What tool are you using to develop this game, and do you have any progress on an engine?I'm making the game on the Unity Engine, Sprites and pixel alterations on Paint, and stages with photoshop (it's easier to make all the layers merged, then output them, as well as finalize stage aesthetic)
I'm making the game on the Unity Engine, Sprites and pixel alterations on Paint, and stages with photoshop (it's easier to make all the layers merged, then output them, as well as finalize stage aesthetic)
If Only there were a Paint clone with a few photoshop functions, transparencies and layering, that would be amazing.
I'm making the game on the Unity Engine, Sprites and pixel alterations on Paint, and stages with photoshop (it's easier to make all the layers merged, then output them, as well as finalize stage aesthetic)
If Only there were a Paint clone with a few photoshop functions, transparencies and layering, that would be amazing.
I use PSP9.01 and its been my goto for _years_ my all time fav was PSP10 when it was still jasc but I havent been able to find it anywhere in many years. It had the keyboard nudge so you could move stuff pixel by pixel with the arrows. Miss that feature everytime I use it. I own Corel PSP12 and dont even use it thats how much worse it got after Corel bought itPSP9? My search only brings up PSPs
Also, I'm not sure how I feel about the knee things. Are those supposed to be spiky knee pads?I think they're also supposed to be fur trims.
Corpus Caver (The Dark Priest)Google that name for a few laughs.
As a minor yet big player in Simon's quest. He was responsible for dracula's resurrection. This time around his intentions are unclear, maybe he's just hiding out?
Include an explanation as to why the mysterious woman never told Simon aboutAll I'll say is that The Fang, The mysterious woman, and why Dracula's parts are scattered outside the castle are all accounted for.(click to show/hide)
Im passing here to know how the preparatives for Lord Dracula revival are going. :rollseyes:
(http://vignette3.wikia.nocookie.net/villains/images/a/a2/Death_(Castlevania).jpg)
New Development Thingy.
Simon's Quest is going to be retooled to be a more faithful remake, being something in between Momodora and Shantae, Cutting a good deal of the cast in the process.
Why? because thinking about changing the game from something simple has outgrown it's source material, Imagining Simon, a Grown up Kid Dracula, and a Spear Using Lady in a MoF-esque campaign isn't really Simon's Quest, ESPECIALLY when the plot is stemmed from a time flux created in Judgement, it's way too fanfiction IMO.
So, to get things straight, The Accursed Seal is going to be a Zelda-esque, Dark Souls-Esque metroidvania remake based on said games.
The New Content, will be (not-so) reworked into an independent fangame where experimentation is more invited and can further be refined over time, especially how certain elements are of a more light-hearted nature, it simply has to be it's own thing.
So BAM!, Also I've been going through a rather extreme case of Depression, but didn't let it go to extremes, living with Bipolar (type 2) is really a fucking mess sometimes, I feel like if I gave you guys some insight of my personal life you'll understand why things just slow down or rather just stops for a while.
This isn't a final sprite, due to lacking a scanner to show off recent sketches, It's rather hard to 1:1 his design.
This barbarian on a mountain thing reminds me of Conan, cool.
That's how simon was portraid in the first CV cover art Lelygax. Awesome, isn't it ;)