Castlevania Dungeon Forums
The Castlevania Dungeon Forums => Fan Stuff => Topic started by: KaZudra on April 02, 2016, 02:10:18 AM
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Spriter's resource is rather dry for backgrounds, can anyone supply with DS backgrounds?
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Depending on the background, I can. It'll mostly depend if I have a save with the game beaten :P
However, it'll come entirely chopped up in tiles.
EDIT: If you meant "supply spriters resource", then I won't. Too much of a hassle. If YOU need them, then I can do it (but remember -- tiles). Hell I can teach you how so you can rip them yourself.
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Depending on the background, I can. It'll mostly depend if I have a save with the game beaten :P
However, it'll come entirely chopped up in tiles.
EDIT: If you meant "supply spriters resource", then I won't. Too much of a hassle. If YOU need them, then I can do it (but remember -- tiles). Hell I can teach you how so you can rip them yourself.
No supplying spriter's resource, but I need to a few backgrounds, any is fine for now, simply because I need to play the DS games again for spotting.
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Well, if any will do the trick, then have Save Room props from Dawn of Sorrow:
http://imgur.com/a/HO0Kw (http://imgur.com/a/HO0Kw)
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How about the forest from OOE?
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Forest:
http://imgur.com/a/F2Q9J (http://imgur.com/a/F2Q9J)
The last one has the ground.
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Is it cool if I request some of that OOE Library goodness?
Tiles and Backgrounds plz?
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^ What he said.
I'm essentially having to rip everything myself for my own project. Having an open library of resources to use could save me a considerable amount of time.
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Will not happen from me, dudes, I'm sorry. My computer died and I can't even pixel anymore.
However you can rip those sweet graphics yourself very fast by dowloading glintercept and following this tutorial. (http://spritedatabase.net/tutorial_ds.php)
You'll be ripping tilesets in seconds with this.
For DS Castlevanias you'll be using the "toggle 3D settings from SoftRasterizer to OpenGL for a frame or two" method.
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Will not happen from me, dudes, I'm sorry. My computer died and I can't even pixel anymore.
However you can rip those sweet graphics yourself very fast by dowloading glintercept and following this tutorial. (http://spritedatabase.net/tutorial_ds.php)
You'll be ripping tilesets in seconds with this.
For DS Castlevanias you'll be using the "toggle 3D settings from SoftRasterizer to OpenGL for a frame or two" method.
Thanks, I will use this knowledge with care
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Make sure you listen to plot on the frame or two method, because when you use that filter it rips literally hundreds of tiles in no time.
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PlotTwist's method of sprite ripping is how I've previously been gathering stuff for my own game. One thing I do is after I rip the sprites, I filter the image dump by size so it's easier to identify and remove duplicates. Just beware that it will spit out Shanoa rips every frame you're capturing because that damn thing on her back is constantly glowing and changing color.
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If you have the rom, get Tinke and try to just rip the graphics with that.