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The Castlevania Dungeon Forums => Fan Stuff => Topic started by: KaZudra on April 08, 2016, 10:16:55 PM

Title: Castlevania II - The Accursed Seal
Post by: KaZudra on April 08, 2016, 10:16:55 PM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig05.deviantart.net%2Fdfcd%2Ff%2F2016%2F096%2F9%2F7%2Fcv2logo2_by_arcangeraziel-d9y0kou.png&hash=30328e20aca40a40c8c492edd086dfbdf75a5248)
No surprise that I'd be back on this project, after a couple of catastrophic failures and a long hiatus, Originally I was planning an original game, but I resolved to revive this but with more refined aspects, and after playing a fair share of games for inspiration, I've also decided to deviate away from trying to modernize Castlevania 2, but to bring something more new and interesting to the table. This isn't going to be a traditional Metroidvania.


But First, Let's honor the dead....
(click to show/hide)

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg07.deviantart.net%2F23fd%2Fi%2F2016%2F097%2F5%2F1%2Faccursedseal2_by_arcangeraziel-d9y0s9h.jpg&hash=ad01319ab23319f1d2387edb2416cf36bfbb1492)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimg07.deviantart.net%2Fb46d%2Fi%2F2016%2F099%2F9%2F7%2Finto_the_woods_by_arcangeraziel-d9ybq6j.jpg&hash=a5f28c7143729c967948cbb70ac1cff69f983826)
(Credit to theplottwist)
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Title: Re: Castlevania II - The Accursed Seal
Post by: zangetsu468 on April 09, 2016, 01:02:33 AM
A new version of Simon's Quest? Shut up and TAKE MY MONEY!  :D
Title: Re: Castlevania II - The Accursed Seal
Post by: DarkPrinceAlucard on April 09, 2016, 01:32:09 AM
Looks Baddazz. ;D
Title: Re: Castlevania II - The Accursed Seal
Post by: VladCT on April 09, 2016, 01:38:23 AM
I'll have to be frank with you, now that I've seen it beside Plot's sprites, your outlined Simon sprite clashes pretty badly with them.
Title: Re: Castlevania II - The Accursed Seal
Post by: ProjectDread on April 10, 2016, 04:36:24 PM
What tool are you using to develop this game, and do you have any progress on an engine?
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on April 10, 2016, 10:56:20 PM
What tool are you using to develop this game, and do you have any progress on an engine?
I'm making the game on the Unity Engine, Sprites and pixel alterations on Paint, and stages with photoshop (it's easier to make all the layers merged, then output them, as well as finalize stage aesthetic)

If Only there were a Paint clone with a few photoshop functions, transparencies and layering, that would be amazing.
Title: Re: Castlevania II - The Accursed Seal
Post by: zangetsu468 on April 11, 2016, 01:08:05 AM
I'm making the game on the Unity Engine, Sprites and pixel alterations on Paint, and stages with photoshop (it's easier to make all the layers merged, then output them, as well as finalize stage aesthetic)

If Only there were a Paint clone with a few photoshop functions, transparencies and layering, that would be amazing.

The closest I've ever gotten were the adobe portable versions of AI and PS which work off a thumbdrive and weigh in around 330mb each.
Title: Re: Castlevania II - The Accursed Seal
Post by: Jorge D. Fuentes on April 11, 2016, 09:03:58 AM
You want old Paint Shop Pro 7 from Jasc.
It basically does what you want, and it's too old/deprecated for you to feel bad about cracking it.

(the newer version was bought by Corel, gutted, and is now basically forgotten)
Title: Re: Castlevania II - The Accursed Seal
Post by: darkmanx_429 on April 11, 2016, 10:50:08 AM
I'm making the game on the Unity Engine, Sprites and pixel alterations on Paint, and stages with photoshop (it's easier to make all the layers merged, then output them, as well as finalize stage aesthetic)

If Only there were a Paint clone with a few photoshop functions, transparencies and layering, that would be amazing.

GIMP is a free version of Photoshop you can get online.
https://www.gimp.org/downloads/ (https://www.gimp.org/downloads/)
Title: Re: Castlevania II - The Accursed Seal
Post by: VladCT on April 11, 2016, 10:54:07 AM
To be honest, I've always found PSP7 to be comfier than GIMP. It even has a color-swapping brush that's a godsend for when you want to separate colors. If you have trouble finding it, I might be able to help you with that.
Title: Re: Castlevania II - The Accursed Seal
Post by: Aridale on April 12, 2016, 08:35:33 AM
I use PSP9.01 and its been my goto for _years_ my all time fav was PSP10 when it was still jasc but I havent been able to find it anywhere in many years. It had the keyboard nudge so you could move stuff pixel by pixel with the arrows. Miss that feature everytime I use it. I own Corel PSP12 and dont even use it thats how much worse it got after Corel bought it
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on April 12, 2016, 07:01:12 PM
I use PSP9.01 and its been my goto for _years_ my all time fav was PSP10 when it was still jasc but I havent been able to find it anywhere in many years. It had the keyboard nudge so you could move stuff pixel by pixel with the arrows. Miss that feature everytime I use it. I own Corel PSP12 and dont even use it thats how much worse it got after Corel bought it
PSP9? My search only brings up PSPs


Also, I'm kinda stuck on the Mansion, I was gonna use Mystery Manor assets, but those assets kinda clash with itself....
Why is it so hard to make a flooding haunted mansion look spookily great?


there is so much more to see...


                 -The Librarian
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on April 20, 2016, 09:48:52 AM
Progress Report:April, 20 2016
that looks rather spiffy...
If I keep a journal like approach to this, it'll be harder to forget, as you guys should know, I'm basically Akira Toriyama when it comes to forgetfulness...
Let's get this started because simple teasing isn't going to make anyone happy.

The Characters
First up is the Obvious protagonist, Simon Belmont.
As you failed to "finish" the job the first time, you're rather in a love/hate situation with the citizens, some will help you, others will often be cryptic, sarcastic, or even mean spirited towards you. Instead of a whip + sub-weapon system, I'm outfitting Simon with a Sword/Whip + Subweapon system (will go further in depth later).

Corpus Caver (The Dark Priest)
As a minor yet big player in Simon's quest. He was responsible for dracula's resurrection. This time around his intentions are unclear, maybe he's just hiding out?

League of Nosferatu
Carmilla, the beauteous
Shortly after dracula's demise she appeared seemingly out of thin air, now in control of a mysterious vampire cult. Her intent doesn't seem to aid dracula's resurrection. Maybe she's aiming to overthrow the throne?

Count Olrok, One that lives in shadow
Not much is known of him, only rumors. Rumors suggest that he is a vampire, and those who had visited his quarter seen long shadows, thing is, seemingly nobody alive has left his quarter.

Dorian Grey, Blood artist
Once a famed artist, his thirst for blood once was regarded as eccentric, but as years pass he showed no sign of aging and his bloodlust grew lethal.

Jure Grando, The first
Legends say this man was the first vampire, not much else is known of him. Legends say he can detach his head.


The Wolf-kin
In every forest you can hear the howl of the Wolf. Some say that there are men who live everyday lives until nightfall, but how can that be when there has been encounters during the day?


Count Vlad Tepes (Vlad Sepesh), Dracula aka King of Dragons
Once the terror of the century now a corpse, but the damage has been done. You know he's amongst the dust but the chill on your neck says otherwise, as if you can almost feel his presence. It's quite clear he's cursed this place. Things are just getting worse by each day.

Death, The Grim Reaper Personified
Death is natural, but everything about him isn't. His harvest can take the most healthy of men and most unnaturally, we can see him. when the Clock strikes 4:44 his image can be seen atop the clock tower, as if to just mock us mortals.

The Stranger
We don't know much about him, it's said he once appeared in what looks like western clothing. Now it's humored he is a vampire, residing in a cave and can be seen every once in awhile gazing at the church, he doesn't seem be a harm to anyone though...

The Other Stranger
Arrived some time ago, he was dressed in strange armor and only talked to a couple immigrant workers. The workers only stated that he's looking for 'The Dragon King' but it's too late to tell him that Dracula has been dead for quite some time....

The Librarian.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig12.deviantart.net%2F5b07%2Ff%2F2016%2F111%2Fc%2Fd%2Fthe_librarian_by_arcangeraziel-d9zp6jd.gif&hash=97793c7982871acc31df3f9efb547f219d9fde09)
Forbidden.

The Weapons
Simon is equipped with 2 main weapons, his whip and his sword, and can used various subweapons.
Weapons are in 2 classes Light (Slash) and Heavy (Burst)
Slash weapons are fast, but can only damage one enemy at a time, Weapons include the Leather Whip and Short Sword variants.
Burst weapons are slower, deal more damage, and can hit multiple enemies, includes chain whips and great swords variants.
Subweapons are 60/40 on both classes, making them still very versatile, but I'll cover more in the future.

The Bosses
I was very conflicted with concepting bosses, but ultimately deciding on a mixed approach to keep things fresh.
For Example, Boss 1 may be your standard Castlevania boss, as Boss 2 may be a context sensitive boss, then boss 3 could be a bullet hell.
Since the drawing board has many bosses, it's safe to say there is at least a 2000% increase of bosses from the source material.

Stage Design
100% the map by exploring every square not a thing here. There will be secret sections, but Ideally I want to design each area with the current upgrades in mind, so the best way to say is the Stages will be designed more akin to Zelda games, meaning you can fully explore the given area with all current upgrades, but there will be metroidvania elements, since there are still quite a few routes to cover.

Final Word for now...
I'm working pretty hard, with 2 jobs and this being a longer term project, what I REALLY want to have down is the presentation. I want the player feel like they have full control, and the philosophy of this game's design is based around the player's control. So a bit of a spoiler, the story is also in the player's control. With influences from Undertale and Cave Story, certain actions will change the course of the current playthrough, Maybe Not killing certain bosses will give you new places to explore? maybe solving this optional puzzle may make the game harder in areas? but it's not going to be recommended to solve every puzzle and spare/kill every boss, you might have just made things worst for yourself, but who knows?
The Idea is to make an individual experience in a game, but also not going too far into it.
Title: Re: Castlevania II - The Accursed Seal
Post by: zangetsu468 on April 20, 2016, 11:04:47 AM
I truly respect the level of thought that's gone into ^the above^. It's really the thought process of an artist and designer put down onto [digital] paper.
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on April 26, 2016, 10:08:05 AM
A Small Update, Blueprints for the mansion are 40% Done, and tiling is being prepared for completed segments.

WARNING: This file is HUGE!

(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig04.deviantart.net%2Ff1c9%2Ff%2F2016%2F118%2F1%2F1%2Fmansion2_by_arcangeraziel-da0jv5n.png&hash=d4a32f4f9d0073e5dc0a9b44d29725e0b761e47e)
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig08.deviantart.net%2Fb518%2Ff%2F2016%2F119%2Ff%2Ff%2Fmansion_part_1_by_arcangeraziel-da0ekf9.png&hash=06c5836361e0229f19b132df2c1866f7a962c8bd)
Unseen is a couple doorways that rest in the background that lead to the backway(segment 2), The main hallway leads to a reworked Garden area. which will lead to segment 3 where the flooded parts reside.
Title: Re: Castlevania II - The Accursed Seal
Post by: ProjectDread on April 29, 2016, 09:46:38 PM
I'm really liking what you're doing with your maps, it's looking very nice!
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on May 03, 2016, 10:07:27 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig10.deviantart.net%2Fd063%2Ff%2F2016%2F124%2F3%2Fe%2Ftouch_ups_by_arcangeraziel-da196wn.png&hash=5c6647117ef231896fbfc2e08814680d8da41130)
Both are sporting a new haircut, one is touched up to look more CV2-like, any suggestions on giving Simon an improved look?
(The Original will still be used, if not, posted when complete for free use)
Title: Re: Castlevania II - The Accursed Seal
Post by: X on May 03, 2016, 02:41:08 PM
I think to help authenticate Simon to seem more like his CV II counterpart would be to give him back his original hair color. It was blond on the game box but black in-game. Although I can see the black being an issue since his current CV Chronicles attire has the fury black mesh right beside his head. Or at the very least dull the bright red color so he isn't so Bishōnen-looking, say like auburn. It'll still be red but more to what the game's environment is presenting in terms of atmosphere. Also his outfit doesn't seem to reflect what Simon was going through in terms of the curse. There was a good reason why he was sporting a full-on body suit. As we know, the Curse was prematurely eating away at his body like leprosy or the plague. Not something you want to advertise to the fearful townsfolk whilst passing through their villages. Those are the only things I can think of. However you do get the final say in your project and it is looking good so far.
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on May 04, 2016, 12:40:06 PM
I conjured up some more variants
Title: Re: Castlevania II - The Accursed Seal
Post by: Inccubus on May 04, 2016, 06:01:55 PM
I like the second one from the right.
I suggest making his hair more like a real ginger and make the black shoulder fur a bit smaller.
Also, I'm not sure how I feel about the knee things. Are those supposed to be spiky knee pads?
Title: Re: Castlevania II - The Accursed Seal
Post by: VladCT on May 04, 2016, 11:48:44 PM
Also, I'm not sure how I feel about the knee things. Are those supposed to be spiky knee pads?
I think they're also supposed to be fur trims.
Title: Re: Castlevania II - The Accursed Seal
Post by: X on May 05, 2016, 02:10:24 AM
It's fur trim since that is Simon's Chronicles outfit. Having metal spikes on the boots would probably look more lighter in the grey spectrum.
Title: Re: Castlevania II - The Accursed Seal
Post by: zangetsu468 on May 05, 2016, 02:58:31 PM
3rd or far right
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on May 06, 2016, 06:46:07 PM
Things I'm working on, with context!
After playing some Shantae, There has been some fresh ideas coming to the table, some ideas more solidified.
I'm working on some creative plane shifting, I have a few areas in mind to do this, so far the Water Passage and Forest are going to be planned to do it.

HUD design is a bit of a pain, I can't decide between the old-school Horizontal or the Vertical, Also stock subweapons vs. Hearts (in this case, Bloodlines Crystals).
I'm working on variants of enemies, It'll be cool to have a random generated appearance of common enemies to keep things fresh, speaking of variants, I'm working on Horizontal Medusa Heads that move in the foreground and background instead of up and down.

Further Description, Jure Grando is updated, noticing a similarity of boss choices in a similar manner, Jure will be rather unique, as historically the "First" Vampire in real life, He was beheaded, which gave inspiration for a more unique take, how about a vampire who can freely dismember his limbs and attack you with them? Think of it like Vampire hunter D, Monsoon, and that Catgirl from Skullgirls in a blender.

Touhou fans rejoice!, Death is going to be all-out bullet hell, this was planned from the beginning.

Simon's redesign is being done for two reasons, 1. it'll fit better with the narrative, you're a cursed individual essentially going on an adventure to break the curse on both yourself and the entire land. there is obvious JRPG influences *Cough* Ys *Cough*, and 2, This rendition of Simon's quest is about 3% of the original game, depending if more creative liberty is taken and if Konami ever decides to send a cease and desist my way (it's been happening lately, gotta prepare for the worst these days as a fan) It'll be rather easy to just change a few things to make it original, hopefully I can just keep it as a Simon's Quest.

Variants, why?, Heavy rain and Undertale taught me something valuable, you can stuff as much filler in a game but it won't make it good, but a well done, seemingly personalized experience is worth remembering turning a short 10 hours into something that seems way longer.

Mood Setting, the game will be dark and atmosphering when it needs to be, it'll also be lighter at times, with a touch of fantasy mixed in, maybe if I'm clever enough I could evoke some feels, The idea is to make a game that is both fun and an experience.

NPCs, there's a line between having to talk to them and wanting to talk to them, I'll just leave it at I'm putting some effort into making them interesting, some are direct, some are indirect, some will help you, some you will help, and best of all, FUCK FETCH QUESTS!

Will there be humor?
Well...
Corpus Caver (The Dark Priest)
As a minor yet big player in Simon's quest. He was responsible for dracula's resurrection. This time around his intentions are unclear, maybe he's just hiding out?
Google that name for a few laughs.

Progress has been slow this week, been a long week without days off, next week will be different
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on May 08, 2016, 10:53:47 AM
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Forig01.deviantart.net%2F08e9%2Ff%2F2016%2F129%2F8%2Fe%2Fjacked_fleaman_by_arcangeraziel-da1uoap.png&hash=b76b9108c8b83c352233ccf8a181f5e32174d5fa)
I'll just leave this here...
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on May 25, 2016, 08:40:13 AM
Update: DEAD? NOT A CHANCE!

Working 2 jobs is a bit endearing, but I got a few things to share, I've been playing some of the handheld GBA titles for inspiration, and I've got a few new concepts to share.

Prometheus a.k.a Frankenstein's X

You encounter a shackled Prometheus (originally meant to be a homunculus, but Alchemy will play a different role), It's up to you to decide if this monster is set free or slain by your hands. The concept of the fight will play on some Fatal fury, He'll go in and out of the from and back planes, leaving himself vulnerable as he charges straight for you, giving the Dog at the end of his leash feel. I Recommend packing the Axe Subweapon.

Prologue has been fully laid out!

Anyone have any suggestions, I'm all ears, Programming process has started some time back, hopefully things won't get messy and some demonstrations can finally surface
Title: Re: Castlevania II - The Accursed Seal
Post by: zangetsu468 on May 25, 2016, 12:25:29 PM
Include an explanation as to why the mysterious woman never told Simon about
(click to show/hide)
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on June 07, 2016, 10:09:53 PM
Include an explanation as to why the mysterious woman never told Simon about
(click to show/hide)
All I'll say is that The Fang, The mysterious woman, and why Dracula's parts are scattered outside the castle are all accounted for.
Title: Re: Castlevania II - The Accursed Seal
Post by: Lelygax on June 21, 2016, 04:01:01 PM
Im passing here to know how the preparatives for Lord Dracula revival are going. :rollseyes:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fvillains%2Fimages%2Fa%2Fa2%2FDeath_%28Castlevania%29.jpg&hash=ebf7265c23e3f08edd0f1c792a22ff0b1f7e47e2)
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on June 22, 2016, 12:33:22 AM
Im passing here to know how the preparatives for Lord Dracula revival are going. :rollseyes:
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fvignette3.wikia.nocookie.net%2Fvillains%2Fimages%2Fa%2Fa2%2FDeath_%28Castlevania%29.jpg&hash=ebf7265c23e3f08edd0f1c792a22ff0b1f7e47e2)

Still Working on that.... 5 ways are on the table, 1 must be selected.

UPDATE
Moving to Gamemaker, Unity and My PC are on bad terms, still gamemaker is still rather impressive (and a little easier to program)

First thing is first, the cast has been expanded. No longer are you on a lone adventure, but there will be enough interaction to keep pacing up without drowning in dialogue.

The Chronological place of the game is an alternate yet canon-ish timeline, After Judgement there was a time flux which altered a few key aspects of the story.

One big thing is that the entire game will both be outside, yet, inside the castle. Basically you're traversing through Transylvania as the ruins of Castlevania.

The Rival hunter is in fact female.
(https://castlevaniadungeon.net/forums/proxy.php?request=http%3A%2F%2Fimages-cdn.9gag.com%2Fphoto%2F2649782_700b.jpg&hash=5c8c031997dbded454c4776eaa0fc2fc5cd989c5)


Death and Time Reaper will be at war, this could be ongoing.
Dracula's Resurrection is going to be very different, originally it's either a generic one, or in Cv2 Simon summon's him to "finish the Job". This time, the goal is to be like PoR, but have Dracula in the plot but not be shoehorned in for status quo.

Simon's Abilities are Going to be more defined, this is KEY. I have to finish Simon, then all power-ups, then make stages around that to challange the player.

Speaking of Stages... If you've beaten Castle in the Darkness, you're prepared.
Speaking of Enemies If you've beaten Dark Souls, you're prepared.
And the Final boss? If you've beaten I wanna be the Boshy, you're prepared.
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on July 13, 2016, 08:00:50 AM
New Development Thingy.

Simon's Quest is going to be retooled to be a more faithful remake, being something in between Momodora and Shantae, Cutting a good deal of the cast in the process.
Why? because thinking about changing the game from something simple has outgrown it's source material, Imagining Simon, a Grown up Kid Dracula, and a Spear Using Lady in a MoF-esque campaign isn't really Simon's Quest, ESPECIALLY when the plot is stemmed from a time flux created in Judgement, it's way too fanfiction IMO.

So, to get things straight, The Accursed Seal is going to be a Zelda-esque, Dark Souls-Esque metroidvania remake based on said games.

The New Content, will be (not-so) reworked into an independent fangame where experimentation is more invited and can further be refined over time, especially how certain elements are of a more light-hearted nature, it simply has to be it's own thing.



So BAM!, Also I've been going through a rather extreme case of Depression, but didn't let it go to extremes, living with Bipolar (type 2) is really a fucking mess sometimes, I feel like if I gave you guys some insight of my personal life you'll understand why things just slow down or rather just stops for a while.
Title: Re: Castlevania II - The Accursed Seal
Post by: Lelygax on October 12, 2016, 12:08:03 AM
New Development Thingy.

Simon's Quest is going to be retooled to be a more faithful remake, being something in between Momodora and Shantae, Cutting a good deal of the cast in the process.
Why? because thinking about changing the game from something simple has outgrown it's source material, Imagining Simon, a Grown up Kid Dracula, and a Spear Using Lady in a MoF-esque campaign isn't really Simon's Quest, ESPECIALLY when the plot is stemmed from a time flux created in Judgement, it's way too fanfiction IMO.

So, to get things straight, The Accursed Seal is going to be a Zelda-esque, Dark Souls-Esque metroidvania remake based on said games.

The New Content, will be (not-so) reworked into an independent fangame where experimentation is more invited and can further be refined over time, especially how certain elements are of a more light-hearted nature, it simply has to be it's own thing.



So BAM!, Also I've been going through a rather extreme case of Depression, but didn't let it go to extremes, living with Bipolar (type 2) is really a fucking mess sometimes, I feel like if I gave you guys some insight of my personal life you'll understand why things just slow down or rather just stops for a while.

*hugs* Be better buddy, this disease can get really cruel some times. Take your time, I'll be waiting for this project come to life like I always had been since I joined here :P
Title: Re: Castlevania II - The Accursed Seal
Post by: zangetsu468 on October 12, 2016, 01:14:36 AM
That sucks Kazudra, I hope you stay well.
I can't empathise but I have lived with someone who was severely depressed and was bipolar for a number of years, and I certainly can understand being in a headspace which isn't where you want to be.

Looking forward to see what this project brings.
Title: Re: Castlevania II - The Accursed Seal
Post by: KaZudra on November 17, 2016, 01:24:26 PM
You know what was missing?
BARBARIAN AESTHETIC!

Simon's fur shoulder now extends to a fur cloak, added a permanent broadsword to his arsenal.
The Story of a Barbarian-esque mountain man learning his inherent of being a Vampire Hunter sounds very interesting, so I'm running with it, that also means some ret-con of CV1.

The Ghost Lady is now more important, She only appears to Simon once Dracula's power is more prominent, she tells him of his origin, and gives him the location of the whip.

Simon is not the best Whip wielder, though his brute strength allows him to whip-grab, in this instance, he's gonna learn a few things via MMZ-Style weapon training.

Simon also keeps his red hair, this is final, because Legends say that his hair is stained with the blood of his enemies.

This isn't a final sprite, due to lacking a scanner to show off recent sketches, It's rather hard to 1:1 his design.
Title: Re: Castlevania II - The Accursed Seal
Post by: Lelygax on November 17, 2016, 03:09:26 PM
I like the fact that he is using armor without removing his old outfit. You based this legend about his hair on Kratos by any chance? This barbarian on a mountain thing reminds me of Conan, cool.

This isn't a final sprite, due to lacking a scanner to show off recent sketches, It's rather hard to 1:1 his design.

What about using your phone cam and flashlight? It wouldn't be perfect but we would be able to see it.
Title: Re: Castlevania II - The Accursed Seal
Post by: X on November 17, 2016, 03:35:44 PM
Quote
This barbarian on a mountain thing reminds me of Conan, cool.

That's how simon was portraid in the first CV cover art Lelygax. Awesome, isn't it  ;)
Title: Re: Castlevania II - The Accursed Seal
Post by: Lelygax on November 17, 2016, 04:18:55 PM
That's how simon was portraid in the first CV cover art Lelygax. Awesome, isn't it  ;)

Yeah, I already knew about it, but apart from CV3 backstory about Belmont clan being exiled it was never hinted that they lived on mountains. So the closest thing to Conan was these designs. So its interesting to see someone trying to bring it to the game story.

While for some reason I prefer Chronicles design, is classic one is pretty cool too. :P