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The Castlevania Dungeon Forums => Hardcore Gaming 101 => Topic started by: VladCT on April 09, 2016, 10:56:30 AM

Title: The Video Game "Logic" Thread - Part 2(?)
Post by: VladCT on April 09, 2016, 10:56:30 AM
I think there was a thread like this way back when, can't really remember where though.
Anyway...
(click to show/hide)
And believe me, that ain't the worst of X6.
Title: Re: The Video Game "Logic" Thread - Part 2(?)
Post by: Dracula9 on April 09, 2016, 11:34:16 AM
Gate's Lab.

That is all.
Title: Re: The Video Game "Logic" Thread - Part 2(?)
Post by: KaZudra on April 09, 2016, 03:07:40 PM
Gate's Lab.

That is all.
(The Sound of X's Dying Scream is embedded into my memories)
Title: Re: The Video Game "Logic" Thread - Part 2(?)
Post by: theANdROId on April 10, 2016, 05:46:04 PM
So...wait...I'm guessing this is essentially complaining about the dumb stuff in games that doesn't really make sense?  (I don't think I saw the original thread)

So...like this little thing that always bugged me in Pokemon?
http://www.dorkly.com/post/73077/hm-moves-i-shouldnt-have-to-teach-my-pokemon (http://www.dorkly.com/post/73077/hm-moves-i-shouldnt-have-to-teach-my-pokemon)
Title: Re: The Video Game "Logic" Thread - Part 2(?)
Post by: VladCT on April 11, 2016, 06:57:00 AM
Yep, pretty much.

On another note, this is why sometimes you shouldn't use randomized dialogue:
(click to show/hide)
Title: Re: The Video Game "Logic" Thread - Part 2(?)
Post by: Lumi Kløvstad on April 11, 2016, 09:53:34 AM
Yep, pretty much.

On another note, this is why sometimes you shouldn't use randomized dialogue:
(click to show/hide)

Even better is when in Soul Calibur intro quotes line up in the most awesome way.

Quote from:  Actual moment in Soul Calibur II
Astaroth: *twirls his axe* IT WILL RAIN BLOOD TODAY

Ivy: *cracks whip* Mmmmm.... I like that...
Title: Re: The Video Game "Logic" Thread - Part 2(?)
Post by: Jorge D. Fuentes on April 11, 2016, 05:06:51 PM
Still can't get over this.
(click to show/hide)
Title: Re: The Video Game "Logic" Thread - Part 2(?)
Post by: Abnormal Freak on April 11, 2016, 06:41:23 PM
You'd be hard-pressed to find it in the long Conker's Bad Fur Day commentaries, but director Chris Seavor explained how he likes to put some kind of logic behind why certain things in video games that are taken for granted are that way in Conker. One of them was the use of floating items, why in these ultra-realistic first-person shooters you'd still find an item floating in the air, which is an entirely video gamey thing but doesn't make sense in the world of the game. That's why he made the anti-gravity chocolate health pickups. It doesn't make any sense why there's anti-gravity chocolate other than the scientist being an oddball with weird inventions, but at least that explains why it just floats there, lol. (Although in the context of needing a squirrel and nothing but a squirrel to replace a missing table leg that is causing the king's milk to spill, it does make sense.)
Title: Re: The Video Game "Logic" Thread - Part 2(?)
Post by: theANdROId on April 11, 2016, 07:25:28 PM
Video Game Boss Seeks Doctor (http://www.theonion.com/article/video-game-boss-thinking-he-should-get-big-glowing-52606)