concept being canonically supported, but that's for another thread and another time.  8)

I've debated this before and I'm sure plottwist has heard it, that it's arguable dating back to Ancient Egypt of the Philosopher's Stone bring a powder. The powder is created by melting gold beyond 1000 degrees Celsius. 

In LOI the true goal of Alchemy was stated by a Rinaldo to be eternal life, the real PS was supposed to have anti-ageing properties but due to being made from gold it could only be consumed by the wealthy - mainly royals.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Dracula9 on March 20, 2016, 12:49:05 AM
I'd like to see what source you have that dictates the creation of the Philosopher's Stone is melting gold into a powder, because I have never heard that method in any alchemic school of thought or manuscript of the process.

The Magnum Opus creation process almost always follows the four-stage changing of color, and is listed as a seven or twelve-step process in most cases (such exemptions as Samuel Norton's fourteen-step method do exist here and there).

Where the actual hell did you hear that melting gold so hot it becomes powder is the method of creation in alchemy's golden age during medieval times?

The only instance of ancient Egyptian alchemy that I can think of that is of any notable merit is the Emerald Tablet, but many of the associations that Tablet is said to have (most notably its relation to Hermes Trismegistus) didn't really become "big" until the medieval alchemy period.

Even so, the recipe for the Philosopher's Stone being laid out verbatim was not something that was ever done seriously in alchemy. That knowledge was believed to put one on par with the powers of the divine and was kept shrouded in stacked metaphors and layers of cryptic symbolism. "Melt some gold beyond this temperature and you have the Philosopher's Stone" not only defies the most widely-regarded processes of symbolic creation, but is not something any worthwhile alchemist of history would put to paper. There's no symbolism to it or infusion of spirituality (as alchemy's Magnum Opus was as spiritual a journey as it was scientific), there's no metaphor layering to cloud the method from anyone unable to decipher the riddles, and it just sounds silly because melting gold to make a thing that makes more gold just doesn't make much sense if you step back and really look at it.

That's something I'd expect to see a snake-oil "alchemist" claiming he has, and selling off his "recipe" for profit and making away with the money of his gullible buyers.

Also, no, the Stone isn't made purely out of gold, as gold is not something which can be considered the prima materia, and the purpose of the Philosopher's Stone was way more than extending lifespan to immortality--you have written accounts of it supposedly granting such abilities as flight, future-vision, conjuration, teleportation, base metal transmutation, incredible healing capability, knowledge of the essence of creation, etc. etc.

It wasn't a rock that made you live forever, there is way more shit that has been attributed to it. Eternal life and gold-transmuting are simply the most well-known two, because during medieval times when most people were dirt poor and didn't live long those two things sounded pretty damn good, and thus those two properties spread like wildfire while the other alleged powers/enhancements fell to the second slide of the presentation.

I'm far from the first to say so, but these and many other seeming incongruities are easily explained by Alucard's reference to the Castle itself as "a creature of chaos". A constantly shifting (un)living being not subject to space and time as we understand them. Otherwise, the biggest plot hole would probably be why the castle looks/has a layout so different each time. Unless you suppose that there are several different castles, which aside from obvious examples like Bloodlines/Belmont's Revenge/Simon's Quest is a whole other can of worms.

I mean yeah, that's a handwave but eh XD. No reason not to keep going but be aware there's a built-in excuse for a lot of these lol.

The trouble with using the "Creature of Chaos" explanation as a literal space free from standard time constraints (which isn't really stated AFAIK, it's just said that the castle changes its form with each new resurrection), is that if the castle can have shit from outside the "normal" time period...then:
A:) who or what is getting the stuff and putting it in the castle, let alone training the denizens within how to use it effectively?
B:) why hasn't Dracula just gotten ahold of some nukes and blown all the humans to bits, since he'll just resurrect a century later anyway?
C:) why hasn't St. Germain or Aeon or whoever else relating to time travel in the CV universe stepped in to try and suppress the outrageous amount of potential for fuckery in the timeline that a literal "yeah the rules don't apply within here at all and basically anything can pop up in here whenever because why not" space would cause?
D:) why are motorcycles, chainsaws, and burgers the only things to pop up? Surely there'd be a lot of other shit to randomly appear--Harleys, Ash Williams' hand, and some Big Macs are oddly specific things to just show up.

The "time-exemption" thing isn't ever stated in regards to the Castle to the best of my knowledge, and even if it has been it still leaves way more questions than answers.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Jazz Paladin Productions on March 20, 2016, 04:10:54 PM


The "time-exemption" thing isn't ever stated in regards to the Castle to the best of my knowledge, and even if it has been it still leaves way more questions than answers.

I remember Konami taking some heat for the skeletons on motorcycles back in the day. I seem to remember an official interview with them where they stated on-the-record that the castle/count had a limited ability to ability to peer into the future because of an ability to dwell outside of the constraints of normal time. Consequently, he could gain access to technologies that would otherwise be without invention as-of-yet. So 50 years isn't much of a stretch from what I recall, but a few hundred is, according to what I remember reading. I think it was in a Nintendo power or something...

Another blatant paradox though, if there are in fact limitations to this form of technological acquisition--if the count can obtain motorcycles early, but not nukes...how is it that he got access to Mary Shelley's Monster hundreds of years in advance, despite the fact that the creature is also very fictitious?  ;D
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Dracula9 on March 20, 2016, 04:25:53 PM
I've not heard of this interview. Do you by chance know of any source that has it posted? I'd love to read it directly.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Jazz Paladin Productions on March 20, 2016, 09:52:54 PM
I've not heard of this interview. Do you by chance know of any source that has it posted? I'd love to read it directly.

This was ages ago, but I believe it was in print in physical form. If not Nintendo Power, it was something like Gamepro.

In a nutshell, though, I remember the source stating that they had gone directly to Konami to ask them to explain this particular phenomenon, and they printed the response they received straight from Mr. head's mouth.

Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 20, 2016, 09:53:27 PM
Where the actual hell did you hear that melting gold so hot it becomes powder is the method of creation in alchemy's golden age during medieval times?

This was quite a few years ago via a few well known sources.
The references go as far back back to Ancient Egypt.

I'm not saying it's going to be in the 12 phases of Alchemy or whatever, because it most likely won't.
If you google "philosopher's stone gold powder" you get plenty of information:
http://www.halexandria.org/dward483.htm (http://www.halexandria.org/dward483.htm)
http://www.bibliotecapleyades.net/biblianazar/esp_biblianazar_4.htm (http://www.bibliotecapleyades.net/biblianazar/esp_biblianazar_4.htm)
http://www.graal.co.uk/whitepowdergold.php (http://www.graal.co.uk/whitepowdergold.php)
A few references, some seem to involve Laurence Gardner.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Jazz Paladin Productions on March 20, 2016, 09:56:34 PM
I've not heard of this interview. Do you by chance know of any source that has it posted? I'd love to read it directly.

Actually, at a cursory glance, I am finding at least some references to this previous statement...

https://en.wikipedia.org/wiki/Talk:Castlevania_(Nintendo_64)#Historical_Inaccuracies

According to this document, (as far as wiki can be trusted anyways), Konami did at least on one occasion make some effort to rectify this motorcycle dilemma.

Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: theplottwist on March 20, 2016, 10:24:08 PM
Quote from: Wikipedia
Another gripe among gamers is a historical inaccuracy involving skeleton enemies that appear in the game that ride on motorcycles and sidecars. Taking place in 1852, the motorcycle wasn't invented until 1885. Due to gamer's reaction, Konami responded that such a vehicle existed in the game was due to Dracula's magic. Interestingly enough, in Legacy of Darkness, Konami removed all motorcycle skeleton enemies from the game.

Plainly untrue. Jump to 1:03:00



I don't think Konami ever made this statement. Though I am searching for it.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 20, 2016, 10:33:20 PM
Plainly untrue. Jump to 1:03:00



I don't think Konami ever made this statement. Though I am searching for it.

It'd be interesting to see if there was a version with them removed. I doubt it, my version of LOD has them.

Also are we forgetting about the ceiling mounted turret guns and laser guns Cornell fights as one of the bosses? That seems more techy than a motorcycle to me.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Dracula9 on March 21, 2016, 12:16:19 AM
Forgive me, Zangetsu, but none of those linked sources feel very credible to me. I have a very strong instinct to lump them in with the same ballpark of nonsense as the Time Cube site.

One making claims doesn't set the rule, and when he's taking quotes from notable alchemy practitioners literally, he's completely missing the point. The secret for creating the Philosopher's Stone was one shrouded in, as I have stated, multiple layers of metaphor and cryptic symbolism, and was never written literally.

That this Gardner guy seems to be quoting some of the big names at face value lends the impression that the greater scope and depth of the alchemic philosophies has escaped him entirely, as he seems primarily fixated on the "it makes gold" part rather than look at the Stone as a whole of what its successful creation signifies.

That and the sites themselves look sketchy as hell as far as credible information goes.

You said,
Quote
This was quite a few years ago via a few well known sources.
The references go as far back back to Ancient Egypt.
so why not just give me THOSE sources, rather than multiple pages from the same dude who doesn't appear to understand the greater picture of what he's talking about? If it's been a while and you can't remember precisely, that's one thing and totally fine, but giving me "sources" like the ones you have doesn't do much in lieu of convincing me of your point; just on principle it actually distances me further from what your point argues.

I do appreciate that you shared what you have, and some of the information is of varying accuracy (i.e. some quotes are correct, despite the shallow interpretations, etc.), though, so don't take this as any kind of attack or anything. I simply cannot bring myself to consider your point further with the information and sources you have provided thus far.

Also, in regards to the motorcycle thing: if it's just something Konami pulled out of their ass (which seems likely here) and/or wasn't clarified by IGA (who, whether you like him or not, has been the final word on most of the series canon), then I'm gonna have a hard time buying into it.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 21, 2016, 02:03:32 AM
Well D9, I don't take any allegations about whether another author's work is credible or not personally. With discourses such as medical science, the point may be made that some see certain subject matter relating to things like eternal life via a method such as Alchemy as non-credible sources of information in themselves. I'm discussing more for the interest of the subject matter. However, if those particular sources I've provided aren't to anyone's liking, or level of credibility I must say my apologies as it was literally a 5 minute search on google.

Gardner himself was an author, scholar and a Freemason, so while some see him one way or the other, he's certainly got qualifications behind himself. Although I do admit with his Masonic background and his publications some of the subject matter he publishes may be contentious depending on the reader.

Yes I did say those exact words and I did also say it was quite a few years ago. Gardner was one of a few sources at the time (as I had said he is a well known author).
I simply can't provide those specific sources with ease as I would need to sift through a number of books that I'd read to get my bearings again. Unfortunately I simply wouldn't have time at this stage. It's also very unfortunate that my previous PC from around that time died because I had a category of reference materials that is been building up over a few years

At the time as I recall Alchemy in the laymen sense was known as the process of turning base metals into gold. This was going one step further by gold undergoing a certain process etc. which could be why the link was initially made.
I vaguely remember that there were a set of processes linked to creating the quote unquote "Philosopher's Stone" in the form of the white powder and I will try to find these links.
Apologies that I can not be clearer with references as it would be convenient to have all of this on hand.

Honestly mate if you don't accept references or certain information I'm not in the market to try and vehemently oppose yourself or anyone else as I was simply putting this information out there whilst not trying to disinform anyone including yourself. I am also not deriding any credible or valid points which you have made, so I hope this clears that up if it was previously unclear.

Regarding #skelecycles it seemed to me in the 64 titles that Dracula's Castle had some advanced technology going on as well as what has been mentioned there was the underground transport rail system in the catacombs which seemed to be for mining materials, and in the room after you defeat medusa there was at least one massive ventilation fan. Dracula's got tech so it seems.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: KaZudra on March 21, 2016, 02:04:12 AM
Rinaldo is an Alchemist, Creates the Vampire killer from a magic ritual.

Dracula, Sends out creatures to stop the hero, puts them out weakest to strongest.

Dracula's Castle, doesn't want you to stop Dracula's resurrection, places all the tools you'll need to get to him.

Curse of Darkness, Wyvern is a Dragon, Skyrim, Dragons are Wyverns, BONUS: steal shortcake from said Wyvern

Powerglove existing in CoD, worse, It's good.

Paintings are stages on a Nintendo handheld and no mario 64 homages.

Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: X on March 21, 2016, 02:47:50 AM
Quote
Positron Rifle firing positive electrons? Is that even possible?

Not from how we currently understand physics. But the positron rifle may function similar to that of the Proton Pack from Ghostbusters. The pack fires a proton stream, but coiled around the stream is a blue electron field which helps keep the stream in place, thus preventing it from going willy-nilly and harming/killing everyone around it. Just my take on the weapon in question. I think the positron rifle's description was just more poor localization or poor writing.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: chainsawmidget on March 21, 2016, 09:28:21 AM
In symphony of the night when you first meet Death, he steals all your equipment.  This is a one-time only trick.  he doesn't do it again when you meet him next (which would be frustrating but hilarious) and never tries it with any of the other characters at any point in the series. 
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: theplottwist on March 22, 2016, 04:56:16 AM
In symphony of the night when you first meet Death, he steals all your equipment.  This is a one-time only trick.  he doesn't do it again when you meet him next (which would be frustrating but hilarious) and never tries it with any of the other characters at any point in the series.

Added this one.

Rinaldo is an Alchemist, Creates the Vampire killer from a magic ritual.

Dracula, Sends out creatures to stop the hero, puts them out weakest to strongest.

Dracula's Castle, doesn't want you to stop Dracula's resurrection, places all the tools you'll need to get to him.

I don't get the first one.

While I have a reasonable explanation for the following ones (Dracula is a vampire and must deal with the boredom of eternal life somehow, thus the castle responds to this), I'll put this because Dracula is bent on destroying mankind and not exactly playing games like Walter did. Though it's important to remember the castle acts by itself, so it's not Dracula who is personally placing ALL the demons and traps inside it.

The power-glove thing is obviously a joke. The Mario 64 thing is not really a contradiction in any way. And by what I understand, a Wyvern is a Wyvern, and a Dragon is a Dragon (different species, one is bipedal the other isn't, etc etc). Castlevania gets the Wyvern right, and calls it "related to dragons" at most.

Damn, I see some contradictions will be quite difficult to properly point out without going for "intepretation" or "personal opinion" arguments.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: zangetsu468 on March 22, 2016, 07:54:14 AM
While I have a reasonable explanation for the following ones (Dracula is a vampire and must deal with the boredom of eternal life somehow, thus the castle responds to this), I'll put this because Dracula is bent on destroying mankind and not exactly playing games like Walter.

Aside from the time he kidnapped 4 women including Richter's betrothed and yet for some reason just decided not to kill her or turn her (aside from the bad ending).
Which I also find contradictory in itself. Dracula has the perfect opportunity to potentially end the Belmont bloodline but lets it slip through his fingers. Doesn't sound like Dracula, doesn't even sound like Mathias, seeing as he gave Sara to Walter without hesitation and the fact that a Belmont's betrothed has been the root of his downfall for the better part of 100 years by DXC/ RoB.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Shinobi on March 22, 2016, 04:43:14 PM
Guys let's not forget how come there are two Vampire Killer whip in Castlevania 2 Belmont's Revenge.
Title: Re: Let's List Plot Holes/Contradictions In-Game and With Reality.
Post by: Dracula9 on March 22, 2016, 06:07:45 PM
There's nothing in the canon to suggest that Soleiyu wields the Vampire Killer in BR. Since he was corrupted by Dracula it's highly unlikely he would've even been able to hold the VK, let alone wield it effectively.

No, Soleiyu's just stated to have a regular whip from what I've seen. There could be some obscure interview or detail I don't know of, though.